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'''Streak bonuses''' only go into effect after you've obtained a streak in the session. The two types of streaks are kill streaks and loss streaks. Kill streaks are when you kill a series of targets in a row and loss streaks are when you have a series of lost contracts in a row. There are two slots in your Profile Sets, one for each type of streak, and there are currently four streak bonuses available through leveling.
{{Era|ACB|ACR|rw}}
'''Streak bonuses''' are features in the ''[[Assassin's Creed: Brotherhood]]'' [[Multiplayer/ACBH|multiplayer]] and the ''[[Assassin's Creed: Revelations]]'' [[Multiplayer/ACR|multiplayer]]. Steak bonuses come into effect after obtaining a specific streak in the session. There are two different types of streaks: kill streaks and loss streaks. Kill streaks occur when you successfully assassinate a series of targets in a row, and loss streaks occur when losing a series of contracts in a row. There are two slots for these bonuses in the Profile Sets, one for each type of streak, and there are eight streak bonuses made available through leveling.
== ''Assassin's Creed: Brotherhood'' ==
=== Streak Bonus +100 ===
[[File:AC_Brotherhood_icon_Streak_Bonus_100.png]]
Kill streak bonus. Awarded when reaching level 5.


==Streak Bonus +100==
This bonus is applied once three targets have been killed in any manner. The bonus adds an additional 100 points to your score for each successful kill until you lose a contract.
[[File:AC_Brotherhood_icon_Streak_Bonus_100.png|thumb|left|Streak Bonus  100]]
=== Streak Bonus +300 ===
Kill streak bonus
[[File:AC_Brotherhood_icon_Streak_Bonus_300.png]]
Silent kill streak bonus. Awarded when reaching level 13.


Awarded when they player reaches level 5.
This bonus is applied once you have killed three targets silently (you will see the Silent score). The bonus adds an additional 300 points to each successful silent kill until you lose a contract or kill a target without the Silent bonus.
This bonus is applied once you have killed three targets in any manner. The bonus adds an additional 100 points to your score for each successive kill until you lose a contract.
=== Streak Bonus +250 ===
Kill streak bonus. Awarded when reaching level 18.


==Streak Bonus +300==
This bonus is applied once you have killed five targets in any manner. The bonus adds an additional 250 points to your score for each successful kill until you lose a contract.
[[File:AC_Brotherhood_icon_Streak_Bonus_300.png|thumb|left|Streak Bonus  300]]Silent kill streak bonus
=== Streak Bonus +750 ===
Silent kill streak bonus. Awarded when reaching level 31.


Awarded when they player reaches level 13. This bonus is applied once you have killed three targets silently (you will see the Silent score). The bonus adds an additional 300 points to each successive silent kill until you lose a contract or kill a target without the Silent bonus.
This bonus is applied once you have killed five targets silently (identifiable by the Silent score). The bonus adds an additional 750 points to each successful Silent kill until you lose a contract or kill a target without the Silent bonus.
=== Extra Precision ===
[[File:AC_Brotherhood_icon_Extra_Sensitivity.png]]
Loss streak bonus. Awarded when reaching level 4.


==Extra Sensitivity==
This bonus will increase the precision of your compass until you make a kill.
[[File:AC_Brotherhood_icon_Extra_Sensitivity.png|thumb|left|Extra Sensitivity]]
=== Reset Cooldowns ===
Lose streak bonus
[[File:AC_Brotherhood_icon_Reset_Cooldowns.png]]
Loss streak ability. Awarded when the player reaches level 9.
 
This bonus will enable cooldowns to reset after every death, and will be applied after three contracts are lost in a row. It is extremely useful in [[Manhunt]] and [[Alliance]] modes.
=== Score x2 ===
Loss streak ability. Awarded when reaching level 17.
 
This bonus will double the points acquired in the next contract and it will be applied after five contracts are lost in a row.
=== Boost Cooldowns ===
Loss streak ability. Awarded when reaching level 28.


Awarded when they player reaches level 4.
This bonus reduces cooldown times by a third until the next kill. This ability is activated after five contracts are lost in a row.
This bonus will increase the precision of your compass until you make a kill.
== ''Assassin's Creed: Revelations'' ==
=== Animus Hack Streak ===
When the streak counter reaches 9 kills or stuns (or 7 silent kills or stuns), the user is able to kill any player or non-player at a distance so long as they have line of sight. The user is awarded 100 points for each kill; no other bonuses are awarded. After selecting a target, they will enter the "dazed" mode that one enters after a contested kill. It is important to remember that players may still stun or kill the user while they are being killed by the hack. If the user is killed, the mode will persist through death. This mode lasts for 30 seconds.


==Reset Cooldowns==
=== Vision Loss Bonus ===
[[File:AC_Brotherhood_icon_Reset_Cooldowns.png|thumb|left|Reset Cooldowns]]
Reveals the location of out-of-sight targets until you perform a kill. Occurs after 5 deaths or stuns in a row.
Lose streak ability
=== Tracker Loss Bonus ===
Reveals a target in your sight by highlighting their path with a yellow aura until you perform a kill. Occurs after 5 contract losses in a row.
=== Revelation Loss Bonus ===
Reveals all pursuers in your sight until you perform a kill. Occurs after 5 deaths or stuns in a row.
=== Hack Loss Bonus ===
Allows you to kill your next TARGET from a distance. Occurs after 5 contract losses in a row.


awarded when the player reaches level 9. It will enable cooldowns to reset after every death and after multiple contracts are lost in a row. It is extremely useful in manhunt and alliance mode as the players being hunted will respawn with their abilities avaliable from the start.
[[Category:Assassin's Creed: Brotherhood multiplayer]]
[[Category:Assassin's Creed: Brotherhood Multiplayer]]
[[Category:Assassin's Creed: Revelations multiplayer]]

Latest revision as of 17:11, 1 September 2013

Streak bonuses are features in the Assassin's Creed: Brotherhood multiplayer and the Assassin's Creed: Revelations multiplayer. Steak bonuses come into effect after obtaining a specific streak in the session. There are two different types of streaks: kill streaks and loss streaks. Kill streaks occur when you successfully assassinate a series of targets in a row, and loss streaks occur when losing a series of contracts in a row. There are two slots for these bonuses in the Profile Sets, one for each type of streak, and there are eight streak bonuses made available through leveling.

Assassin's Creed: Brotherhood[edit | edit source]

Streak Bonus +100[edit | edit source]

Kill streak bonus. Awarded when reaching level 5.

This bonus is applied once three targets have been killed in any manner. The bonus adds an additional 100 points to your score for each successful kill until you lose a contract.

Streak Bonus +300[edit | edit source]

Silent kill streak bonus. Awarded when reaching level 13.

This bonus is applied once you have killed three targets silently (you will see the Silent score). The bonus adds an additional 300 points to each successful silent kill until you lose a contract or kill a target without the Silent bonus.

Streak Bonus +250[edit | edit source]

Kill streak bonus. Awarded when reaching level 18.

This bonus is applied once you have killed five targets in any manner. The bonus adds an additional 250 points to your score for each successful kill until you lose a contract.

Streak Bonus +750[edit | edit source]

Silent kill streak bonus. Awarded when reaching level 31.

This bonus is applied once you have killed five targets silently (identifiable by the Silent score). The bonus adds an additional 750 points to each successful Silent kill until you lose a contract or kill a target without the Silent bonus.

Extra Precision[edit | edit source]

Loss streak bonus. Awarded when reaching level 4.

This bonus will increase the precision of your compass until you make a kill.

Reset Cooldowns[edit | edit source]

Loss streak ability. Awarded when the player reaches level 9.

This bonus will enable cooldowns to reset after every death, and will be applied after three contracts are lost in a row. It is extremely useful in Manhunt and Alliance modes.

Score x2[edit | edit source]

Loss streak ability. Awarded when reaching level 17.

This bonus will double the points acquired in the next contract and it will be applied after five contracts are lost in a row.

Boost Cooldowns[edit | edit source]

Loss streak ability. Awarded when reaching level 28.

This bonus reduces cooldown times by a third until the next kill. This ability is activated after five contracts are lost in a row.

Assassin's Creed: Revelations[edit | edit source]

Animus Hack Streak[edit | edit source]

When the streak counter reaches 9 kills or stuns (or 7 silent kills or stuns), the user is able to kill any player or non-player at a distance so long as they have line of sight. The user is awarded 100 points for each kill; no other bonuses are awarded. After selecting a target, they will enter the "dazed" mode that one enters after a contested kill. It is important to remember that players may still stun or kill the user while they are being killed by the hack. If the user is killed, the mode will persist through death. This mode lasts for 30 seconds.

Vision Loss Bonus[edit | edit source]

Reveals the location of out-of-sight targets until you perform a kill. Occurs after 5 deaths or stuns in a row.

Tracker Loss Bonus[edit | edit source]

Reveals a target in your sight by highlighting their path with a yellow aura until you perform a kill. Occurs after 5 contract losses in a row.

Revelation Loss Bonus[edit | edit source]

Reveals all pursuers in your sight until you perform a kill. Occurs after 5 deaths or stuns in a row.

Hack Loss Bonus[edit | edit source]

Allows you to kill your next TARGET from a distance. Occurs after 5 contract losses in a row.