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	<id>https://assassinscreedwiki.accesstheanimus.com/index.php?action=history&amp;feed=atom&amp;title=Claude_Langlais</id>
	<title>Claude Langlais - Revision history</title>
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	<updated>2026-06-10T15:38:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Claude_Langlais&amp;diff=1115918&amp;oldid=prev</id>
		<title>Lady Kyashira at 05:22, 7 May 2026</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Claude_Langlais&amp;diff=1115918&amp;oldid=prev"/>
		<updated>2026-05-07T05:22:42Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:22, 7 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Valhalla]]&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Valhalla]]&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Claude Langlais&#039;&#039;&#039; is a game programmer &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;has worked on several &#039;&#039;[[Assassin&#039;s Creed (series)|Assassin&#039;s Creed]]&#039;&#039; games &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while working for &lt;/del&gt;Ubisoft.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Claude Langlais&#039;&#039;&#039; is a game programmer &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who &lt;/ins&gt;has worked on several &#039;&#039;[[Assassin&#039;s Creed (series)|Assassin&#039;s Creed]]&#039;&#039; games &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at [[&lt;/ins&gt;Ubisoft&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Biography==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Biography==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In an April 2007 interview with &#039;&#039;Kikizo&#039;&#039;, Claude Langlais, then the technical director at [[Ubisoft#Montreal|Ubisoft Montreal]], emphasized the role of crowds in the upcoming &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, describing them as a crucial &quot;second character&quot; that reacts to player actions and can be influenced to support the protagonist, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Altair&lt;/del&gt;. Langlais noted that the game would be accessible without prior historical knowledge, blending historical facts with fiction. He also hinted that while 95% of the game is set during the Third Crusade, there would be elements that remain undisclosed.&amp;lt;ref&amp;gt;{{Cite web| url=http://archive.videogamesdaily.com/news/200704/066.asp| title=Streets Above: Assassin&#039;s Creed Interview| author=Wollenschlaeger, Alex| work=Kikizo| publisher=Video Games Daily| date=19 April 2007| accessdate=19 May 2024| archiveurl=https://web.archive.org/web/20130508061744/http://archive.videogamesdaily.com/news/200704/066.asp| archivedate=8 May 2013}}&amp;lt;/ref&amp;gt; In an October interview with &#039;&#039;Gaming Excellence&#039;&#039;, Langlais explained some of the capabilities of the [[Anvil (game engine)|Scimitar]] game engine.&amp;lt;ref&amp;gt;{{Cite web| url=http://www.gamingexcellence.com/features/exclusive-assassins-creed-q-and-a-the-scimitar-engine| title=Exclusive: Assassin&#039;s Creed Q&amp;amp;A - The Scimitar Engine| author=Feature Staff| publisher = Gaming Excellence| date=25 October 2007| accessdate=5 June 2024| archiveurl=http://web.archive.org/web/20180316084037/http://www.gamingexcellence.com/features/exclusive-assassins-creed-q-and-a-the-scimitar-engine| archivedate=16 March 2018}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In an April 2007 interview with &#039;&#039;Kikizo&#039;&#039;, Claude Langlais, then the technical director at [[Ubisoft#Montreal|Ubisoft Montreal]], emphasized the role of crowds in the upcoming &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, describing them as a crucial &quot;second character&quot; that reacts to player actions and can be influenced to support the protagonist, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Altaïr Ibn-La&#039;Ahad|Altaïr]]&lt;/ins&gt;. Langlais noted that the game would be accessible without prior historical knowledge, blending historical facts with fiction. He also hinted that while 95% of the game is set during the Third Crusade, there would be elements that remain undisclosed.&amp;lt;ref &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;name=&quot;Kikizo&quot;&lt;/ins&gt;&amp;gt;{{Cite web| url=http://archive.videogamesdaily.com/news/200704/066.asp| title=Streets Above: Assassin&#039;s Creed Interview| author=Wollenschlaeger, Alex| work=Kikizo| publisher=Video Games Daily| date=19 April 2007| accessdate=19 May 2024| archiveurl=https://web.archive.org/web/20130508061744/http://archive.videogamesdaily.com/news/200704/066.asp| archivedate=8 May 2013}}&amp;lt;/ref&amp;gt; In an October interview with &#039;&#039;Gaming Excellence&#039;&#039;, Langlais explained some of the capabilities of the [[Anvil (game engine)|Scimitar]] game engine.&amp;lt;ref &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;name=&quot;GE&quot;&lt;/ins&gt;&amp;gt;{{Cite web| url=http://www.gamingexcellence.com/features/exclusive-assassins-creed-q-and-a-the-scimitar-engine| title=Exclusive: Assassin&#039;s Creed Q&amp;amp;A - The Scimitar Engine| author=Feature Staff| publisher = Gaming Excellence| date=25 October 2007| accessdate=5 June 2024| archiveurl=http://web.archive.org/web/20180316084037/http://www.gamingexcellence.com/features/exclusive-assassins-creed-q-and-a-the-scimitar-engine| archivedate=16 March 2018}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the 2008 {{Wiki|Game Developers Choice Awards}}, Langlais was nominated for an award in the Best Technology category for his work on &#039;&#039;Assassin&#039;s Creed&#039;&#039;. Then, a year later at the {{Wiki|5th British Academy Games Awards|2009 British Academy Game Awards}} he received three &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nominated &lt;/del&gt;alongside [[Jade Raymond]] and [[Patrice Désilets]] for awards in Technical Achievement, Artistic Achievement, and Best Story and Character for the same title.&amp;lt;ref&amp;gt;{{Imdb|title/tt0932936/awards/|Assassin&#039;s Creed (2007 Video Game) - Awards}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the 2008 {{Wiki|Game Developers Choice Awards}}, Langlais was nominated for an award in the Best Technology category for his work on &#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Assassin&#039;s Creed&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039;. Then, a year later at the {{Wiki|5th British Academy Games Awards|2009 British Academy Game Awards}} he received three &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nominations &lt;/ins&gt;alongside [[Jade Raymond]] and [[Patrice Désilets]] for awards in Technical Achievement, Artistic Achievement, and Best Story and Character for the same title.&amp;lt;ref &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;name=&quot;IMDb&quot;&lt;/ins&gt;&amp;gt;{{Imdb|title/tt0932936/awards/|Assassin&#039;s Creed (2007 Video Game) - Awards}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;Assassin&#039;s Creed&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/del&gt;credits==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Assassin&#039;s Creed credits==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed]]&amp;#039;&amp;#039; (2007) – Pipeline Director&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed]]&amp;#039;&amp;#039; (2007) – Pipeline Director&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed II]]&amp;#039;&amp;#039; (2009) – Ubisoft Singapore Producer&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed II]]&amp;#039;&amp;#039; (2009) – Ubisoft Singapore Producer&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]] (2010) – Special thanks&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/ins&gt;(2010) – Special thanks&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed IV: Black Flag]]&amp;#039;&amp;#039; (2013) – Technical Director&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed IV: Black Flag]]&amp;#039;&amp;#039; (2013) – Technical Director&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Valhalla]]&amp;#039;&amp;#039; (2020) – Technology Director&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Valhalla]]&amp;#039;&amp;#039; (2020) – Technology Director&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lady Kyashira</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Claude_Langlais&amp;diff=148939&amp;oldid=prev</id>
		<title>imported&gt;VilkaIsBack at 08:34, 5 June 2024</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Claude_Langlais&amp;diff=148939&amp;oldid=prev"/>
		<updated>2024-06-05T08:34:14Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:34, 5 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Biography==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Biography==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In an April 2007 interview with &#039;&#039;Kikizo&#039;&#039;, Claude Langlais, then the technical director at [[Ubisoft#Montreal|Ubisoft Montreal]], emphasized the role of crowds in the upcoming &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, describing them as a crucial &quot;second character&quot; that reacts to player actions and can be influenced to support the protagonist, Altair. Langlais noted that the game would be accessible without prior historical knowledge, blending historical facts with fiction. He also hinted that while 95% of the game is set during the Third Crusade, there would be elements that remain undisclosed.&amp;lt;ref&amp;gt;{{Cite web| url=http://archive.videogamesdaily.com/news/200704/066.asp| title=Streets Above: Assassin&#039;s Creed Interview| author=Wollenschlaeger, Alex| work=Kikizo| publisher=Video Games Daily| date=19 April 2007| accessdate=19 May 2024| archiveurl=https://web.archive.org/web/20130508061744/http://archive.videogamesdaily.com/news/200704/066.asp| archivedate=8 May 2013}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In an April 2007 interview with &#039;&#039;Kikizo&#039;&#039;, Claude Langlais, then the technical director at [[Ubisoft#Montreal|Ubisoft Montreal]], emphasized the role of crowds in the upcoming &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, describing them as a crucial &quot;second character&quot; that reacts to player actions and can be influenced to support the protagonist, Altair. Langlais noted that the game would be accessible without prior historical knowledge, blending historical facts with fiction. He also hinted that while 95% of the game is set during the Third Crusade, there would be elements that remain undisclosed.&amp;lt;ref&amp;gt;{{Cite web| url=http://archive.videogamesdaily.com/news/200704/066.asp| title=Streets Above: Assassin&#039;s Creed Interview| author=Wollenschlaeger, Alex| work=Kikizo| publisher=Video Games Daily| date=19 April 2007| accessdate=19 May 2024| archiveurl=https://web.archive.org/web/20130508061744/http://archive.videogamesdaily.com/news/200704/066.asp| archivedate=8 May 2013&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&amp;lt;/ref&amp;gt; In an October interview with &#039;&#039;Gaming Excellence&#039;&#039;, Langlais explained some of the capabilities of the [[Anvil (game engine)|Scimitar]] game engine.&amp;lt;ref&amp;gt;{{Cite web| url=http://www.gamingexcellence.com/features/exclusive-assassins-creed-q-and-a-the-scimitar-engine| title=Exclusive: Assassin&#039;s Creed Q&amp;amp;A - The Scimitar Engine| author=Feature Staff| publisher = Gaming Excellence| date=25 October 2007| accessdate=5 June 2024| archiveurl=http://web.archive.org/web/20180316084037/http://www.gamingexcellence.com/features/exclusive-assassins-creed-q-and-a-the-scimitar-engine| archivedate=16 March 2018&lt;/ins&gt;}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the 2008 {{Wiki|Game Developers Choice Awards}}, Langlais was nominated for an award in the Best Technology category for his work on &amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039;. Then, a year later at the {{Wiki|5th British Academy Games Awards|2009 British Academy Game Awards}} he received three nominated alongside [[Jade Raymond]] and [[Patrice Désilets]] for awards in Technical Achievement, Artistic Achievement, and Best Story and Character for the same title.&amp;lt;ref&amp;gt;{{Imdb|title/tt0932936/awards/|Assassin&amp;#039;s Creed (2007 Video Game) - Awards}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the 2008 {{Wiki|Game Developers Choice Awards}}, Langlais was nominated for an award in the Best Technology category for his work on &amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039;. Then, a year later at the {{Wiki|5th British Academy Games Awards|2009 British Academy Game Awards}} he received three nominated alongside [[Jade Raymond]] and [[Patrice Désilets]] for awards in Technical Achievement, Artistic Achievement, and Best Story and Character for the same title.&amp;lt;ref&amp;gt;{{Imdb|title/tt0932936/awards/|Assassin&amp;#039;s Creed (2007 Video Game) - Awards}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://www.mobygames.com/person/115121/claude-langlais/ Claude Langlais] on MobyGames&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://www.mobygames.com/person/115121/claude-langlais/ Claude Langlais] on MobyGames&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{DEFAULTSORT:Langlais, Claude}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed development team]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed development team]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed II development team]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed II development team]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;VilkaIsBack</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Claude_Langlais&amp;diff=148938&amp;oldid=prev</id>
		<title>imported&gt;VilkaIsBack: bad pic but its all i could find.</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Claude_Langlais&amp;diff=148938&amp;oldid=prev"/>
		<updated>2024-05-19T06:17:21Z</updated>

		<summary type="html">&lt;p&gt;bad pic but its all i could find.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Páàjì titun&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Era|RW}}&lt;br /&gt;
{{Actor Infobox&lt;br /&gt;
|image=Claude_Langlais.jpg&lt;br /&gt;
|acact = *&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed]]&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed II]]&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed IV: Black Flag]]&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Valhalla]]&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Claude Langlais&amp;#039;&amp;#039;&amp;#039; is a game programmer and has worked on several &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed (series)|Assassin&amp;#039;s Creed]]&amp;#039;&amp;#039; games while working for Ubisoft.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039;===&lt;br /&gt;
In an April 2007 interview with &amp;#039;&amp;#039;Kikizo&amp;#039;&amp;#039;, Claude Langlais, then the technical director at [[Ubisoft#Montreal|Ubisoft Montreal]], emphasized the role of crowds in the upcoming &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed]]&amp;#039;&amp;#039;, describing them as a crucial &amp;quot;second character&amp;quot; that reacts to player actions and can be influenced to support the protagonist, Altair. Langlais noted that the game would be accessible without prior historical knowledge, blending historical facts with fiction. He also hinted that while 95% of the game is set during the Third Crusade, there would be elements that remain undisclosed.&amp;lt;ref&amp;gt;{{Cite web| url=http://archive.videogamesdaily.com/news/200704/066.asp| title=Streets Above: Assassin&amp;#039;s Creed Interview| author=Wollenschlaeger, Alex| work=Kikizo| publisher=Video Games Daily| date=19 April 2007| accessdate=19 May 2024| archiveurl=https://web.archive.org/web/20130508061744/http://archive.videogamesdaily.com/news/200704/066.asp| archivedate=8 May 2013}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the 2008 {{Wiki|Game Developers Choice Awards}}, Langlais was nominated for an award in the Best Technology category for his work on &amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039;. Then, a year later at the {{Wiki|5th British Academy Games Awards|2009 British Academy Game Awards}} he received three nominated alongside [[Jade Raymond]] and [[Patrice Désilets]] for awards in Technical Achievement, Artistic Achievement, and Best Story and Character for the same title.&amp;lt;ref&amp;gt;{{Imdb|title/tt0932936/awards/|Assassin&amp;#039;s Creed (2007 Video Game) - Awards}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; credits==&lt;br /&gt;
*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed]]&amp;#039;&amp;#039; (2007) – Pipeline Director&lt;br /&gt;
*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed II]]&amp;#039;&amp;#039; (2009) – Ubisoft Singapore Producer&lt;br /&gt;
*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Brotherhood]] (2010) – Special thanks&lt;br /&gt;
*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed IV: Black Flag]]&amp;#039;&amp;#039; (2013) – Technical Director&lt;br /&gt;
*&amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Valhalla]]&amp;#039;&amp;#039; (2020) – Technology Director&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[https://www.mobygames.com/person/115121/claude-langlais/ Claude Langlais] on MobyGames&lt;br /&gt;
&lt;br /&gt;
[[Category:Assassin&amp;#039;s Creed development team]]&lt;br /&gt;
[[Category:Assassin&amp;#039;s Creed II development team]]&lt;br /&gt;
[[Category:Assassin&amp;#039;s Creed: Brotherhood development team]]&lt;br /&gt;
[[Category:Assassin&amp;#039;s Creed IV: Black Flag development team]]&lt;br /&gt;
[[Category:Assassin&amp;#039;s Creed: Valhalla development team]]&lt;/div&gt;</summary>
		<author><name>imported&gt;VilkaIsBack</name></author>
	</entry>
</feed>