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User blog comment:The.Outsider/Middle-Earth: Shadow of Mordor/@comment-1872981-20140127161610/@comment-1872981-20140128012933: Difference between revisions
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imported>War Clown Created page with "What Mr. Vesper has said is pretty much my own opinion as well. If you're going to ape something, make sure no one notices or calls you out on it. Taking ideas and making them..." |
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What Mr. Vesper has said is pretty much my own opinion as well. If you're going to ape something, make sure no one notices or calls you out on it. Taking ideas and making them better is a good process that's tested and proven, but this is more like taking ideas and then respraying them is most definitely not. | What Mr. Vesper has said is pretty much my own opinion as well. If you're going to ape something, make sure no one notices or calls you out on it. Taking ideas and making them better is a good process that's tested and proven, but this is more like taking ideas and then respraying them, which is most definitely not a good process. | ||
Trying to satisfy an audience that's already had an extremely similar experience is fruitless and very counter-productive, and in trying to copy everything, you'll only end up satisfying no one. A game with three ideas that is master of at least one is certainly better than a game with five ideas that is master of none. | Trying to satisfy an audience that's already had an extremely similar experience is fruitless and very counter-productive, and in trying to copy everything, you'll only end up satisfying no one. A game with three ideas that is master of at least one is certainly better than a game with five ideas that is master of none. | ||
Latest revision as of 03:30, 28 January 2014
What Mr. Vesper has said is pretty much my own opinion as well. If you're going to ape something, make sure no one notices or calls you out on it. Taking ideas and making them better is a good process that's tested and proven, but this is more like taking ideas and then respraying them, which is most definitely not a good process.
Trying to satisfy an audience that's already had an extremely similar experience is fruitless and very counter-productive, and in trying to copy everything, you'll only end up satisfying no one. A game with three ideas that is master of at least one is certainly better than a game with five ideas that is master of none.