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	<id>https://assassinscreedwiki.accesstheanimus.com/index.php?action=history&amp;feed=atom&amp;title=Ivan_Balabanov</id>
	<title>Ivan Balabanov - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://assassinscreedwiki.accesstheanimus.com/index.php?action=history&amp;feed=atom&amp;title=Ivan_Balabanov"/>
	<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ivan_Balabanov&amp;action=history"/>
	<updated>2026-06-09T05:14:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ivan_Balabanov&amp;diff=1131528&amp;oldid=prev</id>
		<title>Soranin: /* External links */</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ivan_Balabanov&amp;diff=1131528&amp;oldid=prev"/>
		<updated>2026-05-14T01:10:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;External links&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:10, 14 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot;&gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed IV: Black Flag development team]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed IV: Black Flag development team]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Rogue development team]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Rogue development team]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--&lt;/del&gt;&amp;lt;!--[zh:伊万·巴拉巴诺夫]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/del&gt;--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!--[zh:伊万·巴拉巴诺夫]--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ivan_Balabanov&amp;diff=1131437&amp;oldid=prev</id>
		<title>Soranin: Text replacement - &quot;\[\[zh:(.+)\]\]&quot; to &quot;&lt;!--[zh:$1]--&gt;&quot;</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ivan_Balabanov&amp;diff=1131437&amp;oldid=prev"/>
		<updated>2026-05-14T01:02:48Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;\[\[zh:(.+)\]\]&amp;quot; to &amp;quot;&amp;lt;!--[zh:$1]--&amp;gt;&amp;quot;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:02, 14 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot;&gt;Line 26:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed IV: Black Flag development team]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed IV: Black Flag development team]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Rogue development team]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Rogue development team]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!--&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;[zh:伊万·巴拉巴诺夫]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!--&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--&lt;/ins&gt;[zh:伊万·巴拉巴诺夫]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/ins&gt;--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ivan_Balabanov&amp;diff=1111854&amp;oldid=prev</id>
		<title>Soranin at 18:58, 2 May 2026</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ivan_Balabanov&amp;diff=1111854&amp;oldid=prev"/>
		<updated>2026-05-02T18:58:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:58, 2 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot;&gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed IV: Black Flag development team]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed IV: Black Flag development team]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Rogue development team]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Rogue development team]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--[[zh:伊万·巴拉巴诺夫]]--&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ivan_Balabanov&amp;diff=303845&amp;oldid=prev</id>
		<title>imported&gt;Soranin at 18:48, 17 July 2020</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ivan_Balabanov&amp;diff=303845&amp;oldid=prev"/>
		<updated>2020-07-17T18:48:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:48, 17 July 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While doing a double major in Political Science, International Relations and History, Balabanov supported himself financially by freelancing as a 3D Artist. In 2003, he elected to drop his PhD in Foreign Affairs at the University of Manchester, instead starting a career in the video game industry.&amp;lt;ref&amp;gt;{{Youtube|p33yOjgPSb4|Ubisoft Sofia - Developing a AAA game|AUBGTalks|AUBGTalks}}&amp;lt;/ref&amp;gt; Balabanov joined Ubisoft in 2005 as a 3D Artist, one year prior to the opening of the company&amp;#039;s branch in Sofia.&amp;lt;ref name=&amp;quot;GDS Bulgardia&amp;quot;&amp;gt;[http://gdsbulgaria.com/2013/2013/en/speakers/55 Speakers | GDS Bulgaria 2012]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While doing a double major in Political Science, International Relations and History, Balabanov supported himself financially by freelancing as a 3D Artist. In 2003, he elected to drop his PhD in Foreign Affairs at the University of Manchester, instead starting a career in the video game industry.&amp;lt;ref&amp;gt;{{Youtube|p33yOjgPSb4|Ubisoft Sofia - Developing a AAA game|AUBGTalks|AUBGTalks}}&amp;lt;/ref&amp;gt; Balabanov joined Ubisoft in 2005 as a 3D Artist, one year prior to the opening of the company&amp;#039;s branch in Sofia.&amp;lt;ref name=&amp;quot;GDS Bulgardia&amp;quot;&amp;gt;[http://gdsbulgaria.com/2013/2013/en/speakers/55 Speakers | GDS Bulgaria 2012]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During this time, he worked on the PS2 version of &#039;&#039;CSI: 3 Dimensions of Murder&#039;&#039;, originally developed by Telltale Games, as well as &#039;&#039;Chessmaster Live&#039;&#039;, released on the XBox Live Arcade.&amp;lt;ref&amp;gt;[http://www.mobygames.com/developer/ivan-balabanov/credits/developerId,434906/ Ivan Balabanov Video Game Credits - MobyGames]&amp;lt;/ref&amp;gt; Balabanov assumed the role of Production Manager in 2007, subsequently becoming the studio&#039;s Managing Director two years later; he also contributed to several of the studio&#039;s projects as Producer. Under his supervision, Ubisoft Sofia expanded notably, shipping 15 titles on a wide range of platforms as of 2014.&amp;lt;ref name=&quot;GDS Bulgardia&quot;/&amp;gt; On 31 August 2014, Ivan answered fans&#039; questions on the &#039;&#039;Assassin&#039;s Creed&#039;&#039; twitter account under the hashtag #AskACIvan.&amp;lt;ref&amp;gt;{{Twitter|AssassinsCreed|status/505882660799922176|[[Assassin&#039;s Creed (series)|Assassin&#039;s Creed]]|quote=Producer Ivan Balabanov is here to answer your questions! Use #AskACIvan to ask!}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During this time, he worked on the PS2 version of &#039;&#039;CSI: 3 Dimensions of Murder&#039;&#039;, originally developed by Telltale Games, as well as &#039;&#039;Chessmaster Live&#039;&#039;, released on the XBox Live Arcade.&amp;lt;ref&amp;gt;[http://www.mobygames.com/developer/ivan-balabanov/credits/developerId,434906/ Ivan Balabanov Video Game Credits - MobyGames]&amp;lt;/ref&amp;gt; Balabanov assumed the role of Production Manager in 2007, subsequently becoming the studio&#039;s Managing Director two years later; he also contributed to several of the studio&#039;s projects as Producer. Under his supervision, Ubisoft Sofia expanded notably, shipping 15 titles on a wide range of platforms as of 2014.&amp;lt;ref name=&quot;GDS Bulgardia&quot;/&amp;gt; On 31 August 2014, Ivan answered fans&#039; questions on the &#039;&#039;Assassin&#039;s Creed&#039;&#039; twitter account under the hashtag #AskACIvan.&amp;lt;ref&amp;gt;{{Twitter|AssassinsCreed|status/505882660799922176|[[Assassin&#039;s Creed (series)|Assassin&#039;s Creed]]|quote=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#ACRogue &lt;/ins&gt;Producer Ivan Balabanov is here to answer your questions! Use #AskACIvan to ask!&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|image=File: ACRo - Twitter - Ivan Balabanov.png&lt;/ins&gt;}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Games credited==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Games credited==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ivan_Balabanov&amp;diff=303844&amp;oldid=prev</id>
		<title>imported&gt;VilkaTheWolf at 05:24, 3 January 2020</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ivan_Balabanov&amp;diff=303844&amp;oldid=prev"/>
		<updated>2020-01-03T05:24:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:24, 3 January 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Era|RW}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Era|RW}}[[File:Ivan_Balabanov.jpg|thumb|250px|Ivan Balabanov]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Ivan_Balabanov.jpg|thumb|250px|Ivan Balabanov]]&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Ivan Balabanov&amp;#039;&amp;#039;&amp;#039; is the Managing Director at Ubisoft Sofia in Bulgaria. Before attaining said position, he worked on a few projects as 3D Artist.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Ivan Balabanov&amp;#039;&amp;#039;&amp;#039; is the Managing Director at Ubisoft Sofia in Bulgaria. Before attaining said position, he worked on a few projects as 3D Artist.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Biography==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Biography==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While doing a double major in Political Science, International Relations and History, Balabanov supported himself financially by freelancing as a 3D Artist. In 2003, he elected to drop his PhD in Foreign Affairs at the University of Manchester, instead starting a career in the video game industry.&amp;lt;ref&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://www.youtube.com/watch?v=&lt;/del&gt;p33yOjgPSb4 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Youtube - &#039;&#039;&lt;/del&gt;Ubisoft Sofia - Developing a AAA game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;]&lt;/del&gt;&amp;lt;/ref&amp;gt; Balabanov joined Ubisoft in 2005 as a 3D Artist, one year prior to the opening of the company&#039;s branch in Sofia.&amp;lt;ref name=&quot;GDS Bulgardia&quot;&amp;gt;[http://gdsbulgaria.com/2013/2013/en/speakers/55 Speakers | GDS Bulgaria 2012]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While doing a double major in Political Science, International Relations and History, Balabanov supported himself financially by freelancing as a 3D Artist. In 2003, he elected to drop his PhD in Foreign Affairs at the University of Manchester, instead starting a career in the video game industry.&amp;lt;ref&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Youtube|&lt;/ins&gt;p33yOjgPSb4&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/ins&gt;Ubisoft Sofia - Developing a AAA game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|AUBGTalks|AUBGTalks}}&lt;/ins&gt;&amp;lt;/ref&amp;gt; Balabanov joined Ubisoft in 2005 as a 3D Artist, one year prior to the opening of the company&#039;s branch in Sofia.&amp;lt;ref name=&quot;GDS Bulgardia&quot;&amp;gt;[http://gdsbulgaria.com/2013/2013/en/speakers/55 Speakers | GDS Bulgaria 2012]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During this time, he worked on the PS2 version of &#039;&#039;CSI: 3 Dimensions of Murder&#039;&#039;, originally developed by Telltale Games, as well as &#039;&#039;Chessmaster Live&#039;&#039;, released on the XBox Live Arcade.&amp;lt;ref&amp;gt;[http://www.mobygames.com/developer/ivan-balabanov/credits/developerId,434906/ Ivan Balabanov Video Game Credits - MobyGames]&amp;lt;/ref&amp;gt; Balabanov assumed the role of Production Manager in 2007, subsequently becoming the studio&#039;s Managing Director two years later; he also contributed to several of the studio&#039;s projects as Producer. Under his supervision, Ubisoft Sofia expanded notably, shipping 15 titles on a wide range of platforms as of 2014.&amp;lt;ref name=&quot;GDS Bulgardia&quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During this time, he worked on the PS2 version of &#039;&#039;CSI: 3 Dimensions of Murder&#039;&#039;, originally developed by Telltale Games, as well as &#039;&#039;Chessmaster Live&#039;&#039;, released on the XBox Live Arcade.&amp;lt;ref&amp;gt;[http://www.mobygames.com/developer/ivan-balabanov/credits/developerId,434906/ Ivan Balabanov Video Game Credits - MobyGames]&amp;lt;/ref&amp;gt; Balabanov assumed the role of Production Manager in 2007, subsequently becoming the studio&#039;s Managing Director two years later; he also contributed to several of the studio&#039;s projects as Producer. Under his supervision, Ubisoft Sofia expanded notably, shipping 15 titles on a wide range of platforms as of 2014.&amp;lt;ref name=&quot;GDS Bulgardia&quot;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt; On 31 August 2014, Ivan answered fans&#039; questions on the &#039;&#039;Assassin&#039;s Creed&#039;&#039; twitter account under the hashtag #AskACIvan.&amp;lt;ref&amp;gt;{{Twitter|AssassinsCreed|status/505882660799922176|[[Assassin&#039;s Creed (series)|Assassin&#039;s Creed]]|quote=Producer Ivan Balabanov is here to answer your questions! Use #AskACIvan to ask!}}&amp;lt;/ref&lt;/ins&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Games credited==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Games credited==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;VilkaTheWolf</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ivan_Balabanov&amp;diff=303843&amp;oldid=prev</id>
		<title>imported&gt;Crookandcharlatan at 21:43, 25 November 2014</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ivan_Balabanov&amp;diff=303843&amp;oldid=prev"/>
		<updated>2014-11-25T21:43:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:43, 25 November 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While doing a double major in Political Science, International Relations and History, Balabanov supported himself financially by freelancing as a 3D Artist. In 2003, he elected to drop his PhD in Foreign Affairs at the University of Manchester, instead starting a career in the video game industry.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=p33yOjgPSb4 Youtube - &amp;#039;&amp;#039;Ubisoft Sofia - Developing a AAA game&amp;#039;&amp;#039;]&amp;lt;/ref&amp;gt; Balabanov joined Ubisoft in 2005 as a 3D Artist, one year prior to the opening of the company&amp;#039;s branch in Sofia.&amp;lt;ref name=&amp;quot;GDS Bulgardia&amp;quot;&amp;gt;[http://gdsbulgaria.com/2013/2013/en/speakers/55 Speakers | GDS Bulgaria 2012]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While doing a double major in Political Science, International Relations and History, Balabanov supported himself financially by freelancing as a 3D Artist. In 2003, he elected to drop his PhD in Foreign Affairs at the University of Manchester, instead starting a career in the video game industry.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=p33yOjgPSb4 Youtube - &amp;#039;&amp;#039;Ubisoft Sofia - Developing a AAA game&amp;#039;&amp;#039;]&amp;lt;/ref&amp;gt; Balabanov joined Ubisoft in 2005 as a 3D Artist, one year prior to the opening of the company&amp;#039;s branch in Sofia.&amp;lt;ref name=&amp;quot;GDS Bulgardia&amp;quot;&amp;gt;[http://gdsbulgaria.com/2013/2013/en/speakers/55 Speakers | GDS Bulgaria 2012]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During this time, he worked on the PS2 version of &#039;&#039;CSI: 3 Dimensions of Murder&#039;&#039;, originally developed by Telltale Games, as well as &#039;&#039;Chessmaster Live&#039;&#039;, released on the XBox Live Arcade.&amp;lt;ref&amp;gt;[http://www.mobygames.com/developer/ivan-balabanov/credits/developerId,434906/ Ivan Balabanov Video Game Credits - MobyGames]&amp;lt;/ref&amp;gt; Balabanov assumed the role of Production Manager in 2007, subsequently becoming the studio&#039;s Managing Director two years later; he also contributed to several of the studio&#039;s projects as Producer.&amp;lt;ref name=&quot;GDS Bulgardia&quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During this time, he worked on the PS2 version of &#039;&#039;CSI: 3 Dimensions of Murder&#039;&#039;, originally developed by Telltale Games, as well as &#039;&#039;Chessmaster Live&#039;&#039;, released on the XBox Live Arcade.&amp;lt;ref&amp;gt;[http://www.mobygames.com/developer/ivan-balabanov/credits/developerId,434906/ Ivan Balabanov Video Game Credits - MobyGames]&amp;lt;/ref&amp;gt; Balabanov assumed the role of Production Manager in 2007, subsequently becoming the studio&#039;s Managing Director two years later; he also contributed to several of the studio&#039;s projects as Producer&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Under his supervision, Ubisoft Sofia expanded notably, shipping 15 titles on a wide range of platforms as of 2014&lt;/ins&gt;.&amp;lt;ref name=&quot;GDS Bulgardia&quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Games credited==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Games credited==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Crookandcharlatan</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ivan_Balabanov&amp;diff=303842&amp;oldid=prev</id>
		<title>imported&gt;Crookandcharlatan: minor</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ivan_Balabanov&amp;diff=303842&amp;oldid=prev"/>
		<updated>2014-11-07T11:06:50Z</updated>

		<summary type="html">&lt;p&gt;minor&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:06, 7 November 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Era|RW}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Era|RW}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Ivan_Balabanov.jpg|thumb|250px|Ivan Balabanov]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Ivan_Balabanov.jpg|thumb|250px|Ivan Balabanov]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Ivan Balabanov&#039;&#039;&#039; is the Managing Director at Ubisoft Sofia in Bulgaria.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Ivan Balabanov&#039;&#039;&#039; is the Managing Director at Ubisoft Sofia in Bulgaria&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Before attaining said position, he worked on a few projects as 3D Artist&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Biography==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Biography==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed III: Liberation]]&amp;#039;&amp;#039; (2012) - Ubisoft&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed III: Liberation]]&amp;#039;&amp;#039; (2012) - Ubisoft&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed IV: Black Flag]]&amp;#039;&amp;#039; (2013) - Ubisoft&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed IV: Black Flag]]&amp;#039;&amp;#039; (2013) - Ubisoft&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;Assassin&#039;s Creed: Liberation HD&#039;&#039; (2014) - Ubisoft&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Rogue]]&amp;#039;&amp;#039; (2014) - Ubisoft&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Rogue]]&amp;#039;&amp;#039; (2014) - Ubisoft&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Crookandcharlatan</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ivan_Balabanov&amp;diff=303841&amp;oldid=prev</id>
		<title>imported&gt;Crookandcharlatan: woops, forgot this one</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ivan_Balabanov&amp;diff=303841&amp;oldid=prev"/>
		<updated>2014-11-04T21:22:14Z</updated>

		<summary type="html">&lt;p&gt;woops, forgot this one&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:22, 4 November 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Biography==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Biography==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While doing a double major in Political Science, International Relations and History, Balabanov supported himself financially by freelancing as a 3D Artist. In 2003, he elected to drop his PhD in Foreign Affairs at the University of Manchester, instead starting a career in the video game industry.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=p33yOjgPSb4 Youtube - &#039;&#039;Ubisoft Sofia - Developing a AAA game&#039;&#039;]&amp;lt;/ref&amp;gt; Balabanov joined Ubisoft in 2005 as a 3D Artist, one year prior to the opening of the company&#039;s branch in Sofia.&amp;lt;ref name=&quot;GDS Bulgardia&quot;&amp;gt;[http://gdsbulgaria.com/2013/2013/en/speakers/55 Speakers | GDS Bulgaria 2012]&amp;lt;/ref&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While doing a double major in Political Science, International Relations and History, Balabanov supported himself financially by freelancing as a 3D Artist. In 2003, he elected to drop his PhD in Foreign Affairs at the University of Manchester, instead starting a career in the video game industry.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=p33yOjgPSb4 Youtube - &#039;&#039;Ubisoft Sofia - Developing a AAA game&#039;&#039;]&amp;lt;/ref&amp;gt; Balabanov joined Ubisoft in 2005 as a 3D Artist, one year prior to the opening of the company&#039;s branch in Sofia.&amp;lt;ref name=&quot;GDS Bulgardia&quot;&amp;gt;[http://gdsbulgaria.com/2013/2013/en/speakers/55 Speakers | GDS Bulgaria 2012]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During this time, he worked on the PS2 version of &amp;#039;&amp;#039;CSI: 3 Dimensions of Murder&amp;#039;&amp;#039;, originally developed by Telltale Games, as well as &amp;#039;&amp;#039;Chessmaster Live&amp;#039;&amp;#039;, released on the XBox Live Arcade.&amp;lt;ref&amp;gt;[http://www.mobygames.com/developer/ivan-balabanov/credits/developerId,434906/ Ivan Balabanov Video Game Credits - MobyGames]&amp;lt;/ref&amp;gt; Balabanov assumed the role of Production Manager in 2007, subsequently becoming the studio&amp;#039;s Managing Director two years later; he also contributed to several of the studio&amp;#039;s projects as Producer.&amp;lt;ref name=&amp;quot;GDS Bulgardia&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During this time, he worked on the PS2 version of &amp;#039;&amp;#039;CSI: 3 Dimensions of Murder&amp;#039;&amp;#039;, originally developed by Telltale Games, as well as &amp;#039;&amp;#039;Chessmaster Live&amp;#039;&amp;#039;, released on the XBox Live Arcade.&amp;lt;ref&amp;gt;[http://www.mobygames.com/developer/ivan-balabanov/credits/developerId,434906/ Ivan Balabanov Video Game Credits - MobyGames]&amp;lt;/ref&amp;gt; Balabanov assumed the role of Production Manager in 2007, subsequently becoming the studio&amp;#039;s Managing Director two years later; he also contributed to several of the studio&amp;#039;s projects as Producer.&amp;lt;ref name=&amp;quot;GDS Bulgardia&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot;&gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Development team]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Development team]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed III: Liberation development team]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed III: Liberation development team]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Assassin&#039;s Creed IV: Black Flag development team]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Rogue development team]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Rogue development team]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Crookandcharlatan</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ivan_Balabanov&amp;diff=303840&amp;oldid=prev</id>
		<title>imported&gt;Crookandcharlatan: Created page with &quot;{{Era|RW}} Ivan Balabanov &#039;&#039;&#039;Ivan Balabanov&#039;&#039;&#039; is the Managing Director at Ubisoft Sofia in Bulgaria.  ==Biography== While doing a doub...&quot;</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ivan_Balabanov&amp;diff=303840&amp;oldid=prev"/>
		<updated>2014-11-04T21:21:39Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Era|RW}} &lt;a href=&quot;/wiki/File:Ivan_Balabanov.jpg&quot; title=&quot;File:Ivan Balabanov.jpg&quot;&gt;thumb|250px|Ivan Balabanov&lt;/a&gt; &amp;#039;&amp;#039;&amp;#039;Ivan Balabanov&amp;#039;&amp;#039;&amp;#039; is the Managing Director at Ubisoft Sofia in Bulgaria.  ==Biography== While doing a doub...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Páàjì titun&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Era|RW}}&lt;br /&gt;
[[File:Ivan_Balabanov.jpg|thumb|250px|Ivan Balabanov]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ivan Balabanov&amp;#039;&amp;#039;&amp;#039; is the Managing Director at Ubisoft Sofia in Bulgaria.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
While doing a double major in Political Science, International Relations and History, Balabanov supported himself financially by freelancing as a 3D Artist. In 2003, he elected to drop his PhD in Foreign Affairs at the University of Manchester, instead starting a career in the video game industry.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=p33yOjgPSb4 Youtube - &amp;#039;&amp;#039;Ubisoft Sofia - Developing a AAA game&amp;#039;&amp;#039;]&amp;lt;/ref&amp;gt; Balabanov joined Ubisoft in 2005 as a 3D Artist, one year prior to the opening of the company&amp;#039;s branch in Sofia.&amp;lt;ref name=&amp;quot;GDS Bulgardia&amp;quot;&amp;gt;[http://gdsbulgaria.com/2013/2013/en/speakers/55 Speakers | GDS Bulgaria 2012]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
During this time, he worked on the PS2 version of &amp;#039;&amp;#039;CSI: 3 Dimensions of Murder&amp;#039;&amp;#039;, originally developed by Telltale Games, as well as &amp;#039;&amp;#039;Chessmaster Live&amp;#039;&amp;#039;, released on the XBox Live Arcade.&amp;lt;ref&amp;gt;[http://www.mobygames.com/developer/ivan-balabanov/credits/developerId,434906/ Ivan Balabanov Video Game Credits - MobyGames]&amp;lt;/ref&amp;gt; Balabanov assumed the role of Production Manager in 2007, subsequently becoming the studio&amp;#039;s Managing Director two years later; he also contributed to several of the studio&amp;#039;s projects as Producer.&amp;lt;ref name=&amp;quot;GDS Bulgardia&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Games credited==&lt;br /&gt;
*&amp;#039;&amp;#039;CSI: 3 Dimensions of Murder&amp;#039;&amp;#039; (2007) - Ubisoft&lt;br /&gt;
*&amp;#039;&amp;#039;Chessmaster Live&amp;#039;&amp;#039; (2008) - Ubisoft&lt;br /&gt;
*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed III: Liberation]]&amp;#039;&amp;#039; (2012) - Ubisoft&lt;br /&gt;
*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed IV: Black Flag]]&amp;#039;&amp;#039; (2013) - Ubisoft&lt;br /&gt;
*&amp;#039;&amp;#039;Assassin&amp;#039;s Creed: Liberation HD&amp;#039;&amp;#039; (2014) - Ubisoft&lt;br /&gt;
*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Rogue]]&amp;#039;&amp;#039; (2014) - Ubisoft&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.linkedin.com/profile/view?id=28551485&amp;amp;authType=NAME_SEARCH&amp;amp;authToken=dY47&amp;amp;locale=en_US&amp;amp;trk=tyah&amp;amp;trkInfo=tarId%3A1415135607142%2Ctas%3Aivan%20balabanov%2Cidx%3A1-3-3 Ivan Balabanov&amp;#039;s] LinkedIn profile&lt;br /&gt;
*[https://www.facebook.com/profile.php?id=100007776918880&amp;amp;fref=ts Ivan Balabanov&amp;#039;s] Facebook page&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT: Balabanov, Ivan}}&lt;br /&gt;
[[Category:Development team]]&lt;br /&gt;
[[Category:Assassin&amp;#039;s Creed III: Liberation development team]]&lt;br /&gt;
[[Category:Assassin&amp;#039;s Creed: Rogue development team]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Crookandcharlatan</name></author>
	</entry>
</feed>