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{{Era|AC2D}}
{{DEFAULTSORT:Challenge 06}}{{Era|AC2D}}
{{Memory Infobox
{{Memory Infobox
|image      = VR-ACIID.png
|image      = VR-ACIID.png
|description = ''Steathily assassinate [[Tomás de Torquemada|Torquemada]] before the captured [[Assassins|Assassin]] is killed.''
|description = ''Reach the end goal before the timer runs out.''
|appearance  = ''[[Assassin's Creed II: Discovery]]''
|appearance  = ''[[Assassin's Creed II: Discovery]]''
|fullsync  =<small>
|fullsync  =<small>
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*Finish the memory in under 2 minutes.
*Finish the memory in under 2 minutes.
</small>
</small>
|type        = Challenge &ndash; Race
|type        = Challenge &ndash; Chase
|previous    = [[Challenge 6]]
|previous    = [[Challenge 5]]
|next        = [[Challenge 8]]
|next        = [[Challenge 7]]
|ancestor    = [[Ezio Auditore da Firenze]]
|ancestor    = [[Ezio Auditore da Firenze]]
|location    = [[Memory Corridor]]
|location    = [[Memory Corridor]]
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This mission is characterized by being the only one in the entire game without any enemies, compensating with an especially difficult [[freerunning]] course.
This mission is characterized by being the only one in the entire game without any enemies, compensating with an especially difficult [[freerunning]] course.


==Reference==
==References==
*''[[Assassin's Creed II: Discovery]]''
*''[[Assassin's Creed II: Discovery]]''


{{AC2DMemories}}
[[Category:Animus Virtual Training missions]]
[[Category:Animus Virtual Training missions]]

Latest revision as of 20:22, 15 June 2023

Challenge 6 was a mission incorporated into the Animus Virtual Training Program using Ezio Auditore da Firenze as an avatar.

Description[edit | edit source]

The user was tasked to complete a course of floating platforms and increasing elevations within five minutes.

Outcome[edit | edit source]

The user finished the course within the allotted time.

Trivia[edit | edit source]

This mission is characterized by being the only one in the entire game without any enemies, compensating with an especially difficult freerunning course.

References[edit | edit source]

Assassin's Creed II: Discovery memories
Main missions
Memory Block 1
Go to the Thieves' Guild - Find Christoffa - Return to the Thieves' Guild
Memory Block 2
Meet Santángel and Christoffa - Find Christoffa's Atlas - Bring the Atlas to the Harbor
Memory Block 3
Chase the Thief - Find the Assassin's Guild - Escape the Ambush - Assassinate Gaspar Martínez - Rescue the Assassin
Memory Block 4
Find Pedro Llorente - Rescue the Captured Assassins - Rescue the Last Captured Assassin - Assassinate Pedro Llorente - Return to Sánchez
Memory Block 5
Race to the Cygnet - Eliminate the Templar Presence - Save the Civilians - Survive the Ambush - Assassinate the Templar Spy - Report the Spy's Death - Enter Granada City
Memory Block 6
Infiltrate Alhambra Palace - Find King Muhammad - Escape the Tower - Open the Palace Gates - Stop the Burning of the City
Memory Block 7
Protect Civilians from Inquisitors - Assassinate Juan de Marillo - Find Christoffa - Stop the Assassination
Memory Block 8
Rid the Palace of Inquisitors - Rescue Raphael Sánchez - Infiltrate Torquemada's Dwelling - Assassinate Tomás Torquemada
Challenge missions
Challenge 1 - Challenge 2 - Challenge 3 - Challenge 4 - Challenge 5 - Challenge 6 - Challenge 7 - Challenge 8 - Challenge 9 - Challenge 10