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imported>Slate Vesper m This particular quote was rather out-of-universe, but the VG Plantation one is okay because it's vague enough to just be descriptive. Reasoning on weather being prior edit in Wiki activity. |
imported>RebeccaAWB m →References: Heading fix, replaced: ==Reference== → ==References== |
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{{Era| | {{Era|Locations}} | ||
[[File: | [[File:AC3MP - Animus Core 2.jpg|thumb|250px|Animus Core]] | ||
The '''Animus Core''' was a simulated location created by [[Abstergo Industries]]' [[Abstergo Entertainment|entertainment branch]], for the [[Assassin's Creed III|console stage]] of their [[Animus]] technology. | The '''Animus Core''' was a simulated location created by [[Abstergo Industries]]' [[Abstergo Entertainment|entertainment branch]] in 2012, for the [[Assassin's Creed III|console stage]] of their [[Animus]] technology. | ||
The area's environment was stylized as pure, but raw and ever-changing Animus software that struggled to load [[New York]], with the exception of the center, | The area's environment was stylized as pure, but raw and ever-changing Animus software that struggled to load [[New York]], with the exception of the center, where City Hall was located, proving complete. Interestingly, the purely simulated portions of the Animus Core did not experience any weather conditions. | ||
With the implementation of new technology, simulated locations in the console stage were upgraded to have multiple aesthetic variations. Because of this, the Animus Core could be utilized during the day, the night, or amidst rain, though the rain limited itself to the loaded area. | |||
==Gallery== | ==Gallery== | ||
<gallery captionalign="center" position="center" spacing="small" widths="180"> | <gallery captionalign="center" position="center" spacing="small" widths="180"> | ||
Animus_Core.png|The aesthetic variations of Animus Core | |||
AC3MP - Animus Core 1.jpg|The fragmented structures in Animus Core | |||
AC3MP - Animus Core 3.jpg|The City Hall | |||
AC III Animus Core Death.jpg|The [[Night Stalker]] being killed by the [[Hessian]] in the Animus Core location | AC III Animus Core Death.jpg|The [[Night Stalker]] being killed by the [[Hessian]] in the Animus Core location | ||
AC III Independent and Huntsmen SS.jpg|The [[Huntsman]] throwing a [[ | AC III Independent and Huntsmen SS.jpg|The [[Huntsman]] throwing a [[Throwing knives|knife]] at the [[Independent]] to interrupt her escape | ||
ACIII - Animus Core - Aerial.png|An aerial view of Animus Core | |||
</gallery> | </gallery> | ||
== | ==References== | ||
*''[[Assassin's Creed III]]'' | *''[[Assassin's Creed III]]'' | ||
[[Category:Animi virtual locations]] | [[Category:Animi virtual locations]] | ||
[[Category:Tertiary stage locations]] | [[Category:Tertiary stage locations]] | ||
Latest revision as of 13:30, 12 February 2019

The Animus Core was a simulated location created by Abstergo Industries' entertainment branch in 2012, for the console stage of their Animus technology.
The area's environment was stylized as pure, but raw and ever-changing Animus software that struggled to load New York, with the exception of the center, where City Hall was located, proving complete. Interestingly, the purely simulated portions of the Animus Core did not experience any weather conditions.
With the implementation of new technology, simulated locations in the console stage were upgraded to have multiple aesthetic variations. Because of this, the Animus Core could be utilized during the day, the night, or amidst rain, though the rain limited itself to the loaded area.
Gallery[edit | edit source]
-
The aesthetic variations of Animus Core
-
The fragmented structures in Animus Core
-
The City Hall
-
The Night Stalker being killed by the Hessian in the Animus Core location
-
An aerial view of Animus Core