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	<id>https://assassinscreedwiki.accesstheanimus.com/index.php?action=history&amp;feed=atom&amp;title=User_blog%3AWagnike2%2FAssassin%27s_Creed_III_Review_Roundup</id>
	<title>User blog:Wagnike2/Assassin&#039;s Creed III Review Roundup - Revision history</title>
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	<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog:Wagnike2/Assassin%27s_Creed_III_Review_Roundup&amp;action=history"/>
	<updated>2026-06-17T04:11:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog:Wagnike2/Assassin%27s_Creed_III_Review_Roundup&amp;diff=959215&amp;oldid=prev</id>
		<title>imported&gt;Wagnike2: Blog post created or updated.</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog:Wagnike2/Assassin%27s_Creed_III_Review_Roundup&amp;diff=959215&amp;oldid=prev"/>
		<updated>2012-10-30T16:47:23Z</updated>

		<summary type="html">&lt;p&gt;Blog post created or updated.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:47, 30 October 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[http://www.ign.com/articles/2012/10/30/assassins-creed-iii-review IGN]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Score: 85/100&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;quot;Not everything about the game gels together convincingly and the missions&amp;#039; unnecessary prescriptiveness sometimes undermines the sense of freedom that the rest of the game works so hard to create. But it achieves so much that you can&amp;#039;t help but respect it; no other open-world game has ever given us a setting that&amp;#039;s as impressive to observe or as full of things to do as this.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[http://www.ign.com/articles/2012/10/30/assassins-creed-iii-review IGN]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Score: 85/100&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;quot;Not everything about the game gels together convincingly and the missions&amp;#039; unnecessary prescriptiveness sometimes undermines the sense of freedom that the rest of the game works so hard to create. But it achieves so much that you can&amp;#039;t help but respect it; no other open-world game has ever given us a setting that&amp;#039;s as impressive to observe or as full of things to do as this.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;[http://www.gamespot.com/assassins-creed-iii/reviews/assassins-creed-iii-review-6399036/ Gamespot]&#039;&#039;&#039;Score: 85/100&#039;&#039;&#039;&amp;lt;br&amp;gt;&quot;Other games stimulate emotion with manipulative music and teary monologues; Assassin&#039;s Creed III rouses your mind and your heart by giving you a glimpse into its characters&#039; souls and letting you judge them on their own merits.&quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;[http://www.gamespot.com/assassins-creed-iii/reviews/assassins-creed-iii-review-6399036/ Gamespot]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&#039;&#039;&#039;Score: 85/100&#039;&#039;&#039;&amp;lt;br&amp;gt;&quot;Other games stimulate emotion with manipulative music and teary monologues; Assassin&#039;s Creed III rouses your mind and your heart by giving you a glimpse into its characters&#039; souls and letting you judge them on their own merits.&quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[http://www.destructoid.com/review-assassin-s-creed-iii-237623.phtml Destructoid]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Score: 75/100&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &amp;quot;Connor is an almost unstoppable force in a combat situation, due in no small part to further simplification of the mechanics established in past games. Differences between melee weapons seem marginal at best and all that seems to be required to overcome any enemy is a small degree of patience in waiting for their inevitable attack so that it can be blocked and countered, opening the opportunity for instant kills of additional enemies.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[http://www.destructoid.com/review-assassin-s-creed-iii-237623.phtml Destructoid]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Score: 75/100&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &amp;quot;Connor is an almost unstoppable force in a combat situation, due in no small part to further simplification of the mechanics established in past games. Differences between melee weapons seem marginal at best and all that seems to be required to overcome any enemy is a small degree of patience in waiting for their inevitable attack so that it can be blocked and countered, opening the opportunity for instant kills of additional enemies.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Wagnike2</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog:Wagnike2/Assassin%27s_Creed_III_Review_Roundup&amp;diff=959214&amp;oldid=prev</id>
		<title>imported&gt;Wagnike2: Blog post created or updated.</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog:Wagnike2/Assassin%27s_Creed_III_Review_Roundup&amp;diff=959214&amp;oldid=prev"/>
		<updated>2012-10-30T16:46:43Z</updated>

		<summary type="html">&lt;p&gt;Blog post created or updated.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:46, 30 October 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Loved It==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Loved It==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[http://www.g4tv.com/games/xbox-360/65904/assassins-creed-3/review/ G4TV]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Score: 100/100&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &amp;quot;There is so much story, so much multiplayer, and so much stuff to do that your average 10 hour game should be terribly ashamed of itself. In this economy, you can&amp;#039;t do better than Assassins Creed III.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[http://www.g4tv.com/games/xbox-360/65904/assassins-creed-3/review/ G4TV]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Score: 100/100&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &amp;quot;There is so much story, so much multiplayer, and so much stuff to do that your average 10 hour game should be terribly ashamed of itself. In this economy, you can&amp;#039;t do better than Assassins Creed III.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[http://www.eurogamer.net/articles/2012-10-30-assassins-creed-3-review EuroGamer]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Score: 90/100&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;quot;Even when it does finally get going, the designers continue to tutor and nudge you to try the extraordinary range of mini-games and systems that have been arranged for you along the 1700s Eastern Seaboard.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[http://www.eurogamer.net/articles/2012-10-30-assassins-creed-3-review EuroGamer]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Score: 90/100&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;quot;Even when it does finally get going, the designers continue to tutor and nudge you to try the extraordinary range of mini-games and systems that have been arranged for you along the 1700s Eastern Seaboard.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[http://www.ign.com/articles/2012/10/30/assassins-creed-iii-review IGN]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Score: 85/100&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;quot;Not everything about the game gels together convincingly and the missions&amp;#039; unnecessary prescriptiveness sometimes undermines the sense of freedom that the rest of the game works so hard to create. But it achieves so much that you can&amp;#039;t help but respect it; no other open-world game has ever given us a setting that&amp;#039;s as impressive to observe or as full of things to do as this.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[http://www.ign.com/articles/2012/10/30/assassins-creed-iii-review IGN]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Score: 85/100&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;quot;Not everything about the game gels together convincingly and the missions&amp;#039; unnecessary prescriptiveness sometimes undermines the sense of freedom that the rest of the game works so hard to create. But it achieves so much that you can&amp;#039;t help but respect it; no other open-world game has ever given us a setting that&amp;#039;s as impressive to observe or as full of things to do as this.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[http://www.gamespot.com/assassins-creed-iii/reviews/assassins-creed-iii-review-6399036/ Gamespot]&amp;#039;&amp;#039;&amp;#039;Score: 85/100&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;quot;Other games stimulate emotion with manipulative music and teary monologues; Assassin&amp;#039;s Creed III rouses your mind and your heart by giving you a glimpse into its characters&amp;#039; souls and letting you judge them on their own merits.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[http://www.gamespot.com/assassins-creed-iii/reviews/assassins-creed-iii-review-6399036/ Gamespot]&amp;#039;&amp;#039;&amp;#039;Score: 85/100&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;quot;Other games stimulate emotion with manipulative music and teary monologues; Assassin&amp;#039;s Creed III rouses your mind and your heart by giving you a glimpse into its characters&amp;#039; souls and letting you judge them on their own merits.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;[http://www.destructoid.com/review-assassin-s-creed-iii-237623.phtml Destructoid]&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Score: 75/100&#039;&#039;&#039;&amp;lt;br&amp;gt; &quot;Connor is an almost unstoppable force in a combat situation, due in no small part to further simplification of the mechanics established in past games. Differences between melee weapons seem marginal at best and all that seems to be required to overcome any enemy is a small degree of patience in waiting for their inevitable attack so that it can be blocked and countered, opening the opportunity for instant kills of additional enemies.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Read more at http://www.destructoid.com/review-assassin-s-creed-iii-237623.phtml#CxWb0fLkssXxhw0X.99 &lt;/del&gt;&quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;[http://www.destructoid.com/review-assassin-s-creed-iii-237623.phtml Destructoid]&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Score: 75/100&#039;&#039;&#039;&amp;lt;br&amp;gt; &quot;Connor is an almost unstoppable force in a combat situation, due in no small part to further simplification of the mechanics established in past games. Differences between melee weapons seem marginal at best and all that seems to be required to overcome any enemy is a small degree of patience in waiting for their inevitable attack so that it can be blocked and countered, opening the opportunity for instant kills of additional enemies.&quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Thought It Was Okay==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Thought It Was Okay==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;No&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;No&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/poll&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/poll&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Blog posts]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Blog posts]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Wagnike2</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog:Wagnike2/Assassin%27s_Creed_III_Review_Roundup&amp;diff=959213&amp;oldid=prev</id>
		<title>imported&gt;Wagnike2: Blog post created or updated.</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog:Wagnike2/Assassin%27s_Creed_III_Review_Roundup&amp;diff=959213&amp;oldid=prev"/>
		<updated>2012-10-30T16:45:33Z</updated>

		<summary type="html">&lt;p&gt;Blog post created or updated.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Páàjì titun&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Image:Assassin&amp;#039;s Creed III Cover.jpg|right|200px]]&lt;br /&gt;
[[Assassin&amp;#039;s Creed III]] is out in stores today. A few critics have weighed in with their thoughts about the game.  Here are a few snippets from publications on both the Internet and print. Make sure to voice your opinions on the matter below&lt;br /&gt;
&lt;br /&gt;
==Loved It==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.g4tv.com/games/xbox-360/65904/assassins-creed-3/review/ G4TV]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Score: 100/100&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &amp;quot;There is so much story, so much multiplayer, and so much stuff to do that your average 10 hour game should be terribly ashamed of itself. In this economy, you can&amp;#039;t do better than Assassins Creed III.&amp;quot;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.eurogamer.net/articles/2012-10-30-assassins-creed-3-review EuroGamer]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Score: 90/100&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;quot;Even when it does finally get going, the designers continue to tutor and nudge you to try the extraordinary range of mini-games and systems that have been arranged for you along the 1700s Eastern Seaboard.&amp;quot;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.ign.com/articles/2012/10/30/assassins-creed-iii-review IGN]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Score: 85/100&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;quot;Not everything about the game gels together convincingly and the missions&amp;#039; unnecessary prescriptiveness sometimes undermines the sense of freedom that the rest of the game works so hard to create. But it achieves so much that you can&amp;#039;t help but respect it; no other open-world game has ever given us a setting that&amp;#039;s as impressive to observe or as full of things to do as this.&amp;quot;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.gamespot.com/assassins-creed-iii/reviews/assassins-creed-iii-review-6399036/ Gamespot]&amp;#039;&amp;#039;&amp;#039;Score: 85/100&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;quot;Other games stimulate emotion with manipulative music and teary monologues; Assassin&amp;#039;s Creed III rouses your mind and your heart by giving you a glimpse into its characters&amp;#039; souls and letting you judge them on their own merits.&amp;quot;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[http://www.destructoid.com/review-assassin-s-creed-iii-237623.phtml Destructoid]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;Score: 75/100&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &amp;quot;Connor is an almost unstoppable force in a combat situation, due in no small part to further simplification of the mechanics established in past games. Differences between melee weapons seem marginal at best and all that seems to be required to overcome any enemy is a small degree of patience in waiting for their inevitable attack so that it can be blocked and countered, opening the opportunity for instant kills of additional enemies. &lt;br /&gt;
Read more at http://www.destructoid.com/review-assassin-s-creed-iii-237623.phtml#CxWb0fLkssXxhw0X.99 &amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Thought It Was Okay==&lt;br /&gt;
No reviewers thought the game was merely ok. &lt;br /&gt;
&lt;br /&gt;
==Hated It==&lt;br /&gt;
No reviewers have hated this game.&lt;br /&gt;
&lt;br /&gt;
==Wikian Reviews==&lt;br /&gt;
Now it&amp;#039;s time for Wikian&amp;#039;s to review Assassin&amp;#039;s Creed III. If you pick up a copy, post your thoughts in the comments or post your own blog! &lt;br /&gt;
&lt;br /&gt;
&amp;lt;poll&amp;gt; &lt;br /&gt;
Is Assassin&amp;#039;s Creed III Worth Buying?&lt;br /&gt;
Yes&lt;br /&gt;
No&lt;br /&gt;
&amp;lt;/poll&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Blog posts]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Wagnike2</name></author>
	</entry>
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