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imported>Sol Pacificus
Created page with "{{Era|AC2D}} {{Memory Infobox |image = VR-ACIID.png |description = ''Steathily assassinate Torquemada before the captured Assassin..."
 
imported>Fielran
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{{Era|AC2D}}
{{DEFAULTSORT:Challenge 06}}{{Era|AC2D}}
{{Memory Infobox
{{Memory Infobox
|image      = VR-ACIID.png
|image      = VR-ACIID.png
|description = ''Steathily assassinate [[Tomás de Torquemada|Torquemada]] before the captured [[Assassins|Assassin]] is killed.''
|description = ''Reach the end goal before the timer runs out.''
|appearance  = ''[[Assassin's Creed II: Discovery]]''
|appearance  = ''[[Assassin's Creed II: Discovery]]''
|fullsync  =<small>
|fullsync  =<small>
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*Finish the memory in under 2 minutes.
*Finish the memory in under 2 minutes.
</small>
</small>
|type        = Challenge &ndash; Race
|type        = Challenge &ndash; Chase
|previous    = [[Challenge 6]]
|previous    = [[Challenge 5]]
|next        = [[Challenge 8]]
|next        = [[Challenge 7]]
|ancestor    = [[Ezio Auditore da Firenze]]
|ancestor    = [[Ezio Auditore da Firenze]]
|location    = [[Memory Corridor]]
|location    = [[Memory Corridor]]
Line 25: Line 25:


==Trivia==
==Trivia==
This mission is characterized by being the only one in the entire game without any enemies, compensating with an especially difficult freerunning course.
This mission is characterized by being the only one in the entire game without any enemies, compensating with an especially difficult [[freerunning]] course.


==Reference==
==References==
*''[[Assassin's Creed II: Discovery]]''
*''[[Assassin's Creed II: Discovery]]''


{{AC2DMemories}}
[[Category:Animus Virtual Training missions]]
[[Category:Animus Virtual Training missions]]

Latest revision as of 20:22, 15 June 2023

Challenge 6 was a mission incorporated into the Animus Virtual Training Program using Ezio Auditore da Firenze as an avatar.

Description[edit | edit source]

The user was tasked to complete a course of floating platforms and increasing elevations within five minutes.

Outcome[edit | edit source]

The user finished the course within the allotted time.

Trivia[edit | edit source]

This mission is characterized by being the only one in the entire game without any enemies, compensating with an especially difficult freerunning course.

References[edit | edit source]

Assassin's Creed II: Discovery memories
Main missions
Memory Block 1
Go to the Thieves' Guild - Find Christoffa - Return to the Thieves' Guild
Memory Block 2
Meet Santángel and Christoffa - Find Christoffa's Atlas - Bring the Atlas to the Harbor
Memory Block 3
Chase the Thief - Find the Assassin's Guild - Escape the Ambush - Assassinate Gaspar Martínez - Rescue the Assassin
Memory Block 4
Find Pedro Llorente - Rescue the Captured Assassins - Rescue the Last Captured Assassin - Assassinate Pedro Llorente - Return to Sánchez
Memory Block 5
Race to the Cygnet - Eliminate the Templar Presence - Save the Civilians - Survive the Ambush - Assassinate the Templar Spy - Report the Spy's Death - Enter Granada City
Memory Block 6
Infiltrate Alhambra Palace - Find King Muhammad - Escape the Tower - Open the Palace Gates - Stop the Burning of the City
Memory Block 7
Protect Civilians from Inquisitors - Assassinate Juan de Marillo - Find Christoffa - Stop the Assassination
Memory Block 8
Rid the Palace of Inquisitors - Rescue Raphael Sánchez - Infiltrate Torquemada's Dwelling - Assassinate Tomás Torquemada
Challenge missions
Challenge 1 - Challenge 2 - Challenge 3 - Challenge 4 - Challenge 5 - Challenge 6 - Challenge 7 - Challenge 8 - Challenge 9 - Challenge 10