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	<id>https://assassinscreedwiki.accesstheanimus.com/index.php?action=history&amp;feed=atom&amp;title=Daniel_Diaz_Saez</id>
	<title>Daniel Diaz Saez - Revision history</title>
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	<updated>2026-06-11T13:13:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Daniel_Diaz_Saez&amp;diff=166778&amp;oldid=prev</id>
		<title>imported&gt;Darman36 at 01:04, 9 July 2024</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Daniel_Diaz_Saez&amp;diff=166778&amp;oldid=prev"/>
		<updated>2024-07-09T01:04:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:04, 9 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; credits==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; credits==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;[[Assassin&#039;s Creed III Remastered]]&#039;&#039; (2019) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— &lt;/del&gt;3D Artist&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;[[Assassin&#039;s Creed III Remastered]]&#039;&#039; (2019) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;– &lt;/ins&gt;3D Artist&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;[[Assassin&#039;s Creed: Valhalla]]&#039;&#039; (2020) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— &lt;/del&gt;Environment/3D Artist&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;[[Assassin&#039;s Creed: Valhalla]]&#039;&#039; (2020) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;– &lt;/ins&gt;Environment/3D Artist&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==External links==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==External links==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Daniel_Diaz_Saez&amp;diff=166777&amp;oldid=prev</id>
		<title>imported&gt;Soranin: Created page with &quot;{{Era|RW}} &#039;&#039;&#039;Daniel Díaz Sáez&#039;&#039;&#039; is a Spanish 3D artist. He was part of the development team for &#039;&#039;Assassin&#039;s Creed III Remastered&#039;&#039; and &#039;&#039;Assassin&#039;s Creed: Valhalla&#039;&#039; while working for Ubisoft Barcelona. Among his efforts, he was part of the small team that created the Animus Anomalies, alongside Lluis Andreu, Alexander Joseba, and Santi Lopez.&lt;ref&gt;{{ArtStation|L3gLP0|Assassin&#039;s Creed Valhalla - Animus Anomalies|lluisandr...&quot;</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Daniel_Diaz_Saez&amp;diff=166777&amp;oldid=prev"/>
		<updated>2024-07-08T23:40:51Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Era|RW}} &amp;#039;&amp;#039;&amp;#039;Daniel Díaz Sáez&amp;#039;&amp;#039;&amp;#039; is a &lt;a href=&quot;/wiki/Spain&quot; title=&quot;Spain&quot;&gt;Spanish&lt;/a&gt; 3D artist. He was part of the development team for &amp;#039;&amp;#039;&lt;a href=&quot;/wiki/Assassin%27s_Creed_III_Remastered&quot; title=&quot;Assassin&amp;#039;s Creed III Remastered&quot;&gt;Assassin&amp;#039;s Creed III Remastered&lt;/a&gt;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&lt;a href=&quot;/wiki/Assassin%27s_Creed:_Valhalla&quot; title=&quot;Assassin&amp;#039;s Creed: Valhalla&quot;&gt;Assassin&amp;#039;s Creed: Valhalla&lt;/a&gt;&amp;#039;&amp;#039; while working for &lt;a href=&quot;/wiki/Ubisoft&quot; title=&quot;Ubisoft&quot;&gt;Ubisoft Barcelona&lt;/a&gt;. Among his efforts, he was part of the small team that created the &lt;a href=&quot;/wiki/Animus_Anomalies&quot; title=&quot;Animus Anomalies&quot;&gt;Animus Anomalies&lt;/a&gt;, alongside &lt;a href=&quot;/wiki/Lluis_Andreu&quot; title=&quot;Lluis Andreu&quot;&gt;Lluis Andreu&lt;/a&gt;, &lt;a href=&quot;/wiki/Alexander_Joseba&quot; title=&quot;Alexander Joseba&quot;&gt;Alexander Joseba&lt;/a&gt;, and &lt;a href=&quot;/wiki/Santi_Lopez&quot; title=&quot;Santi Lopez&quot;&gt;Santi Lopez&lt;/a&gt;.&amp;lt;ref&amp;gt;{{ArtStation|L3gLP0|Assassin&amp;#039;s Creed Valhalla - Animus Anomalies|lluisandr...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Páàjì titun&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Era|RW}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Daniel Díaz Sáez&amp;#039;&amp;#039;&amp;#039; is a [[Spain|Spanish]] 3D artist. He was part of the development team for &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed III Remastered]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Valhalla]]&amp;#039;&amp;#039; while working for [[Ubisoft|Ubisoft Barcelona]]. Among his efforts, he was part of the small team that created the [[Animus Anomalies]], alongside [[Lluis Andreu]], [[Alexander Joseba]], and [[Santi Lopez]].&amp;lt;ref&amp;gt;{{ArtStation|L3gLP0|Assassin&amp;#039;s Creed Valhalla - Animus Anomalies|lluisandreu|Lluis Andreu}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; credits==&lt;br /&gt;
*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed III Remastered]]&amp;#039;&amp;#039; (2019) — 3D Artist&lt;br /&gt;
*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Valhalla]]&amp;#039;&amp;#039; (2020) — Environment/3D Artist&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*{{ArtStation|||deliriumdani|Daniel Diaz Saez}}&lt;br /&gt;
*[https://www.mobygames.com/person/501986/daniel-diaz-saez/ Saez]&amp;#039;s MobyGames&amp;#039; profile&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
[[Category:Assassin&amp;#039;s Creed III development team]]&lt;br /&gt;
[[Category:Assassin&amp;#039;s Creed: Valhalla development team]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Soranin</name></author>
	</entry>
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