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	<title>User blog:Wagnike2/Genetic Memory Throughout Games - Revision history</title>
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	<updated>2026-06-10T03:39:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>imported&gt;Wagnike2: Blog post created or updated.</title>
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		<updated>2012-10-24T22:15:28Z</updated>

		<summary type="html">&lt;p&gt;Blog post created or updated.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Páàjì titun&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Image:AC1 Animus 1.28.png|thumb|The Animus.]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Genetic memory]]&amp;#039;&amp;#039;&amp;#039; is one of the crucial components of the Assassin&amp;#039;s Creed series.  But what exactly is genetic memory? Genetic memory is the memories of one&amp;#039;s ancestors that has been passed down through the DNA of numerous generations.&lt;br /&gt;
&lt;br /&gt;
In the Assassin&amp;#039;s Creed universe, [[Abstergo Industries]] develops the [[Animus]] in order to help turn these memories into a three-dimensional feed. Through this memories can be relived and experienced. However, these memories were limited to the person who held them until the invention of the [[Data Dump Scanner]]. This invention allowed people who didn&amp;#039;t hold the genetic memories to review them.  &lt;br /&gt;
&lt;br /&gt;
This was the ground work for what would be known as the [[Animus Project]]. This allowed for the exploration of previously unknown facts of history.&lt;br /&gt;
&lt;br /&gt;
The concept of genetic memory has been applied throughout many other forms of media and video games. Let&amp;#039;s briefly take a look at a few of them.&lt;br /&gt;
&lt;br /&gt;
*[http://metroid.wikia.com/wiki/Metroid:_Other_M Metroid: Other M] - The cloned version of [http://metroid.wikia.com/wiki/Ridley Ridley] has the exact same memories of the original, and knows who [http://metroid.wikia.com/wiki/Samus_Aran Samus] is.&lt;br /&gt;
*[http://agarest.wikia.com/wiki/Record_of_Agarest_War_2 Record of Agarest War 2] - In this game all of the main characters inherit the memories of [http://agarest.wikia.com/wiki/Weiss Weiss].&lt;br /&gt;
*[http://bioshock.wikia.com/wiki/BioShock BioShock] - In BioShock, the ghosts are explained as memories being passed around through [http://bioshock.wikia.com/wiki/ADAM ADAM]. It started happening after the [http://bioshock.wikia.com/wiki/Little_Sister Little Sisters] were deployed to collect loose ADAM from the dead.&lt;br /&gt;
*[http://psychonauts.wikia.com/wiki/Psychonauts Psychonauts]  - One of the patients in the abandoned insane asylum is said to have been taken over by the genetic memory of his distant ancestor, [http://psychonauts.wikia.com/wiki/Napoleon_Bonaparte Napoleon]. Given how much Napoleon is presented as his Theme Park Version, it&amp;#039;s more likely that this is more due to a combination of insanity and the strong psychic field generated by the area.&lt;br /&gt;
*[http://runescape.wikia.com/wiki/RuneScape RuneScape] - The [http://runescape.wikia.com/wiki/TzHaar TzHaar] race gives all the memories of all the ancestors to a child when it is born.&lt;br /&gt;
[[Category:Blog posts]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Wagnike2</name></author>
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