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	<title>File:Darby McDevitt on Animus objectives and synchronization.png - Revision history</title>
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	<updated>2026-06-15T00:05:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=File:Darby_McDevitt_on_Animus_objectives_and_synchronization.png&amp;diff=1064926&amp;oldid=prev</id>
		<title>Maintenance script: Maintenance script uploaded File:Darby McDevitt on Animus objectives and synchronization.png</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=File:Darby_McDevitt_on_Animus_objectives_and_synchronization.png&amp;diff=1064926&amp;oldid=prev"/>
		<updated>2026-01-22T22:12:49Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script uploaded &lt;a href=&quot;/wiki/File:Darby_McDevitt_on_Animus_objectives_and_synchronization.png&quot; title=&quot;File:Darby McDevitt on Animus objectives and synchronization.png&quot;&gt;File:Darby McDevitt on Animus objectives and synchronization.png&lt;/a&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:12, 23 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en-GB&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=File:Darby_McDevitt_on_Animus_objectives_and_synchronization.png&amp;diff=868829&amp;oldid=prev</id>
		<title>imported&gt;Darman36 at 21:05, 4 January 2023</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=File:Darby_McDevitt_on_Animus_objectives_and_synchronization.png&amp;diff=868829&amp;oldid=prev"/>
		<updated>2023-01-04T21:05:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:05, 4 January 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Summary ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Information&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Information&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|attention=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|attention=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|description=[[Darby McDevitt]] on [[Animus]] optional objectives and impacts on [[synchronization]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|description=[[Darby McDevitt]] on [[Animus]] optional objectives and impacts on [[synchronization]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|source={{Twitter|miinyri|status/1291130267361566720|Lucas de Sousa Duarte|quote=Hey @DarbyMcDevitt, if you could answer, in your own opinion, do you think it was coherent to have the addition of choices inside a genetic memory using the Animus, especially since those memories are part of a big universe that was pre established as linear? +}}&amp;lt;br&amp;gt;{{Twitter|DarbyMcDevitt|status/1291134775831539714|Darby McDevitt|quote=This is a topic I have wanted to address for a while, and I think it must to be split into two pieces to be coherent: Dialog Branching and Multiple Storylines... (cont.)}}&amp;lt;br&amp;gt;{{Twitter|DarbyMcDevitt|status/1291135365437415425|Darby McDevitt|quote=As a feature, I think dialog branching by itself is actually no less viable than any other choice the game offers you as a player. It&#039;s a variation on &quot;synchronization&quot; in the same way that ever other player action is. For instance... (cont.)}}&amp;lt;br&amp;gt;{{Twitter|DarbyMcDevitt|status/1291136092570255361|Darby McDevitt|quote=Say you&#039;re playing an Ezio game: Player 1 infiltrates a space using stealth and kills only the target. Player 2 walks in the front door and murders 25 guards before assassinating the target. In real life, these two scenarios would have vastly different branching outcomes. (cont.)}}&amp;lt;br&amp;gt;{{Twitter&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;|DarbyMcDevitt|status/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1291136700845117447Darby &lt;/del&gt;McDevitt|quote=The narrative implications of 1 death versus 26 deaths SHOULD be huge. It would in real life. But in gameplay terms, this choice only has a local effect. It doesn&#039;t extend beyond the confines of the mission. We could perhaps say the Animus is always &quot;resynching&quot; the user.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|source={{Twitter|miinyri|status/1291130267361566720|Lucas de Sousa Duarte|quote=Hey @DarbyMcDevitt, if you could answer, in your own opinion, do you think it was coherent to have the addition of choices inside a genetic memory using the Animus, especially since those memories are part of a big universe that was pre established as linear? +}}&amp;lt;br&amp;gt;{{Twitter|DarbyMcDevitt|status/1291134775831539714|Darby McDevitt|quote=This is a topic I have wanted to address for a while, and I think it must to be split into two pieces to be coherent: Dialog Branching and Multiple Storylines... (cont.)}}&amp;lt;br&amp;gt;{{Twitter|DarbyMcDevitt|status/1291135365437415425|Darby McDevitt|quote=As a feature, I think dialog branching by itself is actually no less viable than any other choice the game offers you as a player. It&#039;s a variation on &quot;synchronization&quot; in the same way that ever other player action is. For instance... (cont.)}}&amp;lt;br&amp;gt;{{Twitter|DarbyMcDevitt|status/1291136092570255361|Darby McDevitt|quote=Say you&#039;re playing an Ezio game: Player 1 infiltrates a space using stealth and kills only the target. Player 2 walks in the front door and murders 25 guards before assassinating the target. In real life, these two scenarios would have vastly different branching outcomes. (cont.)}}&amp;lt;br&amp;gt;{{Twitter|DarbyMcDevitt|status/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1291136700845117447|Darby &lt;/ins&gt;McDevitt|quote=The narrative implications of 1 death versus 26 deaths SHOULD be huge. It would in real life. But in gameplay terms, this choice only has a local effect. It doesn&#039;t extend beyond the confines of the mission. We could perhaps say the Animus is always &quot;resynching&quot; the user.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|author=Twitter&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|author=Twitter&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|filespecs=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|filespecs=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|licensing={{Screenshots}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|licensing={{Screenshots}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=File:Darby_McDevitt_on_Animus_objectives_and_synchronization.png&amp;diff=868828&amp;oldid=prev</id>
		<title>imported&gt;Darman36: {{Information
|attention=
|description=Darby McDevitt on Animus optional objectives and impacts on synchronization
|source={{Twitter|miinyri|status/1291130267361566720|Lucas de Sousa Duarte|quote=Hey @DarbyMcDevitt, if you could answer, in your own opinion, do you think it was coherent to have the addition of choices inside a genetic memory using the Animus, especially since those memories are part of a big universe that was pre established as linear? +}}&lt;br&gt;{{Twitter|DarbyMcDevit...</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=File:Darby_McDevitt_on_Animus_objectives_and_synchronization.png&amp;diff=868828&amp;oldid=prev"/>
		<updated>2023-01-04T21:05:17Z</updated>

		<summary type="html">&lt;p&gt;{{Information |attention= |description=&lt;a href=&quot;/wiki/Darby_McDevitt&quot; title=&quot;Darby McDevitt&quot;&gt;Darby McDevitt&lt;/a&gt; on &lt;a href=&quot;/wiki/Animus&quot; title=&quot;Animus&quot;&gt;Animus&lt;/a&gt; optional objectives and impacts on &lt;a href=&quot;/wiki/Synchronization&quot; title=&quot;Synchronization&quot;&gt;synchronization&lt;/a&gt; |source={{Twitter|miinyri|status/1291130267361566720|Lucas de Sousa Duarte|quote=Hey @DarbyMcDevitt, if you could answer, in your own opinion, do you think it was coherent to have the addition of choices inside a genetic memory using the Animus, especially since those memories are part of a big universe that was pre established as linear? +}}&amp;lt;br&amp;gt;{{Twitter|DarbyMcDevit...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Páàjì titun&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Summary ==&lt;br /&gt;
{{Information&lt;br /&gt;
|attention=&lt;br /&gt;
|description=[[Darby McDevitt]] on [[Animus]] optional objectives and impacts on [[synchronization]]&lt;br /&gt;
|source={{Twitter|miinyri|status/1291130267361566720|Lucas de Sousa Duarte|quote=Hey @DarbyMcDevitt, if you could answer, in your own opinion, do you think it was coherent to have the addition of choices inside a genetic memory using the Animus, especially since those memories are part of a big universe that was pre established as linear? +}}&amp;lt;br&amp;gt;{{Twitter|DarbyMcDevitt|status/1291134775831539714|Darby McDevitt|quote=This is a topic I have wanted to address for a while, and I think it must to be split into two pieces to be coherent: Dialog Branching and Multiple Storylines... (cont.)}}&amp;lt;br&amp;gt;{{Twitter|DarbyMcDevitt|status/1291135365437415425|Darby McDevitt|quote=As a feature, I think dialog branching by itself is actually no less viable than any other choice the game offers you as a player. It&amp;#039;s a variation on &amp;quot;synchronization&amp;quot; in the same way that ever other player action is. For instance... (cont.)}}&amp;lt;br&amp;gt;{{Twitter|DarbyMcDevitt|status/1291136092570255361|Darby McDevitt|quote=Say you&amp;#039;re playing an Ezio game: Player 1 infiltrates a space using stealth and kills only the target. Player 2 walks in the front door and murders 25 guards before assassinating the target. In real life, these two scenarios would have vastly different branching outcomes. (cont.)}}&amp;lt;br&amp;gt;{{Twitter||DarbyMcDevitt|status/1291136700845117447Darby McDevitt|quote=The narrative implications of 1 death versus 26 deaths SHOULD be huge. It would in real life. But in gameplay terms, this choice only has a local effect. It doesn&amp;#039;t extend beyond the confines of the mission. We could perhaps say the Animus is always &amp;quot;resynching&amp;quot; the user.}}&lt;br /&gt;
|author=Twitter&lt;br /&gt;
|filespecs=&lt;br /&gt;
|licensing={{Screenshots}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>imported&gt;Darman36</name></author>
	</entry>
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