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	<id>https://assassinscreedwiki.accesstheanimus.com/index.php?action=history&amp;feed=atom&amp;title=Darby_McDevitt</id>
	<title>Darby McDevitt - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://assassinscreedwiki.accesstheanimus.com/index.php?action=history&amp;feed=atom&amp;title=Darby_McDevitt"/>
	<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Darby_McDevitt&amp;action=history"/>
	<updated>2026-06-10T16:06:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Darby_McDevitt&amp;diff=1125836&amp;oldid=prev</id>
		<title>Soranin: /* References */</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Darby_McDevitt&amp;diff=1125836&amp;oldid=prev"/>
		<updated>2026-05-11T23:20:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;References&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:20, 12 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l79&quot;&gt;Line 79:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 79:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Origins development team]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Origins development team]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Valhalla development team]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Valhalla development team]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--&lt;/del&gt;&amp;lt;!--[fr:Darby McDevitt]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!--[fr:Darby McDevitt]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;[zh:达比·麦克德维特&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;]--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[zh:达比·麦克德维特]--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed II: Discovery development team]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed II: Discovery development team]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Darby_McDevitt&amp;diff=1125606&amp;oldid=prev</id>
		<title>Soranin: Text replacement - &quot;\[\[fr:(.+)\]\]&quot; to &quot;&lt;!--[fr:$1]--&gt;&quot;</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Darby_McDevitt&amp;diff=1125606&amp;oldid=prev"/>
		<updated>2026-05-11T22:58:40Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;\[\[fr:(.+)\]\]&amp;quot; to &amp;quot;&amp;lt;!--[fr:$1]--&amp;gt;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:58, 12 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l79&quot;&gt;Line 79:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 79:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Origins development team]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Origins development team]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Valhalla development team]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Valhalla development team]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!--&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;[fr:Darby McDevitt]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!--&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--&lt;/ins&gt;[fr:Darby McDevitt]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[zh:达比·麦克德维特]]--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[zh:达比·麦克德维特]]--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed II: Discovery development team]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed II: Discovery development team]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Darby_McDevitt&amp;diff=1114455&amp;oldid=prev</id>
		<title>Soranin at 13:29, 5 May 2026</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Darby_McDevitt&amp;diff=1114455&amp;oldid=prev"/>
		<updated>2026-05-05T13:29:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:29, 5 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;McDevitt acted as an narrative consultant for &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Origins]]&amp;#039;&amp;#039; during its early phases from 2013-2016, working on research and conception also. However, he left midway through production when he got an offer to work on a new IP.&amp;lt;ref name=&amp;quot;Valhalla Gamespot&amp;quot;&amp;gt;{{Cite web| url=https://www.gamespot.com/articles/assassins-creed-valhallas-narrative-director-on-cr/1100-6476661/| title=Assassin&amp;#039;s Creed Valhalla&amp;#039;s Narrative Director On Crafting A Unique New Story| author=Hussain, Tamoor| publisher=&amp;#039;&amp;#039;{{Wiki|GameSpot}}&amp;#039;&amp;#039;| date=1 May 2020| archiveurl=https://web.archive.org/web/20200513092255/https://www.gamespot.com/articles/assassins-creed-valhallas-narrative-director-on-cr/1100-6476661/| archivedate=13 May 2020|accessdate=26 May 2020}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;McDevitt acted as an narrative consultant for &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Origins]]&amp;#039;&amp;#039; during its early phases from 2013-2016, working on research and conception also. However, he left midway through production when he got an offer to work on a new IP.&amp;lt;ref name=&amp;quot;Valhalla Gamespot&amp;quot;&amp;gt;{{Cite web| url=https://www.gamespot.com/articles/assassins-creed-valhallas-narrative-director-on-cr/1100-6476661/| title=Assassin&amp;#039;s Creed Valhalla&amp;#039;s Narrative Director On Crafting A Unique New Story| author=Hussain, Tamoor| publisher=&amp;#039;&amp;#039;{{Wiki|GameSpot}}&amp;#039;&amp;#039;| date=1 May 2020| archiveurl=https://web.archive.org/web/20200513092255/https://www.gamespot.com/articles/assassins-creed-valhallas-narrative-director-on-cr/1100-6476661/| archivedate=13 May 2020|accessdate=26 May 2020}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2020, McDevitt returned to the franchise as narrative director for the upcoming &#039;&#039;[[Assassin&#039;s Creed: Valhalla]]&#039;&#039;. In May, McDevitt revealed that [[Layla Hassan]]&#039;s story would continue after it started in &#039;&#039;Origins&#039;&#039; and was expanded in &#039;&#039;[[Assassin&#039;s Creed: Odyssey]]&#039;&#039; and its three-part [[Assassin&#039;s Creed: Odyssey downloadable content|downloadable]] expansion &#039;&#039;[[The Fate of Atlantis]]&#039;&#039;, teasing that players who fully completed &#039;&#039;Valhalla&#039;&#039; would learn story references to unresolved plot points from past games. Talking with &#039;&#039;{{Wiki|GameSpot}}&#039;&#039; about the protagonist then known only as &quot;[[Eivor Varinsdottir|Eivor]]&quot;, McDevitt revealed that the developers&#039; approach to the character was different compared to previous games. When questioned about the [[Norse mythology]], McDevitt&#039;s response was that &quot;[they] wanted to take a grounded approach [and] portray this culture as people who legitimately believed in these things&quot;.&amp;lt;ref name=&quot;Valhalla Gamespot&quot; /&amp;gt; McDevitt later confirmed via {{Wiki|Twitter}} that both gender options were considered canon in a way that would make [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reborn &lt;/del&gt;Isu|logical sense]].&amp;lt;ref&amp;gt;{{Twitter|DarbyMcDevitt|status/1255988473389109251|Darby McDevitt|quote=Both choices are canon, but we’re not going to spoil how we managed that trick until you play the game.|image=File:DMcDevitt - ACV gender choice.png}}&amp;lt;/ref&amp;gt; On 13 July, McDevitt revealed that &#039;&#039;Valhalla&#039;&#039;{{&#039;}}s story would take place &quot;over many years&quot;.&amp;lt;ref&amp;gt;{{Twitter|DarbyMcDevitt|status/1282405563788398593|Darby McDevitt|quote=Over many years in fact.|image=File:ACV - McDevitt timeline.png}}&amp;lt;/ref&amp;gt; On 29 August, in a retweet of an official promotional image of [[Lincolnshire]], McDevitt revealed that Lincoln and the territory of Lincolnshire were the first things created for &#039;&#039;Valhalla&#039;&#039; back in 2018.&amp;lt;ref name=&quot;Lincolnshire&quot;&amp;gt;{{Twitter|DarbyMcDevitt|status/1299462157592154116|Darby McDevitt|quote=Fun Fact: Lincoln and the territory of Lincolnshire was the first area we built and the first long-form story we wrote for ACV, beginning 2 years ago. I have a special place in my heart reserved for the characters here. Can’t wait for you to meet them.|image=File:Darby McDevitt - Lincolnshire.png}}&amp;lt;/ref&amp;gt; On 20 September, McDevitt confirmed the appearance of [[Sherwood Forest]] as an in-game location.&amp;lt;ref name=&quot;Sherwood&quot;&amp;gt;{{Twitter|DarbyMcDevitt|status/1307668533506117633|Darby McDevitt|quote=Robin Hood would have been operating in AC1s time period. We&#039;re still 300 years from that era. A certain famous forest is in ACV, however, so you may pretend to be Robin&#039;s ancestor.|image=File:Darby McDevitt - Sherwood Forest.jpg}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2020, McDevitt returned to the franchise as narrative director for the upcoming &#039;&#039;[[Assassin&#039;s Creed: Valhalla]]&#039;&#039;. In May, McDevitt revealed that [[Layla Hassan]]&#039;s story would continue after it started in &#039;&#039;Origins&#039;&#039; and was expanded in &#039;&#039;[[Assassin&#039;s Creed: Odyssey]]&#039;&#039; and its three-part [[Assassin&#039;s Creed: Odyssey downloadable content|downloadable]] expansion &#039;&#039;[[The Fate of Atlantis]]&#039;&#039;, teasing that players who fully completed &#039;&#039;Valhalla&#039;&#039; would learn story references to unresolved plot points from past games. Talking with &#039;&#039;{{Wiki|GameSpot}}&#039;&#039; about the protagonist then known only as &quot;[[Eivor Varinsdottir|Eivor]]&quot;, McDevitt revealed that the developers&#039; approach to the character was different compared to previous games. When questioned about the [[Norse mythology]], McDevitt&#039;s response was that &quot;[they] wanted to take a grounded approach [and] portray this culture as people who legitimately believed in these things&quot;.&amp;lt;ref name=&quot;Valhalla Gamespot&quot; /&amp;gt; McDevitt later confirmed via {{Wiki|Twitter}} that both gender options were considered canon in a way that would make [[Isu &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;incarnation&lt;/ins&gt;|logical sense]].&amp;lt;ref&amp;gt;{{Twitter|DarbyMcDevitt|status/1255988473389109251|Darby McDevitt|quote=Both choices are canon, but we’re not going to spoil how we managed that trick until you play the game.|image=File:DMcDevitt - ACV gender choice.png}}&amp;lt;/ref&amp;gt; On 13 July, McDevitt revealed that &#039;&#039;Valhalla&#039;&#039;{{&#039;}}s story would take place &quot;over many years&quot;.&amp;lt;ref&amp;gt;{{Twitter|DarbyMcDevitt|status/1282405563788398593|Darby McDevitt|quote=Over many years in fact.|image=File:ACV - McDevitt timeline.png}}&amp;lt;/ref&amp;gt; On 29 August, in a retweet of an official promotional image of [[Lincolnshire]], McDevitt revealed that Lincoln and the territory of Lincolnshire were the first things created for &#039;&#039;Valhalla&#039;&#039; back in 2018.&amp;lt;ref name=&quot;Lincolnshire&quot;&amp;gt;{{Twitter|DarbyMcDevitt|status/1299462157592154116|Darby McDevitt|quote=Fun Fact: Lincoln and the territory of Lincolnshire was the first area we built and the first long-form story we wrote for ACV, beginning 2 years ago. I have a special place in my heart reserved for the characters here. Can’t wait for you to meet them.|image=File:Darby McDevitt - Lincolnshire.png}}&amp;lt;/ref&amp;gt; On 20 September, McDevitt confirmed the appearance of [[Sherwood Forest]] as an in-game location.&amp;lt;ref name=&quot;Sherwood&quot;&amp;gt;{{Twitter|DarbyMcDevitt|status/1307668533506117633|Darby McDevitt|quote=Robin Hood would have been operating in AC1s time period. We&#039;re still 300 years from that era. A certain famous forest is in ACV, however, so you may pretend to be Robin&#039;s ancestor.|image=File:Darby McDevitt - Sherwood Forest.jpg}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 26 March 2021, he announced on Twitter that he would be stepping away from his position at Ubisoft Montreal and thanked the fans who supported his and the team&amp;#039;s work over the years.&amp;lt;ref&amp;gt;{{Twitter|DarbyMcDevitt|status/1375476255403995139|Darby McDevitt|quote=Today is my last day at Ubisoft Montreal! After a decade of working with brilliant people, creating stories &amp;amp; characters for an incredible series, &amp;amp; interacting with our wonderful fans, I have decided to set forth on a new adventure... 1/2 [https://pbs.twimg.com/media/Exar07hWgAMu4oC.jpg pic.twitter.com/mhV4UntJ6m]|image=File:Darby McDevitt leaves Ubisoft Montreal in March 2021.png}}&amp;lt;br&amp;gt;{{Twitter|DarbyMcDevitt|status/1375476988396331010|Darby McDevitt|quote=A special thanks to all the fans &amp;amp; content creators that have supported &amp;amp; expanded on our work over the years. Thank you for your kind attention! You have my deepest respect &amp;amp; admiration. It has been the honor of a lifetime to get to know so many of you. 2/2|image=File:Darby McDevitt leaves Ubisoft Montreal in March 2021.png}}&amp;lt;/ref&amp;gt; However, his leave would not last long, as he teased his involvement Ubisoft Montreal and their work on &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Codename Hexe]]&amp;#039;&amp;#039; on 10 September&amp;lt;ref&amp;gt;{{Twitter|DarbyMcDevitt|status/1568697157254799361|Darby McDevitt|quote=On the horizon... can&amp;#039;t wait to share more.|image=File:ACHexe Darby McDevitt developer involvement.png}}&amp;lt;/ref&amp;gt; before announcing on 12 November that he was returning to Ubisoft to continue working on &amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039;, adding that he was very excited about the places the series was going and stories it would tell.&amp;lt;ref&amp;gt;{{Twitter|DarbyMcDevitt|status/1459190353110708224|Darby McDevitt|quote=It&amp;#039;s true! As I pondered my career over the past year, I focused on my desire to explore new ideas and unknown frontiers. Much to my delight, this is reflected in my return to Ubisoft to work on AC. I’m excited to continue my journey. Stay tuned! 1/2|image=File:Darby McDevitt returns to Ubisoft Montreal in November 2021.png}}&amp;lt;br&amp;gt;{{Twitter|DarbyMcDevitt|status/1459192138810466306|Darby MdDevitt|quote=On a personal note, I have never been more excited about the places we&amp;#039;re going and the stories I get to tell with this crew. 2/2|image=File:Darby McDevitt returns to Ubisoft Montreal in November 2021.png}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 26 March 2021, he announced on Twitter that he would be stepping away from his position at Ubisoft Montreal and thanked the fans who supported his and the team&amp;#039;s work over the years.&amp;lt;ref&amp;gt;{{Twitter|DarbyMcDevitt|status/1375476255403995139|Darby McDevitt|quote=Today is my last day at Ubisoft Montreal! After a decade of working with brilliant people, creating stories &amp;amp; characters for an incredible series, &amp;amp; interacting with our wonderful fans, I have decided to set forth on a new adventure... 1/2 [https://pbs.twimg.com/media/Exar07hWgAMu4oC.jpg pic.twitter.com/mhV4UntJ6m]|image=File:Darby McDevitt leaves Ubisoft Montreal in March 2021.png}}&amp;lt;br&amp;gt;{{Twitter|DarbyMcDevitt|status/1375476988396331010|Darby McDevitt|quote=A special thanks to all the fans &amp;amp; content creators that have supported &amp;amp; expanded on our work over the years. Thank you for your kind attention! You have my deepest respect &amp;amp; admiration. It has been the honor of a lifetime to get to know so many of you. 2/2|image=File:Darby McDevitt leaves Ubisoft Montreal in March 2021.png}}&amp;lt;/ref&amp;gt; However, his leave would not last long, as he teased his involvement Ubisoft Montreal and their work on &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Codename Hexe]]&amp;#039;&amp;#039; on 10 September&amp;lt;ref&amp;gt;{{Twitter|DarbyMcDevitt|status/1568697157254799361|Darby McDevitt|quote=On the horizon... can&amp;#039;t wait to share more.|image=File:ACHexe Darby McDevitt developer involvement.png}}&amp;lt;/ref&amp;gt; before announcing on 12 November that he was returning to Ubisoft to continue working on &amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039;, adding that he was very excited about the places the series was going and stories it would tell.&amp;lt;ref&amp;gt;{{Twitter|DarbyMcDevitt|status/1459190353110708224|Darby McDevitt|quote=It&amp;#039;s true! As I pondered my career over the past year, I focused on my desire to explore new ideas and unknown frontiers. Much to my delight, this is reflected in my return to Ubisoft to work on AC. I’m excited to continue my journey. Stay tuned! 1/2|image=File:Darby McDevitt returns to Ubisoft Montreal in November 2021.png}}&amp;lt;br&amp;gt;{{Twitter|DarbyMcDevitt|status/1459192138810466306|Darby MdDevitt|quote=On a personal note, I have never been more excited about the places we&amp;#039;re going and the stories I get to tell with this crew. 2/2|image=File:Darby McDevitt returns to Ubisoft Montreal in November 2021.png}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l79&quot;&gt;Line 79:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 79:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Origins development team]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Origins development team]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Valhalla development team]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Valhalla development team]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[fr:Darby McDevitt]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--&lt;/ins&gt;[[fr:Darby McDevitt]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[zh:达比·麦克德维特]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[zh:达比·麦克德维特]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed II: Discovery development team]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed II: Discovery development team]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Darby_McDevitt&amp;diff=167568&amp;oldid=prev</id>
		<title>imported&gt;VilkaIsBack: Adding categories</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Darby_McDevitt&amp;diff=167568&amp;oldid=prev"/>
		<updated>2025-05-15T12:53:28Z</updated>

		<summary type="html">&lt;p&gt;Adding categories&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:53, 15 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l81&quot;&gt;Line 81:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[fr:Darby McDevitt]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[fr:Darby McDevitt]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[zh:达比·麦克德维特]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[zh:达比·麦克德维特]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Assassin&#039;s Creed II: Discovery development team]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;VilkaIsBack</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Darby_McDevitt&amp;diff=167567&amp;oldid=prev</id>
		<title>imported&gt;Darman36: Added {Bluesky}. Hoping it will be useful soon?</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Darby_McDevitt&amp;diff=167567&amp;oldid=prev"/>
		<updated>2025-03-11T02:50:27Z</updated>

		<summary type="html">&lt;p&gt;Added {Bluesky}. Hoping it will be useful soon?&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:50, 11 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Valhalla]]&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Valhalla]]&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Darby Christopher McDevitt&#039;&#039;&#039; (born 1975) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was &lt;/del&gt;a creative scriptwriter at [[Ubisoft]]&#039;s studio in [[Montreal]]. He was born in Spokane, educated in Bellingham and [[Dublin]], and lived in {{Wiki|Seattle}} &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;briefly&lt;/del&gt;. With a diverse professional profile spanning more than a decade, he has worked as a writer, film maker, musician, and game designer.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Darby Christopher McDevitt&#039;&#039;&#039; (born 1975) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;a creative scriptwriter at [[Ubisoft]]&#039;s studio in [[Montreal]]. He was born in Spokane, educated in Bellingham and [[Dublin]], and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;briefly &lt;/ins&gt;lived in {{Wiki|Seattle}}. With a diverse professional profile spanning more than a decade, he has worked as a writer, film maker, musician, and game designer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Biography==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Biography==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As an employee of Ubisoft, McDevitt&#039;s first foray into the [[Assassin&#039;s Creed (series)|&#039;&#039;Assassin&#039;s Creed&#039;&#039; series]] was as the lead writer in the Nintendo DS game &#039;&#039;[[Assassin&#039;s Creed II: Discovery]]&#039;&#039;, released in 2009. Following that was PSP game &#039;&#039;[[Assassin&#039;s Creed: Bloodlines]]&#039;&#039; released the same year.&amp;lt;ref name=&quot;WP&quot;&amp;gt;{{WP|Darby McDevitt}}&amp;lt;/ref&amp;gt; McDevitt then began work on the Nintendo 3DS title &#039;&#039;[[Assassin&#039;s Creed: Lost Legacy]]&#039;&#039;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/del&gt;was revealed at E3 2010 but was silently cancelled in September. Content for it for then reused in &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;, released in November 2011, marking McDevitt&#039;s first mainline game.&amp;lt;ref&amp;gt;{{Cite web| url=https://www.engadget.com/2011-07-14-assassins-creed-lost-legacys-concept-found-in-revelations.html| title=Assassin&#039;s Creed: Lost Legacy&#039;s concept found in Revelations| date=14 July 2011| accessdate=26 May 2020| archiveurl=https://web.archive.org/web/20200526064800/https://www.engadget.com/2011-07-14-assassins-creed-lost-legacys-concept-found-in-revelations.html| archivedate=26 May 2020|author=Gilbert, Ben|publisher=&#039;&#039;{{Wiki|Engadget}}&#039;&#039;}}&amp;lt;/ref&amp;gt; McDevitt was also the lead writer of &#039;&#039;[[Assassin&#039;s Creed: Embers]]&#039;&#039;, a short film &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;acted as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;epilogue to &#039;&#039;Revelations&#039;&#039;. During 2011&#039;s Comic-Con, McDevitt confirmed that [[Altaïr Ibn-La&#039;Ahad]] and [[Ezio Auditore da Firenze]] were not related to each other, and further explained that Altaïr came from [[Desmond Miles&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039; mother|one side&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of &lt;/del&gt;[[Desmond Miles]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039; &lt;/del&gt;[[Miles family|family]], while Ezio came from [[William Miles|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the other&lt;/del&gt;]].&amp;lt;ref&amp;gt;{{Cite web| url=https://www.kotaku.com.au/2011/07/what-i-thought-i-knew-about-assassins-creed-revelations-was-partially-wrong/| title=What I Thought I Knew About Assassin&#039;s Creed Revelations Was Partially Wrong| date=22 July 2011| accessdate=22 July 2011| archiveurl=https://web.archive.org/web/20110914112518/https://www.kotaku.com.au/2011/07/what-i-thought-i-knew-about-assassins-creed-revelations-was-partially-wrong/| archivedate=14 September 2011|author=Totilo, Stephen|publisher=&#039;&#039;{{Wiki|Kotaku}}&#039;&#039;}}&amp;lt;/ref&amp;gt; Prior to the release of &#039;&#039;Revelations&#039;&#039;, in an interview with &#039;&#039;{{Wiki|Game Informer}}&#039;&#039;, McDevitt revealed information about the game&#039;s setting and some of the characters.&amp;lt;ref&amp;gt;{{Youtube|YkFQkoHeG4Q|Assassin&#039;s Creed Revelations: The Truth Behind The Fiction|UCFoKu8NFqeJf64_Ll4PokaA|Playstation354}}&amp;lt;/ref&amp;gt; During this time, McDevitt also provided additional storyline development consultation on the mobile game &#039;&#039;[[Assassin&#039;s Creed: Recollection]]&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As an employee of Ubisoft, McDevitt&#039;s first foray into the [[Assassin&#039;s Creed (series)|&#039;&#039;Assassin&#039;s Creed&#039;&#039; series]] was as the lead writer in the Nintendo DS game &#039;&#039;[[Assassin&#039;s Creed II: Discovery]]&#039;&#039;, released in 2009. Following that was PSP game &#039;&#039;[[Assassin&#039;s Creed: Bloodlines]]&#039;&#039; released the same year.&amp;lt;ref name=&quot;WP&quot;&amp;gt;{{WP|Darby McDevitt}}&amp;lt;/ref&amp;gt; McDevitt then began work on the Nintendo 3DS title &#039;&#039;[[Assassin&#039;s Creed: Lost Legacy]]&#039;&#039;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/ins&gt;was revealed at E3 2010 but was silently cancelled in September. Content for it for then reused in &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;, released in November 2011, marking McDevitt&#039;s first mainline game.&amp;lt;ref&amp;gt;{{Cite web| url=https://www.engadget.com/2011-07-14-assassins-creed-lost-legacys-concept-found-in-revelations.html| title=Assassin&#039;s Creed: Lost Legacy&#039;s concept found in Revelations| date=14 July 2011| accessdate=26 May 2020| archiveurl=https://web.archive.org/web/20200526064800/https://www.engadget.com/2011-07-14-assassins-creed-lost-legacys-concept-found-in-revelations.html| archivedate=26 May 2020|author=Gilbert, Ben|publisher=&#039;&#039;{{Wiki|Engadget}}&#039;&#039;}}&amp;lt;/ref&amp;gt; McDevitt was also the lead writer of &#039;&#039;[[Assassin&#039;s Creed: Embers]]&#039;&#039;, a short film &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/ins&gt;acted as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an &lt;/ins&gt;epilogue to &#039;&#039;Revelations&#039;&#039;. During 2011&#039;s Comic-Con, McDevitt confirmed that [[Altaïr Ibn-La&#039;Ahad]] and [[Ezio Auditore da Firenze]] were not related to each other, and further explained that Altaïr came from [[Desmond Miles]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039; &lt;/ins&gt;[[Desmond Miles&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039; mother|maternal&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;side of the &lt;/ins&gt;[[Miles family|family]], while Ezio came from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his father &lt;/ins&gt;[[William Miles|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;William&lt;/ins&gt;]].&amp;lt;ref&amp;gt;{{Cite web| url=https://www.kotaku.com.au/2011/07/what-i-thought-i-knew-about-assassins-creed-revelations-was-partially-wrong/| title=What I Thought I Knew About Assassin&#039;s Creed Revelations Was Partially Wrong| date=22 July 2011| accessdate=22 July 2011| archiveurl=https://web.archive.org/web/20110914112518/https://www.kotaku.com.au/2011/07/what-i-thought-i-knew-about-assassins-creed-revelations-was-partially-wrong/| archivedate=14 September 2011|author=Totilo, Stephen|publisher=&#039;&#039;{{Wiki|Kotaku}}&#039;&#039;}}&amp;lt;/ref&amp;gt; Prior to the release of &#039;&#039;Revelations&#039;&#039;, in an interview with &#039;&#039;{{Wiki|Game Informer}}&#039;&#039;, McDevitt revealed information about the game&#039;s setting and some of the characters.&amp;lt;ref&amp;gt;{{Youtube|YkFQkoHeG4Q|Assassin&#039;s Creed Revelations: The Truth Behind The Fiction|UCFoKu8NFqeJf64_Ll4PokaA|Playstation354}}&amp;lt;/ref&amp;gt; During this time, McDevitt also provided additional storyline development consultation on the mobile game &#039;&#039;[[Assassin&#039;s Creed: Recollection]]&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In autumn 2011, McDevitt worked closely with the &#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039; development team as a narrative consultant and for possibly creating &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DLC expanding on the &lt;/del&gt;naval missions and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;starring &lt;/del&gt;[[Ratonhnhaké:ton]]&#039;s grandfather [[Edward Kenway]]. This idea eventually evolved into its own separate game, &#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]]&#039;&#039;, with McDevitt as lead writer and [[Ashraf Ismail]] as game director. As lead writer, McDevitt planned the full story with [[Jean Guesdon]] and mission director [[Mustapha Mahrach]]. He also wrote the main story arc, the modern day as well as some lore.&amp;lt;ref&amp;gt;{{Cite web| url=https://assassinscreed.ubisoft.com/game/en-gb/news-updates/359189/Assassin%E2%80%99s-Creed-The%20Rebel%20Collection-%E2%80%93-Interview-with-Jean-Guesdon-Ashraf-Ismail-and-Darby-McDevitt| title=Assassin&#039;s Creed®: The Rebel Collection – Interview with Jean Guesdon, Ashraf Ismail, and Darby McDevitt| publisher=&#039;&#039;Ubisoft&#039;&#039;| date=29 November 2019| accessdate=26 May 2020| archiveurl=http://archive.vn/fS1rY| archivedate=26 May 2020|author=Ubisoft}}&amp;lt;/ref&amp;gt; &#039;&#039;Black Flag&#039;&#039; was later released in October 2013. In a Reddit AMA, McDevitt stated that there were no plans to continue Ratonhnhaké:ton&#039;s story, nor were there plans for a fully modern day &#039;&#039;Assassin&#039;s Creed&#039;&#039; game, and that &#039;&#039;{{Wiki|Watch Dogs}}&#039;&#039; was the closest thing that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would exist for a modern day &#039;&#039;Assassin&#039;s Creed&#039;&#039; game&lt;/del&gt;.&amp;lt;ref&amp;gt;{{cite web| url=https://www.ign.com/articles/2013/11/06/assassins-creed-unlikely-connors-story-will-continue-modern-day-assassin-doubtful| title=Assassin&#039;s Creed: Unlikely Connor&#039;s Story Will Continue, Modern Day Assassin Doubtful| author=Reilly, Luke| publisher=&#039;&#039;{{Wiki|IGN}}&#039;&#039;| date=6 November 2013| accessdate=26 May 2020| archiveurl=https://web.archive.org/web/20181118052706/https://www.ign.com/articles/2013/11/06/assassins-creed-unlikely-connors-story-will-continue-modern-day-assassin-doubtful| archivedate=18 November 2018}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In autumn 2011, McDevitt worked closely with the &#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039; development team as a narrative consultant and for possibly creating &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a downloadable expansion that would further explore &lt;/ins&gt;naval missions and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;star &lt;/ins&gt;[[Ratonhnhaké:ton]]&#039;s grandfather [[Edward Kenway]]. This idea eventually evolved into its own separate game, &#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]]&#039;&#039;, with McDevitt as lead writer and [[Ashraf Ismail]] as game director. As lead writer, McDevitt planned the full story with [[Jean Guesdon]] and mission director [[Mustapha Mahrach]]. He also wrote the main story arc, the modern day&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;as well as some lore.&amp;lt;ref&amp;gt;{{Cite web| url=https://assassinscreed.ubisoft.com/game/en-gb/news-updates/359189/Assassin%E2%80%99s-Creed-The%20Rebel%20Collection-%E2%80%93-Interview-with-Jean-Guesdon-Ashraf-Ismail-and-Darby-McDevitt| title=Assassin&#039;s Creed®: The Rebel Collection – Interview with Jean Guesdon, Ashraf Ismail, and Darby McDevitt| publisher=&#039;&#039;Ubisoft&#039;&#039;| date=29 November 2019| accessdate=26 May 2020| archiveurl=http://archive.vn/fS1rY| archivedate=26 May 2020|author=Ubisoft}}&amp;lt;/ref&amp;gt; &#039;&#039;Black Flag&#039;&#039; was later released in October 2013. In a Reddit AMA, McDevitt stated that there were no plans to continue Ratonhnhaké:ton&#039;s story, nor were there plans for a fully modern day &#039;&#039;Assassin&#039;s Creed&#039;&#039; game, and that &#039;&#039;{{Wiki|Watch Dogs&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Watch_Dogs&lt;/ins&gt;}}&#039;&#039; was the closest thing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to exist in &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;regard&lt;/ins&gt;.&amp;lt;ref&amp;gt;{{cite web| url=https://www.ign.com/articles/2013/11/06/assassins-creed-unlikely-connors-story-will-continue-modern-day-assassin-doubtful| title=Assassin&#039;s Creed: Unlikely Connor&#039;s Story Will Continue, Modern Day Assassin Doubtful| author=Reilly, Luke| publisher=&#039;&#039;{{Wiki|IGN}}&#039;&#039;| date=6 November 2013| accessdate=26 May 2020| archiveurl=https://web.archive.org/web/20181118052706/https://www.ign.com/articles/2013/11/06/assassins-creed-unlikely-connors-story-will-continue-modern-day-assassin-doubtful| archivedate=18 November 2018}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2014, McDevitt was the co-writer for &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Unity]]&amp;#039;&amp;#039; alongside [[Cameron Labine]] and [[Russell Lees]]. McDevitt stated that he wished for more modern day elements in &amp;#039;&amp;#039;Unity&amp;#039;&amp;#039;, but cited working on a new generation of console to be too big a hurdle for creating multiple modern day elements in addition to main game elements. McDevitt also revealed he had plans for the [[Isu]] lore, and together with the &amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; narrative team had created 500-700 years worth of [[Isu Era|Isu history]].&amp;lt;ref&amp;gt;{{cite web| url=https://www.eurogamer.net/articles/2015-02-27-future-assassins-creed-games-will-have-more-robust-modern-day-than-unity| title=Future Assassin&amp;#039;s Creed games will have &amp;quot;more robust modern day&amp;quot; than Unity| author=Phillips, Tom| publisher=&amp;#039;&amp;#039;{{Wiki|Eurogamer}}&amp;#039;&amp;#039;| date=25 February 2015| accessdate=26 May 2020| archiveurl=https://web.archive.org/web/20150401211019/http://www.eurogamer.net/articles/2015-02-27-future-assassins-creed-games-will-have-more-robust-modern-day-than-unity| archivedate=1 April 2015}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2014, McDevitt was the co-writer for &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Unity]]&amp;#039;&amp;#039; alongside [[Cameron Labine]] and [[Russell Lees]]. McDevitt stated that he wished for more modern day elements in &amp;#039;&amp;#039;Unity&amp;#039;&amp;#039;, but cited working on a new generation of console to be too big a hurdle for creating multiple modern day elements in addition to main game elements. McDevitt also revealed he had plans for the [[Isu]] lore, and together with the &amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; narrative team had created 500-700 years worth of [[Isu Era|Isu history]].&amp;lt;ref&amp;gt;{{cite web| url=https://www.eurogamer.net/articles/2015-02-27-future-assassins-creed-games-will-have-more-robust-modern-day-than-unity| title=Future Assassin&amp;#039;s Creed games will have &amp;quot;more robust modern day&amp;quot; than Unity| author=Phillips, Tom| publisher=&amp;#039;&amp;#039;{{Wiki|Eurogamer}}&amp;#039;&amp;#039;| date=25 February 2015| accessdate=26 May 2020| archiveurl=https://web.archive.org/web/20150401211019/http://www.eurogamer.net/articles/2015-02-27-future-assassins-creed-games-will-have-more-robust-modern-day-than-unity| archivedate=1 April 2015}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;McDevitt acted as an narrative consultant for &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Origins]]&amp;#039;&amp;#039; during its early phases from 2013-2016, working on research and conception also. However, he left midway through production when he got an offer to work on a new IP.&amp;lt;ref name=&amp;quot;Valhalla Gamespot&amp;quot;&amp;gt;{{Cite web| url=https://www.gamespot.com/articles/assassins-creed-valhallas-narrative-director-on-cr/1100-6476661/| title=Assassin&amp;#039;s Creed Valhalla&amp;#039;s Narrative Director On Crafting A Unique New Story| author=Hussain, Tamoor| publisher=&amp;#039;&amp;#039;{{Wiki|GameSpot}}&amp;#039;&amp;#039;| date=1 May 2020| archiveurl=https://web.archive.org/web/20200513092255/https://www.gamespot.com/articles/assassins-creed-valhallas-narrative-director-on-cr/1100-6476661/| archivedate=13 May 2020|accessdate=26 May 2020}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;McDevitt acted as an narrative consultant for &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Origins]]&amp;#039;&amp;#039; during its early phases from 2013-2016, working on research and conception also. However, he left midway through production when he got an offer to work on a new IP.&amp;lt;ref name=&amp;quot;Valhalla Gamespot&amp;quot;&amp;gt;{{Cite web| url=https://www.gamespot.com/articles/assassins-creed-valhallas-narrative-director-on-cr/1100-6476661/| title=Assassin&amp;#039;s Creed Valhalla&amp;#039;s Narrative Director On Crafting A Unique New Story| author=Hussain, Tamoor| publisher=&amp;#039;&amp;#039;{{Wiki|GameSpot}}&amp;#039;&amp;#039;| date=1 May 2020| archiveurl=https://web.archive.org/web/20200513092255/https://www.gamespot.com/articles/assassins-creed-valhallas-narrative-director-on-cr/1100-6476661/| archivedate=13 May 2020|accessdate=26 May 2020}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2020, McDevitt returned to the franchise as narrative director for the upcoming &#039;&#039;[[Assassin&#039;s Creed: Valhalla]]&#039;&#039;. In May, McDevitt revealed that [[Layla Hassan]]&#039;s story&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;started in &#039;&#039;Origins&#039;&#039; and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;continued &lt;/del&gt;in &#039;&#039;[[Assassin&#039;s Creed: Odyssey]]&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would carry on. Also revealed to be in the game would be references to the deep lore&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;players who completed &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game 100% &lt;/del&gt;would &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get the full &lt;/del&gt;story &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with all lore bits included&lt;/del&gt;. Talking with &#039;&#039;{{Wiki|GameSpot}}&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in May &lt;/del&gt;about the protagonist then known only as &quot;[[Eivor Varinsdottir|Eivor]]&quot;, McDevitt revealed that the developers&#039; approach to the character was different compared to previous games. When questioned about the [[Norse mythology]], McDevitt&#039;s response was that &quot;[they] wanted to take a grounded approach&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but &lt;/del&gt;[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they&lt;/del&gt;] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wanted to &lt;/del&gt;portray this culture as people who legitimately believed in these things&quot;.&amp;lt;ref name=&quot;Valhalla Gamespot&quot; /&amp;gt; McDevitt later confirmed via {{Wiki|Twitter}} that both gender options were considered canon in a way that would make [[Reborn Isu|logical sense]].&amp;lt;ref&amp;gt;{{Twitter|DarbyMcDevitt|status/1255988473389109251|Darby McDevitt|quote=Both choices are canon, but we’re not going to spoil how we managed that trick until you play the game.|image=File:DMcDevitt - ACV gender choice.png}}&amp;lt;/ref&amp;gt; On 13 July, McDevitt revealed that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the story of &lt;/del&gt;&#039;&#039;Valhalla&#039;&#039; would take place &quot;over many years&quot;.&amp;lt;ref&amp;gt;{{Twitter|DarbyMcDevitt|status/1282405563788398593|Darby McDevitt|quote=Over many years in fact.|image=File:ACV - McDevitt timeline.png}}&amp;lt;/ref&amp;gt; On 29 August, in a retweet of an official promotional image of [[Lincolnshire]], McDevitt revealed that Lincoln and the territory of Lincolnshire were the first things created for &#039;&#039;Valhalla&#039;&#039; back in 2018.&amp;lt;ref name=&quot;Lincolnshire&quot;&amp;gt;{{Twitter|DarbyMcDevitt|status/1299462157592154116|Darby McDevitt|quote=Fun Fact: Lincoln and the territory of Lincolnshire was the first area we built and the first long-form story we wrote for ACV, beginning 2 years ago. I have a special place in my heart reserved for the characters here. Can’t wait for you to meet them.|image=File:Darby McDevitt - Lincolnshire.png}}&amp;lt;/ref&amp;gt; On 20 September, McDevitt confirmed the appearance of [[Sherwood Forest]] as an in-game location.&amp;lt;ref name=&quot;Sherwood&quot;&amp;gt;{{Twitter|DarbyMcDevitt|status/1307668533506117633|Darby McDevitt|quote=Robin Hood would have been operating in AC1s time period. We&#039;re still 300 years from that era. A certain famous forest is in ACV, however, so you may pretend to be Robin&#039;s ancestor.|image=File:Darby McDevitt - Sherwood Forest.jpg}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2020, McDevitt returned to the franchise as narrative director for the upcoming &#039;&#039;[[Assassin&#039;s Creed: Valhalla]]&#039;&#039;. In May, McDevitt revealed that [[Layla Hassan]]&#039;s story &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would continue after it &lt;/ins&gt;started in &#039;&#039;Origins&#039;&#039; and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was expanded &lt;/ins&gt;in &#039;&#039;[[Assassin&#039;s Creed: Odyssey]]&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and its three-part [[Assassin&#039;s Creed: Odyssey downloadable content|downloadable]] expansion &#039;&#039;[[The Fate of Atlantis]]&#039;&#039;&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teasing that &lt;/ins&gt;players who &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fully &lt;/ins&gt;completed &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;Valhalla&#039;&#039; &lt;/ins&gt;would &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learn &lt;/ins&gt;story &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;references to unresolved plot points from past games&lt;/ins&gt;. Talking with &#039;&#039;{{Wiki|GameSpot}}&#039;&#039; about the protagonist then known only as &quot;[[Eivor Varinsdottir|Eivor]]&quot;, McDevitt revealed that the developers&#039; approach to the character was different compared to previous games. When questioned about the [[Norse mythology]], McDevitt&#039;s response was that &quot;[they] wanted to take a grounded approach [&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and&lt;/ins&gt;] portray this culture as people who legitimately believed in these things&quot;.&amp;lt;ref name=&quot;Valhalla Gamespot&quot; /&amp;gt; McDevitt later confirmed via {{Wiki|Twitter}} that both gender options were considered canon in a way that would make [[Reborn Isu|logical sense]].&amp;lt;ref&amp;gt;{{Twitter|DarbyMcDevitt|status/1255988473389109251|Darby McDevitt|quote=Both choices are canon, but we’re not going to spoil how we managed that trick until you play the game.|image=File:DMcDevitt - ACV gender choice.png}}&amp;lt;/ref&amp;gt; On 13 July, McDevitt revealed that &#039;&#039;Valhalla&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{&#039;}}s story &lt;/ins&gt;would take place &quot;over many years&quot;.&amp;lt;ref&amp;gt;{{Twitter|DarbyMcDevitt|status/1282405563788398593|Darby McDevitt|quote=Over many years in fact.|image=File:ACV - McDevitt timeline.png}}&amp;lt;/ref&amp;gt; On 29 August, in a retweet of an official promotional image of [[Lincolnshire]], McDevitt revealed that Lincoln and the territory of Lincolnshire were the first things created for &#039;&#039;Valhalla&#039;&#039; back in 2018.&amp;lt;ref name=&quot;Lincolnshire&quot;&amp;gt;{{Twitter|DarbyMcDevitt|status/1299462157592154116|Darby McDevitt|quote=Fun Fact: Lincoln and the territory of Lincolnshire was the first area we built and the first long-form story we wrote for ACV, beginning 2 years ago. I have a special place in my heart reserved for the characters here. Can’t wait for you to meet them.|image=File:Darby McDevitt - Lincolnshire.png}}&amp;lt;/ref&amp;gt; On 20 September, McDevitt confirmed the appearance of [[Sherwood Forest]] as an in-game location.&amp;lt;ref name=&quot;Sherwood&quot;&amp;gt;{{Twitter|DarbyMcDevitt|status/1307668533506117633|Darby McDevitt|quote=Robin Hood would have been operating in AC1s time period. We&#039;re still 300 years from that era. A certain famous forest is in ACV, however, so you may pretend to be Robin&#039;s ancestor.|image=File:Darby McDevitt - Sherwood Forest.jpg}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 26 March&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;2021, he announced on Twitter that he would be stepping away from his position at Ubisoft Montreal and thanked the fans who supported his and the team&#039;s work over the years.&amp;lt;ref&amp;gt;{{Twitter|DarbyMcDevitt|status/1375476255403995139|Darby McDevitt|quote=Today is my last day at Ubisoft Montreal! After a decade of working with brilliant people, creating stories &amp;amp; characters for an incredible series, &amp;amp; interacting with our wonderful fans, I have decided to set forth on a new adventure... 1/2 [https://pbs.twimg.com/media/Exar07hWgAMu4oC.jpg pic.twitter.com/mhV4UntJ6m]|image=File:Darby McDevitt leaves Ubisoft Montreal in March 2021.png}}&amp;lt;br&amp;gt;{{Twitter|DarbyMcDevitt|status/1375476988396331010|Darby McDevitt|quote=A special thanks to all the fans &amp;amp; content creators that have supported &amp;amp; expanded on our work over the years. Thank you for your kind attention! You have my deepest respect &amp;amp; admiration. It has been the honor of a lifetime to get to know so many of you. 2/2|image=File:Darby McDevitt leaves Ubisoft Montreal in March 2021.png}}&amp;lt;/ref&amp;gt; However, his leave would not last long, as he teased his involvement Ubisoft Montreal and their work on &#039;&#039;[[Assassin&#039;s Creed: Codename Hexe]]&#039;&#039; on 10 September&amp;lt;ref&amp;gt;{{Twitter|DarbyMcDevitt|status/1568697157254799361|Darby McDevitt|quote=On the horizon... can&#039;t wait to share more.|image=File:ACHexe Darby McDevitt developer involvement.png}}&amp;lt;/ref&amp;gt; before announcing on 12 November that he was returning to Ubisoft to continue working on &#039;&#039;Assassin&#039;s Creed&#039;&#039;, adding that he was very excited about the places the series was going and stories it would tell.&amp;lt;ref&amp;gt;{{Twitter|DarbyMcDevitt|status/1459190353110708224|Darby McDevitt|quote=It&#039;s true! As I pondered my career over the past year, I focused on my desire to explore new ideas and unknown frontiers. Much to my delight, this is reflected in my return to Ubisoft to work on AC. I’m excited to continue my journey. Stay tuned! 1/2|image=File:Darby McDevitt returns to Ubisoft Montreal in November 2021.png}}&amp;lt;br&amp;gt;{{Twitter|DarbyMcDevitt|status/1459192138810466306|Darby MdDevitt|quote=On a personal note, I have never been more excited about the places we&#039;re going and the stories I get to tell with this crew. 2/2|image=File:Darby McDevitt returns to Ubisoft Montreal in November 2021.png}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 26 March 2021, he announced on Twitter that he would be stepping away from his position at Ubisoft Montreal and thanked the fans who supported his and the team&#039;s work over the years.&amp;lt;ref&amp;gt;{{Twitter|DarbyMcDevitt|status/1375476255403995139|Darby McDevitt|quote=Today is my last day at Ubisoft Montreal! After a decade of working with brilliant people, creating stories &amp;amp; characters for an incredible series, &amp;amp; interacting with our wonderful fans, I have decided to set forth on a new adventure... 1/2 [https://pbs.twimg.com/media/Exar07hWgAMu4oC.jpg pic.twitter.com/mhV4UntJ6m]|image=File:Darby McDevitt leaves Ubisoft Montreal in March 2021.png}}&amp;lt;br&amp;gt;{{Twitter|DarbyMcDevitt|status/1375476988396331010|Darby McDevitt|quote=A special thanks to all the fans &amp;amp; content creators that have supported &amp;amp; expanded on our work over the years. Thank you for your kind attention! You have my deepest respect &amp;amp; admiration. It has been the honor of a lifetime to get to know so many of you. 2/2|image=File:Darby McDevitt leaves Ubisoft Montreal in March 2021.png}}&amp;lt;/ref&amp;gt; However, his leave would not last long, as he teased his involvement Ubisoft Montreal and their work on &#039;&#039;[[Assassin&#039;s Creed: Codename Hexe]]&#039;&#039; on 10 September&amp;lt;ref&amp;gt;{{Twitter|DarbyMcDevitt|status/1568697157254799361|Darby McDevitt|quote=On the horizon... can&#039;t wait to share more.|image=File:ACHexe Darby McDevitt developer involvement.png}}&amp;lt;/ref&amp;gt; before announcing on 12 November that he was returning to Ubisoft to continue working on &#039;&#039;Assassin&#039;s Creed&#039;&#039;, adding that he was very excited about the places the series was going and stories it would tell.&amp;lt;ref&amp;gt;{{Twitter|DarbyMcDevitt|status/1459190353110708224|Darby McDevitt|quote=It&#039;s true! As I pondered my career over the past year, I focused on my desire to explore new ideas and unknown frontiers. Much to my delight, this is reflected in my return to Ubisoft to work on AC. I’m excited to continue my journey. Stay tuned! 1/2|image=File:Darby McDevitt returns to Ubisoft Montreal in November 2021.png}}&amp;lt;br&amp;gt;{{Twitter|DarbyMcDevitt|status/1459192138810466306|Darby MdDevitt|quote=On a personal note, I have never been more excited about the places we&#039;re going and the stories I get to tell with this crew. 2/2|image=File:Darby McDevitt returns to Ubisoft Montreal in November 2021.png}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Personal life==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Personal life==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot;&gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==External links==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==External links==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.darbymcdevitt.com/home Darby McDevitt]&amp;#039;s official website&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.darbymcdevitt.com/home Darby McDevitt]&amp;#039;s official website&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*{{Bluesky|darbymcdevitt.bsky.social||Darby McDevitt}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.linkedin.com/in/darbymcdevitt Darby McDevitt]&amp;#039;s professional profile on LinkedIn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.linkedin.com/in/darbymcdevitt Darby McDevitt]&amp;#039;s professional profile on LinkedIn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://vimeo.com/user1682814 Darby McDevitt]&amp;#039;s music channel on Vimeo.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://vimeo.com/user1682814 Darby McDevitt]&amp;#039;s music channel on Vimeo.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Darby_McDevitt&amp;diff=167566&amp;oldid=prev</id>
		<title>imported&gt;Darman36: Don&#039;t think that we need pgs on indiv studios</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Darby_McDevitt&amp;diff=167566&amp;oldid=prev"/>
		<updated>2024-12-23T17:22:58Z</updated>

		<summary type="html">&lt;p&gt;Don&amp;#039;t think that we need pgs on indiv studios&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:22, 23 December 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Valhalla]]&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Valhalla]]&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Darby Christopher McDevitt&#039;&#039;&#039; (born 1975) was a creative scriptwriter at [[Ubisoft]]&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Ubisoft Montréal|&lt;/del&gt;studio&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;in [&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://en.wikipedia.org/wiki/Montreal &lt;/del&gt;Montreal]. He was born in Spokane, educated in Bellingham and [&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://en.wikipedia.org/wiki/Dublin &lt;/del&gt;Dublin], and lived in {{Wiki|Seattle}} briefly. With a diverse professional profile spanning more than a decade, he has worked as a writer, film maker, musician, and game designer.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Darby Christopher McDevitt&#039;&#039;&#039; (born 1975) was a creative scriptwriter at [[Ubisoft]]&#039;s studio in [&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/ins&gt;Montreal&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt;]. He was born in Spokane, educated in Bellingham and [&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/ins&gt;Dublin&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt;], and lived in {{Wiki|Seattle}} briefly. With a diverse professional profile spanning more than a decade, he has worked as a writer, film maker, musician, and game designer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Biography==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Biography==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Darby_McDevitt&amp;diff=167565&amp;oldid=prev</id>
		<title>imported&gt;Donkibjdswkm: makes more sense this way since we&#039;re talking about the rl locations rather than in the games</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Darby_McDevitt&amp;diff=167565&amp;oldid=prev"/>
		<updated>2024-12-23T17:09:35Z</updated>

		<summary type="html">&lt;p&gt;makes more sense this way since we&amp;#039;re talking about the rl locations rather than in the games&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:09, 23 December 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Valhalla]]&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Valhalla]]&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Darby Christopher McDevitt&#039;&#039;&#039; (born 1975) was a creative scriptwriter at [[Ubisoft]]&#039;s [[Ubisoft Montréal|studio]] in [&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;Montreal&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;]. He was born in Spokane, educated in Bellingham and [&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;Dublin&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;], and lived in {{Wiki|Seattle}} briefly. With a diverse professional profile spanning more than a decade, he has worked as a writer, film maker, musician, and game designer.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Darby Christopher McDevitt&#039;&#039;&#039; (born 1975) was a creative scriptwriter at [[Ubisoft]]&#039;s [[Ubisoft Montréal|studio]] in [&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://en.wikipedia.org/wiki/Montreal &lt;/ins&gt;Montreal]. He was born in Spokane, educated in Bellingham and [&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://en.wikipedia.org/wiki/Dublin &lt;/ins&gt;Dublin], and lived in {{Wiki|Seattle}} briefly. With a diverse professional profile spanning more than a decade, he has worked as a writer, film maker, musician, and game designer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Biography==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Biography==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Donkibjdswkm</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Darby_McDevitt&amp;diff=167564&amp;oldid=prev</id>
		<title>imported&gt;MikonoshinobiCE at 10:11, 4 December 2024</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Darby_McDevitt&amp;diff=167564&amp;oldid=prev"/>
		<updated>2024-12-04T10:11:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:11, 4 December 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l79&quot;&gt;Line 79:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 79:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Valhalla development team]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Valhalla development team]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[fr:Darby McDevitt]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[fr:Darby McDevitt]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[zh:达比·麦克德维特]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;MikonoshinobiCE</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Darby_McDevitt&amp;diff=167563&amp;oldid=prev</id>
		<title>imported&gt;VilkaIsBack at 10:22, 30 January 2024</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Darby_McDevitt&amp;diff=167563&amp;oldid=prev"/>
		<updated>2024-01-30T10:22:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:22, 30 January 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Actor Infobox&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Actor Infobox&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image=Darby.jpg&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image=Darby.jpg&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|birth={{Wiki|Spokane, Washington}}, [[United States]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|birth=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;16 August 1975&amp;lt;br&amp;gt;&lt;/ins&gt;{{Wiki|Spokane, Washington}}, [[United States]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|acact=*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed II: Discovery]]&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|acact=*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed II: Discovery]]&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Bloodlines]]&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Bloodlines]]&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Valhalla]]&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Valhalla]]&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Darby Christopher McDevitt&#039;&#039;&#039; was a creative scriptwriter at [[Ubisoft]]&#039;s [[Ubisoft Montréal|studio]] in [[Montreal]]. He was born in Spokane, educated in Bellingham and [[Dublin]], and lived in {{Wiki|Seattle}} briefly. With a diverse professional profile spanning more than a decade, he has worked as a writer, film maker, musician, and game designer.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Darby Christopher McDevitt&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(born 1975) &lt;/ins&gt;was a creative scriptwriter at [[Ubisoft]]&#039;s [[Ubisoft Montréal|studio]] in [[Montreal]]. He was born in Spokane, educated in Bellingham and [[Dublin]], and lived in {{Wiki|Seattle}} briefly. With a diverse professional profile spanning more than a decade, he has worked as a writer, film maker, musician, and game designer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Biography==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Biography==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;VilkaIsBack</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Darby_McDevitt&amp;diff=167562&amp;oldid=prev</id>
		<title>imported&gt;Darman36 at 18:00, 1 January 2023</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Darby_McDevitt&amp;diff=167562&amp;oldid=prev"/>
		<updated>2023-01-01T18:00:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:00, 1 January 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;McDevitt acted as an narrative consultant for &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Origins]]&amp;#039;&amp;#039; during its early phases from 2013-2016, working on research and conception also. However, he left midway through production when he got an offer to work on a new IP.&amp;lt;ref name=&amp;quot;Valhalla Gamespot&amp;quot;&amp;gt;{{Cite web| url=https://www.gamespot.com/articles/assassins-creed-valhallas-narrative-director-on-cr/1100-6476661/| title=Assassin&amp;#039;s Creed Valhalla&amp;#039;s Narrative Director On Crafting A Unique New Story| author=Hussain, Tamoor| publisher=&amp;#039;&amp;#039;{{Wiki|GameSpot}}&amp;#039;&amp;#039;| date=1 May 2020| archiveurl=https://web.archive.org/web/20200513092255/https://www.gamespot.com/articles/assassins-creed-valhallas-narrative-director-on-cr/1100-6476661/| archivedate=13 May 2020|accessdate=26 May 2020}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;McDevitt acted as an narrative consultant for &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Origins]]&amp;#039;&amp;#039; during its early phases from 2013-2016, working on research and conception also. However, he left midway through production when he got an offer to work on a new IP.&amp;lt;ref name=&amp;quot;Valhalla Gamespot&amp;quot;&amp;gt;{{Cite web| url=https://www.gamespot.com/articles/assassins-creed-valhallas-narrative-director-on-cr/1100-6476661/| title=Assassin&amp;#039;s Creed Valhalla&amp;#039;s Narrative Director On Crafting A Unique New Story| author=Hussain, Tamoor| publisher=&amp;#039;&amp;#039;{{Wiki|GameSpot}}&amp;#039;&amp;#039;| date=1 May 2020| archiveurl=https://web.archive.org/web/20200513092255/https://www.gamespot.com/articles/assassins-creed-valhallas-narrative-director-on-cr/1100-6476661/| archivedate=13 May 2020|accessdate=26 May 2020}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2020, McDevitt returned to the franchise as narrative director for the upcoming &#039;&#039;[[Assassin&#039;s Creed: Valhalla]]&#039;&#039;. In May, McDevitt revealed that [[Layla Hassan]]&#039;s story, started in &#039;&#039;Origins&#039;&#039; and continued in &#039;&#039;[[Assassin&#039;s Creed: Odyssey]]&#039;&#039; would carry on. Also revealed to be in the game would be references to the deep lore, and players who completed the game 100% would get the full story with all lore bits included. Talking with &#039;&#039;{{Wiki|GameSpot}}&#039;&#039; in May about the protagonist then known only as &quot;[[Eivor Varinsdottir|Eivor]]&quot;, McDevitt revealed that the developers&#039; approach to the character was different compared to previous games. When questioned about the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Norsemen|Norse]] &lt;/del&gt;[[Norse &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mythology|&lt;/del&gt;mythology]], McDevitt&#039;s response was that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;&quot;[they] wanted to take a grounded approach, but [they] wanted to portray this culture as people who legitimately believed in these things&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;.&amp;lt;ref name=&quot;Valhalla Gamespot&quot; /&amp;gt; McDevitt later confirmed via {{Wiki|Twitter}} that both gender options were considered canon in a way that would make [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sage&lt;/del&gt;|logical sense]].&amp;lt;ref&amp;gt;{{Twitter|DarbyMcDevitt|status/1255988473389109251|Darby McDevitt|quote=Both choices are canon, but we’re not going to spoil how we managed that trick until you play the game.|image=File:DMcDevitt - ACV gender choice.png}}&amp;lt;/ref&amp;gt; On 13 July, McDevitt revealed that the story of &#039;&#039;Valhalla&#039;&#039; would take place &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;&quot;over many years&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;.&amp;lt;ref&amp;gt;{{Twitter|DarbyMcDevitt|status/1282405563788398593|Darby McDevitt|quote=Over many years in fact.|image=File:ACV - McDevitt timeline.png}}&amp;lt;/ref&amp;gt; On 29 August, in a retweet of an official promotional image of [[Lincolnshire]], McDevitt revealed that Lincoln and the territory of Lincolnshire were the first things created for &#039;&#039;Valhalla&#039;&#039; back in 2018.&amp;lt;ref name=&quot;Lincolnshire&quot;&amp;gt;{{Twitter|DarbyMcDevitt|status/1299462157592154116|Darby McDevitt|quote=Fun Fact: Lincoln and the territory of Lincolnshire was the first area we built and the first long-form story we wrote for ACV, beginning 2 years ago. I have a special place in my heart reserved for the characters here. Can’t wait for you to meet them.|image=File:Darby McDevitt - Lincolnshire.png}}&amp;lt;/ref&amp;gt; On 20 September, McDevitt confirmed the appearance of [[Sherwood Forest]] as an in-game location &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in a series of tweets that he replied to&lt;/del&gt;.&amp;lt;ref name=&quot;Sherwood&quot;&amp;gt;{{Twitter|DarbyMcDevitt|status/1307668533506117633|Darby McDevitt|quote=Robin Hood would have been operating in AC1s time period. We&#039;re still 300 years from that era. A certain famous forest is in ACV, however, so you may pretend to be Robin&#039;s ancestor.|image=File:Darby McDevitt - Sherwood Forest.jpg}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 2020, McDevitt returned to the franchise as narrative director for the upcoming &#039;&#039;[[Assassin&#039;s Creed: Valhalla]]&#039;&#039;. In May, McDevitt revealed that [[Layla Hassan]]&#039;s story, started in &#039;&#039;Origins&#039;&#039; and continued in &#039;&#039;[[Assassin&#039;s Creed: Odyssey]]&#039;&#039; would carry on. Also revealed to be in the game would be references to the deep lore, and players who completed the game 100% would get the full story with all lore bits included. Talking with &#039;&#039;{{Wiki|GameSpot}}&#039;&#039; in May about the protagonist then known only as &quot;[[Eivor Varinsdottir|Eivor]]&quot;, McDevitt revealed that the developers&#039; approach to the character was different compared to previous games. When questioned about the [[Norse mythology]], McDevitt&#039;s response was that &quot;[they] wanted to take a grounded approach, but [they] wanted to portray this culture as people who legitimately believed in these things&quot;.&amp;lt;ref name=&quot;Valhalla Gamespot&quot; /&amp;gt; McDevitt later confirmed via {{Wiki|Twitter}} that both gender options were considered canon in a way that would make [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reborn Isu&lt;/ins&gt;|logical sense]].&amp;lt;ref&amp;gt;{{Twitter|DarbyMcDevitt|status/1255988473389109251|Darby McDevitt|quote=Both choices are canon, but we’re not going to spoil how we managed that trick until you play the game.|image=File:DMcDevitt - ACV gender choice.png}}&amp;lt;/ref&amp;gt; On 13 July, McDevitt revealed that the story of &#039;&#039;Valhalla&#039;&#039; would take place &quot;over many years&quot;.&amp;lt;ref&amp;gt;{{Twitter|DarbyMcDevitt|status/1282405563788398593|Darby McDevitt|quote=Over many years in fact.|image=File:ACV - McDevitt timeline.png}}&amp;lt;/ref&amp;gt; On 29 August, in a retweet of an official promotional image of [[Lincolnshire]], McDevitt revealed that Lincoln and the territory of Lincolnshire were the first things created for &#039;&#039;Valhalla&#039;&#039; back in 2018.&amp;lt;ref name=&quot;Lincolnshire&quot;&amp;gt;{{Twitter|DarbyMcDevitt|status/1299462157592154116|Darby McDevitt|quote=Fun Fact: Lincoln and the territory of Lincolnshire was the first area we built and the first long-form story we wrote for ACV, beginning 2 years ago. I have a special place in my heart reserved for the characters here. Can’t wait for you to meet them.|image=File:Darby McDevitt - Lincolnshire.png}}&amp;lt;/ref&amp;gt; On 20 September, McDevitt confirmed the appearance of [[Sherwood Forest]] as an in-game location.&amp;lt;ref name=&quot;Sherwood&quot;&amp;gt;{{Twitter|DarbyMcDevitt|status/1307668533506117633|Darby McDevitt|quote=Robin Hood would have been operating in AC1s time period. We&#039;re still 300 years from that era. A certain famous forest is in ACV, however, so you may pretend to be Robin&#039;s ancestor.|image=File:Darby McDevitt - Sherwood Forest.jpg}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/del&gt;March &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;26th &lt;/del&gt;2021, he announced on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his &lt;/del&gt;Twitter that he would be stepping away from his position at Ubisoft Montreal&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&lt;/del&gt;&amp;lt;ref&amp;gt;{{Twitter|DarbyMcDevitt|status/1375476255403995139|Darby McDevitt|quote=Today is my last day at Ubisoft Montreal!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On 26 &lt;/ins&gt;March&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;2021, he announced on Twitter that he would be stepping away from his position at Ubisoft Montreal &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and thanked the fans who supported his and the team&#039;s work over the years.&lt;/ins&gt;&amp;lt;ref&amp;gt;{{Twitter|DarbyMcDevitt|status/1375476255403995139|Darby McDevitt|quote=Today is my last day at Ubisoft Montreal! After a decade of working with brilliant people, creating stories &amp;amp; characters for an incredible series, &amp;amp; interacting with our wonderful fans, I have decided to set forth on a new adventure... 1/2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://pbs.twimg.com/media/Exar07hWgAMu4oC.jpg pic.twitter.com/mhV4UntJ6m]|image=File:Darby McDevitt leaves Ubisoft Montreal in March 2021.png&lt;/ins&gt;}}&amp;lt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;br&lt;/ins&gt;&amp;gt;{{Twitter|DarbyMcDevitt|status/1375476988396331010|Darby McDevitt|quote=A special thanks to all the fans &amp;amp; content creators that have supported &amp;amp; expanded on our work over the years. Thank you for your kind attention! You have my deepest respect &amp;amp; admiration. It has been the honor of a lifetime to get to know so many of you. 2/2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|image=File:Darby McDevitt leaves Ubisoft Montreal in March 2021.png&lt;/ins&gt;}}&amp;lt;/ref&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, his leave would not last long, as he teased his involvement Ubisoft Montreal and their work on &#039;&#039;[[Assassin&#039;s Creed: Codename Hexe]]&#039;&#039; on 10 September&amp;lt;ref&amp;gt;{{Twitter|DarbyMcDevitt|status/1568697157254799361|Darby McDevitt|quote=&lt;/ins&gt;On &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the horizon... can&#039;t wait to share more.|image=File:ACHexe &lt;/ins&gt;Darby &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;McDevitt developer involvement.png}}&amp;lt;/ref&amp;gt; before announcing &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12 November &lt;/ins&gt;that he &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was returning &lt;/ins&gt;to Ubisoft to continue working on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adding that he was very excited about the places the series was going and stories it would tell.&lt;/ins&gt;&amp;lt;ref&amp;gt;{{Twitter|DarbyMcDevitt|status/1459190353110708224|Darby McDevitt|quote=It&#039;s true! As I pondered my career over the past year, I focused on my desire to explore new ideas and unknown frontiers. Much to my delight, this is reflected in my return to Ubisoft to work on AC. I’m excited to continue my journey. Stay tuned! 1/2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|image=File:Darby McDevitt returns to Ubisoft Montreal in November 2021.png&lt;/ins&gt;}}&amp;lt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;br&lt;/ins&gt;&amp;gt;{{Twitter|DarbyMcDevitt|status/1459192138810466306|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Darby MdDevitt|quote=&lt;/ins&gt;On a personal note, I have never been more excited about the places we&#039;re going and the stories I get to tell with this crew. 2/2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|image=File:Darby McDevitt returns to Ubisoft Montreal in November 2021.png&lt;/ins&gt;}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After a decade of working with brilliant people, creating stories &amp;amp; characters for an incredible series, &amp;amp; interacting with our wonderful fans, I have decided to set forth on a new adventure... &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1/2}}&amp;lt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/ref&amp;gt; and thanked the fans and content creators who supported his and the team&#039;s work over the years.&amp;lt;ref&lt;/del&gt;&amp;gt;{{Twitter|DarbyMcDevitt|status/1375476988396331010|Darby McDevitt|quote=A special thanks to all the fans &amp;amp; content creators that have supported &amp;amp; expanded on our work over the years. Thank you for your kind attention! You have my deepest respect &amp;amp; admiration. It has been the honor of a lifetime to get to know so many of you.  &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2/2}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;November 12th 2021, &lt;/del&gt;Darby &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;announced &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his Twitter &lt;/del&gt;that he &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had returned &lt;/del&gt;to Ubisoft to continue working on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AC&lt;/del&gt;,&amp;lt;ref&amp;gt;{{Twitter|DarbyMcDevitt|status/1459190353110708224|Darby McDevitt|quote=It&#039;s true! As I pondered my career over the past year, I focused on my desire to explore new ideas and unknown frontiers. Much to my delight, this is reflected in my return to Ubisoft to work on AC. I’m excited to continue my journey. Stay tuned!&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1/2}}&amp;lt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/ref&amp;gt; he told that personally he had never been more excited about the places they were going and the stories he could tell with the crew.&amp;lt;ref&lt;/del&gt;&amp;gt;{{Twitter|DarbyMcDevitt|status/1459192138810466306|On a personal note, I have never been more excited about the places we&#039;re going and the stories I get to tell with this crew.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2/2}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Personal life==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Personal life==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;McDevitt&#039;s stage name is &quot;DCMCDXVIII&quot;, which is an incorrect Roman numeral for 1818, while the first five letters of it are his full name&#039;s initials. When asked in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an &lt;/del&gt;interview where he would like a new &#039;&#039;Assassin&#039;s Creed&#039;&#039; game to be set, McDevitt mentioned that he found the setting of [[Ireland]] interesting, especially in the last 200 years of Irish history.&amp;lt;ref&amp;gt;{{cite web| url=http://www.electricpig.co.uk/2011/11/14/assassins-creed-revelations-ireland/| title=Where does Assassin&#039;s Creed Revelations writer want to go next?| author=Sillis, Ben| publisher=&#039;&#039;Electricpig&#039;&#039;| date=14 November 2011| accessdate=5 March 2012| archiveurl=https://web.archive.org/web/20120201103201/http://www.electricpig.co.uk/2011/11/14/assassins-creed-revelations-ireland/| archivedate=1 February 2012}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;McDevitt&#039;s stage name is &quot;DCMCDXVIII&quot;, which is an incorrect Roman numeral for 1818, while the first five letters of it are his full name&#039;s initials. When asked in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a 2011 &lt;/ins&gt;interview where he would like a new &#039;&#039;Assassin&#039;s Creed&#039;&#039; game to be set, McDevitt mentioned that he found the setting of [[Ireland]] interesting, especially in the last 200 years of Irish history.&amp;lt;ref&amp;gt;{{cite web|url=http://www.electricpig.co.uk/2011/11/14/assassins-creed-revelations-ireland/|title=Where does Assassin&#039;s Creed Revelations writer want to go next?|author=Sillis, Ben|publisher=&#039;&#039;Electricpig&#039;&#039;|date=14 November&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;2011|accessdate=5 March 2012|archiveurl=https://web.archive.org/web/20120201103201/http://www.electricpig.co.uk/2011/11/14/assassins-creed-revelations-ireland/|archivedate=1 February 2012}}&amp;lt;/ref&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite his wish, Ireland would not become a playable region for 10 years, when &#039;&#039;Valhalla&#039;&#039;{{&#039;}}s [[Assassin&#039;s Creed: Valhalla downloadable content|downloadable]] expansion &#039;&#039;[[Wrath of the Druids]]&#039;&#039; was released in May 2021. Even then, Darby had stepped away from the company when it debuted, and the expansion was still set during the Viking Age rather than anything close to the modern day history he was interested in.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; credits==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; credits==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Darman36</name></author>
	</entry>
</feed>