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	<title>Talk:Where Legends Are Born - Revision history</title>
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	<updated>2026-06-10T20:28:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Talk:Where_Legends_Are_Born&amp;diff=603293&amp;oldid=prev</id>
		<title>imported&gt;RShepard227: /* Scoring system and effects of Kjotve&#039;s riches */</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Talk:Where_Legends_Are_Born&amp;diff=603293&amp;oldid=prev"/>
		<updated>2025-10-10T10:51:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Scoring system and effects of Kjotve&amp;#039;s riches&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:51, 10 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As of this writing, I cannot say with certainty whether or not the decision to take Kjotve&amp;#039;s riches will have weight on the &amp;quot;scoring&amp;quot; for the conversation with Styrbjorn. The fact that it is redressed at the top of the conversation, as well as the game&amp;#039;s pattern of having three choices for similarly-scored scenarios, leads me to surmise that it &amp;#039;&amp;#039;might&amp;#039;&amp;#039; affect it. This is not something I can easily test, as it would require quite literally replaying the entire game to investigate one variable.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As of this writing, I cannot say with certainty whether or not the decision to take Kjotve&amp;#039;s riches will have weight on the &amp;quot;scoring&amp;quot; for the conversation with Styrbjorn. The fact that it is redressed at the top of the conversation, as well as the game&amp;#039;s pattern of having three choices for similarly-scored scenarios, leads me to surmise that it &amp;#039;&amp;#039;might&amp;#039;&amp;#039; affect it. This is not something I can easily test, as it would require quite literally replaying the entire game to investigate one variable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For my part, I left the riches behind in Norway at the start of my file. Combination testing (3 x 3) found that the two positive dialogue choices, and one of either positive plus one of either neutral, led to the &quot;good&quot; outcome. The obviously negative options—accusing Styrbjorn of stealing Sigurd&#039;s future, and calling him a coward respectively—canceled out the credit from a positive choice—hoping he finds peace, and agreeing that &quot;the king owns the crown&quot;—and resulted in the same outcome as making both neutral choices &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(3 paths)&lt;/del&gt;. A single of either negative with either neutral was enough to make &quot;Sigurd, wait...&quot; fail no matter what, resulting in the &quot;I have no father&quot; ending to the conversation, and the twin negative path should be self-evident.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For my part, I left the riches behind in Norway at the start of my file. Combination testing (3 x 3) found that the two positive dialogue choices, and one of either positive plus one of either neutral, led to the &quot;good&quot; outcome. The obviously negative options—accusing Styrbjorn of stealing Sigurd&#039;s future, and calling him a coward respectively—canceled out the credit from a positive choice—hoping he finds peace, and agreeing that &quot;the king owns the crown&quot;—and resulted in the same outcome as making both neutral choices. A single of either negative with either neutral was enough to make &quot;Sigurd, wait...&quot; fail no matter what, resulting in the &quot;I have no father&quot; ending to the conversation, and the twin negative path should be self-evident.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Based on this, it&amp;#039;s a clean distribution of three paths to reach one of three outcomes across nine combinations, with &amp;quot;leaving the riches&amp;quot; baked in. If the decision actually weighs it, that would in turn make it very difficult to yield the good outcome with a theft from 100 hours of gameplay ago coming back to have such influence. Thus it&amp;#039;s possible the decision has no effect at all beyond that first mentioning in the dialogue.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Based on this, it&amp;#039;s a clean distribution of three paths to reach one of three outcomes across nine combinations, with &amp;quot;leaving the riches&amp;quot; baked in. If the decision actually weighs it, that would in turn make it very difficult to yield the good outcome with a theft from 100 hours of gameplay ago coming back to have such influence. Thus it&amp;#039;s possible the decision has no effect at all beyond that first mentioning in the dialogue.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If anyone happens across my notes and runs back the game at this late juncture, they would be able to confirm or reject my assumption. Or maybe we&amp;#039;ll be able to decompile the game one day and read the variables directly. [[User:RShepard227|RShepard227]] ([[User_talk:RShepard227|talk]]) 10:51, 10 October 2025 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If anyone happens across my notes and runs back the game at this late juncture, they would be able to confirm or reject my assumption. Or maybe we&amp;#039;ll be able to decompile the game one day and read the variables directly. [[User:RShepard227|RShepard227]] ([[User_talk:RShepard227|talk]]) 10:51, 10 October 2025 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;RShepard227</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Talk:Where_Legends_Are_Born&amp;diff=603292&amp;oldid=prev</id>
		<title>imported&gt;RShepard227: Created page with &quot;==Scoring system and effects of Kjotve&#039;s riches== As of this writing, I cannot say with certainty whether or not the decision to take Kjotve&#039;s riches will have weight on the &quot;scoring&quot; for the conversation with Styrbjorn. The fact that it is redressed at the top of the conversation, as well as the game&#039;s pattern of having three choices for similarly-scored scenarios, leads me to surmise that it &#039;&#039;might&#039;&#039; affect it. This is not something I can easily test, as it would requ...&quot;</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Talk:Where_Legends_Are_Born&amp;diff=603292&amp;oldid=prev"/>
		<updated>2025-10-10T10:51:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Scoring system and effects of Kjotve&amp;#039;s riches== As of this writing, I cannot say with certainty whether or not the decision to take Kjotve&amp;#039;s riches will have weight on the &amp;quot;scoring&amp;quot; for the conversation with Styrbjorn. The fact that it is redressed at the top of the conversation, as well as the game&amp;#039;s pattern of having three choices for similarly-scored scenarios, leads me to surmise that it &amp;#039;&amp;#039;might&amp;#039;&amp;#039; affect it. This is not something I can easily test, as it would requ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Páàjì titun&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Scoring system and effects of Kjotve&amp;#039;s riches==&lt;br /&gt;
As of this writing, I cannot say with certainty whether or not the decision to take Kjotve&amp;#039;s riches will have weight on the &amp;quot;scoring&amp;quot; for the conversation with Styrbjorn. The fact that it is redressed at the top of the conversation, as well as the game&amp;#039;s pattern of having three choices for similarly-scored scenarios, leads me to surmise that it &amp;#039;&amp;#039;might&amp;#039;&amp;#039; affect it. This is not something I can easily test, as it would require quite literally replaying the entire game to investigate one variable.&lt;br /&gt;
&lt;br /&gt;
For my part, I left the riches behind in Norway at the start of my file. Combination testing (3 x 3) found that the two positive dialogue choices, and one of either positive plus one of either neutral, led to the &amp;quot;good&amp;quot; outcome. The obviously negative options—accusing Styrbjorn of stealing Sigurd&amp;#039;s future, and calling him a coward respectively—canceled out the credit from a positive choice—hoping he finds peace, and agreeing that &amp;quot;the king owns the crown&amp;quot;—and resulted in the same outcome as making both neutral choices (3 paths). A single of either negative with either neutral was enough to make &amp;quot;Sigurd, wait...&amp;quot; fail no matter what, resulting in the &amp;quot;I have no father&amp;quot; ending to the conversation, and the twin negative path should be self-evident. &lt;br /&gt;
&lt;br /&gt;
Based on this, it&amp;#039;s a clean distribution of three paths to reach one of three outcomes across nine combinations, with &amp;quot;leaving the riches&amp;quot; baked in. If the decision actually weighs it, that would in turn make it very difficult to yield the good outcome with a theft from 100 hours of gameplay ago coming back to have such influence. Thus it&amp;#039;s possible the decision has no effect at all beyond that first mentioning in the dialogue.&lt;br /&gt;
&lt;br /&gt;
If anyone happens across my notes and runs back the game at this late juncture, they would be able to confirm or reject my assumption. Or maybe we&amp;#039;ll be able to decompile the game one day and read the variables directly. [[User:RShepard227|RShepard227]] ([[User_talk:RShepard227|talk]]) 10:51, 10 October 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>imported&gt;RShepard227</name></author>
	</entry>
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