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	<id>https://assassinscreedwiki.accesstheanimus.com/index.php?action=history&amp;feed=atom&amp;title=User_blog%3AThe.Outsider%2FACIV_Black_Flag_%28Chat%29</id>
	<title>User blog:The.Outsider/ACIV Black Flag (Chat) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://assassinscreedwiki.accesstheanimus.com/index.php?action=history&amp;feed=atom&amp;title=User_blog%3AThe.Outsider%2FACIV_Black_Flag_%28Chat%29"/>
	<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog:The.Outsider/ACIV_Black_Flag_(Chat)&amp;action=history"/>
	<updated>2026-08-26T18:41:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog:The.Outsider/ACIV_Black_Flag_(Chat)&amp;diff=1161705&amp;oldid=prev</id>
		<title>Soranin: Text replacement - &quot; &quot; to &quot; &quot;</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog:The.Outsider/ACIV_Black_Flag_(Chat)&amp;diff=1161705&amp;oldid=prev"/>
		<updated>2026-07-09T23:00:36Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot; &amp;quot; to &amp;quot; &amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:00, 10 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So, currently I have just reached Havana (sequence 2). I&amp;#039;ve done the first mission and.... well, that&amp;#039;s it. All I have been doing is exploring the city and having lots of fun. Although I may not have done much, this has given me a good outlook for where the game is heading. And you&amp;#039;ll be happy to know that I think it&amp;#039;s brilliant. Everything that was wrong with AC3 seems to have been fixed. And I love the creative way they allow you to don the hood even before you&amp;#039;ve become an assassin. The gameplay is smooth, the framerate is pretty good &amp;amp; screen tearing is kept to a minimal (playing on PS3 by the way). Combat is harder and stealth is improved. Yes, I am aware the difficulty in combat is marginal, but your reflexes have to be quicker to counter. Or maybe that&amp;#039;s just me?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So, currently I have just reached Havana (sequence 2). I&amp;#039;ve done the first mission and.... well, that&amp;#039;s it. All I have been doing is exploring the city and having lots of fun. Although I may not have done much, this has given me a good outlook for where the game is heading. And you&amp;#039;ll be happy to know that I think it&amp;#039;s brilliant. Everything that was wrong with AC3 seems to have been fixed. And I love the creative way they allow you to don the hood even before you&amp;#039;ve become an assassin. The gameplay is smooth, the framerate is pretty good &amp;amp; screen tearing is kept to a minimal (playing on PS3 by the way). Combat is harder and stealth is improved. Yes, I am aware the difficulty in combat is marginal, but your reflexes have to be quicker to counter. Or maybe that&amp;#039;s just me?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Modern-day===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Modern-day===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Modern-day is interesting to say the least. I haven&#039;t explored yet, but I plan to have a look around the offices tomorrow. I&#039;m not a huge fan of how Ubi are working the whole silent protagonist thing, but it&#039;s very creative considering how far this is out of their comfort zone.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Modern-day is interesting to say the least. I haven&#039;t explored yet, but I plan to have a look around the offices tomorrow. I&#039;m not a huge fan of how Ubi are working the whole silent protagonist thing, but it&#039;s very creative considering how far this is out of their comfort zone.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Missions===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Missions===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;General mission structure is more fun. I especially enjoy assassination missions. And I am so happy they toned down the difficulty to mini-games. I finally won my first game of checkers! Yay! Anyway, I&amp;#039;ll just have to see what&amp;#039;s in store for me in future missions...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;General mission structure is more fun. I especially enjoy assassination missions. And I am so happy they toned down the difficulty to mini-games. I finally won my first game of checkers! Yay! Anyway, I&amp;#039;ll just have to see what&amp;#039;s in store for me in future missions...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog:The.Outsider/ACIV_Black_Flag_(Chat)&amp;diff=958121&amp;oldid=prev</id>
		<title>imported&gt;The.Outsider: Blog post created or updated.</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog:The.Outsider/ACIV_Black_Flag_(Chat)&amp;diff=958121&amp;oldid=prev"/>
		<updated>2013-10-29T22:10:14Z</updated>

		<summary type="html">&lt;p&gt;Blog post created or updated.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Páàjì titun&lt;/b&gt;&lt;/p&gt;&lt;div&gt;SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS!SPOILERS&lt;br /&gt;
&lt;br /&gt;
Now, if you haven&amp;#039;t already guessed, this blog is going to be all about spoilers... Please leave if you don&amp;#039;t want to be spoilt...&lt;br /&gt;
==So, Outsider, what&amp;#039;s this blog for?==&lt;br /&gt;
Now that&amp;#039;s cleared up, let&amp;#039;s get straight to the point. I have not completed ACIV, nor do I intend to stick around to read the comments on this blog. I am simply creating this blog as a space for users to freely talk about all the spoilery details regarding ACIV. Please comment as you will: people can&amp;#039;t say I didn&amp;#039;t warn them if they start reading!&lt;br /&gt;
==My thoughts on the game==&lt;br /&gt;
&lt;br /&gt;
Like I said, I haven&amp;#039;t completed ACIV, but I will talk about my initial impression I have received from playing The small amount I have today...&lt;br /&gt;
===Gameplay===&lt;br /&gt;
So, currently I have just reached Havana (sequence 2). I&amp;#039;ve done the first mission and.... well, that&amp;#039;s it. All I have been doing is exploring the city and having lots of fun. Although I may not have done much, this has given me a good outlook for where the game is heading. And you&amp;#039;ll be happy to know that I think it&amp;#039;s brilliant. Everything that was wrong with AC3 seems to have been fixed. And I love the creative way they allow you to don the hood even before you&amp;#039;ve become an assassin. The gameplay is smooth, the framerate is pretty good &amp;amp; screen tearing is kept to a minimal (playing on PS3 by the way). Combat is harder and stealth is improved. Yes, I am aware the difficulty in combat is marginal, but your reflexes have to be quicker to counter. Or maybe that&amp;#039;s just me?&lt;br /&gt;
===Modern-day===&lt;br /&gt;
Modern-day is interesting to say the least. I haven&amp;#039;t explored yet, but I plan to have a look around the offices tomorrow. I&amp;#039;m not a huge fan of how Ubi are working the whole silent protagonist thing, but it&amp;#039;s very creative considering how far this is out of their comfort zone. &lt;br /&gt;
===Missions===&lt;br /&gt;
General mission structure is more fun. I especially enjoy assassination missions. And I am so happy they toned down the difficulty to mini-games. I finally won my first game of checkers! Yay! Anyway, I&amp;#039;ll just have to see what&amp;#039;s in store for me in future missions...&lt;br /&gt;
===Story===&lt;br /&gt;
I haven&amp;#039;t experienced much of the story yet, but I like where Ubi are taking it. I&amp;#039;m very excited to see in what circumstances Edward meets the Templars and Assassins for the first time (Duncan doesn&amp;#039;t count). The voice acting is spot on and I can already tell that Edward is going to be a funner protagonist than Connor and... dare I say it... Ezio???? Maybe not Ezio, but he&amp;#039;s still great. Matt Ryan is definitely a better voice actor than Noah Watts.&lt;br /&gt;
==Final words==&lt;br /&gt;
So there you have it. Comment freely about ACIV and don&amp;#039;t feel sorry for those blind enough to accidently stumble in here: I gave them a lot of warning...&lt;br /&gt;
&lt;br /&gt;
Don&amp;#039;t try to comment to me, because I won&amp;#039;t be returning here until I&amp;#039;ve completed the game. I plan on taking as much time as I can to experience the game, so it could be a while.&lt;br /&gt;
&lt;br /&gt;
I hope people actually will use this. I have not idea how many people have completed the game or have watched walkthroughs.&lt;br /&gt;
&lt;br /&gt;
Well, have fun chatting...&lt;br /&gt;
[[Category:Blog posts]]&lt;/div&gt;</summary>
		<author><name>imported&gt;The.Outsider</name></author>
	</entry>
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