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	<title>User blog comment:M4$t3r4$$4$$!n/Concerns with AC3/@comment-5422359-20120902114200 - Revision history</title>
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	<updated>2026-07-18T17:51:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:M4$t3r4$$4$$!n/Concerns_with_AC3/@comment-5422359-20120902114200&amp;diff=989032&amp;oldid=prev</id>
		<title>imported&gt;ThatRandomUser: Created page with &quot;Okay question time. Somewhat related to the topic. Why is it that all the guards with guns in Rev and Brotherhood try to shoot as much as possible while the Redcoats decide to...&quot;</title>
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		<updated>2012-09-02T11:42:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Okay question time. Somewhat related to the topic. Why is it that all the guards with guns in Rev and Brotherhood try to shoot as much as possible while the Redcoats decide to...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Páàjì titun&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Okay question time. Somewhat related to the topic. Why is it that all the guards with guns in Rev and Brotherhood try to shoot as much as possible while the Redcoats decide to go melee? How can the older Ottoman and Roman arquebus&amp;#039;s have faster reload times? Shouldn&amp;#039;t it be like,   5 guards attack you melee while 3 shoot at you from different angles, instead of after fighting for a minute 3 guards form a line with blue marker on their head giving you the option to meat-sheild. (FTGM: I know you said we should wait for a new trailer, but I have been thinking about this since E3. Sorry to any admins for cluttering the RA feed.)&lt;/div&gt;</summary>
		<author><name>imported&gt;ThatRandomUser</name></author>
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