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	<id>https://assassinscreedwiki.accesstheanimus.com/index.php?action=history&amp;feed=atom&amp;title=User_blog%3AVilkaIsBack%2FAssassin%27s_Creed%3A_Rebellion_Update_Notes_1.5.0</id>
	<title>User blog:VilkaIsBack/Assassin&#039;s Creed: Rebellion Update Notes 1.5.0 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://assassinscreedwiki.accesstheanimus.com/index.php?action=history&amp;feed=atom&amp;title=User_blog%3AVilkaIsBack%2FAssassin%27s_Creed%3A_Rebellion_Update_Notes_1.5.0"/>
	<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog:VilkaIsBack/Assassin%27s_Creed:_Rebellion_Update_Notes_1.5.0&amp;action=history"/>
	<updated>2026-08-26T16:55:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog:VilkaIsBack/Assassin%27s_Creed:_Rebellion_Update_Notes_1.5.0&amp;diff=1177715&amp;oldid=prev</id>
		<title>Soranin: Text replacement - &quot;’&quot; to &quot;&#039;&quot;</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog:VilkaIsBack/Assassin%27s_Creed:_Rebellion_Update_Notes_1.5.0&amp;diff=1177715&amp;oldid=prev"/>
		<updated>2026-08-11T22:13:09Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;’&amp;quot; to &amp;quot;&amp;#039;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:13, 12 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We are proud to present the new version of the Animus Mobile which includes many groundbreaking changes that will improve your gaming experience!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We are proud to present the new version of the Animus Mobile which includes many groundbreaking changes that will improve your gaming experience!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We completely revamped all missions for a smoother progression and difficulty curve. Missions will also include new challenges (e.g. lifts, locked doors, ziplines, blinding bombs, barbed tripwires, etc.) and we are introducing massive rooms with multiple paths and exits which will require you to make meaningful choices as you explore. On top of that, the level of each mission &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won’t &lt;/del&gt;scale with your Brotherhood Level anymore and you will be able to replay Story missions.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We completely revamped all missions for a smoother progression and difficulty curve. Missions will also include new challenges (e.g. lifts, locked doors, ziplines, blinding bombs, barbed tripwires, etc.) and we are introducing massive rooms with multiple paths and exits which will require you to make meaningful choices as you explore. On top of that, the level of each mission &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won&#039;t &lt;/ins&gt;scale with your Brotherhood Level anymore and you will be able to replay Story missions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The map presentation has been enhanced to give you a clearer sense of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what’s &lt;/del&gt;available and what to do next. All missions will now require Intel Pieces and each individual mission will have a Daily Limit which mean you will need to plan ahead and diversify your focus. Additionally, rewards earned from missions will be less random and they have been rebalanced to make it easier for you to plan and gather exactly the DNA Fragments or Crafting Materials you are looking for!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The map presentation has been enhanced to give you a clearer sense of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what&#039;s &lt;/ins&gt;available and what to do next. All missions will now require Intel Pieces and each individual mission will have a Daily Limit which mean you will need to plan ahead and diversify your focus. Additionally, rewards earned from missions will be less random and they have been rebalanced to make it easier for you to plan and gather exactly the DNA Fragments or Crafting Materials you are looking for!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What’s &lt;/del&gt;more, we have changed the requirements for unlocking Rush Mode. You will lose a Star for each Hero who dies during a mission, but if you are able to finish it with all 3 Stars you will unlock Rush Mode for that mission – even Region 4 missions! Since the missions are all new, all players will have to collect the 3 Stars on each mission before being able to Rush them. Finally, all Heroes will be able to perform Air Attacks when they have the higher ground, which will do additional damage and grant them the Initiative!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What&#039;s &lt;/ins&gt;more, we have changed the requirements for unlocking Rush Mode. You will lose a Star for each Hero who dies during a mission, but if you are able to finish it with all 3 Stars you will unlock Rush Mode for that mission – even Region 4 missions! Since the missions are all new, all players will have to collect the 3 Stars on each mission before being able to Rush them. Finally, all Heroes will be able to perform Air Attacks when they have the higher ground, which will do additional damage and grant them the Initiative!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the Shop, we have replaced the Item Cube with a Crafting Pack containing only sought-after Crafting Materials to craft the appropriate Gear Items for your Heroes. You will also find new Codex Bundles under the Resources tab meant to help you Train your Heroes faster. It will be possible to invest in the new Helix Daily Pack which will grant you 100 Helix Credits upfront and additional Helix Credits when you log in each day for the next 30 days (for a total of 1,000 Helix Credits). Lastly, by completing all Daily Objectives, you will now earn DNA Cube Tokens which will allow you to open more DNA Cubes in the Shop.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the Shop, we have replaced the Item Cube with a Crafting Pack containing only sought-after Crafting Materials to craft the appropriate Gear Items for your Heroes. You will also find new Codex Bundles under the Resources tab meant to help you Train your Heroes faster. It will be possible to invest in the new Helix Daily Pack which will grant you 100 Helix Credits upfront and additional Helix Credits when you log in each day for the next 30 days (for a total of 1,000 Helix Credits). Lastly, by completing all Daily Objectives, you will now earn DNA Cube Tokens which will allow you to open more DNA Cubes in the Shop.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Instances of soft locks occurring during missions especially when using the Auto Play and Speed Up features&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Instances of soft locks occurring during missions especially when using the Auto Play and Speed Up features&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Many Heroes unlock their Skills earlier and had their stats increased&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Many Heroes unlock their Skills earlier and had their stats increased&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The mission objective &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;“Don’t &lt;/del&gt;raise the alarm” changed for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;“Don’t &lt;/del&gt;raise X alarms” where X is variable&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The mission objective &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;“Don&#039;t &lt;/ins&gt;raise the alarm” changed for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;“Don&#039;t &lt;/ins&gt;raise X alarms” where X is variable&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Animation and UI fixes&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Animation and UI fixes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That’s &lt;/del&gt;not all because a brand-new Helix Rift Event is coming soon (small sneak peak in the update banner – more details to come) with a LEADERBOARD ranking to prove yourself against other players! A lot more is still in the works and as always, thank you for your support and dedication!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That&#039;s &lt;/ins&gt;not all because a brand-new Helix Rift Event is coming soon (small sneak peak in the update banner – more details to come) with a LEADERBOARD ranking to prove yourself against other players! A lot more is still in the works and as always, thank you for your support and dedication!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Blog posts]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Blog posts]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog:VilkaIsBack/Assassin%27s_Creed:_Rebellion_Update_Notes_1.5.0&amp;diff=959175&amp;oldid=prev</id>
		<title>imported&gt;VilkaIsBack: Created page with &quot;=UPDATE NOTES 1.5.0 – MAJOR IMPROVEMENTS= We are proud to present the new version of the Animus Mobile which includes many groundbreaking changes that will improve your gaming experience!  We completely revamped all missions for a smoother progression and difficulty curve. Missions will also include new challenges (e.g. lifts, locked doors, ziplines, blinding bombs, barbed tripwires, etc.) and we are introducing massive rooms with multiple paths and exits which will re...&quot;</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog:VilkaIsBack/Assassin%27s_Creed:_Rebellion_Update_Notes_1.5.0&amp;diff=959175&amp;oldid=prev"/>
		<updated>2024-01-05T12:04:27Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=UPDATE NOTES 1.5.0 – MAJOR IMPROVEMENTS= We are proud to present the new version of the Animus Mobile which includes many groundbreaking changes that will improve your gaming experience!  We completely revamped all missions for a smoother progression and difficulty curve. Missions will also include new challenges (e.g. lifts, locked doors, ziplines, blinding bombs, barbed tripwires, etc.) and we are introducing massive rooms with multiple paths and exits which will re...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Páàjì titun&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=UPDATE NOTES 1.5.0 – MAJOR IMPROVEMENTS=&lt;br /&gt;
We are proud to present the new version of the Animus Mobile which includes many groundbreaking changes that will improve your gaming experience!&lt;br /&gt;
&lt;br /&gt;
We completely revamped all missions for a smoother progression and difficulty curve. Missions will also include new challenges (e.g. lifts, locked doors, ziplines, blinding bombs, barbed tripwires, etc.) and we are introducing massive rooms with multiple paths and exits which will require you to make meaningful choices as you explore. On top of that, the level of each mission won’t scale with your Brotherhood Level anymore and you will be able to replay Story missions.&lt;br /&gt;
&lt;br /&gt;
The map presentation has been enhanced to give you a clearer sense of what’s available and what to do next. All missions will now require Intel Pieces and each individual mission will have a Daily Limit which mean you will need to plan ahead and diversify your focus. Additionally, rewards earned from missions will be less random and they have been rebalanced to make it easier for you to plan and gather exactly the DNA Fragments or Crafting Materials you are looking for!&lt;br /&gt;
&lt;br /&gt;
What’s more, we have changed the requirements for unlocking Rush Mode. You will lose a Star for each Hero who dies during a mission, but if you are able to finish it with all 3 Stars you will unlock Rush Mode for that mission – even Region 4 missions! Since the missions are all new, all players will have to collect the 3 Stars on each mission before being able to Rush them. Finally, all Heroes will be able to perform Air Attacks when they have the higher ground, which will do additional damage and grant them the Initiative!&lt;br /&gt;
&lt;br /&gt;
In the Shop, we have replaced the Item Cube with a Crafting Pack containing only sought-after Crafting Materials to craft the appropriate Gear Items for your Heroes. You will also find new Codex Bundles under the Resources tab meant to help you Train your Heroes faster. It will be possible to invest in the new Helix Daily Pack which will grant you 100 Helix Credits upfront and additional Helix Credits when you log in each day for the next 30 days (for a total of 1,000 Helix Credits). Lastly, by completing all Daily Objectives, you will now earn DNA Cube Tokens which will allow you to open more DNA Cubes in the Shop.&lt;br /&gt;
&lt;br /&gt;
Fixes and Improvements&lt;br /&gt;
*Instances of soft locks occurring during missions especially when using the Auto Play and Speed Up features&lt;br /&gt;
*Many Heroes unlock their Skills earlier and had their stats increased&lt;br /&gt;
*The mission objective “Don’t raise the alarm” changed for “Don’t raise X alarms” where X is variable&lt;br /&gt;
*Animation and UI fixes&lt;br /&gt;
&lt;br /&gt;
That’s not all because a brand-new Helix Rift Event is coming soon (small sneak peak in the update banner – more details to come) with a LEADERBOARD ranking to prove yourself against other players! A lot more is still in the works and as always, thank you for your support and dedication!&lt;br /&gt;
[[Category:Blog posts]]&lt;/div&gt;</summary>
		<author><name>imported&gt;VilkaIsBack</name></author>
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