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	<id>https://assassinscreedwiki.accesstheanimus.com/index.php?action=history&amp;feed=atom&amp;title=Marc-Alexis_C%C3%B4t%C3%A9</id>
	<title>Marc-Alexis Côté - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://assassinscreedwiki.accesstheanimus.com/index.php?action=history&amp;feed=atom&amp;title=Marc-Alexis_C%C3%B4t%C3%A9"/>
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	<updated>2026-06-16T01:04:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Marc-Alexis_C%C3%B4t%C3%A9&amp;diff=1132065&amp;oldid=prev</id>
		<title>Soranin: Text replacement - &quot;\[\[zh:(.+)\]\]&quot; to &quot;&lt;!--[zh:$1]--&gt;&quot;</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Marc-Alexis_C%C3%B4t%C3%A9&amp;diff=1132065&amp;oldid=prev"/>
		<updated>2026-05-14T03:00:04Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;\[\[zh:(.+)\]\]&amp;quot; to &amp;quot;&amp;lt;!--[zh:$1]--&amp;gt;&amp;quot;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:00, 14 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot;&gt;Line 47:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Odyssey development team]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Odyssey development team]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Valhalla development team]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Valhalla development team]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;[zh:马克-亚历克西·科泰]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--&lt;/ins&gt;[zh:马克-亚历克西·科泰]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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		<author><name>Soranin</name></author>
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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Marc-Alexis_C%C3%B4t%C3%A9&amp;diff=359978&amp;oldid=prev</id>
		<title>imported&gt;Lacrossedeamon: fixed ref name</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Marc-Alexis_C%C3%B4t%C3%A9&amp;diff=359978&amp;oldid=prev"/>
		<updated>2025-10-18T02:40:57Z</updated>

		<summary type="html">&lt;p&gt;fixed ref name&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:40, 18 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 10 September 2022, during the &amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; Ubisoft Forward showcase, Côté announced several new projects, including &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Shadows|Assassin&amp;#039;s Creed: Codename Red]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Codename Hexe]]&amp;#039;&amp;#039;, both of which would be part of the then-upcoming &amp;#039;&amp;#039;[[Animus Hub]]&amp;#039;&amp;#039;; and the mobile game &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Jade]]&amp;#039;&amp;#039;. The [[Assassin&amp;#039;s Creed (Netflix series)|&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; Netflix series]] was also teased as well as a [[Assassin&amp;#039;s Creed (Netflix mobile game)|Netflix mobile game]].&amp;lt;ref name=&amp;quot;UbiFoward&amp;quot;&amp;gt;{{Youtube|SS_khJE0mbQ|Assassin’s Creed: 2022 Showcase &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; #UbiForward|Ubisoft|Ubisoft}}&amp;lt;/ref&amp;gt; When talking to &amp;#039;&amp;#039;Video Game Chronicle&amp;#039;&amp;#039;, he also discussed the multiplayer title, &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Codename Invictus]]&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.videogameschronicle.com/features/future-assassins-creed-games/|title=Every future Assassin&amp;#039;s Creed game, explained by series boss Marc-Alexis Cote|author=Long, Neil|publisher=&amp;#039;&amp;#039;Video Game Chronicle&amp;#039;&amp;#039;|date=10 September 2022|accessdate=11 September 2022|archiveurl=https://archive.ph/rhYTz|archivedate=10 September 2022}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 10 September 2022, during the &amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; Ubisoft Forward showcase, Côté announced several new projects, including &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Shadows|Assassin&amp;#039;s Creed: Codename Red]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Codename Hexe]]&amp;#039;&amp;#039;, both of which would be part of the then-upcoming &amp;#039;&amp;#039;[[Animus Hub]]&amp;#039;&amp;#039;; and the mobile game &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Jade]]&amp;#039;&amp;#039;. The [[Assassin&amp;#039;s Creed (Netflix series)|&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; Netflix series]] was also teased as well as a [[Assassin&amp;#039;s Creed (Netflix mobile game)|Netflix mobile game]].&amp;lt;ref name=&amp;quot;UbiFoward&amp;quot;&amp;gt;{{Youtube|SS_khJE0mbQ|Assassin’s Creed: 2022 Showcase &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; #UbiForward|Ubisoft|Ubisoft}}&amp;lt;/ref&amp;gt; When talking to &amp;#039;&amp;#039;Video Game Chronicle&amp;#039;&amp;#039;, he also discussed the multiplayer title, &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Codename Invictus]]&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.videogameschronicle.com/features/future-assassins-creed-games/|title=Every future Assassin&amp;#039;s Creed game, explained by series boss Marc-Alexis Cote|author=Long, Neil|publisher=&amp;#039;&amp;#039;Video Game Chronicle&amp;#039;&amp;#039;|date=10 September 2022|accessdate=11 September 2022|archiveurl=https://archive.ph/rhYTz|archivedate=10 September 2022}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 14 October 2025, an internal memo to Ubisoft staff announced that Côté had left the company&amp;lt;ref name=&quot;Variety Cote Exit&quot;/&amp;gt; just as Ubisoft and the [[China|Chinese]] conglomerate {{Wiki|Tencent}}&amp;lt;ref name=&quot;Ubisoft Subsidiary Announcement&quot;&amp;gt;{{Ubisoft|url=8aefmxkxpxwl/1uPFqvuRRej3UoemTIgVLH/8e0cf5b6601e9394e5dae919d89e84f4/2025.03.27_-_Press_Release_vfinal.pdf|text=Ubisoft accelerates its transformation by laying foundation for new operating model with the creation of a subsidiary and injection of €1.16BN of cash from selected investor Tencent|archivedate=20250330070227|subdomain=staticctf}}&amp;lt;/ref&amp;gt; were in the midst of launching&amp;lt;ref name=&quot;Vantage Announcement&quot;&amp;gt;{{Ubisoft|url=en-us/article/7GvucOgSm41HwFaXt2ADX1/ubisoft-launches-new-subsidiary-vantage-studios|text=Ubisoft launches new subsidiary – Vantage Studios|archivedate=20251002133110|subdomain=news}}&amp;lt;/ref&amp;gt; their jointly-owned subsidiary,&amp;lt;ref name=&quot;Ubisoft Subsidiary &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Annnouncement&lt;/del&gt;&quot;/&amp;gt; Vantage Studios.&amp;lt;ref name=&quot;Vantage Announcement&quot;/&amp;gt; Co-headed through {{Wiki|nepotism}} by Ubisoft CEO [[Yves Guillemot]]&#039;s immediate family—his cousin&amp;lt;ref&amp;gt;{{Cite web|url=https://www.thegamer.com/ubisoft-charlie-guillemot-yves-nepotism-subsidiary-tencent/|title=Let&#039;s not lie to ourselves, Ubisoft&#039;s new subsidiary leadership is nepotism and we all know it|archiveurl=https://web.archive.org/web/20250717205257/https://www.thegamer.com/ubisoft-charlie-guillemot-yves-nepotism-subsidiary-tencent/|archivedate=17 July 2025|author=Kaur, Tessa|date=17 July 2025|publisher=&#039;&#039;{{Wiki|Valnet|TheGamer}}&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt; and Ubisoft Montreal co-founder Christophe Derennes,&amp;lt;ref name=&quot;Ubisoft Press Vantage CEO&quot;&amp;gt;{{Ubisoft|url=8aefmxkxpxwl/4aH1VEweZZyjfSAKK3RjQy/5f5f351eff76dcb43242254cc1f9f184/Press_Release_-_Ubisoft_appoints_Christophe_Derennes_and_Charlie_Guillemot_as_co-CEOs_of_its_new_subsidiary.pdf|text=Ubisoft appoints Christophe Derennes and Charlie Guillemot as co-CEOs of its new subsidiary|archivedate=20250716165215|subdomain=staticctf}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;Ubisoft Vantage Interview&quot;&amp;gt;{{Ubisoft|url=en-us/article/60h1Sq3PKN8WlNdlic2KLN/ubisoft-announces-christophe-derennes-and-charlie-guillemot-as-coceos-of-new-subsidiary|text=Ubisoft Announces Christophe Derennes and Charlie Guillemot as Co-CEOs of New Subsidiary|archivedate=20250717002318|subdomain=news}}&amp;lt;/ref&amp;gt; and his son and Ubisoft&#039;s Owlient studio co-lead&amp;lt;ref&amp;gt;{{Cite web|url=https://variety.com/2025/gaming/news/ubisoft-spinoff-ceos-christophe-derennes-charlie-guillemot-1236453661/|title=Ubisoft names co-CEOs of spinoff: Christophe Derennes, Charlie Guillemot talk plans for &#039;Assassin’s Creed,&#039; &#039;Rainbow Six&#039; and &#039;Far Cry&#039; (Exclusive)|archiveurl=https://web.archive.org/web/20250716165939/https://variety.com/2025/gaming/news/ubisoft-spinoff-ceos-christophe-derennes-charlie-guillemot-1236453661/|archivedate=16 July 2025|author=Maas, Jennifer|date=16 July 2025|publisher=&#039;&#039;Variety&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt; Charles—Vantage would help develop &#039;&#039;Assassin&#039;s Creed, {{Wiki|Far Cry}}&#039;&#039;, and &#039;&#039;{{Wiki|Tom Clancy&#039;s Rainbow Six}}&#039;&#039;,&amp;lt;ref name=&quot;Ubisoft Press Vantage CEO&quot;/&amp;gt; with Christophe handling production departments and Charles directing the three series&#039; stories and features.&amp;lt;ref name=&quot;Ubisoft Vantage Interview&quot;/&amp;gt; Although Derennes and Charles had offered Côté a leadership position in the new company before its debut,&amp;lt;ref&amp;gt;{{Cite web|url=https://www.videogameschronicle.com/news/assassins-creed-boss-marc-alexis-cote-quits-ubisoft-following-start-of-new-subsidiary/|title=Assassin&#039;s Creed boss Marc-Alexis Coté quits Ubisoft following start of new subsidiary|archiveurl=https://web.archive.org/web/20251014205150/https://www.videogameschronicle.com/news/assassins-creed-boss-marc-alexis-cote-quits-ubisoft-following-start-of-new-subsidiary/|archivedate=14 October 2025|author=Robinson, Andy|date=14 October 2025|publisher=&#039;&#039;Video Game Chronicle&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt; he turned it down,&amp;lt;ref name=&quot;Variety Cote Exit&quot;/&amp;gt; elaborating in a {{Wiki|LinkedIn}} post written just a day after his departure that the advertised job &quot;did not carry the same scope, mandate, or continuity&quot; as his recent work. For this act of refusal, Ubisoft executives decided to replace his oversight of &#039;&#039;Assassin&#039;s Creed&#039;&#039; with &quot;someone closer to its new organizational structure&quot; and requested he step aside.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.pcgamer.com/gaming-industry/former-assassins-creed-boss-says-he-did-not-leave-voluntarily-i-stayed-at-my-post-until-ubisoft-asked-me-to-step-aside/|title=Former Assassin&#039;s Creed boss says he did not leave voluntarily: &#039;I stayed at my post until Ubisoft asked me to step aside&#039;|archiveurl=https://web.archive.org/web/20251017043123/https://www.pcgamer.com/gaming-industry/former-assassins-creed-boss-says-he-did-not-leave-voluntarily-i-stayed-at-my-post-until-ubisoft-asked-me-to-step-aside/|archivedate=17 October 2025|author=Chalk, Andy|date=17 October 2025|publisher=&#039;&#039;{{Wiki|PC Gamer}}&#039;&#039;|accessdate=17 October 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 14 October 2025, an internal memo to Ubisoft staff announced that Côté had left the company&amp;lt;ref name=&quot;Variety Cote Exit&quot;/&amp;gt; just as Ubisoft and the [[China|Chinese]] conglomerate {{Wiki|Tencent}}&amp;lt;ref name=&quot;Ubisoft Subsidiary Announcement&quot;&amp;gt;{{Ubisoft|url=8aefmxkxpxwl/1uPFqvuRRej3UoemTIgVLH/8e0cf5b6601e9394e5dae919d89e84f4/2025.03.27_-_Press_Release_vfinal.pdf|text=Ubisoft accelerates its transformation by laying foundation for new operating model with the creation of a subsidiary and injection of €1.16BN of cash from selected investor Tencent|archivedate=20250330070227|subdomain=staticctf}}&amp;lt;/ref&amp;gt; were in the midst of launching&amp;lt;ref name=&quot;Vantage Announcement&quot;&amp;gt;{{Ubisoft|url=en-us/article/7GvucOgSm41HwFaXt2ADX1/ubisoft-launches-new-subsidiary-vantage-studios|text=Ubisoft launches new subsidiary – Vantage Studios|archivedate=20251002133110|subdomain=news}}&amp;lt;/ref&amp;gt; their jointly-owned subsidiary,&amp;lt;ref name=&quot;Ubisoft Subsidiary &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Announcement&lt;/ins&gt;&quot;/&amp;gt; Vantage Studios.&amp;lt;ref name=&quot;Vantage Announcement&quot;/&amp;gt; Co-headed through {{Wiki|nepotism}} by Ubisoft CEO [[Yves Guillemot]]&#039;s immediate family—his cousin&amp;lt;ref&amp;gt;{{Cite web|url=https://www.thegamer.com/ubisoft-charlie-guillemot-yves-nepotism-subsidiary-tencent/|title=Let&#039;s not lie to ourselves, Ubisoft&#039;s new subsidiary leadership is nepotism and we all know it|archiveurl=https://web.archive.org/web/20250717205257/https://www.thegamer.com/ubisoft-charlie-guillemot-yves-nepotism-subsidiary-tencent/|archivedate=17 July 2025|author=Kaur, Tessa|date=17 July 2025|publisher=&#039;&#039;{{Wiki|Valnet|TheGamer}}&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt; and Ubisoft Montreal co-founder Christophe Derennes,&amp;lt;ref name=&quot;Ubisoft Press Vantage CEO&quot;&amp;gt;{{Ubisoft|url=8aefmxkxpxwl/4aH1VEweZZyjfSAKK3RjQy/5f5f351eff76dcb43242254cc1f9f184/Press_Release_-_Ubisoft_appoints_Christophe_Derennes_and_Charlie_Guillemot_as_co-CEOs_of_its_new_subsidiary.pdf|text=Ubisoft appoints Christophe Derennes and Charlie Guillemot as co-CEOs of its new subsidiary|archivedate=20250716165215|subdomain=staticctf}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;Ubisoft Vantage Interview&quot;&amp;gt;{{Ubisoft|url=en-us/article/60h1Sq3PKN8WlNdlic2KLN/ubisoft-announces-christophe-derennes-and-charlie-guillemot-as-coceos-of-new-subsidiary|text=Ubisoft Announces Christophe Derennes and Charlie Guillemot as Co-CEOs of New Subsidiary|archivedate=20250717002318|subdomain=news}}&amp;lt;/ref&amp;gt; and his son and Ubisoft&#039;s Owlient studio co-lead&amp;lt;ref&amp;gt;{{Cite web|url=https://variety.com/2025/gaming/news/ubisoft-spinoff-ceos-christophe-derennes-charlie-guillemot-1236453661/|title=Ubisoft names co-CEOs of spinoff: Christophe Derennes, Charlie Guillemot talk plans for &#039;Assassin’s Creed,&#039; &#039;Rainbow Six&#039; and &#039;Far Cry&#039; (Exclusive)|archiveurl=https://web.archive.org/web/20250716165939/https://variety.com/2025/gaming/news/ubisoft-spinoff-ceos-christophe-derennes-charlie-guillemot-1236453661/|archivedate=16 July 2025|author=Maas, Jennifer|date=16 July 2025|publisher=&#039;&#039;Variety&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt; Charles—Vantage would help develop &#039;&#039;Assassin&#039;s Creed, {{Wiki|Far Cry}}&#039;&#039;, and &#039;&#039;{{Wiki|Tom Clancy&#039;s Rainbow Six}}&#039;&#039;,&amp;lt;ref name=&quot;Ubisoft Press Vantage CEO&quot;/&amp;gt; with Christophe handling production departments and Charles directing the three series&#039; stories and features.&amp;lt;ref name=&quot;Ubisoft Vantage Interview&quot;/&amp;gt; Although Derennes and Charles had offered Côté a leadership position in the new company before its debut,&amp;lt;ref&amp;gt;{{Cite web|url=https://www.videogameschronicle.com/news/assassins-creed-boss-marc-alexis-cote-quits-ubisoft-following-start-of-new-subsidiary/|title=Assassin&#039;s Creed boss Marc-Alexis Coté quits Ubisoft following start of new subsidiary|archiveurl=https://web.archive.org/web/20251014205150/https://www.videogameschronicle.com/news/assassins-creed-boss-marc-alexis-cote-quits-ubisoft-following-start-of-new-subsidiary/|archivedate=14 October 2025|author=Robinson, Andy|date=14 October 2025|publisher=&#039;&#039;Video Game Chronicle&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt; he turned it down,&amp;lt;ref name=&quot;Variety Cote Exit&quot;/&amp;gt; elaborating in a {{Wiki|LinkedIn}} post written just a day after his departure that the advertised job &quot;did not carry the same scope, mandate, or continuity&quot; as his recent work. For this act of refusal, Ubisoft executives decided to replace his oversight of &#039;&#039;Assassin&#039;s Creed&#039;&#039; with &quot;someone closer to its new organizational structure&quot; and requested he step aside.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.pcgamer.com/gaming-industry/former-assassins-creed-boss-says-he-did-not-leave-voluntarily-i-stayed-at-my-post-until-ubisoft-asked-me-to-step-aside/|title=Former Assassin&#039;s Creed boss says he did not leave voluntarily: &#039;I stayed at my post until Ubisoft asked me to step aside&#039;|archiveurl=https://web.archive.org/web/20251017043123/https://www.pcgamer.com/gaming-industry/former-assassins-creed-boss-says-he-did-not-leave-voluntarily-i-stayed-at-my-post-until-ubisoft-asked-me-to-step-aside/|archivedate=17 October 2025|author=Chalk, Andy|date=17 October 2025|publisher=&#039;&#039;{{Wiki|PC Gamer}}&#039;&#039;|accessdate=17 October 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; credits==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; credits==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Lacrossedeamon</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Marc-Alexis_C%C3%B4t%C3%A9&amp;diff=359977&amp;oldid=prev</id>
		<title>imported&gt;Darman36: Updated again. Did not leave of own accord</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Marc-Alexis_C%C3%B4t%C3%A9&amp;diff=359977&amp;oldid=prev"/>
		<updated>2025-10-18T00:15:28Z</updated>

		<summary type="html">&lt;p&gt;Updated again. Did not leave of own accord&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:15, 18 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|other = &amp;#039;&amp;#039;{{Wiki|Prince of Persia: The Forgotten Sands}}&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|other = &amp;#039;&amp;#039;{{Wiki|Prince of Persia: The Forgotten Sands}}&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Marc-Alexis Côté&#039;&#039;&#039; was a programmer and level designer at [[Ubisoft|Ubisoft Quebec]], later serving as the Vice President Executive Producer for the entire [[Assassin&#039;s Creed (series)|&#039;&#039;Assassin&#039;s Creed&#039;&#039; franchise]] from 2020 until his &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;voluntary &lt;/del&gt;departure from the company in 2025.&amp;lt;ref name=&quot;Variety Cote Exit&quot;&amp;gt;{{Cite web|url=https://variety.com/2025/gaming/news/assassins-creed-boss-exits-ubisoft-1236552664/|title=&#039;Assassin’s Creed&#039; Franchise Boss Marc-Alexis Côté Exits Ubisoft Amid Restructuring|archiveurl=https://web.archive.org/web/20251014180621/https://variety.com/2025/gaming/news/assassins-creed-boss-exits-ubisoft-1236552664/|archivedate=14 October 2025|author=Maas, Jennifer|date=14 October 2025|publisher=&#039;&#039;{{Wiki|Variety (magazine)|Variety}}&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Marc-Alexis Côté&#039;&#039;&#039; was a programmer and level designer at [[Ubisoft|Ubisoft Quebec]], later serving as the Vice President Executive Producer for the entire [[Assassin&#039;s Creed (series)|&#039;&#039;Assassin&#039;s Creed&#039;&#039; franchise]] from 2020 until his departure from the company in 2025.&amp;lt;ref name=&quot;Variety Cote Exit&quot;&amp;gt;{{Cite web|url=https://variety.com/2025/gaming/news/assassins-creed-boss-exits-ubisoft-1236552664/|title=&#039;Assassin’s Creed&#039; Franchise Boss Marc-Alexis Côté Exits Ubisoft Amid Restructuring|archiveurl=https://web.archive.org/web/20251014180621/https://variety.com/2025/gaming/news/assassins-creed-boss-exits-ubisoft-1236552664/|archivedate=14 October 2025|author=Maas, Jennifer|date=14 October 2025|publisher=&#039;&#039;{{Wiki|Variety (magazine)|Variety}}&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Biography==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Biography==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 10 September 2022, during the &amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; Ubisoft Forward showcase, Côté announced several new projects, including &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Shadows|Assassin&amp;#039;s Creed: Codename Red]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Codename Hexe]]&amp;#039;&amp;#039;, both of which would be part of the then-upcoming &amp;#039;&amp;#039;[[Animus Hub]]&amp;#039;&amp;#039;; and the mobile game &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Jade]]&amp;#039;&amp;#039;. The [[Assassin&amp;#039;s Creed (Netflix series)|&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; Netflix series]] was also teased as well as a [[Assassin&amp;#039;s Creed (Netflix mobile game)|Netflix mobile game]].&amp;lt;ref name=&amp;quot;UbiFoward&amp;quot;&amp;gt;{{Youtube|SS_khJE0mbQ|Assassin’s Creed: 2022 Showcase &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; #UbiForward|Ubisoft|Ubisoft}}&amp;lt;/ref&amp;gt; When talking to &amp;#039;&amp;#039;Video Game Chronicle&amp;#039;&amp;#039;, he also discussed the multiplayer title, &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Codename Invictus]]&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.videogameschronicle.com/features/future-assassins-creed-games/|title=Every future Assassin&amp;#039;s Creed game, explained by series boss Marc-Alexis Cote|author=Long, Neil|publisher=&amp;#039;&amp;#039;Video Game Chronicle&amp;#039;&amp;#039;|date=10 September 2022|accessdate=11 September 2022|archiveurl=https://archive.ph/rhYTz|archivedate=10 September 2022}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 10 September 2022, during the &amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; Ubisoft Forward showcase, Côté announced several new projects, including &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Shadows|Assassin&amp;#039;s Creed: Codename Red]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Codename Hexe]]&amp;#039;&amp;#039;, both of which would be part of the then-upcoming &amp;#039;&amp;#039;[[Animus Hub]]&amp;#039;&amp;#039;; and the mobile game &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Jade]]&amp;#039;&amp;#039;. The [[Assassin&amp;#039;s Creed (Netflix series)|&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; Netflix series]] was also teased as well as a [[Assassin&amp;#039;s Creed (Netflix mobile game)|Netflix mobile game]].&amp;lt;ref name=&amp;quot;UbiFoward&amp;quot;&amp;gt;{{Youtube|SS_khJE0mbQ|Assassin’s Creed: 2022 Showcase &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; #UbiForward|Ubisoft|Ubisoft}}&amp;lt;/ref&amp;gt; When talking to &amp;#039;&amp;#039;Video Game Chronicle&amp;#039;&amp;#039;, he also discussed the multiplayer title, &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Codename Invictus]]&amp;#039;&amp;#039;.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.videogameschronicle.com/features/future-assassins-creed-games/|title=Every future Assassin&amp;#039;s Creed game, explained by series boss Marc-Alexis Cote|author=Long, Neil|publisher=&amp;#039;&amp;#039;Video Game Chronicle&amp;#039;&amp;#039;|date=10 September 2022|accessdate=11 September 2022|archiveurl=https://archive.ph/rhYTz|archivedate=10 September 2022}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 14 October 2025, an internal memo to Ubisoft staff announced that Côté had &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resigned from &lt;/del&gt;the company&amp;lt;ref name=&quot;Variety Cote Exit&quot;/&amp;gt; just as Ubisoft and the [[China|Chinese]] conglomerate {{Wiki|Tencent}}&amp;lt;ref name=&quot;Ubisoft Subsidiary Announcement&quot;&amp;gt;{{Ubisoft|url=8aefmxkxpxwl/1uPFqvuRRej3UoemTIgVLH/8e0cf5b6601e9394e5dae919d89e84f4/2025.03.27_-_Press_Release_vfinal.pdf|text=Ubisoft accelerates its transformation by laying foundation for new operating model with the creation of a subsidiary and injection of €1.16BN of cash from selected investor Tencent|archivedate=20250330070227|subdomain=staticctf}}&amp;lt;/ref&amp;gt; were in the midst of launching&amp;lt;ref name=&quot;Vantage Announcement&quot;&amp;gt;{{Ubisoft|url=en-us/article/7GvucOgSm41HwFaXt2ADX1/ubisoft-launches-new-subsidiary-vantage-studios|text=Ubisoft launches new subsidiary – Vantage Studios|archivedate=20251002133110|subdomain=news}}&amp;lt;/ref&amp;gt; their jointly-owned subsidiary,&amp;lt;ref name=&quot;Ubisoft Subsidiary Annnouncement&quot;/&amp;gt; Vantage Studios.&amp;lt;ref name=&quot;Vantage Announcement&quot;/&amp;gt; Co-headed through {{Wiki|nepotism}} by Ubisoft CEO [[Yves Guillemot]]&#039;s immediate family—his cousin&amp;lt;ref&amp;gt;{{Cite web|url=https://www.thegamer.com/ubisoft-charlie-guillemot-yves-nepotism-subsidiary-tencent/|title=Let&#039;s not lie to ourselves, Ubisoft&#039;s new subsidiary leadership is nepotism and we all know it|archiveurl=https://web.archive.org/web/20250717205257/https://www.thegamer.com/ubisoft-charlie-guillemot-yves-nepotism-subsidiary-tencent/|archivedate=17 July 2025|author=Kaur, Tessa|date=17 July 2025|publisher=&#039;&#039;{{Wiki|Valnet|TheGamer}}&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt; and Ubisoft Montreal co-founder Christophe Derennes,&amp;lt;ref name=&quot;Ubisoft Press Vantage CEO&quot;&amp;gt;{{Ubisoft|url=8aefmxkxpxwl/4aH1VEweZZyjfSAKK3RjQy/5f5f351eff76dcb43242254cc1f9f184/Press_Release_-_Ubisoft_appoints_Christophe_Derennes_and_Charlie_Guillemot_as_co-CEOs_of_its_new_subsidiary.pdf|text=Ubisoft appoints Christophe Derennes and Charlie Guillemot as co-CEOs of its new subsidiary|archivedate=20250716165215|subdomain=staticctf}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;Ubisoft Vantage Interview&quot;&amp;gt;{{Ubisoft|url=en-us/article/60h1Sq3PKN8WlNdlic2KLN/ubisoft-announces-christophe-derennes-and-charlie-guillemot-as-coceos-of-new-subsidiary|text=Ubisoft Announces Christophe Derennes and Charlie Guillemot as Co-CEOs of New Subsidiary|archivedate=20250717002318|subdomain=news}}&amp;lt;/ref&amp;gt; and his son and Ubisoft&#039;s Owlient studio co-lead&amp;lt;ref&amp;gt;{{Cite web|url=https://variety.com/2025/gaming/news/ubisoft-spinoff-ceos-christophe-derennes-charlie-guillemot-1236453661/|title=Ubisoft names co-CEOs of spinoff: Christophe Derennes, Charlie Guillemot talk plans for &#039;Assassin’s Creed,&#039; &#039;Rainbow Six&#039; and &#039;Far Cry&#039; (Exclusive)|archiveurl=https://web.archive.org/web/20250716165939/https://variety.com/2025/gaming/news/ubisoft-spinoff-ceos-christophe-derennes-charlie-guillemot-1236453661/|archivedate=16 July 2025|author=Maas, Jennifer|date=16 July 2025|publisher=&#039;&#039;Variety&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt; Charles—Vantage would help develop &#039;&#039;Assassin&#039;s Creed, {{Wiki|Far Cry}}&#039;&#039;, and &#039;&#039;{{Wiki|Tom Clancy&#039;s Rainbow Six}}&#039;&#039;,&amp;lt;ref name=&quot;Ubisoft Press Vantage CEO&quot;/&amp;gt;&amp;lt;ref name=&quot;Ubisoft Vantage Interview&quot;/&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but despite &lt;/del&gt;Derennes and Charles &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offering &lt;/del&gt;Côté a leadership position in the new company,&amp;lt;ref&amp;gt;{{Cite web|url=https://www.videogameschronicle.com/news/assassins-creed-boss-marc-alexis-cote-quits-ubisoft-following-start-of-new-subsidiary/|title=Assassin&#039;s Creed boss Marc-Alexis Coté quits Ubisoft following start of new subsidiary|archiveurl=https://web.archive.org/web/20251014205150/https://www.videogameschronicle.com/news/assassins-creed-boss-marc-alexis-cote-quits-ubisoft-following-start-of-new-subsidiary/|archivedate=14 October 2025|author=Robinson, Andy|date=14 October 2025|publisher=&#039;&#039;Video Game Chronicle&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt; he &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;voluntarily &lt;/del&gt;turned it down &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in favor of pursuing a career elsewhere.&lt;/del&gt;&amp;lt;ref name=&quot;Variety Cote Exit&quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 14 October 2025, an internal memo to Ubisoft staff announced that Côté had &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;left &lt;/ins&gt;the company&amp;lt;ref name=&quot;Variety Cote Exit&quot;/&amp;gt; just as Ubisoft and the [[China|Chinese]] conglomerate {{Wiki|Tencent}}&amp;lt;ref name=&quot;Ubisoft Subsidiary Announcement&quot;&amp;gt;{{Ubisoft|url=8aefmxkxpxwl/1uPFqvuRRej3UoemTIgVLH/8e0cf5b6601e9394e5dae919d89e84f4/2025.03.27_-_Press_Release_vfinal.pdf|text=Ubisoft accelerates its transformation by laying foundation for new operating model with the creation of a subsidiary and injection of €1.16BN of cash from selected investor Tencent|archivedate=20250330070227|subdomain=staticctf}}&amp;lt;/ref&amp;gt; were in the midst of launching&amp;lt;ref name=&quot;Vantage Announcement&quot;&amp;gt;{{Ubisoft|url=en-us/article/7GvucOgSm41HwFaXt2ADX1/ubisoft-launches-new-subsidiary-vantage-studios|text=Ubisoft launches new subsidiary – Vantage Studios|archivedate=20251002133110|subdomain=news}}&amp;lt;/ref&amp;gt; their jointly-owned subsidiary,&amp;lt;ref name=&quot;Ubisoft Subsidiary Annnouncement&quot;/&amp;gt; Vantage Studios.&amp;lt;ref name=&quot;Vantage Announcement&quot;/&amp;gt; Co-headed through {{Wiki|nepotism}} by Ubisoft CEO [[Yves Guillemot]]&#039;s immediate family—his cousin&amp;lt;ref&amp;gt;{{Cite web|url=https://www.thegamer.com/ubisoft-charlie-guillemot-yves-nepotism-subsidiary-tencent/|title=Let&#039;s not lie to ourselves, Ubisoft&#039;s new subsidiary leadership is nepotism and we all know it|archiveurl=https://web.archive.org/web/20250717205257/https://www.thegamer.com/ubisoft-charlie-guillemot-yves-nepotism-subsidiary-tencent/|archivedate=17 July 2025|author=Kaur, Tessa|date=17 July 2025|publisher=&#039;&#039;{{Wiki|Valnet|TheGamer}}&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt; and Ubisoft Montreal co-founder Christophe Derennes,&amp;lt;ref name=&quot;Ubisoft Press Vantage CEO&quot;&amp;gt;{{Ubisoft|url=8aefmxkxpxwl/4aH1VEweZZyjfSAKK3RjQy/5f5f351eff76dcb43242254cc1f9f184/Press_Release_-_Ubisoft_appoints_Christophe_Derennes_and_Charlie_Guillemot_as_co-CEOs_of_its_new_subsidiary.pdf|text=Ubisoft appoints Christophe Derennes and Charlie Guillemot as co-CEOs of its new subsidiary|archivedate=20250716165215|subdomain=staticctf}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;Ubisoft Vantage Interview&quot;&amp;gt;{{Ubisoft|url=en-us/article/60h1Sq3PKN8WlNdlic2KLN/ubisoft-announces-christophe-derennes-and-charlie-guillemot-as-coceos-of-new-subsidiary|text=Ubisoft Announces Christophe Derennes and Charlie Guillemot as Co-CEOs of New Subsidiary|archivedate=20250717002318|subdomain=news}}&amp;lt;/ref&amp;gt; and his son and Ubisoft&#039;s Owlient studio co-lead&amp;lt;ref&amp;gt;{{Cite web|url=https://variety.com/2025/gaming/news/ubisoft-spinoff-ceos-christophe-derennes-charlie-guillemot-1236453661/|title=Ubisoft names co-CEOs of spinoff: Christophe Derennes, Charlie Guillemot talk plans for &#039;Assassin’s Creed,&#039; &#039;Rainbow Six&#039; and &#039;Far Cry&#039; (Exclusive)|archiveurl=https://web.archive.org/web/20250716165939/https://variety.com/2025/gaming/news/ubisoft-spinoff-ceos-christophe-derennes-charlie-guillemot-1236453661/|archivedate=16 July 2025|author=Maas, Jennifer|date=16 July 2025|publisher=&#039;&#039;Variety&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt; Charles—Vantage would help develop &#039;&#039;Assassin&#039;s Creed, {{Wiki|Far Cry}}&#039;&#039;, and &#039;&#039;{{Wiki|Tom Clancy&#039;s Rainbow Six}}&#039;&#039;,&amp;lt;ref name=&quot;Ubisoft Press Vantage CEO&quot;/&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with Christophe handling production departments and Charles directing the three series&#039; stories and features.&lt;/ins&gt;&amp;lt;ref name=&quot;Ubisoft Vantage Interview&quot;/&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although &lt;/ins&gt;Derennes and Charles &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had offered &lt;/ins&gt;Côté a leadership position in the new company &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;before its debut&lt;/ins&gt;,&amp;lt;ref&amp;gt;{{Cite web|url=https://www.videogameschronicle.com/news/assassins-creed-boss-marc-alexis-cote-quits-ubisoft-following-start-of-new-subsidiary/|title=Assassin&#039;s Creed boss Marc-Alexis Coté quits Ubisoft following start of new subsidiary|archiveurl=https://web.archive.org/web/20251014205150/https://www.videogameschronicle.com/news/assassins-creed-boss-marc-alexis-cote-quits-ubisoft-following-start-of-new-subsidiary/|archivedate=14 October 2025|author=Robinson, Andy|date=14 October 2025|publisher=&#039;&#039;Video Game Chronicle&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt; he turned it down&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&lt;/ins&gt;&amp;lt;ref name=&quot;Variety Cote Exit&quot;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt; elaborating in a {{Wiki|LinkedIn}} post written just a day after his departure that the advertised job &quot;did not carry the same scope, mandate, or continuity&quot; as his recent work. For this act of refusal, Ubisoft executives decided to replace his oversight of &#039;&#039;Assassin&#039;s Creed&#039;&#039; with &quot;someone closer to its new organizational structure&quot; and requested he step aside.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.pcgamer.com/gaming-industry/former-assassins-creed-boss-says-he-did-not-leave-voluntarily-i-stayed-at-my-post-until-ubisoft-asked-me-to-step-aside/|title=Former Assassin&#039;s Creed boss says he did not leave voluntarily: &#039;I stayed at my post until Ubisoft asked me to step aside&#039;|archiveurl=https://web.archive.org/web/20251017043123/https://www.pcgamer.com/gaming-industry/former-assassins-creed-boss-says-he-did-not-leave-voluntarily-i-stayed-at-my-post-until-ubisoft-asked-me-to-step-aside/|archivedate=17 October 2025|author=Chalk, Andy|date=17 October 2025|publisher=&#039;&#039;{{Wiki|PC Gamer}}&#039;&#039;|accessdate=17 October 2025}}&amp;lt;/ref&lt;/ins&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; credits==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; credits==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Marc-Alexis_C%C3%B4t%C3%A9&amp;diff=359976&amp;oldid=prev</id>
		<title>imported&gt;Darman36: Updated accordingly after announcement he quit. Should we have page on Vantage since it will help make AC?</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Marc-Alexis_C%C3%B4t%C3%A9&amp;diff=359976&amp;oldid=prev"/>
		<updated>2025-10-15T00:15:20Z</updated>

		<summary type="html">&lt;p&gt;Updated accordingly after announcement he quit. Should we have page on Vantage since it will help make AC?&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:15, 15 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|other = &amp;#039;&amp;#039;{{Wiki|Prince of Persia: The Forgotten Sands}}&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|other = &amp;#039;&amp;#039;{{Wiki|Prince of Persia: The Forgotten Sands}}&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Marc-Alexis Côté&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/del&gt;a programmer and level designer at Ubisoft Quebec, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;currently &lt;/del&gt;serving as the Vice President Executive Producer for the entire [[Assassin&#039;s Creed (series)|&#039;&#039;Assassin&#039;s Creed&#039;&#039; franchise]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Marc-Alexis Côté&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was &lt;/ins&gt;a programmer and level designer at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Ubisoft|&lt;/ins&gt;Ubisoft Quebec&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;later &lt;/ins&gt;serving as the Vice President Executive Producer for the entire [[Assassin&#039;s Creed (series)|&#039;&#039;Assassin&#039;s Creed&#039;&#039; franchise]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from 2020 until his voluntary departure from the company in 2025.&amp;lt;ref name=&quot;Variety Cote Exit&quot;&amp;gt;{{Cite web|url=https://variety.com/2025/gaming/news/assassins-creed-boss-exits-ubisoft-1236552664/|title=&#039;Assassin’s Creed&#039; Franchise Boss Marc-Alexis Côté Exits Ubisoft Amid Restructuring|archiveurl=https://web.archive.org/web/20251014180621/https://variety&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/2025/gaming/news/assassins-creed-boss-exits-ubisoft-1236552664/|archivedate=14 October 2025|author=Maas, Jennifer|date=14 October 2025|publisher=&#039;&#039;{{Wiki|Variety (magazine)|Variety}}&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Biography==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Biography==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During the development of &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed III]]&amp;#039;&amp;#039;, Côté and his team worked on the [[Davenport Homestead]] missions that would concentrate more on [[Ratonhnhaké:ton|Connor]]&amp;#039;s compassionate qualities, as well as some more exotic missions. Afterwards, he was the Creative Director on its three-part [[Assassin&amp;#039;s Creed III downloadable content|downloadable]] expansion &amp;#039;&amp;#039;[[The Tyranny of King Washington]]&amp;#039;&amp;#039;. While the Quebec studio later created &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed IV: Black Flag]]&amp;#039;&amp;#039;{{&amp;#039;}}s smaller [[Assassin&amp;#039;s Creed IV: Black Flag downloadable content|downloadable]] expansion &amp;#039;&amp;#039;[[Freedom Cry]]&amp;#039;&amp;#039;, Côté only worked on that project during the conception phase before beginning development on &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Syndicate]]&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;SoundCloud&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During the development of &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed III]]&amp;#039;&amp;#039;, Côté and his team worked on the [[Davenport Homestead]] missions that would concentrate more on [[Ratonhnhaké:ton|Connor]]&amp;#039;s compassionate qualities, as well as some more exotic missions. Afterwards, he was the Creative Director on its three-part [[Assassin&amp;#039;s Creed III downloadable content|downloadable]] expansion &amp;#039;&amp;#039;[[The Tyranny of King Washington]]&amp;#039;&amp;#039;. While the Quebec studio later created &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed IV: Black Flag]]&amp;#039;&amp;#039;{{&amp;#039;}}s smaller [[Assassin&amp;#039;s Creed IV: Black Flag downloadable content|downloadable]] expansion &amp;#039;&amp;#039;[[Freedom Cry]]&amp;#039;&amp;#039;, Côté only worked on that project during the conception phase before beginning development on &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Syndicate]]&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;SoundCloud&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 10 September 2022, during the &#039;&#039;Assassin&#039;s Creed&#039;&#039; Ubisoft Forward showcase, Côté announced several new projects, including &#039;&#039;[[Assassin&#039;s Creed: Shadows|Assassin&#039;s Creed: Codename Red]]&#039;&#039; and &#039;&#039;[[Assassin&#039;s Creed: Codename Hexe]]&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;—both set to &lt;/del&gt;be part of the upcoming &#039;&#039;[[Animus Hub]]&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;—as well as &lt;/del&gt;the mobile game &#039;&#039;[[Assassin&#039;s Creed: Jade]]&#039;&#039;. The [[Assassin&#039;s Creed (Netflix series)|&#039;&#039;Assassin&#039;s Creed&#039;&#039; Netflix series]] was also teased as well as a [[Assassin&#039;s Creed (Netflix mobile game)|Netflix mobile game]].&amp;lt;ref name=&quot;UbiFoward&quot;&amp;gt;{{Youtube|SS_khJE0mbQ|Assassin’s Creed: 2022 Showcase &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; #UbiForward|Ubisoft|Ubisoft}}&amp;lt;/ref&amp;gt; When talking to &#039;&#039;Video Game Chronicle&#039;&#039; he also discussed the multiplayer title, &#039;&#039;[[Assassin&#039;s Creed: Codename Invictus]]&#039;&#039;.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.videogameschronicle.com/features/future-assassins-creed-games/|title=Every future Assassin&#039;s Creed game, explained by series boss Marc-Alexis Cote|author=Long, Neil|publisher=&#039;&#039;Video Game Chronicle&#039;&#039;|date=10 September 2022|accessdate=11 September 2022|archiveurl=https://archive.ph/rhYTz|archivedate=10 September 2022}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 10 September 2022, during the &#039;&#039;Assassin&#039;s Creed&#039;&#039; Ubisoft Forward showcase, Côté announced several new projects, including &#039;&#039;[[Assassin&#039;s Creed: Shadows|Assassin&#039;s Creed: Codename Red]]&#039;&#039; and &#039;&#039;[[Assassin&#039;s Creed: Codename Hexe]]&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, both of which would &lt;/ins&gt;be part of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then-&lt;/ins&gt;upcoming &#039;&#039;[[Animus Hub]]&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; and &lt;/ins&gt;the mobile game &#039;&#039;[[Assassin&#039;s Creed: Jade]]&#039;&#039;. The [[Assassin&#039;s Creed (Netflix series)|&#039;&#039;Assassin&#039;s Creed&#039;&#039; Netflix series]] was also teased as well as a [[Assassin&#039;s Creed (Netflix mobile game)|Netflix mobile game]].&amp;lt;ref name=&quot;UbiFoward&quot;&amp;gt;{{Youtube|SS_khJE0mbQ|Assassin’s Creed: 2022 Showcase &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; #UbiForward|Ubisoft|Ubisoft}}&amp;lt;/ref&amp;gt; When talking to &#039;&#039;Video Game Chronicle&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;he also discussed the multiplayer title, &#039;&#039;[[Assassin&#039;s Creed: Codename Invictus]]&#039;&#039;.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.videogameschronicle.com/features/future-assassins-creed-games/|title=Every future Assassin&#039;s Creed game, explained by series boss Marc-Alexis Cote|author=Long, Neil|publisher=&#039;&#039;Video Game Chronicle&#039;&#039;|date=10 September 2022|accessdate=11 September 2022|archiveurl=https://archive.ph/rhYTz|archivedate=10 September 2022}}&amp;lt;/ref&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On 14 October 2025, an internal memo to Ubisoft staff announced that Côté had resigned from the company&amp;lt;ref name=&quot;Variety Cote Exit&quot;/&amp;gt; just as Ubisoft and the [[China|Chinese]] conglomerate {{Wiki|Tencent}}&amp;lt;ref name=&quot;Ubisoft Subsidiary Announcement&quot;&amp;gt;{{Ubisoft|url=8aefmxkxpxwl/1uPFqvuRRej3UoemTIgVLH/8e0cf5b6601e9394e5dae919d89e84f4/2025.03.27_-_Press_Release_vfinal.pdf|text=Ubisoft accelerates its transformation by laying foundation for new operating model with the creation of a subsidiary and injection of €1.16BN of cash from selected investor Tencent|archivedate=20250330070227|subdomain=staticctf}}&amp;lt;/ref&amp;gt; were in the midst of launching&amp;lt;ref name=&quot;Vantage Announcement&quot;&amp;gt;{{Ubisoft|url=en-us/article/7GvucOgSm41HwFaXt2ADX1/ubisoft-launches-new-subsidiary-vantage-studios|text=Ubisoft launches new subsidiary – Vantage Studios|archivedate=20251002133110|subdomain=news}}&amp;lt;/ref&amp;gt; their jointly-owned subsidiary,&amp;lt;ref name=&quot;Ubisoft Subsidiary Annnouncement&quot;/&amp;gt; Vantage Studios.&amp;lt;ref name=&quot;Vantage Announcement&quot;/&amp;gt; Co-headed through {{Wiki|nepotism}} by Ubisoft CEO [[Yves Guillemot]]&#039;s immediate family—his cousin&amp;lt;ref&amp;gt;{{Cite web|url=https://www.thegamer.com/ubisoft-charlie-guillemot-yves-nepotism-subsidiary-tencent/|title=Let&#039;s not lie to ourselves, Ubisoft&#039;s new subsidiary leadership is nepotism and we all know it|archiveurl=https://web.archive.org/web/20250717205257/https://www.thegamer.com/ubisoft-charlie-guillemot-yves-nepotism-subsidiary-tencent/|archivedate=17 July 2025|author=Kaur, Tessa|date=17 July 2025|publisher=&#039;&#039;{{Wiki|Valnet|TheGamer}}&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt; and Ubisoft Montreal co-founder Christophe Derennes,&amp;lt;ref name=&quot;Ubisoft Press Vantage CEO&quot;&amp;gt;{{Ubisoft|url=8aefmxkxpxwl/4aH1VEweZZyjfSAKK3RjQy/5f5f351eff76dcb43242254cc1f9f184/Press_Release_-_Ubisoft_appoints_Christophe_Derennes_and_Charlie_Guillemot_as_co-CEOs_of_its_new_subsidiary.pdf|text=Ubisoft appoints Christophe Derennes and Charlie Guillemot as co-CEOs of its new subsidiary|archivedate=20250716165215|subdomain=staticctf}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;Ubisoft Vantage Interview&quot;&amp;gt;{{Ubisoft|url=en-us/article/60h1Sq3PKN8WlNdlic2KLN/ubisoft-announces-christophe-derennes-and-charlie-guillemot-as-coceos-of-new-subsidiary|text=Ubisoft Announces Christophe Derennes and Charlie Guillemot as Co-CEOs of New Subsidiary|archivedate=20250717002318|subdomain=news}}&amp;lt;/ref&amp;gt; and his son and Ubisoft&#039;s Owlient studio co-lead&amp;lt;ref&amp;gt;{{Cite web|url=https://variety.com/2025/gaming/news/ubisoft-spinoff-ceos-christophe-derennes-charlie-guillemot-1236453661/|title=Ubisoft names co-CEOs of spinoff: Christophe Derennes, Charlie Guillemot talk plans for &#039;Assassin’s Creed,&#039; &#039;Rainbow Six&#039; and &#039;Far Cry&#039; (Exclusive)|archiveurl=https://web.archive.org/web/20250716165939/https://variety.com/2025/gaming/news/ubisoft-spinoff-ceos-christophe-derennes-charlie-guillemot-1236453661/|archivedate=16 July 2025|author=Maas, Jennifer|date=16 July 2025|publisher=&#039;&#039;Variety&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt; Charles—Vantage would help develop &#039;&#039;Assassin&#039;s Creed, {{Wiki|Far Cry}}&#039;&#039;, and &#039;&#039;{{Wiki|Tom Clancy&#039;s Rainbow Six}}&#039;&#039;,&amp;lt;ref name=&quot;Ubisoft Press Vantage CEO&quot;/&amp;gt;&amp;lt;ref name=&quot;Ubisoft Vantage Interview&quot;/&amp;gt; but despite Derennes and Charles offering Côté a leadership position in the new company,&amp;lt;ref&amp;gt;{{Cite web|url=https://www.videogameschronicle.com/news/assassins-creed-boss-marc-alexis-cote-quits-ubisoft-following-start-of-new-subsidiary/|title=Assassin&#039;s Creed boss Marc-Alexis Coté quits Ubisoft following start of new subsidiary|archiveurl=https://web.archive.org/web/20251014205150/https://www.videogameschronicle.com/news/assassins-creed-boss-marc-alexis-cote-quits-ubisoft-following-start-of-new-subsidiary/|archivedate=14 October 2025|author=Robinson, Andy|date=14 October 2025|publisher=&#039;&#039;Video Game Chronicle&#039;&#039;|accessdate=15 October 2025}}&amp;lt;/ref&amp;gt; he voluntarily turned it down in favor of pursuing a career elsewhere.&amp;lt;ref name=&quot;Variety Cote Exit&quot;/&lt;/ins&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; credits==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; credits==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Marc-Alexis_C%C3%B4t%C3%A9&amp;diff=359975&amp;oldid=prev</id>
		<title>imported&gt;Darman36: /*Assassin&#039;s Creed*/</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Marc-Alexis_C%C3%B4t%C3%A9&amp;diff=359975&amp;oldid=prev"/>
		<updated>2025-07-17T20:06:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Assassin&amp;#039;s Creed&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:06, 17 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During the development of &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed III]]&amp;#039;&amp;#039;, Côté and his team worked on the [[Davenport Homestead]] missions that would concentrate more on [[Ratonhnhaké:ton|Connor]]&amp;#039;s compassionate qualities, as well as some more exotic missions. Afterwards, he was the Creative Director on its three-part [[Assassin&amp;#039;s Creed III downloadable content|downloadable]] expansion &amp;#039;&amp;#039;[[The Tyranny of King Washington]]&amp;#039;&amp;#039;. While the Quebec studio later created &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed IV: Black Flag]]&amp;#039;&amp;#039;{{&amp;#039;}}s smaller [[Assassin&amp;#039;s Creed IV: Black Flag downloadable content|downloadable]] expansion &amp;#039;&amp;#039;[[Freedom Cry]]&amp;#039;&amp;#039;, Côté only worked on that project during the conception phase before beginning development on &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Syndicate]]&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;SoundCloud&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During the development of &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed III]]&amp;#039;&amp;#039;, Côté and his team worked on the [[Davenport Homestead]] missions that would concentrate more on [[Ratonhnhaké:ton|Connor]]&amp;#039;s compassionate qualities, as well as some more exotic missions. Afterwards, he was the Creative Director on its three-part [[Assassin&amp;#039;s Creed III downloadable content|downloadable]] expansion &amp;#039;&amp;#039;[[The Tyranny of King Washington]]&amp;#039;&amp;#039;. While the Quebec studio later created &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed IV: Black Flag]]&amp;#039;&amp;#039;{{&amp;#039;}}s smaller [[Assassin&amp;#039;s Creed IV: Black Flag downloadable content|downloadable]] expansion &amp;#039;&amp;#039;[[Freedom Cry]]&amp;#039;&amp;#039;, Côté only worked on that project during the conception phase before beginning development on &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Syndicate]]&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;SoundCloud&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 10 September 2022, during the &#039;&#039;Assassin&#039;s Creed&#039;&#039; Ubisoft Forward showcase, Côté announced several new projects, including &#039;&#039;[[Assassin&#039;s Creed: Shadows|Assassin&#039;s Creed: Codename Red]]&#039;&#039; and &#039;&#039;[[Assassin&#039;s Creed: Codename Hexe]]&#039;&#039;—both set to be part of the upcoming &#039;&#039;[[Animus Hub]]&#039;&#039;—as well as the mobile game &#039;&#039;[[Assassin&#039;s Creed: Jade]]&#039;&#039;. The [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Live-action &lt;/del&gt;Assassin&#039;s Creed &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;television &lt;/del&gt;series|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;live-action &lt;/del&gt;&#039;&#039;Assassin&#039;s Creed&#039;&#039; Netflix series]] was also teased as well as a [[Assassin&#039;s Creed (Netflix mobile game)|Netflix mobile game]].&amp;lt;ref name=&quot;UbiFoward&quot;&amp;gt;{{Youtube|SS_khJE0mbQ|Assassin’s Creed: 2022 Showcase &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; #UbiForward|Ubisoft|Ubisoft}}&amp;lt;/ref&amp;gt; When talking to &#039;&#039;Video Game Chronicle&#039;&#039; he also discussed the multiplayer title, &#039;&#039;[[Assassin&#039;s Creed: Codename Invictus]]&#039;&#039;.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.videogameschronicle.com/features/future-assassins-creed-games/|title=Every future Assassin&#039;s Creed game, explained by series boss Marc-Alexis Cote|author=Long, Neil|publisher=&#039;&#039;Video Game Chronicle&#039;&#039;|date=10 September 2022|accessdate=11 September 2022|archiveurl=https://archive.ph/rhYTz|archivedate=10 September 2022}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 10 September 2022, during the &#039;&#039;Assassin&#039;s Creed&#039;&#039; Ubisoft Forward showcase, Côté announced several new projects, including &#039;&#039;[[Assassin&#039;s Creed: Shadows|Assassin&#039;s Creed: Codename Red]]&#039;&#039; and &#039;&#039;[[Assassin&#039;s Creed: Codename Hexe]]&#039;&#039;—both set to be part of the upcoming &#039;&#039;[[Animus Hub]]&#039;&#039;—as well as the mobile game &#039;&#039;[[Assassin&#039;s Creed: Jade]]&#039;&#039;. The [[Assassin&#039;s Creed &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Netflix &lt;/ins&gt;series&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;|&#039;&#039;Assassin&#039;s Creed&#039;&#039; Netflix series]] was also teased as well as a [[Assassin&#039;s Creed (Netflix mobile game)|Netflix mobile game]].&amp;lt;ref name=&quot;UbiFoward&quot;&amp;gt;{{Youtube|SS_khJE0mbQ|Assassin’s Creed: 2022 Showcase &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; #UbiForward|Ubisoft|Ubisoft}}&amp;lt;/ref&amp;gt; When talking to &#039;&#039;Video Game Chronicle&#039;&#039; he also discussed the multiplayer title, &#039;&#039;[[Assassin&#039;s Creed: Codename Invictus]]&#039;&#039;.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.videogameschronicle.com/features/future-assassins-creed-games/|title=Every future Assassin&#039;s Creed game, explained by series boss Marc-Alexis Cote|author=Long, Neil|publisher=&#039;&#039;Video Game Chronicle&#039;&#039;|date=10 September 2022|accessdate=11 September 2022|archiveurl=https://archive.ph/rhYTz|archivedate=10 September 2022}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; credits==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; credits==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Marc-Alexis_C%C3%B4t%C3%A9&amp;diff=359974&amp;oldid=prev</id>
		<title>imported&gt;MikonoshinobiCE at 09:54, 18 November 2024</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Marc-Alexis_C%C3%B4t%C3%A9&amp;diff=359974&amp;oldid=prev"/>
		<updated>2024-11-18T09:54:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:54, 18 November 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot;&gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Odyssey development team]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Odyssey development team]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Valhalla development team]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Valhalla development team]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[zh:马克-亚历克西·科泰]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;MikonoshinobiCE</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Marc-Alexis_C%C3%B4t%C3%A9&amp;diff=359973&amp;oldid=prev</id>
		<title>imported&gt;Darman36: /*Assassin&#039;s Creed*/</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Marc-Alexis_C%C3%B4t%C3%A9&amp;diff=359973&amp;oldid=prev"/>
		<updated>2024-08-28T14:17:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Assassin&amp;#039;s Creed&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:17, 28 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Following that, the Quebec studio contributed to the production of &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;, focusing on the exotic missions centering around [[Leonardo da Vinci]]&#039;s [[war &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;machines&lt;/del&gt;]].&amp;lt;ref name=&quot;SoundCloud&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Following that, the Quebec studio contributed to the production of &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;, focusing on the exotic missions centering around [[Leonardo da Vinci]]&#039;s [[war &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;machine&lt;/ins&gt;]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/ins&gt;.&amp;lt;ref name=&quot;SoundCloud&quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During the development of &#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;, Côté and his team worked on the [[Davenport Homestead]] missions that would concentrate more on [[Ratonhnhaké:ton|Connor]]&#039;s compassionate qualities, as well as some more exotic missions. Afterwards, he was the Creative Director on its three-part [[Assassin&#039;s Creed III downloadable content|downloadable]] expansion &#039;&#039;[[The Tyranny of King Washington]]&#039;&#039;. While the Quebec studio later created &#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]]&#039;&#039;{{&#039;}}s smaller [[Assassin&#039;s Creed IV: Black Flag downloadable content|downloadable]] expansion &#039;&#039;[[Freedom Cry]]&#039;&#039;, Côté only worked on that project during the conception phase before beginning development on &#039;&#039;Assassin&#039;s Creed: Syndicate&#039;&#039;.&amp;lt;ref name=&quot;SoundCloud&quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During the development of &#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;, Côté and his team worked on the [[Davenport Homestead]] missions that would concentrate more on [[Ratonhnhaké:ton|Connor]]&#039;s compassionate qualities, as well as some more exotic missions. Afterwards, he was the Creative Director on its three-part [[Assassin&#039;s Creed III downloadable content|downloadable]] expansion &#039;&#039;[[The Tyranny of King Washington]]&#039;&#039;. While the Quebec studio later created &#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]]&#039;&#039;{{&#039;}}s smaller [[Assassin&#039;s Creed IV: Black Flag downloadable content|downloadable]] expansion &#039;&#039;[[Freedom Cry]]&#039;&#039;, Côté only worked on that project during the conception phase before beginning development on &#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Assassin&#039;s Creed: Syndicate&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;.&amp;lt;ref name=&quot;SoundCloud&quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 10 September 2022, during the &#039;&#039;Assassin&#039;s Creed&#039;&#039; Ubisoft Forward showcase, Côté announced several new projects, including &#039;&#039;[[Assassin&#039;s Creed: Shadows|Assassin&#039;s Creed: Codename Red]]&#039;&#039; and &#039;&#039;[[Assassin&#039;s Creed: Codename Hexe]]&#039;&#039;—both set to be part of the upcoming &#039;&#039;[[Animus Hub]]&#039;&#039;—as well as the mobile game &#039;&#039;[[Assassin&#039;s Creed: Jade]]&#039;&#039;. The [[Live-action Assassin&#039;s Creed television series|live-action &#039;&#039;Assassin&#039;s Creed&#039;&#039; Netflix series]] was also teased as well as a [[Assassin&#039;s Creed (Netflix mobile game)|Netflix mobile game]].&amp;lt;ref name=&quot;UbiFoward&quot;&amp;gt;{{Youtube|SS_khJE0mbQ|Assassin’s Creed: 2022 Showcase &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; #UbiForward|Ubisoft|Ubisoft}}&amp;lt;/ref&amp;gt; When talking to &#039;&#039;Video Game Chronicle&#039;&#039; he also discussed the multiplayer title, &#039;&#039;[[Assassin&#039;s Creed: Invictus]]&#039;&#039;.&amp;lt;ref&amp;gt;{{Cite web| url=https://www.videogameschronicle.com/features/future-assassins-creed-games/| title=Every future &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assassin’s &lt;/del&gt;Creed game, explained by series boss Marc-Alexis Cote| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first&lt;/del&gt;=Neil&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| last=Long&lt;/del&gt;| publisher=&#039;&#039;Video Game Chronicle&#039;&#039;| date=10 September 2022| accessdate=11 September 2022| archiveurl=https://archive.ph/rhYTz| archivedate=10 September 2022}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 10 September 2022, during the &#039;&#039;Assassin&#039;s Creed&#039;&#039; Ubisoft Forward showcase, Côté announced several new projects, including &#039;&#039;[[Assassin&#039;s Creed: Shadows|Assassin&#039;s Creed: Codename Red]]&#039;&#039; and &#039;&#039;[[Assassin&#039;s Creed: Codename Hexe]]&#039;&#039;—both set to be part of the upcoming &#039;&#039;[[Animus Hub]]&#039;&#039;—as well as the mobile game &#039;&#039;[[Assassin&#039;s Creed: Jade]]&#039;&#039;. The [[Live-action Assassin&#039;s Creed television series|live-action &#039;&#039;Assassin&#039;s Creed&#039;&#039; Netflix series]] was also teased as well as a [[Assassin&#039;s Creed (Netflix mobile game)|Netflix mobile game]].&amp;lt;ref name=&quot;UbiFoward&quot;&amp;gt;{{Youtube|SS_khJE0mbQ|Assassin’s Creed: 2022 Showcase &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; #UbiForward|Ubisoft|Ubisoft}}&amp;lt;/ref&amp;gt; When talking to &#039;&#039;Video Game Chronicle&#039;&#039; he also discussed the multiplayer title, &#039;&#039;[[Assassin&#039;s Creed: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Codename &lt;/ins&gt;Invictus]]&#039;&#039;.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.videogameschronicle.com/features/future-assassins-creed-games/|title=Every future &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assassin&#039;s &lt;/ins&gt;Creed game, explained by series boss Marc-Alexis Cote|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;author&lt;/ins&gt;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Long, &lt;/ins&gt;Neil|publisher=&#039;&#039;Video Game Chronicle&#039;&#039;|date=10 September 2022|accessdate=11 September 2022|archiveurl=https://archive.ph/rhYTz|archivedate=10 September 2022}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; credits==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; credits==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Marc-Alexis_C%C3%B4t%C3%A9&amp;diff=359972&amp;oldid=prev</id>
		<title>imported&gt;Soranin: Reverted edits by ElJediPeruano (talk) to last revision by Darman36</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Marc-Alexis_C%C3%B4t%C3%A9&amp;diff=359972&amp;oldid=prev"/>
		<updated>2024-07-14T02:27:59Z</updated>

		<summary type="html">&lt;p&gt;Reverted edits by &lt;a href=&quot;/wiki/Special:Contributions/ElJediPeruano&quot; title=&quot;Special:Contributions/ElJediPeruano&quot;&gt;ElJediPeruano&lt;/a&gt; (&lt;a href=&quot;/index.php?title=User_talk:ElJediPeruano&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:ElJediPeruano (page does not exist)&quot;&gt;talk&lt;/a&gt;) to last revision by &lt;a href=&quot;/wiki/User:Darman36&quot; title=&quot;User:Darman36&quot;&gt;Darman36&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:27, 14 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|other = &amp;#039;&amp;#039;{{Wiki|Prince of Persia: The Forgotten Sands}}&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|other = &amp;#039;&amp;#039;{{Wiki|Prince of Persia: The Forgotten Sands}}&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Marc-Alexis Côté&#039;&#039;&#039; is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;woke &lt;/del&gt;programmer and level designer at Ubisoft Quebec, currently serving as the Vice President Executive Producer &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;killing &lt;/del&gt;the entire [[Assassin&#039;s Creed (series)|&#039;&#039;Assassin&#039;s Creed&#039;&#039; franchise]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Marc-Alexis Côté&#039;&#039;&#039; is a programmer and level designer at Ubisoft Quebec, currently serving as the Vice President Executive Producer &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for &lt;/ins&gt;the entire [[Assassin&#039;s Creed (series)|&#039;&#039;Assassin&#039;s Creed&#039;&#039; franchise]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Biography==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Biography==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Marc-Alexis_C%C3%B4t%C3%A9&amp;diff=359971&amp;oldid=prev</id>
		<title>imported&gt;ElJediPeruano at 14:24, 13 July 2024</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Marc-Alexis_C%C3%B4t%C3%A9&amp;diff=359971&amp;oldid=prev"/>
		<updated>2024-07-13T14:24:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:24, 13 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|other = &amp;#039;&amp;#039;{{Wiki|Prince of Persia: The Forgotten Sands}}&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|other = &amp;#039;&amp;#039;{{Wiki|Prince of Persia: The Forgotten Sands}}&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Marc-Alexis Côté&#039;&#039;&#039; is a programmer and level designer at Ubisoft Quebec, currently serving as the Vice President Executive Producer &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for &lt;/del&gt;the entire [[Assassin&#039;s Creed (series)|&#039;&#039;Assassin&#039;s Creed&#039;&#039; franchise]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Marc-Alexis Côté&#039;&#039;&#039; is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;woke &lt;/ins&gt;programmer and level designer at Ubisoft Quebec, currently serving as the Vice President Executive Producer &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;killing &lt;/ins&gt;the entire [[Assassin&#039;s Creed (series)|&#039;&#039;Assassin&#039;s Creed&#039;&#039; franchise]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Biography==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Biography==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;ElJediPeruano</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Marc-Alexis_C%C3%B4t%C3%A9&amp;diff=359970&amp;oldid=prev</id>
		<title>imported&gt;Darman36: /* &#039;&#039;Assassin&#039;s Creed&#039;&#039; */</title>
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		<updated>2024-06-14T05:02:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:02, 14 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Following that, the Quebec studio contributed to the production of &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Brotherhood]]&amp;#039;&amp;#039;, focusing on the exotic missions centering around [[Leonardo da Vinci]]&amp;#039;s [[war machines]].&amp;lt;ref name=&amp;quot;SoundCloud&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Following that, the Quebec studio contributed to the production of &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Brotherhood]]&amp;#039;&amp;#039;, focusing on the exotic missions centering around [[Leonardo da Vinci]]&amp;#039;s [[war machines]].&amp;lt;ref name=&amp;quot;SoundCloud&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During the development of &#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;, Côté and his team worked on the [[Davenport Homestead]] missions that would concentrate more on [[Ratonhnhaké:ton|Connor]]&#039;s compassionate qualities, as well as some more exotic missions. Afterwards, he was the Creative Director on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;&#039;&#039;[[The Tyranny of King Washington]]&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Assassin&#039;s Creed III downloadable content|DLC]]&lt;/del&gt;. While the Quebec studio later created &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;&#039;&#039;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Freedom Cry&lt;/del&gt;]]&#039;&#039; [[Assassin&#039;s Creed IV: Black Flag downloadable content|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DLC&lt;/del&gt;]], Côté only worked on that project during the conception phase&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;before beginning development on &#039;&#039;Assassin&#039;s Creed: Syndicate&#039;&#039;.&amp;lt;ref name=&quot;SoundCloud&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During the development of &#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;, Côté and his team worked on the [[Davenport Homestead]] missions that would concentrate more on [[Ratonhnhaké:ton|Connor]]&#039;s compassionate qualities, as well as some more exotic missions. Afterwards, he was the Creative Director on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its three-part [[Assassin&#039;s Creed III downloadable content|downloadable]] expansion &lt;/ins&gt;&#039;&#039;[[The Tyranny of King Washington]]&#039;&#039;. While the Quebec studio later created &#039;&#039;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assassin&#039;s Creed IV: Black Flag&lt;/ins&gt;]]&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{&#039;}}s smaller &lt;/ins&gt;[[Assassin&#039;s Creed IV: Black Flag downloadable content|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;downloadable]] expansion &#039;&#039;[[Freedom Cry&lt;/ins&gt;]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;, Côté only worked on that project during the conception phase before beginning development on &#039;&#039;Assassin&#039;s Creed: Syndicate&#039;&#039;.&amp;lt;ref name=&quot;SoundCloud&quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 10 September 2022, during the &#039;&#039;Assassin&#039;s Creed&#039;&#039; Ubisoft Forward showcase, Côté announced several new projects, including &#039;&#039;[[Assassin&#039;s Creed: Shadows|Assassin&#039;s Creed: Codename Red]]&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;&#039;&#039;[[Assassin&#039;s Creed: Codename Hexe]]&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, both &lt;/del&gt;set to be part of the upcoming &#039;&#039;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Assassin&#039;s Creed: Infinity|Infinity&lt;/del&gt;]]&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game hub, as &lt;/del&gt;well as the mobile game &#039;&#039;[[Assassin&#039;s Creed: Jade]]&#039;&#039;. The [[Live-action Assassin&#039;s Creed television series|live-action &#039;&#039;Assassin&#039;s Creed&#039;&#039; Netflix series]] was also teased as well as a [[Assassin&#039;s Creed (Netflix mobile game)|Netflix mobile game]].&amp;lt;ref name=&quot;UbiFoward&quot;&amp;gt;{{Youtube|SS_khJE0mbQ|Assassin’s Creed: 2022 Showcase &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; #UbiForward|Ubisoft|Ubisoft}}&amp;lt;/ref&amp;gt; When talking to &#039;&#039;Video Game Chronicle&#039;&#039; he also discussed the multiplayer title, &#039;&#039;[[Assassin&#039;s Creed: Invictus]]&#039;&#039;.&amp;lt;ref&amp;gt;{{Cite web| url=https://www.videogameschronicle.com/features/future-assassins-creed-games/| title=Every future Assassin’s Creed game, explained by series boss Marc-Alexis Cote| first=Neil| last=Long| publisher=&#039;&#039;Video Game Chronicle&#039;&#039;| date=10 September 2022| accessdate=11 September 2022| archiveurl=https://archive.ph/rhYTz| archivedate=10 September 2022}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 10 September 2022, during the &#039;&#039;Assassin&#039;s Creed&#039;&#039; Ubisoft Forward showcase, Côté announced several new projects, including &#039;&#039;[[Assassin&#039;s Creed: Shadows|Assassin&#039;s Creed: Codename Red]]&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;&#039;&#039;[[Assassin&#039;s Creed: Codename Hexe]]&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;—both &lt;/ins&gt;set to be part of the upcoming &#039;&#039;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Animus Hub&lt;/ins&gt;]]&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;—as &lt;/ins&gt;well as the mobile game &#039;&#039;[[Assassin&#039;s Creed: Jade]]&#039;&#039;. The [[Live-action Assassin&#039;s Creed television series|live-action &#039;&#039;Assassin&#039;s Creed&#039;&#039; Netflix series]] was also teased as well as a [[Assassin&#039;s Creed (Netflix mobile game)|Netflix mobile game]].&amp;lt;ref name=&quot;UbiFoward&quot;&amp;gt;{{Youtube|SS_khJE0mbQ|Assassin’s Creed: 2022 Showcase &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; #UbiForward|Ubisoft|Ubisoft}}&amp;lt;/ref&amp;gt; When talking to &#039;&#039;Video Game Chronicle&#039;&#039; he also discussed the multiplayer title, &#039;&#039;[[Assassin&#039;s Creed: Invictus]]&#039;&#039;.&amp;lt;ref&amp;gt;{{Cite web| url=https://www.videogameschronicle.com/features/future-assassins-creed-games/| title=Every future Assassin’s Creed game, explained by series boss Marc-Alexis Cote| first=Neil| last=Long| publisher=&#039;&#039;Video Game Chronicle&#039;&#039;| date=10 September 2022| accessdate=11 September 2022| archiveurl=https://archive.ph/rhYTz| archivedate=10 September 2022}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; credits==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; credits==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Darman36</name></author>
	</entry>
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