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	<id>https://assassinscreedwiki.accesstheanimus.com/index.php?action=history&amp;feed=atom&amp;title=User_blog_comment%3AThe_Grand_Llama%2FLosing_Luster%2F%40comment-121.127.207.119-20131118132059</id>
	<title>User blog comment:The Grand Llama/Losing Luster/@comment-121.127.207.119-20131118132059 - Revision history</title>
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	<updated>2026-08-22T03:07:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:The_Grand_Llama/Losing_Luster/@comment-121.127.207.119-20131118132059&amp;diff=1163499&amp;oldid=prev</id>
		<title>Soranin: Text replacement - &quot; &quot; to &quot; &quot;</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:The_Grand_Llama/Losing_Luster/@comment-121.127.207.119-20131118132059&amp;diff=1163499&amp;oldid=prev"/>
		<updated>2026-07-09T23:37:06Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot; &amp;quot; to &amp;quot; &amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:37, 10 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game needs &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a big &lt;/del&gt;overhaul in stealth, combat, mission gameplay and mission variety, clearly the 2 and a half year cycle is not withstanding. Alot of time goes into each new inovation but they forget about the simple game play mechanics,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; their &lt;/del&gt;is not enough time to make new mechanics &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so they &lt;/del&gt;just make stealth and combat slightly different or the exact same. I have been with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the series &lt;/del&gt;from the beggining and all the simple gameplay mechanics from the first game needs to go, i dont think Ubisoft understand just how much hours we spend climbing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biuldings and &lt;/del&gt;hiding from gaurds, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they cannot &lt;/del&gt;overlook how &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;important simple &lt;/del&gt;stealth mechanics to the series is, combat is obviostly in a great need of a change&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game needs &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a big &lt;/ins&gt;overhaul in stealth, combat, mission gameplay and mission variety, clearly the 2 and a half year cycle is not withstanding. Alot of time goes into each new inovation but they forget about the simple game play mechanics, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their &lt;/ins&gt;is not enough time to make new mechanics &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so they &lt;/ins&gt;just make stealth and combat slightly different or the exact same. I have been with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the series &lt;/ins&gt;from the beggining and all the simple gameplay mechanics from the first game needs to go, i dont think Ubisoft understand just how much hours we spend climbing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biuldings and &lt;/ins&gt;hiding from gaurds, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they cannot &lt;/ins&gt;overlook how &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;important simple &lt;/ins&gt;stealth mechanics to the series is, combat is obviostly in a great need of a change&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even the main missions are getting repetative assassins do much more than eavsdrop or chase after their targets. In this time of the series even the smallest things should go and new gameplay opportunities should be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made e&lt;/del&gt;.g. swap bench blending for hiding under object maybe, i think they are over looking the combat and stealth for the bigger inovations but these &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are also great things &lt;/del&gt;in the AC series. My main problem is the overall gameplay by this time i &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expected alot &lt;/del&gt;more, but do they have enough time?.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; The &lt;/del&gt;franchise just needs more time, so next year their will be another game, so i wonder how different the gameplay will be? what will they change, get rid of and what will be the same, oh and we need that crouch button.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even the main missions are getting repetative assassins do much more than eavsdrop or chase after their targets. In this time of the series even the smallest things should go and new gameplay opportunities should be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made e&lt;/ins&gt;.g. swap bench blending for hiding under object maybe, i think they are over looking the combat and stealth for the bigger inovations but these &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are also great things &lt;/ins&gt;in the AC series. My main problem is the overall gameplay by this time i &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expected alot &lt;/ins&gt;more, but do they have enough time?. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/ins&gt;franchise just needs more time, so next year their will be another game, so i wonder how different the gameplay will be? what will they change, get rid of and what will be the same, oh and we need that crouch button.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:The_Grand_Llama/Losing_Luster/@comment-121.127.207.119-20131118132059&amp;diff=1042157&amp;oldid=prev</id>
		<title>121.127.207.119: Created page with &quot;The game needs a big overhaul in stealth, combat, mission gameplay and mission variety, clearly the 2 and a half year cycle is not withstanding. Alot of time goes into each n...&quot;</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:The_Grand_Llama/Losing_Luster/@comment-121.127.207.119-20131118132059&amp;diff=1042157&amp;oldid=prev"/>
		<updated>2013-11-18T13:20:59Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The game needs a big overhaul in stealth, combat, mission gameplay and mission variety, clearly the 2 and a half year cycle is not withstanding. Alot of time goes into each n...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Páàjì titun&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The game needs a big overhaul in stealth, combat, mission gameplay and mission variety, clearly the 2 and a half year cycle is not withstanding. Alot of time goes into each new inovation but they forget about the simple game play mechanics, their is not enough time to make new mechanics so they just make stealth and combat slightly different or the exact same. I have been with the series from the beggining and all the simple gameplay mechanics from the first game needs to go, i dont think Ubisoft understand just how much hours we spend climbing biuldings and hiding from gaurds, they cannot overlook how important simple stealth mechanics to the series is, combat is obviostly in a great need of a change&lt;br /&gt;
&lt;br /&gt;
Even the main missions are getting repetative assassins do much more than eavsdrop or chase after their targets. In this time of the series even the smallest things should go and new gameplay opportunities should be made e.g. swap bench blending for hiding under object maybe, i think they are over looking the combat and stealth for the bigger inovations but these are also great things in the AC series. My main problem is the overall gameplay by this time i expected alot more, but do they have enough time?. The franchise just needs more time, so next year their will be another game, so i wonder how different the gameplay will be? what will they change, get rid of and what will be the same, oh and we need that crouch button.&lt;/div&gt;</summary>
		<author><name>121.127.207.119</name></author>
	</entry>
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