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	<title>User blog:KillHil/Assassin’s Creed III Ventures into the Wild - Revision history</title>
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	<updated>2026-10-16T23:02:41Z</updated>
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		<title>Soranin: Text replacement - &quot;’&quot; to &quot;&#039;&quot;</title>
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		<updated>2026-08-11T22:17:59Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;’&amp;quot; to &amp;quot;&amp;#039;&amp;quot;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:17, 12 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There will be bears.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assassin’s &lt;/del&gt;Creed III]] stands out in stark contrast to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series’ &lt;/del&gt;previous entries. Gone are the sprawling cityscapes of previous Assassin Creed titles, replaced by the [[Frontier|untamed lands]] of the New World. Taking control of a new assassin, the half-Mohawk/half-European [[Connor Kenway]], &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you’ll &lt;/del&gt;spend a lot of time in the [[Frontier|American wilderness]]. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You’ll &lt;/del&gt;nimbly scale trees rather than historic churches, stalk redcoat soldiers who are knee-deep in the New England snow, and go toe-to-toe with vicious bears.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There will be bears.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assassin&#039;s &lt;/ins&gt;Creed III]] stands out in stark contrast to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series&#039; &lt;/ins&gt;previous entries. Gone are the sprawling cityscapes of previous Assassin Creed titles, replaced by the [[Frontier|untamed lands]] of the New World. Taking control of a new assassin, the half-Mohawk/half-European [[Connor Kenway]], &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&#039;ll &lt;/ins&gt;spend a lot of time in the [[Frontier|American wilderness]]. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You&#039;ll &lt;/ins&gt;nimbly scale trees rather than historic churches, stalk redcoat soldiers who are knee-deep in the New England snow, and go toe-to-toe with vicious bears.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Set between 1753 and 1783, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assassin’s &lt;/del&gt;Creed III mines the events of the American Revolution, allowing gamers to participate in such historic events as the great [[New York|New York fire]] and [[George Washington|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Washington’s&lt;/del&gt;]] battle at [[Valley Forge]]. There are historic figures from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;America’s &lt;/del&gt;first President to Ben Franklin, Lafayette, and Charles Lee. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You’ll &lt;/del&gt;even see some parts of New England that still exist today. But &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that’s &lt;/del&gt;not what excites me about &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assassin’s &lt;/del&gt;Creed III.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Set between 1753 and 1783, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assassin&#039;s &lt;/ins&gt;Creed III mines the events of the American Revolution, allowing gamers to participate in such historic events as the great [[New York|New York fire]] and [[George Washington|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Washington&#039;s&lt;/ins&gt;]] battle at [[Valley Forge]]. There are historic figures from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;America&#039;s &lt;/ins&gt;first President to Ben Franklin, Lafayette, and Charles Lee. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You&#039;ll &lt;/ins&gt;even see some parts of New England that still exist today. But &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that&#039;s &lt;/ins&gt;not what excites me about &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assassin&#039;s &lt;/ins&gt;Creed III.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACIII_Frontier_Iconic_SCREENSHOT.jpg|thumb|324px]]A 20-minute demo of AC3 shown at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ubisoft’s &lt;/del&gt;office focused on the wilderness Connor will traverse. The forest is 1 1/2 times the size of Rome in [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assassin’s &lt;/del&gt;Creed: Brotherhood]]. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That’s &lt;/del&gt;an expansive playground to mess around in and offers a lot of new opportunities for killing enemies. Snow slows down both Connor and his targets. But Connor has the skill to move through the trees, leaping from branch to branch and up the faces of cliffs, providing a distinct advantage, particularly in the winter.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACIII_Frontier_Iconic_SCREENSHOT.jpg|thumb|324px]]A 20-minute demo of AC3 shown at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ubisoft&#039;s &lt;/ins&gt;office focused on the wilderness Connor will traverse. The forest is 1 1/2 times the size of Rome in [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assassin&#039;s &lt;/ins&gt;Creed: Brotherhood]]. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That&#039;s &lt;/ins&gt;an expansive playground to mess around in and offers a lot of new opportunities for killing enemies. Snow slows down both Connor and his targets. But Connor has the skill to move through the trees, leaping from branch to branch and up the faces of cliffs, providing a distinct advantage, particularly in the winter.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The element of surprise appears even more prevalent than when stalking enemies across a crowded city in past games. Lurk in a branch above an approaching scout and can snatch them by the throat with your rope dart. Drop down to the ground and your victim lifts up, quickly hung and dead. When his allies find their friend strung up, they panic. You strike fast with a [[tomahawk]]. The rest fire wildly and then must desperately attempt to reload their muskets. You finish them in seconds.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The element of surprise appears even more prevalent than when stalking enemies across a crowded city in past games. Lurk in a branch above an approaching scout and can snatch them by the throat with your rope dart. Drop down to the ground and your victim lifts up, quickly hung and dead. When his allies find their friend strung up, they panic. You strike fast with a [[tomahawk]]. The rest fire wildly and then must desperately attempt to reload their muskets. You finish them in seconds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the previous &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assassin’s &lt;/del&gt;Creed games, I felt like I was playing someone who was somewhat sophisticated in his tracking of targets through crowded cities. In AC3, Connor is a predator. From the scenes shown so far by Ubisoft, the killings are more visceral. This feels more like a hunter toying with prey than traditional &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assassin’s &lt;/del&gt;combat. Even a more straight-forward mission on a battlefield ends with a new [[running assassination]]. Connor sprints straight at his target and attacks in an instant. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s &lt;/del&gt;quite something.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the previous &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assassin&#039;s &lt;/ins&gt;Creed games, I felt like I was playing someone who was somewhat sophisticated in his tracking of targets through crowded cities. In AC3, Connor is a predator. From the scenes shown so far by Ubisoft, the killings are more visceral. This feels more like a hunter toying with prey than traditional &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assassin&#039;s &lt;/ins&gt;combat. Even a more straight-forward mission on a battlefield ends with a new [[running assassination]]. Connor sprints straight at his target and attacks in an instant. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s &lt;/ins&gt;quite something.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of course, the bear is what really caught my eye. Combat with a bear &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can’t &lt;/del&gt;be the same as combat with a British soldier. It would be pretty silly to trade blows back and forth with an 800-pound bear. Bears are deadly and this grizzly bear was particularly imposing. Wildlife combat is fast, over in seconds (one way or the other). &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s &lt;/del&gt;a series of fast counters that, when successfully executed, leave the bear vulnerable to an assassination kill.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of course, the bear is what really caught my eye. Combat with a bear &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can&#039;t &lt;/ins&gt;be the same as combat with a British soldier. It would be pretty silly to trade blows back and forth with an 800-pound bear. Bears are deadly and this grizzly bear was particularly imposing. Wildlife combat is fast, over in seconds (one way or the other). &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s &lt;/ins&gt;a series of fast counters that, when successfully executed, leave the bear vulnerable to an assassination kill.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You have to keep in mind that this is the first time Ubisoft is showing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assassin’s &lt;/del&gt;Creed. First reveals in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game’s &lt;/del&gt;industry are kind of like icebergs –you only really see 10% of what the game has to offer, the rest remains hidden until later. This is just the tip of what we can expect from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assassin’s &lt;/del&gt;Creed III. If Ubisoft shows a bear fight right off the bat, then there is almost certainly far more still to be revealed about &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Connor’s &lt;/del&gt;life in the wild. The experience should have far more depth than the countryside roaming of Assassin &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Creed’s &lt;/del&gt;last hero, [[Ezio|Ezio Firenze]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You have to keep in mind that this is the first time Ubisoft is showing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assassin&#039;s &lt;/ins&gt;Creed. First reveals in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s &lt;/ins&gt;industry are kind of like icebergs –you only really see 10% of what the game has to offer, the rest remains hidden until later. This is just the tip of what we can expect from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assassin&#039;s &lt;/ins&gt;Creed III. If Ubisoft shows a bear fight right off the bat, then there is almost certainly far more still to be revealed about &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Connor&#039;s &lt;/ins&gt;life in the wild. The experience should have far more depth than the countryside roaming of Assassin &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Creed&#039;s &lt;/ins&gt;last hero, [[Ezio|Ezio Firenze]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACIII_Battlefield_CONCEPT_ART.jpg|thumb|324px]]What &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’ve &lt;/del&gt;always loved about &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assassin’s &lt;/del&gt;Creed is city exploration. The assassinations and main game have always been secondary for me. The American frontier seems like a pretty exciting area to wander and with snow, fog, and rain as part of the environmental mix, even the same areas will have some differences depending on the time of year in the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACIII_Battlefield_CONCEPT_ART.jpg|thumb|324px]]What &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I&#039;ve &lt;/ins&gt;always loved about &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assassin&#039;s &lt;/ins&gt;Creed is city exploration. The assassinations and main game have always been secondary for me. The American frontier seems like a pretty exciting area to wander and with snow, fog, and rain as part of the environmental mix, even the same areas will have some differences depending on the time of year in the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Keep in mind, there are still assassinations, cities to explore, and [[Desmond|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Desmond’s&lt;/del&gt;]] futuristic storyline taking place in tandem with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Connor’s &lt;/del&gt;historical moments. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assassin’s &lt;/del&gt;Creed III offers the essential elements of the previous games and adds pieces of Red Dead Redemption into the mix. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That’s &lt;/del&gt;a formula that could prove to make this the best &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assassin’s &lt;/del&gt;Creed yet.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Keep in mind, there are still assassinations, cities to explore, and [[Desmond|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Desmond&#039;s&lt;/ins&gt;]] futuristic storyline taking place in tandem with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Connor&#039;s &lt;/ins&gt;historical moments. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assassin&#039;s &lt;/ins&gt;Creed III offers the essential elements of the previous games and adds pieces of Red Dead Redemption into the mix. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That&#039;s &lt;/ins&gt;a formula that could prove to make this the best &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assassin&#039;s &lt;/ins&gt;Creed yet.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The wait for a true sequel to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assassin’s &lt;/del&gt;Creed II is almost up. Looks like it was worth it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The wait for a true sequel to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assassin&#039;s &lt;/ins&gt;Creed II is almost up. Looks like it was worth it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Blog posts]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Blog posts]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog:KillHil/Assassin%E2%80%99s_Creed_III_Ventures_into_the_Wild&amp;diff=1165465&amp;oldid=prev</id>
		<title>Soranin: Text replacement - &quot;&lt;br /&gt;&quot; to &quot;&lt;br&gt;&quot;</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog:KillHil/Assassin%E2%80%99s_Creed_III_Ventures_into_the_Wild&amp;diff=1165465&amp;oldid=prev"/>
		<updated>2026-07-12T23:41:55Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;&amp;lt;br /&amp;gt;&amp;quot; to &amp;quot;&amp;lt;br&amp;gt;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:41, 13 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There will be bears.&amp;lt;br &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/del&gt;&amp;gt;&amp;lt;br &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/del&gt;&amp;gt;[[Assassin’s Creed III]] stands out in stark contrast to the series’ previous entries. Gone are the sprawling cityscapes of previous Assassin Creed titles, replaced by the [[Frontier|untamed lands]] of the New World. Taking control of a new assassin, the half-Mohawk/half-European [[Connor Kenway]], you’ll spend a lot of time in the [[Frontier|American wilderness]]. You’ll nimbly scale trees rather than historic churches, stalk redcoat soldiers who are knee-deep in the New England snow, and go toe-to-toe with vicious bears.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There will be bears.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Assassin’s Creed III]] stands out in stark contrast to the series’ previous entries. Gone are the sprawling cityscapes of previous Assassin Creed titles, replaced by the [[Frontier|untamed lands]] of the New World. Taking control of a new assassin, the half-Mohawk/half-European [[Connor Kenway]], you’ll spend a lot of time in the [[Frontier|American wilderness]]. You’ll nimbly scale trees rather than historic churches, stalk redcoat soldiers who are knee-deep in the New England snow, and go toe-to-toe with vicious bears.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/del&gt;&amp;gt;&amp;lt;br &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/del&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Set between 1753 and 1783, Assassin’s Creed III mines the events of the American Revolution, allowing gamers to participate in such historic events as the great [[New York|New York fire]] and [[George Washington|Washington’s]] battle at [[Valley Forge]]. There are historic figures from America’s first President to Ben Franklin, Lafayette, and Charles Lee. You’ll even see some parts of New England that still exist today. But that’s not what excites me about Assassin’s Creed III.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Set between 1753 and 1783, Assassin’s Creed III mines the events of the American Revolution, allowing gamers to participate in such historic events as the great [[New York|New York fire]] and [[George Washington|Washington’s]] battle at [[Valley Forge]]. There are historic figures from America’s first President to Ben Franklin, Lafayette, and Charles Lee. You’ll even see some parts of New England that still exist today. But that’s not what excites me about Assassin’s Creed III.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/del&gt;&amp;gt;&amp;lt;br &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/del&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACIII_Frontier_Iconic_SCREENSHOT.jpg|thumb|324px]]A 20-minute demo of AC3 shown at Ubisoft’s office focused on the wilderness Connor will traverse. The forest is 1 1/2 times the size of Rome in [[Assassin’s Creed: Brotherhood]]. That’s an expansive playground to mess around in and offers a lot of new opportunities for killing enemies. Snow slows down both Connor and his targets. But Connor has the skill to move through the trees, leaping from branch to branch and up the faces of cliffs, providing a distinct advantage, particularly in the winter.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACIII_Frontier_Iconic_SCREENSHOT.jpg|thumb|324px]]A 20-minute demo of AC3 shown at Ubisoft’s office focused on the wilderness Connor will traverse. The forest is 1 1/2 times the size of Rome in [[Assassin’s Creed: Brotherhood]]. That’s an expansive playground to mess around in and offers a lot of new opportunities for killing enemies. Snow slows down both Connor and his targets. But Connor has the skill to move through the trees, leaping from branch to branch and up the faces of cliffs, providing a distinct advantage, particularly in the winter.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/del&gt;&amp;gt;&amp;lt;br &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/del&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The element of surprise appears even more prevalent than when stalking enemies across a crowded city in past games. Lurk in a branch above an approaching scout and can snatch them by the throat with your rope dart. Drop down to the ground and your victim lifts up, quickly hung and dead. When his allies find their friend strung up, they panic. You strike fast with a [[tomahawk]]. The rest fire wildly and then must desperately attempt to reload their muskets. You finish them in seconds.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The element of surprise appears even more prevalent than when stalking enemies across a crowded city in past games. Lurk in a branch above an approaching scout and can snatch them by the throat with your rope dart. Drop down to the ground and your victim lifts up, quickly hung and dead. When his allies find their friend strung up, they panic. You strike fast with a [[tomahawk]]. The rest fire wildly and then must desperately attempt to reload their muskets. You finish them in seconds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/del&gt;&amp;gt;&amp;lt;br &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/del&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the previous Assassin’s Creed games, I felt like I was playing someone who was somewhat sophisticated in his tracking of targets through crowded cities. In AC3, Connor is a predator. From the scenes shown so far by Ubisoft, the killings are more visceral. This feels more like a hunter toying with prey than traditional Assassin’s combat. Even a more straight-forward mission on a battlefield ends with a new [[running assassination]]. Connor sprints straight at his target and attacks in an instant. It’s quite something.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the previous Assassin’s Creed games, I felt like I was playing someone who was somewhat sophisticated in his tracking of targets through crowded cities. In AC3, Connor is a predator. From the scenes shown so far by Ubisoft, the killings are more visceral. This feels more like a hunter toying with prey than traditional Assassin’s combat. Even a more straight-forward mission on a battlefield ends with a new [[running assassination]]. Connor sprints straight at his target and attacks in an instant. It’s quite something.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/del&gt;&amp;gt;&amp;lt;br &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/del&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of course, the bear is what really caught my eye. Combat with a bear can’t be the same as combat with a British soldier. It would be pretty silly to trade blows back and forth with an 800-pound bear. Bears are deadly and this grizzly bear was particularly imposing. Wildlife combat is fast, over in seconds (one way or the other). It’s a series of fast counters that, when successfully executed, leave the bear vulnerable to an assassination kill.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of course, the bear is what really caught my eye. Combat with a bear can’t be the same as combat with a British soldier. It would be pretty silly to trade blows back and forth with an 800-pound bear. Bears are deadly and this grizzly bear was particularly imposing. Wildlife combat is fast, over in seconds (one way or the other). It’s a series of fast counters that, when successfully executed, leave the bear vulnerable to an assassination kill.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/del&gt;&amp;gt;&amp;lt;br &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/del&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You have to keep in mind that this is the first time Ubisoft is showing Assassin’s Creed. First reveals in the game’s industry are kind of like icebergs –you only really see 10% of what the game has to offer, the rest remains hidden until later. This is just the tip of what we can expect from Assassin’s Creed III. If Ubisoft shows a bear fight right off the bat, then there is almost certainly far more still to be revealed about Connor’s life in the wild. The experience should have far more depth than the countryside roaming of Assassin Creed’s last hero, [[Ezio|Ezio Firenze]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You have to keep in mind that this is the first time Ubisoft is showing Assassin’s Creed. First reveals in the game’s industry are kind of like icebergs –you only really see 10% of what the game has to offer, the rest remains hidden until later. This is just the tip of what we can expect from Assassin’s Creed III. If Ubisoft shows a bear fight right off the bat, then there is almost certainly far more still to be revealed about Connor’s life in the wild. The experience should have far more depth than the countryside roaming of Assassin Creed’s last hero, [[Ezio|Ezio Firenze]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/del&gt;&amp;gt;&amp;lt;br &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/del&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACIII_Battlefield_CONCEPT_ART.jpg|thumb|324px]]What I’ve always loved about Assassin’s Creed is city exploration. The assassinations and main game have always been secondary for me. The American frontier seems like a pretty exciting area to wander and with snow, fog, and rain as part of the environmental mix, even the same areas will have some differences depending on the time of year in the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACIII_Battlefield_CONCEPT_ART.jpg|thumb|324px]]What I’ve always loved about Assassin’s Creed is city exploration. The assassinations and main game have always been secondary for me. The American frontier seems like a pretty exciting area to wander and with snow, fog, and rain as part of the environmental mix, even the same areas will have some differences depending on the time of year in the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/del&gt;&amp;gt;&amp;lt;br &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/del&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Keep in mind, there are still assassinations, cities to explore, and [[Desmond|Desmond’s]] futuristic storyline taking place in tandem with Connor’s historical moments. Assassin’s Creed III offers the essential elements of the previous games and adds pieces of Red Dead Redemption into the mix. That’s a formula that could prove to make this the best Assassin’s Creed yet.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Keep in mind, there are still assassinations, cities to explore, and [[Desmond|Desmond’s]] futuristic storyline taking place in tandem with Connor’s historical moments. Assassin’s Creed III offers the essential elements of the previous games and adds pieces of Red Dead Redemption into the mix. That’s a formula that could prove to make this the best Assassin’s Creed yet.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/del&gt;&amp;gt;&amp;lt;br &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/del&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The wait for a true sequel to Assassin’s Creed II is almost up. Looks like it was worth it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The wait for a true sequel to Assassin’s Creed II is almost up. Looks like it was worth it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Blog posts]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Blog posts]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog:KillHil/Assassin%E2%80%99s_Creed_III_Ventures_into_the_Wild&amp;diff=955436&amp;oldid=prev</id>
		<title>imported&gt;Vatsa1708: Removed categories..</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog:KillHil/Assassin%E2%80%99s_Creed_III_Ventures_into_the_Wild&amp;diff=955436&amp;oldid=prev"/>
		<updated>2012-03-27T01:18:26Z</updated>

		<summary type="html">&lt;p&gt;Removed categories..&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:18, 27 March 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The wait for a true sequel to Assassin’s Creed II is almost up. Looks like it was worth it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The wait for a true sequel to Assassin’s Creed II is almost up. Looks like it was worth it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Blog posts]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Assassin&#039;s Creed III]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Preview]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Blog posts]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Blog posts]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Vatsa1708</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog:KillHil/Assassin%E2%80%99s_Creed_III_Ventures_into_the_Wild&amp;diff=955435&amp;oldid=prev</id>
		<title>imported&gt;KillHil: added blog</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog:KillHil/Assassin%E2%80%99s_Creed_III_Ventures_into_the_Wild&amp;diff=955435&amp;oldid=prev"/>
		<updated>2012-03-26T22:57:38Z</updated>

		<summary type="html">&lt;p&gt;added blog&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Páàjì titun&lt;/b&gt;&lt;/p&gt;&lt;div&gt;There will be bears.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[[Assassin’s Creed III]] stands out in stark contrast to the series’ previous entries. Gone are the sprawling cityscapes of previous Assassin Creed titles, replaced by the [[Frontier|untamed lands]] of the New World. Taking control of a new assassin, the half-Mohawk/half-European [[Connor Kenway]], you’ll spend a lot of time in the [[Frontier|American wilderness]]. You’ll nimbly scale trees rather than historic churches, stalk redcoat soldiers who are knee-deep in the New England snow, and go toe-to-toe with vicious bears.&lt;br /&gt;
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Set between 1753 and 1783, Assassin’s Creed III mines the events of the American Revolution, allowing gamers to participate in such historic events as the great [[New York|New York fire]] and [[George Washington|Washington’s]] battle at [[Valley Forge]]. There are historic figures from America’s first President to Ben Franklin, Lafayette, and Charles Lee. You’ll even see some parts of New England that still exist today. But that’s not what excites me about Assassin’s Creed III.&lt;br /&gt;
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[[File:ACIII_Frontier_Iconic_SCREENSHOT.jpg|thumb|324px]]A 20-minute demo of AC3 shown at Ubisoft’s office focused on the wilderness Connor will traverse. The forest is 1 1/2 times the size of Rome in [[Assassin’s Creed: Brotherhood]]. That’s an expansive playground to mess around in and offers a lot of new opportunities for killing enemies. Snow slows down both Connor and his targets. But Connor has the skill to move through the trees, leaping from branch to branch and up the faces of cliffs, providing a distinct advantage, particularly in the winter. &lt;br /&gt;
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The element of surprise appears even more prevalent than when stalking enemies across a crowded city in past games. Lurk in a branch above an approaching scout and can snatch them by the throat with your rope dart. Drop down to the ground and your victim lifts up, quickly hung and dead. When his allies find their friend strung up, they panic. You strike fast with a [[tomahawk]]. The rest fire wildly and then must desperately attempt to reload their muskets. You finish them in seconds.&lt;br /&gt;
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In the previous Assassin’s Creed games, I felt like I was playing someone who was somewhat sophisticated in his tracking of targets through crowded cities. In AC3, Connor is a predator. From the scenes shown so far by Ubisoft, the killings are more visceral. This feels more like a hunter toying with prey than traditional Assassin’s combat. Even a more straight-forward mission on a battlefield ends with a new [[running assassination]]. Connor sprints straight at his target and attacks in an instant. It’s quite something.&lt;br /&gt;
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Of course, the bear is what really caught my eye. Combat with a bear can’t be the same as combat with a British soldier. It would be pretty silly to trade blows back and forth with an 800-pound bear. Bears are deadly and this grizzly bear was particularly imposing. Wildlife combat is fast, over in seconds (one way or the other). It’s a series of fast counters that, when successfully executed, leave the bear vulnerable to an assassination kill.&lt;br /&gt;
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You have to keep in mind that this is the first time Ubisoft is showing Assassin’s Creed. First reveals in the game’s industry are kind of like icebergs –you only really see 10% of what the game has to offer, the rest remains hidden until later. This is just the tip of what we can expect from Assassin’s Creed III. If Ubisoft shows a bear fight right off the bat, then there is almost certainly far more still to be revealed about Connor’s life in the wild. The experience should have far more depth than the countryside roaming of Assassin Creed’s last hero, [[Ezio|Ezio Firenze]].&lt;br /&gt;
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[[File:ACIII_Battlefield_CONCEPT_ART.jpg|thumb|324px]]What I’ve always loved about Assassin’s Creed is city exploration. The assassinations and main game have always been secondary for me. The American frontier seems like a pretty exciting area to wander and with snow, fog, and rain as part of the environmental mix, even the same areas will have some differences depending on the time of year in the game.&lt;br /&gt;
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Keep in mind, there are still assassinations, cities to explore, and [[Desmond|Desmond’s]] futuristic storyline taking place in tandem with Connor’s historical moments. Assassin’s Creed III offers the essential elements of the previous games and adds pieces of Red Dead Redemption into the mix. That’s a formula that could prove to make this the best Assassin’s Creed yet.&lt;br /&gt;
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The wait for a true sequel to Assassin’s Creed II is almost up. Looks like it was worth it.&lt;br /&gt;
[[Category:Blog posts]]&lt;br /&gt;
[[Category:Assassin&amp;#039;s Creed III]]&lt;br /&gt;
[[Category:Preview]]&lt;br /&gt;
[[Category:Blog posts]]&lt;/div&gt;</summary>
		<author><name>imported&gt;KillHil</name></author>
	</entry>
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