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{{Era|ACB}}
{{Era|Technology}}
[[File:Z c763a586.jpg|thumb|250px|Ezio Auditore assassinating a guard while in the Animus Virtual Training Program.]]
{{Revamp}}
{{Quote|I made some improvements to the Animus and I've also patched in a new VR Training program. Here you can show off all those flashy moves you've picked up from your ancestors.|Rebecca Crane to Desmond Miles.|Assassin's Creed: Brotherhood}}
{{Quote|I made some improvements to the Animus and I've also patched in a new VR Training program. Here you can show off all those flashy moves you've picked up from your ancestors.|Rebecca Crane to Desmond Miles.|Assassin's Creed: Brotherhood}}
The '''Animus Virtual Training Program''' was a simulation feature incorporated into the [[Animus]] 2.0 by [[Rebecca Crane]]. It served as a series of tutorial missions for [[Desmond Miles]], in order to improve his skills in open combat, [[freerunning]], and assassinations.
[[File:ACB VR Training 1.png|thumb|250px|Ezio fighting several enemies in the Animus Virtual Training Program]]
The '''Animus Virtual Training Program''' was a simulation feature incorporated into the [[Animus]] 2.01 by [[Rebecca Crane]]. It served as a series of tutorial missions for [[Desmond Miles]], in order to improve his skills in open combat, [[freerunning]], and assassinations.


The simulation surroundings resembled the background of the [[Memory Corridor]], and Desmond would always be in the form of his ancestor, [[Ezio Auditore da Firenze]], as he entered into each challenge.
The simulation surroundings resembled the background of the [[Memory Corridor]], and Desmond would always be in the form of his ancestor, [[Ezio Auditore da Firenze]], as he entered into each challenge.


== Missions ==
==Missions==
=== Free Run ===
===Free Run===
These missions required the use of free-running skills to navigate obstacles and reach a goal.
These missions required the use of free-running skills to navigate obstacles and reach a goal.
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=== Stealth Assassination ===
===Stealth Assassination===
These missions required the elimination of targets without detection.
These missions required the elimination of targets without detection.
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=== Locate ===
===Locate===
These missions required the collection of flags situated throughout the stage.
These missions required the collection of flags situated throughout the stage.
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=== Combat ===
===Combat===
These missions involved either surviving waves of enemies or creating long execution streaks.
These missions involved either surviving waves of enemies or creating long execution streaks.
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== Trivia ==
==Trivia==
[[File:VR Room.jpg|thumb|350px|Ezio in the midst of a combat challenge.]]
*The Animus Virtual Training Program was reminiscent of the tutorial session from the original ''[[Assassin's Creed]]''.
*The Animus Virtual Training Program was reminiscent of the tutorial session from the original ''[[Assassin's Creed]]''.
*Completing all the training challenges with a bronze medal or higher would unlock the [[Raiden Skin]] for Ezio. This could refer to the fact that Raiden was mostly trained in VR missions, as stated in ''Metal Gear Solid 2''.
*Completing all the training challenges with a bronze medal or higher would unlock the [[Raiden Skin]] for Ezio. This could refer to the fact that Raiden was mostly trained in VR missions, as stated in ''Metal Gear Solid 2''.
*Only in the Animus Virtual Training Program could the [[Poison Blade]] and [[Throwing knives|throwing knife]] belt be seen.
*Only in the Animus Virtual Training Program could the [[Poison Blade]] and [[Throwing knives]] be seen.
*In ''[[Assassin's Creed II: Discovery]]'', an Animus Virtual Training Program was used to guide Desmond through the new features in the game. Like the Training Program in ''Brotherhood'', it had challenges for Desmond to complete.
*In ''[[Assassin's Creed II: Discovery]]'', an Animus Virtual Training Program was used to guide Desmond through the new features in the game. Like the Training Program in ''Brotherhood'', it had challenges for Desmond to complete.
*Within the training missions, Ezio was not affected by armor or weapon customizations, and was always wearing the default Assassin White robes, with a set of the Seusenhofer armor; although he was affected by outfit customizations. He would always be equipped with the Common Sword, dagger, double Hidden Blades, the standard Codex additions to the Hidden Blade, and the crossbow.
*Within the training missions, Ezio was not affected by armor or weapon customizations, and was always wearing the default Assassin White robes, with a set of the Seusenhofer armor; although he was affected by outfit customizations. He would always be equipped with the Common Sword, dagger, double Hidden Blades, the standard Codex additions to the Hidden Blade, and the crossbow.
*Enemies' weapons could be stolen to increase weapon statistics. However, [[Agile guards]] carried only the default dagger, possibly for balance reasons.
*Enemies' weapons could be stolen to increase weapon statistics. However, [[Agile guards]] carried only the default dagger, possibly for balance reasons.
*A glitch could occur when countering with maces that launched Ezio out of the arena, into the surrounding area, where Ezio could free run until the end of the map was reached. Seemingly random anomalies could be seen here, such as floating stairs or a single pillar.
*A glitch could occur when countering with maces that launched Ezio out of the arena, into the surrounding area, where Ezio could free run until the end of the map was reached. Seemingly random anomalies could be seen here, such as floating stairs or a single pillar.
*Earning 3 gold medals would reward the "Perfectionist" [[Assassin's Creed: Brotherhood Achievements|achievement]]/trophy, which also unlocked 20 [[Uplay]] units.
*Earning 3 gold medals would reward the "Perfectionist" [[Assassin's Creed: Brotherhood achievements|achievement]]/trophy, which also unlocked 20 [[Uplay]] units.
*[[Rebecca Crane]] told Desmond that as he completed challenges, she would add new ones, however, she never did this at any time in ''Brotherhood''.
*[[Rebecca Crane]] told Desmond that as he completed challenges, she would add new ones, however, she never did this at any time in ''Brotherhood''.
*In trailers of ''Brotherhood'', it was shown that the game previously contained a VR mission based around pursuit, as Ezio was seen running in a crowd of civilians, chasing after his golden target while using [[Eagle Vision]]. It was not explained why this was removed from the game.
*In trailers of ''Brotherhood'', it was shown that the game previously contained a VR mission based around pursuit, as Ezio was seen running in a crowd of civilians, chasing after his golden target while using [[Eagle Vision]]. It was not explained why this was removed from the game.
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::*18+, Papal Guards
::*18+, Papal Guards


== Gallery ==
==Gallery==
<gallery captionalign="center" position="center">
<gallery widths="180" spacing="small" position="center" captionalign="center">
training_sequence_by_ladyve-d32792w.jpg|Ezio confronting a group of enemies in the Animus Virtual Training Program.
ACB_VR_Training_2.png|Ezio assassinating a guard in the VR Training course
new_loading_screen_by_ladyve-d3278zz.jpg|Ezio in the Animus Virtual Training Program while a mission is loading.
ACB_VR_Training_3.png|Ezio going through a VR Training mission
ACB-Animus-Virtual-Training-Program.jpg|Ezio Auditore during a virtual training section.
</gallery>
</gallery>


==References==
==References==
*''[[Assassin's Creed: Brotherhood]]''
*''[[Assassin's Creed: Brotherhood]]''
{{ACBH}}
 
[[Category:Assassin's Creed: Brotherhood gameplay]]
{{ACB}}
[[Category:Animus]]

Latest revision as of 04:58, 15 July 2024

Error creating thumbnail: Unable to save thumbnail to destination Ezio, my friend! How may I be of service?

This article is in desperate need of a revamp. Please improve it in any way necessary in order for it to achieve a higher standard of quality in accordance with our Manual of Style.

"I made some improvements to the Animus and I've also patched in a new VR Training program. Here you can show off all those flashy moves you've picked up from your ancestors."
―Rebecca Crane to Desmond Miles.[src]
Ezio fighting several enemies in the Animus Virtual Training Program

The Animus Virtual Training Program was a simulation feature incorporated into the Animus 2.01 by Rebecca Crane. It served as a series of tutorial missions for Desmond Miles, in order to improve his skills in open combat, freerunning, and assassinations.

The simulation surroundings resembled the background of the Memory Corridor, and Desmond would always be in the form of his ancestor, Ezio Auditore da Firenze, as he entered into each challenge.

Missions[edit | edit source]

Free Run[edit | edit source]

These missions required the use of free-running skills to navigate obstacles and reach a goal.

Mission Gold Medal Error creating thumbnail: Unable to save thumbnail to destination Silver Medal Error creating thumbnail: Unable to save thumbnail to destination Bronze Medal Error creating thumbnail: Unable to save thumbnail to destination
Race Tutorial 0.45 Minutes 1.00 Minutes 1.20 Minutes
Short Course 1 0.35 Minutes 0.45 Minutes 1.00 Minutes
Short Course 2 0.40 Minutes 0.50 Minutes 1.00 Minutes
Short Course 3 0.25 Minutes 0.30 Minutes 0.45 Minutes
Long Course 1 1.37 Minutes 1.55 Minutes 2.40 Minutes
Short Course 4 0.30 Minutes 0.40 Minutes 1.00 Minutes
Short Course 5 0.40 Minutes 0.45 Minutes 1.00 Minutes
Short Course 6 0.34 Minutes 0.38 Minutes 0.45 Minutes
Long Course 2 1.37 Minutes 2.05 Minutes 2.40 Minutes

Stealth Assassination[edit | edit source]

These missions required the elimination of targets without detection.

Mission Gold Medal Error creating thumbnail: Unable to save thumbnail to destination Silver Medal Error creating thumbnail: Unable to save thumbnail to destination Bronze Medal Error creating thumbnail: Unable to save thumbnail to destination
Hidden Blade 1.40 Minutes 3.00 Minutes 6.00 Minutes
All Weapons 1.20 Minutes 2.30 Minutes 5.00 Minutes
Hidden Blade 2 1.15 Minutes 2.30 Minutes 5.00 Minutes
All Weapons 2 1.05 Minutes 2.00 Minutes 4.00 Minutes
Hidden Blade 3 1.30 Minutes 3.00 Minutes 6.00 minutes
All Weapons 3 1.05 Minutes 2.00 Minutes 4.00 Minutes

Locate[edit | edit source]

These missions required the collection of flags situated throughout the stage.

Mission Gold Medal Error creating thumbnail: Unable to save thumbnail to destination Silver Medal Error creating thumbnail: Unable to save thumbnail to destination Bronze Medal Error creating thumbnail: Unable to save thumbnail to destination
Flag Hunt 1.30 Minutes 2.00 Minutes 3.30 Minutes
Flag Hunt 2 1.30 Minutes 2.00 Minutes 3.30 Minutes
Flag Hunt 3 1.30 Minutes 2.00 Minutes 3.30 Minutes

Combat[edit | edit source]

These missions involved either surviving waves of enemies or creating long execution streaks.

Mission Gold Medal Error creating thumbnail: Unable to save thumbnail to destination Silver Medal Error creating thumbnail: Unable to save thumbnail to destination Bronze Medal Error creating thumbnail: Unable to save thumbnail to destination
Flawless Hidden Blade 20 Kills 10 Kills 5 Kills
Flawless All Weapons 25 Kills 15 Kills 5 Kills
Short Kill Streak 200 Points 100 Points 20 Points
Medium Kill Streak 300 Points 150 Points 30 Points
Long Kill Streak 400 Points 200 Points 45 Points

Trivia[edit | edit source]

  • The Animus Virtual Training Program was reminiscent of the tutorial session from the original Assassin's Creed.
  • Completing all the training challenges with a bronze medal or higher would unlock the Raiden Skin for Ezio. This could refer to the fact that Raiden was mostly trained in VR missions, as stated in Metal Gear Solid 2.
  • Only in the Animus Virtual Training Program could the Poison Blade and Throwing knives be seen.
  • In Assassin's Creed II: Discovery, an Animus Virtual Training Program was used to guide Desmond through the new features in the game. Like the Training Program in Brotherhood, it had challenges for Desmond to complete.
  • Within the training missions, Ezio was not affected by armor or weapon customizations, and was always wearing the default Assassin White robes, with a set of the Seusenhofer armor; although he was affected by outfit customizations. He would always be equipped with the Common Sword, dagger, double Hidden Blades, the standard Codex additions to the Hidden Blade, and the crossbow.
  • Enemies' weapons could be stolen to increase weapon statistics. However, Agile guards carried only the default dagger, possibly for balance reasons.
  • A glitch could occur when countering with maces that launched Ezio out of the arena, into the surrounding area, where Ezio could free run until the end of the map was reached. Seemingly random anomalies could be seen here, such as floating stairs or a single pillar.
  • Earning 3 gold medals would reward the "Perfectionist" achievement/trophy, which also unlocked 20 Uplay units.
  • Rebecca Crane told Desmond that as he completed challenges, she would add new ones, however, she never did this at any time in Brotherhood.
  • In trailers of Brotherhood, it was shown that the game previously contained a VR mission based around pursuit, as Ezio was seen running in a crowd of civilians, chasing after his golden target while using Eagle Vision. It was not explained why this was removed from the game.
  • The challenges allowed one to compete online, via leaderboards.
  • In the Combat category, different types of enemies were added at different waves or streak counts:
  • Flawless Challenges
  • 0-3, Basic Guards
  • 3-13, Agile Guards
  • 30-54, Seekers/Elite Guards
  • 54-84, Brutes
  • 84+, Papal Guards
  • Killstreak Challenges
  • 0-5, Basic Guards
  • 5-8, Agile Guards
  • 8-12, Seekers
  • 12-15, Elite Guards
  • 15-18, Brutes
  • 18+, Papal Guards

Gallery[edit | edit source]

References[edit | edit source]