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	<id>https://assassinscreedwiki.accesstheanimus.com/index.php?action=history&amp;feed=atom&amp;title=Ubisoft</id>
	<title>Ubisoft - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://assassinscreedwiki.accesstheanimus.com/index.php?action=history&amp;feed=atom&amp;title=Ubisoft"/>
	<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ubisoft&amp;action=history"/>
	<updated>2026-06-04T21:57:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ubisoft&amp;diff=1134647&amp;oldid=prev</id>
		<title>Soranin: /* Halifax */</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ubisoft&amp;diff=1134647&amp;oldid=prev"/>
		<updated>2026-05-19T16:28:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Halifax&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:28, 19 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l90&quot;&gt;Line 90:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 90:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Former studios==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Former studios==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Halifax===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Halifax===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Officially established in 2015, Ubisoft Halifax focused on mobile games, creating &#039;&#039;[[Assassin&#039;s Creed: Rebellion]]&#039;&#039; in 2018,&amp;lt;ref name=&quot;Ubisoft Subsidiaries&quot;/&amp;gt; and working on &#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[w:c:rainbowsix:Tom Clancy&#039;s Rainbow Six Mobile&lt;/del&gt;|Tom Clancy&#039;s Rainbow Six Mobile&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;&#039;&#039;. On 20 June 2025, 60 members of its 70-strong staff filed to {{Wiki|Unionization|unionize}} under the media union {{Wiki|Communications Workers of America}}&#039;s {{Wiki|Local union|local}} Canadian chapter,&amp;lt;ref&amp;gt;{{Cite web|url=https://www.ctvnews.ca/atlantic/nova-scotia/article/workers-at-gaming-company-ubisoft-halifax-file-to-unionize/|title=Workers at gaming company Ubisoft Halifax file to unionize|author=Matt, Sean|date=20 June 2025|publisher=&#039;&#039;{{Wiki|CTV News}}&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt; a process that was finalized by mid-December.&amp;lt;ref&amp;gt;{{Cite web|url=https://cwacanada.ca/2025/12/18/ubisoft-halifax-workers-win-certification-vote-officially-join-cwa-canada/|title=Ubisoft Halifax workers win certification vote, officially join CWA Canada!|archiveurl=https://web.archive.org/web/20251219114020/https://cwacanada.ca/2025/12/18/ubisoft-halifax-workers-win-certification-vote-officially-join-cwa-canada/|archivedate=19 December 2025|author=CWA Canada|date=18 December 2025|publisher=&#039;&#039;CWA Canada&#039;&#039;|accessdate=8 December 2026}}&amp;lt;/ref&amp;gt; However, three weeks after the collective agreement, Ubisoft {{Wiki|Union busting|abruptly closed the studio}} and shuttered service for &#039;&#039;Rebellion&#039;&#039;, claiming that it was part of a previously agreed-upon, company-wide endeavor to &quot;streamline operations, improve efficiency, and reduce costs&quot;, despite no past record of such plans ever having been announced.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.ign.com/articles/ubisoft-shuts-down-assassins-creed-rebellion-developer-halifax-studio-just-weeks-after-it-unionized|title=Ubisoft shuts down Assassin&#039;s Creed: Rebellion developer Halifax studio just weeks after it unionized|archiveurl=https://web.archive.org/web/20260107195022/https://www.ign.com/articles/ubisoft-shuts-down-assassins-creed-rebellion-developer-halifax-studio-just-weeks-after-it-unionized|archivedate=7 January 2026|author=Valentine, Rebekah|date=7 October 2026|publisher=&#039;&#039;{{Wiki|IGN}}&#039;&#039;|accessdate=8 January 2026}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Officially established in 2015, Ubisoft Halifax focused on mobile games, creating &#039;&#039;[[Assassin&#039;s Creed: Rebellion]]&#039;&#039; in 2018,&amp;lt;ref name=&quot;Ubisoft Subsidiaries&quot;/&amp;gt; and working on &#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Wiki&lt;/ins&gt;|Tom Clancy&#039;s Rainbow Six Mobile&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&#039;&#039;. On 20 June 2025, 60 members of its 70-strong staff filed to {{Wiki|Unionization|unionize}} under the media union {{Wiki|Communications Workers of America}}&#039;s {{Wiki|Local union|local}} Canadian chapter,&amp;lt;ref&amp;gt;{{Cite web|url=https://www.ctvnews.ca/atlantic/nova-scotia/article/workers-at-gaming-company-ubisoft-halifax-file-to-unionize/|title=Workers at gaming company Ubisoft Halifax file to unionize|author=Matt, Sean|date=20 June 2025|publisher=&#039;&#039;{{Wiki|CTV News}}&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt; a process that was finalized by mid-December.&amp;lt;ref&amp;gt;{{Cite web|url=https://cwacanada.ca/2025/12/18/ubisoft-halifax-workers-win-certification-vote-officially-join-cwa-canada/|title=Ubisoft Halifax workers win certification vote, officially join CWA Canada!|archiveurl=https://web.archive.org/web/20251219114020/https://cwacanada.ca/2025/12/18/ubisoft-halifax-workers-win-certification-vote-officially-join-cwa-canada/|archivedate=19 December 2025|author=CWA Canada|date=18 December 2025|publisher=&#039;&#039;CWA Canada&#039;&#039;|accessdate=8 December 2026}}&amp;lt;/ref&amp;gt; However, three weeks after the collective agreement, Ubisoft {{Wiki|Union busting|abruptly closed the studio}} and shuttered service for &#039;&#039;Rebellion&#039;&#039;, claiming that it was part of a previously agreed-upon, company-wide endeavor to &quot;streamline operations, improve efficiency, and reduce costs&quot;, despite no past record of such plans ever having been announced.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.ign.com/articles/ubisoft-shuts-down-assassins-creed-rebellion-developer-halifax-studio-just-weeks-after-it-unionized|title=Ubisoft shuts down Assassin&#039;s Creed: Rebellion developer Halifax studio just weeks after it unionized|archiveurl=https://web.archive.org/web/20260107195022/https://www.ign.com/articles/ubisoft-shuts-down-assassins-creed-rebellion-developer-halifax-studio-just-weeks-after-it-unionized|archivedate=7 January 2026|author=Valentine, Rebekah|date=7 October 2026|publisher=&#039;&#039;{{Wiki|IGN}}&#039;&#039;|accessdate=8 January 2026}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The shut down leaves the fate of both mobile games unclear, especially since &amp;#039;&amp;#039;Rainbow Six Mobile&amp;#039;&amp;#039; was expected to release in February 2026 and already had {{Wiki|esports}} teams lined up to compete on it.&amp;lt;ref&amp;gt;{{Cite web|url=https://esportsinsider.com/2025/12/rainbow-six-mobile-launches-in-february-2026|title=Rainbow Six Mobile launches in February 2026|archiveurl=https://web.archive.org/web/20251229142817/https://esportsinsider.com/2025/12/rainbow-six-mobile-launches-in-february-2026|archivedate=29 December 2025|author=Morris, Joey|date=16 December 2025|publisher=&amp;#039;&amp;#039;Esports Insider&amp;#039;&amp;#039;|accessdate=8 January 2025}}&amp;lt;/ref&amp;gt; In response to the shut down&amp;#039;s sudden and suspicious timing, CWA Canada vowed to fight Ubisoft in court and &amp;quot;pursue every legal recourse&amp;quot; to ensure that workers&amp;#039; rights were not infringed upon and challenging it &amp;quot;to show us that this had nothing to do with the employees joining a union.&amp;quot;&amp;lt;ref&amp;gt;{{Cite web|url=https://cwacanada.ca/2026/01/07/cwa-canada-vows-to-fight-ubisoft-halifax-closure-defend-workers/|title=CWA Canada vows to fight Ubisoft Halifax closure, defend workers|author=CWA Canada|date=7 January 2026|publisher=&amp;#039;&amp;#039;CWA Canada|accessdate=8 January 2026}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The shut down leaves the fate of both mobile games unclear, especially since &amp;#039;&amp;#039;Rainbow Six Mobile&amp;#039;&amp;#039; was expected to release in February 2026 and already had {{Wiki|esports}} teams lined up to compete on it.&amp;lt;ref&amp;gt;{{Cite web|url=https://esportsinsider.com/2025/12/rainbow-six-mobile-launches-in-february-2026|title=Rainbow Six Mobile launches in February 2026|archiveurl=https://web.archive.org/web/20251229142817/https://esportsinsider.com/2025/12/rainbow-six-mobile-launches-in-february-2026|archivedate=29 December 2025|author=Morris, Joey|date=16 December 2025|publisher=&amp;#039;&amp;#039;Esports Insider&amp;#039;&amp;#039;|accessdate=8 January 2025}}&amp;lt;/ref&amp;gt; In response to the shut down&amp;#039;s sudden and suspicious timing, CWA Canada vowed to fight Ubisoft in court and &amp;quot;pursue every legal recourse&amp;quot; to ensure that workers&amp;#039; rights were not infringed upon and challenging it &amp;quot;to show us that this had nothing to do with the employees joining a union.&amp;quot;&amp;lt;ref&amp;gt;{{Cite web|url=https://cwacanada.ca/2026/01/07/cwa-canada-vows-to-fight-ubisoft-halifax-closure-defend-workers/|title=CWA Canada vows to fight Ubisoft Halifax closure, defend workers|author=CWA Canada|date=7 January 2026|publisher=&amp;#039;&amp;#039;CWA Canada|accessdate=8 January 2026}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ubisoft&amp;diff=1132732&amp;oldid=prev</id>
		<title>Soranin at 16:15, 14 May 2026</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ubisoft&amp;diff=1132732&amp;oldid=prev"/>
		<updated>2026-05-14T16:15:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:15, 14 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l95&quot;&gt;Line 95:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 95:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===San Francisco===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===San Francisco===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Established in 2009, the San Francisco studio did not work on any of Ubisoft&#039;s larger franchises but instead developed unique titles like the {{Wiki|music video game}} &#039;&#039;{{Wiki|Rocksmith}}&#039;&#039;, the role-playing game &#039;&#039;{{Wiki|South Park: The Stick of Truth}}&#039;&#039;, and its sequel &#039;&#039;{{Wiki|South Park: The Fractured but Whole}}&#039;&#039;.&amp;lt;ref&amp;gt;{{Ubisoft|url=en-us/article/5ItwMr5J3aazK6Rqv3uL0h/ubisoft-san-francisco-breaking-the-mold-for-10-years|text=Ubisoft San Francisco – Breaking the mold for 10 years|archivedate=20191212110705|subdomain=news}}&amp;lt;/ref&amp;gt; It worked alongside the Osaka studio to develop the first-person shooter &#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[w:c:xdefiant&lt;/del&gt;|XDefiant&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;&#039;&#039;, but following insufficient player enrollment or spending through microtransactions, Ubisoft closed the studio in February 2025.&amp;lt;ref name=&quot;XDefiantShutDown&quot;&amp;gt;{{Cite web|url=https://insider-gaming.com/ubisoft-xdefiant-shutting-down-in-june/|title=EXCLUSIVE – Ubisoft&#039;s XDefiant will be shutting down in June 2025|archiveurl=https://web.archive.org/web/20241204005129/https://insider-gaming.com/ubisoft-xdefiant-shutting-down-in-june/|archivedate=4 December 2024|author=Henderson, Tom|publisher=&#039;&#039;Insider Gaming&#039;&#039;|date=3 December 2024|accessdate=22 January 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Established in 2009, the San Francisco studio did not work on any of Ubisoft&#039;s larger franchises but instead developed unique titles like the {{Wiki|music video game}} &#039;&#039;{{Wiki|Rocksmith}}&#039;&#039;, the role-playing game &#039;&#039;{{Wiki|South Park: The Stick of Truth}}&#039;&#039;, and its sequel &#039;&#039;{{Wiki|South Park: The Fractured but Whole}}&#039;&#039;.&amp;lt;ref&amp;gt;{{Ubisoft|url=en-us/article/5ItwMr5J3aazK6Rqv3uL0h/ubisoft-san-francisco-breaking-the-mold-for-10-years|text=Ubisoft San Francisco – Breaking the mold for 10 years|archivedate=20191212110705|subdomain=news}}&amp;lt;/ref&amp;gt; It worked alongside the Osaka studio to develop the first-person shooter &#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Wiki&lt;/ins&gt;|XDefiant&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&#039;&#039;, but following insufficient player enrollment or spending through microtransactions, Ubisoft closed the studio in February 2025.&amp;lt;ref name=&quot;XDefiantShutDown&quot;&amp;gt;{{Cite web|url=https://insider-gaming.com/ubisoft-xdefiant-shutting-down-in-june/|title=EXCLUSIVE – Ubisoft&#039;s XDefiant will be shutting down in June 2025|archiveurl=https://web.archive.org/web/20241204005129/https://insider-gaming.com/ubisoft-xdefiant-shutting-down-in-june/|archivedate=4 December 2024|author=Henderson, Tom|publisher=&#039;&#039;Insider Gaming&#039;&#039;|date=3 December 2024|accessdate=22 January 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Osaka===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Osaka===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ubisoft&amp;diff=1124285&amp;oldid=prev</id>
		<title>Soranin: /* External links */</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ubisoft&amp;diff=1124285&amp;oldid=prev"/>
		<updated>2026-05-11T19:44:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;External links&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:44, 11 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l105&quot;&gt;Line 105:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 105:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==External links==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==External links==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Ubisoft&amp;#039;s [http://www.ubisoft.com/ website]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Ubisoft&amp;#039;s [http://www.ubisoft.com/ website]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!--&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;[ru:Ubisoft&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!--[ru:Ubisoft]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;[es:Ubisoft&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[es:Ubisoft]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;[fr:Ubisoft&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[fr:Ubisoft]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--&lt;/del&gt;[de:Ubisoft]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[de:Ubisoft]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;[it:Ubisoft&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[it:Ubisoft]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;[pt-br:Ubisoft&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;]--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[pt-br:Ubisoft]--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Ubisoft]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Ubisoft]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Real world companies]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Real world companies]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ubisoft&amp;diff=1123628&amp;oldid=prev</id>
		<title>Soranin: Text replacement - &quot;\[\[de:(.+)\]\]&quot; to &quot;&lt;!--[de:$1]--&gt;&quot;</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ubisoft&amp;diff=1123628&amp;oldid=prev"/>
		<updated>2026-05-11T01:35:05Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;\[\[de:(.+)\]\]&amp;quot; to &amp;quot;&amp;lt;!--[de:$1]--&amp;gt;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:35, 11 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l108&quot;&gt;Line 108:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 108:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[es:Ubisoft]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[es:Ubisoft]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[fr:Ubisoft]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[fr:Ubisoft]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;[de:Ubisoft]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--&lt;/ins&gt;[de:Ubisoft]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[it:Ubisoft]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[it:Ubisoft]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[pt-br:Ubisoft]]--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[pt-br:Ubisoft]]--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Ubisoft]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Ubisoft]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Real world companies]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Real world companies]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ubisoft&amp;diff=1111556&amp;oldid=prev</id>
		<title>Soranin at 14:57, 2 May 2026</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ubisoft&amp;diff=1111556&amp;oldid=prev"/>
		<updated>2026-05-02T14:57:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ubisoft&amp;amp;diff=1111556&amp;amp;oldid=545348&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ubisoft&amp;diff=545348&amp;oldid=prev</id>
		<title>imported&gt;Darman36: /* Bordeaux */</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ubisoft&amp;diff=545348&amp;oldid=prev"/>
		<updated>2025-10-18T03:42:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Bordeaux&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:42, 18 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Bordeaux===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Bordeaux===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ubisoft Bordeaux contributed to &#039;&#039;[[Assassin&#039;s Creed: Valhalla]]&#039;&#039;{{&#039;}}s development&amp;lt;ref name=&quot;ACV teams&quot;&amp;gt;{{Cite web|url=https://www.pushsquare.com/news/2020/04/assassins_creed_valhalla_is_being_developed_by_a_frightening_15_studios|title=Assassin&#039;s Creed Valhalla Is Being Developed by a Frightening 15 Studios|archiveurl=https://web.archive.org/web/20200501022035/https://www.pushsquare.com/news/2020/04/assassins_creed_valhalla_is_being_developed_by_a_frightening_15_studios|archivedate=1 May 2020|author=Barker, Sammy|date=30 Apr 2020|publisher=&#039;&#039;{{Wiki|Gamer Network|Push Square}}&#039;&#039;|accessdate=20 July 2025}}&amp;lt;/ref&amp;gt; and were the main team behind &#039;&#039;Valhalla&#039;&#039;{{&#039;}}s first [[Assassin&#039;s Creed: Valhalla downloadable content|downloadable]] expansion &#039;&#039;[[Wrath of the Druids]]&#039;&#039;. They later led the development of &#039;&#039;[[Assassin&#039;s Creed: Mirage]]&#039;&#039;, released in 2023 and originally envisioned as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a [[Assassin&#039;s Creed: Valhalla downloadable content|downloadable]] expansion for &lt;/del&gt;&#039;&#039;Valhalla&#039;&#039;.&amp;lt;ref&amp;gt;{{Ubisoft|url=en-us/article/7eOzoQpAyuvsN3U0kqJiyR/how-assassins-creed-mirage-grew-from-dlc-to-full-game|text=How Assassin’s Creed Mirage Grew from DLC to Full Game|subdomain=news|archivedate=20240420184347}}&amp;lt;/ref&amp;gt; The studio also led the development of &#039;&#039;[[Assassin&#039;s Creed: Shadows]]&#039;&#039;{{&#039;}} [[Assassin&#039;s Creed: Shadows downloadable content|downloadable]] expansion &#039;&#039;[[Claws of Awaji]]&#039;&#039; and &#039;&#039;Mirage&#039;&#039;{{&#039;}}s [[Assassin&#039;s Creed: Mirage downloadable content|downloadable]] expansion &#039;&#039;[[Valley of Memory]]&#039;&#039;, both released in 2025.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.ign.com/articles/assassins-creed-mirages-saudi-backed-valley-of-memory-expansion-looks-a-generous-free-side-quest-though-not-one-many-fans-would-have-asked-for|title=Assassin&#039;s Creed Mirage&#039;s Saudi-backed Valley of Memory expansion looks a generous free side-quest — though not one many fans would have asked for|publisher=&#039;&#039;{{Wiki|IGN}}&#039;&#039;|author=Phillips, Tom|date=7 October 2025|accessdate=18 October 2025|archiveurl=https://web.archive.org/web/20251007195854/https://www.ign.com/articles/assassins-creed-mirages-saudi-backed-valley-of-memory-expansion-looks-a-generous-free-side-quest-though-not-one-many-fans-would-have-asked-for|archivedate=7 October 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ubisoft Bordeaux contributed to &#039;&#039;[[Assassin&#039;s Creed: Valhalla]]&#039;&#039;{{&#039;}}s development&amp;lt;ref name=&quot;ACV teams&quot;&amp;gt;{{Cite web|url=https://www.pushsquare.com/news/2020/04/assassins_creed_valhalla_is_being_developed_by_a_frightening_15_studios|title=Assassin&#039;s Creed Valhalla Is Being Developed by a Frightening 15 Studios|archiveurl=https://web.archive.org/web/20200501022035/https://www.pushsquare.com/news/2020/04/assassins_creed_valhalla_is_being_developed_by_a_frightening_15_studios|archivedate=1 May 2020|author=Barker, Sammy|date=30 Apr 2020|publisher=&#039;&#039;{{Wiki|Gamer Network|Push Square}}&#039;&#039;|accessdate=20 July 2025}}&amp;lt;/ref&amp;gt; and were the main team behind &#039;&#039;Valhalla&#039;&#039;{{&#039;}}s first [[Assassin&#039;s Creed: Valhalla downloadable content|downloadable]] expansion&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;&#039;&#039;[[Wrath of the Druids]]&#039;&#039;. They later led the development of &#039;&#039;[[Assassin&#039;s Creed: Mirage]]&#039;&#039;, released in 2023 and originally envisioned as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another &lt;/ins&gt;&#039;&#039;Valhalla&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expansion&lt;/ins&gt;.&amp;lt;ref&amp;gt;{{Ubisoft|url=en-us/article/7eOzoQpAyuvsN3U0kqJiyR/how-assassins-creed-mirage-grew-from-dlc-to-full-game|text=How Assassin’s Creed Mirage Grew from DLC to Full Game|subdomain=news|archivedate=20240420184347}}&amp;lt;/ref&amp;gt; The studio also led the development of &#039;&#039;[[Assassin&#039;s Creed: Shadows]]&#039;&#039;{{&#039;}} [[Assassin&#039;s Creed: Shadows downloadable content|downloadable]] expansion &#039;&#039;[[Claws of Awaji]]&#039;&#039; and &#039;&#039;Mirage&#039;&#039;{{&#039;}}s [[Assassin&#039;s Creed: Mirage downloadable content|downloadable]] expansion &#039;&#039;[[Valley of Memory]]&#039;&#039;, both released in 2025.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.ign.com/articles/assassins-creed-mirages-saudi-backed-valley-of-memory-expansion-looks-a-generous-free-side-quest-though-not-one-many-fans-would-have-asked-for|title=Assassin&#039;s Creed Mirage&#039;s Saudi-backed Valley of Memory expansion looks a generous free side-quest — though not one many fans would have asked for|publisher=&#039;&#039;{{Wiki|IGN}}&#039;&#039;|author=Phillips, Tom|date=7 October 2025|accessdate=18 October 2025|archiveurl=https://web.archive.org/web/20251007195854/https://www.ign.com/articles/assassins-creed-mirages-saudi-backed-valley-of-memory-expansion-looks-a-generous-free-side-quest-though-not-one-many-fans-would-have-asked-for|archivedate=7 October 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Bucharest===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Bucharest===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ubisoft&amp;diff=545347&amp;oldid=prev</id>
		<title>imported&gt;Darman36: /* History */</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ubisoft&amp;diff=545347&amp;oldid=prev"/>
		<updated>2025-10-18T03:40:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;History&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:40, 18 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 11 November 2008, Ubisoft acquired the [[Sweden|Swedish]] game developer {{Wiki|Massive Entertainment}} after Vivendi deemed it surplus material following its own purchase of {{Wiki|Activision Blizzard}}.&amp;lt;ref&amp;gt;{{Cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=21034|title=Ubisoft Picks Up World In Conflict Dev Massive Entertainment|archiveurl=https://web.archive.org/web/20081221100852/http://www.gamasutra.com/php-bin/news_index.php?story=21034|archivedate=21 December 2008|author=Alexander, Leigh|date=11 November 2008|publisher=&amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039;|accessdate=20 July 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 11 November 2008, Ubisoft acquired the [[Sweden|Swedish]] game developer {{Wiki|Massive Entertainment}} after Vivendi deemed it surplus material following its own purchase of {{Wiki|Activision Blizzard}}.&amp;lt;ref&amp;gt;{{Cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=21034|title=Ubisoft Picks Up World In Conflict Dev Massive Entertainment|archiveurl=https://web.archive.org/web/20081221100852/http://www.gamasutra.com/php-bin/news_index.php?story=21034|archivedate=21 December 2008|author=Alexander, Leigh|date=11 November 2008|publisher=&amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039;|accessdate=20 July 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 14 October 2025, an internal memo to Ubisoft staff announced that Vice President Executive Producer [[Marc-Alexis Côté]] had left the company after a decade&amp;lt;ref name=&quot;Variety Cote Exit&quot;&amp;gt;{{Cite web|url=https://variety.com/2025/gaming/news/assassins-creed-boss-exits-ubisoft-1236552664/|title=&#039;Assassin’s Creed&#039; Franchise Boss Marc-Alexis Côté Exits Ubisoft Amid Restructuring|archiveurl=https://web.archive.org/web/20251014180621/https://variety.com/2025/gaming/news/assassins-creed-boss-exits-ubisoft-1236552664/|archivedate=14 October 2025|author=Maas, Jennifer|date=14 October 2025|publisher=&#039;&#039;{{Wiki|Variety (magazine)|Variety}}&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt; just as Ubisoft and the [[China|Chinese]] conglomerate {{Wiki|Tencent}}&amp;lt;ref name=&quot;Ubisoft Subsidiary Announcement&quot;&amp;gt;{{Ubisoft|url=8aefmxkxpxwl/1uPFqvuRRej3UoemTIgVLH/8e0cf5b6601e9394e5dae919d89e84f4/2025.03.27_-_Press_Release_vfinal.pdf|text=Ubisoft accelerates its transformation by laying foundation for new operating model with the creation of a subsidiary and injection of €1.16BN of cash from selected investor Tencent|archivedate=20250330070227|subdomain=staticctf}}&amp;lt;/ref&amp;gt; were in the midst of launching&amp;lt;ref name=&quot;Vantage Announcement&quot;&amp;gt;{{Ubisoft|url=en-us/article/7GvucOgSm41HwFaXt2ADX1/ubisoft-launches-new-subsidiary-vantage-studios|text=Ubisoft launches new subsidiary – Vantage Studios|archivedate=20251002133110|subdomain=news}}&amp;lt;/ref&amp;gt; their jointly-owned subsidiary,&amp;lt;ref name=&quot;Ubisoft Subsidiary &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Annnouncement&lt;/del&gt;&quot; /&amp;gt; Vantage Studios.&amp;lt;ref name=&quot;Vantage Announcement&quot; /&amp;gt; Co-headed through {{Wiki|nepotism}} by Ubisoft CEO [[Yves Guillemot]]&#039;s immediate family—his cousin&amp;lt;ref&amp;gt;{{Cite web|url=https://www.thegamer.com/ubisoft-charlie-guillemot-yves-nepotism-subsidiary-tencent/|title=Let&#039;s not lie to ourselves, Ubisoft&#039;s new subsidiary leadership is nepotism and we all know it|archiveurl=https://web.archive.org/web/20250717205257/https://www.thegamer.com/ubisoft-charlie-guillemot-yves-nepotism-subsidiary-tencent/|archivedate=17 July 2025|author=Kaur, Tessa|date=17 July 2025|publisher=&#039;&#039;{{Wiki|Valnet|TheGamer}}&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt; and Ubisoft Montreal co-founder Christophe Derennes,&amp;lt;ref name=&quot;Ubisoft Press Vantage CEO&quot;&amp;gt;{{Ubisoft|url=8aefmxkxpxwl/4aH1VEweZZyjfSAKK3RjQy/5f5f351eff76dcb43242254cc1f9f184/Press_Release_-_Ubisoft_appoints_Christophe_Derennes_and_Charlie_Guillemot_as_co-CEOs_of_its_new_subsidiary.pdf|text=Ubisoft appoints Christophe Derennes and Charlie Guillemot as co-CEOs of its new subsidiary|archivedate=20250716165215|subdomain=staticctf}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;Ubisoft Vantage Interview&quot;&amp;gt;{{Ubisoft|url=en-us/article/60h1Sq3PKN8WlNdlic2KLN/ubisoft-announces-christophe-derennes-and-charlie-guillemot-as-coceos-of-new-subsidiary|text=Ubisoft Announces Christophe Derennes and Charlie Guillemot as Co-CEOs of New Subsidiary|archivedate=20250717002318|subdomain=news}}&amp;lt;/ref&amp;gt; and his son and Ubisoft&#039;s Owlient studio co-lead&amp;lt;ref&amp;gt;{{Cite web|url=https://variety.com/2025/gaming/news/ubisoft-spinoff-ceos-christophe-derennes-charlie-guillemot-1236453661/|title=Ubisoft names co-CEOs of spinoff: Christophe Derennes, Charlie Guillemot talk plans for &#039;Assassin’s Creed,&#039; &#039;Rainbow Six&#039; and &#039;Far Cry&#039; (Exclusive)|archiveurl=https://web.archive.org/web/20250716165939/https://variety.com/2025/gaming/news/ubisoft-spinoff-ceos-christophe-derennes-charlie-guillemot-1236453661/|archivedate=16 July 2025|author=Maas, Jennifer|date=16 July 2025|publisher=&#039;&#039;Variety&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt; Charles—Vantage would help develop &#039;&#039;Assassin&#039;s Creed, {{Wiki|Far Cry}}&#039;&#039;, and &#039;&#039;{{Wiki|Tom Clancy&#039;s Rainbow Six}}&#039;&#039;,&amp;lt;ref name=&quot;Ubisoft Press Vantage CEO&quot; /&amp;gt; with Christophe handling production departments and Charles directing the three series&#039; stories and features.&amp;lt;ref name=&quot;Ubisoft Vantage Interview&quot; /&amp;gt; Although Derennes and Charles had offered Côté a leadership position in the new company before its debut,&amp;lt;ref&amp;gt;{{Cite web|url=https://www.videogameschronicle.com/news/assassins-creed-boss-marc-alexis-cote-quits-ubisoft-following-start-of-new-subsidiary/|title=Assassin&#039;s Creed boss Marc-Alexis Coté quits Ubisoft following start of new subsidiary|archiveurl=https://web.archive.org/web/20251014205150/https://www.videogameschronicle.com/news/assassins-creed-boss-marc-alexis-cote-quits-ubisoft-following-start-of-new-subsidiary/|archivedate=14 October 2025|author=Robinson, Andy|date=14 October 2025|publisher=&#039;&#039;Video Game Chronicle&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt; he turned it down,&amp;lt;ref name=&quot;Variety Cote Exit&quot; /&amp;gt; elaborating in a {{Wiki|LinkedIn}} post written just a day after his departure that the advertised job &quot;did not carry the same scope, mandate, or continuity&quot; as his recent work. For this act of refusal, Ubisoft executives decided to replace his oversight of &#039;&#039;Assassin&#039;s Creed&#039;&#039; with &quot;someone closer to its new organizational structure&quot; and requested he step aside.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.pcgamer.com/gaming-industry/former-assassins-creed-boss-says-he-did-not-leave-voluntarily-i-stayed-at-my-post-until-ubisoft-asked-me-to-step-aside/|title=Former Assassin&#039;s Creed boss says he did not leave voluntarily: &#039;I stayed at my post until Ubisoft asked me to step aside&#039;|archiveurl=https://web.archive.org/web/20251017043123/https://www.pcgamer.com/gaming-industry/former-assassins-creed-boss-says-he-did-not-leave-voluntarily-i-stayed-at-my-post-until-ubisoft-asked-me-to-step-aside/|archivedate=17 October 2025|author=Chalk, Andy|date=17 October 2025|publisher=&#039;&#039;{{Wiki|PC Gamer}}&#039;&#039;|accessdate=17 October 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 14 October 2025, an internal memo to Ubisoft staff announced that Vice President Executive Producer [[Marc-Alexis Côté]] had left the company after a decade&amp;lt;ref name=&quot;Variety Cote Exit&quot;&amp;gt;{{Cite web|url=https://variety.com/2025/gaming/news/assassins-creed-boss-exits-ubisoft-1236552664/|title=&#039;Assassin’s Creed&#039; Franchise Boss Marc-Alexis Côté Exits Ubisoft Amid Restructuring|archiveurl=https://web.archive.org/web/20251014180621/https://variety.com/2025/gaming/news/assassins-creed-boss-exits-ubisoft-1236552664/|archivedate=14 October 2025|author=Maas, Jennifer|date=14 October 2025|publisher=&#039;&#039;{{Wiki|Variety (magazine)|Variety}}&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt; just as Ubisoft and the [[China|Chinese]] conglomerate {{Wiki|Tencent}}&amp;lt;ref name=&quot;Ubisoft Subsidiary Announcement&quot;&amp;gt;{{Ubisoft|url=8aefmxkxpxwl/1uPFqvuRRej3UoemTIgVLH/8e0cf5b6601e9394e5dae919d89e84f4/2025.03.27_-_Press_Release_vfinal.pdf|text=Ubisoft accelerates its transformation by laying foundation for new operating model with the creation of a subsidiary and injection of €1.16BN of cash from selected investor Tencent|archivedate=20250330070227|subdomain=staticctf}}&amp;lt;/ref&amp;gt; were in the midst of launching&amp;lt;ref name=&quot;Vantage Announcement&quot;&amp;gt;{{Ubisoft|url=en-us/article/7GvucOgSm41HwFaXt2ADX1/ubisoft-launches-new-subsidiary-vantage-studios|text=Ubisoft launches new subsidiary – Vantage Studios|archivedate=20251002133110|subdomain=news}}&amp;lt;/ref&amp;gt; their jointly-owned subsidiary,&amp;lt;ref name=&quot;Ubisoft Subsidiary &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Announcement&lt;/ins&gt;&quot;/&amp;gt; Vantage Studios.&amp;lt;ref name=&quot;Vantage Announcement&quot; /&amp;gt; Co-headed through {{Wiki|nepotism}} by Ubisoft CEO [[Yves Guillemot]]&#039;s immediate family—his cousin&amp;lt;ref&amp;gt;{{Cite web|url=https://www.thegamer.com/ubisoft-charlie-guillemot-yves-nepotism-subsidiary-tencent/|title=Let&#039;s not lie to ourselves, Ubisoft&#039;s new subsidiary leadership is nepotism and we all know it|archiveurl=https://web.archive.org/web/20250717205257/https://www.thegamer.com/ubisoft-charlie-guillemot-yves-nepotism-subsidiary-tencent/|archivedate=17 July 2025|author=Kaur, Tessa|date=17 July 2025|publisher=&#039;&#039;{{Wiki|Valnet|TheGamer}}&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt; and Ubisoft Montreal co-founder Christophe Derennes,&amp;lt;ref name=&quot;Ubisoft Press Vantage CEO&quot;&amp;gt;{{Ubisoft|url=8aefmxkxpxwl/4aH1VEweZZyjfSAKK3RjQy/5f5f351eff76dcb43242254cc1f9f184/Press_Release_-_Ubisoft_appoints_Christophe_Derennes_and_Charlie_Guillemot_as_co-CEOs_of_its_new_subsidiary.pdf|text=Ubisoft appoints Christophe Derennes and Charlie Guillemot as co-CEOs of its new subsidiary|archivedate=20250716165215|subdomain=staticctf}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;Ubisoft Vantage Interview&quot;&amp;gt;{{Ubisoft|url=en-us/article/60h1Sq3PKN8WlNdlic2KLN/ubisoft-announces-christophe-derennes-and-charlie-guillemot-as-coceos-of-new-subsidiary|text=Ubisoft Announces Christophe Derennes and Charlie Guillemot as Co-CEOs of New Subsidiary|archivedate=20250717002318|subdomain=news}}&amp;lt;/ref&amp;gt; and his son and Ubisoft&#039;s Owlient studio co-lead&amp;lt;ref&amp;gt;{{Cite web|url=https://variety.com/2025/gaming/news/ubisoft-spinoff-ceos-christophe-derennes-charlie-guillemot-1236453661/|title=Ubisoft names co-CEOs of spinoff: Christophe Derennes, Charlie Guillemot talk plans for &#039;Assassin’s Creed,&#039; &#039;Rainbow Six&#039; and &#039;Far Cry&#039; (Exclusive)|archiveurl=https://web.archive.org/web/20250716165939/https://variety.com/2025/gaming/news/ubisoft-spinoff-ceos-christophe-derennes-charlie-guillemot-1236453661/|archivedate=16 July 2025|author=Maas, Jennifer|date=16 July 2025|publisher=&#039;&#039;Variety&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt; Charles—Vantage would help develop &#039;&#039;Assassin&#039;s Creed, {{Wiki|Far Cry}}&#039;&#039;, and &#039;&#039;{{Wiki|Tom Clancy&#039;s Rainbow Six}}&#039;&#039;,&amp;lt;ref name=&quot;Ubisoft Press Vantage CEO&quot; /&amp;gt; with Christophe handling production departments and Charles directing the three series&#039; stories and features.&amp;lt;ref name=&quot;Ubisoft Vantage Interview&quot; /&amp;gt; Although Derennes and Charles had offered Côté a leadership position in the new company before its debut,&amp;lt;ref&amp;gt;{{Cite web|url=https://www.videogameschronicle.com/news/assassins-creed-boss-marc-alexis-cote-quits-ubisoft-following-start-of-new-subsidiary/|title=Assassin&#039;s Creed boss Marc-Alexis Coté quits Ubisoft following start of new subsidiary|archiveurl=https://web.archive.org/web/20251014205150/https://www.videogameschronicle.com/news/assassins-creed-boss-marc-alexis-cote-quits-ubisoft-following-start-of-new-subsidiary/|archivedate=14 October 2025|author=Robinson, Andy|date=14 October 2025|publisher=&#039;&#039;Video Game Chronicle&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt; he turned it down,&amp;lt;ref name=&quot;Variety Cote Exit&quot; /&amp;gt; elaborating in a {{Wiki|LinkedIn}} post written just a day after his departure that the advertised job &quot;did not carry the same scope, mandate, or continuity&quot; as his recent work. For this act of refusal, Ubisoft executives decided to replace his oversight of &#039;&#039;Assassin&#039;s Creed&#039;&#039; with &quot;someone closer to its new organizational structure&quot; and requested he step aside.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.pcgamer.com/gaming-industry/former-assassins-creed-boss-says-he-did-not-leave-voluntarily-i-stayed-at-my-post-until-ubisoft-asked-me-to-step-aside/|title=Former Assassin&#039;s Creed boss says he did not leave voluntarily: &#039;I stayed at my post until Ubisoft asked me to step aside&#039;|archiveurl=https://web.archive.org/web/20251017043123/https://www.pcgamer.com/gaming-industry/former-assassins-creed-boss-says-he-did-not-leave-voluntarily-i-stayed-at-my-post-until-ubisoft-asked-me-to-step-aside/|archivedate=17 October 2025|author=Chalk, Andy|date=17 October 2025|publisher=&#039;&#039;{{Wiki|PC Gamer}}&#039;&#039;|accessdate=17 October 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; developers==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; developers==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ubisoft&amp;diff=545346&amp;oldid=prev</id>
		<title>imported&gt;Darman36: /*Assassin&#039;s Creed developers*/ I know many news sites use Ye Olde way of capitalizing every noun, but I think it&#039;s silly as that&#039;s atypical sentence design in modern era</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ubisoft&amp;diff=545346&amp;oldid=prev"/>
		<updated>2025-10-18T03:40:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Assassin&amp;#039;s Creed developers: &lt;/span&gt; I know many news sites use Ye Olde way of capitalizing every noun, but I think it&amp;#039;s silly as that&amp;#039;s atypical sentence design in modern era&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:40, 18 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Blue Byte===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Blue Byte===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ubisoft acquired the German game studio {{Wiki|Ubisoft Blue Byte|Blue Byte}} on 7 March 2001&amp;lt;ref&amp;gt;{{Cite web|url=https://www.gamedeveloper.com/game-platforms/ubi-soft-acquires-blue-byte|title=Ubi Soft Acquires Blue Byte|archiveurl=https://web.archive.org/web/20240624030028/https://www.gamedeveloper.com/game-platforms/ubi-soft-acquires-blue-byte|archivedate=24 June 2024|author=Dunne, Alex|date=7 February 2001|publisher=&#039;&#039;Game Developer&#039;&#039;|accessdate=20 July 2025}}&amp;lt;/ref&amp;gt; and the studio has since developed &#039;&#039;[[Assassin&#039;s Creed: Identity]]&#039;&#039; released in 2014 for iOS and 2016 for Android.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.otakustudy.com/video-game/2014/09/assassins-creed-identity-rolls-first-australia-new-zealand/|title=Assassin’s Creed Identity Rolls Out First in Australia and New Zealand|archiveurl=https://web.archive.org/web/20141008072516/https://www.otakustudy.com/video-game/2014/09/assassins-creed-identity-rolls-first-australia-new-zealand/|archivedate=8 October 2014|author=Sam|date=30 September 2014|publisher=&#039;&#039;The Otaku&#039;s Study&#039;&#039;|accessdate=20 July 2025}}&amp;lt;/ref&amp;gt; In 2017, the studio was rebranded as Ubisoft Blue Byte.&amp;lt;ref&amp;gt;{{Cite web| url=https://www.gameswirtschaft.de/wirtschaft/ubisoft-blue-byte-berlin-grindel-merkel-gamescom-2017| title=Ubisoft Berlin: Was wird aus der Marke &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;„Blue Byte“&lt;/del&gt;?&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| language=German&lt;/del&gt;| transtitle=Ubisoft Berlin: What will become of the brand &quot;Blue Byte&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;?| publisher=Games Wirtschaft| date=31 August 2017| access-date=18 October 2025&lt;/del&gt;| archiveurl=https://web.archive.org/web/20171003185725/https://www.gameswirtschaft.de/wirtschaft/ubisoft-blue-byte-berlin-grindel-merkel-gamescom-2017| archivedate=3 October 2017}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ubisoft acquired the German game studio {{Wiki|Ubisoft Blue Byte|Blue Byte}} on 7 March 2001&amp;lt;ref&amp;gt;{{Cite web|url=https://www.gamedeveloper.com/game-platforms/ubi-soft-acquires-blue-byte|title=Ubi Soft Acquires Blue Byte|archiveurl=https://web.archive.org/web/20240624030028/https://www.gamedeveloper.com/game-platforms/ubi-soft-acquires-blue-byte|archivedate=24 June 2024|author=Dunne, Alex|date=7 February 2001|publisher=&#039;&#039;Game Developer&#039;&#039;|accessdate=20 July 2025}}&amp;lt;/ref&amp;gt; and the studio has since developed &#039;&#039;[[Assassin&#039;s Creed: Identity]]&#039;&#039; released in 2014 for iOS and 2016 for Android.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.otakustudy.com/video-game/2014/09/assassins-creed-identity-rolls-first-australia-new-zealand/|title=Assassin’s Creed Identity Rolls Out First in Australia and New Zealand|archiveurl=https://web.archive.org/web/20141008072516/https://www.otakustudy.com/video-game/2014/09/assassins-creed-identity-rolls-first-australia-new-zealand/|archivedate=8 October 2014|author=Sam|date=30 September 2014|publisher=&#039;&#039;The Otaku&#039;s Study&#039;&#039;|accessdate=20 July 2025}}&amp;lt;/ref&amp;gt; In 2017, the studio was rebranded as Ubisoft Blue Byte.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.gameswirtschaft.de/wirtschaft/ubisoft-blue-byte-berlin-grindel-merkel-gamescom-2017|title=Ubisoft Berlin: Was wird aus der Marke &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Blue Byte&quot;&lt;/ins&gt;?|transtitle=Ubisoft Berlin: What will become of the brand &quot;Blue Byte&quot;|archiveurl=https://web.archive.org/web/20171003185725/https://www.gameswirtschaft.de/wirtschaft/ubisoft-blue-byte-berlin-grindel-merkel-gamescom-2017|archivedate=3 October 2017&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|publisher=&#039;&#039;Games Wirtschaft&#039;&#039;|date=31 August 2017|access-date=18 October 2025|language=German&lt;/ins&gt;}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Bordeaux===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Bordeaux===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ubisoft Bordeaux contributed to &#039;&#039;[[Assassin&#039;s Creed: Valhalla]]&#039;&#039;{{&#039;}}s development&amp;lt;ref name=&quot;ACV teams&quot;&amp;gt;{{Cite web|url=https://www.pushsquare.com/news/2020/04/assassins_creed_valhalla_is_being_developed_by_a_frightening_15_studios|title=Assassin&#039;s Creed Valhalla Is Being Developed by a Frightening 15 Studios|archiveurl=https://web.archive.org/web/20200501022035/https://www.pushsquare.com/news/2020/04/assassins_creed_valhalla_is_being_developed_by_a_frightening_15_studios|archivedate=1 May 2020|author=Barker, Sammy|date=30 Apr 2020|publisher=&#039;&#039;{{Wiki|Gamer Network|Push Square}}&#039;&#039;|accessdate=20 July 2025}}&amp;lt;/ref&amp;gt; and were the main team behind &#039;&#039;Valhalla&#039;&#039;{{&#039;}}s first [[Assassin&#039;s Creed: Valhalla downloadable content|downloadable]] expansion &#039;&#039;[[Wrath of the Druids]]&#039;&#039;. They later led the development of &#039;&#039;[[Assassin&#039;s Creed: Mirage]]&#039;&#039;, released in 2023 and originally envisioned as a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DLC &lt;/del&gt;for &#039;&#039;Valhalla&#039;&#039;.&amp;lt;ref&amp;gt;{{Ubisoft|url=en-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;au&lt;/del&gt;/article/7eOzoQpAyuvsN3U0kqJiyR/how-assassins-creed-mirage-grew-from-dlc-to-full-game| text=How Assassin’s Creed Mirage Grew from DLC to Full Game| subdomain=news| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;archiveurl&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://archive.vn/ur1r8&lt;/del&gt;}}&amp;lt;/ref&amp;gt; The studio also led the development of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;&#039;&#039;[[Assassin&#039;s Creed: Shadows]]&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DLC &lt;/del&gt;&#039;&#039;[[Claws of Awaji]]&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;released in 2025, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;&#039;&#039;Mirage&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DLC &lt;/del&gt;&#039;&#039;[[Valley of Memory]]&#039;&#039; released &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;later that same year&lt;/del&gt;.&amp;lt;ref&amp;gt;{{Cite web| url=https://www.ign.com/articles/assassins-creed-mirages-saudi-backed-valley-of-memory-expansion-looks-a-generous-free-side-quest-though-not-one-many-fans-would-have-asked-for| title=Assassin&#039;s Creed Mirage&#039;s Saudi-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Backed &lt;/del&gt;Valley of Memory &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Expansion Looks &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Generous Free Side&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Quest &lt;/del&gt;— &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Though Not One Many Fans Would Have Asked For&lt;/del&gt;| publisher=&#039;&#039;{{Wiki|IGN}}&#039;&#039;| author=Phillips, Tom| date=7 October 2025| accessdate=18 October 2025| archiveurl=https://web.archive.org/web/20251007195854/https://www.ign.com/articles/assassins-creed-mirages-saudi-backed-valley-of-memory-expansion-looks-a-generous-free-side-quest-though-not-one-many-fans-would-have-asked-for| archivedate=7 October 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ubisoft Bordeaux contributed to &#039;&#039;[[Assassin&#039;s Creed: Valhalla]]&#039;&#039;{{&#039;}}s development&amp;lt;ref name=&quot;ACV teams&quot;&amp;gt;{{Cite web|url=https://www.pushsquare.com/news/2020/04/assassins_creed_valhalla_is_being_developed_by_a_frightening_15_studios|title=Assassin&#039;s Creed Valhalla Is Being Developed by a Frightening 15 Studios|archiveurl=https://web.archive.org/web/20200501022035/https://www.pushsquare.com/news/2020/04/assassins_creed_valhalla_is_being_developed_by_a_frightening_15_studios|archivedate=1 May 2020|author=Barker, Sammy|date=30 Apr 2020|publisher=&#039;&#039;{{Wiki|Gamer Network|Push Square}}&#039;&#039;|accessdate=20 July 2025}}&amp;lt;/ref&amp;gt; and were the main team behind &#039;&#039;Valhalla&#039;&#039;{{&#039;}}s first [[Assassin&#039;s Creed: Valhalla downloadable content|downloadable]] expansion &#039;&#039;[[Wrath of the Druids]]&#039;&#039;. They later led the development of &#039;&#039;[[Assassin&#039;s Creed: Mirage]]&#039;&#039;, released in 2023 and originally envisioned as a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Assassin&#039;s Creed: Valhalla downloadable content|downloadable]] expansion &lt;/ins&gt;for &#039;&#039;Valhalla&#039;&#039;.&amp;lt;ref&amp;gt;{{Ubisoft|url=en-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;us&lt;/ins&gt;/article/7eOzoQpAyuvsN3U0kqJiyR/how-assassins-creed-mirage-grew-from-dlc-to-full-game|text=How Assassin’s Creed Mirage Grew from DLC to Full Game|subdomain=news|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;archivedate&lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20240420184347&lt;/ins&gt;}}&amp;lt;/ref&amp;gt; The studio also led the development of &#039;&#039;[[Assassin&#039;s Creed: Shadows]]&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{&#039;}} [[Assassin&#039;s Creed: Shadows downloadable content|downloadable]] expansion &lt;/ins&gt;&#039;&#039;[[Claws of Awaji]]&#039;&#039; and &#039;&#039;Mirage&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{&#039;}}s [[Assassin&#039;s Creed: Mirage downloadable content|downloadable]] expansion &lt;/ins&gt;&#039;&#039;[[Valley of Memory]]&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, both &lt;/ins&gt;released &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in 2025&lt;/ins&gt;.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.ign.com/articles/assassins-creed-mirages-saudi-backed-valley-of-memory-expansion-looks-a-generous-free-side-quest-though-not-one-many-fans-would-have-asked-for|title=Assassin&#039;s Creed Mirage&#039;s Saudi-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;backed &lt;/ins&gt;Valley of Memory &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expansion looks &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;generous free side&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quest &lt;/ins&gt;— &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though not one many fans would have asked for&lt;/ins&gt;|publisher=&#039;&#039;{{Wiki|IGN}}&#039;&#039;|author=Phillips, Tom|date=7 October 2025|accessdate=18 October 2025|archiveurl=https://web.archive.org/web/20251007195854/https://www.ign.com/articles/assassins-creed-mirages-saudi-backed-valley-of-memory-expansion-looks-a-generous-free-side-quest-though-not-one-many-fans-would-have-asked-for|archivedate=7 October 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Bucharest===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Bucharest===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l56&quot;&gt;Line 56:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Montpellier===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Montpellier===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Wiki|Ubisoft Montpellier}} contributed to &#039;&#039;Black Flag&#039;&#039;,{{Cite|20 July 2025}} &#039;&#039;Unity&#039;&#039;,&amp;lt;ref name=&quot;ACU teams&quot;/&amp;gt; and &#039;&#039;Valhalla&#039;&#039;,&amp;lt;ref name=&quot;ACV teams&quot;/&amp;gt; and developed &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Downloadable &lt;/del&gt;content|downloadable]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expansions &lt;/del&gt;&#039;&#039;[[Dead Kings]]&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for &lt;/del&gt;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unity&lt;/del&gt;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;&#039;&#039;[[Jack the Ripper (DLC)|Jack the Ripper&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&#039;&#039; for &#039;&#039;[[Assassin&#039;s Creed: Syndicate&lt;/del&gt;]]&#039;&#039;.{{Cite|20 July 2025}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Wiki|Ubisoft Montpellier}} contributed to &#039;&#039;Black Flag&#039;&#039;,{{Cite|20 July 2025}} &#039;&#039;Unity&#039;&#039;,&amp;lt;ref name=&quot;ACU teams&quot;/&amp;gt; and &#039;&#039;Valhalla&#039;&#039;,&amp;lt;ref name=&quot;ACV teams&quot;/&amp;gt; and developed &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;Unity&#039;&#039;{{&#039;}}s &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assassin&#039;s Creed: Unity downloadable &lt;/ins&gt;content|downloadable]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expansion &lt;/ins&gt;&#039;&#039;[[Dead Kings]]&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &#039;&#039;[[Assassin&#039;s Creed: Syndicate]]&lt;/ins&gt;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}s [[Assassin&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Creed: Syndicate downloadable content|downloadable]] expansion &lt;/ins&gt;&#039;&#039;[[Jack the Ripper (DLC)|Jack the Ripper]]&#039;&#039;.{{Cite|20 July 2025}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Montreal===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Montreal===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ubisoft&amp;diff=545345&amp;oldid=prev</id>
		<title>imported&gt;VilkaIsBack: added some sources and extra bits</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ubisoft&amp;diff=545345&amp;oldid=prev"/>
		<updated>2025-10-18T03:08:17Z</updated>

		<summary type="html">&lt;p&gt;added some sources and extra bits&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:08, 18 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Blue Byte===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Blue Byte===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ubisoft acquired the German game studio {{Wiki|Ubisoft Blue Byte|Blue Byte}} on 7 March 2001&amp;lt;ref&amp;gt;{{Cite web|url=https://www.gamedeveloper.com/game-platforms/ubi-soft-acquires-blue-byte|title=Ubi Soft Acquires Blue Byte|archiveurl=https://web.archive.org/web/20240624030028/https://www.gamedeveloper.com/game-platforms/ubi-soft-acquires-blue-byte|archivedate=24 June 2024|author=Dunne, Alex|date=7 February 2001|publisher=&#039;&#039;Game Developer&#039;&#039;|accessdate=20 July 2025}}&amp;lt;/ref&amp;gt; and the studio has since developed &#039;&#039;[[Assassin&#039;s Creed: Identity]]&#039;&#039;.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.otakustudy.com/video-game/2014/09/assassins-creed-identity-rolls-first-australia-new-zealand/|title=Assassin’s Creed Identity Rolls Out First in Australia and New Zealand|archiveurl=https://web.archive.org/web/20141008072516/https://www.otakustudy.com/video-game/2014/09/assassins-creed-identity-rolls-first-australia-new-zealand/|archivedate=8 October 2014|author=Sam|date=30 September 2014|publisher=&#039;&#039;The Otaku&#039;s Study&#039;&#039;|accessdate=20 July 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ubisoft acquired the German game studio {{Wiki|Ubisoft Blue Byte|Blue Byte}} on 7 March 2001&amp;lt;ref&amp;gt;{{Cite web|url=https://www.gamedeveloper.com/game-platforms/ubi-soft-acquires-blue-byte|title=Ubi Soft Acquires Blue Byte|archiveurl=https://web.archive.org/web/20240624030028/https://www.gamedeveloper.com/game-platforms/ubi-soft-acquires-blue-byte|archivedate=24 June 2024|author=Dunne, Alex|date=7 February 2001|publisher=&#039;&#039;Game Developer&#039;&#039;|accessdate=20 July 2025}}&amp;lt;/ref&amp;gt; and the studio has since developed &#039;&#039;[[Assassin&#039;s Creed: Identity]]&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;released in 2014 for iOS and 2016 for Android&lt;/ins&gt;.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.otakustudy.com/video-game/2014/09/assassins-creed-identity-rolls-first-australia-new-zealand/|title=Assassin’s Creed Identity Rolls Out First in Australia and New Zealand|archiveurl=https://web.archive.org/web/20141008072516/https://www.otakustudy.com/video-game/2014/09/assassins-creed-identity-rolls-first-australia-new-zealand/|archivedate=8 October 2014|author=Sam|date=30 September 2014|publisher=&#039;&#039;The Otaku&#039;s Study&#039;&#039;|accessdate=20 July 2025&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&amp;lt;/ref&amp;gt; In 2017, the studio was rebranded as Ubisoft Blue Byte.&amp;lt;ref&amp;gt;{{Cite web| url=https://www.gameswirtschaft.de/wirtschaft/ubisoft-blue-byte-berlin-grindel-merkel-gamescom-2017| title=Ubisoft Berlin: Was wird aus der Marke „Blue Byte“?| language=German| transtitle=Ubisoft Berlin: What will become of the brand &quot;Blue Byte&quot;?| publisher=Games Wirtschaft| date=31 August 2017| access-date=18 October 2025| archiveurl=https://web.archive.org/web/20171003185725/https://www.gameswirtschaft.de/wirtschaft/ubisoft-blue-byte-berlin-grindel-merkel-gamescom-2017| archivedate=3 October 2017&lt;/ins&gt;}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Bordeaux===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Bordeaux===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ubisoft Bordeaux contributed to &#039;&#039;[[Assassin&#039;s Creed: Valhalla]]&#039;&#039;{{&#039;}}s development&amp;lt;ref name=&quot;ACV teams&quot;&amp;gt;{{Cite web|url=https://www.pushsquare.com/news/2020/04/assassins_creed_valhalla_is_being_developed_by_a_frightening_15_studios|title=Assassin&#039;s Creed Valhalla Is Being Developed by a Frightening 15 Studios|archiveurl=https://web.archive.org/web/20200501022035/https://www.pushsquare.com/news/2020/04/assassins_creed_valhalla_is_being_developed_by_a_frightening_15_studios|archivedate=1 May 2020|author=Barker, Sammy|date=30 Apr 2020|publisher=&#039;&#039;{{Wiki|Gamer Network|Push Square}}&#039;&#039;|accessdate=20 July 2025}}&amp;lt;/ref&amp;gt; and were the main team behind &#039;&#039;Valhalla&#039;&#039;{{&#039;}}s first [[Assassin&#039;s Creed: Valhalla downloadable content|downloadable]] expansion &#039;&#039;[[Wrath of the Druids]]&#039;&#039;. They later led the development of &#039;&#039;[[Assassin&#039;s Creed: Mirage]]&#039;&#039;.{{Cite|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20 July &lt;/del&gt;2025}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ubisoft Bordeaux contributed to &#039;&#039;[[Assassin&#039;s Creed: Valhalla]]&#039;&#039;{{&#039;}}s development&amp;lt;ref name=&quot;ACV teams&quot;&amp;gt;{{Cite web|url=https://www.pushsquare.com/news/2020/04/assassins_creed_valhalla_is_being_developed_by_a_frightening_15_studios|title=Assassin&#039;s Creed Valhalla Is Being Developed by a Frightening 15 Studios|archiveurl=https://web.archive.org/web/20200501022035/https://www.pushsquare.com/news/2020/04/assassins_creed_valhalla_is_being_developed_by_a_frightening_15_studios|archivedate=1 May 2020|author=Barker, Sammy|date=30 Apr 2020|publisher=&#039;&#039;{{Wiki|Gamer Network|Push Square}}&#039;&#039;|accessdate=20 July 2025}}&amp;lt;/ref&amp;gt; and were the main team behind &#039;&#039;Valhalla&#039;&#039;{{&#039;}}s first [[Assassin&#039;s Creed: Valhalla downloadable content|downloadable]] expansion &#039;&#039;[[Wrath of the Druids]]&#039;&#039;. They later led the development of &#039;&#039;[[Assassin&#039;s Creed: Mirage]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;, released in 2023 and originally envisioned as a DLC for &#039;&#039;Valhalla&lt;/ins&gt;&#039;&#039;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref&amp;gt;{{Ubisoft|url=en-au/article/7eOzoQpAyuvsN3U0kqJiyR/how-assassins-creed-mirage-grew-from-dlc-to-full-game| text=How Assassin’s Creed Mirage Grew from DLC to Full Game| subdomain=news| archiveurl=https://archive.vn/ur1r8}}&amp;lt;/ref&amp;gt; The studio also led the development of the &#039;&#039;[[Assassin&#039;s Creed: Shadows]]&#039;&#039; DLC &#039;&#039;[[Claws of Awaji]]&#039;&#039; released in 2025, and the &#039;&#039;Mirage&#039;&#039; DLC &#039;&#039;[[Valley of Memory]]&#039;&#039; released later that same year.&amp;lt;ref&amp;gt;&lt;/ins&gt;{{Cite &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;web| url=https://www.ign.com/articles/assassins-creed-mirages-saudi-backed-valley-of-memory-expansion-looks-a-generous-free-side-quest-though-not-one-many-fans-would-have-asked-for| title=Assassin&#039;s Creed Mirage&#039;s Saudi-Backed Valley of Memory Expansion Looks a Generous Free Side-Quest — Though Not One Many Fans Would Have Asked For| publisher=&#039;&#039;{{Wiki|IGN}}&#039;&#039;| author=Phillips, Tom| date=7 October 2025| accessdate=18 October 2025| archiveurl=https://web.archive.org/web/20251007195854/https://www.ign.com/articles/assassins-creed-mirages-saudi-backed-valley-of-memory-expansion-looks-a-generous-free-side-quest-though-not-one-many-fans-would-have-asked-for&lt;/ins&gt;| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;archivedate=7 October &lt;/ins&gt;2025}}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Bucharest===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Bucharest===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;VilkaIsBack</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ubisoft&amp;diff=545344&amp;oldid=prev</id>
		<title>imported&gt;Darman36: /*History*/ I know this jumps from 2008 to 2025(!!), but I still feel it should incl. #MeToo&#039;s legacy, namely, reports of execs contributing to toxic/misogynistic work envt at many studios, and their unresolved natures</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ubisoft&amp;diff=545344&amp;oldid=prev"/>
		<updated>2025-10-18T00:15:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;History: &lt;/span&gt; I know this jumps from 2008 to 2025(!!), but I still feel it should incl. #MeToo&amp;#039;s legacy, namely, reports of execs contributing to toxic/misogynistic work envt at many studios, and their unresolved natures&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:15, 18 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 11 November 2008, Ubisoft acquired the [[Sweden|Swedish]] game developer {{Wiki|Massive Entertainment}} after Vivendi deemed it surplus material following its own purchase of {{Wiki|Activision Blizzard}}.&amp;lt;ref&amp;gt;{{Cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=21034|title=Ubisoft Picks Up World In Conflict Dev Massive Entertainment|archiveurl=https://web.archive.org/web/20081221100852/http://www.gamasutra.com/php-bin/news_index.php?story=21034|archivedate=21 December 2008|author=Alexander, Leigh|date=11 November 2008|publisher=&amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039;|accessdate=20 July 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 11 November 2008, Ubisoft acquired the [[Sweden|Swedish]] game developer {{Wiki|Massive Entertainment}} after Vivendi deemed it surplus material following its own purchase of {{Wiki|Activision Blizzard}}.&amp;lt;ref&amp;gt;{{Cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=21034|title=Ubisoft Picks Up World In Conflict Dev Massive Entertainment|archiveurl=https://web.archive.org/web/20081221100852/http://www.gamasutra.com/php-bin/news_index.php?story=21034|archivedate=21 December 2008|author=Alexander, Leigh|date=11 November 2008|publisher=&amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039;|accessdate=20 July 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 14 October 2025, an internal memo to Ubisoft staff announced that Vice President Executive Producer [[Marc-Alexis Côté]] had &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resigned from &lt;/del&gt;the company after a decade &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of service&lt;/del&gt;&amp;lt;ref name=&quot;Variety Cote Exit&quot;&amp;gt;{{Cite web|url=https://variety.com/2025/gaming/news/assassins-creed-boss-exits-ubisoft-1236552664/|title=&#039;Assassin’s Creed&#039; Franchise Boss Marc-Alexis Côté Exits Ubisoft Amid Restructuring|archiveurl=https://web.archive.org/web/20251014180621/https://variety.com/2025/gaming/news/assassins-creed-boss-exits-ubisoft-1236552664/|archivedate=14 October 2025|author=Maas, Jennifer|date=14 October 2025|publisher=&#039;&#039;{{Wiki|Variety (magazine)|Variety}}&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt; just as Ubisoft and the [[China|Chinese]] conglomerate {{Wiki|Tencent}}&amp;lt;ref name=&quot;Ubisoft Subsidiary Announcement&quot;&amp;gt;{{Ubisoft|url=8aefmxkxpxwl/1uPFqvuRRej3UoemTIgVLH/8e0cf5b6601e9394e5dae919d89e84f4/2025.03.27_-_Press_Release_vfinal.pdf|text=Ubisoft accelerates its transformation by laying foundation for new operating model with the creation of a subsidiary and injection of €1.16BN of cash from selected investor Tencent|archivedate=20250330070227|subdomain=staticctf}}&amp;lt;/ref&amp;gt; were in the midst of launching&amp;lt;ref name=&quot;Vantage Announcement&quot;&amp;gt;{{Ubisoft|url=en-us/article/7GvucOgSm41HwFaXt2ADX1/ubisoft-launches-new-subsidiary-vantage-studios|text=Ubisoft launches new subsidiary – Vantage Studios|archivedate=20251002133110|subdomain=news}}&amp;lt;/ref&amp;gt; their jointly-owned subsidiary,&amp;lt;ref name=&quot;Ubisoft Subsidiary Annnouncement&quot; /&amp;gt; Vantage Studios.&amp;lt;ref name=&quot;Vantage Announcement&quot; /&amp;gt; Co-headed through {{Wiki|nepotism}} by Ubisoft CEO [[Yves Guillemot]]&#039;s immediate family—his cousin&amp;lt;ref&amp;gt;{{Cite web|url=https://www.thegamer.com/ubisoft-charlie-guillemot-yves-nepotism-subsidiary-tencent/|title=Let&#039;s not lie to ourselves, Ubisoft&#039;s new subsidiary leadership is nepotism and we all know it|archiveurl=https://web.archive.org/web/20250717205257/https://www.thegamer.com/ubisoft-charlie-guillemot-yves-nepotism-subsidiary-tencent/|archivedate=17 July 2025|author=Kaur, Tessa|date=17 July 2025|publisher=&#039;&#039;{{Wiki|Valnet|TheGamer}}&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt; and Ubisoft Montreal co-founder Christophe Derennes,&amp;lt;ref name=&quot;Ubisoft Press Vantage CEO&quot;&amp;gt;{{Ubisoft|url=8aefmxkxpxwl/4aH1VEweZZyjfSAKK3RjQy/5f5f351eff76dcb43242254cc1f9f184/Press_Release_-_Ubisoft_appoints_Christophe_Derennes_and_Charlie_Guillemot_as_co-CEOs_of_its_new_subsidiary.pdf|text=Ubisoft appoints Christophe Derennes and Charlie Guillemot as co-CEOs of its new subsidiary|archivedate=20250716165215|subdomain=staticctf}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;Ubisoft Vantage Interview&quot;&amp;gt;{{Ubisoft|url=en-us/article/60h1Sq3PKN8WlNdlic2KLN/ubisoft-announces-christophe-derennes-and-charlie-guillemot-as-coceos-of-new-subsidiary|text=Ubisoft Announces Christophe Derennes and Charlie Guillemot as Co-CEOs of New Subsidiary|archivedate=20250717002318|subdomain=news}}&amp;lt;/ref&amp;gt; and his son and Ubisoft&#039;s Owlient studio co-lead&amp;lt;ref&amp;gt;{{Cite web|url=https://variety.com/2025/gaming/news/ubisoft-spinoff-ceos-christophe-derennes-charlie-guillemot-1236453661/|title=Ubisoft names co-CEOs of spinoff: Christophe Derennes, Charlie Guillemot talk plans for &#039;Assassin’s Creed,&#039; &#039;Rainbow Six&#039; and &#039;Far Cry&#039; (Exclusive)|archiveurl=https://web.archive.org/web/20250716165939/https://variety.com/2025/gaming/news/ubisoft-spinoff-ceos-christophe-derennes-charlie-guillemot-1236453661/|archivedate=16 July 2025|author=Maas, Jennifer|date=16 July 2025|publisher=&#039;&#039;Variety&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt; Charles—Vantage would help develop &#039;&#039;Assassin&#039;s Creed, {{Wiki|Far Cry}}&#039;&#039;, and &#039;&#039;{{Wiki|Tom Clancy&#039;s Rainbow Six}}&#039;&#039;,&amp;lt;ref name=&quot;Ubisoft Press Vantage CEO&quot; /&amp;gt;&amp;lt;ref name=&quot;Ubisoft Vantage Interview&quot; /&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but despite &lt;/del&gt;Derennes and Charles &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offering &lt;/del&gt;Côté a leadership position in the new company,&amp;lt;ref&amp;gt;{{Cite web|url=https://www.videogameschronicle.com/news/assassins-creed-boss-marc-alexis-cote-quits-ubisoft-following-start-of-new-subsidiary/|title=Assassin&#039;s Creed boss Marc-Alexis Coté quits Ubisoft following start of new subsidiary|archiveurl=https://web.archive.org/web/20251014205150/https://www.videogameschronicle.com/news/assassins-creed-boss-marc-alexis-cote-quits-ubisoft-following-start-of-new-subsidiary/|archivedate=14 October 2025|author=Robinson, Andy|date=14 October 2025|publisher=&#039;&#039;Video Game Chronicle&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt; he &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;voluntarily &lt;/del&gt;turned it down &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in favor of pursuing a career elsewhere.&lt;/del&gt;&amp;lt;ref name=&quot;Variety Cote Exit&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 14 October 2025, an internal memo to Ubisoft staff announced that Vice President Executive Producer [[Marc-Alexis Côté]] had &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;left &lt;/ins&gt;the company after a decade&amp;lt;ref name=&quot;Variety Cote Exit&quot;&amp;gt;{{Cite web|url=https://variety.com/2025/gaming/news/assassins-creed-boss-exits-ubisoft-1236552664/|title=&#039;Assassin’s Creed&#039; Franchise Boss Marc-Alexis Côté Exits Ubisoft Amid Restructuring|archiveurl=https://web.archive.org/web/20251014180621/https://variety.com/2025/gaming/news/assassins-creed-boss-exits-ubisoft-1236552664/|archivedate=14 October 2025|author=Maas, Jennifer|date=14 October 2025|publisher=&#039;&#039;{{Wiki|Variety (magazine)|Variety}}&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt; just as Ubisoft and the [[China|Chinese]] conglomerate {{Wiki|Tencent}}&amp;lt;ref name=&quot;Ubisoft Subsidiary Announcement&quot;&amp;gt;{{Ubisoft|url=8aefmxkxpxwl/1uPFqvuRRej3UoemTIgVLH/8e0cf5b6601e9394e5dae919d89e84f4/2025.03.27_-_Press_Release_vfinal.pdf|text=Ubisoft accelerates its transformation by laying foundation for new operating model with the creation of a subsidiary and injection of €1.16BN of cash from selected investor Tencent|archivedate=20250330070227|subdomain=staticctf}}&amp;lt;/ref&amp;gt; were in the midst of launching&amp;lt;ref name=&quot;Vantage Announcement&quot;&amp;gt;{{Ubisoft|url=en-us/article/7GvucOgSm41HwFaXt2ADX1/ubisoft-launches-new-subsidiary-vantage-studios|text=Ubisoft launches new subsidiary – Vantage Studios|archivedate=20251002133110|subdomain=news}}&amp;lt;/ref&amp;gt; their jointly-owned subsidiary,&amp;lt;ref name=&quot;Ubisoft Subsidiary Annnouncement&quot; /&amp;gt; Vantage Studios.&amp;lt;ref name=&quot;Vantage Announcement&quot; /&amp;gt; Co-headed through {{Wiki|nepotism}} by Ubisoft CEO [[Yves Guillemot]]&#039;s immediate family—his cousin&amp;lt;ref&amp;gt;{{Cite web|url=https://www.thegamer.com/ubisoft-charlie-guillemot-yves-nepotism-subsidiary-tencent/|title=Let&#039;s not lie to ourselves, Ubisoft&#039;s new subsidiary leadership is nepotism and we all know it|archiveurl=https://web.archive.org/web/20250717205257/https://www.thegamer.com/ubisoft-charlie-guillemot-yves-nepotism-subsidiary-tencent/|archivedate=17 July 2025|author=Kaur, Tessa|date=17 July 2025|publisher=&#039;&#039;{{Wiki|Valnet|TheGamer}}&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt; and Ubisoft Montreal co-founder Christophe Derennes,&amp;lt;ref name=&quot;Ubisoft Press Vantage CEO&quot;&amp;gt;{{Ubisoft|url=8aefmxkxpxwl/4aH1VEweZZyjfSAKK3RjQy/5f5f351eff76dcb43242254cc1f9f184/Press_Release_-_Ubisoft_appoints_Christophe_Derennes_and_Charlie_Guillemot_as_co-CEOs_of_its_new_subsidiary.pdf|text=Ubisoft appoints Christophe Derennes and Charlie Guillemot as co-CEOs of its new subsidiary|archivedate=20250716165215|subdomain=staticctf}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;Ubisoft Vantage Interview&quot;&amp;gt;{{Ubisoft|url=en-us/article/60h1Sq3PKN8WlNdlic2KLN/ubisoft-announces-christophe-derennes-and-charlie-guillemot-as-coceos-of-new-subsidiary|text=Ubisoft Announces Christophe Derennes and Charlie Guillemot as Co-CEOs of New Subsidiary|archivedate=20250717002318|subdomain=news}}&amp;lt;/ref&amp;gt; and his son and Ubisoft&#039;s Owlient studio co-lead&amp;lt;ref&amp;gt;{{Cite web|url=https://variety.com/2025/gaming/news/ubisoft-spinoff-ceos-christophe-derennes-charlie-guillemot-1236453661/|title=Ubisoft names co-CEOs of spinoff: Christophe Derennes, Charlie Guillemot talk plans for &#039;Assassin’s Creed,&#039; &#039;Rainbow Six&#039; and &#039;Far Cry&#039; (Exclusive)|archiveurl=https://web.archive.org/web/20250716165939/https://variety.com/2025/gaming/news/ubisoft-spinoff-ceos-christophe-derennes-charlie-guillemot-1236453661/|archivedate=16 July 2025|author=Maas, Jennifer|date=16 July 2025|publisher=&#039;&#039;Variety&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt; Charles—Vantage would help develop &#039;&#039;Assassin&#039;s Creed, {{Wiki|Far Cry}}&#039;&#039;, and &#039;&#039;{{Wiki|Tom Clancy&#039;s Rainbow Six}}&#039;&#039;,&amp;lt;ref name=&quot;Ubisoft Press Vantage CEO&quot; /&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with Christophe handling production departments and Charles directing the three series&#039; stories and features.&lt;/ins&gt;&amp;lt;ref name=&quot;Ubisoft Vantage Interview&quot; /&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although &lt;/ins&gt;Derennes and Charles &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had offered &lt;/ins&gt;Côté a leadership position in the new company &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;before its debut&lt;/ins&gt;,&amp;lt;ref&amp;gt;{{Cite web|url=https://www.videogameschronicle.com/news/assassins-creed-boss-marc-alexis-cote-quits-ubisoft-following-start-of-new-subsidiary/|title=Assassin&#039;s Creed boss Marc-Alexis Coté quits Ubisoft following start of new subsidiary|archiveurl=https://web.archive.org/web/20251014205150/https://www.videogameschronicle.com/news/assassins-creed-boss-marc-alexis-cote-quits-ubisoft-following-start-of-new-subsidiary/|archivedate=14 October 2025|author=Robinson, Andy|date=14 October 2025|publisher=&#039;&#039;Video Game Chronicle&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt; he turned it down&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&lt;/ins&gt;&amp;lt;ref name=&quot;Variety Cote Exit&quot; /&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt; elaborating in a {{Wiki|LinkedIn}} post written just a day after his departure that the advertised job &quot;did not carry the same scope, mandate, or continuity&quot; as his recent work. For this act of refusal, Ubisoft executives decided to replace his oversight of &#039;&#039;Assassin&#039;s Creed&#039;&#039; with &quot;someone closer to its new organizational structure&quot; and requested he step aside.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.pcgamer.com/gaming-industry/former-assassins-creed-boss-says-he-did-not-leave-voluntarily-i-stayed-at-my-post-until-ubisoft-asked-me-to-step-aside/|title=Former Assassin&#039;s Creed boss says he did not leave voluntarily: &#039;I stayed at my post until Ubisoft asked me to step aside&#039;|archiveurl=https://web.archive.org/web/20251017043123/https://www.pcgamer.com/gaming-industry/former-assassins-creed-boss-says-he-did-not-leave-voluntarily-i-stayed-at-my-post-until-ubisoft-asked-me-to-step-aside/|archivedate=17 October 2025|author=Chalk, Andy|date=17 October 2025|publisher=&#039;&#039;{{Wiki|PC Gamer}}&#039;&#039;|accessdate=17 October 2025}}&amp;lt;/ref&lt;/ins&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; developers==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; developers==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Darman36</name></author>
	</entry>
</feed>