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	<id>https://assassinscreedwiki.accesstheanimus.com/index.php?action=history&amp;feed=atom&amp;title=Assassin%27s_Creed%3A_Shadows</id>
	<title>Assassin&#039;s Creed: Shadows - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://assassinscreedwiki.accesstheanimus.com/index.php?action=history&amp;feed=atom&amp;title=Assassin%27s_Creed%3A_Shadows"/>
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	<updated>2026-06-09T19:38:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Shadows&amp;diff=1152208&amp;oldid=prev</id>
		<title>Darman36 at 01:18, 9 June 2026</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Shadows&amp;diff=1152208&amp;oldid=prev"/>
		<updated>2026-06-09T01:18:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:18, 9 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l66&quot;&gt;Line 66:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 66:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===The hideout===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===The hideout===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players&#039; base of operations is a secluded hideout built in a forgotten valley of Izumi Settsu province. Protected on all sides with steep hills, the abandoned location can only be accessed via a narrow rock path and is tended to by its caretaker, [[Tomiko]]. Expanding on the settlement decoration system introduced in &#039;&#039;Valhalla&#039;&#039; for the [[Norse people|Norse]] colony of [[Ravensthorpe]], this 1-{{Wiki|acre}}-large plot of land is entirely customizable, allowing players to place not just cosmetic touches but entire buildings, paths, and flora and fauna where they want.&amp;lt;ref name=&quot;ACSH Hideout article&quot;&amp;gt;{{Ubisoft|url=en-us/game/assassins-creed/news/75Ec8tj1T1Y0mqJTLVE4fD|text=Assassin&#039;s Creed Shadows - Deep Dive into the Hideout|archivedate=20250304170519}}&amp;lt;/ref&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players&#039; base of operations is a secluded hideout built in a forgotten valley of Izumi Settsu province. Protected on all sides with steep hills, the abandoned location can only be accessed via a narrow rock path and is tended to by its caretaker, [[Tomiko]]. Expanding on the settlement decoration system introduced in &#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Assassin&#039;s Creed: &lt;/ins&gt;Valhalla&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(2020) &lt;/ins&gt;for the [[Norse people|Norse]] colony of [[Ravensthorpe]], this 1-{{Wiki|acre}}-large plot of land is entirely customizable, allowing players to place not just cosmetic touches but entire buildings, paths, and flora and fauna where they want.&amp;lt;ref name=&quot;ACSH Hideout article&quot;&amp;gt;{{Ubisoft|url=en-us/game/assassins-creed/news/75Ec8tj1T1Y0mqJTLVE4fD|text=Assassin&#039;s Creed Shadows - Deep Dive into the Hideout|archivedate=20250304170519}}&amp;lt;/ref&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players can access it after completing the prologue and meeting Tomiko. Building the hideout to some degree is required to progress through the main story, as its various buildings will allow for gear and ability upgrades necessary for later missions. To build any structure, players will need to gather&amp;lt;ref name=&amp;quot;ACSH Hideout article&amp;quot;/&amp;gt; or have smuggled in&amp;lt;ref name=&amp;quot;ACSH Exploration article&amp;quot;/&amp;gt; the required amounts of [[wood]], [[:Category:Minerals|minerals]], and crops, before paying for construction services with [[mon]].&amp;lt;ref name=&amp;quot;ACSH Hideout article&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players can access it after completing the prologue and meeting Tomiko. Building the hideout to some degree is required to progress through the main story, as its various buildings will allow for gear and ability upgrades necessary for later missions. To build any structure, players will need to gather&amp;lt;ref name=&amp;quot;ACSH Hideout article&amp;quot;/&amp;gt; or have smuggled in&amp;lt;ref name=&amp;quot;ACSH Exploration article&amp;quot;/&amp;gt; the required amounts of [[wood]], [[:Category:Minerals|minerals]], and crops, before paying for construction services with [[mon]].&amp;lt;ref name=&amp;quot;ACSH Hideout article&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l94&quot;&gt;Line 94:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 94:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The combat system has been reworked to focus on timing different attack styles against opponents. Both Naoe and Yasuke can employ quick, low-damage light attacks and slower, high-damage heavy attacks, or can charge either of them for unique posture attacks. When timed correctly, posture attacks will deliver significantly stronger blows that can break an enemy&amp;#039;s block stance and leave them vulnerable. However, enemies will attempt to prevent players from utilizing this with a flurry of counterattacks and can even use it themselves, forcing players to adapt their attack patterns to survive.&amp;lt;ref name=&amp;quot;ACSH Combat article&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The combat system has been reworked to focus on timing different attack styles against opponents. Both Naoe and Yasuke can employ quick, low-damage light attacks and slower, high-damage heavy attacks, or can charge either of them for unique posture attacks. When timed correctly, posture attacks will deliver significantly stronger blows that can break an enemy&amp;#039;s block stance and leave them vulnerable. However, enemies will attempt to prevent players from utilizing this with a flurry of counterattacks and can even use it themselves, forcing players to adapt their attack patterns to survive.&amp;lt;ref name=&amp;quot;ACSH Combat article&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because medieval Japanese warfare did not rely heavily on [[shield]]s like those seen in &#039;&#039;Origins, Odyssey&#039;&#039;, or &#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Assassin&#039;s Creed: &lt;/del&gt;Valhalla&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(2020)&lt;/del&gt;,&amp;lt;ref name=&quot;IGN 40 Details&quot;/&amp;gt; players must defend themselves through positioning or direct weapon blocks. Naoe and Yasuke can dodge, each with their own style. Naoe&#039;s lack of plate armor means she can perform directional rolls while Yasuke can sidestep with a cool-down time but still remain ready to fight. If there is insufficient room to dodge, players can try to parry or deflect attacks. Naoe will pivot away from enemies, diverting their lines of attack to expose their flanks, but this constant movement can end with her surrounded if players are not careful.&amp;lt;ref name=&quot;ACSH Combat article&quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Because medieval Japanese warfare did not rely heavily on [[shield]]s like those seen in &#039;&#039;Origins, Odyssey&#039;&#039;, or &#039;&#039;Valhalla&#039;&#039;,&amp;lt;ref name=&quot;IGN 40 Details&quot;/&amp;gt; players must defend themselves through positioning or direct weapon blocks. Naoe and Yasuke can dodge, each with their own style. Naoe&#039;s lack of plate armor means she can perform directional rolls while Yasuke can sidestep with a cool-down time but still remain ready to fight. If there is insufficient room to dodge, players can try to parry or deflect attacks. Naoe will pivot away from enemies, diverting their lines of attack to expose their flanks, but this constant movement can end with her surrounded if players are not careful.&amp;lt;ref name=&quot;ACSH Combat article&quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In contrast, Yasuke parries in a straight line, slightly knocking back stunned opponents and leaving them open to counterattacks. Unique to Yasuke is the block function, where he can duck behind his equipped weapon to temporarily withstand &amp;#039;&amp;#039;kunai&amp;#039;&amp;#039; and [[arrow]]s but is still susceptible to enemies&amp;#039; charged &amp;quot;unstoppable&amp;quot; attacks. While both Yasule and Naoe can [[Dual-wielding|dual-wield]], he is the only one who can weapon swap while performing attack combinations and can prepare a posture attack even when his &amp;#039;&amp;#039;katana&amp;#039;&amp;#039; is sheathed.&amp;lt;ref name=&amp;quot;ACSH Combat article&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In contrast, Yasuke parries in a straight line, slightly knocking back stunned opponents and leaving them open to counterattacks. Unique to Yasuke is the block function, where he can duck behind his equipped weapon to temporarily withstand &amp;#039;&amp;#039;kunai&amp;#039;&amp;#039; and [[arrow]]s but is still susceptible to enemies&amp;#039; charged &amp;quot;unstoppable&amp;quot; attacks. While both Yasule and Naoe can [[Dual-wielding|dual-wield]], he is the only one who can weapon swap while performing attack combinations and can prepare a posture attack even when his &amp;#039;&amp;#039;katana&amp;#039;&amp;#039; is sheathed.&amp;lt;ref name=&amp;quot;ACSH Combat article&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l423&quot;&gt;Line 423:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 423:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed series]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed series]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Shadows]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Shadows]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--[de:Assassin’s Creed Shadow]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[fr:Assassin&#039;s Creed: Shadows]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[pl:Assassin&#039;s Creed: Codename Red]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[zh:刺客信条：影]--&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Shadows&amp;diff=1152207&amp;oldid=prev</id>
		<title>Darman36: /* Development */</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Shadows&amp;diff=1152207&amp;oldid=prev"/>
		<updated>2026-06-09T01:15:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Development&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:15, 9 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l110&quot;&gt;Line 110:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 110:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Development==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Development==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The idea of an &#039;&#039;Assassin&#039;s Creed&#039;&#039; game set in medieval Japan has been a concept that Ubisoft has long contended with and been reluctant to implement. In April 2012, &#039;&#039;Assassin&#039;s Creed III&#039;&#039;{{&#039;}}s Creative Director [[Alex Hutchinson]] said feudal Japan was still a popular request from fans at the time but was regularly discounted on the grounds that it was considered &quot;boring&quot; and unoriginal.&amp;lt;ref&amp;gt;{{Cite web|url=http://www.totalxbox.com/40413/ubisoft-ww2-japan-and-egypt-are-the-three-worst-settings-for-an-assassins-creed-game/|title=Ubisoft: WW2, Japan and Egypt are &quot;the three worst settings for an Assassin&#039;s Creed game&quot;|author=Evans-Thirlwell, Edwin|publisher=&#039;&#039;{{Wiki|Official Xbox Magazine}}&#039;&#039;|date=4 April 2012|accessdate=20 January 2025|archiveurl=https://web.archive.org/web/20140309003309/http://www.totalxbox.com/40413/ubisoft-ww2-japan-and-egypt-are-the-three-worst-settings-for-an-assassins-creed-game/|archivedate=9 March 2014}}&amp;lt;/ref&amp;gt; This informal policy stuck for many years: excluding a handful of supplementary &quot;[[Surveillance]]&quot; entries set in then-present day [[Tokyo]] for the 2012 community site &#039;&#039;[[Assassin&#039;s Creed: Initiates]]&#039;&#039; and just six historical missions from the defunct 2015 digital card game &#039;&#039;[[Assassin&#039;s Creed: Memories]]&#039;&#039;, Japan itself is largely absent in &#039;&#039;Assassin&#039;s Creed&#039;&#039; media even though the Japanese Assassin [[Kiyoshi Takakura]] was first introduced in &#039;&#039;Initiates&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has &lt;/del&gt;since featured prominently in [[Titan Comics]]&#039; series &#039;&#039;[[Assassin&#039;s Creed (Titan Comics)|Assassin&#039;s Creed: Assassins]]&#039;&#039; (2014) and &#039;&#039;[[Assassin&#039;s Creed: Uprising]]&#039;&#039; (2017).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The idea of an &#039;&#039;Assassin&#039;s Creed&#039;&#039; game set in medieval Japan has been a concept that Ubisoft has long contended with and been reluctant to implement. In April 2012, &#039;&#039;Assassin&#039;s Creed III&#039;&#039;{{&#039;}}s Creative Director [[Alex Hutchinson]] said feudal Japan was still a popular request from fans at the time but was regularly discounted on the grounds that it was considered &quot;boring&quot; and unoriginal.&amp;lt;ref&amp;gt;{{Cite web|url=http://www.totalxbox.com/40413/ubisoft-ww2-japan-and-egypt-are-the-three-worst-settings-for-an-assassins-creed-game/|title=Ubisoft: WW2, Japan and Egypt are &quot;the three worst settings for an Assassin&#039;s Creed game&quot;|author=Evans-Thirlwell, Edwin|publisher=&#039;&#039;{{Wiki|Official Xbox Magazine}}&#039;&#039;|date=4 April 2012|accessdate=20 January 2025|archiveurl=https://web.archive.org/web/20140309003309/http://www.totalxbox.com/40413/ubisoft-ww2-japan-and-egypt-are-the-three-worst-settings-for-an-assassins-creed-game/|archivedate=9 March 2014}}&amp;lt;/ref&amp;gt; This informal policy stuck for many years: excluding a handful of supplementary &quot;[[Surveillance]]&quot; entries set in then-present day [[Tokyo]] for the 2012 community site &#039;&#039;[[Assassin&#039;s Creed: Initiates]]&#039;&#039; and just six historical missions from the defunct 2015 digital card game &#039;&#039;[[Assassin&#039;s Creed: Memories]]&#039;&#039;, Japan itself is largely absent in &#039;&#039;Assassin&#039;s Creed&#039;&#039; media even though the Japanese Assassin [[Kiyoshi Takakura]] was first introduced in &#039;&#039;Initiates&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had &lt;/ins&gt;since featured prominently in [[Titan Comics]]&#039; series &#039;&#039;[[Assassin&#039;s Creed (Titan Comics)|Assassin&#039;s Creed: Assassins]]&#039;&#039; (2014) and &#039;&#039;[[Assassin&#039;s Creed: Uprising]]&#039;&#039; (2017).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite this blacklisting, Lemay-Comtois said development on &#039;&#039;Shadows&#039;&#039; began just over a decade later when a new creative team successfully pushed for Japan to feature in a series main entry, adding that the graphics to fully render the country did not exist on the {{Wiki|PlayStation 4}}, much less the systems for the series&#039; first entries. Some of its stealth elements, like Naoe&#039;s ability to hide near ceilings, took inspiration inspiration from &#039;&#039;{{Wiki|Tom Clancy&#039;s Splinter Cell: Chaos Theory|Chaos Theory}}&#039;&#039;, the third entry in Ubisoft&#039;s {{Wiki|Tom Clancy&#039;s Splinter Cell&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&#039;&#039;Tom Clancy&#039;s Splinter Cell&lt;/del&gt;&#039;&#039; series&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/del&gt;.&amp;lt;ref name=&quot;SportsIllustrated&quot;/&amp;gt; As they have done with all entries they worked on, the Ubisoft Quebec team consulted original documents and historians on topics ranging from architecture to cultural elements, like protocols for the tea ceremony and &#039;&#039;{{Wiki|tatami}}&#039;&#039; (畳) mat arrangements, in order to portray as authentic a period world as possible. This was accentuated by the team&#039;s trips to Japan to understand the geography and connect with their Ubisoft Tokyo and Osaka teams who also helped create &#039;&#039;Shadows&#039;&#039;&amp;lt;ref name=&quot;ACSH May 2024 Announcement&quot;/&amp;gt; before the latter studio closed in February 2025 following a corporate decision to shut down Osaka&#039;s project &#039;&#039;{{Wiki|XDefiant}}&#039;&#039; due to insufficient player enrollment or spending.&amp;lt;ref name=&quot;XDefiantShutDown&quot;&amp;gt;{{Cite web|url=https://insider-gaming.com/ubisoft-xdefiant-shutting-down-in-june/|title=EXCLUSIVE – Ubisoft&#039;s XDefiant Will be Shutting Down in June 2025|archiveurl=https://web.archive.org/web/20241204005129/https://insider-gaming.com/ubisoft-xdefiant-shutting-down-in-june/|archivedate=4 December 2024|author=Henderson, Tom|publisher=&#039;&#039;Insider Gaming&#039;&#039;|date=3 December 2024|accessdate=22 January 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite this blacklisting, Lemay-Comtois said development on &#039;&#039;Shadows&#039;&#039; began just over a decade later when a new creative team successfully pushed for Japan to feature in a series main entry, adding that the graphics to fully render the country did not exist on the {{Wiki|PlayStation 4}}, much less the systems for the series&#039; first entries. Some of its stealth elements, like Naoe&#039;s ability to hide near ceilings, took inspiration inspiration from &#039;&#039;{{Wiki|Tom Clancy&#039;s Splinter Cell: Chaos Theory|Chaos Theory}}&#039;&#039;, the third entry in Ubisoft&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;{{Wiki|Tom Clancy&#039;s Splinter Cell&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&#039;&#039; series.&amp;lt;ref name=&quot;SportsIllustrated&quot;/&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;According to the &#039;&#039;Shadows&#039;&#039; concept artist [[Fred Rambaud]], production began under [[Thierry Dansereau]] in 2021,&amp;lt;ref&amp;gt;{{Cite web|url=https://fredrambaudart.com/work/assassins-creed-shadows|title=Assassin&#039;s Creed Shadows|archiveurl=|archivedate=|author=Rambaud, Fred|date=2026|publisher=&#039;&#039;Fred Rambaud&#039;&#039;|accessdate=9 June 2026}}&amp;lt;/ref&amp;gt; placing it very soon after &#039;&#039;Valhalla&#039;&#039;{{&#039;}}s release and into its first year of post-launch updates. &lt;/ins&gt;As they have done with all entries they worked on, the Ubisoft Quebec team consulted original documents and historians on topics ranging from architecture to cultural elements, like protocols for the tea ceremony and &#039;&#039;{{Wiki|tatami}}&#039;&#039; (畳) mat arrangements, in order to portray as authentic a period world as possible. This was accentuated by the team&#039;s trips to Japan to understand the geography and connect with their Ubisoft Tokyo and Osaka teams who also helped create &#039;&#039;Shadows&#039;&#039;&amp;lt;ref name=&quot;ACSH May 2024 Announcement&quot;/&amp;gt; before the latter studio closed in February 2025 following a corporate decision to shut down Osaka&#039;s project &#039;&#039;{{Wiki|XDefiant}}&#039;&#039; due to insufficient player enrollment or spending.&amp;lt;ref name=&quot;XDefiantShutDown&quot;&amp;gt;{{Cite web|url=https://insider-gaming.com/ubisoft-xdefiant-shutting-down-in-june/|title=EXCLUSIVE – Ubisoft&#039;s XDefiant Will be Shutting Down in June 2025|archiveurl=https://web.archive.org/web/20241204005129/https://insider-gaming.com/ubisoft-xdefiant-shutting-down-in-june/|archivedate=4 December 2024|author=Henderson, Tom|publisher=&#039;&#039;Insider Gaming&#039;&#039;|date=3 December 2024|accessdate=22 January 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First loosely alluded to in mid-July 2022 as the first of two games that would be part of the Hub when it was still called &amp;quot;&amp;#039;&amp;#039;Assassin&amp;#039;s Creed: Infinity&amp;#039;&amp;#039;&amp;quot;,&amp;lt;ref&amp;gt;{{Cite web|url=https://www.reddit.com/r/GamingLeaksAndRumours/comments/vxv0fp/next_assassins_creed_game_is_set_in_aztecs/|title=Next Assassin&amp;#039;s Creed Game is set in Aztecs|archiveurl=https://web.archive.org/web/20220713205656/https://www.reddit.com/r/GamingLeaksAndRumours/comments/vxv0fp/next_assassins_creed_game_is_set_in_aztecs/|archivedate=13 July 2022|author=&amp;quot;jasonschreier&amp;quot;|date=13 July 2022|publisher=&amp;#039;&amp;#039;Reddit&amp;#039;&amp;#039;|accessdate=1 September 2025|quote=TheVictor1st&amp;quot;: Comes from ACG, who had a good track record with Ubisoft regarding Far Cry Primal.&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;https://twitter.com/jeremypenter/status/1547081322346078209?s=21&amp;amp;t=vn0UB0J6iuCoXGAhEMbRbw&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;He seems definitive.&amp;lt;br&amp;gt;&amp;quot;jasonschreier&amp;quot;: The next AC game is Rift, which is set in Baghdad. (https://www.bloomberg.com/news/articles/2022-02-09/ubisoft-plans-new-assassin-s-creed-game-to-help-fill-schedule) After that will be AC Infinity, and while that&amp;#039;s going to include a bunch of different games/experiences/biomes/whatever you want to call them, I&amp;#039;ve heard about the main two and neither of them are Aztec.}}&amp;lt;/ref&amp;gt; the game&amp;#039;s concept title of &amp;quot;&amp;#039;&amp;#039;Assassin&amp;#039;s Creed: Codename Red&amp;#039;&amp;#039;&amp;quot; was leaked on 6 September and reported by {{Wiki|Jason Schreier}} in &amp;#039;&amp;#039;{{Wiki|Bloomberg News}}&amp;#039;&amp;#039;. Schreier also noted in his piece that this game and &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Codename Hexe]]&amp;#039;&amp;#039; would likely not release until 2024 at the earliest.&amp;lt;ref name=&amp;quot;Bloomberg&amp;quot;/&amp;gt; It was later confirmed at the Ubisoft Forward livestream during its &amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; showcase, alongside a short teaser.&amp;lt;ref name=&amp;quot;UbiForward&amp;quot;/&amp;gt; On 21 October 2023, a little over a year after the working title leaked, script writer Pierre Boudreau changed his LinkedIn profile&amp;#039;s banner image to a picture of a hooded woman on a red background with [[Animus]] coding on the edges and a white [[Assassin insignia]] stylized as if it were painted by inkbrush.&amp;lt;ref&amp;gt;{{Twitter|AccessTheAnimus|status/1715878544570523848|Access The Animus|quote=Writer Pierre Boudreau has updated his LinkedIn page with this new banner that seems focused on 🔴 #AssassinsCreed Codename Red 🔴 and features a potential female protagonist and the logo of the game Link / Source 👇 [https://pbs.twimg.com/media/F9AFYceXYAAi-yx.jpg pic.twitter.com/A9ndw7nUFX]|image=File:ACRed Pierre Boudreau LinkedIn banner.png}}&amp;lt;br&amp;gt;↑ {{Twitter|AccessTheAnimus|status/1715878546558620073|Access The Animus|quote=Source: [http://linkedin.com/in/pierreboudreau linkedin.com/in/pierreboudr...] We thank our fan @chinchirroz on our Discord Server for the heads-up! Join us: discord.gg/n69eA7GQgX [https://pbs.twimg.com/media/F9AF1XmXsAAUguW.jpg pic.twitter.com/Ssj11j6oZW]|image=File:ACRed Pierre Boudreau LinkedIn banner.png}}&amp;lt;/ref&amp;gt; On 13 May 2024, Ubisoft officially confirmed the entry&amp;#039;s title as &amp;#039;&amp;#039;Assassin&amp;#039;s Creed: Shadows&amp;#039;&amp;#039;&amp;lt;ref name=&amp;quot;IGN Shadows&amp;quot;&amp;gt;{{Cite web|url=https://www.ign.com/articles/assassins-creed-codename-red-gets-official-name-ahead-of-wednesday-trailer-drop|title=Assassin&amp;#039;s Creed Red Title Confirmed to be Assassin&amp;#039;s Creed Shadows Ahead of Wednesday Trailer Release|author=Lyles, Taylor|work={{Wiki|IGN}}|date=13 May 2024|accessdate=14 May 2024|archiveurl=https://web.archive.org/web/20240513172743/https://www.ign.com/articles/assassins-creed-codename-red-gets-official-name-ahead-of-wednesday-trailer-drop|archivedate=13 May 2024}}&amp;lt;/ref&amp;gt; after a leak revealed it three weeks prior.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.gamingbible.com/news/assassins-creed-red-full-title-surfaces-online-677442-20240422|title=Assassin&amp;#039;s Creed Codename Red full title reportedly surfaces online|author=Flint, Emma|work=Gaming Bible|publisher={{Wiki|LADbible Group}}|date=22 April 2024|accessdate=14 May 2024|archiveurl=https://web.archive.org/web/20240426015626/https://www.gamingbible.com/news/assassins-creed-red-full-title-surfaces-online-677442-20240422|archivedate=26 April 2024}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First loosely alluded to in mid-July 2022 as the first of two games that would be part of the Hub when it was still called &amp;quot;&amp;#039;&amp;#039;Assassin&amp;#039;s Creed: Infinity&amp;#039;&amp;#039;&amp;quot;,&amp;lt;ref&amp;gt;{{Cite web|url=https://www.reddit.com/r/GamingLeaksAndRumours/comments/vxv0fp/next_assassins_creed_game_is_set_in_aztecs/|title=Next Assassin&amp;#039;s Creed Game is set in Aztecs|archiveurl=https://web.archive.org/web/20220713205656/https://www.reddit.com/r/GamingLeaksAndRumours/comments/vxv0fp/next_assassins_creed_game_is_set_in_aztecs/|archivedate=13 July 2022|author=&amp;quot;jasonschreier&amp;quot;|date=13 July 2022|publisher=&amp;#039;&amp;#039;Reddit&amp;#039;&amp;#039;|accessdate=1 September 2025|quote=TheVictor1st&amp;quot;: Comes from ACG, who had a good track record with Ubisoft regarding Far Cry Primal.&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;https://twitter.com/jeremypenter/status/1547081322346078209?s=21&amp;amp;t=vn0UB0J6iuCoXGAhEMbRbw&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;He seems definitive.&amp;lt;br&amp;gt;&amp;quot;jasonschreier&amp;quot;: The next AC game is Rift, which is set in Baghdad. (https://www.bloomberg.com/news/articles/2022-02-09/ubisoft-plans-new-assassin-s-creed-game-to-help-fill-schedule) After that will be AC Infinity, and while that&amp;#039;s going to include a bunch of different games/experiences/biomes/whatever you want to call them, I&amp;#039;ve heard about the main two and neither of them are Aztec.}}&amp;lt;/ref&amp;gt; the game&amp;#039;s concept title of &amp;quot;&amp;#039;&amp;#039;Assassin&amp;#039;s Creed: Codename Red&amp;#039;&amp;#039;&amp;quot; was leaked on 6 September and reported by {{Wiki|Jason Schreier}} in &amp;#039;&amp;#039;{{Wiki|Bloomberg News}}&amp;#039;&amp;#039;. Schreier also noted in his piece that this game and &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Codename Hexe]]&amp;#039;&amp;#039; would likely not release until 2024 at the earliest.&amp;lt;ref name=&amp;quot;Bloomberg&amp;quot;/&amp;gt; It was later confirmed at the Ubisoft Forward livestream during its &amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; showcase, alongside a short teaser.&amp;lt;ref name=&amp;quot;UbiForward&amp;quot;/&amp;gt; On 21 October 2023, a little over a year after the working title leaked, script writer Pierre Boudreau changed his LinkedIn profile&amp;#039;s banner image to a picture of a hooded woman on a red background with [[Animus]] coding on the edges and a white [[Assassin insignia]] stylized as if it were painted by inkbrush.&amp;lt;ref&amp;gt;{{Twitter|AccessTheAnimus|status/1715878544570523848|Access The Animus|quote=Writer Pierre Boudreau has updated his LinkedIn page with this new banner that seems focused on 🔴 #AssassinsCreed Codename Red 🔴 and features a potential female protagonist and the logo of the game Link / Source 👇 [https://pbs.twimg.com/media/F9AFYceXYAAi-yx.jpg pic.twitter.com/A9ndw7nUFX]|image=File:ACRed Pierre Boudreau LinkedIn banner.png}}&amp;lt;br&amp;gt;↑ {{Twitter|AccessTheAnimus|status/1715878546558620073|Access The Animus|quote=Source: [http://linkedin.com/in/pierreboudreau linkedin.com/in/pierreboudr...] We thank our fan @chinchirroz on our Discord Server for the heads-up! Join us: discord.gg/n69eA7GQgX [https://pbs.twimg.com/media/F9AF1XmXsAAUguW.jpg pic.twitter.com/Ssj11j6oZW]|image=File:ACRed Pierre Boudreau LinkedIn banner.png}}&amp;lt;/ref&amp;gt; On 13 May 2024, Ubisoft officially confirmed the entry&amp;#039;s title as &amp;#039;&amp;#039;Assassin&amp;#039;s Creed: Shadows&amp;#039;&amp;#039;&amp;lt;ref name=&amp;quot;IGN Shadows&amp;quot;&amp;gt;{{Cite web|url=https://www.ign.com/articles/assassins-creed-codename-red-gets-official-name-ahead-of-wednesday-trailer-drop|title=Assassin&amp;#039;s Creed Red Title Confirmed to be Assassin&amp;#039;s Creed Shadows Ahead of Wednesday Trailer Release|author=Lyles, Taylor|work={{Wiki|IGN}}|date=13 May 2024|accessdate=14 May 2024|archiveurl=https://web.archive.org/web/20240513172743/https://www.ign.com/articles/assassins-creed-codename-red-gets-official-name-ahead-of-wednesday-trailer-drop|archivedate=13 May 2024}}&amp;lt;/ref&amp;gt; after a leak revealed it three weeks prior.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.gamingbible.com/news/assassins-creed-red-full-title-surfaces-online-677442-20240422|title=Assassin&amp;#039;s Creed Codename Red full title reportedly surfaces online|author=Flint, Emma|work=Gaming Bible|publisher={{Wiki|LADbible Group}}|date=22 April 2024|accessdate=14 May 2024|archiveurl=https://web.archive.org/web/20240426015626/https://www.gamingbible.com/news/assassins-creed-red-full-title-surfaces-online-677442-20240422|archivedate=26 April 2024}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Shadows&amp;diff=1147649&amp;oldid=prev</id>
		<title>Soranin: /* RPG game mechanics */</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Shadows&amp;diff=1147649&amp;oldid=prev"/>
		<updated>2026-05-28T16:57:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;RPG game mechanics&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:57, 28 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With separate character archetypes, developers sought to restructure player progression using a more philosophical approach. Breaking from the established pattern of having just three skill trees from which to build a character&amp;#039;s abilities, as seen in every series entry from &amp;#039;&amp;#039;Syndicate&amp;#039;&amp;#039; until &amp;#039;&amp;#039;Mirage&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Shadows&amp;#039;&amp;#039; expands that to six trees, allowing for more player choice in what weapon(s) or playstyle(s) to dedicate themselves to and therefore deepen their mastery of. These are unlocked through points, which are earned not only by eliminating [[assassination]] targets identified in the [[target menu]], but also by completing open-world quests or defeating elite soldiers. Both characters share equal level progression, ensuring that neither is left behind at the other&amp;#039;s expense, and points can be reset and reallocated at any time.&amp;lt;ref name=&amp;quot;ACSH Skills article&amp;quot;&amp;gt;{{Ubisoft|url=en-us/game/assassins-creed/news/1uXFMBPEpXS1vSH7lPICnN|text=Assassin&amp;#039;s Creed Shadows – Deep Dive Into Progression|archivedate=20250301055243}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With separate character archetypes, developers sought to restructure player progression using a more philosophical approach. Breaking from the established pattern of having just three skill trees from which to build a character&amp;#039;s abilities, as seen in every series entry from &amp;#039;&amp;#039;Syndicate&amp;#039;&amp;#039; until &amp;#039;&amp;#039;Mirage&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Shadows&amp;#039;&amp;#039; expands that to six trees, allowing for more player choice in what weapon(s) or playstyle(s) to dedicate themselves to and therefore deepen their mastery of. These are unlocked through points, which are earned not only by eliminating [[assassination]] targets identified in the [[target menu]], but also by completing open-world quests or defeating elite soldiers. Both characters share equal level progression, ensuring that neither is left behind at the other&amp;#039;s expense, and points can be reset and reallocated at any time.&amp;lt;ref name=&amp;quot;ACSH Skills article&amp;quot;&amp;gt;{{Ubisoft|url=en-us/game/assassins-creed/news/1uXFMBPEpXS1vSH7lPICnN|text=Assassin&amp;#039;s Creed Shadows – Deep Dive Into Progression|archivedate=20250301055243}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some of skills are locked behind both points and a knowledge rank. This is meant to symbolize the characters&#039; mental readiness to learn such feats and is acquired through various non-violent world activities&amp;lt;ref name=&quot;ACSH Skills article&quot;/&amp;gt; that provide insight into their characters. Naoe can find sites to focus her mind and reveal her past by performing &#039;&#039;[[kuji-kiri]]&#039;&#039; (九字切り) meditations, mantras with symbolic hand gestures associated with certain schools of Japanese [[Buddhism]], while Yasuke can meet NPCs who will teach him new weapon &#039;&#039;[[kata]]&#039;&#039; (型 or 形) for combat&amp;lt;ref name=&quot;ACSH Skills article&quot;/&amp;gt; or challenge him to [[Horse|mounted]] [[archer]]y events. One collection that both can do is to create &#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Wiki|Ink wash painting|&lt;/del&gt;sumi-e&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/del&gt;&#039;&#039; (墨絵) paintings of Japan&#039;s local fauna.&amp;lt;ref name=&quot;ACSH Exploration article&quot;/&amp;gt; Furthermore, acquiring knowledge is not limited to what is required to unlock skills; once players reach the sixth&amp;lt;ref name=&quot;ACSH Skills article&quot;/&amp;gt; out of a total ten tiers,&amp;lt;ref&amp;gt;{{Ubisoft|url=en-us/game/assassins-creed/news/5QDjfmi9mkhVicEQyUHpXV/ac-shadows-title-update-107-release-notes|text=AC Shadows Title Update 1.0.7 - Release Notes|archivedate=20250729155620}}&amp;lt;/ref&amp;gt; they will unlock a new tree for continual progression that offers new passive skills.&amp;lt;ref name=&quot;ACSH Skills article&quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some of skills are locked behind both points and a knowledge rank. This is meant to symbolize the characters&#039; mental readiness to learn such feats and is acquired through various non-violent world activities&amp;lt;ref name=&quot;ACSH Skills article&quot;/&amp;gt; that provide insight into their characters. Naoe can find sites to focus her mind and reveal her past by performing &#039;&#039;[[kuji-kiri]]&#039;&#039; (九字切り) meditations, mantras with symbolic hand gestures associated with certain schools of Japanese [[Buddhism]], while Yasuke can meet NPCs who will teach him new weapon &#039;&#039;[[kata]]&#039;&#039; (型 or 形) for combat&amp;lt;ref name=&quot;ACSH Skills article&quot;/&amp;gt; or challenge him to [[Horse|mounted]] [[archer]]y events. One collection that both can do is to create &#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;sumi-e&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039; (墨絵) paintings of Japan&#039;s local fauna.&amp;lt;ref name=&quot;ACSH Exploration article&quot;/&amp;gt; Furthermore, acquiring knowledge is not limited to what is required to unlock skills; once players reach the sixth&amp;lt;ref name=&quot;ACSH Skills article&quot;/&amp;gt; out of a total ten tiers,&amp;lt;ref&amp;gt;{{Ubisoft|url=en-us/game/assassins-creed/news/5QDjfmi9mkhVicEQyUHpXV/ac-shadows-title-update-107-release-notes|text=AC Shadows Title Update 1.0.7 - Release Notes|archivedate=20250729155620}}&amp;lt;/ref&amp;gt; they will unlock a new tree for continual progression that offers new passive skills.&amp;lt;ref name=&quot;ACSH Skills article&quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Romance is a feature present for both protagonists, something first introduced in &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Odyssey]]&amp;#039;&amp;#039; (2018), and explores their differing personalities and unique interactions with NPCs. Yasuke and Naoe will attract and be attracted to different types of people, allowing players to experience diverse romantic relationships which will evolve over the course of the game&amp;#039;s seasons.&amp;lt;ref name=&amp;quot;ACSH May 2024 Announcement&amp;quot;&amp;gt;{{Ubisoft|url=en-us/article/2LH4Ael4X1TlNJY3B3aYg5/assassins-creed-shadows-launches-november-15-features-dual-protagonists-in-feudal-japan|text=Assassin&amp;#039;s Creed Shadows Launches November 15, Features Dual Protagonists in Feudal Japan|archivedate=20240515162531|subdomain=news}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Romance is a feature present for both protagonists, something first introduced in &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Odyssey]]&amp;#039;&amp;#039; (2018), and explores their differing personalities and unique interactions with NPCs. Yasuke and Naoe will attract and be attracted to different types of people, allowing players to experience diverse romantic relationships which will evolve over the course of the game&amp;#039;s seasons.&amp;lt;ref name=&amp;quot;ACSH May 2024 Announcement&amp;quot;&amp;gt;{{Ubisoft|url=en-us/article/2LH4Ael4X1TlNJY3B3aYg5/assassins-creed-shadows-launches-november-15-features-dual-protagonists-in-feudal-japan|text=Assassin&amp;#039;s Creed Shadows Launches November 15, Features Dual Protagonists in Feudal Japan|archivedate=20240515162531|subdomain=news}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Shadows&amp;diff=1147613&amp;oldid=prev</id>
		<title>Soranin: /* RPG game mechanics */</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Shadows&amp;diff=1147613&amp;oldid=prev"/>
		<updated>2026-05-28T16:49:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;RPG game mechanics&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:49, 28 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With separate character archetypes, developers sought to restructure player progression using a more philosophical approach. Breaking from the established pattern of having just three skill trees from which to build a character&amp;#039;s abilities, as seen in every series entry from &amp;#039;&amp;#039;Syndicate&amp;#039;&amp;#039; until &amp;#039;&amp;#039;Mirage&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Shadows&amp;#039;&amp;#039; expands that to six trees, allowing for more player choice in what weapon(s) or playstyle(s) to dedicate themselves to and therefore deepen their mastery of. These are unlocked through points, which are earned not only by eliminating [[assassination]] targets identified in the [[target menu]], but also by completing open-world quests or defeating elite soldiers. Both characters share equal level progression, ensuring that neither is left behind at the other&amp;#039;s expense, and points can be reset and reallocated at any time.&amp;lt;ref name=&amp;quot;ACSH Skills article&amp;quot;&amp;gt;{{Ubisoft|url=en-us/game/assassins-creed/news/1uXFMBPEpXS1vSH7lPICnN|text=Assassin&amp;#039;s Creed Shadows – Deep Dive Into Progression|archivedate=20250301055243}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With separate character archetypes, developers sought to restructure player progression using a more philosophical approach. Breaking from the established pattern of having just three skill trees from which to build a character&amp;#039;s abilities, as seen in every series entry from &amp;#039;&amp;#039;Syndicate&amp;#039;&amp;#039; until &amp;#039;&amp;#039;Mirage&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Shadows&amp;#039;&amp;#039; expands that to six trees, allowing for more player choice in what weapon(s) or playstyle(s) to dedicate themselves to and therefore deepen their mastery of. These are unlocked through points, which are earned not only by eliminating [[assassination]] targets identified in the [[target menu]], but also by completing open-world quests or defeating elite soldiers. Both characters share equal level progression, ensuring that neither is left behind at the other&amp;#039;s expense, and points can be reset and reallocated at any time.&amp;lt;ref name=&amp;quot;ACSH Skills article&amp;quot;&amp;gt;{{Ubisoft|url=en-us/game/assassins-creed/news/1uXFMBPEpXS1vSH7lPICnN|text=Assassin&amp;#039;s Creed Shadows – Deep Dive Into Progression|archivedate=20250301055243}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some of skills are locked behind both points and a knowledge rank. This is meant to symbolize the characters&#039; mental readiness to learn such feats and is acquired through various non-violent world activities&amp;lt;ref name=&quot;ACSH Skills article&quot;/&amp;gt; that provide insight into their characters. Naoe can find sites to focus her mind and reveal her past by performing &#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Wiki|Kuji-in|&lt;/del&gt;kuji-kiri&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/del&gt;&#039;&#039; (九字切り) meditations, mantras with symbolic hand gestures associated with certain schools of Japanese [[Buddhism]], while Yasuke can meet NPCs who will teach him new weapon &#039;&#039;[[kata]]&#039;&#039; (型 or 形) for combat&amp;lt;ref name=&quot;ACSH Skills article&quot;/&amp;gt; or challenge him to [[Horse|mounted]] [[archer]]y events. One collection that both can do is to create &#039;&#039;{{Wiki|Ink wash painting|sumi-e}}&#039;&#039; (墨絵) paintings of Japan&#039;s local fauna.&amp;lt;ref name=&quot;ACSH Exploration article&quot;/&amp;gt; Furthermore, acquiring knowledge is not limited to what is required to unlock skills; once players reach the sixth&amp;lt;ref name=&quot;ACSH Skills article&quot;/&amp;gt; out of a total ten tiers,&amp;lt;ref&amp;gt;{{Ubisoft|url=en-us/game/assassins-creed/news/5QDjfmi9mkhVicEQyUHpXV/ac-shadows-title-update-107-release-notes|text=AC Shadows Title Update 1.0.7 - Release Notes|archivedate=20250729155620}}&amp;lt;/ref&amp;gt; they will unlock a new tree for continual progression that offers new passive skills.&amp;lt;ref name=&quot;ACSH Skills article&quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some of skills are locked behind both points and a knowledge rank. This is meant to symbolize the characters&#039; mental readiness to learn such feats and is acquired through various non-violent world activities&amp;lt;ref name=&quot;ACSH Skills article&quot;/&amp;gt; that provide insight into their characters. Naoe can find sites to focus her mind and reveal her past by performing &#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;kuji-kiri&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039; (九字切り) meditations, mantras with symbolic hand gestures associated with certain schools of Japanese [[Buddhism]], while Yasuke can meet NPCs who will teach him new weapon &#039;&#039;[[kata]]&#039;&#039; (型 or 形) for combat&amp;lt;ref name=&quot;ACSH Skills article&quot;/&amp;gt; or challenge him to [[Horse|mounted]] [[archer]]y events. One collection that both can do is to create &#039;&#039;{{Wiki|Ink wash painting|sumi-e}}&#039;&#039; (墨絵) paintings of Japan&#039;s local fauna.&amp;lt;ref name=&quot;ACSH Exploration article&quot;/&amp;gt; Furthermore, acquiring knowledge is not limited to what is required to unlock skills; once players reach the sixth&amp;lt;ref name=&quot;ACSH Skills article&quot;/&amp;gt; out of a total ten tiers,&amp;lt;ref&amp;gt;{{Ubisoft|url=en-us/game/assassins-creed/news/5QDjfmi9mkhVicEQyUHpXV/ac-shadows-title-update-107-release-notes|text=AC Shadows Title Update 1.0.7 - Release Notes|archivedate=20250729155620}}&amp;lt;/ref&amp;gt; they will unlock a new tree for continual progression that offers new passive skills.&amp;lt;ref name=&quot;ACSH Skills article&quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Romance is a feature present for both protagonists, something first introduced in &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Odyssey]]&amp;#039;&amp;#039; (2018), and explores their differing personalities and unique interactions with NPCs. Yasuke and Naoe will attract and be attracted to different types of people, allowing players to experience diverse romantic relationships which will evolve over the course of the game&amp;#039;s seasons.&amp;lt;ref name=&amp;quot;ACSH May 2024 Announcement&amp;quot;&amp;gt;{{Ubisoft|url=en-us/article/2LH4Ael4X1TlNJY3B3aYg5/assassins-creed-shadows-launches-november-15-features-dual-protagonists-in-feudal-japan|text=Assassin&amp;#039;s Creed Shadows Launches November 15, Features Dual Protagonists in Feudal Japan|archivedate=20240515162531|subdomain=news}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Romance is a feature present for both protagonists, something first introduced in &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Odyssey]]&amp;#039;&amp;#039; (2018), and explores their differing personalities and unique interactions with NPCs. Yasuke and Naoe will attract and be attracted to different types of people, allowing players to experience diverse romantic relationships which will evolve over the course of the game&amp;#039;s seasons.&amp;lt;ref name=&amp;quot;ACSH May 2024 Announcement&amp;quot;&amp;gt;{{Ubisoft|url=en-us/article/2LH4Ael4X1TlNJY3B3aYg5/assassins-creed-shadows-launches-november-15-features-dual-protagonists-in-feudal-japan|text=Assassin&amp;#039;s Creed Shadows Launches November 15, Features Dual Protagonists in Feudal Japan|archivedate=20240515162531|subdomain=news}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Shadows&amp;diff=1134631&amp;oldid=prev</id>
		<title>Soranin: /* Development */</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Shadows&amp;diff=1134631&amp;oldid=prev"/>
		<updated>2026-05-19T16:17:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Development&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:17, 19 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l112&quot;&gt;Line 112:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The idea of an &amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; game set in medieval Japan has been a concept that Ubisoft has long contended with and been reluctant to implement. In April 2012, &amp;#039;&amp;#039;Assassin&amp;#039;s Creed III&amp;#039;&amp;#039;{{&amp;#039;}}s Creative Director [[Alex Hutchinson]] said feudal Japan was still a popular request from fans at the time but was regularly discounted on the grounds that it was considered &amp;quot;boring&amp;quot; and unoriginal.&amp;lt;ref&amp;gt;{{Cite web|url=http://www.totalxbox.com/40413/ubisoft-ww2-japan-and-egypt-are-the-three-worst-settings-for-an-assassins-creed-game/|title=Ubisoft: WW2, Japan and Egypt are &amp;quot;the three worst settings for an Assassin&amp;#039;s Creed game&amp;quot;|author=Evans-Thirlwell, Edwin|publisher=&amp;#039;&amp;#039;{{Wiki|Official Xbox Magazine}}&amp;#039;&amp;#039;|date=4 April 2012|accessdate=20 January 2025|archiveurl=https://web.archive.org/web/20140309003309/http://www.totalxbox.com/40413/ubisoft-ww2-japan-and-egypt-are-the-three-worst-settings-for-an-assassins-creed-game/|archivedate=9 March 2014}}&amp;lt;/ref&amp;gt; This informal policy stuck for many years: excluding a handful of supplementary &amp;quot;[[Surveillance]]&amp;quot; entries set in then-present day [[Tokyo]] for the 2012 community site &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Initiates]]&amp;#039;&amp;#039; and just six historical missions from the defunct 2015 digital card game &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Memories]]&amp;#039;&amp;#039;, Japan itself is largely absent in &amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; media even though the Japanese Assassin [[Kiyoshi Takakura]] was first introduced in &amp;#039;&amp;#039;Initiates&amp;#039;&amp;#039; has since featured prominently in [[Titan Comics]]&amp;#039; series &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed (Titan Comics)|Assassin&amp;#039;s Creed: Assassins]]&amp;#039;&amp;#039; (2014) and &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Uprising]]&amp;#039;&amp;#039; (2017).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The idea of an &amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; game set in medieval Japan has been a concept that Ubisoft has long contended with and been reluctant to implement. In April 2012, &amp;#039;&amp;#039;Assassin&amp;#039;s Creed III&amp;#039;&amp;#039;{{&amp;#039;}}s Creative Director [[Alex Hutchinson]] said feudal Japan was still a popular request from fans at the time but was regularly discounted on the grounds that it was considered &amp;quot;boring&amp;quot; and unoriginal.&amp;lt;ref&amp;gt;{{Cite web|url=http://www.totalxbox.com/40413/ubisoft-ww2-japan-and-egypt-are-the-three-worst-settings-for-an-assassins-creed-game/|title=Ubisoft: WW2, Japan and Egypt are &amp;quot;the three worst settings for an Assassin&amp;#039;s Creed game&amp;quot;|author=Evans-Thirlwell, Edwin|publisher=&amp;#039;&amp;#039;{{Wiki|Official Xbox Magazine}}&amp;#039;&amp;#039;|date=4 April 2012|accessdate=20 January 2025|archiveurl=https://web.archive.org/web/20140309003309/http://www.totalxbox.com/40413/ubisoft-ww2-japan-and-egypt-are-the-three-worst-settings-for-an-assassins-creed-game/|archivedate=9 March 2014}}&amp;lt;/ref&amp;gt; This informal policy stuck for many years: excluding a handful of supplementary &amp;quot;[[Surveillance]]&amp;quot; entries set in then-present day [[Tokyo]] for the 2012 community site &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Initiates]]&amp;#039;&amp;#039; and just six historical missions from the defunct 2015 digital card game &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Memories]]&amp;#039;&amp;#039;, Japan itself is largely absent in &amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; media even though the Japanese Assassin [[Kiyoshi Takakura]] was first introduced in &amp;#039;&amp;#039;Initiates&amp;#039;&amp;#039; has since featured prominently in [[Titan Comics]]&amp;#039; series &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed (Titan Comics)|Assassin&amp;#039;s Creed: Assassins]]&amp;#039;&amp;#039; (2014) and &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Uprising]]&amp;#039;&amp;#039; (2017).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite this blacklisting, Lemay-Comtois said development on &#039;&#039;Shadows&#039;&#039; began just over a decade later when a new creative team successfully pushed for Japan to feature in a series main entry, adding that the graphics to fully render the country did not exist on the {{Wiki|PlayStation 4}}, much less the systems for the series&#039; first entries. Some of its stealth elements, like Naoe&#039;s ability to hide near ceilings, took inspiration inspiration from &#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[w:c:splintercell:&lt;/del&gt;Tom Clancy&#039;s Splinter Cell: Chaos Theory|Chaos Theory&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;&#039;&#039;, the third entry in Ubisoft&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[w:c:splintercell:&lt;/del&gt;Tom Clancy&#039;s Splinter Cell &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(media franchise)&lt;/del&gt;|&#039;&#039;Tom Clancy&#039;s Splinter Cell&#039;&#039; series&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;.&amp;lt;ref name=&quot;SportsIllustrated&quot;/&amp;gt; As they have done with all entries they worked on, the Ubisoft Quebec team consulted original documents and historians on topics ranging from architecture to cultural elements, like protocols for the tea ceremony and &#039;&#039;{{Wiki|tatami}}&#039;&#039; (畳) mat arrangements, in order to portray as authentic a period world as possible. This was accentuated by the team&#039;s trips to Japan to understand the geography and connect with their Ubisoft Tokyo and Osaka teams who also helped create &#039;&#039;Shadows&#039;&#039;&amp;lt;ref name=&quot;ACSH May 2024 Announcement&quot;/&amp;gt; before the latter studio closed in February 2025 following a corporate decision to shut down Osaka&#039;s project &#039;&#039;{{Wiki|XDefiant}}&#039;&#039; due to insufficient player enrollment or spending.&amp;lt;ref name=&quot;XDefiantShutDown&quot;&amp;gt;{{Cite web|url=https://insider-gaming.com/ubisoft-xdefiant-shutting-down-in-june/|title=EXCLUSIVE – Ubisoft&#039;s XDefiant Will be Shutting Down in June 2025|archiveurl=https://web.archive.org/web/20241204005129/https://insider-gaming.com/ubisoft-xdefiant-shutting-down-in-june/|archivedate=4 December 2024|author=Henderson, Tom|publisher=&#039;&#039;Insider Gaming&#039;&#039;|date=3 December 2024|accessdate=22 January 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite this blacklisting, Lemay-Comtois said development on &#039;&#039;Shadows&#039;&#039; began just over a decade later when a new creative team successfully pushed for Japan to feature in a series main entry, adding that the graphics to fully render the country did not exist on the {{Wiki|PlayStation 4}}, much less the systems for the series&#039; first entries. Some of its stealth elements, like Naoe&#039;s ability to hide near ceilings, took inspiration inspiration from &#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Wiki|&lt;/ins&gt;Tom Clancy&#039;s Splinter Cell: Chaos Theory|Chaos Theory&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&#039;&#039;, the third entry in Ubisoft&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Wiki|&lt;/ins&gt;Tom Clancy&#039;s Splinter Cell|&#039;&#039;Tom Clancy&#039;s Splinter Cell&#039;&#039; series&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;.&amp;lt;ref name=&quot;SportsIllustrated&quot;/&amp;gt; As they have done with all entries they worked on, the Ubisoft Quebec team consulted original documents and historians on topics ranging from architecture to cultural elements, like protocols for the tea ceremony and &#039;&#039;{{Wiki|tatami}}&#039;&#039; (畳) mat arrangements, in order to portray as authentic a period world as possible. This was accentuated by the team&#039;s trips to Japan to understand the geography and connect with their Ubisoft Tokyo and Osaka teams who also helped create &#039;&#039;Shadows&#039;&#039;&amp;lt;ref name=&quot;ACSH May 2024 Announcement&quot;/&amp;gt; before the latter studio closed in February 2025 following a corporate decision to shut down Osaka&#039;s project &#039;&#039;{{Wiki|XDefiant}}&#039;&#039; due to insufficient player enrollment or spending.&amp;lt;ref name=&quot;XDefiantShutDown&quot;&amp;gt;{{Cite web|url=https://insider-gaming.com/ubisoft-xdefiant-shutting-down-in-june/|title=EXCLUSIVE – Ubisoft&#039;s XDefiant Will be Shutting Down in June 2025|archiveurl=https://web.archive.org/web/20241204005129/https://insider-gaming.com/ubisoft-xdefiant-shutting-down-in-june/|archivedate=4 December 2024|author=Henderson, Tom|publisher=&#039;&#039;Insider Gaming&#039;&#039;|date=3 December 2024|accessdate=22 January 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First loosely alluded to in mid-July 2022 as the first of two games that would be part of the Hub when it was still called &amp;quot;&amp;#039;&amp;#039;Assassin&amp;#039;s Creed: Infinity&amp;#039;&amp;#039;&amp;quot;,&amp;lt;ref&amp;gt;{{Cite web|url=https://www.reddit.com/r/GamingLeaksAndRumours/comments/vxv0fp/next_assassins_creed_game_is_set_in_aztecs/|title=Next Assassin&amp;#039;s Creed Game is set in Aztecs|archiveurl=https://web.archive.org/web/20220713205656/https://www.reddit.com/r/GamingLeaksAndRumours/comments/vxv0fp/next_assassins_creed_game_is_set_in_aztecs/|archivedate=13 July 2022|author=&amp;quot;jasonschreier&amp;quot;|date=13 July 2022|publisher=&amp;#039;&amp;#039;Reddit&amp;#039;&amp;#039;|accessdate=1 September 2025|quote=TheVictor1st&amp;quot;: Comes from ACG, who had a good track record with Ubisoft regarding Far Cry Primal.&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;https://twitter.com/jeremypenter/status/1547081322346078209?s=21&amp;amp;t=vn0UB0J6iuCoXGAhEMbRbw&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;He seems definitive.&amp;lt;br&amp;gt;&amp;quot;jasonschreier&amp;quot;: The next AC game is Rift, which is set in Baghdad. (https://www.bloomberg.com/news/articles/2022-02-09/ubisoft-plans-new-assassin-s-creed-game-to-help-fill-schedule) After that will be AC Infinity, and while that&amp;#039;s going to include a bunch of different games/experiences/biomes/whatever you want to call them, I&amp;#039;ve heard about the main two and neither of them are Aztec.}}&amp;lt;/ref&amp;gt; the game&amp;#039;s concept title of &amp;quot;&amp;#039;&amp;#039;Assassin&amp;#039;s Creed: Codename Red&amp;#039;&amp;#039;&amp;quot; was leaked on 6 September and reported by {{Wiki|Jason Schreier}} in &amp;#039;&amp;#039;{{Wiki|Bloomberg News}}&amp;#039;&amp;#039;. Schreier also noted in his piece that this game and &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Codename Hexe]]&amp;#039;&amp;#039; would likely not release until 2024 at the earliest.&amp;lt;ref name=&amp;quot;Bloomberg&amp;quot;/&amp;gt; It was later confirmed at the Ubisoft Forward livestream during its &amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; showcase, alongside a short teaser.&amp;lt;ref name=&amp;quot;UbiForward&amp;quot;/&amp;gt; On 21 October 2023, a little over a year after the working title leaked, script writer Pierre Boudreau changed his LinkedIn profile&amp;#039;s banner image to a picture of a hooded woman on a red background with [[Animus]] coding on the edges and a white [[Assassin insignia]] stylized as if it were painted by inkbrush.&amp;lt;ref&amp;gt;{{Twitter|AccessTheAnimus|status/1715878544570523848|Access The Animus|quote=Writer Pierre Boudreau has updated his LinkedIn page with this new banner that seems focused on 🔴 #AssassinsCreed Codename Red 🔴 and features a potential female protagonist and the logo of the game Link / Source 👇 [https://pbs.twimg.com/media/F9AFYceXYAAi-yx.jpg pic.twitter.com/A9ndw7nUFX]|image=File:ACRed Pierre Boudreau LinkedIn banner.png}}&amp;lt;br&amp;gt;↑ {{Twitter|AccessTheAnimus|status/1715878546558620073|Access The Animus|quote=Source: [http://linkedin.com/in/pierreboudreau linkedin.com/in/pierreboudr...] We thank our fan @chinchirroz on our Discord Server for the heads-up! Join us: discord.gg/n69eA7GQgX [https://pbs.twimg.com/media/F9AF1XmXsAAUguW.jpg pic.twitter.com/Ssj11j6oZW]|image=File:ACRed Pierre Boudreau LinkedIn banner.png}}&amp;lt;/ref&amp;gt; On 13 May 2024, Ubisoft officially confirmed the entry&amp;#039;s title as &amp;#039;&amp;#039;Assassin&amp;#039;s Creed: Shadows&amp;#039;&amp;#039;&amp;lt;ref name=&amp;quot;IGN Shadows&amp;quot;&amp;gt;{{Cite web|url=https://www.ign.com/articles/assassins-creed-codename-red-gets-official-name-ahead-of-wednesday-trailer-drop|title=Assassin&amp;#039;s Creed Red Title Confirmed to be Assassin&amp;#039;s Creed Shadows Ahead of Wednesday Trailer Release|author=Lyles, Taylor|work={{Wiki|IGN}}|date=13 May 2024|accessdate=14 May 2024|archiveurl=https://web.archive.org/web/20240513172743/https://www.ign.com/articles/assassins-creed-codename-red-gets-official-name-ahead-of-wednesday-trailer-drop|archivedate=13 May 2024}}&amp;lt;/ref&amp;gt; after a leak revealed it three weeks prior.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.gamingbible.com/news/assassins-creed-red-full-title-surfaces-online-677442-20240422|title=Assassin&amp;#039;s Creed Codename Red full title reportedly surfaces online|author=Flint, Emma|work=Gaming Bible|publisher={{Wiki|LADbible Group}}|date=22 April 2024|accessdate=14 May 2024|archiveurl=https://web.archive.org/web/20240426015626/https://www.gamingbible.com/news/assassins-creed-red-full-title-surfaces-online-677442-20240422|archivedate=26 April 2024}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First loosely alluded to in mid-July 2022 as the first of two games that would be part of the Hub when it was still called &amp;quot;&amp;#039;&amp;#039;Assassin&amp;#039;s Creed: Infinity&amp;#039;&amp;#039;&amp;quot;,&amp;lt;ref&amp;gt;{{Cite web|url=https://www.reddit.com/r/GamingLeaksAndRumours/comments/vxv0fp/next_assassins_creed_game_is_set_in_aztecs/|title=Next Assassin&amp;#039;s Creed Game is set in Aztecs|archiveurl=https://web.archive.org/web/20220713205656/https://www.reddit.com/r/GamingLeaksAndRumours/comments/vxv0fp/next_assassins_creed_game_is_set_in_aztecs/|archivedate=13 July 2022|author=&amp;quot;jasonschreier&amp;quot;|date=13 July 2022|publisher=&amp;#039;&amp;#039;Reddit&amp;#039;&amp;#039;|accessdate=1 September 2025|quote=TheVictor1st&amp;quot;: Comes from ACG, who had a good track record with Ubisoft regarding Far Cry Primal.&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;https://twitter.com/jeremypenter/status/1547081322346078209?s=21&amp;amp;t=vn0UB0J6iuCoXGAhEMbRbw&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;He seems definitive.&amp;lt;br&amp;gt;&amp;quot;jasonschreier&amp;quot;: The next AC game is Rift, which is set in Baghdad. (https://www.bloomberg.com/news/articles/2022-02-09/ubisoft-plans-new-assassin-s-creed-game-to-help-fill-schedule) After that will be AC Infinity, and while that&amp;#039;s going to include a bunch of different games/experiences/biomes/whatever you want to call them, I&amp;#039;ve heard about the main two and neither of them are Aztec.}}&amp;lt;/ref&amp;gt; the game&amp;#039;s concept title of &amp;quot;&amp;#039;&amp;#039;Assassin&amp;#039;s Creed: Codename Red&amp;#039;&amp;#039;&amp;quot; was leaked on 6 September and reported by {{Wiki|Jason Schreier}} in &amp;#039;&amp;#039;{{Wiki|Bloomberg News}}&amp;#039;&amp;#039;. Schreier also noted in his piece that this game and &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Codename Hexe]]&amp;#039;&amp;#039; would likely not release until 2024 at the earliest.&amp;lt;ref name=&amp;quot;Bloomberg&amp;quot;/&amp;gt; It was later confirmed at the Ubisoft Forward livestream during its &amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; showcase, alongside a short teaser.&amp;lt;ref name=&amp;quot;UbiForward&amp;quot;/&amp;gt; On 21 October 2023, a little over a year after the working title leaked, script writer Pierre Boudreau changed his LinkedIn profile&amp;#039;s banner image to a picture of a hooded woman on a red background with [[Animus]] coding on the edges and a white [[Assassin insignia]] stylized as if it were painted by inkbrush.&amp;lt;ref&amp;gt;{{Twitter|AccessTheAnimus|status/1715878544570523848|Access The Animus|quote=Writer Pierre Boudreau has updated his LinkedIn page with this new banner that seems focused on 🔴 #AssassinsCreed Codename Red 🔴 and features a potential female protagonist and the logo of the game Link / Source 👇 [https://pbs.twimg.com/media/F9AFYceXYAAi-yx.jpg pic.twitter.com/A9ndw7nUFX]|image=File:ACRed Pierre Boudreau LinkedIn banner.png}}&amp;lt;br&amp;gt;↑ {{Twitter|AccessTheAnimus|status/1715878546558620073|Access The Animus|quote=Source: [http://linkedin.com/in/pierreboudreau linkedin.com/in/pierreboudr...] We thank our fan @chinchirroz on our Discord Server for the heads-up! Join us: discord.gg/n69eA7GQgX [https://pbs.twimg.com/media/F9AF1XmXsAAUguW.jpg pic.twitter.com/Ssj11j6oZW]|image=File:ACRed Pierre Boudreau LinkedIn banner.png}}&amp;lt;/ref&amp;gt; On 13 May 2024, Ubisoft officially confirmed the entry&amp;#039;s title as &amp;#039;&amp;#039;Assassin&amp;#039;s Creed: Shadows&amp;#039;&amp;#039;&amp;lt;ref name=&amp;quot;IGN Shadows&amp;quot;&amp;gt;{{Cite web|url=https://www.ign.com/articles/assassins-creed-codename-red-gets-official-name-ahead-of-wednesday-trailer-drop|title=Assassin&amp;#039;s Creed Red Title Confirmed to be Assassin&amp;#039;s Creed Shadows Ahead of Wednesday Trailer Release|author=Lyles, Taylor|work={{Wiki|IGN}}|date=13 May 2024|accessdate=14 May 2024|archiveurl=https://web.archive.org/web/20240513172743/https://www.ign.com/articles/assassins-creed-codename-red-gets-official-name-ahead-of-wednesday-trailer-drop|archivedate=13 May 2024}}&amp;lt;/ref&amp;gt; after a leak revealed it three weeks prior.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.gamingbible.com/news/assassins-creed-red-full-title-surfaces-online-677442-20240422|title=Assassin&amp;#039;s Creed Codename Red full title reportedly surfaces online|author=Flint, Emma|work=Gaming Bible|publisher={{Wiki|LADbible Group}}|date=22 April 2024|accessdate=14 May 2024|archiveurl=https://web.archive.org/web/20240426015626/https://www.gamingbible.com/news/assassins-creed-red-full-title-surfaces-online-677442-20240422|archivedate=26 April 2024}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Shadows&amp;diff=1134413&amp;oldid=prev</id>
		<title>Soranin: Text replacement - &quot;Star Wars Outlaws&quot; to &quot;{{Wiki|Star Wars Outlaws}}&quot;</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Shadows&amp;diff=1134413&amp;oldid=prev"/>
		<updated>2026-05-18T12:43:14Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;&lt;a href=&quot;/index.php?title=W:c:starwars:Star_Wars_Outlaws&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;W:c:starwars:Star Wars Outlaws (page does not exist)&quot;&gt;Star Wars Outlaws&lt;/a&gt;&amp;quot; to &amp;quot;{{Wiki|Star Wars Outlaws}}&amp;quot;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:43, 18 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l116&quot;&gt;Line 116:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 116:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First loosely alluded to in mid-July 2022 as the first of two games that would be part of the Hub when it was still called &amp;quot;&amp;#039;&amp;#039;Assassin&amp;#039;s Creed: Infinity&amp;#039;&amp;#039;&amp;quot;,&amp;lt;ref&amp;gt;{{Cite web|url=https://www.reddit.com/r/GamingLeaksAndRumours/comments/vxv0fp/next_assassins_creed_game_is_set_in_aztecs/|title=Next Assassin&amp;#039;s Creed Game is set in Aztecs|archiveurl=https://web.archive.org/web/20220713205656/https://www.reddit.com/r/GamingLeaksAndRumours/comments/vxv0fp/next_assassins_creed_game_is_set_in_aztecs/|archivedate=13 July 2022|author=&amp;quot;jasonschreier&amp;quot;|date=13 July 2022|publisher=&amp;#039;&amp;#039;Reddit&amp;#039;&amp;#039;|accessdate=1 September 2025|quote=TheVictor1st&amp;quot;: Comes from ACG, who had a good track record with Ubisoft regarding Far Cry Primal.&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;https://twitter.com/jeremypenter/status/1547081322346078209?s=21&amp;amp;t=vn0UB0J6iuCoXGAhEMbRbw&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;He seems definitive.&amp;lt;br&amp;gt;&amp;quot;jasonschreier&amp;quot;: The next AC game is Rift, which is set in Baghdad. (https://www.bloomberg.com/news/articles/2022-02-09/ubisoft-plans-new-assassin-s-creed-game-to-help-fill-schedule) After that will be AC Infinity, and while that&amp;#039;s going to include a bunch of different games/experiences/biomes/whatever you want to call them, I&amp;#039;ve heard about the main two and neither of them are Aztec.}}&amp;lt;/ref&amp;gt; the game&amp;#039;s concept title of &amp;quot;&amp;#039;&amp;#039;Assassin&amp;#039;s Creed: Codename Red&amp;#039;&amp;#039;&amp;quot; was leaked on 6 September and reported by {{Wiki|Jason Schreier}} in &amp;#039;&amp;#039;{{Wiki|Bloomberg News}}&amp;#039;&amp;#039;. Schreier also noted in his piece that this game and &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Codename Hexe]]&amp;#039;&amp;#039; would likely not release until 2024 at the earliest.&amp;lt;ref name=&amp;quot;Bloomberg&amp;quot;/&amp;gt; It was later confirmed at the Ubisoft Forward livestream during its &amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; showcase, alongside a short teaser.&amp;lt;ref name=&amp;quot;UbiForward&amp;quot;/&amp;gt; On 21 October 2023, a little over a year after the working title leaked, script writer Pierre Boudreau changed his LinkedIn profile&amp;#039;s banner image to a picture of a hooded woman on a red background with [[Animus]] coding on the edges and a white [[Assassin insignia]] stylized as if it were painted by inkbrush.&amp;lt;ref&amp;gt;{{Twitter|AccessTheAnimus|status/1715878544570523848|Access The Animus|quote=Writer Pierre Boudreau has updated his LinkedIn page with this new banner that seems focused on 🔴 #AssassinsCreed Codename Red 🔴 and features a potential female protagonist and the logo of the game Link / Source 👇 [https://pbs.twimg.com/media/F9AFYceXYAAi-yx.jpg pic.twitter.com/A9ndw7nUFX]|image=File:ACRed Pierre Boudreau LinkedIn banner.png}}&amp;lt;br&amp;gt;↑ {{Twitter|AccessTheAnimus|status/1715878546558620073|Access The Animus|quote=Source: [http://linkedin.com/in/pierreboudreau linkedin.com/in/pierreboudr...] We thank our fan @chinchirroz on our Discord Server for the heads-up! Join us: discord.gg/n69eA7GQgX [https://pbs.twimg.com/media/F9AF1XmXsAAUguW.jpg pic.twitter.com/Ssj11j6oZW]|image=File:ACRed Pierre Boudreau LinkedIn banner.png}}&amp;lt;/ref&amp;gt; On 13 May 2024, Ubisoft officially confirmed the entry&amp;#039;s title as &amp;#039;&amp;#039;Assassin&amp;#039;s Creed: Shadows&amp;#039;&amp;#039;&amp;lt;ref name=&amp;quot;IGN Shadows&amp;quot;&amp;gt;{{Cite web|url=https://www.ign.com/articles/assassins-creed-codename-red-gets-official-name-ahead-of-wednesday-trailer-drop|title=Assassin&amp;#039;s Creed Red Title Confirmed to be Assassin&amp;#039;s Creed Shadows Ahead of Wednesday Trailer Release|author=Lyles, Taylor|work={{Wiki|IGN}}|date=13 May 2024|accessdate=14 May 2024|archiveurl=https://web.archive.org/web/20240513172743/https://www.ign.com/articles/assassins-creed-codename-red-gets-official-name-ahead-of-wednesday-trailer-drop|archivedate=13 May 2024}}&amp;lt;/ref&amp;gt; after a leak revealed it three weeks prior.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.gamingbible.com/news/assassins-creed-red-full-title-surfaces-online-677442-20240422|title=Assassin&amp;#039;s Creed Codename Red full title reportedly surfaces online|author=Flint, Emma|work=Gaming Bible|publisher={{Wiki|LADbible Group}}|date=22 April 2024|accessdate=14 May 2024|archiveurl=https://web.archive.org/web/20240426015626/https://www.gamingbible.com/news/assassins-creed-red-full-title-surfaces-online-677442-20240422|archivedate=26 April 2024}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First loosely alluded to in mid-July 2022 as the first of two games that would be part of the Hub when it was still called &amp;quot;&amp;#039;&amp;#039;Assassin&amp;#039;s Creed: Infinity&amp;#039;&amp;#039;&amp;quot;,&amp;lt;ref&amp;gt;{{Cite web|url=https://www.reddit.com/r/GamingLeaksAndRumours/comments/vxv0fp/next_assassins_creed_game_is_set_in_aztecs/|title=Next Assassin&amp;#039;s Creed Game is set in Aztecs|archiveurl=https://web.archive.org/web/20220713205656/https://www.reddit.com/r/GamingLeaksAndRumours/comments/vxv0fp/next_assassins_creed_game_is_set_in_aztecs/|archivedate=13 July 2022|author=&amp;quot;jasonschreier&amp;quot;|date=13 July 2022|publisher=&amp;#039;&amp;#039;Reddit&amp;#039;&amp;#039;|accessdate=1 September 2025|quote=TheVictor1st&amp;quot;: Comes from ACG, who had a good track record with Ubisoft regarding Far Cry Primal.&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;https://twitter.com/jeremypenter/status/1547081322346078209?s=21&amp;amp;t=vn0UB0J6iuCoXGAhEMbRbw&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;He seems definitive.&amp;lt;br&amp;gt;&amp;quot;jasonschreier&amp;quot;: The next AC game is Rift, which is set in Baghdad. (https://www.bloomberg.com/news/articles/2022-02-09/ubisoft-plans-new-assassin-s-creed-game-to-help-fill-schedule) After that will be AC Infinity, and while that&amp;#039;s going to include a bunch of different games/experiences/biomes/whatever you want to call them, I&amp;#039;ve heard about the main two and neither of them are Aztec.}}&amp;lt;/ref&amp;gt; the game&amp;#039;s concept title of &amp;quot;&amp;#039;&amp;#039;Assassin&amp;#039;s Creed: Codename Red&amp;#039;&amp;#039;&amp;quot; was leaked on 6 September and reported by {{Wiki|Jason Schreier}} in &amp;#039;&amp;#039;{{Wiki|Bloomberg News}}&amp;#039;&amp;#039;. Schreier also noted in his piece that this game and &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Codename Hexe]]&amp;#039;&amp;#039; would likely not release until 2024 at the earliest.&amp;lt;ref name=&amp;quot;Bloomberg&amp;quot;/&amp;gt; It was later confirmed at the Ubisoft Forward livestream during its &amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; showcase, alongside a short teaser.&amp;lt;ref name=&amp;quot;UbiForward&amp;quot;/&amp;gt; On 21 October 2023, a little over a year after the working title leaked, script writer Pierre Boudreau changed his LinkedIn profile&amp;#039;s banner image to a picture of a hooded woman on a red background with [[Animus]] coding on the edges and a white [[Assassin insignia]] stylized as if it were painted by inkbrush.&amp;lt;ref&amp;gt;{{Twitter|AccessTheAnimus|status/1715878544570523848|Access The Animus|quote=Writer Pierre Boudreau has updated his LinkedIn page with this new banner that seems focused on 🔴 #AssassinsCreed Codename Red 🔴 and features a potential female protagonist and the logo of the game Link / Source 👇 [https://pbs.twimg.com/media/F9AFYceXYAAi-yx.jpg pic.twitter.com/A9ndw7nUFX]|image=File:ACRed Pierre Boudreau LinkedIn banner.png}}&amp;lt;br&amp;gt;↑ {{Twitter|AccessTheAnimus|status/1715878546558620073|Access The Animus|quote=Source: [http://linkedin.com/in/pierreboudreau linkedin.com/in/pierreboudr...] We thank our fan @chinchirroz on our Discord Server for the heads-up! Join us: discord.gg/n69eA7GQgX [https://pbs.twimg.com/media/F9AF1XmXsAAUguW.jpg pic.twitter.com/Ssj11j6oZW]|image=File:ACRed Pierre Boudreau LinkedIn banner.png}}&amp;lt;/ref&amp;gt; On 13 May 2024, Ubisoft officially confirmed the entry&amp;#039;s title as &amp;#039;&amp;#039;Assassin&amp;#039;s Creed: Shadows&amp;#039;&amp;#039;&amp;lt;ref name=&amp;quot;IGN Shadows&amp;quot;&amp;gt;{{Cite web|url=https://www.ign.com/articles/assassins-creed-codename-red-gets-official-name-ahead-of-wednesday-trailer-drop|title=Assassin&amp;#039;s Creed Red Title Confirmed to be Assassin&amp;#039;s Creed Shadows Ahead of Wednesday Trailer Release|author=Lyles, Taylor|work={{Wiki|IGN}}|date=13 May 2024|accessdate=14 May 2024|archiveurl=https://web.archive.org/web/20240513172743/https://www.ign.com/articles/assassins-creed-codename-red-gets-official-name-ahead-of-wednesday-trailer-drop|archivedate=13 May 2024}}&amp;lt;/ref&amp;gt; after a leak revealed it three weeks prior.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.gamingbible.com/news/assassins-creed-red-full-title-surfaces-online-677442-20240422|title=Assassin&amp;#039;s Creed Codename Red full title reportedly surfaces online|author=Flint, Emma|work=Gaming Bible|publisher={{Wiki|LADbible Group}}|date=22 April 2024|accessdate=14 May 2024|archiveurl=https://web.archive.org/web/20240426015626/https://www.gamingbible.com/news/assassins-creed-red-full-title-surfaces-online-677442-20240422|archivedate=26 April 2024}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 25 September, almost two months before &#039;&#039;Shadows&#039;&#039;{{&#039;}} expected debut on 15 November, developers released a statement on the &#039;&#039;Assassin&#039;s Creed&#039;&#039; Twitter account announcing that they would be delaying its release until 14 February 2025.&amp;lt;ref name=&quot;ReleaseDelayTwitter&quot;&amp;gt;{{Twitter|assassinscreed|status/1838971189722562906|Assassin&#039;s Creed|quote=Assassin&#039;s Creed Shadows will now release February 14, 2025. [https://pbs.twimg.com/media/GYVWjOWXUAATFMh.jpg pic.twitter.com/J2ah7kkytW]|image=File:Twitter - AC Shadows Feb 14 release.png}}&amp;lt;/ref&amp;gt; Although the statement did not elaborate on why the team felt they needed to postpone the game, a company press release for investors cited &quot;the softer than expected launch&quot; of their Swedish studio {{Wiki|Massive Entertainment}}&#039;s project &#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[w:c:starwars:Star Wars Outlaws&lt;/del&gt;|Star Wars Outlaws&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;&#039;&#039;.&amp;lt;ref&amp;gt;{{Cite web|url=https://kotaku.com/assassins-creed-shadows-delay-release-date-star-wars-1851657285|title=Assassin&#039;s Creed Shadows Delayed To February Because Of Disappointing Star Wars Outlaws Sales|author=Gach, Ethan|publisher=&#039;&#039;{{Wiki|Kotaku}}&#039;&#039;|date=26 September 2024|accessdate=26 September 2024|archiveurl=https://web.archive.org/web/20250406134922/https://kotaku.com/assassins-creed-shadows-delay-release-date-star-wars-1851657285|archivedate=6 April 2025}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Ubisoft|url=8aefmxkxpxwl/5U6140Jg0IaqobyAIIEawC/af3b587a1c81f379d57bc64eefdd0285/PR_Trading_update_25092024_final.pdf|text=Ubisoft updates its financial targets for FY2024-25|archivedate=20240925160803|subdomain=staticctf}}&amp;lt;/ref&amp;gt; Reportedly, developers had been pushing for a delay for a few months before Ubisoft&#039;s announcement.&amp;lt;ref&amp;gt;{{Cite web|url=https://insider-gaming.com/exclusive-context-around-the-assassins-creed-shadows-delay/|title=EXCLUSIVE – Context Around the Assassin’s Creed Shadows Delay|author=Henderson, Tom|publisher=&#039;&#039;Insider Gaming&#039;&#039;|date=30 September 2024|accessdate=2 October 2024|archiveurl=https://web.archive.org/web/20250415223545/https://insider-gaming.com/exclusive-context-around-the-assassins-creed-shadows-delay/|archivedate=15 April 2025}}&amp;lt;/ref&amp;gt; Because of the delays, Ubisoft decided in late October{{Cite}} to cancel the Season Pass.&amp;lt;ref name=&quot;Cancelled Season Pass&quot;&amp;gt;{{Cite web|url=https://www.ign.com/articles/assassins-creed-shadows-collectors-edition-price-drops-50-amid-cancelled-season-pass-and-early-access|title=Assassin&#039;s Creed Shadows Collector&#039;s Edition Price Drops $50 Amid Cancelled Season Pass and &#039;Early Access&#039;|archiveurl=https://web.archive.org/web/20241113115022/https://www.ign.com/articles/assassins-creed-shadows-collectors-edition-price-drops-50-amid-cancelled-season-pass-and-early-access|archivedate=13 November 2024|author=Dinsdale, Ryan|publisher=&#039;&#039;IGN&#039;&#039;|date=22 October 2024|accessdate=23 January 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 25 September, almost two months before &#039;&#039;Shadows&#039;&#039;{{&#039;}} expected debut on 15 November, developers released a statement on the &#039;&#039;Assassin&#039;s Creed&#039;&#039; Twitter account announcing that they would be delaying its release until 14 February 2025.&amp;lt;ref name=&quot;ReleaseDelayTwitter&quot;&amp;gt;{{Twitter|assassinscreed|status/1838971189722562906|Assassin&#039;s Creed|quote=Assassin&#039;s Creed Shadows will now release February 14, 2025. [https://pbs.twimg.com/media/GYVWjOWXUAATFMh.jpg pic.twitter.com/J2ah7kkytW]|image=File:Twitter - AC Shadows Feb 14 release.png}}&amp;lt;/ref&amp;gt; Although the statement did not elaborate on why the team felt they needed to postpone the game, a company press release for investors cited &quot;the softer than expected launch&quot; of their Swedish studio {{Wiki|Massive Entertainment}}&#039;s project &#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Wiki&lt;/ins&gt;|Star Wars Outlaws&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&#039;&#039;.&amp;lt;ref&amp;gt;{{Cite web|url=https://kotaku.com/assassins-creed-shadows-delay-release-date-star-wars-1851657285|title=Assassin&#039;s Creed Shadows Delayed To February Because Of Disappointing Star Wars Outlaws Sales|author=Gach, Ethan|publisher=&#039;&#039;{{Wiki|Kotaku}}&#039;&#039;|date=26 September 2024|accessdate=26 September 2024|archiveurl=https://web.archive.org/web/20250406134922/https://kotaku.com/assassins-creed-shadows-delay-release-date-star-wars-1851657285|archivedate=6 April 2025}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Ubisoft|url=8aefmxkxpxwl/5U6140Jg0IaqobyAIIEawC/af3b587a1c81f379d57bc64eefdd0285/PR_Trading_update_25092024_final.pdf|text=Ubisoft updates its financial targets for FY2024-25|archivedate=20240925160803|subdomain=staticctf}}&amp;lt;/ref&amp;gt; Reportedly, developers had been pushing for a delay for a few months before Ubisoft&#039;s announcement.&amp;lt;ref&amp;gt;{{Cite web|url=https://insider-gaming.com/exclusive-context-around-the-assassins-creed-shadows-delay/|title=EXCLUSIVE – Context Around the Assassin’s Creed Shadows Delay|author=Henderson, Tom|publisher=&#039;&#039;Insider Gaming&#039;&#039;|date=30 September 2024|accessdate=2 October 2024|archiveurl=https://web.archive.org/web/20250415223545/https://insider-gaming.com/exclusive-context-around-the-assassins-creed-shadows-delay/|archivedate=15 April 2025}}&amp;lt;/ref&amp;gt; Because of the delays, Ubisoft decided in late October{{Cite}} to cancel the Season Pass.&amp;lt;ref name=&quot;Cancelled Season Pass&quot;&amp;gt;{{Cite web|url=https://www.ign.com/articles/assassins-creed-shadows-collectors-edition-price-drops-50-amid-cancelled-season-pass-and-early-access|title=Assassin&#039;s Creed Shadows Collector&#039;s Edition Price Drops $50 Amid Cancelled Season Pass and &#039;Early Access&#039;|archiveurl=https://web.archive.org/web/20241113115022/https://www.ign.com/articles/assassins-creed-shadows-collectors-edition-price-drops-50-amid-cancelled-season-pass-and-early-access|archivedate=13 November 2024|author=Dinsdale, Ryan|publisher=&#039;&#039;IGN&#039;&#039;|date=22 October 2024|accessdate=23 January 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 9 January, with just over a month to the 14 February release, Ubisoft announced another delay, this time to 20 March 2025.&amp;lt;ref name=&amp;quot;March delay&amp;quot;&amp;gt;{{Ubisoft|url=en-us/game/assassins-creed/news/5HGcPYPmUIQa3lVrOMJk4u|text=Assassin’s Creed Shadows now releases March 20, 2025|archivedate=20250109230224}}&amp;lt;/ref&amp;gt; As before, another press release blamed low sales of &amp;#039;&amp;#039;Star Wars Outlaws&amp;#039;&amp;#039;, as well as much lost revenue from first discontinuing &amp;#039;&amp;#039;XDefiant&amp;#039;&amp;#039; and then closing &amp;quot;three production studios in high-cost geographies&amp;quot;,&amp;lt;ref name=&amp;quot;Ubisoft 9 Jan Press Release&amp;quot;&amp;gt;{{Ubisoft|url=8aefmxkxpxwl/1wUjJWUQSIVMlZbKQ2707e/c0b1cd1c71ab30838e51d5e24764577f/Press_release_09_01_2025_vfinal.pdf|text=Strategic update|archivedate=20250109171130|subdomain=staticctf}}&amp;lt;/ref&amp;gt; obliquely referencing the shuttering of their [[San Francisco]] and Osaka studios&amp;lt;ref name=&amp;quot;XDefiantShutDown&amp;quot;/&amp;gt; and the ramping down of their {{Wiki|Sydney}}, [[Australia]] location.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.ign.com/articles/ubisoft-is-discontinuing-xdefiant-in-2025-new-purchases-disabled|title=Ubisoft Is Discontinuing XDefiant in 2025, San Francisco and Osaka Studios Shutting Down Amid Major Layoffs|archiveurl=https://web.archive.org/web/20241204012258/https://www.ign.com/articles/ubisoft-is-discontinuing-xdefiant-in-2025-new-purchases-disabled|archivedate=4 December 2024|author=Bailey, Kat|publisher=&amp;#039;&amp;#039;IGN&amp;#039;&amp;#039;|date=4 December 2024|accessdate=21 January 2025}}&amp;lt;/ref&amp;gt; In a statement, CEO [[Yves Guillemot]] said, &amp;quot;[The company] made the decision to provide an extra month of development to Shadows in order to better incorporate the player feedback gathered over the past three months that will enable us to fully deliver on the potential of the game&amp;quot;.&amp;lt;ref name=&amp;quot;Ubisoft 9 Jan Press Release&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On 9 January, with just over a month to the 14 February release, Ubisoft announced another delay, this time to 20 March 2025.&amp;lt;ref name=&amp;quot;March delay&amp;quot;&amp;gt;{{Ubisoft|url=en-us/game/assassins-creed/news/5HGcPYPmUIQa3lVrOMJk4u|text=Assassin’s Creed Shadows now releases March 20, 2025|archivedate=20250109230224}}&amp;lt;/ref&amp;gt; As before, another press release blamed low sales of &amp;#039;&amp;#039;Star Wars Outlaws&amp;#039;&amp;#039;, as well as much lost revenue from first discontinuing &amp;#039;&amp;#039;XDefiant&amp;#039;&amp;#039; and then closing &amp;quot;three production studios in high-cost geographies&amp;quot;,&amp;lt;ref name=&amp;quot;Ubisoft 9 Jan Press Release&amp;quot;&amp;gt;{{Ubisoft|url=8aefmxkxpxwl/1wUjJWUQSIVMlZbKQ2707e/c0b1cd1c71ab30838e51d5e24764577f/Press_release_09_01_2025_vfinal.pdf|text=Strategic update|archivedate=20250109171130|subdomain=staticctf}}&amp;lt;/ref&amp;gt; obliquely referencing the shuttering of their [[San Francisco]] and Osaka studios&amp;lt;ref name=&amp;quot;XDefiantShutDown&amp;quot;/&amp;gt; and the ramping down of their {{Wiki|Sydney}}, [[Australia]] location.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.ign.com/articles/ubisoft-is-discontinuing-xdefiant-in-2025-new-purchases-disabled|title=Ubisoft Is Discontinuing XDefiant in 2025, San Francisco and Osaka Studios Shutting Down Amid Major Layoffs|archiveurl=https://web.archive.org/web/20241204012258/https://www.ign.com/articles/ubisoft-is-discontinuing-xdefiant-in-2025-new-purchases-disabled|archivedate=4 December 2024|author=Bailey, Kat|publisher=&amp;#039;&amp;#039;IGN&amp;#039;&amp;#039;|date=4 December 2024|accessdate=21 January 2025}}&amp;lt;/ref&amp;gt; In a statement, CEO [[Yves Guillemot]] said, &amp;quot;[The company] made the decision to provide an extra month of development to Shadows in order to better incorporate the player feedback gathered over the past three months that will enable us to fully deliver on the potential of the game&amp;quot;.&amp;lt;ref name=&amp;quot;Ubisoft 9 Jan Press Release&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Shadows&amp;diff=1132731&amp;oldid=prev</id>
		<title>Soranin at 16:15, 14 May 2026</title>
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		<updated>2026-05-14T16:15:06Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:15, 14 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l112&quot;&gt;Line 112:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 112:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The idea of an &amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; game set in medieval Japan has been a concept that Ubisoft has long contended with and been reluctant to implement. In April 2012, &amp;#039;&amp;#039;Assassin&amp;#039;s Creed III&amp;#039;&amp;#039;{{&amp;#039;}}s Creative Director [[Alex Hutchinson]] said feudal Japan was still a popular request from fans at the time but was regularly discounted on the grounds that it was considered &amp;quot;boring&amp;quot; and unoriginal.&amp;lt;ref&amp;gt;{{Cite web|url=http://www.totalxbox.com/40413/ubisoft-ww2-japan-and-egypt-are-the-three-worst-settings-for-an-assassins-creed-game/|title=Ubisoft: WW2, Japan and Egypt are &amp;quot;the three worst settings for an Assassin&amp;#039;s Creed game&amp;quot;|author=Evans-Thirlwell, Edwin|publisher=&amp;#039;&amp;#039;{{Wiki|Official Xbox Magazine}}&amp;#039;&amp;#039;|date=4 April 2012|accessdate=20 January 2025|archiveurl=https://web.archive.org/web/20140309003309/http://www.totalxbox.com/40413/ubisoft-ww2-japan-and-egypt-are-the-three-worst-settings-for-an-assassins-creed-game/|archivedate=9 March 2014}}&amp;lt;/ref&amp;gt; This informal policy stuck for many years: excluding a handful of supplementary &amp;quot;[[Surveillance]]&amp;quot; entries set in then-present day [[Tokyo]] for the 2012 community site &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Initiates]]&amp;#039;&amp;#039; and just six historical missions from the defunct 2015 digital card game &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Memories]]&amp;#039;&amp;#039;, Japan itself is largely absent in &amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; media even though the Japanese Assassin [[Kiyoshi Takakura]] was first introduced in &amp;#039;&amp;#039;Initiates&amp;#039;&amp;#039; has since featured prominently in [[Titan Comics]]&amp;#039; series &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed (Titan Comics)|Assassin&amp;#039;s Creed: Assassins]]&amp;#039;&amp;#039; (2014) and &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Uprising]]&amp;#039;&amp;#039; (2017).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The idea of an &amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; game set in medieval Japan has been a concept that Ubisoft has long contended with and been reluctant to implement. In April 2012, &amp;#039;&amp;#039;Assassin&amp;#039;s Creed III&amp;#039;&amp;#039;{{&amp;#039;}}s Creative Director [[Alex Hutchinson]] said feudal Japan was still a popular request from fans at the time but was regularly discounted on the grounds that it was considered &amp;quot;boring&amp;quot; and unoriginal.&amp;lt;ref&amp;gt;{{Cite web|url=http://www.totalxbox.com/40413/ubisoft-ww2-japan-and-egypt-are-the-three-worst-settings-for-an-assassins-creed-game/|title=Ubisoft: WW2, Japan and Egypt are &amp;quot;the three worst settings for an Assassin&amp;#039;s Creed game&amp;quot;|author=Evans-Thirlwell, Edwin|publisher=&amp;#039;&amp;#039;{{Wiki|Official Xbox Magazine}}&amp;#039;&amp;#039;|date=4 April 2012|accessdate=20 January 2025|archiveurl=https://web.archive.org/web/20140309003309/http://www.totalxbox.com/40413/ubisoft-ww2-japan-and-egypt-are-the-three-worst-settings-for-an-assassins-creed-game/|archivedate=9 March 2014}}&amp;lt;/ref&amp;gt; This informal policy stuck for many years: excluding a handful of supplementary &amp;quot;[[Surveillance]]&amp;quot; entries set in then-present day [[Tokyo]] for the 2012 community site &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Initiates]]&amp;#039;&amp;#039; and just six historical missions from the defunct 2015 digital card game &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Memories]]&amp;#039;&amp;#039;, Japan itself is largely absent in &amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; media even though the Japanese Assassin [[Kiyoshi Takakura]] was first introduced in &amp;#039;&amp;#039;Initiates&amp;#039;&amp;#039; has since featured prominently in [[Titan Comics]]&amp;#039; series &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed (Titan Comics)|Assassin&amp;#039;s Creed: Assassins]]&amp;#039;&amp;#039; (2014) and &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Uprising]]&amp;#039;&amp;#039; (2017).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite this blacklisting, Lemay-Comtois said development on &#039;&#039;Shadows&#039;&#039; began just over a decade later when a new creative team successfully pushed for Japan to feature in a series main entry, adding that the graphics to fully render the country did not exist on the {{Wiki|PlayStation 4}}, much less the systems for the series&#039; first entries. Some of its stealth elements, like Naoe&#039;s ability to hide near ceilings, took inspiration inspiration from &#039;&#039;[[w:c:splintercell:Tom Clancy&#039;s Splinter Cell: Chaos Theory|Chaos Theory]]&#039;&#039;, the third entry in Ubisoft&#039;s [[w:c:splintercell:Tom Clancy&#039;s Splinter Cell (media franchise)|&#039;&#039;Tom Clancy&#039;s Splinter Cell&#039;&#039; series]].&amp;lt;ref name=&quot;SportsIllustrated&quot;/&amp;gt; As they have done with all entries they worked on, the Ubisoft Quebec team consulted original documents and historians on topics ranging from architecture to cultural elements, like protocols for the tea ceremony and &#039;&#039;{{Wiki|tatami}}&#039;&#039; (畳) mat arrangements, in order to portray as authentic a period world as possible. This was accentuated by the team&#039;s trips to Japan to understand the geography and connect with their Ubisoft Tokyo and Osaka teams who also helped create &#039;&#039;Shadows&#039;&#039;&amp;lt;ref name=&quot;ACSH May 2024 Announcement&quot;/&amp;gt; before the latter studio closed in February 2025 following a corporate decision to shut down Osaka&#039;s project &#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[w:c:xdefiant&lt;/del&gt;|XDefiant&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;&#039;&#039; due to insufficient player enrollment or spending.&amp;lt;ref name=&quot;XDefiantShutDown&quot;&amp;gt;{{Cite web|url=https://insider-gaming.com/ubisoft-xdefiant-shutting-down-in-june/|title=EXCLUSIVE – Ubisoft&#039;s XDefiant Will be Shutting Down in June 2025|archiveurl=https://web.archive.org/web/20241204005129/https://insider-gaming.com/ubisoft-xdefiant-shutting-down-in-june/|archivedate=4 December 2024|author=Henderson, Tom|publisher=&#039;&#039;Insider Gaming&#039;&#039;|date=3 December 2024|accessdate=22 January 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite this blacklisting, Lemay-Comtois said development on &#039;&#039;Shadows&#039;&#039; began just over a decade later when a new creative team successfully pushed for Japan to feature in a series main entry, adding that the graphics to fully render the country did not exist on the {{Wiki|PlayStation 4}}, much less the systems for the series&#039; first entries. Some of its stealth elements, like Naoe&#039;s ability to hide near ceilings, took inspiration inspiration from &#039;&#039;[[w:c:splintercell:Tom Clancy&#039;s Splinter Cell: Chaos Theory|Chaos Theory]]&#039;&#039;, the third entry in Ubisoft&#039;s [[w:c:splintercell:Tom Clancy&#039;s Splinter Cell (media franchise)|&#039;&#039;Tom Clancy&#039;s Splinter Cell&#039;&#039; series]].&amp;lt;ref name=&quot;SportsIllustrated&quot;/&amp;gt; As they have done with all entries they worked on, the Ubisoft Quebec team consulted original documents and historians on topics ranging from architecture to cultural elements, like protocols for the tea ceremony and &#039;&#039;{{Wiki|tatami}}&#039;&#039; (畳) mat arrangements, in order to portray as authentic a period world as possible. This was accentuated by the team&#039;s trips to Japan to understand the geography and connect with their Ubisoft Tokyo and Osaka teams who also helped create &#039;&#039;Shadows&#039;&#039;&amp;lt;ref name=&quot;ACSH May 2024 Announcement&quot;/&amp;gt; before the latter studio closed in February 2025 following a corporate decision to shut down Osaka&#039;s project &#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Wiki&lt;/ins&gt;|XDefiant&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&#039;&#039; due to insufficient player enrollment or spending.&amp;lt;ref name=&quot;XDefiantShutDown&quot;&amp;gt;{{Cite web|url=https://insider-gaming.com/ubisoft-xdefiant-shutting-down-in-june/|title=EXCLUSIVE – Ubisoft&#039;s XDefiant Will be Shutting Down in June 2025|archiveurl=https://web.archive.org/web/20241204005129/https://insider-gaming.com/ubisoft-xdefiant-shutting-down-in-june/|archivedate=4 December 2024|author=Henderson, Tom|publisher=&#039;&#039;Insider Gaming&#039;&#039;|date=3 December 2024|accessdate=22 January 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First loosely alluded to in mid-July 2022 as the first of two games that would be part of the Hub when it was still called &amp;quot;&amp;#039;&amp;#039;Assassin&amp;#039;s Creed: Infinity&amp;#039;&amp;#039;&amp;quot;,&amp;lt;ref&amp;gt;{{Cite web|url=https://www.reddit.com/r/GamingLeaksAndRumours/comments/vxv0fp/next_assassins_creed_game_is_set_in_aztecs/|title=Next Assassin&amp;#039;s Creed Game is set in Aztecs|archiveurl=https://web.archive.org/web/20220713205656/https://www.reddit.com/r/GamingLeaksAndRumours/comments/vxv0fp/next_assassins_creed_game_is_set_in_aztecs/|archivedate=13 July 2022|author=&amp;quot;jasonschreier&amp;quot;|date=13 July 2022|publisher=&amp;#039;&amp;#039;Reddit&amp;#039;&amp;#039;|accessdate=1 September 2025|quote=TheVictor1st&amp;quot;: Comes from ACG, who had a good track record with Ubisoft regarding Far Cry Primal.&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;https://twitter.com/jeremypenter/status/1547081322346078209?s=21&amp;amp;t=vn0UB0J6iuCoXGAhEMbRbw&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;He seems definitive.&amp;lt;br&amp;gt;&amp;quot;jasonschreier&amp;quot;: The next AC game is Rift, which is set in Baghdad. (https://www.bloomberg.com/news/articles/2022-02-09/ubisoft-plans-new-assassin-s-creed-game-to-help-fill-schedule) After that will be AC Infinity, and while that&amp;#039;s going to include a bunch of different games/experiences/biomes/whatever you want to call them, I&amp;#039;ve heard about the main two and neither of them are Aztec.}}&amp;lt;/ref&amp;gt; the game&amp;#039;s concept title of &amp;quot;&amp;#039;&amp;#039;Assassin&amp;#039;s Creed: Codename Red&amp;#039;&amp;#039;&amp;quot; was leaked on 6 September and reported by {{Wiki|Jason Schreier}} in &amp;#039;&amp;#039;{{Wiki|Bloomberg News}}&amp;#039;&amp;#039;. Schreier also noted in his piece that this game and &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Codename Hexe]]&amp;#039;&amp;#039; would likely not release until 2024 at the earliest.&amp;lt;ref name=&amp;quot;Bloomberg&amp;quot;/&amp;gt; It was later confirmed at the Ubisoft Forward livestream during its &amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; showcase, alongside a short teaser.&amp;lt;ref name=&amp;quot;UbiForward&amp;quot;/&amp;gt; On 21 October 2023, a little over a year after the working title leaked, script writer Pierre Boudreau changed his LinkedIn profile&amp;#039;s banner image to a picture of a hooded woman on a red background with [[Animus]] coding on the edges and a white [[Assassin insignia]] stylized as if it were painted by inkbrush.&amp;lt;ref&amp;gt;{{Twitter|AccessTheAnimus|status/1715878544570523848|Access The Animus|quote=Writer Pierre Boudreau has updated his LinkedIn page with this new banner that seems focused on 🔴 #AssassinsCreed Codename Red 🔴 and features a potential female protagonist and the logo of the game Link / Source 👇 [https://pbs.twimg.com/media/F9AFYceXYAAi-yx.jpg pic.twitter.com/A9ndw7nUFX]|image=File:ACRed Pierre Boudreau LinkedIn banner.png}}&amp;lt;br&amp;gt;↑ {{Twitter|AccessTheAnimus|status/1715878546558620073|Access The Animus|quote=Source: [http://linkedin.com/in/pierreboudreau linkedin.com/in/pierreboudr...] We thank our fan @chinchirroz on our Discord Server for the heads-up! Join us: discord.gg/n69eA7GQgX [https://pbs.twimg.com/media/F9AF1XmXsAAUguW.jpg pic.twitter.com/Ssj11j6oZW]|image=File:ACRed Pierre Boudreau LinkedIn banner.png}}&amp;lt;/ref&amp;gt; On 13 May 2024, Ubisoft officially confirmed the entry&amp;#039;s title as &amp;#039;&amp;#039;Assassin&amp;#039;s Creed: Shadows&amp;#039;&amp;#039;&amp;lt;ref name=&amp;quot;IGN Shadows&amp;quot;&amp;gt;{{Cite web|url=https://www.ign.com/articles/assassins-creed-codename-red-gets-official-name-ahead-of-wednesday-trailer-drop|title=Assassin&amp;#039;s Creed Red Title Confirmed to be Assassin&amp;#039;s Creed Shadows Ahead of Wednesday Trailer Release|author=Lyles, Taylor|work={{Wiki|IGN}}|date=13 May 2024|accessdate=14 May 2024|archiveurl=https://web.archive.org/web/20240513172743/https://www.ign.com/articles/assassins-creed-codename-red-gets-official-name-ahead-of-wednesday-trailer-drop|archivedate=13 May 2024}}&amp;lt;/ref&amp;gt; after a leak revealed it three weeks prior.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.gamingbible.com/news/assassins-creed-red-full-title-surfaces-online-677442-20240422|title=Assassin&amp;#039;s Creed Codename Red full title reportedly surfaces online|author=Flint, Emma|work=Gaming Bible|publisher={{Wiki|LADbible Group}}|date=22 April 2024|accessdate=14 May 2024|archiveurl=https://web.archive.org/web/20240426015626/https://www.gamingbible.com/news/assassins-creed-red-full-title-surfaces-online-677442-20240422|archivedate=26 April 2024}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First loosely alluded to in mid-July 2022 as the first of two games that would be part of the Hub when it was still called &amp;quot;&amp;#039;&amp;#039;Assassin&amp;#039;s Creed: Infinity&amp;#039;&amp;#039;&amp;quot;,&amp;lt;ref&amp;gt;{{Cite web|url=https://www.reddit.com/r/GamingLeaksAndRumours/comments/vxv0fp/next_assassins_creed_game_is_set_in_aztecs/|title=Next Assassin&amp;#039;s Creed Game is set in Aztecs|archiveurl=https://web.archive.org/web/20220713205656/https://www.reddit.com/r/GamingLeaksAndRumours/comments/vxv0fp/next_assassins_creed_game_is_set_in_aztecs/|archivedate=13 July 2022|author=&amp;quot;jasonschreier&amp;quot;|date=13 July 2022|publisher=&amp;#039;&amp;#039;Reddit&amp;#039;&amp;#039;|accessdate=1 September 2025|quote=TheVictor1st&amp;quot;: Comes from ACG, who had a good track record with Ubisoft regarding Far Cry Primal.&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;https://twitter.com/jeremypenter/status/1547081322346078209?s=21&amp;amp;t=vn0UB0J6iuCoXGAhEMbRbw&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;He seems definitive.&amp;lt;br&amp;gt;&amp;quot;jasonschreier&amp;quot;: The next AC game is Rift, which is set in Baghdad. (https://www.bloomberg.com/news/articles/2022-02-09/ubisoft-plans-new-assassin-s-creed-game-to-help-fill-schedule) After that will be AC Infinity, and while that&amp;#039;s going to include a bunch of different games/experiences/biomes/whatever you want to call them, I&amp;#039;ve heard about the main two and neither of them are Aztec.}}&amp;lt;/ref&amp;gt; the game&amp;#039;s concept title of &amp;quot;&amp;#039;&amp;#039;Assassin&amp;#039;s Creed: Codename Red&amp;#039;&amp;#039;&amp;quot; was leaked on 6 September and reported by {{Wiki|Jason Schreier}} in &amp;#039;&amp;#039;{{Wiki|Bloomberg News}}&amp;#039;&amp;#039;. Schreier also noted in his piece that this game and &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Codename Hexe]]&amp;#039;&amp;#039; would likely not release until 2024 at the earliest.&amp;lt;ref name=&amp;quot;Bloomberg&amp;quot;/&amp;gt; It was later confirmed at the Ubisoft Forward livestream during its &amp;#039;&amp;#039;Assassin&amp;#039;s Creed&amp;#039;&amp;#039; showcase, alongside a short teaser.&amp;lt;ref name=&amp;quot;UbiForward&amp;quot;/&amp;gt; On 21 October 2023, a little over a year after the working title leaked, script writer Pierre Boudreau changed his LinkedIn profile&amp;#039;s banner image to a picture of a hooded woman on a red background with [[Animus]] coding on the edges and a white [[Assassin insignia]] stylized as if it were painted by inkbrush.&amp;lt;ref&amp;gt;{{Twitter|AccessTheAnimus|status/1715878544570523848|Access The Animus|quote=Writer Pierre Boudreau has updated his LinkedIn page with this new banner that seems focused on 🔴 #AssassinsCreed Codename Red 🔴 and features a potential female protagonist and the logo of the game Link / Source 👇 [https://pbs.twimg.com/media/F9AFYceXYAAi-yx.jpg pic.twitter.com/A9ndw7nUFX]|image=File:ACRed Pierre Boudreau LinkedIn banner.png}}&amp;lt;br&amp;gt;↑ {{Twitter|AccessTheAnimus|status/1715878546558620073|Access The Animus|quote=Source: [http://linkedin.com/in/pierreboudreau linkedin.com/in/pierreboudr...] We thank our fan @chinchirroz on our Discord Server for the heads-up! Join us: discord.gg/n69eA7GQgX [https://pbs.twimg.com/media/F9AF1XmXsAAUguW.jpg pic.twitter.com/Ssj11j6oZW]|image=File:ACRed Pierre Boudreau LinkedIn banner.png}}&amp;lt;/ref&amp;gt; On 13 May 2024, Ubisoft officially confirmed the entry&amp;#039;s title as &amp;#039;&amp;#039;Assassin&amp;#039;s Creed: Shadows&amp;#039;&amp;#039;&amp;lt;ref name=&amp;quot;IGN Shadows&amp;quot;&amp;gt;{{Cite web|url=https://www.ign.com/articles/assassins-creed-codename-red-gets-official-name-ahead-of-wednesday-trailer-drop|title=Assassin&amp;#039;s Creed Red Title Confirmed to be Assassin&amp;#039;s Creed Shadows Ahead of Wednesday Trailer Release|author=Lyles, Taylor|work={{Wiki|IGN}}|date=13 May 2024|accessdate=14 May 2024|archiveurl=https://web.archive.org/web/20240513172743/https://www.ign.com/articles/assassins-creed-codename-red-gets-official-name-ahead-of-wednesday-trailer-drop|archivedate=13 May 2024}}&amp;lt;/ref&amp;gt; after a leak revealed it three weeks prior.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.gamingbible.com/news/assassins-creed-red-full-title-surfaces-online-677442-20240422|title=Assassin&amp;#039;s Creed Codename Red full title reportedly surfaces online|author=Flint, Emma|work=Gaming Bible|publisher={{Wiki|LADbible Group}}|date=22 April 2024|accessdate=14 May 2024|archiveurl=https://web.archive.org/web/20240426015626/https://www.gamingbible.com/news/assassins-creed-red-full-title-surfaces-online-677442-20240422|archivedate=26 April 2024}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Shadows&amp;diff=1122764&amp;oldid=prev</id>
		<title>Soranin: /* References */</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Shadows&amp;diff=1122764&amp;oldid=prev"/>
		<updated>2026-05-10T23:45:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;References&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:45, 11 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l421&quot;&gt;Line 421:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 421:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed series]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed series]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Shadows]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Shadows]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--&lt;/del&gt;&amp;lt;!--[de:Assassin’s Creed Shadow]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!--[de:Assassin’s Creed Shadow]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;[fr:Assassin&#039;s Creed: Shadows&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[fr:Assassin&#039;s Creed: Shadows]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;[pl:Assassin&#039;s Creed: Codename Red&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[pl:Assassin&#039;s Creed: Codename Red]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;[zh:刺客信条：影&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;]--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[zh:刺客信条：影]--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Shadows&amp;diff=1122367&amp;oldid=prev</id>
		<title>Soranin: Text replacement - &quot;\[\[de:(.+)\]\]&quot; to &quot;&lt;!--[de:$1]--&gt;&quot;</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Shadows&amp;diff=1122367&amp;oldid=prev"/>
		<updated>2026-05-10T20:25:48Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;\[\[de:(.+)\]\]&amp;quot; to &amp;quot;&amp;lt;!--[de:$1]--&amp;gt;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:25, 10 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l421&quot;&gt;Line 421:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 421:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed series]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed series]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Shadows]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Shadows]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!--&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;[de:Assassin’s Creed Shadow]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!--&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--&lt;/ins&gt;[de:Assassin’s Creed Shadow]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[fr:Assassin&amp;#039;s Creed: Shadows]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[fr:Assassin&amp;#039;s Creed: Shadows]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[pl:Assassin&amp;#039;s Creed: Codename Red]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[pl:Assassin&amp;#039;s Creed: Codename Red]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[zh:刺客信条：影]]--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[zh:刺客信条：影]]--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Shadows&amp;diff=1112842&amp;oldid=prev</id>
		<title>Soranin at 21:30, 3 May 2026</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Shadows&amp;diff=1112842&amp;oldid=prev"/>
		<updated>2026-05-03T21:30:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:30, 3 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Engine=[[Anvil (game engine)|Ubisoft Anvil]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Engine=[[Anvil (game engine)|Ubisoft Anvil]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Composer=[[The Flight]]&amp;lt;br&amp;gt;[[TEKE::TEKE]]&amp;lt;br&amp;gt;[[Thunderdrum]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Composer=[[The Flight]]&amp;lt;br&amp;gt;[[TEKE::TEKE]]&amp;lt;br&amp;gt;[[Thunderdrum]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Released=20 March 2025&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Released=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Microsoft Windows, PlayStation 5, Xbox Series X/S, Ubisoft+, Amazon Luna, macOS&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;/ins&gt;20 March 2025&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Nintendo Switch 2&#039;&#039;&#039;&amp;lt;br&amp;gt;2 December 2025&amp;lt;br&amp;gt;&#039;&#039;&#039;iPadOS&#039;&#039;&#039;&amp;lt;br&amp;gt;TBA&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Genre=Action RPG&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Genre=Action RPG&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Game modes=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Game modes=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Ubisoft+&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Ubisoft+&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*{{Wiki|Amazon Luna}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*{{Wiki|Amazon Luna}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*{{Wiki|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apple Silicon&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*{{Wiki|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;macOS&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*{{Wiki|Nintendo Switch 2}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*{{Wiki|Nintendo Switch 2}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*{{Wiki|iPadOS}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Website=https://www.ubisoft.com/en-us/game/assassins-creed/shadows&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Website=https://www.ubisoft.com/en-us/game/assassins-creed/shadows&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed: Shadows&#039;&#039;&#039;&#039;&#039;&amp;lt;ref&amp;gt;{{Twitter|assassinscreed|status/1790049553745412369|Assassin&#039;s Creed|quote=Assassin&#039;s Creed Codename Red becomes Assassin&#039;s Creed Shadows. Tune-in for the Official Cinematic World Premiere Trailer on May 15, 9 AM PT. #AssassinsCreedShadows [https://video.twimg.com/amplify_video/1790049526520102912/vid/avc1/320x568/ued8vW4qOA-OEkOW.mp4 pic.twitter.com/xc1Q10N4Vh]|image=File:AC Shadows gets named.png}}&amp;lt;/ref&amp;gt; is the fourteenth installment in the [[Assassin&#039;s Creed (series)|&#039;&#039;Assassin&#039;s Creed&#039;&#039; series]], being a part of the &#039;&#039;[[Animus Hub]]&#039;&#039; platform. The game, helmed by [[Ubisoft|Ubisoft Quebec]],&amp;lt;ref name=&quot;Bloomberg&quot;&amp;gt;{{Cite web|url=https://www.bloomberg.com/news/articles/2022-09-06/ubisoft-set-to-announce-several-new-assassin-s-creed-games|title=Ubisoft Set to Announce Several New Assassin’s Creed Games|author={{Wiki|Jason Schreier|Schreier, Jason}}|date=6 September 2022|publisher=&#039;&#039;{{Wiki|Bloomberg News}}&#039;&#039;|accessdate=7 September 2022|archiveurl=https://archive.ph/u3TY8|archivedate=6 September 2022}}&amp;lt;/ref&amp;gt; is set in feudal [[Japan]] and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allow &lt;/del&gt;players to experience a &quot;very powerful &#039;&#039;[[Ninja|shinobi]]&#039;&#039; fantasy&quot;.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.pcgamesn.com/assassins-creed-codename-red/assassins-creed-new-game-japan|title=Assassin&#039;s Creed new game Codename: Red finally delivers fans&#039; dreams|author=Smith, Ed|publisher=&#039;&#039;PCGamesN&#039;&#039;|date=10 September 2022|accessdate=12 September 2022|archiveurl=https://web.archive.org/web/20220912105635/https://www.pcgamesn.com/assassins-creed-codename-red/assassins-creed-new-game-japan|archivedate=12 September 2022}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed: Shadows&#039;&#039;&#039;&#039;&#039;&amp;lt;ref&amp;gt;{{Twitter|assassinscreed|status/1790049553745412369|Assassin&#039;s Creed|quote=Assassin&#039;s Creed Codename Red becomes Assassin&#039;s Creed Shadows. Tune-in for the Official Cinematic World Premiere Trailer on May 15, 9 AM PT. #AssassinsCreedShadows [https://video.twimg.com/amplify_video/1790049526520102912/vid/avc1/320x568/ued8vW4qOA-OEkOW.mp4 pic.twitter.com/xc1Q10N4Vh]|image=File:AC Shadows gets named.png}}&amp;lt;/ref&amp;gt; is the fourteenth installment in the [[Assassin&#039;s Creed (series)|&#039;&#039;Assassin&#039;s Creed&#039;&#039; series]], being a part of the &#039;&#039;[[Animus Hub]]&#039;&#039; platform. The game, helmed by [[Ubisoft|Ubisoft Quebec]],&amp;lt;ref name=&quot;Bloomberg&quot;&amp;gt;{{Cite web|url=https://www.bloomberg.com/news/articles/2022-09-06/ubisoft-set-to-announce-several-new-assassin-s-creed-games|title=Ubisoft Set to Announce Several New Assassin’s Creed Games|author={{Wiki|Jason Schreier|Schreier, Jason}}|date=6 September 2022|publisher=&#039;&#039;{{Wiki|Bloomberg News}}&#039;&#039;|accessdate=7 September 2022|archiveurl=https://archive.ph/u3TY8|archivedate=6 September 2022}}&amp;lt;/ref&amp;gt; is set in feudal [[Japan]] and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allows &lt;/ins&gt;players to experience a &quot;very powerful &#039;&#039;[[Ninja|shinobi]]&#039;&#039; fantasy&quot;.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.pcgamesn.com/assassins-creed-codename-red/assassins-creed-new-game-japan|title=Assassin&#039;s Creed new game Codename: Red finally delivers fans&#039; dreams|author=Smith, Ed|publisher=&#039;&#039;PCGamesN&#039;&#039;|date=10 September 2022|accessdate=12 September 2022|archiveurl=https://web.archive.org/web/20220912105635/https://www.pcgamesn.com/assassins-creed-codename-red/assassins-creed-new-game-japan|archivedate=12 September 2022}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Taking place during the final decades of the [[Sengoku period]], the game focuses on two distinct protagonists: the &amp;#039;&amp;#039;shinobi&amp;#039;&amp;#039; [[Fujibayashi Naoe]] and the [[samurai]] [[Yasuke]]. After starting out as enemies, the two become unlikely allies as they attempt to restore peace and stability to Japan amidst the chaos of the wars for unification, and rebuild the decimated [[Japanese Brotherhood of Assassins|Japanese Assassins]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Taking place during the final decades of the [[Sengoku period]], the game focuses on two distinct protagonists: the &amp;#039;&amp;#039;shinobi&amp;#039;&amp;#039; [[Fujibayashi Naoe]] and the [[samurai]] [[Yasuke]]. After starting out as enemies, the two become unlikely allies as they attempt to restore peace and stability to Japan amidst the chaos of the wars for unification, and rebuild the decimated [[Japanese Brotherhood of Assassins|Japanese Assassins]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l127&quot;&gt;Line 127:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 128:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Yasuke===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Yasuke===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After &#039;&#039;Shadows&#039;&#039; was officially revealed in mid-May 2024, disgruntled fans took to Yasuke&#039;s Wikipedia page and vandalized it several times, angry over Ubisoft&#039;s perceived disregard for Asian representation in a Japanese setting.&amp;lt;ref&amp;gt;{{Cite web|url=https://gamerant.com/assassins-creed-shadows-yasuke-people-vandalizing-wikipedia-page/|title=People Are Vandalizing the Wikipedia Page for Assassin&#039;s Creed Shadows Protagonist Yasuke|author=Moore, Alexander|publisher=&#039;&#039;Game Rant&#039;&#039;|date=16 May 2024|accessdate=18 May 2024|archiveurl=https://web.archive.org/web/20240517083023/https://gamerant.com/assassins-creed-shadows-yasuke-people-vandalizing-wikipedia-page/|archivedate=17 May 2024}}&amp;lt;/ref&amp;gt; On social media, many criticized Ubisoft for having a Black samurai protagonist, mistaking his title of &quot;retainer&quot; to mean that he was not a proper samurai, while others also levied accusations against the company for seemingly over-correcting for Black representation due to systemic {{Wiki|racism in North America}} having resulted in anti-Black {{Wiki|media bias}}.&amp;lt;ref&amp;gt;{{Cite web|url=https://time.com/6978997/assassins-creed-shadow-yasuke-controversy/|title=Assassin’s Creed Fans Slam Decision to Include Black Samurai in Feudal Japan Story|author=Lee, Chantelle|publisher=&#039;&#039;{{Wiki|Time (magazine)|Time}}&#039;&#039;|date=16 May 2024|accessdate=18 May 2024|archiveurl=https://web.archive.org/web/20240517052844/https://time.com/6978997/assassins-creed-shadow-yasuke-controversy/|archivedate=17 May 2024}}&amp;lt;/ref&amp;gt; In late June, Guillemot issued a statement condemning the backlash directed at both protagonists, calling it &quot;malicious&quot; and &quot;hateful.&quot;&amp;lt;ref&amp;gt;{{Cite web|url=https://gamerant.com/ubisoft-ceo-comments-assassins-creed-shadows-complaints/|title=Ubisoft CEO Speaks Out Against Assassin&#039;s Creed Shadows Complaints|author=Bhatnagar, Viraaj|publisher=&#039;&#039;Game Rant&#039;&#039;|date=28 June 2024|accessdate=6 July 2024|archiveurl=https://web.archive.org/web/20240628163540/https://gamerant.com/ubisoft-ceo-comments-assassins-creed-shadows-complaints/|archivedate=28 June 2024}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After &#039;&#039;Shadows&#039;&#039; was officially revealed in mid-May 2024, disgruntled fans took to Yasuke&#039;s Wikipedia page and vandalized it several times, angry over Ubisoft&#039;s perceived disregard for Asian representation in a Japanese setting.&amp;lt;ref&amp;gt;{{Cite web|url=https://gamerant.com/assassins-creed-shadows-yasuke-people-vandalizing-wikipedia-page/|title=People Are Vandalizing the Wikipedia Page for Assassin&#039;s Creed Shadows Protagonist Yasuke|author=Moore, Alexander|publisher=&#039;&#039;Game Rant&#039;&#039;|date=16 May 2024|accessdate=18 May 2024|archiveurl=https://web.archive.org/web/20240517083023/https://gamerant.com/assassins-creed-shadows-yasuke-people-vandalizing-wikipedia-page/|archivedate=17 May 2024}}&amp;lt;/ref&amp;gt; On social media, many criticized Ubisoft for having a Black samurai protagonist, mistaking his title of &quot;retainer&quot; to mean that he was not a proper samurai, while others also levied accusations against the company for seemingly over-correcting for Black representation due to systemic {{Wiki&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Racism in the United States&lt;/ins&gt;|racism in North America}} having resulted in anti-Black {{Wiki|media bias}}.&amp;lt;ref&amp;gt;{{Cite web|url=https://time.com/6978997/assassins-creed-shadow-yasuke-controversy/|title=Assassin’s Creed Fans Slam Decision to Include Black Samurai in Feudal Japan Story|author=Lee, Chantelle|publisher=&#039;&#039;{{Wiki|Time (magazine)|Time}}&#039;&#039;|date=16 May 2024|accessdate=18 May 2024|archiveurl=https://web.archive.org/web/20240517052844/https://time.com/6978997/assassins-creed-shadow-yasuke-controversy/|archivedate=17 May 2024}}&amp;lt;/ref&amp;gt; In late June, Guillemot issued a statement condemning the backlash directed at both protagonists, calling it &quot;malicious&quot; and &quot;hateful.&quot;&amp;lt;ref&amp;gt;{{Cite web|url=https://gamerant.com/ubisoft-ceo-comments-assassins-creed-shadows-complaints/|title=Ubisoft CEO Speaks Out Against Assassin&#039;s Creed Shadows Complaints|author=Bhatnagar, Viraaj|publisher=&#039;&#039;Game Rant&#039;&#039;|date=28 June 2024|accessdate=6 July 2024|archiveurl=https://web.archive.org/web/20240628163540/https://gamerant.com/ubisoft-ceo-comments-assassins-creed-shadows-complaints/|archivedate=28 June 2024}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, with criticisms still persisting a month later, the development team issued a statement on 23 July directed at the Japanese community. In it, they reiterated that &amp;#039;&amp;#039;Shadows&amp;#039;&amp;#039;—and the series as a whole—was a work of fiction meant to inspire curiosity in history rather than being perfectly accurate representations of it and its figures, apologized for inadvertently upsetting Japanese fans&amp;lt;ref name=&amp;quot;Update Japanese Community&amp;quot;&amp;gt;{{Ubisoft|url=en-us/article/7dWPCtVQU7udC0KkPFOyXh/assassins-creed-shadows-an-update-for-the-japanese-community|text=Assassin&amp;#039;s Creed Shadows - An Update for the Japanese Community|archivedate=20240723131339|subdomain=news}}&amp;lt;/ref&amp;gt; when a promotional figurine used a one-legged &amp;#039;&amp;#039;{{Wiki|torii}}&amp;#039;&amp;#039; that evoked the broken {{Wiki|Sannō Shrine}} near [[Nagasaki]],{{Cite|1 Sept 2022}} stated that experts consulted throughout the game&amp;#039;s development were not responsible for the creative team&amp;#039;s decisions and so should be exempt from criticism, and re-clarified that the team believed Yasuke&amp;#039;s nebulous history with few recorded details that were open to interpretation made him a perfect candidate to explore a hypothetical life with creative license.&amp;lt;ref name=&amp;quot;Update Japanese Community&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, with criticisms still persisting a month later, the development team issued a statement on 23 July directed at the Japanese community. In it, they reiterated that &amp;#039;&amp;#039;Shadows&amp;#039;&amp;#039;—and the series as a whole—was a work of fiction meant to inspire curiosity in history rather than being perfectly accurate representations of it and its figures, apologized for inadvertently upsetting Japanese fans&amp;lt;ref name=&amp;quot;Update Japanese Community&amp;quot;&amp;gt;{{Ubisoft|url=en-us/article/7dWPCtVQU7udC0KkPFOyXh/assassins-creed-shadows-an-update-for-the-japanese-community|text=Assassin&amp;#039;s Creed Shadows - An Update for the Japanese Community|archivedate=20240723131339|subdomain=news}}&amp;lt;/ref&amp;gt; when a promotional figurine used a one-legged &amp;#039;&amp;#039;{{Wiki|torii}}&amp;#039;&amp;#039; that evoked the broken {{Wiki|Sannō Shrine}} near [[Nagasaki]],{{Cite|1 Sept 2022}} stated that experts consulted throughout the game&amp;#039;s development were not responsible for the creative team&amp;#039;s decisions and so should be exempt from criticism, and re-clarified that the team believed Yasuke&amp;#039;s nebulous history with few recorded details that were open to interpretation made him a perfect candidate to explore a hypothetical life with creative license.&amp;lt;ref name=&amp;quot;Update Japanese Community&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l146&quot;&gt;Line 146:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 147:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;JB Hi-Fi exclusive&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;JB Hi-Fi exclusive&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Base game&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Base game&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Naooe &lt;/del&gt;[[Sekiryu Character Pack]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Naoe &lt;/ins&gt;[[Sekiryu Character Pack]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;Thrown to the Dogs&amp;#039;&amp;#039; (Pre-Order Bonus)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;Thrown to the Dogs&amp;#039;&amp;#039; (Pre-Order Bonus)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-|Special Edition=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-|Special Edition=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l381&quot;&gt;Line 381:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 382:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Yûki Kedôin as [[Akechi Kagemitsu]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Yûki Kedôin as [[Akechi Kagemitsu]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Andrew Kishino as [[Bessho Harumasa]], [[Heiji]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Andrew Kishino as [[Bessho Harumasa]], [[Heiji]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Akie Kotabe as [[Yagoro]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Akie Kotabe as [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nagoya &lt;/ins&gt;Yagoro]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Emily Kuroda as [[Matsu]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Emily Kuroda as [[Matsu]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Chris Naoki Lee as Tsutsui Junkei&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Chris Naoki Lee as Tsutsui Junkei&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l420&quot;&gt;Line 420:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 421:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed series]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed series]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Shadows]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Shadows]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[de:Assassin’s Creed Shadow]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--&lt;/ins&gt;[[de:Assassin’s Creed Shadow]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[fr:Assassin&amp;#039;s Creed: Shadows]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[fr:Assassin&amp;#039;s Creed: Shadows]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[pl:Assassin&amp;#039;s Creed: Codename Red]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[pl:Assassin&amp;#039;s Creed: Codename Red]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[zh:刺客信条：影]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[zh:刺客信条：影]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
</feed>