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	<title>Board Thread:Wiki discussion/@comment-18014300-20170615085725 - Revision history</title>
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	<updated>2026-06-16T09:25:22Z</updated>
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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Board_Thread:Wiki_discussion/@comment-18014300-20170615085725&amp;diff=949967&amp;oldid=prev</id>
		<title>imported&gt;Sol Pacificus at 08:59, 15 June 2017</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Board_Thread:Wiki_discussion/@comment-18014300-20170615085725&amp;diff=949967&amp;oldid=prev"/>
		<updated>2017-06-15T08:59:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:59, 15 June 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So first of all, I just want to remind everyone that we have neglected articles on equipment for the newer games. In fact, virtually no weapon from &#039;&#039;Unity&#039;&#039; has an article, and that game has &#039;&#039;dozens&#039;&#039; of unique weapons. Even equipment from &#039;&#039;Syndicate&#039;&#039; is lacking some coverage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So first of all, I just want to remind everyone that we have neglected articles on equipment for the newer games. In fact, virtually no weapon from &#039;&#039;Unity&#039;&#039; has an article, and that game has &#039;&#039;dozens&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(or a hundred?) &lt;/ins&gt;of unique weapons. Even equipment from &#039;&#039;Syndicate&#039;&#039; is lacking some coverage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I will try my best to get around to it, but I just wanted to notify you guys of this issue. I know that weapons and equipment are probably things a lot of people aren&amp;#039;t eager to write about. I get bored writing them too.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I will try my best to get around to it, but I just wanted to notify you guys of this issue. I know that weapons and equipment are probably things a lot of people aren&amp;#039;t eager to write about. I get bored writing them too.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This wiki seems to have started out approaching the series from a gameplay-perspective rather than a lore one, then somewhere along the line, you guys decided on the latter, hence why we write in the historical past tense from an IU-perspective&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This wiki seems to have started out approaching the series from a gameplay-perspective rather than a lore one, then somewhere along the line, you guys decided on the latter, hence why we write in the historical past tense from an IU-perspective&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;IHowever&lt;/del&gt;, the transition seems to have always been incomplete because it might&#039;ve been awkward for you guys making that change with articles that deal with subjects that concern gameplay more. Weapons is a huge one and guards another. In some cases, the lingering gameplay writing is more subtle, but it&#039;s there, and that&#039;s one of the issues we have with weapons articles. Though they&#039;re written from an IU-perspective and in the proper tense, they functionally were still more gameplay-based than lore-based. One way you can tell is if just the content of the article only deals with things relevant to gameplay and nothing outside of gameplay, even if it&#039;s all written in the historical past tense from an IU-perspective. It&#039;s also fine to have an article on a weapon that isn&#039;t actually a weapon the player uses. For example, there is an article on [[Guandao]]. This isn&#039;t actually an equippable weapon, nor one you can ever pick-up and use (in contrast to a long weapon in AC2)—but there is a database entry on it. Not all weapon articles have to be about weapons in the gameplay sense.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/ins&gt;, the transition seems to have always been incomplete because it might&#039;ve been awkward for you guys making that change with articles that deal with subjects that concern gameplay more. Weapons is a huge one and guards another. In some cases, the lingering gameplay writing is more subtle, but it&#039;s there, and that&#039;s one of the issues we have with weapons articles. Though they&#039;re written from an IU-perspective and in the proper tense, they functionally were still more gameplay-based than lore-based. One way you can tell is if just the content of the article only deals with things relevant to gameplay and nothing outside of gameplay, even if it&#039;s all written in the historical past tense from an IU-perspective. It&#039;s also fine to have an article on a weapon that isn&#039;t actually a weapon the player uses. For example, there is an article on [[Guandao]]. This isn&#039;t actually an equippable weapon, nor one you can ever pick-up and use (in contrast to a long weapon in AC2)—but there is a database entry on it. Not all weapon articles have to be about weapons in the gameplay sense.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I don&amp;#039;t mean to ditch the weapon statistics charts by the way. I think it&amp;#039;s fine to keep that OOU gameplay section because it&amp;#039;s helpful for players. That reminds me of a third problem. It seems one reason people weren&amp;#039;t motivated to do &amp;#039;&amp;#039;Unity&amp;#039;&amp;#039; weapons is that the way the game displays the statistics of its weapons makes it difficult to know the exact numerical values of each stat. As a result, it seems no one knew how to do the statistics chart for &amp;#039;&amp;#039;Unity&amp;#039;&amp;#039; weapons.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I don&amp;#039;t mean to ditch the weapon statistics charts by the way. I think it&amp;#039;s fine to keep that OOU gameplay section because it&amp;#039;s helpful for players. That reminds me of a third problem. It seems one reason people weren&amp;#039;t motivated to do &amp;#039;&amp;#039;Unity&amp;#039;&amp;#039; weapons is that the way the game displays the statistics of its weapons makes it difficult to know the exact numerical values of each stat. As a result, it seems no one knew how to do the statistics chart for &amp;#039;&amp;#039;Unity&amp;#039;&amp;#039; weapons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, I think we need to have a dedicated infobox for weapons, but I understand that it&amp;#039;s hard to think about what the parameters should be.&amp;lt;ac_metadata title=&amp;quot;Issues with Weapons articles&amp;quot;&amp;gt; &amp;lt;/ac_metadata&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Finally, I think we need to have a dedicated infobox for weapons, but I understand that it&amp;#039;s hard to think about what the parameters should be.&amp;lt;ac_metadata title=&amp;quot;Issues with Weapons articles&amp;quot;&amp;gt; &amp;lt;/ac_metadata&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Sol Pacificus</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Board_Thread:Wiki_discussion/@comment-18014300-20170615085725&amp;diff=949966&amp;oldid=prev</id>
		<title>imported&gt;Sol Pacificus: Created page with &quot;So first of all, I just want to remind everyone that we have neglected articles on equipment for the newer games. In fact, virtually no weapon from &#039;&#039;Unity&#039;&#039; has an article, a...&quot;</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Board_Thread:Wiki_discussion/@comment-18014300-20170615085725&amp;diff=949966&amp;oldid=prev"/>
		<updated>2017-06-15T08:57:25Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;So first of all, I just want to remind everyone that we have neglected articles on equipment for the newer games. In fact, virtually no weapon from &amp;#039;&amp;#039;Unity&amp;#039;&amp;#039; has an article, a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Páàjì titun&lt;/b&gt;&lt;/p&gt;&lt;div&gt;So first of all, I just want to remind everyone that we have neglected articles on equipment for the newer games. In fact, virtually no weapon from &amp;#039;&amp;#039;Unity&amp;#039;&amp;#039; has an article, and that game has &amp;#039;&amp;#039;dozens&amp;#039;&amp;#039; of unique weapons. Even equipment from &amp;#039;&amp;#039;Syndicate&amp;#039;&amp;#039; is lacking some coverage.&lt;br /&gt;
&lt;br /&gt;
I will try my best to get around to it, but I just wanted to notify you guys of this issue. I know that weapons and equipment are probably things a lot of people aren&amp;#039;t eager to write about. I get bored writing them too.&lt;br /&gt;
&lt;br /&gt;
Then, there&amp;#039;s another issue.&lt;br /&gt;
&lt;br /&gt;
This wiki seems to have started out approaching the series from a gameplay-perspective rather than a lore one, then somewhere along the line, you guys decided on the latter, hence why we write in the historical past tense from an IU-perspective&lt;br /&gt;
&lt;br /&gt;
IHowever, the transition seems to have always been incomplete because it might&amp;#039;ve been awkward for you guys making that change with articles that deal with subjects that concern gameplay more. Weapons is a huge one and guards another. In some cases, the lingering gameplay writing is more subtle, but it&amp;#039;s there, and that&amp;#039;s one of the issues we have with weapons articles. Though they&amp;#039;re written from an IU-perspective and in the proper tense, they functionally were still more gameplay-based than lore-based. One way you can tell is if just the content of the article only deals with things relevant to gameplay and nothing outside of gameplay, even if it&amp;#039;s all written in the historical past tense from an IU-perspective. It&amp;#039;s also fine to have an article on a weapon that isn&amp;#039;t actually a weapon the player uses. For example, there is an article on [[Guandao]]. This isn&amp;#039;t actually an equippable weapon, nor one you can ever pick-up and use (in contrast to a long weapon in AC2)—but there is a database entry on it. Not all weapon articles have to be about weapons in the gameplay sense.&lt;br /&gt;
&lt;br /&gt;
I don&amp;#039;t mean to ditch the weapon statistics charts by the way. I think it&amp;#039;s fine to keep that OOU gameplay section because it&amp;#039;s helpful for players. That reminds me of a third problem. It seems one reason people weren&amp;#039;t motivated to do &amp;#039;&amp;#039;Unity&amp;#039;&amp;#039; weapons is that the way the game displays the statistics of its weapons makes it difficult to know the exact numerical values of each stat. As a result, it seems no one knew how to do the statistics chart for &amp;#039;&amp;#039;Unity&amp;#039;&amp;#039; weapons.&lt;br /&gt;
&lt;br /&gt;
Finally, I think we need to have a dedicated infobox for weapons, but I understand that it&amp;#039;s hard to think about what the parameters should be.&amp;lt;ac_metadata title=&amp;quot;Issues with Weapons articles&amp;quot;&amp;gt; &amp;lt;/ac_metadata&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Sol Pacificus</name></author>
	</entry>
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