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	<id>https://assassinscreedwiki.accesstheanimus.com/index.php?action=history&amp;feed=atom&amp;title=Assassin%27s_Creed%3A_Utopia</id>
	<title>Assassin&#039;s Creed: Utopia - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://assassinscreedwiki.accesstheanimus.com/index.php?action=history&amp;feed=atom&amp;title=Assassin%27s_Creed%3A_Utopia"/>
	<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Utopia&amp;action=history"/>
	<updated>2026-06-12T21:43:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Utopia&amp;diff=1122562&amp;oldid=prev</id>
		<title>Soranin: /* References */</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Utopia&amp;diff=1122562&amp;oldid=prev"/>
		<updated>2026-05-10T21:41:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;References&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:41, 10 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l48&quot;&gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Reflist}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Reflist}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{ACSeries}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{ACSeries}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--&lt;/del&gt;&amp;lt;!--[de:Assassin&#039;s Creed: Utopia]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!--[de:Assassin&#039;s Creed: Utopia]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;[es:Assassin&#039;s Creed: Utopia&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[es:Assassin&#039;s Creed: Utopia]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;[fr:Assassin&#039;s Creed: Utopia&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[fr:Assassin&#039;s Creed: Utopia]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;[hu:Assassin&#039;s Creed: Utopia&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[hu:Assassin&#039;s Creed: Utopia]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;[it:Assassin&#039;s Creed: Utopia&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[it:Assassin&#039;s Creed: Utopia]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;[lt:Assassin&#039;s Creed: Utopia&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[lt:Assassin&#039;s Creed: Utopia]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;[pt-br:Assassin&#039;s Creed: Utopia&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[pt-br:Assassin&#039;s Creed: Utopia]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--[&lt;/del&gt;ru:Assassin&#039;s Creed: Утопия]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;ru:Assassin&#039;s Creed: Утопия]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;[uk:Assassin&#039;s Creed: Utopia&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;]--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[uk:Assassin&#039;s Creed: Utopia]--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Real world video games]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Real world video games]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Cancelled media]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Cancelled media]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Utopia]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Utopia]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Utopia&amp;diff=1122144&amp;oldid=prev</id>
		<title>Soranin: Text replacement - &quot;\[\[de:(.+)\]\]&quot; to &quot;&lt;!--[de:$1]--&gt;&quot;</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Utopia&amp;diff=1122144&amp;oldid=prev"/>
		<updated>2026-05-10T20:20:48Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;\[\[de:(.+)\]\]&amp;quot; to &amp;quot;&amp;lt;!--[de:$1]--&amp;gt;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:20, 10 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l48&quot;&gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Reflist}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Reflist}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{ACSeries}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{ACSeries}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!--&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;[de:Assassin&#039;s Creed: Utopia]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!--&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--&lt;/ins&gt;[de:Assassin&#039;s Creed: Utopia]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[es:Assassin&amp;#039;s Creed: Utopia]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[es:Assassin&amp;#039;s Creed: Utopia]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[fr:Assassin&amp;#039;s Creed: Utopia]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[fr:Assassin&amp;#039;s Creed: Utopia]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Utopia&amp;diff=1121771&amp;oldid=prev</id>
		<title>Soranin: Text replacement - &quot;\[\[ru:(.+)\]\]&quot; to &quot;&lt;!--[ru:$1]--&gt;&quot;</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Utopia&amp;diff=1121771&amp;oldid=prev"/>
		<updated>2026-05-10T20:12:18Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;\[\[ru:(.+)\]\]&amp;quot; to &amp;quot;&amp;lt;!--[ru:$1]--&amp;gt;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:12, 10 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l55&quot;&gt;Line 55:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 55:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[lt:Assassin&amp;#039;s Creed: Utopia]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[lt:Assassin&amp;#039;s Creed: Utopia]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[pt-br:Assassin&amp;#039;s Creed: Utopia]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[pt-br:Assassin&amp;#039;s Creed: Utopia]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;[ru:Assassin&#039;s Creed: Утопия]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--&lt;/ins&gt;[ru:Assassin&#039;s Creed: Утопия]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[uk:Assassin&amp;#039;s Creed: Utopia]]--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[uk:Assassin&amp;#039;s Creed: Utopia]]--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Real world video games]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Real world video games]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Cancelled media]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Cancelled media]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Utopia]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Utopia]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Utopia&amp;diff=1112838&amp;oldid=prev</id>
		<title>Soranin at 21:30, 3 May 2026</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Utopia&amp;diff=1112838&amp;oldid=prev"/>
		<updated>2026-05-03T21:30:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:30, 3 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;{{PAGENAME}}&#039;&#039;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;{{PAGENAME}}&#039;&#039;}}{{Era|RW}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Era|RW}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACUtopia.png|right|thumb|220px|&amp;#039;&amp;#039;Assassin&amp;#039;s Creed: Utopia&amp;#039;&amp;#039; logo]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACUtopia.png|right|thumb|220px|&amp;#039;&amp;#039;Assassin&amp;#039;s Creed: Utopia&amp;#039;&amp;#039; logo]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Assassin&amp;#039;s Creed: Utopia&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; was a cancelled mobile game developed in conjunction by [[Ubisoft|Ubisoft Montreal]]&amp;lt;ref name=&amp;quot;MCVUK&amp;quot;&amp;gt;{{Cite web|url=https://www.mcvuk.com/business-news/publishing/assassins-creed-and-montreal-studio-headline-ubisofts-free-to-play-line-up/|title=Assassin&amp;#039;s Creed and Montreal studio headline Ubisoft&amp;#039;s free-to-play line-up|archiveurl=https://web.archive.org/web/20120910043929/https://www.mcvuk.com/news/read/assassin-s-creed-and-montreal-studio-headline-ubisoft-s-free-to-play-line-up/0102441|archivedate=10 September 2012|author=Batchelor, James|date=6 September 2012|publisher=&amp;#039;&amp;#039;{{Wiki|MCV/Develop}}&amp;#039;&amp;#039;|accessdate=26 July 2021}}&amp;lt;/ref&amp;gt; and {{Wiki|Kabam}}&amp;lt;ref name=&amp;quot;ArtStation&amp;quot;&amp;gt;{{ArtStation|5OKkO|Storyboard illustration for Assassin&amp;#039;s creed [sic&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Utopia|lulu_zhang|Lulu Zhang}} &amp;quot;Which I did in for the AC mobile game &amp;quot;Utopia&amp;quot; in 2012 for Kabam and Ubisoft Montreal. Though the project had been frozen due to some reasons, I really enjoyed working for the team and the project.&amp;quot;&amp;lt;/ref&amp;gt; that was planned to be released exclusively through {{Wiki|GREE, Inc.|GREE}}, a [[Japan]]ese social gaming platform focused on free-to-play apps available on {{Wiki|Android (operating system)|Android}} and {{Wiki|iOS|Apple iOS}} devices.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Assassin&amp;#039;s Creed: Utopia&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; was a cancelled mobile game developed in conjunction by [[Ubisoft|Ubisoft Montreal]]&amp;lt;ref name=&amp;quot;MCVUK&amp;quot;&amp;gt;{{Cite web|url=https://www.mcvuk.com/business-news/publishing/assassins-creed-and-montreal-studio-headline-ubisofts-free-to-play-line-up/|title=Assassin&amp;#039;s Creed and Montreal studio headline Ubisoft&amp;#039;s free-to-play line-up|archiveurl=https://web.archive.org/web/20120910043929/https://www.mcvuk.com/news/read/assassin-s-creed-and-montreal-studio-headline-ubisoft-s-free-to-play-line-up/0102441|archivedate=10 September 2012|author=Batchelor, James|date=6 September 2012|publisher=&amp;#039;&amp;#039;{{Wiki|MCV/Develop}}&amp;#039;&amp;#039;|accessdate=26 July 2021}}&amp;lt;/ref&amp;gt; and {{Wiki|Kabam}}&amp;lt;ref name=&amp;quot;ArtStation&amp;quot;&amp;gt;{{ArtStation|5OKkO|Storyboard illustration for Assassin&amp;#039;s creed [sic&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Utopia|lulu_zhang|Lulu Zhang}} &amp;quot;Which I did in for the AC mobile game &amp;quot;Utopia&amp;quot; in 2012 for Kabam and Ubisoft Montreal. Though the project had been frozen due to some reasons, I really enjoyed working for the team and the project.&amp;quot;&amp;lt;/ref&amp;gt; that was planned to be released exclusively through {{Wiki|GREE, Inc.|GREE}}, a [[Japan]]ese social gaming platform focused on free-to-play apps available on {{Wiki|Android (operating system)|Android}} and {{Wiki|iOS|Apple iOS}} devices.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;gallery captionalign=&amp;quot;center&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;180&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;gallery captionalign=&amp;quot;center&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;180&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;ACUtopia Concept 1.jpg|Concept art of two Colonial Assassins watching over a city&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;ACUtopia Concept 1.jpg|Concept art of two Colonial Assassins watching over a city&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;ACUtopia Concept 2.jpg|Concept art of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two Colonial Assassins see &lt;/del&gt;an Apple of Eden&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;ACUtopia Concept 2.jpg|Concept art of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an Indigenous chief holding &lt;/ins&gt;an Apple of Eden&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;ACUtopia Concept 3.jpg|Concept art of Colonial Assassins in battle&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;ACUtopia Concept 3.jpg|Concept art of Colonial Assassins in battle&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;ACUtopia City Development 1.jpg|A city layout&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;ACUtopia City Development 1.jpg|A city layout&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Reflist}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Reflist}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{ACSeries}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{ACSeries}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[de:Assassin&#039;s Creed: Utopia]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--&lt;/ins&gt;[[de:Assassin&#039;s Creed: Utopia]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[es:Assassin&amp;#039;s Creed: Utopia]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[es:Assassin&amp;#039;s Creed: Utopia]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[fr:Assassin&amp;#039;s Creed: Utopia]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[fr:Assassin&amp;#039;s Creed: Utopia]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l57&quot;&gt;Line 57:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[pt-br:Assassin&amp;#039;s Creed: Utopia]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[pt-br:Assassin&amp;#039;s Creed: Utopia]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[ru:Assassin&amp;#039;s Creed: Утопия]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[ru:Assassin&amp;#039;s Creed: Утопия]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[uk:Assassin&#039;s Creed: Utopia]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[uk:Assassin&#039;s Creed: Utopia]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Real world video games]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Real world video games]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Cancelled media]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Cancelled media]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Utopia]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Utopia]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Utopia&amp;diff=76248&amp;oldid=prev</id>
		<title>imported&gt;Darman36: /* Gallery */</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Utopia&amp;diff=76248&amp;oldid=prev"/>
		<updated>2025-08-29T02:35:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Gallery&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:35, 29 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot;&gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gallery==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gallery==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;gallery captionalign=&quot;center&quot; position=&quot;center&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; spacing=&quot;small&lt;/del&gt;&quot; widths=&quot;180&quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;gallery captionalign=&quot;center&quot; position=&quot;center&quot; widths=&quot;180&quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;ACUtopia Concept 1.jpg|Concept art of two Colonial Assassins watching over a city&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;ACUtopia Concept 1.jpg|Concept art of two Colonial Assassins watching over a city&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;ACUtopia Concept 2.jpg|Concept art of two Colonial Assassins see an Apple of Eden&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;ACUtopia Concept 2.jpg|Concept art of two Colonial Assassins see an Apple of Eden&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Utopia&amp;diff=76247&amp;oldid=prev</id>
		<title>imported&gt;Darman36: /*Development*/ Missed</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Utopia&amp;diff=76247&amp;oldid=prev"/>
		<updated>2025-08-29T02:31:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Development: &lt;/span&gt; Missed&lt;/span&gt;&lt;/p&gt;
&lt;a href=&quot;https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Utopia&amp;amp;diff=76247&amp;amp;oldid=76246&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>imported&gt;Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Utopia&amp;diff=76246&amp;oldid=prev</id>
		<title>imported&gt;Darman36: /*Development*/ Can&#039;t believe I forgot (loose) translations of foreign article titles</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Utopia&amp;diff=76246&amp;oldid=prev"/>
		<updated>2025-08-29T02:20:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Development: &lt;/span&gt; Can&amp;#039;t believe I forgot (loose) translations of foreign article titles&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:20, 29 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The social aspect was but one reason why Ubisoft sought to work with GREE, since a feature with that level of interactivity was not present in the [[multiplayer]] elements for 2010&amp;#039;s &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Brotherhood]]&amp;#039;&amp;#039; or 2011&amp;#039;s &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Revelations]]&amp;#039;&amp;#039;. Another one was because of online customer research conducted by Ubisoft, which found that many &amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; fans did not play the console games. Seeking to draw more fans—particularly people whose experience with the series was limited to literature, or who were interested in the games&amp;#039; settings but disliked open worlds—Ubisoft decided to break from its partnership with [[Gameloft]], which had produced all of its past mobile games, and turned to GREE&amp;#039;s expertise running an online platform with a global userbase of nearly 230 million people by June 2012.&amp;lt;ref name=&amp;quot;Eurogamer2&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The social aspect was but one reason why Ubisoft sought to work with GREE, since a feature with that level of interactivity was not present in the [[multiplayer]] elements for 2010&amp;#039;s &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Brotherhood]]&amp;#039;&amp;#039; or 2011&amp;#039;s &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Revelations]]&amp;#039;&amp;#039;. Another one was because of online customer research conducted by Ubisoft, which found that many &amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; fans did not play the console games. Seeking to draw more fans—particularly people whose experience with the series was limited to literature, or who were interested in the games&amp;#039; settings but disliked open worlds—Ubisoft decided to break from its partnership with [[Gameloft]], which had produced all of its past mobile games, and turned to GREE&amp;#039;s expertise running an online platform with a global userbase of nearly 230 million people by June 2012.&amp;lt;ref name=&amp;quot;Eurogamer2&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The project was delayed for unspecified reasons, though, even after GREE&#039;s successful launch on 11 June.&amp;lt;ref name=&quot;PocketGamer4&quot;&amp;gt;{{Cite web|url=https://www.pocketgamer.biz/news/41864/gree-begins-assault-on-western-gamers-with-new-come-play-promo-site/|title=GREE begins assault on western gamers with new &#039;Come Play&#039; promo site|archiveurl=https://web.archive.org/web/20140417171629/https://www.pocketgamer.biz/news/41864/gree-begins-assault-on-western-gamers-with-new-come-play-promo-site/|archivedate=17 April 2014|author=Andrew, Keith|date=11 June 2012|publisher=&#039;&#039;Pocket Gamer&#039;&#039;|accessdate=26 July 2021}}&amp;lt;/ref&amp;gt; Two months later, GREE made a press statement on 22 August announcing that it would attend the {{Wiki|Tokyo Game Show}} from 20–23 September, but did not directly name &#039;&#039;Utopia&#039;&#039; as one of their highlighted games.&amp;lt;ref name=&quot;GREE2&quot;&amp;gt;{{Cite web|url=https://corp.gree.net/jp/en/news/press/2012/0822-01.html|title=GREE to Take the Stage at TOKYO GAME SHOW 2012|archiveurl=https://web.archive.org/web/20121209015811/https://corp.gree.net:80/jp/en/news/press/2012/0822-01.html|archivedate=9 December 2012|author=GREE, Inc.|date=22 August 2012|publisher=&#039;&#039;GREE, Inc.&#039;&#039;|accessdate=26 July 2021}}&amp;lt;/ref&amp;gt; It would be another two weeks before &#039;&#039;Utopia&#039;&#039;  made its first appearance to media and ticketholders on 6 September during &quot;Digital Days 2012&quot;,&amp;lt;ref name=&quot;Gamasutra1&quot;&amp;gt;{{Cite web|url=https://www.gamasutra.com/view/news/177236/New_Assassins_Creed_leads_Ubisofts_mobile_F2P_push.php|title=New Assassin&#039;s Creed leads Ubisoft&#039;s mobile, F2P push|archiveurl=https://web.archive.org/web/20120910005059/https://www.gamasutra.com/view/news/177236/New_Assassins_Creed_leads_Ubisofts_mobile_F2P_push.php|archivedate=10 September 2012|author=Rose, Mike|date=6 September 2014|publisher=&#039;&#039;Gamasutra&#039;&#039;|accessdate=26 July 2021}}&amp;lt;/ref&amp;gt; Ubisoft&#039;s own internationally-covered&amp;lt;ref&amp;gt;{{Youtube|video=UZOt8-cSoDE|text=Dome: Ubisoft Digital Days -videokollaasi|channel=@pelikopteri|channelname=Pelikopteri}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite web|url=https://muropaketti.com/pelit/peliartikkelit/assassins-creed-utopia-ensikosketus-mobiiliin-taktiikka-assassinismiin/|title=Assassin&#039;s Creed Utopia – ensikosketus mobiiliin taktiikka-assassinismiin|archiveurl=https://web.archive.org/web/20121107015608/https://dome.fi/pelit/artikkelit/pelit/assassins-creed-utopia-ensikosketus-mobiiliin-taktiikka-assassinismiin|archivedate=7 November 2012|author=Kauppinen, Jukka O.|date=19 September 2012|publisher=&#039;&#039;{{Wiki|fi:Muropaketti|Muropaketti}}&#039;&#039;|accessdate=26 July 2021|language=Finnish}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;GamerNL1&quot;&amp;gt;{{Cite web|url=https://gamer.nl/artikelen/nieuws/assassins-creed-krijgt-strategische-spin-off-voor-mobiel/|title=Assassin&#039;s Creed krijgt strategische spin-off voor mobiel|archiveurl=https://web.archive.org/web/20140324083840/https://www.gamer.nl/nieuws/377621/assassins-creed-krijgt-strategische-spin-off-voor-mobiel|archivedate=24 March 2014|author=&quot;Game Solutions&quot;|date=6 September 2012|publisher=&#039;&#039;{{Wiki|nl:Gamer.nl|Gamer.nl}}&#039;&#039;|accessdate=26 July 2021|language=Dutch}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The project was delayed for unspecified reasons, though, even after GREE&#039;s successful launch on 11 June.&amp;lt;ref name=&quot;PocketGamer4&quot;&amp;gt;{{Cite web|url=https://www.pocketgamer.biz/news/41864/gree-begins-assault-on-western-gamers-with-new-come-play-promo-site/|title=GREE begins assault on western gamers with new &#039;Come Play&#039; promo site|archiveurl=https://web.archive.org/web/20140417171629/https://www.pocketgamer.biz/news/41864/gree-begins-assault-on-western-gamers-with-new-come-play-promo-site/|archivedate=17 April 2014|author=Andrew, Keith|date=11 June 2012|publisher=&#039;&#039;Pocket Gamer&#039;&#039;|accessdate=26 July 2021}}&amp;lt;/ref&amp;gt; Two months later, GREE made a press statement on 22 August announcing that it would attend the {{Wiki|Tokyo Game Show}} from 20–23 September, but did not directly name &#039;&#039;Utopia&#039;&#039; as one of their highlighted games.&amp;lt;ref name=&quot;GREE2&quot;&amp;gt;{{Cite web|url=https://corp.gree.net/jp/en/news/press/2012/0822-01.html|title=GREE to Take the Stage at TOKYO GAME SHOW 2012|archiveurl=https://web.archive.org/web/20121209015811/https://corp.gree.net:80/jp/en/news/press/2012/0822-01.html|archivedate=9 December 2012|author=GREE, Inc.|date=22 August 2012|publisher=&#039;&#039;GREE, Inc.&#039;&#039;|accessdate=26 July 2021}}&amp;lt;/ref&amp;gt; It would be another two weeks before &#039;&#039;Utopia&#039;&#039;  made its first appearance to media and ticketholders on 6 September during &quot;Digital Days 2012&quot;,&amp;lt;ref name=&quot;Gamasutra1&quot;&amp;gt;{{Cite web|url=https://www.gamasutra.com/view/news/177236/New_Assassins_Creed_leads_Ubisofts_mobile_F2P_push.php|title=New Assassin&#039;s Creed leads Ubisoft&#039;s mobile, F2P push|archiveurl=https://web.archive.org/web/20120910005059/https://www.gamasutra.com/view/news/177236/New_Assassins_Creed_leads_Ubisofts_mobile_F2P_push.php|archivedate=10 September 2012|author=Rose, Mike|date=6 September 2014|publisher=&#039;&#039;Gamasutra&#039;&#039;|accessdate=26 July 2021}}&amp;lt;/ref&amp;gt; Ubisoft&#039;s own internationally-covered&amp;lt;ref&amp;gt;{{Youtube|video=UZOt8-cSoDE|text=Dome: Ubisoft Digital Days -videokollaasi|channel=@pelikopteri|channelname=Pelikopteri}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite web|url=https://muropaketti.com/pelit/peliartikkelit/assassins-creed-utopia-ensikosketus-mobiiliin-taktiikka-assassinismiin/|title=Assassin&#039;s Creed Utopia – ensikosketus mobiiliin taktiikka-assassinismiin&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|transtitle=Assassin&#039;s Creed Utopia – a first foray into mobile tactical assassination&lt;/ins&gt;|archiveurl=https://web.archive.org/web/20121107015608/https://dome.fi/pelit/artikkelit/pelit/assassins-creed-utopia-ensikosketus-mobiiliin-taktiikka-assassinismiin|archivedate=7 November 2012|author=Kauppinen, Jukka O.|date=19 September 2012|publisher=&#039;&#039;{{Wiki|fi:Muropaketti|Muropaketti}}&#039;&#039;|accessdate=26 July 2021|language=Finnish}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;GamerNL1&quot;&amp;gt;{{Cite web|url=https://gamer.nl/artikelen/nieuws/assassins-creed-krijgt-strategische-spin-off-voor-mobiel/|title=Assassin&#039;s Creed krijgt strategische spin-off voor mobiel&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|transtitle=Assassin&#039;s Creed gets strategic spin-off for mobile&lt;/ins&gt;|archiveurl=https://web.archive.org/web/20140324083840/https://www.gamer.nl/nieuws/377621/assassins-creed-krijgt-strategische-spin-off-voor-mobiel|archivedate=24 March 2014|author=&quot;Game Solutions&quot;|date=6 September 2012|publisher=&#039;&#039;{{Wiki|nl:Gamer.nl|Gamer.nl}}&#039;&#039;|accessdate=26 July 2021|language=Dutch}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/ref&amp;gt; event in [[Paris]], [[France]] focusing on new projects across all game systems. There, alongside booths promoting the latest working entries in other Ubisoft franchises like &#039;&#039;{{Wiki|Tom Clancy&#039;s Ghost Recon}}&#039;&#039; and &#039;&#039;{{Wiki|Rayman}}&#039;&#039;,&amp;lt;ref name=&quot;AFJV&quot;&amp;gt;{{Cite web|url=https://www.afjv.com/diaporama/120906_ubisoft_digital_days.php|title=Photographies: Ubisoft Digital Days 2012|archiveurl=https://web.archive.org/web/20120910004526/https://www.afjv.com/diaporama/120906_ubisoft_digital_days.php|archivedate=10 September 2012|author=Agence Française pour le Jeu Vidéo|date=6 September 2012|publisher=&#039;&#039;Agence Française pour le Jeu Vidéo&#039;&#039;|accessdate=26 July 2021|language=French}}&amp;lt;/ref&amp;gt; gameplay details were revealed and &#039;&#039;Utopia&#039;&#039; looked to be on track for its release date of winter 2012.&amp;lt;ref name=&quot;PocketGamer2&quot; /&amp;gt;&amp;lt;ref name=&quot;Eurogamer3&quot;&amp;gt;{{Cite web|url=https://www.eurogamer.net/articles/2012-09-06-assassins-creed-utopia-is-a-city-building-battler|title=Assassin&#039;s Creed Utopia is a city-building battler|archiveurl=https://web.archive.org/web/20120908010946/https://www.eurogamer.net/articles/2012-09-06-assassins-creed-utopia-is-a-city-building-battler|archivedate=8 September 2012|author=Phillips, Tom|date=6 September 2012|publisher=&#039;&#039;Eurogamer&#039;&#039;|accessdate=6 September 2012}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/ref&amp;gt; event in [[Paris]], [[France]] focusing on new projects across all game systems. There, alongside booths promoting the latest working entries in other Ubisoft franchises like &#039;&#039;{{Wiki|Tom Clancy&#039;s Ghost Recon}}&#039;&#039; and &#039;&#039;{{Wiki|Rayman}}&#039;&#039;,&amp;lt;ref name=&quot;AFJV&quot;&amp;gt;{{Cite web|url=https://www.afjv.com/diaporama/120906_ubisoft_digital_days.php|title=Photographies: Ubisoft Digital Days 2012|archiveurl=https://web.archive.org/web/20120910004526/https://www.afjv.com/diaporama/120906_ubisoft_digital_days.php|archivedate=10 September 2012|author=Agence Française pour le Jeu Vidéo&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|transtitle=Photographs: Ubisoft Digital Days 2012&lt;/ins&gt;|date=6 September 2012|publisher=&#039;&#039;Agence Française pour le Jeu Vidéo&#039;&#039;|accessdate=26 July 2021|language=French}}&amp;lt;/ref&amp;gt; gameplay details were revealed and &#039;&#039;Utopia&#039;&#039; looked to be on track for its release date of winter 2012.&amp;lt;ref name=&quot;PocketGamer2&quot; /&amp;gt;&amp;lt;ref name=&quot;Eurogamer3&quot;&amp;gt;{{Cite web|url=https://www.eurogamer.net/articles/2012-09-06-assassins-creed-utopia-is-a-city-building-battler|title=Assassin&#039;s Creed Utopia is a city-building battler|archiveurl=https://web.archive.org/web/20120908010946/https://www.eurogamer.net/articles/2012-09-06-assassins-creed-utopia-is-a-city-building-battler|archivedate=8 September 2012|author=Phillips, Tom|date=6 September 2012|publisher=&#039;&#039;Eurogamer&#039;&#039;|accessdate=6 September 2012}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Four days after Ubisoft&#039;s conference, the first playable demo was released in its pre-alpha stage, allowing select testers a glimpse into the game that had been vaguely hinted at for months and was projected to finally start official testing later that year.&amp;lt;ref name=&quot;PocketGamer5&quot;&amp;gt;{{Cite web|url=https://www.pocketgamer.com/articles/044847/building-cities-fighting-rival-settlers-eyes-on-with-assassins-creed-utopia/|title=Building cities, fighting rival settlers: Eyes-on with Assassin&#039;s Creed Utopia|archiveurl=https://web.archive.org/web/20190928173036/https://www.pocketgamer.com/articles/044847/building-cities-fighting-rival-settlers-eyes-on-with-assassins-creed-utopia/|archivedate=28 September 2019|author=Gilmour, James|date=10 September 2012|publisher=&#039;&#039;Pocket Gamer&#039;&#039;|accessdate=26 July 2021}}&amp;lt;/ref&amp;gt; On 14 September, GREE issued a press statement announcing &#039;&#039;Utopia&#039;&#039; as part of their game lineup for their appearance at the [[Tokyo]] Game Show.&amp;lt;ref name=&quot;GREE3&quot;&amp;gt;{{Cite web|url=https://corp.gree.net/jp/en/news/press/2012/0914-01.html|title=GREE Announces Lineup and Schedule for TOKYO GAME SHOW 2012|archiveurl=https://web.archive.org/web/20121209020041/http://corp.gree.net:80/jp/en/news/press/2012/0914-01.html|archivedate=9 December 2012|author=GREE, Inc.|date=14 September 2012|publisher=&#039;&#039;GREE, Inc.&#039;&#039;|accessdate=26 July 2021}}&amp;lt;/ref&amp;gt; A week later on 20 September, &#039;&#039;Utopia&#039;&#039; finally made its public debut,&amp;lt;ref name=&quot;Polygon&quot;&amp;gt;{{Cite web|url=https://www.polygon.com/gaming/2012/9/21/3371040/assassins-creed-utopia-blends-city-building-with-turn-based-combat|title=&#039;Assassin&#039;s Creed: Utopia&#039; blends city building with turn-based combat|archiveurl=https://web.archive.org/web/20130328011925/https://www.polygon.com/gaming/2012/9/21/3371040/assassins-creed-utopia-blends-city-building-with-turn-based-combat|archivedate=28 March 2013|author=Frushtick, Russ|date=21 September 2012|publisher=&#039;&#039;{{Wiki|Polygon (website)|Polygon}}&#039;&#039;|accessdate=26 July 2021}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;G4TV&quot;&amp;gt;{{Cite web|url=https://www.g4tv.com/videos/61009/gree-booth-at-tokyo-game-show-2012/|title=GREE Booth At Tokyo Game Show 2012|archiveurl=https://web.archive.org/web/20121215071020/https://www.g4tv.com/videos/61009/gree-booth-at-tokyo-game-show-2012/|archivedate=15 December 2012|author=Gaskill, Jake|date=1 October 2012|publisher=&#039;&#039;{{Wiki|G4 (American TV network)|G4TV}}&#039;&#039;|accessdate=26 July 2021}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;4GamerNet1&quot;&amp;gt;{{Cite web|url=https://www.4gamer.net/games/185/G018542/20120920098/|title=［TGS 2012］グリーブースレポート。新作RPG「Project Fantasm:A」を発表，「MGS」「モンハン」など32タイトルをプレイアブル展示|archiveurl=https://web.archive.org/web/20121113170826/https://www.4gamer.net/games/185/G018542/20120920098/|archivedate=13 November 2012|author=&quot;Naoki&quot;|date=20 September 2012|publisher=&#039;&#039;{{Wiki|4Gamer.net}}&#039;&#039;|accessdate=26 July 2021|language=Japanese}}&amp;lt;/ref&amp;gt; where it was mentioned in interviews with GREE&#039;s Executive Director &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sanhisa Kotoke&lt;/del&gt;&amp;lt;ref name=&quot;4GamerNet2&quot;&amp;gt;{{Cite web|url=https://www.4gamer.net/games/185/G018542/20121024041/|title=グリーの目指すコンシューマゲームとソーシャルゲームの関係，そしてゲームの未来とは？　グリーの吉田大成氏と小竹讃久氏にいろいろ聞いてみた|archiveurl=https://web.archive.org/web/20121101145638/https://www.4gamer.net/games/185/G018542/20121024041/|archivedate=1 November 2012|author=&quot;大陸新秩序&quot;|date=1 November 2012|publisher=&#039;&#039;4Gamer.net&#039;&#039;|accessdate=26 July 2021|language=Japanese}}&amp;lt;/ref&amp;gt; and Ubisoft Japan&#039;s Marketing Director Yoshihisa Tsuji.&amp;lt;ref name=&quot;4GamerNet3&quot;&amp;gt;{{Cite web|url=https://www.4gamer.net/games/185/G018543/20121031081/|title=グリーと協業する海外大手ゲーム会社3社と日本から海外を目指す1社に，「GREEのグローバル展開」についてインタビュー|archiveurl=https://web.archive.org/web/20121101134315/https://www.4gamer.net/games/185/G018543/20121031081/|archivedate=1 November 2012|author=&quot;川崎政一郎&quot;| date=1 November 2012|publisher=&#039;&#039;4Gamer.net&#039;&#039;|accessdate=26 July 2021|language=Japanese}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Four days after Ubisoft&#039;s conference, the first playable demo was released in its pre-alpha stage, allowing select testers a glimpse into the game that had been vaguely hinted at for months and was projected to finally start official testing later that year.&amp;lt;ref name=&quot;PocketGamer5&quot;&amp;gt;{{Cite web|url=https://www.pocketgamer.com/articles/044847/building-cities-fighting-rival-settlers-eyes-on-with-assassins-creed-utopia/|title=Building cities, fighting rival settlers: Eyes-on with Assassin&#039;s Creed Utopia|archiveurl=https://web.archive.org/web/20190928173036/https://www.pocketgamer.com/articles/044847/building-cities-fighting-rival-settlers-eyes-on-with-assassins-creed-utopia/|archivedate=28 September 2019|author=Gilmour, James|date=10 September 2012|publisher=&#039;&#039;Pocket Gamer&#039;&#039;|accessdate=26 July 2021}}&amp;lt;/ref&amp;gt; On 14 September, GREE issued a press statement announcing &#039;&#039;Utopia&#039;&#039; as part of their game lineup for their appearance at the [[Tokyo]] Game Show.&amp;lt;ref name=&quot;GREE3&quot;&amp;gt;{{Cite web|url=https://corp.gree.net/jp/en/news/press/2012/0914-01.html|title=GREE Announces Lineup and Schedule for TOKYO GAME SHOW 2012|archiveurl=https://web.archive.org/web/20121209020041/http://corp.gree.net:80/jp/en/news/press/2012/0914-01.html|archivedate=9 December 2012|author=GREE, Inc.|date=14 September 2012|publisher=&#039;&#039;GREE, Inc.&#039;&#039;|accessdate=26 July 2021}}&amp;lt;/ref&amp;gt; A week later on 20 September, &#039;&#039;Utopia&#039;&#039; finally made its public debut,&amp;lt;ref name=&quot;Polygon&quot;&amp;gt;{{Cite web|url=https://www.polygon.com/gaming/2012/9/21/3371040/assassins-creed-utopia-blends-city-building-with-turn-based-combat|title=&#039;Assassin&#039;s Creed: Utopia&#039; blends city building with turn-based combat|archiveurl=https://web.archive.org/web/20130328011925/https://www.polygon.com/gaming/2012/9/21/3371040/assassins-creed-utopia-blends-city-building-with-turn-based-combat|archivedate=28 March 2013|author=Frushtick, Russ|date=21 September 2012|publisher=&#039;&#039;{{Wiki|Polygon (website)|Polygon}}&#039;&#039;|accessdate=26 July 2021}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;G4TV&quot;&amp;gt;{{Cite web|url=https://www.g4tv.com/videos/61009/gree-booth-at-tokyo-game-show-2012/|title=GREE Booth At Tokyo Game Show 2012|archiveurl=https://web.archive.org/web/20121215071020/https://www.g4tv.com/videos/61009/gree-booth-at-tokyo-game-show-2012/|archivedate=15 December 2012|author=Gaskill, Jake|date=1 October 2012|publisher=&#039;&#039;{{Wiki|G4 (American TV network)|G4TV}}&#039;&#039;|accessdate=26 July 2021}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;4GamerNet1&quot;&amp;gt;{{Cite web|url=https://www.4gamer.net/games/185/G018542/20120920098/|title=［TGS 2012］グリーブースレポート。新作RPG「Project Fantasm:A」を発表，「MGS」「モンハン」など32タイトルをプレイアブル展示&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|transtitle=[TGS 2012] Gree Booth Report: New RPG &quot;Project Fantasm:A&quot; announced, 32 playable titles including &quot;MGS&quot; and &quot;Monster Hunter&quot; on display&lt;/ins&gt;|archiveurl=https://web.archive.org/web/20121113170826/https://www.4gamer.net/games/185/G018542/20120920098/|archivedate=13 November 2012|author=&quot;Naoki&quot;|date=20 September 2012|publisher=&#039;&#039;{{Wiki|4Gamer.net}}&#039;&#039;|accessdate=26 July 2021|language=Japanese}}&amp;lt;/ref&amp;gt; where it was mentioned in interviews with GREE&#039;s Executive Director &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hirohisa Otake&lt;/ins&gt;&amp;lt;ref name=&quot;4GamerNet2&quot;&amp;gt;{{Cite web|url=https://www.4gamer.net/games/185/G018542/20121024041/|title=グリーの目指すコンシューマゲームとソーシャルゲームの関係，そしてゲームの未来とは？　グリーの吉田大成氏と小竹讃久氏にいろいろ聞いてみた&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|transtitle=What is GREE&#039;s vision for the relationship between consumer games and social games, and what is the future of games? We spoke to GREE&#039;s Yoshida Taisei and Otake Sanku&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|archiveurl=https://web.archive.org/web/20121101145638/https://www.4gamer.net/games/185/G018542/20121024041/|archivedate=1 November 2012|author=&quot;大陸新秩序&quot;|date=1 November 2012|publisher=&#039;&#039;4Gamer.net&#039;&#039;|accessdate=26 July 2021|language=Japanese}}&amp;lt;/ref&amp;gt; and Ubisoft Japan&#039;s Marketing Director Yoshihisa Tsuji.&amp;lt;ref name=&quot;4GamerNet3&quot;&amp;gt;{{Cite web|url=https://www.4gamer.net/games/185/G018543/20121031081/|title=グリーと協業する海外大手ゲーム会社3社と日本から海外を目指す1社に，「GREEのグローバル展開」についてインタビュー&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|transtitle=Interviews with three major overseas game companies collaborating with GREE and one Japanese company aiming to expand overseas about &quot;GREE&#039;s global expansion&quot;&lt;/ins&gt;|archiveurl=https://web.archive.org/web/20121101134315/https://www.4gamer.net/games/185/G018543/20121031081/|archivedate=1 November 2012|author=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Masaichiro Kawasaki&lt;/ins&gt;&quot;川崎政一郎&quot;| date=1 November 2012|publisher=&#039;&#039;4Gamer.net&#039;&#039;|accessdate=26 July 2021|language=Japanese}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Following both conventions, however, &#039;&#039;Utopia&#039;&#039; suffered delays again, and as before, there was no statement on why or when fans could expect an update. By 6 November, a week after &#039;&#039;Assassin&#039;s Creed III&#039;&#039;{{&#039;}}s October debut, &#039;&#039;Utopia&#039;&#039; was still officially slated for an undefined winter release,&amp;lt;ref name=&quot;Gamasutra2&quot;&amp;gt;{{Cite web|url=https://www.gamasutra.com/view/news/180997/Ghost_Recon_digital_growth_driving_Ubisoft_revenues.php|title=Ghost Recon, digital growth driving Ubisoft revenues|archiveurl=https://web.archive.org/web/20121108194046/https://www.gamasutra.com/view/news/180997/Ghost_Recon_digital_growth_driving_Ubisoft_revenues.php|archivedate=8 November 2012|author=Caoili, Eric|date=6 November 2012|publisher=&#039;&#039;Gamasutra&#039;&#039;|accessdate=26 July 2021}}&amp;lt;/ref&amp;gt; but nothing came by the year&#039;s end nor as February 2013 came to a close, earning GREE the dubious honor of surpassing their previous four-month record of communications silence on the one-year anniversary of first announcing the game. This lack of news stretched for further months, indirectly confirming the game had been silently scrapped behind the scenes. Finally, on 7 November, nearly a full year after &#039;&#039;Utopia&#039;&#039;{{&#039;}}s intended release, Ubisoft [[Netherlands]] officially informed Dutch video game website &#039;&#039;{{Wiki|nl:Gamer.nl|Gamer.nl}}&#039;&#039; that the game was cancelled but did not elaborate further.&amp;lt;ref name=&quot;GamerNL2&quot;&amp;gt;{{Cite web|url=https://gamer.nl/artikelen/nieuws/assassins-creed-utopia-geannuleerd/|title=Assassin&#039;s Creed: Utopia geannuleerd|archiveurl=https://web.archive.org/web/20131110004007/https://www.gamer.nl/nieuws/435779/assassins-creed-utopia-geannuleerd|archivedate=10 November 2013|author=Musters, Michel|date=7 November 2013|publisher=&#039;&#039;Gamer.nl&#039;&#039;|accessdate=26 July 2021|language=Dutch}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Following both conventions, however, &#039;&#039;Utopia&#039;&#039; suffered delays again, and as before, there was no statement on why or when fans could expect an update. By 6 November, a week after &#039;&#039;Assassin&#039;s Creed III&#039;&#039;{{&#039;}}s October debut, &#039;&#039;Utopia&#039;&#039; was still officially slated for an undefined winter release,&amp;lt;ref name=&quot;Gamasutra2&quot;&amp;gt;{{Cite web|url=https://www.gamasutra.com/view/news/180997/Ghost_Recon_digital_growth_driving_Ubisoft_revenues.php|title=Ghost Recon, digital growth driving Ubisoft revenues|archiveurl=https://web.archive.org/web/20121108194046/https://www.gamasutra.com/view/news/180997/Ghost_Recon_digital_growth_driving_Ubisoft_revenues.php|archivedate=8 November 2012|author=Caoili, Eric|date=6 November 2012|publisher=&#039;&#039;Gamasutra&#039;&#039;|accessdate=26 July 2021}}&amp;lt;/ref&amp;gt; but nothing came by the year&#039;s end nor as February 2013 came to a close, earning GREE the dubious honor of surpassing their previous four-month record of communications silence on the one-year anniversary of first announcing the game. This lack of news stretched for further months, indirectly confirming the game had been silently scrapped behind the scenes. Finally, on 7 November, nearly a full year after &#039;&#039;Utopia&#039;&#039;{{&#039;}}s intended release, Ubisoft [[Netherlands]] officially informed Dutch video game website &#039;&#039;{{Wiki|nl:Gamer.nl|Gamer.nl}}&#039;&#039; that the game was cancelled but did not elaborate further.&amp;lt;ref name=&quot;GamerNL2&quot;&amp;gt;{{Cite web|url=https://gamer.nl/artikelen/nieuws/assassins-creed-utopia-geannuleerd/|title=Assassin&#039;s Creed: Utopia geannuleerd&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|transtitle=&lt;/ins&gt;|archiveurl=https://web.archive.org/web/20131110004007/https://www.gamer.nl/nieuws/435779/assassins-creed-utopia-geannuleerd|archivedate=10 November 2013|author=Musters, Michel|date=7 November 2013|publisher=&#039;&#039;Gamer.nl&#039;&#039;|accessdate=26 July 2021|language=Dutch}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unfortunately, because this statement was given by a small branch instead of the larger Montreal studio that had helmed the project, this news and any reporting on it remained primarily restricted to non-English speaking European readers.&amp;lt;ref name=&quot;AssassinsCreedCenter&quot;&amp;gt;{{Cite web|url=https://assassinscreedcenter.com/2013/11/15/assassins-creed-utopia-cancelado-oficialmente/|title=Assassin&#039;s Creed: Utopia cancelado oficialmente|archiveurl=https://web.archive.org/web/20160107061556/assassinscreedcenter.com/2013/11/15/assassins-creed-utopia-cancelado-oficialmente/|archivedate=7 January 2016|author=&quot;AssassinsCreedCenter&quot;|date=15 November 2013|publisher=&#039;&#039;AssassinsCreedCenter&#039;&#039;|accessdate=26 July 2021|language=Spanish}}&amp;lt;/ref&amp;gt; It would not be until 12 February 2017, over four years since English media had last covered anything on &#039;&#039;Utopia&#039;&#039;, that fans would learn what had befallen the game that was long plagued by undescribed issues. On that day, artist Lulu Zhang took to the American art site ArtStation to post two concept pieces she had been hired to produce, one with an Indigenous chief holding an [[Apples of Eden|Apple of Eden]] aloft before two [[American Brotherhood of Assassins|Colonial Assassins]], and another showing four Assassins protecting a tribe of {{Wiki|Plains Indians|Indigenous peoples of the Great Plains}} from an attack by [[soldier]]s in the [[Spanish Army|Spanish army]]. In her comments, she said that the game&#039;s development &quot;had been frozen&quot;, finally delivering closure on &#039;&#039;Utopia&#039;&#039;{{&#039;}}s fate.&amp;lt;ref name=&quot;ArtStation&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unfortunately, because this statement was given by a small branch instead of the larger Montreal studio that had helmed the project, this news and any reporting on it remained primarily restricted to non-English speaking European readers.&amp;lt;ref name=&quot;AssassinsCreedCenter&quot;&amp;gt;{{Cite web|url=https://assassinscreedcenter.com/2013/11/15/assassins-creed-utopia-cancelado-oficialmente/|title=Assassin&#039;s Creed: Utopia cancelado oficialmente&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|transtitle=&lt;/ins&gt;|archiveurl=https://web.archive.org/web/20160107061556/assassinscreedcenter.com/2013/11/15/assassins-creed-utopia-cancelado-oficialmente/|archivedate=7 January 2016|author=&quot;AssassinsCreedCenter&quot;|date=15 November 2013|publisher=&#039;&#039;AssassinsCreedCenter&#039;&#039;|accessdate=26 July 2021|language=Spanish}}&amp;lt;/ref&amp;gt; It would not be until 12 February 2017, over four years since English media had last covered anything on &#039;&#039;Utopia&#039;&#039;, that fans would learn what had befallen the game that was long plagued by undescribed issues. On that day, artist Lulu Zhang took to the American art site ArtStation to post two concept pieces she had been hired to produce, one with an Indigenous chief holding an [[Apples of Eden|Apple of Eden]] aloft before two [[American Brotherhood of Assassins|Colonial Assassins]], and another showing four Assassins protecting a tribe of {{Wiki|Plains Indians|Indigenous peoples of the Great Plains}} from an attack by [[soldier]]s in the [[Spanish Army|Spanish army]]. In her comments, she said that the game&#039;s development &quot;had been frozen&quot;, finally delivering closure on &#039;&#039;Utopia&#039;&#039;{{&#039;}}s fate.&amp;lt;ref name=&quot;ArtStation&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gameplay==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gameplay==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Utopia&amp;diff=76245&amp;oldid=prev</id>
		<title>imported&gt;Darman36: /* Development */</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Utopia&amp;diff=76245&amp;oldid=prev"/>
		<updated>2024-12-01T04:20:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Development&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;a href=&quot;https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Utopia&amp;amp;diff=76245&amp;amp;oldid=76244&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>imported&gt;Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Utopia&amp;diff=76244&amp;oldid=prev</id>
		<title>imported&gt;Darman36 at 22:40, 21 August 2023</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Utopia&amp;diff=76244&amp;oldid=prev"/>
		<updated>2023-08-21T22:40:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:40, 22 August 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Following both conventions, however, &amp;#039;&amp;#039;Utopia&amp;#039;&amp;#039; suffered delays again, and as before, there was no statement on why or when fans could expect an update. By 6 November, a week after &amp;#039;&amp;#039;Assassin&amp;#039;s Creed III&amp;#039;&amp;#039;{{&amp;#039;}}s October debut, &amp;#039;&amp;#039;Utopia&amp;#039;&amp;#039; was still officially slated for an undefined winter release,&amp;lt;ref name=&amp;quot;Gamasutra2&amp;quot;&amp;gt;{{Cite web|url=https://www.gamasutra.com/view/news/180997/Ghost_Recon_digital_growth_driving_Ubisoft_revenues.php|title=Ghost Recon, digital growth driving Ubisoft revenues|archiveurl=https://web.archive.org/web/20121108194046/https://www.gamasutra.com/view/news/180997/Ghost_Recon_digital_growth_driving_Ubisoft_revenues.php|archivedate=8 November 2012|author=Caoili, Eric|date=6 November 2012|publisher=&amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039;|accessdate=26 July 2021}}&amp;lt;/ref&amp;gt; but nothing came by the year&amp;#039;s end nor as February 2013 came to a close, earning GREE the dubious honor of surpassing their previous four month record of communications silence on the one-year anniversary of first announcing the game. This lack of news stretched for further months, indirectly confirming the game had been silently scrapped behind the scenes. Finally, on 7 November, nearly a full year after &amp;#039;&amp;#039;Utopia&amp;#039;&amp;#039;{{&amp;#039;}}s intended release, Ubisoft [[Netherlands]] officially informed Dutch video game website &amp;#039;&amp;#039;{{Wiki|nl:Gamer.nl|Gamer.nl}}&amp;#039;&amp;#039; that the game was cancelled but did not elaborate further.&amp;lt;ref name=&amp;quot;GamerNL2&amp;quot;&amp;gt;{{Cite web|url=https://gamer.nl/artikelen/nieuws/assassins-creed-utopia-geannuleerd/|title=Assassin&amp;#039;s Creed: Utopia geannuleerd|archiveurl=https://web.archive.org/web/20131110004007/https://www.gamer.nl/nieuws/435779/assassins-creed-utopia-geannuleerd|archivedate=10 November 2013|author=Musters, Michel|date=7 November 2013|publisher=&amp;#039;&amp;#039;Gamer.nl&amp;#039;&amp;#039;|accessdate=26 July 2021|language=Dutch}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Following both conventions, however, &amp;#039;&amp;#039;Utopia&amp;#039;&amp;#039; suffered delays again, and as before, there was no statement on why or when fans could expect an update. By 6 November, a week after &amp;#039;&amp;#039;Assassin&amp;#039;s Creed III&amp;#039;&amp;#039;{{&amp;#039;}}s October debut, &amp;#039;&amp;#039;Utopia&amp;#039;&amp;#039; was still officially slated for an undefined winter release,&amp;lt;ref name=&amp;quot;Gamasutra2&amp;quot;&amp;gt;{{Cite web|url=https://www.gamasutra.com/view/news/180997/Ghost_Recon_digital_growth_driving_Ubisoft_revenues.php|title=Ghost Recon, digital growth driving Ubisoft revenues|archiveurl=https://web.archive.org/web/20121108194046/https://www.gamasutra.com/view/news/180997/Ghost_Recon_digital_growth_driving_Ubisoft_revenues.php|archivedate=8 November 2012|author=Caoili, Eric|date=6 November 2012|publisher=&amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039;|accessdate=26 July 2021}}&amp;lt;/ref&amp;gt; but nothing came by the year&amp;#039;s end nor as February 2013 came to a close, earning GREE the dubious honor of surpassing their previous four month record of communications silence on the one-year anniversary of first announcing the game. This lack of news stretched for further months, indirectly confirming the game had been silently scrapped behind the scenes. Finally, on 7 November, nearly a full year after &amp;#039;&amp;#039;Utopia&amp;#039;&amp;#039;{{&amp;#039;}}s intended release, Ubisoft [[Netherlands]] officially informed Dutch video game website &amp;#039;&amp;#039;{{Wiki|nl:Gamer.nl|Gamer.nl}}&amp;#039;&amp;#039; that the game was cancelled but did not elaborate further.&amp;lt;ref name=&amp;quot;GamerNL2&amp;quot;&amp;gt;{{Cite web|url=https://gamer.nl/artikelen/nieuws/assassins-creed-utopia-geannuleerd/|title=Assassin&amp;#039;s Creed: Utopia geannuleerd|archiveurl=https://web.archive.org/web/20131110004007/https://www.gamer.nl/nieuws/435779/assassins-creed-utopia-geannuleerd|archivedate=10 November 2013|author=Musters, Michel|date=7 November 2013|publisher=&amp;#039;&amp;#039;Gamer.nl&amp;#039;&amp;#039;|accessdate=26 July 2021|language=Dutch}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unfortunately, because this statement was given by a small branch instead of the larger Montreal studio that had helmed the project, this news and any reporting on it remained primarily restricted to non-English speaking European readers.&amp;lt;ref name=&quot;AssassinsCreedCenter&quot;&amp;gt;{{Cite web|url=https://assassinscreedcenter.com/2013/11/15/assassins-creed-utopia-cancelado-oficialmente/|title=Assassin&#039;s Creed: Utopia cancelado oficialmente|archiveurl=https://web.archive.org/web/20160107061556/assassinscreedcenter.com/2013/11/15/assassins-creed-utopia-cancelado-oficialmente/|archivedate=7 January 2016|author=&quot;AssassinsCreedCenter&quot;|date=15 November 2013|publisher=&#039;&#039;AssassinsCreedCenter&#039;&#039;|accessdate=26 July 2021|language=Spanish}}&amp;lt;/ref&amp;gt; It would not be until 12 February 2017, over four years since English media had last covered anything on &#039;&#039;Utopia&#039;&#039;, that fans would learn what had befallen the game that was long plagued by undescribed issues. On that day, artist Lulu Zhang took to the American art site ArtStation to post two concept pieces she had been hired to produce, one with an Indigenous chief holding an [[Apples of Eden|Apple of Eden]] aloft before two [[American Brotherhood of Assassins|Colonial Assassins]], and another showing four Assassins protecting a tribe of {{Wiki|Plains Indians|Indigenous peoples of the Great Plains}} from an attack by [[soldier]]s in the [[Spanish Army|Spanish army]]. In her comments, she said that the game&#039;s development &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;&quot;had been frozen&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;, finally delivering closure on &#039;&#039;Utopia&#039;&#039;{{&#039;}}s fate.&amp;lt;ref name=&quot;ArtStation&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unfortunately, because this statement was given by a small branch instead of the larger Montreal studio that had helmed the project, this news and any reporting on it remained primarily restricted to non-English speaking European readers.&amp;lt;ref name=&quot;AssassinsCreedCenter&quot;&amp;gt;{{Cite web|url=https://assassinscreedcenter.com/2013/11/15/assassins-creed-utopia-cancelado-oficialmente/|title=Assassin&#039;s Creed: Utopia cancelado oficialmente|archiveurl=https://web.archive.org/web/20160107061556/assassinscreedcenter.com/2013/11/15/assassins-creed-utopia-cancelado-oficialmente/|archivedate=7 January 2016|author=&quot;AssassinsCreedCenter&quot;|date=15 November 2013|publisher=&#039;&#039;AssassinsCreedCenter&#039;&#039;|accessdate=26 July 2021|language=Spanish}}&amp;lt;/ref&amp;gt; It would not be until 12 February 2017, over four years since English media had last covered anything on &#039;&#039;Utopia&#039;&#039;, that fans would learn what had befallen the game that was long plagued by undescribed issues. On that day, artist Lulu Zhang took to the American art site ArtStation to post two concept pieces she had been hired to produce, one with an Indigenous chief holding an [[Apples of Eden|Apple of Eden]] aloft before two [[American Brotherhood of Assassins|Colonial Assassins]], and another showing four Assassins protecting a tribe of {{Wiki|Plains Indians|Indigenous peoples of the Great Plains}} from an attack by [[soldier]]s in the [[Spanish Army|Spanish army]]. In her comments, she said that the game&#039;s development &quot;had been frozen&quot;, finally delivering closure on &#039;&#039;Utopia&#039;&#039;{{&#039;}}s fate.&amp;lt;ref name=&quot;ArtStation&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gameplay==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gameplay==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Utopia&#039;&#039; would have been a {{wiki|freemium}} {{Wiki|real-time strategy}} game.&amp;lt;ref name=&quot;PocketGamer2&quot;/&amp;gt; In the historical setting, a number of [[Assassins]] had stowed away aboard the [[ship]]s that carried settlers to [[North America]]. Upon arriving at {{Wiki|Roanoke Island}}, players would work on &quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;building &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;their&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/del&gt;own &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;Assassin&#039;s Creed&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/del&gt;utopian colonial city&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;&quot;&amp;lt;ref name=&quot;PocketGamer1&quot;/&amp;gt; in-between battling rival human or A.I.-controlled colonies&amp;lt;ref name=&quot;PocketGamer2&quot;/&amp;gt; for resources, all while learning how the early Colonial Assassins &quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;influenced history and helped shape the nation&#039;s original [[United States|thirteen colonies]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;&quot;.&amp;lt;ref name=&quot;Eurogamer3&quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Utopia&#039;&#039; would have been a {{wiki|freemium}} {{Wiki|real-time strategy}} game.&amp;lt;ref name=&quot;PocketGamer2&quot;/&amp;gt; In the historical setting, a number of [[Assassins]] had stowed away aboard the [[ship]]s that carried settlers to [[North America]]. Upon arriving at {{Wiki|Roanoke Island}}, players would work on &quot;building [their] own Assassin&#039;s Creed utopian colonial city&quot;&amp;lt;ref name=&quot;PocketGamer1&quot;/&amp;gt; in-between battling rival human or A.I.-controlled colonies&amp;lt;ref name=&quot;PocketGamer2&quot;/&amp;gt; for resources, all while learning how the early Colonial Assassins &quot;influenced history and helped shape the nation&#039;s original [[United States|thirteen colonies]]&quot;.&amp;lt;ref name=&quot;Eurogamer3&quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In test footage, the colony&amp;#039;s buildings were designed in period-inspired American or European style and arranged in an isometric layout similar to other strategy games like &amp;#039;&amp;#039;{{Wiki|Civilization (series)|Civilization}}&amp;#039;&amp;#039; or &amp;#039;&amp;#039;{{Wiki|Age of Empires}}&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;PocketGamer5&amp;quot;/&amp;gt; One resource players could collect was [[gold]],&amp;lt;ref name=&amp;quot;Polygon&amp;quot;/&amp;gt; some of which could be acquired by tapping the sacks of coins&amp;lt;ref name=&amp;quot;4GamerNet1&amp;quot;/&amp;gt; that hovered over the roofs of houses representing taxes paid by [[civilian]]s. However, the demo did not go into detail on the features of other buildings like the watchtower or [[Assassin bureau]] from early screenshots.&amp;lt;ref name=&amp;quot;Polygon&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In test footage, the colony&amp;#039;s buildings were designed in period-inspired American or European style and arranged in an isometric layout similar to other strategy games like &amp;#039;&amp;#039;{{Wiki|Civilization (series)|Civilization}}&amp;#039;&amp;#039; or &amp;#039;&amp;#039;{{Wiki|Age of Empires}}&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;PocketGamer5&amp;quot;/&amp;gt; One resource players could collect was [[gold]],&amp;lt;ref name=&amp;quot;Polygon&amp;quot;/&amp;gt; some of which could be acquired by tapping the sacks of coins&amp;lt;ref name=&amp;quot;4GamerNet1&amp;quot;/&amp;gt; that hovered over the roofs of houses representing taxes paid by [[civilian]]s. However, the demo did not go into detail on the features of other buildings like the watchtower or [[Assassin bureau]] from early screenshots.&amp;lt;ref name=&amp;quot;Polygon&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players&#039; military units could explore the map and engage other factions in 3D asynchronous brawls,&amp;lt;ref name=&quot;PocketGamer2&quot;/&amp;gt; or could ally with friends to participate in &quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;limited time epic battles&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/del&gt;&quot;.&amp;lt;ref name=&quot;Eurogamer3&quot;/&amp;gt; Upon entering combat, a new screen would appear, split between the player&#039;s unit icons over a blue background on the left and the opposed units over a red background on the right. Both forces were arranged in their starting positions into a superimposed 3-x-3 white grid&amp;lt;ref name=&quot;4GamerNet1&quot;/&amp;gt; as the [[Animus]] created a representation of a unit&#039;s weapon range on the battlefield and any viable targets.&amp;lt;ref name=&quot;PocketGamer5&quot;/&amp;gt; From here, players could rearrange their units in various positions, keep the current troop layout, or even remove them beforehand to try and maximize any advantages,&amp;lt;ref name=&quot;4GamerNet1&quot;/&amp;gt; especially as some units could attack multiple enemies at once. For example, in a basic line formation based on unit specialty, [[archer]]s would be in the back, with [[Battleaxe|axe]]-wielding fighters in the middle and [[spear]]men in front to ward off oncoming assaults.&amp;lt;ref name=&quot;Polygon&quot;/&amp;gt; While only melee fighters were featured at the Tokyo Game Show, Marketing Director Yoshihisa said there were plans to include archers as well as units who wielded the series&#039; iconic [[Hidden Blade]], with the eventual goal of having ten different soldier classes to play with.&amp;lt;ref name=&quot;4GamerNet3&quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players&#039; military units could explore the map and engage other factions in 3D asynchronous brawls,&amp;lt;ref name=&quot;PocketGamer2&quot;/&amp;gt; or could ally with friends to participate in &quot;limited time epic battles&quot;.&amp;lt;ref name=&quot;Eurogamer3&quot;/&amp;gt; Upon entering combat, a new screen would appear, split between the player&#039;s unit icons over a blue background on the left and the opposed units over a red background on the right. Both forces were arranged in their starting positions into a superimposed 3-x-3 white grid&amp;lt;ref name=&quot;4GamerNet1&quot;/&amp;gt; as the [[Animus]] created a representation of a unit&#039;s weapon range on the battlefield and any viable targets.&amp;lt;ref name=&quot;PocketGamer5&quot;/&amp;gt; From here, players could rearrange their units in various positions, keep the current troop layout, or even remove them beforehand to try and maximize any advantages,&amp;lt;ref name=&quot;4GamerNet1&quot;/&amp;gt; especially as some units could attack multiple enemies at once. For example, in a basic line formation based on unit specialty, [[archer]]s would be in the back, with [[Battleaxe|axe]]-wielding fighters in the middle and [[spear]]men in front to ward off oncoming assaults.&amp;lt;ref name=&quot;Polygon&quot;/&amp;gt; While only melee fighters were featured at the Tokyo Game Show, Marketing Director Yoshihisa said there were plans to include archers as well as units who wielded the series&#039; iconic [[Hidden Blade]], with the eventual goal of having ten different soldier classes to play with.&amp;lt;ref name=&quot;4GamerNet3&quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Combat was turn-based in a style reminiscent of &amp;#039;&amp;#039;{{Wiki|Final Fantasy}}&amp;#039;&amp;#039;, and presented players with three options to choose from. &amp;quot;Guard&amp;quot; set a unit in a defensive mode, while &amp;quot;Attack&amp;quot; triggered a more offensive action, and &amp;quot;Auto&amp;quot; let the game&amp;#039;s A.I. decide all units&amp;#039; moves and ultimately the outcome of the skirmish.&amp;lt;ref name=&amp;quot;PocketGamer5&amp;quot;/&amp;gt; If players opted to &amp;quot;Attack&amp;quot;, any enemy spaces in range were highlighted in red, and the action would complete by either selecting the square and tapping &amp;quot;OK&amp;quot; in the HUD or double-tapping the target of choice. Their unit would then dash forward and act before retreating to their spot in formation. Players also had the option to &amp;quot;Cancel&amp;quot; the unit&amp;#039;s action if they wanted.&amp;lt;ref name=&amp;quot;G4TV&amp;quot;/&amp;gt; The order of battle was based on individual unit speed to determine initiative,&amp;lt;ref name=&amp;quot;Polygon&amp;quot;/&amp;gt; as the strength of all units varied depending on their Attack, Defense, and Agility stats.&amp;lt;ref name=&amp;quot;AssassinsCreedCenter&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Combat was turn-based in a style reminiscent of &amp;#039;&amp;#039;{{Wiki|Final Fantasy}}&amp;#039;&amp;#039;, and presented players with three options to choose from. &amp;quot;Guard&amp;quot; set a unit in a defensive mode, while &amp;quot;Attack&amp;quot; triggered a more offensive action, and &amp;quot;Auto&amp;quot; let the game&amp;#039;s A.I. decide all units&amp;#039; moves and ultimately the outcome of the skirmish.&amp;lt;ref name=&amp;quot;PocketGamer5&amp;quot;/&amp;gt; If players opted to &amp;quot;Attack&amp;quot;, any enemy spaces in range were highlighted in red, and the action would complete by either selecting the square and tapping &amp;quot;OK&amp;quot; in the HUD or double-tapping the target of choice. Their unit would then dash forward and act before retreating to their spot in formation. Players also had the option to &amp;quot;Cancel&amp;quot; the unit&amp;#039;s action if they wanted.&amp;lt;ref name=&amp;quot;G4TV&amp;quot;/&amp;gt; The order of battle was based on individual unit speed to determine initiative,&amp;lt;ref name=&amp;quot;Polygon&amp;quot;/&amp;gt; as the strength of all units varied depending on their Attack, Defense, and Agility stats.&amp;lt;ref name=&amp;quot;AssassinsCreedCenter&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Utopia&amp;diff=76243&amp;oldid=prev</id>
		<title>imported&gt;Darman36: Undo revision 1012132 by Comicmaster138 (talk) &quot;Website&quot; was made after news broke and never updated beyond product name, (failed) release date, and concepts outlined here. Name given earlier in Gree press release</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Utopia&amp;diff=76243&amp;oldid=prev"/>
		<updated>2022-10-27T21:25:47Z</updated>

		<summary type="html">&lt;p&gt;Undo revision 1012132 by &lt;a href=&quot;/wiki/Special:Contributions/Comicmaster138&quot; title=&quot;Special:Contributions/Comicmaster138&quot;&gt;Comicmaster138&lt;/a&gt; (&lt;a href=&quot;/index.php?title=User_talk:Comicmaster138&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:Comicmaster138 (page does not exist)&quot;&gt;talk&lt;/a&gt;) &amp;quot;Website&amp;quot; was made after news broke and never updated beyond product name, (failed) release date, and concepts outlined here. Name given earlier in Gree press release&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:25, 27 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Era|RW}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Era|RW}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACUtopia.png|right|thumb|220px|&amp;#039;&amp;#039;Assassin&amp;#039;s Creed: Utopia&amp;#039;&amp;#039; logo]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACUtopia.png|right|thumb|220px|&amp;#039;&amp;#039;Assassin&amp;#039;s Creed: Utopia&amp;#039;&amp;#039; logo]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed: Utopia&#039;&#039;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref&amp;gt;[[:https://web.archive.org/web/20120627030050/http://developer.gree.net/sp/globalplatform/ja/products/038/|Assassin&#039;s Creed Utopia]] - Gree Platform page&amp;lt;/ref&amp;gt;&lt;/del&gt; was a cancelled mobile game developed in conjunction by [[Ubisoft|Ubisoft Montreal]]&amp;lt;ref name=&quot;MCVUK&quot;&amp;gt;{{Cite web|url=https://www.mcvuk.com/business-news/publishing/assassins-creed-and-montreal-studio-headline-ubisofts-free-to-play-line-up/|title=Assassin&#039;s Creed and Montreal studio headline Ubisoft&#039;s free-to-play line-up|archiveurl=https://web.archive.org/web/20120910043929/https://www.mcvuk.com/news/read/assassin-s-creed-and-montreal-studio-headline-ubisoft-s-free-to-play-line-up/0102441|archivedate=10 September 2012|author=Batchelor, James|date=6 September 2012|publisher=&#039;&#039;{{Wiki|MCV/Develop}}&#039;&#039;|accessdate=26 July 2021}}&amp;lt;/ref&amp;gt; and {{Wiki|Kabam}}&amp;lt;ref name=&quot;ArtStation&quot;&amp;gt;{{ArtStation|5OKkO|Storyboard illustration for Assassin&#039;s creed [sic&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Utopia|lulu_zhang|Lulu Zhang}} &quot;Which I did in for the AC mobile game &quot;Utopia&quot; in 2012 for Kabam and Ubisoft Montreal. Though the project had been frozen due to some reasons, I really enjoyed working for the team and the project.&quot;&amp;lt;/ref&amp;gt; that was planned to be released exclusively through {{Wiki|GREE, Inc.|GREE}}, a [[Japan]]ese social gaming platform focused on free-to-play apps available on {{Wiki|Android (operating system)|Android}} and {{Wiki|iOS|Apple iOS}} devices.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed: Utopia&#039;&#039;&#039;&#039;&#039; was a cancelled mobile game developed in conjunction by [[Ubisoft|Ubisoft Montreal]]&amp;lt;ref name=&quot;MCVUK&quot;&amp;gt;{{Cite web|url=https://www.mcvuk.com/business-news/publishing/assassins-creed-and-montreal-studio-headline-ubisofts-free-to-play-line-up/|title=Assassin&#039;s Creed and Montreal studio headline Ubisoft&#039;s free-to-play line-up|archiveurl=https://web.archive.org/web/20120910043929/https://www.mcvuk.com/news/read/assassin-s-creed-and-montreal-studio-headline-ubisoft-s-free-to-play-line-up/0102441|archivedate=10 September 2012|author=Batchelor, James|date=6 September 2012|publisher=&#039;&#039;{{Wiki|MCV/Develop}}&#039;&#039;|accessdate=26 July 2021}}&amp;lt;/ref&amp;gt; and {{Wiki|Kabam}}&amp;lt;ref name=&quot;ArtStation&quot;&amp;gt;{{ArtStation|5OKkO|Storyboard illustration for Assassin&#039;s creed [sic&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Utopia|lulu_zhang|Lulu Zhang}} &quot;Which I did in for the AC mobile game &quot;Utopia&quot; in 2012 for Kabam and Ubisoft Montreal. Though the project had been frozen due to some reasons, I really enjoyed working for the team and the project.&quot;&amp;lt;/ref&amp;gt; that was planned to be released exclusively through {{Wiki|GREE, Inc.|GREE}}, a [[Japan]]ese social gaming platform focused on free-to-play apps available on {{Wiki|Android (operating system)|Android}} and {{Wiki|iOS|Apple iOS}} devices.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Development==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Development==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/ref&amp;gt; event in [[Paris]], [[France]] focusing on new projects across all game systems. There, alongside booths promoting the latest working entries in other Ubisoft franchises like &amp;#039;&amp;#039;{{Wiki|Tom Clancy&amp;#039;s Ghost Recon}}&amp;#039;&amp;#039; and &amp;#039;&amp;#039;{{Wiki|Rayman}}&amp;#039;&amp;#039;,&amp;lt;ref name=&amp;quot;AFJV&amp;quot;&amp;gt;{{Cite web|url=https://www.afjv.com/diaporama/120906_ubisoft_digital_days.php|title=Photographies: Ubisoft Digital Days 2012|archiveurl=https://web.archive.org/web/20120910004526/https://www.afjv.com/diaporama/120906_ubisoft_digital_days.php|archivedate=10 September 2012|author=Agence Française pour le Jeu Vidéo|date=6 September 2012|publisher=&amp;#039;&amp;#039;Agence Française pour le Jeu Vidéo&amp;#039;&amp;#039;|accessdate=26 July 2021|language=French}}&amp;lt;/ref&amp;gt; gameplay details were revealed and &amp;#039;&amp;#039;Utopia&amp;#039;&amp;#039; looked to be on track for its release date of winter 2012.&amp;lt;ref name=&amp;quot;PocketGamer2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Eurogamer3&amp;quot;&amp;gt;{{Cite web|url=https://www.eurogamer.net/articles/2012-09-06-assassins-creed-utopia-is-a-city-building-battler|title=Assassin&amp;#039;s Creed Utopia is a city-building battler|archiveurl=https://web.archive.org/web/20120908010946/https://www.eurogamer.net/articles/2012-09-06-assassins-creed-utopia-is-a-city-building-battler|archivedate=8 September 2012|author=Phillips, Tom|date=6 September 2012|publisher=&amp;#039;&amp;#039;Eurogamer&amp;#039;&amp;#039;|accessdate=6 September 2012}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/ref&amp;gt; event in [[Paris]], [[France]] focusing on new projects across all game systems. There, alongside booths promoting the latest working entries in other Ubisoft franchises like &amp;#039;&amp;#039;{{Wiki|Tom Clancy&amp;#039;s Ghost Recon}}&amp;#039;&amp;#039; and &amp;#039;&amp;#039;{{Wiki|Rayman}}&amp;#039;&amp;#039;,&amp;lt;ref name=&amp;quot;AFJV&amp;quot;&amp;gt;{{Cite web|url=https://www.afjv.com/diaporama/120906_ubisoft_digital_days.php|title=Photographies: Ubisoft Digital Days 2012|archiveurl=https://web.archive.org/web/20120910004526/https://www.afjv.com/diaporama/120906_ubisoft_digital_days.php|archivedate=10 September 2012|author=Agence Française pour le Jeu Vidéo|date=6 September 2012|publisher=&amp;#039;&amp;#039;Agence Française pour le Jeu Vidéo&amp;#039;&amp;#039;|accessdate=26 July 2021|language=French}}&amp;lt;/ref&amp;gt; gameplay details were revealed and &amp;#039;&amp;#039;Utopia&amp;#039;&amp;#039; looked to be on track for its release date of winter 2012.&amp;lt;ref name=&amp;quot;PocketGamer2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Eurogamer3&amp;quot;&amp;gt;{{Cite web|url=https://www.eurogamer.net/articles/2012-09-06-assassins-creed-utopia-is-a-city-building-battler|title=Assassin&amp;#039;s Creed Utopia is a city-building battler|archiveurl=https://web.archive.org/web/20120908010946/https://www.eurogamer.net/articles/2012-09-06-assassins-creed-utopia-is-a-city-building-battler|archivedate=8 September 2012|author=Phillips, Tom|date=6 September 2012|publisher=&amp;#039;&amp;#039;Eurogamer&amp;#039;&amp;#039;|accessdate=6 September 2012}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Four days after Ubisoft&#039;s conference, the first playable demo was released in its pre-alpha stage, allowing select testers a glimpse into the game that had been vaguely hinted at for months and was projected to finally start official testing later that year.&amp;lt;ref name=&quot;PocketGamer5&quot;&amp;gt;{{Cite web|url=https://www.pocketgamer.com/articles/044847/building-cities-fighting-rival-settlers-eyes-on-with-assassins-creed-utopia/|title=Building cities, fighting rival settlers: Eyes-on with Assassin&#039;s Creed Utopia|archiveurl=https://web.archive.org/web/20190928173036/https://www.pocketgamer.com/articles/044847/building-cities-fighting-rival-settlers-eyes-on-with-assassins-creed-utopia/|archivedate=28 September 2019|author=Gilmour, James|date=10 September 2012|publisher=&#039;&#039;Pocket Gamer&#039;&#039;|accessdate=26 July 2021}}&amp;lt;/ref&amp;gt; On 14 September, GREE issued a press statement announcing &#039;&#039;Utopia&#039;&#039; as part of their game lineup for their appearance at the [[Tokyo]] Game Show.&amp;lt;ref name=&quot;GREE3&quot;&amp;gt;{{Cite web|url=https://corp.gree.net/jp/en/news/press/2012/0914-01.html|title=GREE Announces Lineup and Schedule for TOKYO GAME SHOW 2012|archiveurl=https://web.archive.org/web/20121209020041/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https&lt;/del&gt;://corp.gree.net:80/jp/en/news/press/2012/0914-01.html|archivedate=9 December 2012|author=GREE, Inc.|date=14 September 2012|publisher=&#039;&#039;GREE, Inc.&#039;&#039;|accessdate=26 July 2021}}&amp;lt;/ref&amp;gt; A week later on 20 September, &#039;&#039;Utopia&#039;&#039; finally made its public debut,&amp;lt;ref name=&quot;Polygon&quot;&amp;gt;{{Cite web|url=https://www.polygon.com/gaming/2012/9/21/3371040/assassins-creed-utopia-blends-city-building-with-turn-based-combat|title=&#039;Assassin&#039;s Creed: Utopia&#039; blends city building with turn-based combat|archiveurl=https://web.archive.org/web/20130328011925/https://www.polygon.com/gaming/2012/9/21/3371040/assassins-creed-utopia-blends-city-building-with-turn-based-combat|archivedate=28 March 2013|author=Frushtick, Russ|date=21 September 2012|publisher=&#039;&#039;{{Wiki|Polygon (website)|Polygon}}&#039;&#039;|accessdate=26 July 2021}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;G4TV&quot;&amp;gt;{{Cite web|url=https://www.g4tv.com/videos/61009/gree-booth-at-tokyo-game-show-2012/|title=GREE Booth At Tokyo Game Show 2012|archiveurl=https://web.archive.org/web/20121215071020/https://www.g4tv.com/videos/61009/gree-booth-at-tokyo-game-show-2012/|archivedate=15 December 2012|author=Gaskill, Jake|date=1 October 2012|publisher=&#039;&#039;{{Wiki|G4 (American TV network)|G4TV}}&#039;&#039;|accessdate=26 July 2021}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;4GamerNet1&quot;&amp;gt;{{Cite web|url=https://www.4gamer.net/games/185/G018542/20120920098/|title=［TGS 2012］グリーブースレポート。新作RPG「Project Fantasm:A」を発表，「MGS」「モンハン」など32タイトルをプレイアブル展示|archiveurl=https://web.archive.org/web/20121113170826/https://www.4gamer.net/games/185/G018542/20120920098/|archivedate=13 November 2012|author=&quot;Naoki&quot;|date=20 September 2012|publisher=&#039;&#039;{{Wiki|4Gamer.net}}&#039;&#039;|accessdate=26 July 2021|language=Japanese}}&amp;lt;/ref&amp;gt; where it was mentioned in interviews with GREE Executive Director Sanhisa Kotoke&amp;lt;ref name=&quot;4GamerNet2&quot;&amp;gt;{{Cite web|url=https://www.4gamer.net/games/185/G018542/20121024041/|title=グリーの目指すコンシューマゲームとソーシャルゲームの関係，そしてゲームの未来とは？　グリーの吉田大成氏と小竹讃久氏にいろいろ聞いてみた|archiveurl=https://web.archive.org/web/20121101145638/https://www.4gamer.net/games/185/G018542/20121024041/|archivedate=1 November 2012|author=&quot;大陸新秩序&quot;|date=1 November 2012|publisher=&#039;&#039;4Gamer.net&#039;&#039;|accessdate=26 July 2021|language=Japanese}}&amp;lt;/ref&amp;gt; and Ubisoft Japan Marketing Director Yoshihisa Tsuji.&amp;lt;ref name=&quot;4GamerNet3&quot;&amp;gt;{{Cite web|url=https://www.4gamer.net/games/185/G018543/20121031081/|title=グリーと協業する海外大手ゲーム会社3社と日本から海外を目指す1社に，「GREEのグローバル展開」についてインタビュー|archiveurl=https://web.archive.org/web/20121101134315/https://www.4gamer.net/games/185/G018543/20121031081/|archivedate=1 November 2012|author=&quot;川崎政一郎&quot;| date=1 November 2012|publisher=&#039;&#039;4Gamer.net&#039;&#039;|accessdate=26 July 2021|language=Japanese}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Four days after Ubisoft&#039;s conference, the first playable demo was released in its pre-alpha stage, allowing select testers a glimpse into the game that had been vaguely hinted at for months and was projected to finally start official testing later that year.&amp;lt;ref name=&quot;PocketGamer5&quot;&amp;gt;{{Cite web|url=https://www.pocketgamer.com/articles/044847/building-cities-fighting-rival-settlers-eyes-on-with-assassins-creed-utopia/|title=Building cities, fighting rival settlers: Eyes-on with Assassin&#039;s Creed Utopia|archiveurl=https://web.archive.org/web/20190928173036/https://www.pocketgamer.com/articles/044847/building-cities-fighting-rival-settlers-eyes-on-with-assassins-creed-utopia/|archivedate=28 September 2019|author=Gilmour, James|date=10 September 2012|publisher=&#039;&#039;Pocket Gamer&#039;&#039;|accessdate=26 July 2021}}&amp;lt;/ref&amp;gt; On 14 September, GREE issued a press statement announcing &#039;&#039;Utopia&#039;&#039; as part of their game lineup for their appearance at the [[Tokyo]] Game Show.&amp;lt;ref name=&quot;GREE3&quot;&amp;gt;{{Cite web|url=https://corp.gree.net/jp/en/news/press/2012/0914-01.html|title=GREE Announces Lineup and Schedule for TOKYO GAME SHOW 2012|archiveurl=https://web.archive.org/web/20121209020041/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;http&lt;/ins&gt;://corp.gree.net:80/jp/en/news/press/2012/0914-01.html|archivedate=9 December 2012|author=GREE, Inc.|date=14 September 2012|publisher=&#039;&#039;GREE, Inc.&#039;&#039;|accessdate=26 July 2021}}&amp;lt;/ref&amp;gt; A week later on 20 September, &#039;&#039;Utopia&#039;&#039; finally made its public debut,&amp;lt;ref name=&quot;Polygon&quot;&amp;gt;{{Cite web|url=https://www.polygon.com/gaming/2012/9/21/3371040/assassins-creed-utopia-blends-city-building-with-turn-based-combat|title=&#039;Assassin&#039;s Creed: Utopia&#039; blends city building with turn-based combat|archiveurl=https://web.archive.org/web/20130328011925/https://www.polygon.com/gaming/2012/9/21/3371040/assassins-creed-utopia-blends-city-building-with-turn-based-combat|archivedate=28 March 2013|author=Frushtick, Russ|date=21 September 2012|publisher=&#039;&#039;{{Wiki|Polygon (website)|Polygon}}&#039;&#039;|accessdate=26 July 2021}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;G4TV&quot;&amp;gt;{{Cite web|url=https://www.g4tv.com/videos/61009/gree-booth-at-tokyo-game-show-2012/|title=GREE Booth At Tokyo Game Show 2012|archiveurl=https://web.archive.org/web/20121215071020/https://www.g4tv.com/videos/61009/gree-booth-at-tokyo-game-show-2012/|archivedate=15 December 2012|author=Gaskill, Jake|date=1 October 2012|publisher=&#039;&#039;{{Wiki|G4 (American TV network)|G4TV}}&#039;&#039;|accessdate=26 July 2021}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;4GamerNet1&quot;&amp;gt;{{Cite web|url=https://www.4gamer.net/games/185/G018542/20120920098/|title=［TGS 2012］グリーブースレポート。新作RPG「Project Fantasm:A」を発表，「MGS」「モンハン」など32タイトルをプレイアブル展示|archiveurl=https://web.archive.org/web/20121113170826/https://www.4gamer.net/games/185/G018542/20120920098/|archivedate=13 November 2012|author=&quot;Naoki&quot;|date=20 September 2012|publisher=&#039;&#039;{{Wiki|4Gamer.net}}&#039;&#039;|accessdate=26 July 2021|language=Japanese}}&amp;lt;/ref&amp;gt; where it was mentioned in interviews with GREE Executive Director Sanhisa Kotoke&amp;lt;ref name=&quot;4GamerNet2&quot;&amp;gt;{{Cite web|url=https://www.4gamer.net/games/185/G018542/20121024041/|title=グリーの目指すコンシューマゲームとソーシャルゲームの関係，そしてゲームの未来とは？　グリーの吉田大成氏と小竹讃久氏にいろいろ聞いてみた|archiveurl=https://web.archive.org/web/20121101145638/https://www.4gamer.net/games/185/G018542/20121024041/|archivedate=1 November 2012|author=&quot;大陸新秩序&quot;|date=1 November 2012|publisher=&#039;&#039;4Gamer.net&#039;&#039;|accessdate=26 July 2021|language=Japanese}}&amp;lt;/ref&amp;gt; and Ubisoft Japan Marketing Director Yoshihisa Tsuji.&amp;lt;ref name=&quot;4GamerNet3&quot;&amp;gt;{{Cite web|url=https://www.4gamer.net/games/185/G018543/20121031081/|title=グリーと協業する海外大手ゲーム会社3社と日本から海外を目指す1社に，「GREEのグローバル展開」についてインタビュー|archiveurl=https://web.archive.org/web/20121101134315/https://www.4gamer.net/games/185/G018543/20121031081/|archivedate=1 November 2012|author=&quot;川崎政一郎&quot;| date=1 November 2012|publisher=&#039;&#039;4Gamer.net&#039;&#039;|accessdate=26 July 2021|language=Japanese}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Following both conventions, however, &amp;#039;&amp;#039;Utopia&amp;#039;&amp;#039; suffered delays again, and as before, there was no statement on why or when fans could expect an update. By 6 November, a week after &amp;#039;&amp;#039;Assassin&amp;#039;s Creed III&amp;#039;&amp;#039;{{&amp;#039;}}s October debut, &amp;#039;&amp;#039;Utopia&amp;#039;&amp;#039; was still officially slated for an undefined winter release,&amp;lt;ref name=&amp;quot;Gamasutra2&amp;quot;&amp;gt;{{Cite web|url=https://www.gamasutra.com/view/news/180997/Ghost_Recon_digital_growth_driving_Ubisoft_revenues.php|title=Ghost Recon, digital growth driving Ubisoft revenues|archiveurl=https://web.archive.org/web/20121108194046/https://www.gamasutra.com/view/news/180997/Ghost_Recon_digital_growth_driving_Ubisoft_revenues.php|archivedate=8 November 2012|author=Caoili, Eric|date=6 November 2012|publisher=&amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039;|accessdate=26 July 2021}}&amp;lt;/ref&amp;gt; but nothing came by the year&amp;#039;s end nor as February 2013 came to a close, earning GREE the dubious honor of surpassing their previous four month record of communications silence on the one-year anniversary of first announcing the game. This lack of news stretched for further months, indirectly confirming the game had been silently scrapped behind the scenes. Finally, on 7 November, nearly a full year after &amp;#039;&amp;#039;Utopia&amp;#039;&amp;#039;{{&amp;#039;}}s intended release, Ubisoft [[Netherlands]] officially informed Dutch video game website &amp;#039;&amp;#039;{{Wiki|nl:Gamer.nl|Gamer.nl}}&amp;#039;&amp;#039; that the game was cancelled but did not elaborate further.&amp;lt;ref name=&amp;quot;GamerNL2&amp;quot;&amp;gt;{{Cite web|url=https://gamer.nl/artikelen/nieuws/assassins-creed-utopia-geannuleerd/|title=Assassin&amp;#039;s Creed: Utopia geannuleerd|archiveurl=https://web.archive.org/web/20131110004007/https://www.gamer.nl/nieuws/435779/assassins-creed-utopia-geannuleerd|archivedate=10 November 2013|author=Musters, Michel|date=7 November 2013|publisher=&amp;#039;&amp;#039;Gamer.nl&amp;#039;&amp;#039;|accessdate=26 July 2021|language=Dutch}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Following both conventions, however, &amp;#039;&amp;#039;Utopia&amp;#039;&amp;#039; suffered delays again, and as before, there was no statement on why or when fans could expect an update. By 6 November, a week after &amp;#039;&amp;#039;Assassin&amp;#039;s Creed III&amp;#039;&amp;#039;{{&amp;#039;}}s October debut, &amp;#039;&amp;#039;Utopia&amp;#039;&amp;#039; was still officially slated for an undefined winter release,&amp;lt;ref name=&amp;quot;Gamasutra2&amp;quot;&amp;gt;{{Cite web|url=https://www.gamasutra.com/view/news/180997/Ghost_Recon_digital_growth_driving_Ubisoft_revenues.php|title=Ghost Recon, digital growth driving Ubisoft revenues|archiveurl=https://web.archive.org/web/20121108194046/https://www.gamasutra.com/view/news/180997/Ghost_Recon_digital_growth_driving_Ubisoft_revenues.php|archivedate=8 November 2012|author=Caoili, Eric|date=6 November 2012|publisher=&amp;#039;&amp;#039;Gamasutra&amp;#039;&amp;#039;|accessdate=26 July 2021}}&amp;lt;/ref&amp;gt; but nothing came by the year&amp;#039;s end nor as February 2013 came to a close, earning GREE the dubious honor of surpassing their previous four month record of communications silence on the one-year anniversary of first announcing the game. This lack of news stretched for further months, indirectly confirming the game had been silently scrapped behind the scenes. Finally, on 7 November, nearly a full year after &amp;#039;&amp;#039;Utopia&amp;#039;&amp;#039;{{&amp;#039;}}s intended release, Ubisoft [[Netherlands]] officially informed Dutch video game website &amp;#039;&amp;#039;{{Wiki|nl:Gamer.nl|Gamer.nl}}&amp;#039;&amp;#039; that the game was cancelled but did not elaborate further.&amp;lt;ref name=&amp;quot;GamerNL2&amp;quot;&amp;gt;{{Cite web|url=https://gamer.nl/artikelen/nieuws/assassins-creed-utopia-geannuleerd/|title=Assassin&amp;#039;s Creed: Utopia geannuleerd|archiveurl=https://web.archive.org/web/20131110004007/https://www.gamer.nl/nieuws/435779/assassins-creed-utopia-geannuleerd|archivedate=10 November 2013|author=Musters, Michel|date=7 November 2013|publisher=&amp;#039;&amp;#039;Gamer.nl&amp;#039;&amp;#039;|accessdate=26 July 2021|language=Dutch}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Darman36</name></author>
	</entry>
</feed>