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	<title>User blog comment:The Milkman/The Awesome Animus/@comment-77.45.54.119-20121224091726 - Revision history</title>
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	<updated>2026-06-21T16:29:32Z</updated>
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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:The_Milkman/The_Awesome_Animus/@comment-77.45.54.119-20121224091726&amp;diff=1043332&amp;oldid=prev</id>
		<title>77.45.54.119: Created page with &quot;The Animus &quot;bits&quot; have been there since day 1. When you play an AC game you see them on every step - the hud, the boundaries, pause menu, the database - it&#039;s all there. Animus...&quot;</title>
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		<updated>2012-12-24T09:17:27Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The Animus &amp;quot;bits&amp;quot; have been there since day 1. When you play an AC game you see them on every step - the hud, the boundaries, pause menu, the database - it&amp;#039;s all there. Animus...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Páàjì titun&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The Animus &amp;quot;bits&amp;quot; have been there since day 1. When you play an AC game you see them on every step - the hud, the boundaries, pause menu, the database - it&amp;#039;s all there. Animus is an amazing storytelling device which allows for perfectly raesonable expainations for all those &amp;quot;video game-y&amp;quot; elements.&lt;br /&gt;
&lt;br /&gt;
People say the sereis should &amp;quot;focus &amp;lt;span style=&amp;quot;color:rgb(255,255,255);&amp;quot;&amp;gt;more on the whole conflict between Assassins and Templars as it unfolds through History.&amp;quot; Truth be told... it already does! The Animus is a link that connects all those storylines into one. It gives us purpose, it leads us somewhere. Without it we would be lost. There wouldn&amp;#039;t be a proper overarching plot, we would pretty much get another Final Fantasy. Such a story must lead somewhere. And what is the ending for history? Now! Today, the present. At one point it would have to go there, there&amp;#039;s no way around it.&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:rgb(255,255,255);&amp;quot;&amp;gt;As for the TWCB story... look, you may not like it but don&amp;#039;t act like they could just drop it off and never put it in AC2. Not after all of that foreshadowing in AC1. Nuh-uh.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:rgb(255,255,255);&amp;quot;&amp;gt;The same goes for 2012. The whole idea of AC is REliving lives of ancestors. It&amp;#039;s the concept of the entire series. That&amp;#039;s what it is all about. It&amp;#039;s not breaking immersion, it IS immersion. That&amp;#039;s it - the whole deal. If you want just a history game... sorry, that&amp;#039;s not going to happen in AC. They&amp;#039;re not going to drop the premise just like that. You don&amp;#039;t like it? FINE! But never, and I mean never, act like you know what should be scrapped. &amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:rgb(255,255,255);&amp;quot;&amp;gt;I myslef just adore storylines that mix 2 things that you would think would not work well togeter - Assassin&amp;#039;s Creed, The Longest Journey - you name it.&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>77.45.54.119</name></author>
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