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	<title>User blog comment:The Grand Llama/Losing Luster/@comment-423262-20131113151955 - Revision history</title>
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	<updated>2026-06-30T01:13:48Z</updated>
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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:The_Grand_Llama/Losing_Luster/@comment-423262-20131113151955&amp;diff=1042200&amp;oldid=prev</id>
		<title>imported&gt;Toa Makao at 01:12, 14 November 2013</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:The_Grand_Llama/Losing_Luster/@comment-423262-20131113151955&amp;diff=1042200&amp;oldid=prev"/>
		<updated>2013-11-14T01:12:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:12, 14 November 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;AC3 was, to me, a waste of money. Oftentimes I wonder why I bought in the first place. Possibly out of the misguided hope that Ubisoft would wow me and prove me wrong that we&amp;#039;d go from the beautifully diverse and exotic streets of Constantinople, to a bland, endless expanse of brick, whitewash, a black-and-white vision of &amp;quot;good v.s. evil&amp;quot; (i.e. it did bother me that despite being unaffiliated, the British are treated as worse than the Templars. It just seemed ridiculously unfeesible to me) and excessive flag-waving. (Spoiler - they didn&amp;#039;t prove me wrong)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;AC3 was, to me, a waste of money. Oftentimes I wonder why I bought in the first place. Possibly out of the misguided hope that Ubisoft would wow me and prove me wrong that we&amp;#039;d go from the beautifully diverse and exotic streets of Constantinople, to a bland, endless expanse of brick, whitewash, a black-and-white vision of &amp;quot;good v.s. evil&amp;quot; (i.e. it did bother me that despite being unaffiliated, the British are treated as worse than the Templars. It just seemed ridiculously unfeesible to me) and excessive flag-waving. (Spoiler - they didn&amp;#039;t prove me wrong)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;AC4 was good, though. I don&#039;t remember being so excited waiting for an AC game since ACBH. Unlike AC3, it did deliver on the hype. And yet, IDK. I finished the story a few days after official release and have scarcely returned to it since. I guess there were a few minor, but biting flaws, e.g. overabudance of restricted areas, Kingston being just as terribly boring to look at as New York and Boston, being attacked on sight when you&#039;re within half the map of a fort, pirate camp or plantation. That sort of thing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;AC4 was good, though. I don&#039;t remember being so excited waiting for an AC game since ACBH. Unlike AC3, it did deliver on the hype. And yet, IDK. I finished the story a few days after official release and have scarcely returned to it since. I guess there were a few minor, but biting flaws, e.g. overabudance of restricted areas, Kingston being just as terribly boring to look at as New York and Boston, being attacked on sight when you&#039;re within half the map of a fort, pirate camp or plantation&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, metal and wood always being a scarcity with no way of acquiring it in suitable quantities besides continuously finding and raiding ships that have what you need (I still haven&#039;t got the last of the Jackdaw&#039;s upgrades, and I doubt ever will since I don&#039;t have the patience to seek out the right ship)&lt;/ins&gt;. That sort of thing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I guess the series has just moved too far forward in history to truly interest me anymore. This is more or less the point in history when real-life became a FPS, every single European culture blurred together into one big, boringly familiar one. Part of the reason ACR - which I gather wasn&amp;#039;t particularly popular due to it mostly being considered just filler in terms of story - was such a big hit for me was because it introduced me to Byzantine culture, which I fell in love with. That was part of the allure to the series, to me at least - introducing you to obscure, but alluringly exotic cultures you&amp;#039;d probably never heard much, if anything about before.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I guess the series has just moved too far forward in history to truly interest me anymore. This is more or less the point in history when real-life became a FPS, every single European culture blurred together into one big, boringly familiar one. Part of the reason ACR - which I gather wasn&amp;#039;t particularly popular due to it mostly being considered just filler in terms of story - was such a big hit for me was because it introduced me to Byzantine culture, which I fell in love with. That was part of the allure to the series, to me at least - introducing you to obscure, but alluringly exotic cultures you&amp;#039;d probably never heard much, if anything about before.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>imported&gt;Toa Makao</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:The_Grand_Llama/Losing_Luster/@comment-423262-20131113151955&amp;diff=1042199&amp;oldid=prev</id>
		<title>imported&gt;Toa Makao: Created page with &quot;I feel the same. I enjoyed ACR, to an extent, I would&#039;ve preferred the Byzantines not having to be the bad guys, not being cooped up in one city (Constantinople was pretty to ...&quot;</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:The_Grand_Llama/Losing_Luster/@comment-423262-20131113151955&amp;diff=1042199&amp;oldid=prev"/>
		<updated>2013-11-13T15:19:55Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;I feel the same. I enjoyed ACR, to an extent, I would&amp;#039;ve preferred the Byzantines not having to be the bad guys, not being cooped up in one city (Constantinople was pretty to ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Páàjì titun&lt;/b&gt;&lt;/p&gt;&lt;div&gt;I feel the same. I enjoyed ACR, to an extent, I would&amp;#039;ve preferred the Byzantines not having to be the bad guys, not being cooped up in one city (Constantinople was pretty to look at, granted, but a bit claustrophobic and lacking in activity compared to Rome) but hey-ho.&lt;br /&gt;
&lt;br /&gt;
AC3 was, to me, a waste of money. Oftentimes I wonder why I bought in the first place. Possibly out of the misguided hope that Ubisoft would wow me and prove me wrong that we&amp;#039;d go from the beautifully diverse and exotic streets of Constantinople, to a bland, endless expanse of brick, whitewash, a black-and-white vision of &amp;quot;good v.s. evil&amp;quot; (i.e. it did bother me that despite being unaffiliated, the British are treated as worse than the Templars. It just seemed ridiculously unfeesible to me) and excessive flag-waving. (Spoiler - they didn&amp;#039;t prove me wrong)&lt;br /&gt;
&lt;br /&gt;
AC4 was good, though. I don&amp;#039;t remember being so excited waiting for an AC game since ACBH. Unlike AC3, it did deliver on the hype. And yet, IDK. I finished the story a few days after official release and have scarcely returned to it since. I guess there were a few minor, but biting flaws, e.g. overabudance of restricted areas, Kingston being just as terribly boring to look at as New York and Boston, being attacked on sight when you&amp;#039;re within half the map of a fort, pirate camp or plantation. That sort of thing.&lt;br /&gt;
&lt;br /&gt;
I guess the series has just moved too far forward in history to truly interest me anymore. This is more or less the point in history when real-life became a FPS, every single European culture blurred together into one big, boringly familiar one. Part of the reason ACR - which I gather wasn&amp;#039;t particularly popular due to it mostly being considered just filler in terms of story - was such a big hit for me was because it introduced me to Byzantine culture, which I fell in love with. That was part of the allure to the series, to me at least - introducing you to obscure, but alluringly exotic cultures you&amp;#039;d probably never heard much, if anything about before.&lt;/div&gt;</summary>
		<author><name>imported&gt;Toa Makao</name></author>
	</entry>
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