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	<id>https://assassinscreedwiki.accesstheanimus.com/index.php?action=history&amp;feed=atom&amp;title=Assassin%27s_Creed_Crossover_Stories</id>
	<title>Assassin&#039;s Creed Crossover Stories - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://assassinscreedwiki.accesstheanimus.com/index.php?action=history&amp;feed=atom&amp;title=Assassin%27s_Creed_Crossover_Stories"/>
	<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_Crossover_Stories&amp;action=history"/>
	<updated>2026-06-10T20:13:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_Crossover_Stories&amp;diff=1125083&amp;oldid=prev</id>
		<title>Soranin: /* References */</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_Crossover_Stories&amp;diff=1125083&amp;oldid=prev"/>
		<updated>2026-05-11T22:10:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;References&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:10, 12 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l65&quot;&gt;Line 65:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 65:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Odyssey DLC]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Odyssey DLC]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Valhalla DLC]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Valhalla DLC]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--&lt;/del&gt;&amp;lt;!--[fr:Assassin&#039;s Creed: Récits croisés]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/del&gt;--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!--[fr:Assassin&#039;s Creed: Récits croisés]--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_Crossover_Stories&amp;diff=1125019&amp;oldid=prev</id>
		<title>Soranin: Text replacement - &quot;\[\[fr:(.+)\]\]&quot; to &quot;&lt;!--[fr:$1]--&gt;&quot;</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_Crossover_Stories&amp;diff=1125019&amp;oldid=prev"/>
		<updated>2026-05-11T21:52:42Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;\[\[fr:(.+)\]\]&amp;quot; to &amp;quot;&amp;lt;!--[fr:$1]--&amp;gt;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:52, 11 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l65&quot;&gt;Line 65:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 65:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Odyssey DLC]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Odyssey DLC]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Valhalla DLC]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Valhalla DLC]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!--&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;[fr:Assassin&#039;s Creed: Récits croisés]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!--&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--&lt;/ins&gt;[fr:Assassin&#039;s Creed: Récits croisés]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/ins&gt;--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_Crossover_Stories&amp;diff=1112868&amp;oldid=prev</id>
		<title>Soranin at 21:42, 3 May 2026</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_Crossover_Stories&amp;diff=1112868&amp;oldid=prev"/>
		<updated>2026-05-03T21:42:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:42, 3 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The crossover saw both games receive a new free story arc update, with &amp;quot;Those Who Are Treasured&amp;quot; in &amp;#039;&amp;#039;Odyssey&amp;#039;&amp;#039; that had Kassandra travel to the island of [[Korfu]] to explore the consequences of obtaining the immortality-granting [[Staff of Hermes Trismegistus]], while &amp;quot;A Fated Encounter&amp;quot; in &amp;#039;&amp;#039;Valhalla&amp;#039;&amp;#039; had Eivor travel to the [[Isle of Skye]], where she encounters Kassandra.&amp;lt;ref name=&amp;quot;Ubisoft News&amp;quot;&amp;gt;{{Ubisoft|url=en-us/article/2wfc7NcxEXzjOGiY6AGjnB/assassins-creed-valhalla-unveils-dawn-of-ragnark-expansion-and-free-crossover-stories|subdomain=news|archivedate=20211213202708}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The crossover saw both games receive a new free story arc update, with &amp;quot;Those Who Are Treasured&amp;quot; in &amp;#039;&amp;#039;Odyssey&amp;#039;&amp;#039; that had Kassandra travel to the island of [[Korfu]] to explore the consequences of obtaining the immortality-granting [[Staff of Hermes Trismegistus]], while &amp;quot;A Fated Encounter&amp;quot; in &amp;#039;&amp;#039;Valhalla&amp;#039;&amp;#039; had Eivor travel to the [[Isle of Skye]], where she encounters Kassandra.&amp;lt;ref name=&amp;quot;Ubisoft News&amp;quot;&amp;gt;{{Ubisoft|url=en-us/article/2wfc7NcxEXzjOGiY6AGjnB/assassins-creed-valhalla-unveils-dawn-of-ragnark-expansion-and-free-crossover-stories|subdomain=news|archivedate=20211213202708}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Development==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This expansion was only made possible due to coincidental timings because of the [[COVID-19 pandemic]]. As [[Marc-Alexis Côté]] revealed to &amp;#039;&amp;#039;{{Wiki|Eurogamer}}&amp;#039;&amp;#039; in September 2022, developers at Ubisoft&amp;#039;s [[Montreal]] headquarters usually had a closing process after a game and any expansions were completed, where the computers that worked on art, animation, models, etc. would be boxed up, taped shut, and put in storage, from where the teams actually hoped to never have to reopen them. However, when staff left their offices and shifted to {{Wiki|remote work}} as part of [[Quebec]]&amp;#039;s {{Wiki|COVID-19 pandemic in Quebec|pandemic response}}, the boxes still had not been made, despite it having been many months since &amp;#039;&amp;#039;Odyssey&amp;#039;&amp;#039;{{&amp;#039;}}s second extensive [[Assassin&amp;#039;s Creed: Odyssey downloadable content|downloadable]] expansion &amp;#039;&amp;#039;[[The Fate of Atlantis]]&amp;#039;&amp;#039; released its third and final installment &amp;#039;&amp;#039;[[The Fate of Atlantis: Judgment of Atlantis|Judgment of Atlantis]]&amp;#039;&amp;#039; in mid-July 2019. This uncharacteristically left &amp;#039;&amp;#039;Odyssey&amp;#039;&amp;#039;{{&amp;#039;}}s assets still available for use.&amp;lt;ref name=&amp;quot;Eurogamer&amp;quot;&amp;gt;{{Cite web|accessdate=17 October 2023|publisher=&amp;#039;&amp;#039;Eurogamer&amp;#039;&amp;#039;|date=10 September 2022|author=Phillips, Tom|archivedate=10 September 2022|archiveurl=https://web.archive.org/web/20220910211844/https://www.eurogamer.net/ubisoft-explains-what-assassins-creed-infinity-actually-is|title=Ubisoft explains what Assassin&amp;#039;s Creed Infinity actually is|url=https://www.eurogamer.net/ubisoft-explains-what-assassins-creed-infinity-actually-is}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This expansion was only made possible due to coincidental timings because of the [[COVID-19 pandemic]]. As [[Marc-Alexis Côté]] revealed to &amp;#039;&amp;#039;{{Wiki|Eurogamer}}&amp;#039;&amp;#039; in September 2022, developers at Ubisoft&amp;#039;s [[Montreal]] headquarters usually had a closing process after a game and any expansions were completed, where the computers that worked on art, animation, models, etc. would be boxed up, taped shut, and put in storage, from where the teams actually hoped to never have to reopen them. However, when staff left their offices and shifted to {{Wiki|remote work}} as part of [[Quebec]]&amp;#039;s {{Wiki|COVID-19 pandemic in Quebec|pandemic response}}, the boxes still had not been made, despite it having been many months since &amp;#039;&amp;#039;Odyssey&amp;#039;&amp;#039;{{&amp;#039;}}s second extensive [[Assassin&amp;#039;s Creed: Odyssey downloadable content|downloadable]] expansion &amp;#039;&amp;#039;[[The Fate of Atlantis]]&amp;#039;&amp;#039; released its third and final installment &amp;#039;&amp;#039;[[The Fate of Atlantis: Judgment of Atlantis|Judgment of Atlantis]]&amp;#039;&amp;#039; in mid-July 2019. This uncharacteristically left &amp;#039;&amp;#039;Odyssey&amp;#039;&amp;#039;{{&amp;#039;}}s assets still available for use.&amp;lt;ref name=&amp;quot;Eurogamer&amp;quot;&amp;gt;{{Cite web|accessdate=17 October 2023|publisher=&amp;#039;&amp;#039;Eurogamer&amp;#039;&amp;#039;|date=10 September 2022|author=Phillips, Tom|archivedate=10 September 2022|archiveurl=https://web.archive.org/web/20220910211844/https://www.eurogamer.net/ubisoft-explains-what-assassins-creed-infinity-actually-is|title=Ubisoft explains what Assassin&amp;#039;s Creed Infinity actually is|url=https://www.eurogamer.net/ubisoft-explains-what-assassins-creed-infinity-actually-is}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l64&quot;&gt;Line 64:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 65:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Odyssey DLC]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Odyssey DLC]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Valhalla DLC]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Valhalla DLC]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[fr:Assassin&#039;s Creed: Récits croisés]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--&lt;/ins&gt;[[fr:Assassin&#039;s Creed: Récits croisés]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_Crossover_Stories&amp;diff=81148&amp;oldid=prev</id>
		<title>imported&gt;Soranin at 20:46, 19 April 2025</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_Crossover_Stories&amp;diff=81148&amp;oldid=prev"/>
		<updated>2025-04-19T20:46:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:46, 19 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This expansion was only made possible due to coincidental timings because of the [[COVID-19 pandemic]]. As [[Marc-Alexis Côté]] revealed to &amp;#039;&amp;#039;{{Wiki|Eurogamer}}&amp;#039;&amp;#039; in September 2022, developers at Ubisoft&amp;#039;s [[Montreal]] headquarters usually had a closing process after a game and any expansions were completed, where the computers that worked on art, animation, models, etc. would be boxed up, taped shut, and put in storage, from where the teams actually hoped to never have to reopen them. However, when staff left their offices and shifted to {{Wiki|remote work}} as part of [[Quebec]]&amp;#039;s {{Wiki|COVID-19 pandemic in Quebec|pandemic response}}, the boxes still had not been made, despite it having been many months since &amp;#039;&amp;#039;Odyssey&amp;#039;&amp;#039;{{&amp;#039;}}s second extensive [[Assassin&amp;#039;s Creed: Odyssey downloadable content|downloadable]] expansion &amp;#039;&amp;#039;[[The Fate of Atlantis]]&amp;#039;&amp;#039; released its third and final installment &amp;#039;&amp;#039;[[The Fate of Atlantis: Judgment of Atlantis|Judgment of Atlantis]]&amp;#039;&amp;#039; in mid-July 2019. This uncharacteristically left &amp;#039;&amp;#039;Odyssey&amp;#039;&amp;#039;{{&amp;#039;}}s assets still available for use.&amp;lt;ref name=&amp;quot;Eurogamer&amp;quot;&amp;gt;{{Cite web|accessdate=17 October 2023|publisher=&amp;#039;&amp;#039;Eurogamer&amp;#039;&amp;#039;|date=10 September 2022|author=Phillips, Tom|archivedate=10 September 2022|archiveurl=https://web.archive.org/web/20220910211844/https://www.eurogamer.net/ubisoft-explains-what-assassins-creed-infinity-actually-is|title=Ubisoft explains what Assassin&amp;#039;s Creed Infinity actually is|url=https://www.eurogamer.net/ubisoft-explains-what-assassins-creed-infinity-actually-is}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This expansion was only made possible due to coincidental timings because of the [[COVID-19 pandemic]]. As [[Marc-Alexis Côté]] revealed to &amp;#039;&amp;#039;{{Wiki|Eurogamer}}&amp;#039;&amp;#039; in September 2022, developers at Ubisoft&amp;#039;s [[Montreal]] headquarters usually had a closing process after a game and any expansions were completed, where the computers that worked on art, animation, models, etc. would be boxed up, taped shut, and put in storage, from where the teams actually hoped to never have to reopen them. However, when staff left their offices and shifted to {{Wiki|remote work}} as part of [[Quebec]]&amp;#039;s {{Wiki|COVID-19 pandemic in Quebec|pandemic response}}, the boxes still had not been made, despite it having been many months since &amp;#039;&amp;#039;Odyssey&amp;#039;&amp;#039;{{&amp;#039;}}s second extensive [[Assassin&amp;#039;s Creed: Odyssey downloadable content|downloadable]] expansion &amp;#039;&amp;#039;[[The Fate of Atlantis]]&amp;#039;&amp;#039; released its third and final installment &amp;#039;&amp;#039;[[The Fate of Atlantis: Judgment of Atlantis|Judgment of Atlantis]]&amp;#039;&amp;#039; in mid-July 2019. This uncharacteristically left &amp;#039;&amp;#039;Odyssey&amp;#039;&amp;#039;{{&amp;#039;}}s assets still available for use.&amp;lt;ref name=&amp;quot;Eurogamer&amp;quot;&amp;gt;{{Cite web|accessdate=17 October 2023|publisher=&amp;#039;&amp;#039;Eurogamer&amp;#039;&amp;#039;|date=10 September 2022|author=Phillips, Tom|archivedate=10 September 2022|archiveurl=https://web.archive.org/web/20220910211844/https://www.eurogamer.net/ubisoft-explains-what-assassins-creed-infinity-actually-is|title=Ubisoft explains what Assassin&amp;#039;s Creed Infinity actually is|url=https://www.eurogamer.net/ubisoft-explains-what-assassins-creed-infinity-actually-is}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After Ubisoft&#039;s CEO [[Yves Guillemot]] called and asked if &#039;&#039;Odyssey&#039;&#039; was finished, Côté confirmed it and hung up, only to remember that the computers were still not in storage. He then called Guillemot again to pitch the idea, not just because of his own and the player community&#039;s reactions to [[Melissanthi Mahut]]&#039;s performance as Kassandra, but also to try and draw more players to &#039;&#039;Valhalla&#039;&#039; from those who still lingered in &#039;&#039;Odyssey&#039;&#039;.&amp;lt;ref name=&quot;Eurogamer&quot;/&amp;gt; In a December 2021 interview with &#039;&#039;{{Wiki|Gamespot}}&#039;&#039;, Ubisoft Quebec&#039;s associate creative director Clémence Nogrix said the company is &quot;hoping that this could prove and potentially give a green light to something in the future&quot;, but would not confirm whether another similar project was in development elsewhere.&amp;lt;ref name=&quot;Gamespot&quot;&amp;gt;{{Cite web|url=https://www.gamespot.com/articles/assassins-creed-valhalla-odyssey-crossover-stories-no-flirting/1100-6498938/|title=Kassandra And Eivor Don&#039;t Flirt In Assassin&#039;s Creed Valhalla/Odyssey&#039;s Crossover Stories, But There&#039;s Tension|archiveurl=https://web.archive.org/web/20211214205616/https://www.gamespot.com/articles/assassins-creed-valhalla-odyssey-crossover-stories-no-flirting/1100-6498938/|archivedate=14 December 2021|author=Ramée, Jordan|date=14 December 2021|publisher=&#039;&#039;{{Wiki|Gamespot}}&#039;&#039;| accessdate=10 January 2022}}&amp;lt;/ref&amp;gt; However, this was quashed in September 2022, when Côté confirmed to &#039;&#039;{{Wiki|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Axios (&lt;/del&gt;Axios (website&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/del&gt;)|Axios}}&#039;&#039; that, contrary to rumors, there were no plans to make any further crossovers.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.axios.com/2022/09/10/assassins-creed-red-hexe-jade-marc-alexis-cote|title=Ubisoft announces 6 Assassin’s Creed games and a franchise shake-up|archiveurl=https://web.archive.org/web/20220910204321/https://www.axios.com/2022/09/10/assassins-creed-red-hexe-jade-marc-alexis-cote|archivedate=10 September 2022|author=Totilo, Stephen|date=10 September 2022|publisher=&#039;&#039;Axios&#039;&#039;|accessdate=3 March 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After Ubisoft&#039;s CEO [[Yves Guillemot]] called and asked if &#039;&#039;Odyssey&#039;&#039; was finished, Côté confirmed it and hung up, only to remember that the computers were still not in storage. He then called Guillemot again to pitch the idea, not just because of his own and the player community&#039;s reactions to [[Melissanthi Mahut]]&#039;s performance as Kassandra, but also to try and draw more players to &#039;&#039;Valhalla&#039;&#039; from those who still lingered in &#039;&#039;Odyssey&#039;&#039;.&amp;lt;ref name=&quot;Eurogamer&quot;/&amp;gt; In a December 2021 interview with &#039;&#039;{{Wiki|Gamespot}}&#039;&#039;, Ubisoft Quebec&#039;s associate creative director Clémence Nogrix said the company is &quot;hoping that this could prove and potentially give a green light to something in the future&quot;, but would not confirm whether another similar project was in development elsewhere.&amp;lt;ref name=&quot;Gamespot&quot;&amp;gt;{{Cite web|url=https://www.gamespot.com/articles/assassins-creed-valhalla-odyssey-crossover-stories-no-flirting/1100-6498938/|title=Kassandra And Eivor Don&#039;t Flirt In Assassin&#039;s Creed Valhalla/Odyssey&#039;s Crossover Stories, But There&#039;s Tension|archiveurl=https://web.archive.org/web/20211214205616/https://www.gamespot.com/articles/assassins-creed-valhalla-odyssey-crossover-stories-no-flirting/1100-6498938/|archivedate=14 December 2021|author=Ramée, Jordan|date=14 December 2021|publisher=&#039;&#039;{{Wiki|Gamespot}}&#039;&#039;| accessdate=10 January 2022}}&amp;lt;/ref&amp;gt; However, this was quashed in September 2022, when Côté confirmed to &#039;&#039;{{Wiki|Axios (website)|Axios}}&#039;&#039; that, contrary to rumors, there were no plans to make any further crossovers.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.axios.com/2022/09/10/assassins-creed-red-hexe-jade-marc-alexis-cote|title=Ubisoft announces 6 Assassin’s Creed games and a franchise shake-up|archiveurl=https://web.archive.org/web/20220910204321/https://www.axios.com/2022/09/10/assassins-creed-red-hexe-jade-marc-alexis-cote|archivedate=10 September 2022|author=Totilo, Stephen|date=10 September 2022|publisher=&#039;&#039;Axios&#039;&#039;|accessdate=3 March 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Memories==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Memories==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_Crossover_Stories&amp;diff=81147&amp;oldid=prev</id>
		<title>imported&gt;Darman36: Axios technically says no ACV/ACO crossovers, but given dev computers are locked up after game releases, I highly doubt they&#039;ll do any other crossovers, either</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_Crossover_Stories&amp;diff=81147&amp;oldid=prev"/>
		<updated>2025-03-03T06:15:42Z</updated>

		<summary type="html">&lt;p&gt;Axios technically says no ACV/ACO crossovers, but given dev computers are locked up after game releases, I highly doubt they&amp;#039;ll do any other crossovers, either&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:15, 3 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DISPLAYTITLE:&amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039;}}{{Era|RW}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DISPLAYTITLE:&amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039;}}{{Era|RW}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:AC Crossover Stories Logo.png|thumb|250px|Crossover logo]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:AC Crossover Stories Logo.png|thumb|250px|Crossover logo]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed Crossover Stories&#039;&#039;&#039;&#039;&#039; is a crossover between &#039;&#039;[[Assassin&#039;s Creed: Odyssey]]&#039;&#039; and &#039;&#039;[[Assassin&#039;s Creed: Valhalla]]&#039;&#039; featuring &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;protagonists &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of each game&lt;/del&gt;, [[Kassandra]] and [[Eivor Varinsdottir]], respectively. Released on 14 December 2021, it was first unveiled by [[Ubisoft]] on the &#039;&#039;[[Assassin&#039;s Creed (series)|Assassin&#039;s Creed]]&#039;&#039; Youtube channel &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;along the announcement of the &lt;/del&gt;&#039;&#039;[[Dawn of Ragnarök]]&#039;&#039; expansion on 13 December 2021.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed Crossover Stories&#039;&#039;&#039;&#039;&#039; is a crossover between &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the video games &lt;/ins&gt;&#039;&#039;[[Assassin&#039;s Creed: Odyssey]]&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(2018) &lt;/ins&gt;and &#039;&#039;[[Assassin&#039;s Creed: Valhalla]]&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(2020) &lt;/ins&gt;featuring &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each games&#039; main &lt;/ins&gt;protagonists, [[Kassandra]] and [[Eivor Varinsdottir]], respectively. Released on 14 December 2021, it was first unveiled by [[Ubisoft]] on the &#039;&#039;[[Assassin&#039;s Creed (series)|Assassin&#039;s Creed]]&#039;&#039; Youtube channel &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alongside &#039;&#039;Valhalla&#039;&#039;{{&#039;}}s new &lt;/ins&gt;&#039;&#039;[[Dawn of Ragnarök]]&#039;&#039; expansion &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;announcement &lt;/ins&gt;on 13 December 2021.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The crossover saw both games receive a new free story arc update, with &quot;Those Who Are Treasured&quot; in &#039;&#039;Odyssey&#039;&#039; that had Kassandra travel to the island of [[Korfu]] to explore the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aftermath &lt;/del&gt;of obtaining the immortality-granting [[Staff of Hermes Trismegistus]], while &quot;A Fated Encounter&quot; in &#039;&#039;Valhalla&#039;&#039; had Eivor travel to the [[Isle of Skye]], where she encounters Kassandra.&amp;lt;ref name=&quot;Ubisoft News&quot;&amp;gt;{{Ubisoft|url=en-us/article/2wfc7NcxEXzjOGiY6AGjnB/assassins-creed-valhalla-unveils-dawn-of-ragnark-expansion-and-free-crossover-stories|subdomain=news|archivedate=20211213202708}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The crossover saw both games receive a new free story arc update, with &quot;Those Who Are Treasured&quot; in &#039;&#039;Odyssey&#039;&#039; that had Kassandra travel to the island of [[Korfu]] to explore the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consequences &lt;/ins&gt;of obtaining the immortality-granting [[Staff of Hermes Trismegistus]], while &quot;A Fated Encounter&quot; in &#039;&#039;Valhalla&#039;&#039; had Eivor travel to the [[Isle of Skye]], where she encounters Kassandra.&amp;lt;ref name=&quot;Ubisoft News&quot;&amp;gt;{{Ubisoft|url=en-us/article/2wfc7NcxEXzjOGiY6AGjnB/assassins-creed-valhalla-unveils-dawn-of-ragnark-expansion-and-free-crossover-stories|subdomain=news|archivedate=20211213202708}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This expansion was only made possible due to coincidental timings because of the [[COVID-19 pandemic]]. As [[Marc-Alexis Côté]] revealed to &#039;&#039;{{Wiki|Eurogamer}}&#039;&#039;, developers at Ubisoft&#039;s [[Montreal]] headquarters usually had a closing process after a game and any &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;applicable &lt;/del&gt;expansions were completed, where the computers that worked on art, animation, models, etc. would be boxed up, taped shut, and put in storage, from where the teams actually hoped to never have to reopen them. However, when staff left their offices and shifted to {{Wiki|remote work}} as part of [[Quebec]]&#039;s {{Wiki|COVID-19 pandemic in Quebec|pandemic response}}, the boxes still had not been made, despite it having been many months since &#039;&#039;Odyssey&#039;&#039;{{&#039;}}s second extensive [[Assassin&#039;s Creed: Odyssey downloadable content|downloadable]] expansion &#039;&#039;[[The Fate of Atlantis]]&#039;&#039; released its third and final installment &#039;&#039;[[The Fate of Atlantis: Judgment of Atlantis]]&#039;&#039; in mid-July 2019. This uncharacteristically left &#039;&#039;Odyssey&#039;&#039;{{&#039;}}s assets still available for use.&amp;lt;ref name=&quot;Eurogamer&quot;&amp;gt;{{Cite web|accessdate=17 October 2023|publisher=&#039;&#039;Eurogamer&#039;&#039;|date=10 September 2022|author=Phillips, Tom|archivedate=10 September 2022|archiveurl=https://web.archive.org/web/20220910211844/https://www.eurogamer.net/ubisoft-explains-what-assassins-creed-infinity-actually-is|title=Ubisoft explains what Assassin&#039;s Creed Infinity actually is|url=https://www.eurogamer.net/ubisoft-explains-what-assassins-creed-infinity-actually-is}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This expansion was only made possible due to coincidental timings because of the [[COVID-19 pandemic]]. As [[Marc-Alexis Côté]] revealed to &#039;&#039;{{Wiki|Eurogamer}}&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in September 2022&lt;/ins&gt;, developers at Ubisoft&#039;s [[Montreal]] headquarters usually had a closing process after a game and any expansions were completed, where the computers that worked on art, animation, models, etc. would be boxed up, taped shut, and put in storage, from where the teams actually hoped to never have to reopen them. However, when staff left their offices and shifted to {{Wiki|remote work}} as part of [[Quebec]]&#039;s {{Wiki|COVID-19 pandemic in Quebec|pandemic response}}, the boxes still had not been made, despite it having been many months since &#039;&#039;Odyssey&#039;&#039;{{&#039;}}s second extensive [[Assassin&#039;s Creed: Odyssey downloadable content|downloadable]] expansion &#039;&#039;[[The Fate of Atlantis]]&#039;&#039; released its third and final installment &#039;&#039;[[The Fate of Atlantis: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Judgment of Atlantis|&lt;/ins&gt;Judgment of Atlantis]]&#039;&#039; in mid-July 2019. This uncharacteristically left &#039;&#039;Odyssey&#039;&#039;{{&#039;}}s assets still available for use.&amp;lt;ref name=&quot;Eurogamer&quot;&amp;gt;{{Cite web|accessdate=17 October 2023|publisher=&#039;&#039;Eurogamer&#039;&#039;|date=10 September 2022|author=Phillips, Tom|archivedate=10 September 2022|archiveurl=https://web.archive.org/web/20220910211844/https://www.eurogamer.net/ubisoft-explains-what-assassins-creed-infinity-actually-is|title=Ubisoft explains what Assassin&#039;s Creed Infinity actually is|url=https://www.eurogamer.net/ubisoft-explains-what-assassins-creed-infinity-actually-is}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After Ubisoft&#039;s CEO [[Yves Guillemot]] called and asked if &#039;&#039;Odyssey&#039;&#039; was finished, Côté confirmed it and hung up, only to remember that the computers were still not in storage. He then called Guillemot again to pitch the idea, not just because of his own and the player community&#039;s reactions to [[Melissanthi Mahut]]&#039;s performance as Kassandra, but also to try and draw more players to &#039;&#039;Valhalla&#039;&#039; from those who still lingered in &#039;&#039;Odyssey&#039;&#039;.&amp;lt;ref name=&quot;Eurogamer&quot;/&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When interviewed by &lt;/del&gt;&#039;&#039;{{Wiki|Gamespot}}&#039;&#039;, Ubisoft Quebec&#039;s associate creative director Clémence Nogrix said &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/del&gt;the company &quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[hoped] &lt;/del&gt;that this could prove and potentially give a green light to something in the future&quot;, but would not confirm whether another similar project was in development elsewhere.&amp;lt;ref name=&quot;Gamespot&quot;&amp;gt;{{Cite web|url=https://www.gamespot.com/articles/assassins-creed-valhalla-odyssey-crossover-stories-no-flirting/1100-6498938/|title=Kassandra And Eivor Don&#039;t Flirt In Assassin&#039;s Creed Valhalla/Odyssey&#039;s Crossover Stories, But There&#039;s Tension|archiveurl=https://web.archive.org/web/20211214205616/https://www.gamespot.com/articles/assassins-creed-valhalla-odyssey-crossover-stories-no-flirting/1100-6498938/|archivedate=14 December 2021|author=Ramée, Jordan|date=14 December 2021|publisher=&#039;&#039;{{Wiki|Gamespot}}&#039;&#039;| accessdate=10 January 2022}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After Ubisoft&#039;s CEO [[Yves Guillemot]] called and asked if &#039;&#039;Odyssey&#039;&#039; was finished, Côté confirmed it and hung up, only to remember that the computers were still not in storage. He then called Guillemot again to pitch the idea, not just because of his own and the player community&#039;s reactions to [[Melissanthi Mahut]]&#039;s performance as Kassandra, but also to try and draw more players to &#039;&#039;Valhalla&#039;&#039; from those who still lingered in &#039;&#039;Odyssey&#039;&#039;.&amp;lt;ref name=&quot;Eurogamer&quot;/&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In a December 2021 interview with &lt;/ins&gt;&#039;&#039;{{Wiki|Gamespot}}&#039;&#039;, Ubisoft Quebec&#039;s associate creative director Clémence Nogrix said the company &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hoping &lt;/ins&gt;that this could prove and potentially give a green light to something in the future&quot;, but would not confirm whether another similar project was in development elsewhere.&amp;lt;ref name=&quot;Gamespot&quot;&amp;gt;{{Cite web|url=https://www.gamespot.com/articles/assassins-creed-valhalla-odyssey-crossover-stories-no-flirting/1100-6498938/|title=Kassandra And Eivor Don&#039;t Flirt In Assassin&#039;s Creed Valhalla/Odyssey&#039;s Crossover Stories, But There&#039;s Tension|archiveurl=https://web.archive.org/web/20211214205616/https://www.gamespot.com/articles/assassins-creed-valhalla-odyssey-crossover-stories-no-flirting/1100-6498938/|archivedate=14 December 2021|author=Ramée, Jordan|date=14 December 2021|publisher=&#039;&#039;{{Wiki|Gamespot}}&#039;&#039;| accessdate=10 January 2022&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&amp;lt;/ref&amp;gt; However, this was quashed in September 2022, when Côté confirmed to &#039;&#039;{{Wiki|Axios (Axios (website))|Axios}}&#039;&#039; that, contrary to rumors, there were no plans to make any further crossovers.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.axios.com/2022/09/10/assassins-creed-red-hexe-jade-marc-alexis-cote|title=Ubisoft announces 6 Assassin’s Creed games and a franchise shake-up|archiveurl=https://web.archive.org/web/20220910204321/https://www.axios.com/2022/09/10/assassins-creed-red-hexe-jade-marc-alexis-cote|archivedate=10 September 2022|author=Totilo, Stephen|date=10 September 2022|publisher=&#039;&#039;Axios&#039;&#039;|accessdate=3 March 2025&lt;/ins&gt;}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Memories==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Memories==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_Crossover_Stories&amp;diff=81146&amp;oldid=prev</id>
		<title>imported&gt;Blue-castle at 11:05, 16 December 2023</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_Crossover_Stories&amp;diff=81146&amp;oldid=prev"/>
		<updated>2023-12-16T11:05:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:05, 16 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l64&quot;&gt;Line 64:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Odyssey DLC]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Odyssey DLC]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Valhalla DLC]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Valhalla DLC]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[fr:Assassin&#039;s Creed: Récits croisés]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Blue-castle</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_Crossover_Stories&amp;diff=81145&amp;oldid=prev</id>
		<title>imported&gt;Darman36 at 00:06, 17 October 2023</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_Crossover_Stories&amp;diff=81145&amp;oldid=prev"/>
		<updated>2023-10-17T00:06:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:06, 17 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The crossover saw both games receive a new free story arc update, with &amp;quot;Those Who Are Treasured&amp;quot; in &amp;#039;&amp;#039;Odyssey&amp;#039;&amp;#039; that had Kassandra travel to the island of [[Korfu]] to explore the aftermath of obtaining the immortality-granting [[Staff of Hermes Trismegistus]], while &amp;quot;A Fated Encounter&amp;quot; in &amp;#039;&amp;#039;Valhalla&amp;#039;&amp;#039; had Eivor travel to the [[Isle of Skye]], where she encounters Kassandra.&amp;lt;ref name=&amp;quot;Ubisoft News&amp;quot;&amp;gt;{{Ubisoft|url=en-us/article/2wfc7NcxEXzjOGiY6AGjnB/assassins-creed-valhalla-unveils-dawn-of-ragnark-expansion-and-free-crossover-stories|subdomain=news|archivedate=20211213202708}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The crossover saw both games receive a new free story arc update, with &amp;quot;Those Who Are Treasured&amp;quot; in &amp;#039;&amp;#039;Odyssey&amp;#039;&amp;#039; that had Kassandra travel to the island of [[Korfu]] to explore the aftermath of obtaining the immortality-granting [[Staff of Hermes Trismegistus]], while &amp;quot;A Fated Encounter&amp;quot; in &amp;#039;&amp;#039;Valhalla&amp;#039;&amp;#039; had Eivor travel to the [[Isle of Skye]], where she encounters Kassandra.&amp;lt;ref name=&amp;quot;Ubisoft News&amp;quot;&amp;gt;{{Ubisoft|url=en-us/article/2wfc7NcxEXzjOGiY6AGjnB/assassins-creed-valhalla-unveils-dawn-of-ragnark-expansion-and-free-crossover-stories|subdomain=news|archivedate=20211213202708}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This expansion was only made possible due to coincidental timings because of the [[COVID-19 pandemic]]. As [[Marc-Alexis Côté]] revealed to &#039;&#039;{{Wiki|Eurogamer}}&#039;&#039;, developers at Ubisoft&#039;s [[Montreal]] headquarters usually had a closing process after a game and any applicable expansions were completed, where the computers that worked on art, animation, models, etc. would be boxed up, taped shut, and put in storage, from where the teams actually hoped to never have to reopen them. However, when staff left their offices and shifted to {{Wiki|remote work}} as part of [[Quebec]]&#039;s {{Wiki|COVID-19 pandemic in Quebec|pandemic response}}, the boxes still had not been made, despite it having been many months since &#039;&#039;Odyssey&#039;&#039;{{&#039;}}s second extensive [[Assassin&#039;s Creed: Odyssey downloadable content|downloadable]] expansion &#039;&#039;[[The Fate of Atlantis]]&#039;&#039; released its third and final installment &#039;&#039;[[The Fate of Atlantis: Judgment of Atlantis]]&#039;&#039; in mid-July 2019. This uncharacteristically left &#039;&#039;Odyssey&#039;&#039;{{&#039;}}s assets still available for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;future &lt;/del&gt;use.&amp;lt;ref name=&quot;Eurogamer&quot;&amp;gt;{{Cite web|accessdate=17 October 2023|publisher=&#039;&#039;Eurogamer&#039;&#039;|date=10 September 2022|author=Phillips, Tom|archivedate=10 September 2022|archiveurl=https://web.archive.org/web/20220910211844/https://www.eurogamer.net/ubisoft-explains-what-assassins-creed-infinity-actually-is|title=Ubisoft explains what Assassin&#039;s Creed Infinity actually is|url=https://www.eurogamer.net/ubisoft-explains-what-assassins-creed-infinity-actually-is}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This expansion was only made possible due to coincidental timings because of the [[COVID-19 pandemic]]. As [[Marc-Alexis Côté]] revealed to &#039;&#039;{{Wiki|Eurogamer}}&#039;&#039;, developers at Ubisoft&#039;s [[Montreal]] headquarters usually had a closing process after a game and any applicable expansions were completed, where the computers that worked on art, animation, models, etc. would be boxed up, taped shut, and put in storage, from where the teams actually hoped to never have to reopen them. However, when staff left their offices and shifted to {{Wiki|remote work}} as part of [[Quebec]]&#039;s {{Wiki|COVID-19 pandemic in Quebec|pandemic response}}, the boxes still had not been made, despite it having been many months since &#039;&#039;Odyssey&#039;&#039;{{&#039;}}s second extensive [[Assassin&#039;s Creed: Odyssey downloadable content|downloadable]] expansion &#039;&#039;[[The Fate of Atlantis]]&#039;&#039; released its third and final installment &#039;&#039;[[The Fate of Atlantis: Judgment of Atlantis]]&#039;&#039; in mid-July 2019. This uncharacteristically left &#039;&#039;Odyssey&#039;&#039;{{&#039;}}s assets still available for use.&amp;lt;ref name=&quot;Eurogamer&quot;&amp;gt;{{Cite web|accessdate=17 October 2023|publisher=&#039;&#039;Eurogamer&#039;&#039;|date=10 September 2022|author=Phillips, Tom|archivedate=10 September 2022|archiveurl=https://web.archive.org/web/20220910211844/https://www.eurogamer.net/ubisoft-explains-what-assassins-creed-infinity-actually-is|title=Ubisoft explains what Assassin&#039;s Creed Infinity actually is|url=https://www.eurogamer.net/ubisoft-explains-what-assassins-creed-infinity-actually-is}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After Ubisoft&amp;#039;s CEO [[Yves Guillemot]] called and asked if &amp;#039;&amp;#039;Odyssey&amp;#039;&amp;#039; was finished, Côté confirmed it and hung up, only to remember that the computers were still not in storage. He then called Guillemot again to pitch the idea, not just because of his own and the player community&amp;#039;s reactions to [[Melissanthi Mahut]]&amp;#039;s performance as Kassandra, but also to try and draw more players to &amp;#039;&amp;#039;Valhalla&amp;#039;&amp;#039; from those who still lingered in &amp;#039;&amp;#039;Odyssey&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;Eurogamer&amp;quot;/&amp;gt; When interviewed by &amp;#039;&amp;#039;{{Wiki|Gamespot}}&amp;#039;&amp;#039;, Ubisoft Quebec&amp;#039;s associate creative director Clémence Nogrix said that the company &amp;quot;[hoped] that this could prove and potentially give a green light to something in the future&amp;quot;, but would not confirm whether another similar project was in development elsewhere.&amp;lt;ref name=&amp;quot;Gamespot&amp;quot;&amp;gt;{{Cite web|url=https://www.gamespot.com/articles/assassins-creed-valhalla-odyssey-crossover-stories-no-flirting/1100-6498938/|title=Kassandra And Eivor Don&amp;#039;t Flirt In Assassin&amp;#039;s Creed Valhalla/Odyssey&amp;#039;s Crossover Stories, But There&amp;#039;s Tension|archiveurl=https://web.archive.org/web/20211214205616/https://www.gamespot.com/articles/assassins-creed-valhalla-odyssey-crossover-stories-no-flirting/1100-6498938/|archivedate=14 December 2021|author=Ramée, Jordan|date=14 December 2021|publisher=&amp;#039;&amp;#039;{{Wiki|Gamespot}}&amp;#039;&amp;#039;| accessdate=10 January 2022}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After Ubisoft&amp;#039;s CEO [[Yves Guillemot]] called and asked if &amp;#039;&amp;#039;Odyssey&amp;#039;&amp;#039; was finished, Côté confirmed it and hung up, only to remember that the computers were still not in storage. He then called Guillemot again to pitch the idea, not just because of his own and the player community&amp;#039;s reactions to [[Melissanthi Mahut]]&amp;#039;s performance as Kassandra, but also to try and draw more players to &amp;#039;&amp;#039;Valhalla&amp;#039;&amp;#039; from those who still lingered in &amp;#039;&amp;#039;Odyssey&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;Eurogamer&amp;quot;/&amp;gt; When interviewed by &amp;#039;&amp;#039;{{Wiki|Gamespot}}&amp;#039;&amp;#039;, Ubisoft Quebec&amp;#039;s associate creative director Clémence Nogrix said that the company &amp;quot;[hoped] that this could prove and potentially give a green light to something in the future&amp;quot;, but would not confirm whether another similar project was in development elsewhere.&amp;lt;ref name=&amp;quot;Gamespot&amp;quot;&amp;gt;{{Cite web|url=https://www.gamespot.com/articles/assassins-creed-valhalla-odyssey-crossover-stories-no-flirting/1100-6498938/|title=Kassandra And Eivor Don&amp;#039;t Flirt In Assassin&amp;#039;s Creed Valhalla/Odyssey&amp;#039;s Crossover Stories, But There&amp;#039;s Tension|archiveurl=https://web.archive.org/web/20211214205616/https://www.gamespot.com/articles/assassins-creed-valhalla-odyssey-crossover-stories-no-flirting/1100-6498938/|archivedate=14 December 2021|author=Ramée, Jordan|date=14 December 2021|publisher=&amp;#039;&amp;#039;{{Wiki|Gamespot}}&amp;#039;&amp;#039;| accessdate=10 January 2022}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_Crossover_Stories&amp;diff=81144&amp;oldid=prev</id>
		<title>imported&gt;Darman36 at 00:06, 17 October 2023</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_Crossover_Stories&amp;diff=81144&amp;oldid=prev"/>
		<updated>2023-10-17T00:06:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:06, 17 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The crossover saw both games receive a new free story arc update, with &amp;quot;Those Who Are Treasured&amp;quot; in &amp;#039;&amp;#039;Odyssey&amp;#039;&amp;#039; that had Kassandra travel to the island of [[Korfu]] to explore the aftermath of obtaining the immortality-granting [[Staff of Hermes Trismegistus]], while &amp;quot;A Fated Encounter&amp;quot; in &amp;#039;&amp;#039;Valhalla&amp;#039;&amp;#039; had Eivor travel to the [[Isle of Skye]], where she encounters Kassandra.&amp;lt;ref name=&amp;quot;Ubisoft News&amp;quot;&amp;gt;{{Ubisoft|url=en-us/article/2wfc7NcxEXzjOGiY6AGjnB/assassins-creed-valhalla-unveils-dawn-of-ragnark-expansion-and-free-crossover-stories|subdomain=news|archivedate=20211213202708}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The crossover saw both games receive a new free story arc update, with &amp;quot;Those Who Are Treasured&amp;quot; in &amp;#039;&amp;#039;Odyssey&amp;#039;&amp;#039; that had Kassandra travel to the island of [[Korfu]] to explore the aftermath of obtaining the immortality-granting [[Staff of Hermes Trismegistus]], while &amp;quot;A Fated Encounter&amp;quot; in &amp;#039;&amp;#039;Valhalla&amp;#039;&amp;#039; had Eivor travel to the [[Isle of Skye]], where she encounters Kassandra.&amp;lt;ref name=&amp;quot;Ubisoft News&amp;quot;&amp;gt;{{Ubisoft|url=en-us/article/2wfc7NcxEXzjOGiY6AGjnB/assassins-creed-valhalla-unveils-dawn-of-ragnark-expansion-and-free-crossover-stories|subdomain=news|archivedate=20211213202708}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This expansion was only made possible due to coincidental timings because of the [[COVID-19 pandemic]]. As [[Marc-Alexis Côté]] revealed to &#039;&#039;{{Wiki|Eurogamer}}&#039;&#039;, developers at Ubisoft&#039;s [[Montreal]] headquarters usually had a closing process after a game and any applicable expansions were completed, where the computers that worked on art, animation, models, etc. would be boxed up, taped shut, and put in storage, from where the teams actually hoped to never have to reopen them. However, when staff left their offices and shifted to {{Wiki|remote work}} as part of [[Quebec]]&#039;s {{Wiki|COVID-19 pandemic in Quebec|pandemic response}}, the boxes still had not been &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;madespite &lt;/del&gt;it having been many months since &#039;&#039;Odyssey&#039;&#039;{{&#039;}}s second extensive [[Assassin&#039;s Creed: Odyssey downloadable content|downloadable]] expansion &#039;&#039;[[The Fate of Atlantis]]&#039;&#039; released its third and final installment &#039;&#039;[[The Fate of Atlantis: Judgment of Atlantis]]&#039;&#039; in mid-July 2019. This uncharacteristically left &#039;&#039;Odyssey&#039;&#039;{{&#039;}}s assets still available for future use &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. After Ubisoft&#039;s CEO [[Yves Guillemot]] called and asked if &#039;&#039;Odyssey&#039;&#039; was finished, Côté confirmed it and hung up, only to remember that the computers were still not in storage. He then called Guillemot again to pitch the idea, not just because of his own and the player community&#039;s reactions to [[Melissanthi Mahut]]&#039;s performance as Kassandra, but also to try and draw more players to &#039;&#039;Valhalla&#039;&#039; from those who still lingered in &#039;&#039;Odyssey&#039;&#039;&lt;/del&gt;.&amp;lt;ref&amp;gt;{{Cite web|accessdate=17 October 2023|publisher=&#039;&#039;Eurogamer&#039;&#039;|date=10 September 2022|author=Phillips, Tom|archivedate=10 September 2022|archiveurl=https://web.archive.org/web/20220910211844/https://www.eurogamer.net/ubisoft-explains-what-assassins-creed-infinity-actually-is|title=Ubisoft explains what Assassin&#039;s Creed Infinity actually is|url=https://www.eurogamer.net/ubisoft-explains-what-assassins-creed-infinity-actually-is}}&amp;lt;/ref&amp;gt; When interviewed by &#039;&#039;{{Wiki|Gamespot}}&#039;&#039;, Ubisoft Quebec&#039;s associate creative director Clémence Nogrix said that the company &quot;[hoped] that this could prove and potentially give a green light to something in the future&quot;, but would not confirm whether another similar project was in development elsewhere.&amp;lt;ref name=&quot;Gamespot&quot;&amp;gt;{{Cite web|url=https://www.gamespot.com/articles/assassins-creed-valhalla-odyssey-crossover-stories-no-flirting/1100-6498938/|title=Kassandra And Eivor Don&#039;t Flirt In Assassin&#039;s Creed Valhalla/Odyssey&#039;s Crossover Stories, But There&#039;s Tension|archiveurl=https://web.archive.org/web/20211214205616/https://www.gamespot.com/articles/assassins-creed-valhalla-odyssey-crossover-stories-no-flirting/1100-6498938/|archivedate=14 December 2021|author=Ramée, Jordan|date=14 December 2021|publisher=&#039;&#039;{{Wiki|Gamespot}}&#039;&#039;| accessdate=10 January 2022}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This expansion was only made possible due to coincidental timings because of the [[COVID-19 pandemic]]. As [[Marc-Alexis Côté]] revealed to &#039;&#039;{{Wiki|Eurogamer}}&#039;&#039;, developers at Ubisoft&#039;s [[Montreal]] headquarters usually had a closing process after a game and any applicable expansions were completed, where the computers that worked on art, animation, models, etc. would be boxed up, taped shut, and put in storage, from where the teams actually hoped to never have to reopen them. However, when staff left their offices and shifted to {{Wiki|remote work}} as part of [[Quebec]]&#039;s {{Wiki|COVID-19 pandemic in Quebec|pandemic response}}, the boxes still had not been &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made, despite &lt;/ins&gt;it having been many months since &#039;&#039;Odyssey&#039;&#039;{{&#039;}}s second extensive [[Assassin&#039;s Creed: Odyssey downloadable content|downloadable]] expansion &#039;&#039;[[The Fate of Atlantis]]&#039;&#039; released its third and final installment &#039;&#039;[[The Fate of Atlantis: Judgment of Atlantis]]&#039;&#039; in mid-July 2019. This uncharacteristically left &#039;&#039;Odyssey&#039;&#039;{{&#039;}}s assets still available for future use.&amp;lt;ref &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;name=&quot;Eurogamer&quot;&lt;/ins&gt;&amp;gt;{{Cite web|accessdate=17 October 2023|publisher=&#039;&#039;Eurogamer&#039;&#039;|date=10 September 2022|author=Phillips, Tom|archivedate=10 September 2022|archiveurl=https://web.archive.org/web/20220910211844/https://www.eurogamer.net/ubisoft-explains-what-assassins-creed-infinity-actually-is|title=Ubisoft explains what Assassin&#039;s Creed Infinity actually is|url=https://www.eurogamer.net/ubisoft-explains-what-assassins-creed-infinity-actually-is}}&amp;lt;/ref&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After Ubisoft&#039;s CEO [[Yves Guillemot]] called and asked if &#039;&#039;Odyssey&#039;&#039; was finished, Côté confirmed it and hung up, only to remember that the computers were still not in storage. He then called Guillemot again to pitch the idea, not just because of his own and the player community&#039;s reactions to [[Melissanthi Mahut]]&#039;s performance as Kassandra, but also to try and draw more players to &#039;&#039;Valhalla&#039;&#039; from those who still lingered in &#039;&#039;Odyssey&#039;&#039;.&amp;lt;ref name=&quot;Eurogamer&quot;/&lt;/ins&gt;&amp;gt; When interviewed by &#039;&#039;{{Wiki|Gamespot}}&#039;&#039;, Ubisoft Quebec&#039;s associate creative director Clémence Nogrix said that the company &quot;[hoped] that this could prove and potentially give a green light to something in the future&quot;, but would not confirm whether another similar project was in development elsewhere.&amp;lt;ref name=&quot;Gamespot&quot;&amp;gt;{{Cite web|url=https://www.gamespot.com/articles/assassins-creed-valhalla-odyssey-crossover-stories-no-flirting/1100-6498938/|title=Kassandra And Eivor Don&#039;t Flirt In Assassin&#039;s Creed Valhalla/Odyssey&#039;s Crossover Stories, But There&#039;s Tension|archiveurl=https://web.archive.org/web/20211214205616/https://www.gamespot.com/articles/assassins-creed-valhalla-odyssey-crossover-stories-no-flirting/1100-6498938/|archivedate=14 December 2021|author=Ramée, Jordan|date=14 December 2021|publisher=&#039;&#039;{{Wiki|Gamespot}}&#039;&#039;| accessdate=10 January 2022}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Memories==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Memories==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_Crossover_Stories&amp;diff=81143&amp;oldid=prev</id>
		<title>imported&gt;Darman36: Oddly, this expansion only happened because of COVID</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_Crossover_Stories&amp;diff=81143&amp;oldid=prev"/>
		<updated>2023-10-17T00:05:05Z</updated>

		<summary type="html">&lt;p&gt;Oddly, this expansion only happened because of COVID&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:05, 17 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DISPLAYTITLE:&amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039;}}{{Era|RW}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DISPLAYTITLE:&amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039;}}{{Era|RW}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:AC Crossover Stories Logo.png|thumb|250px|Crossover logo]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:AC Crossover Stories Logo.png|thumb|250px|Crossover logo]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed Crossover Stories&#039;&#039;&#039;&#039;&#039; is a crossover between &#039;&#039;[[Assassin&#039;s Creed: Odyssey]]&#039;&#039; and &#039;&#039;[[Assassin&#039;s Creed: Valhalla]]&#039;&#039; featuring the protagonists of each game, [[Kassandra]] and [[Eivor Varinsdottir]], respectively. Released on 14 December 2021, it was first unveiled by [[Ubisoft]] on the Assassin&#039;s Creed Youtube channel along the announcement of the &#039;&#039;[[Dawn of Ragnarök]]&#039;&#039; expansion on 13 December 2021.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed Crossover Stories&#039;&#039;&#039;&#039;&#039; is a crossover between &#039;&#039;[[Assassin&#039;s Creed: Odyssey]]&#039;&#039; and &#039;&#039;[[Assassin&#039;s Creed: Valhalla]]&#039;&#039; featuring the protagonists of each game, [[Kassandra]] and [[Eivor Varinsdottir]], respectively. Released on 14 December 2021, it was first unveiled by [[Ubisoft]] on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;[[Assassin&#039;s Creed (series)|&lt;/ins&gt;Assassin&#039;s Creed&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&#039;&#039; &lt;/ins&gt;Youtube channel along the announcement of the &#039;&#039;[[Dawn of Ragnarök]]&#039;&#039; expansion on 13 December 2021.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The crossover &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sees &lt;/del&gt;both games receive a new free story arc update, with &quot;Those Who Are Treasured&quot; in &#039;&#039;Odyssey&#039;&#039; that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sees &lt;/del&gt;Kassandra travel to the island of [[Korfu]] to explore the aftermath of obtaining the immortality-granting [[Staff of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hermes Trismegistus|Staff]] of [[&lt;/del&gt;Hermes Trismegistus]], while &quot;A Fated Encounter&quot; in &#039;&#039;Valhalla&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has &lt;/del&gt;Eivor travel to the [[Isle of Skye]], where she encounters Kassandra.&amp;lt;ref name=&quot;Ubisoft News&quot;&amp;gt;{{Ubisoft|url=en-us/article/2wfc7NcxEXzjOGiY6AGjnB/assassins-creed-valhalla-unveils-dawn-of-ragnark-expansion-and-free-crossover-stories|subdomain=news|archivedate=20211213202708}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The crossover &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;saw &lt;/ins&gt;both games receive a new free story arc update, with &quot;Those Who Are Treasured&quot; in &#039;&#039;Odyssey&#039;&#039; that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had &lt;/ins&gt;Kassandra travel to the island of [[Korfu]] to explore the aftermath of obtaining the immortality-granting [[Staff of Hermes Trismegistus]], while &quot;A Fated Encounter&quot; in &#039;&#039;Valhalla&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had &lt;/ins&gt;Eivor travel to the [[Isle of Skye]], where she encounters Kassandra.&amp;lt;ref name=&quot;Ubisoft News&quot;&amp;gt;{{Ubisoft|url=en-us/article/2wfc7NcxEXzjOGiY6AGjnB/assassins-creed-valhalla-unveils-dawn-of-ragnark-expansion-and-free-crossover-stories|subdomain=news|archivedate=20211213202708}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When interviewed by &#039;&#039;{{Wiki|Gamespot}}&#039;&#039;, Ubisoft Quebec&#039;s associate creative director Clémence Nogrix said that the company &quot;[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;hoped&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/del&gt;that this could prove and potentially give a green light to something in the future&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;&quot;, but would not confirm whether another similar project was in development elsewhere.&amp;lt;ref name=&quot;Gamespot&quot;&amp;gt;{{Cite web|url=https://www.gamespot.com/articles/assassins-creed-valhalla-odyssey-crossover-stories-no-flirting/1100-6498938/|title=Kassandra And Eivor Don&#039;t Flirt In Assassin&#039;s Creed Valhalla/Odyssey&#039;s Crossover Stories, But There&#039;s Tension|archiveurl=https://web.archive.org/web/20211214205616/https://www.gamespot.com/articles/assassins-creed-valhalla-odyssey-crossover-stories-no-flirting/1100-6498938/|archivedate=14 December 2021|author=Ramée, Jordan|date=14 December 2021|publisher=&#039;&#039;{{Wiki|Gamespot}}&#039;&#039;| accessdate=10 January 2022}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This expansion was only made possible due to coincidental timings because of the [[COVID-19 pandemic]]. As [[Marc-Alexis Côté]] revealed to &#039;&#039;{{Wiki|Eurogamer}}&#039;&#039;, developers at Ubisoft&#039;s [[Montreal]] headquarters usually had a closing process after a game and any applicable expansions were completed, where the computers that worked on art, animation, models, etc. would be boxed up, taped shut, and put in storage, from where the teams actually hoped to never have to reopen them. However, when staff left their offices and shifted to {{Wiki|remote work}} as part of [[Quebec]]&#039;s {{Wiki|COVID-19 pandemic in Quebec|pandemic response}}, the boxes still had not been madespite it having been many months since &#039;&#039;Odyssey&#039;&#039;{{&#039;}}s second extensive [[Assassin&#039;s Creed: Odyssey downloadable content|downloadable]] expansion &#039;&#039;[[The Fate of Atlantis]]&#039;&#039; released its third and final installment &#039;&#039;[[The Fate of Atlantis: Judgment of Atlantis]]&#039;&#039; in mid-July 2019. This uncharacteristically left &#039;&#039;Odyssey&#039;&#039;{{&#039;}}s assets still available for future use . After Ubisoft&#039;s CEO [[Yves Guillemot]] called and asked if &#039;&#039;Odyssey&#039;&#039; was finished, Côté confirmed it and hung up, only to remember that the computers were still not in storage. He then called Guillemot again to pitch the idea, not just because of his own and the player community&#039;s reactions to [[Melissanthi Mahut]]&#039;s performance as Kassandra, but also to try and draw more players to &#039;&#039;Valhalla&#039;&#039; from those who still lingered in &#039;&#039;Odyssey&#039;&#039;.&amp;lt;ref&amp;gt;{{Cite web|accessdate=17 October 2023|publisher=&#039;&#039;Eurogamer&#039;&#039;|date=10 September 2022|author=Phillips, Tom|archivedate=10 September 2022|archiveurl=https://web.archive.org/web/20220910211844/https://www.eurogamer.net/ubisoft-explains-what-assassins-creed-infinity-actually-is|title=Ubisoft explains what Assassin&#039;s Creed Infinity actually is|url=https://www.eurogamer.net/ubisoft-explains-what-assassins-creed-infinity-actually-is}}&amp;lt;/ref&amp;gt; &lt;/ins&gt;When interviewed by &#039;&#039;{{Wiki|Gamespot}}&#039;&#039;, Ubisoft Quebec&#039;s associate creative director Clémence Nogrix said that the company &quot;[hoped] that this could prove and potentially give a green light to something in the future&quot;, but would not confirm whether another similar project was in development elsewhere.&amp;lt;ref name=&quot;Gamespot&quot;&amp;gt;{{Cite web|url=https://www.gamespot.com/articles/assassins-creed-valhalla-odyssey-crossover-stories-no-flirting/1100-6498938/|title=Kassandra And Eivor Don&#039;t Flirt In Assassin&#039;s Creed Valhalla/Odyssey&#039;s Crossover Stories, But There&#039;s Tension|archiveurl=https://web.archive.org/web/20211214205616/https://www.gamespot.com/articles/assassins-creed-valhalla-odyssey-crossover-stories-no-flirting/1100-6498938/|archivedate=14 December 2021|author=Ramée, Jordan|date=14 December 2021|publisher=&#039;&#039;{{Wiki|Gamespot}}&#039;&#039;| accessdate=10 January 2022}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Memories==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Memories==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_Crossover_Stories&amp;diff=81142&amp;oldid=prev</id>
		<title>imported&gt;Batfan13 at 04:57, 16 March 2022</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed_Crossover_Stories&amp;diff=81142&amp;oldid=prev"/>
		<updated>2022-03-16T04:57:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:57, 16 March 2022&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DISPLAYTITLE:&amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039;}}{{Era|RW}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DISPLAYTITLE:&amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039;}}{{Era|RW}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Spoilerhd|13 March 2022}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:AC Crossover Stories Logo.png|thumb|250px|Crossover logo]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:AC Crossover Stories Logo.png|thumb|250px|Crossover logo]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Assassin&amp;#039;s Creed Crossover Stories&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a crossover between &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Odyssey]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Valhalla]]&amp;#039;&amp;#039; featuring the protagonists of each game, [[Kassandra]] and [[Eivor Varinsdottir]], respectively. Released on 14 December 2021, it was first unveiled by [[Ubisoft]] on the Assassin&amp;#039;s Creed Youtube channel along the announcement of the &amp;#039;&amp;#039;[[Dawn of Ragnarök]]&amp;#039;&amp;#039; expansion on 13 December 2021.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Assassin&amp;#039;s Creed Crossover Stories&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a crossover between &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Odyssey]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Valhalla]]&amp;#039;&amp;#039; featuring the protagonists of each game, [[Kassandra]] and [[Eivor Varinsdottir]], respectively. Released on 14 December 2021, it was first unveiled by [[Ubisoft]] on the Assassin&amp;#039;s Creed Youtube channel along the announcement of the &amp;#039;&amp;#039;[[Dawn of Ragnarök]]&amp;#039;&amp;#039; expansion on 13 December 2021.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Batfan13</name></author>
	</entry>
</feed>