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m →‎top: Adding Memories eraicon, replaced: {{Era| → {{Era|Memories|
imported>Darman36
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{{Era|Memories|AC2D}}
{{Era|Memories|AC2D}}
{{Memory Infobox
{{Memory Infobox
| image =  
|image=Escape the Tower 1.png
| description =  
|description=
| appearance = ''[[Assassin's Creed II: Discovery]]''
|appearance=''[[Assassin's Creed II: Discovery]]''
| type = Main
|type=Main
| fullsync = <small>
|fullsync=<small>
*Finish the memory under 30 seconds.
*Finish the memory under 30 seconds.
*Do not kill anyone.
*Do not kill anyone.
*Take no damage.  
*Take no damage.
</small>
</small>
| previous = [[Find King Muhammad]]
|previous=[[Find King Muhammad]]
| next = [[Open the Palace Gates]]
|next=[[Open the Palace Gates]]
| source = [[Ezio Auditore da Firenze]]
|source=[[Ezio Auditore da Firenze]]
| location = [[Granada]], {{Wiki|Emirate of Granada}}
|location=[[Granada]], [[Emirate of Granada]]
| date = November 1491}}
|date=25 November 1491}}
'''Escape the Tower''' was a virtual representation of one of [[Ezio Auditore da Firenze]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]].
'''Escape the Tower''' was a virtual representation of one of [[Ezio Auditore da Firenze|Ezio Auditore]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus|Animus 2.0]].<ref>''[[Assassin's Creed II: Discovery]]''</ref>


==Description==
==Description==
Line 21: Line 21:


==Outcome==
==Outcome==
Ezio managed lose his pursuers and escape.
Ezio managed to lose his pursuers and escape.


==Reference==
==Gallery==
*''[[Assassin's Creed II: Discovery]]''
<gallery captionalign="center" position="center" widths="180">
Escape the Tower 1.png|Ezio escaping the tower
Escape the Tower 2.png|Guards advancing to engage Ezio
</gallery>
 
==References==
{{Reflist}}
{{AC2DMemories}}
{{AC2DMemories}}
[[Category:Memories of Ezio Auditore da Firenze]]
[[Category:Memories of Ezio Auditore da Firenze]]
[[Category:Memories relived using Animus 2.0]]
[[Category:Memories relived using the Animus 2.0]]

Latest revision as of 18:21, 21 February 2025

Escape the Tower was a virtual representation of one of Ezio Auditore's genetic memories, relived by Desmond Miles in 2012 through the Animus 2.0.[1]

Description[edit | edit source]

After freeing King Muhammad XII of Granada, Ezio proceeded to escape.

Outcome[edit | edit source]

Ezio managed to lose his pursuers and escape.

Gallery[edit | edit source]

References[edit | edit source]

Assassin's Creed II: Discovery memories
Main missions
Memory Block 1
Go to the Thieves' Guild - Find Christoffa - Return to the Thieves' Guild
Memory Block 2
Meet Santángel and Christoffa - Find Christoffa's Atlas - Bring the Atlas to the Harbor
Memory Block 3
Chase the Thief - Find the Assassin's Guild - Escape the Ambush - Assassinate Gaspar Martínez - Rescue the Assassin
Memory Block 4
Find Pedro Llorente - Rescue the Captured Assassins - Rescue the Last Captured Assassin - Assassinate Pedro Llorente - Return to Sánchez
Memory Block 5
Race to the Cygnet - Eliminate the Templar Presence - Save the Civilians - Survive the Ambush - Assassinate the Templar Spy - Report the Spy's Death - Enter Granada City
Memory Block 6
Infiltrate Alhambra Palace - Find King Muhammad - Escape the Tower - Open the Palace Gates - Stop the Burning of the City
Memory Block 7
Protect Civilians from Inquisitors - Assassinate Juan de Marillo - Find Christoffa - Stop the Assassination
Memory Block 8
Rid the Palace of Inquisitors - Rescue Raphael Sánchez - Infiltrate Torquemada's Dwelling - Assassinate Tomás Torquemada
Challenge missions
Challenge 1 - Challenge 2 - Challenge 3 - Challenge 4 - Challenge 5 - Challenge 6 - Challenge 7 - Challenge 8 - Challenge 9 - Challenge 10