<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://assassinscreedwiki.accesstheanimus.com/index.php?action=history&amp;feed=atom&amp;title=User_blog%3AVilkaIsBack%2FAssassin%27s_Creed%3A_Rebellion_Update_Notes_1.7.0</id>
	<title>User blog:VilkaIsBack/Assassin&#039;s Creed: Rebellion Update Notes 1.7.0 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://assassinscreedwiki.accesstheanimus.com/index.php?action=history&amp;feed=atom&amp;title=User_blog%3AVilkaIsBack%2FAssassin%27s_Creed%3A_Rebellion_Update_Notes_1.7.0"/>
	<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog:VilkaIsBack/Assassin%27s_Creed:_Rebellion_Update_Notes_1.7.0&amp;action=history"/>
	<updated>2026-06-29T13:10:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog:VilkaIsBack/Assassin%27s_Creed:_Rebellion_Update_Notes_1.7.0&amp;diff=959176&amp;oldid=prev</id>
		<title>imported&gt;VilkaIsBack: Created page with &quot;:&#039;&#039;For archiving purposes only&#039;&#039;  =UPDATE NOTES 1.7.0 - NEW ANIMUS CHALLENGES AND ANIMUS BOOSTS= ==Animus Challenges== Animus Challenges are a set of varied tasks which can be completed within a time limit, over multiple days, to earn additional rewards. An Animus Challenge will be an endeavor you really need to set your mind to, especially if you want to complete all its tasks and reap its ultimate reward!  ==Animus Boosts== The new update will introduce Animus Boosts w...&quot;</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog:VilkaIsBack/Assassin%27s_Creed:_Rebellion_Update_Notes_1.7.0&amp;diff=959176&amp;oldid=prev"/>
		<updated>2024-01-06T00:21:36Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;:&amp;#039;&amp;#039;For archiving purposes only&amp;#039;&amp;#039;  =UPDATE NOTES 1.7.0 - NEW ANIMUS CHALLENGES AND ANIMUS BOOSTS= ==Animus Challenges== Animus Challenges are a set of varied tasks which can be completed within a time limit, over multiple days, to earn additional rewards. An Animus Challenge will be an endeavor you really need to set your mind to, especially if you want to complete all its tasks and reap its ultimate reward!  ==Animus Boosts== The new update will introduce Animus Boosts w...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Páàjì titun&lt;/b&gt;&lt;/p&gt;&lt;div&gt;:&amp;#039;&amp;#039;For archiving purposes only&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=UPDATE NOTES 1.7.0 - NEW ANIMUS CHALLENGES AND ANIMUS BOOSTS=&lt;br /&gt;
==Animus Challenges==&lt;br /&gt;
Animus Challenges are a set of varied tasks which can be completed within a time limit, over multiple days, to earn additional rewards. An Animus Challenge will be an endeavor you really need to set your mind to, especially if you want to complete all its tasks and reap its ultimate reward!&lt;br /&gt;
&lt;br /&gt;
==Animus Boosts==&lt;br /&gt;
The new update will introduce Animus Boosts which will be available on specific days of the week. The different Animus Boosts will allow you to benefit from more Training Codex earned from Standard missions, more Crafting Materials earned from Loot missions, more XP gained from Codex when Training, and reduced Coin cost when Crafting. Careful thinking, planning ahead, and taking advantage of the different Animus Boosts will skyrocket your progression!&lt;br /&gt;
&lt;br /&gt;
==New Helix Rift Event and Helix Rift Challenges==&lt;br /&gt;
The update will include two new Helix Rift Challenges: Swift Assassination and Stealthy Operation. Also, we will introduce the new Helix Rift Event: Ottoman Connection, with new Animus memories to play and new Heroes to Recruit in your Brotherhood! More information to come!&lt;br /&gt;
&lt;br /&gt;
==Revised Heroes Progression==&lt;br /&gt;
All Hero Skills will be unlocked from Rank 1 and improve with the Hero’s Rank. Also, all Heroes’ Stats gain on Rank Up will be increased! This way, players will really benefit from Promoting their Heroes and be rewarded for their hard work.&lt;br /&gt;
&lt;br /&gt;
The Heroes Power Score progression has also been revised to be more intuitive and balanced between Role Specializations. The Power of a Hero will reflect their Rarity, Level, Rank, and the Tier of their equipped Gear, to represent their individual progression when compared to other Heroes.&lt;br /&gt;
&lt;br /&gt;
==Fixes==&lt;br /&gt;
*The Wall Climb ability was sometimes shown in rooms’ preview even when unavailable to the selected Hero&lt;br /&gt;
*All Stunning Skills would cause the Hero’s damage to be reduced while the enemy was Stunned&lt;br /&gt;
*Air Attacks and failed Air Assassinations could cause the simulation to freeze&lt;br /&gt;
*The Animus Mobile could freeze after purchasing an item in the Shop&lt;br /&gt;
*“Throwing Knives” could become unavailable in combat when failing a Stealth Assassination&lt;br /&gt;
*An enemy was invisible in the Legacy mission “Stockpiling”&lt;br /&gt;
*Heroes passing through props and corrupted animations&lt;br /&gt;
*Offset animations&lt;br /&gt;
&lt;br /&gt;
Update 1.7.0 should be released later next week – keep an eye open!&lt;br /&gt;
[[Category:Blog posts]]&lt;/div&gt;</summary>
		<author><name>imported&gt;VilkaIsBack</name></author>
	</entry>
</feed>