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Challenge 8: Difference between revisions

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{{Era|Memories|AC2D}}
{{Era|Memories|AC2D}}
{{Memory Infobox
{{Memory Infobox
|image       =  
|image=VR-ACIID.png
|description = ''Reach the end goal alive.''
|description=''Reach the end goal alive.''
|appearance = ''[[Assassin's Creed II: Discovery]]''
|appearance=''[[Assassin's Creed II: Discovery]]''
|fullsync   =<small>
|fullsync=<small>
*Finish the memory in under 7 minutes.
*Finish the memory in under 7 minutes.
*Kill 0 or more enemies.
*Kill 0 or more enemies.
*Take 100 damage or less.</small>
*Take 100 damage or less.</small>
|type       = Challenge &ndash; Chase
|type=Challenge &ndash; Chase
|previous   = [[Challenge 7]]
|previous=[[Challenge 7]]
|next       = [[Challenge 9]]
|next=[[Challenge 9]]
|ancestor   = [[Ezio Auditore da Firenze]]
|ancestor=[[Ezio Auditore da Firenze]]
|location   = [[Memory Corridor]]
|location=[[Memory Corridor]]
|date       = }}
|date=}}
 
'''Challenge 8''' was a mission incorporated into the [[Animus Virtual Training Program]] using [[Ezio Auditore da Firenze|Ezio Auditore]] as an avatar.<ref>''[[Assassin's Creed II: Discovery]]''</ref>
'''Challenge 8''' was a mission incorporated into the [[Animus Virtual Training Program]] using [[Ezio Auditore da Firenze]] as an avatar.  


==Description==
==Description==
The user was tasked to reach the end goal alive, while being pursued by [[Soldier|guards]] and barrages of arrows.
The user was tasked to reach the end goal alive, while being pursued by [[Soldier|guards]] and barrages of [[arrow]]s.


==Outcome==
==Outcome==
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==References==
==References==
*''[[Assassin's Creed II: Discovery]]''
{{Reflist}}
{{AC2DMemories}}
{{AC2DMemories}}
[[Category:Animus Virtual Training missions]]
[[Category:Animus Virtual Training missions]]
{{DEFAULTSORT:Challenge 08}}

Latest revision as of 20:57, 21 February 2025

Challenge 8 was a mission incorporated into the Animus Virtual Training Program using Ezio Auditore as an avatar.[1]

Description[edit | edit source]

The user was tasked to reach the end goal alive, while being pursued by guards and barrages of arrows.

Outcome[edit | edit source]

The user reached the goal point with minimum damage taken.

References[edit | edit source]

Assassin's Creed II: Discovery memories
Main missions
Memory Block 1
Go to the Thieves' Guild - Find Christoffa - Return to the Thieves' Guild
Memory Block 2
Meet Santángel and Christoffa - Find Christoffa's Atlas - Bring the Atlas to the Harbor
Memory Block 3
Chase the Thief - Find the Assassin's Guild - Escape the Ambush - Assassinate Gaspar Martínez - Rescue the Assassin
Memory Block 4
Find Pedro Llorente - Rescue the Captured Assassins - Rescue the Last Captured Assassin - Assassinate Pedro Llorente - Return to Sánchez
Memory Block 5
Race to the Cygnet - Eliminate the Templar Presence - Save the Civilians - Survive the Ambush - Assassinate the Templar Spy - Report the Spy's Death - Enter Granada City
Memory Block 6
Infiltrate Alhambra Palace - Find King Muhammad - Escape the Tower - Open the Palace Gates - Stop the Burning of the City
Memory Block 7
Protect Civilians from Inquisitors - Assassinate Juan de Marillo - Find Christoffa - Stop the Assassination
Memory Block 8
Rid the Palace of Inquisitors - Rescue Raphael Sánchez - Infiltrate Torquemada's Dwelling - Assassinate Tomás Torquemada
Challenge missions
Challenge 1 - Challenge 2 - Challenge 3 - Challenge 4 - Challenge 5 - Challenge 6 - Challenge 7 - Challenge 8 - Challenge 9 - Challenge 10