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	<title>Assassin&#039;s Creed: Mirage - Revision history</title>
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		<title>Soranin at 19:54, 6 June 2026</title>
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		<updated>2026-06-06T19:54:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:54, 6 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gameplay==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gameplay==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Set a decade prior to the events of &#039;&#039;Assassin&#039;s Creed: Valhalla&#039;&#039;,&amp;lt;ref name=&quot;UbiFoward&quot;&amp;gt;{{Youtube|SS_khJE0mbQ|Assassin&#039;s Creed: 2022 Showcase &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; #UbiForward|@Ubisoft|Ubisoft}}&amp;lt;/ref&amp;gt; players assume the role of Basim ibn Ishaq with the gender choices, dialogue options, and relationship possibilities removed. After &#039;&#039;Valhalla&#039;&#039; had the [[raven]] [[Sýnin]] provide [[Eivor Varinsdottir]] with [[Eagle Vision]] despite being a corvid rather than an [[eagle]], &#039;&#039;Mirage&#039;&#039; returns to the method used in &#039;&#039;[[Assassin&#039;s Creed: Origins]]&#039;&#039; (2017) and &#039;&#039;[[Assassin&#039;s Creed: Odyssey]]&#039;&#039; (2018) by having the {{Wiki|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eastern &lt;/del&gt;imperial eagle}} [[Enkidu]] aid Basim.&amp;lt;ref name=&quot;GameInformer&quot;/&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Set a decade prior to the events of &#039;&#039;Assassin&#039;s Creed: Valhalla&#039;&#039;,&amp;lt;ref name=&quot;UbiFoward&quot;&amp;gt;{{Youtube|SS_khJE0mbQ|Assassin&#039;s Creed: 2022 Showcase &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; #UbiForward|@Ubisoft|Ubisoft}}&amp;lt;/ref&amp;gt; players assume the role of Basim ibn Ishaq with the gender choices, dialogue options, and relationship possibilities removed. After &#039;&#039;Valhalla&#039;&#039; had the [[raven]] [[Sýnin]] provide [[Eivor Varinsdottir]] with [[Eagle Vision]] despite being a corvid rather than an [[eagle]], &#039;&#039;Mirage&#039;&#039; returns to the method used in &#039;&#039;[[Assassin&#039;s Creed: Origins]]&#039;&#039; (2017) and &#039;&#039;[[Assassin&#039;s Creed: Odyssey]]&#039;&#039; (2018) by having the {{Wiki|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eastern &lt;/ins&gt;imperial eagle}} [[Enkidu]] aid Basim.&amp;lt;ref name=&quot;GameInformer&quot;/&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The main &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;location &lt;/del&gt;of the game is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;primarily &lt;/del&gt;the city of Baghdad, with minor parts of the game also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set &lt;/del&gt;at the [[Alamut]] [[fort]]ress,&amp;lt;ref name=&quot;IGN&quot;&amp;gt;{{cite web|url=https://www.ign.com/articles/assassins-creed-mirage-revealed-at-ubisoft-forward|title=Assassin&#039;s Creed Mirage Revealed at Ubisoft Forward||author=Purslow, Matt|publisher=&#039;&#039;{{Wiki|IGN}}&#039;&#039;|date=11 September 2022|accessdate=11 September 2022|archiveurl=https://archive.ph/rnZ8o| archivedate=11 September 2022}}&amp;lt;/ref&amp;gt; but it is not explorable.&amp;lt;ref name=&quot;Arabhardware&quot;&amp;gt;{{Cite web|url=https://arabhardware.net/articles/assassin-s-creed-mirage-lead-producer-interview|title=تفاصيل حصرية عن Assassin&#039;s Creed Mirage من مقابلتنا مع مدير الإنتاج!|transtitle=Exclusive details about Assassin&#039;s Creed Mirage from our interview with the production director!|author=el-Sayegh, Ahmed M.|publisher=&#039;&#039;Arabhardware&#039;&#039;|date=12 September 2022|accessdate=14 September 2022|archiveurl=https://web.archive.org/web/20220912174314/https://arabhardware.net/articles/assassin-s-creed-mirage-lead-producer-interview|archivedate=12 September 2022|language=Arabic}}&amp;lt;/ref&amp;gt; The Black Box missions from &#039;&#039;[[Assassin&#039;s Creed: Unity]]&#039;&#039; (2014), &#039;&#039;[[Assassin&#039;s Creed: Syndicate]]&#039;&#039; (2015), and the &#039;&#039;Valhalla&#039;&#039; [[Assassin&#039;s Creed: Valhalla downloadable content|downloadable]] expansion &#039;&#039;[[The Siege of Paris]]&#039;&#039; (2021) make a return, with Basim being able to explore the environment and find different ways to approach and eliminate his targets.&amp;lt;ref name=&quot;IGN&quot;/&amp;gt; Another returning feature is the notoriety system that either assists or hinders Basim in his objectives.&amp;lt;ref name=&quot;GeekCulture&quot;&amp;gt;{{Cite web|url=https://geekculture.co/assassins-creed-mirage-interview-stephane-boudon-ubisoft-bordeaux/|title=&#039;Assassin&#039;s Creed Mirage&#039; Goes Back To Basics With Stealth, Parkour &amp;amp; Assassinations Gameplay Pillars|archiveurl=https://web.archive.org/web/20220910223306/https://geekculture.co/assassins-creed-mirage-interview-stephane-boudon-ubisoft-bordeaux/|archivedate=10 September 2022|author=Su, Jake|publisher=&#039;&#039;GeekCulture&#039;&#039;|date=11 September 2022|accessdate=14 September 2022}}&amp;lt;/ref&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The main &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;setting &lt;/ins&gt;of the game is the city of Baghdad, with minor parts of the game also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking place &lt;/ins&gt;at the [[Alamut]] [[fort]]ress,&amp;lt;ref name=&quot;IGN&quot;&amp;gt;{{cite web|url=https://www.ign.com/articles/assassins-creed-mirage-revealed-at-ubisoft-forward|title=Assassin&#039;s Creed Mirage Revealed at Ubisoft Forward||author=Purslow, Matt|publisher=&#039;&#039;{{Wiki|IGN}}&#039;&#039;|date=11 September 2022|accessdate=11 September 2022|archiveurl=https://archive.ph/rnZ8o| archivedate=11 September 2022}}&amp;lt;/ref&amp;gt; but it is not explorable.&amp;lt;ref name=&quot;Arabhardware&quot;&amp;gt;{{Cite web|url=https://arabhardware.net/articles/assassin-s-creed-mirage-lead-producer-interview|title=تفاصيل حصرية عن Assassin&#039;s Creed Mirage من مقابلتنا مع مدير الإنتاج!|transtitle=Exclusive details about Assassin&#039;s Creed Mirage from our interview with the production director!|author=el-Sayegh, Ahmed M.|publisher=&#039;&#039;Arabhardware&#039;&#039;|date=12 September 2022|accessdate=14 September 2022|archiveurl=https://web.archive.org/web/20220912174314/https://arabhardware.net/articles/assassin-s-creed-mirage-lead-producer-interview|archivedate=12 September 2022|language=Arabic}}&amp;lt;/ref&amp;gt; The Black Box missions from &#039;&#039;[[Assassin&#039;s Creed: Unity]]&#039;&#039; (2014), &#039;&#039;[[Assassin&#039;s Creed: Syndicate]]&#039;&#039; (2015), and the &#039;&#039;Valhalla&#039;&#039; [[Assassin&#039;s Creed: Valhalla downloadable content|downloadable]] expansion &#039;&#039;[[The Siege of Paris]]&#039;&#039; (2021) make a return, with Basim being able to explore the environment and find different ways to approach and eliminate his targets.&amp;lt;ref name=&quot;IGN&quot;/&amp;gt; Another returning feature is the notoriety system that either assists or hinders Basim in his objectives.&amp;lt;ref name=&quot;GeekCulture&quot;&amp;gt;{{Cite web|url=https://geekculture.co/assassins-creed-mirage-interview-stephane-boudon-ubisoft-bordeaux/|title=&#039;Assassin&#039;s Creed Mirage&#039; Goes Back To Basics With Stealth, Parkour &amp;amp; Assassinations Gameplay Pillars|archiveurl=https://web.archive.org/web/20220910223306/https://geekculture.co/assassins-creed-mirage-interview-stephane-boudon-ubisoft-bordeaux/|archivedate=10 September 2022|author=Su, Jake|publisher=&#039;&#039;GeekCulture&#039;&#039;|date=11 September 2022|accessdate=14 September 2022}}&amp;lt;/ref&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Basim has a variety of weapons and tools at his disposal, including [[smoke screen bomb|smoke bombs]], the [[Hidden Blade]],&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; a [[blowpipe]] and [[dart]]s, mines, [[Throwing knife|throwing knives]] and [[Cherry bomb|noise makers]].&amp;lt;ref name=&amp;quot;TrailerBreakdown&amp;quot;&amp;gt;{{Youtube|video=dKox5i_T6XA|text=Assassin’s Creed Mirage: Developer Trailer Breakdown &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; #UbiForward|@Ubisoft|Ubisoft}}&amp;lt;/ref&amp;gt; The game does not feature a leveling and XP system like its predecessors, only tool improvement. To upgrade his tools, Basim will have to visit the triplet inventor brothers [[Abu Jafar Muhammad ibn Musa|Abu Jafar Muhammad]], [[Al-Hasan ibn Musa|Al-Hasan]], or [[Ahmad ibn Musa|Ahmad]] at any of the Hidden Ones [[Assassin bureau|bureaus]] in Baghdad.&amp;lt;ref&amp;gt;{{cite web|url=https://www.jeuxvideo.com/news/1631436/assassin-s-creed-mirage-retour-aux-sources-bagdad-basim-le-prochain-jeu-d-ubisoft-se-devoile.htm|title=Assassin’s Creed Mirage: retour aux sources, Bagdad, Basim... le prochain jeu d&amp;#039;Ubisoft se dévoile.|transtitle=Assassin&amp;#039;s Creed Mirage: back to basics, Baghdad, Basim... Ubisoft&amp;#039;s next game revealed|archiveurl=https://web.archive.org/web/20220910203101/https://www.jeuxvideo.com/news/1631436/assassin-s-creed-mirage-retour-aux-sources-bagdad-basim-le-prochain-jeu-d-ubisoft-se-devoile.htm|archivedate=10 September 2022|author=Meakaya|publisher=&amp;#039;&amp;#039;{{Wiki|Jeuxvideo.com}}&amp;#039;&amp;#039;|date=10 September 2022|language=French}}&amp;lt;/ref&amp;gt; A [[Skill Tree (Assassin&amp;#039;s Creed: Mirage)|skill tree]] allows the player to choose different effects for each of Basim&amp;#039;s tools or weapons. A new mechanic, Assassin Focus, resembles the various enhanced abilities [[Kassandra]] had access to in &amp;#039;&amp;#039;Odyssey&amp;#039;&amp;#039; through the [[Spear of Leonidas]] and can be used to assassinate multiple enemies in rapid succession.&amp;lt;ref name=&amp;quot;GeekCulture&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Basim has a variety of weapons and tools at his disposal, including [[smoke screen bomb|smoke bombs]], the [[Hidden Blade]],&amp;lt;ref name=&amp;quot;GameInformer&amp;quot;/&amp;gt; a [[blowpipe]] and [[dart]]s, mines, [[Throwing knife|throwing knives]] and [[Cherry bomb|noise makers]].&amp;lt;ref name=&amp;quot;TrailerBreakdown&amp;quot;&amp;gt;{{Youtube|video=dKox5i_T6XA|text=Assassin’s Creed Mirage: Developer Trailer Breakdown &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; #UbiForward|@Ubisoft|Ubisoft}}&amp;lt;/ref&amp;gt; The game does not feature a leveling and XP system like its predecessors, only tool improvement. To upgrade his tools, Basim will have to visit the triplet inventor brothers [[Abu Jafar Muhammad ibn Musa|Abu Jafar Muhammad]], [[Al-Hasan ibn Musa|Al-Hasan]], or [[Ahmad ibn Musa|Ahmad]] at any of the Hidden Ones [[Assassin bureau|bureaus]] in Baghdad.&amp;lt;ref&amp;gt;{{cite web|url=https://www.jeuxvideo.com/news/1631436/assassin-s-creed-mirage-retour-aux-sources-bagdad-basim-le-prochain-jeu-d-ubisoft-se-devoile.htm|title=Assassin’s Creed Mirage: retour aux sources, Bagdad, Basim... le prochain jeu d&amp;#039;Ubisoft se dévoile.|transtitle=Assassin&amp;#039;s Creed Mirage: back to basics, Baghdad, Basim... Ubisoft&amp;#039;s next game revealed|archiveurl=https://web.archive.org/web/20220910203101/https://www.jeuxvideo.com/news/1631436/assassin-s-creed-mirage-retour-aux-sources-bagdad-basim-le-prochain-jeu-d-ubisoft-se-devoile.htm|archivedate=10 September 2022|author=Meakaya|publisher=&amp;#039;&amp;#039;{{Wiki|Jeuxvideo.com}}&amp;#039;&amp;#039;|date=10 September 2022|language=French}}&amp;lt;/ref&amp;gt; A [[Skill Tree (Assassin&amp;#039;s Creed: Mirage)|skill tree]] allows the player to choose different effects for each of Basim&amp;#039;s tools or weapons. A new mechanic, Assassin Focus, resembles the various enhanced abilities [[Kassandra]] had access to in &amp;#039;&amp;#039;Odyssey&amp;#039;&amp;#039; through the [[Spear of Leonidas]] and can be used to assassinate multiple enemies in rapid succession.&amp;lt;ref name=&amp;quot;GeekCulture&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot;&gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During the 860s, Basim is a young thief living in [[Anbar]] with his childhood friend [[Nehal]]. For his entire life, Basim has been haunted by visions of a [[djinn]], which Nehal had been helping him cope with. While a simple thief, Basim has greater aspirations and wishes to join his idols, the Hidden Ones, and become a protector of the people like them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During the 860s, Basim is a young thief living in [[Anbar]] with his childhood friend [[Nehal]]. For his entire life, Basim has been haunted by visions of a [[djinn]], which Nehal had been helping him cope with. While a simple thief, Basim has greater aspirations and wishes to join his idols, the Hidden Ones, and become a protector of the people like them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 861, Basim is given a chance to achieve his dream after meeting the Hidden One [[Roshan]] while completing a contract for his employer [[Dervis]]. However, Roshan refuses to recruit Basim into the Brotherhood, so he decides to impress her by stealing a [[Treasure chest|chest]] sought by the Hidden Ones from the [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Caliph&lt;/del&gt;]]&#039;s [[Winter Palace, Anbar|Winter Palace]]. While breaking into the palace alongside Nehal, Basim witnesses the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Caliph&lt;/del&gt;, [[al-Mutawakkil]], being threatened by masked members of the [[Order of the Ancients]], and discovers the chest&#039;s contents to be a [[Memory Seals|Memory Seal]], which activates in his hands.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 861, Basim is given a chance to achieve his dream after meeting the Hidden One [[Roshan]] while completing a contract for his employer [[Dervis]]. However, Roshan refuses to recruit Basim into the Brotherhood, so he decides to impress her by stealing a [[Treasure chest|chest]] sought by the Hidden Ones from the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;caliph&lt;/ins&gt;]]&#039;s [[Winter Palace, Anbar|Winter Palace]]. While breaking into the palace alongside Nehal, Basim witnesses the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;caliph&lt;/ins&gt;, [[al-Mutawakkil]], being threatened by masked members of the [[Order of the Ancients]], and discovers the chest&#039;s contents to be a [[Memory Seals|Memory Seal]], which activates in his hands.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After al-Mutawakkil confronts Basim and attempts to strangle him for stealing the artifact, Nehal comes to his rescue, killing the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Caliph&lt;/del&gt;. Basim then escapes from the palace with the Memory Seal and is approached by Roshan the following day. She takes the artifact and invites Basim to flee Anbar with her, as the Caliphate [[Soldier|guards]] are hunting him down in retaliation for al-Mutawakkil&#039;s murder. Basim refuses at first, but after discovering that the guards have executed most of his thief network, he angrily blames Nehal and flees the city with Roshan.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After al-Mutawakkil confronts Basim and attempts to strangle him for stealing the artifact, Nehal comes to his rescue, killing the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;caliph&lt;/ins&gt;. Basim then escapes from the palace with the Memory Seal and is approached by Roshan the following day. She takes the artifact and invites Basim to flee Anbar with her, as the Caliphate [[Soldier|guards]] are hunting him down in retaliation for al-Mutawakkil&#039;s murder. Basim refuses at first, but after discovering that the guards have executed most of his thief network, he angrily blames Nehal and flees the city with Roshan.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACMir Taking Flight 17.png|thumb|250px|Basim&amp;#039;s initiation into the Hidden Ones]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACMir Taking Flight 17.png|thumb|250px|Basim&amp;#039;s initiation into the Hidden Ones]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Mirage&amp;diff=1147551&amp;oldid=prev</id>
		<title>Soranin: Text replacement - &quot; &lt;ref&quot; to &quot;&lt;ref&quot;</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Mirage&amp;diff=1147551&amp;oldid=prev"/>
		<updated>2026-05-28T15:05:43Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot; &amp;lt;ref&amp;quot; to &amp;quot;&amp;lt;ref&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:05, 28 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l96&quot;&gt;Line 96:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 96:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Six months after &amp;#039;&amp;#039;Mirage&amp;#039;&amp;#039;{{&amp;#039;}}s release, Boudon and Sala hosted another AMA in late April 2024. When a fan again inquired whether &amp;#039;&amp;#039;Mirage&amp;#039;&amp;#039; would have an expansion, Boudon reaffirmed &amp;#039;&amp;#039;Mirage&amp;#039;&amp;#039; was &amp;quot;design[ed] as a standalone experience without any DLC plan&amp;quot; and that, while developers &amp;quot;have ideas on how [they] could extend the story of Basim&amp;quot;, there were no immediate plans for post-launch media.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.reddit.com/r/assassinscreed/comments/1cbvteq/comment/l11332c/|title=Hi, we are Stephane Boudon and Jean-Luc Sala, developers on Assassin&amp;#039;s Creed Mirage. Ask us anything!|author=&amp;quot;Stephane_Boudon&amp;quot;|date=24 April 2024|publisher=&amp;#039;&amp;#039;Reddit&amp;#039;&amp;#039;|accessdate=5 September 2025|quote=AssassinsCrypt&amp;quot;: Did you ever think about making a DLC/new storyline contents for the game, considering how well it was received by the community?&amp;lt;br&amp;gt;&amp;quot;Stephane_Boudon&amp;quot;: Hi there! We&amp;#039;re thrill [sic] by the reception of Mirage! Mirage as been design [sic] as a standalone experience without any DLC plan. However, we have ideas on how we could extend the story of Basim, surely. But as of today, no post launch content is planned for Mirage.}}&amp;lt;/ref&amp;gt; However, Ubisoft&amp;#039;s stance changed by early the next year after its prospects worsened and upon meeting a new investor.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Six months after &amp;#039;&amp;#039;Mirage&amp;#039;&amp;#039;{{&amp;#039;}}s release, Boudon and Sala hosted another AMA in late April 2024. When a fan again inquired whether &amp;#039;&amp;#039;Mirage&amp;#039;&amp;#039; would have an expansion, Boudon reaffirmed &amp;#039;&amp;#039;Mirage&amp;#039;&amp;#039; was &amp;quot;design[ed] as a standalone experience without any DLC plan&amp;quot; and that, while developers &amp;quot;have ideas on how [they] could extend the story of Basim&amp;quot;, there were no immediate plans for post-launch media.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.reddit.com/r/assassinscreed/comments/1cbvteq/comment/l11332c/|title=Hi, we are Stephane Boudon and Jean-Luc Sala, developers on Assassin&amp;#039;s Creed Mirage. Ask us anything!|author=&amp;quot;Stephane_Boudon&amp;quot;|date=24 April 2024|publisher=&amp;#039;&amp;#039;Reddit&amp;#039;&amp;#039;|accessdate=5 September 2025|quote=AssassinsCrypt&amp;quot;: Did you ever think about making a DLC/new storyline contents for the game, considering how well it was received by the community?&amp;lt;br&amp;gt;&amp;quot;Stephane_Boudon&amp;quot;: Hi there! We&amp;#039;re thrill [sic] by the reception of Mirage! Mirage as been design [sic] as a standalone experience without any DLC plan. However, we have ideas on how we could extend the story of Basim, surely. But as of today, no post launch content is planned for Mirage.}}&amp;lt;/ref&amp;gt; However, Ubisoft&amp;#039;s stance changed by early the next year after its prospects worsened and upon meeting a new investor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In late January 2025, the [[France|French]] financial newspaper &#039;&#039;{{Wiki|Les Echos (France)|Les Echos}}&#039;&#039; published a {{Wiki|Scoop (news)|scoop}} citing insider sources that Ubisoft had brokered a deal with the {{Wiki|Saudi Arabia}}n [[Monarchy|kingdom]]&#039;s ruling {{Wiki|House of Saud}} after the company CEO [[Yves Guillemot]] joined then-{{Wiki|President of France}} {{Wiki|Emmanuel Macron}}&#039;s business entourage on his December 2024 {{Wiki|state visit}} to the kingdom&#039;s capital of {{Wiki|Riyadh}}.&amp;lt;ref name=&quot;Echos&quot;&amp;gt;{{Cite web|url=https://www.lesechos.fr/tech-medias/hightech/letonnant-deal-dubisoft-avec-larabie-saoudite-2144626|title=L&#039;étonnant deal d&#039;Ubisoft avec l&#039;Arabie saoudite|transtitle=Ubisoft&#039;s surprising deal with Saudi Arabia|archiveurl=https://archive.is/20250124152612/https://www.lesechos.fr/tech-medias/hightech/letonnant-deal-dubisoft-avec-larabie-saoudite-2144626|archivedate=24 January 2025|author=Richaud, Nicolas|date=24 January 2025|publisher=&#039;&#039;Les Echos&#039;&#039;|accessdate=5 September 2025|language=French}}&amp;lt;/ref&amp;gt; At the time, the company was experiencing severe financial difficulties&amp;lt;ref name=&quot;Echos&quot;/&amp;gt; after having just shut down their [[Osaka]] branch&#039;s project &#039;&#039;{{Wiki|XDefiant}}&#039;&#039; due to insufficient player spending in-game&amp;lt;ref name=&quot;XDefiantShutDown&quot;&amp;gt;{{Cite web|url=https://insider-gaming.com/ubisoft-xdefiant-shutting-down-in-june/|title=EXCLUSIVE – Ubisoft&#039;s XDefiant Will be Shutting Down in June 2025|archiveurl=https://web.archive.org/web/20241204005129/https://insider-gaming.com/ubisoft-xdefiant-shutting-down-in-june/|archivedate=4 December 2024|author=Henderson, Tom|publisher=&#039;&#039;Insider Gaming&#039;&#039;|date=3 December 2024|accessdate=22 January 2025}}&amp;lt;/ref&amp;gt; and following dissatisfactory sales of their 2024 titles &#039;&#039;{{Wiki|Star Wars Outlaws}}&#039;&#039; &amp;lt;ref name=&quot;Ubisoft 9 Jan Press Release&quot;&amp;gt;{{Ubisoft|url=8aefmxkxpxwl/1wUjJWUQSIVMlZbKQ2707e/c0b1cd1c71ab30838e51d5e24764577f/Press_release_09_01_2025_vfinal.pdf|text=Strategic update|archivedate=20250109171130|subdomain=staticctf}}&amp;lt;/ref&amp;gt; and &#039;&#039;{{Wiki|Skull and Bones (video game)|Skull and Bones}}&#039;&#039;. This caused Ubisoft&#039;s {{Wiki|market share}} to drop nearly 50% and put its value to its lowest level of just under €1.5 billion,&amp;lt;ref name=&quot;Echos&quot;/&amp;gt; prompting Guillemot to release a press statement on 9 January saying that the company had appointed advisors to review and pursue all possible options to return and ensure stakeholders&#039; profits.&amp;lt;ref name=&quot;Ubisoft 9 Jan Press Release&quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In late January 2025, the [[France|French]] financial newspaper &#039;&#039;{{Wiki|Les Echos (France)|Les Echos}}&#039;&#039; published a {{Wiki|Scoop (news)|scoop}} citing insider sources that Ubisoft had brokered a deal with the {{Wiki|Saudi Arabia}}n [[Monarchy|kingdom]]&#039;s ruling {{Wiki|House of Saud}} after the company CEO [[Yves Guillemot]] joined then-{{Wiki|President of France}} {{Wiki|Emmanuel Macron}}&#039;s business entourage on his December 2024 {{Wiki|state visit}} to the kingdom&#039;s capital of {{Wiki|Riyadh}}.&amp;lt;ref name=&quot;Echos&quot;&amp;gt;{{Cite web|url=https://www.lesechos.fr/tech-medias/hightech/letonnant-deal-dubisoft-avec-larabie-saoudite-2144626|title=L&#039;étonnant deal d&#039;Ubisoft avec l&#039;Arabie saoudite|transtitle=Ubisoft&#039;s surprising deal with Saudi Arabia|archiveurl=https://archive.is/20250124152612/https://www.lesechos.fr/tech-medias/hightech/letonnant-deal-dubisoft-avec-larabie-saoudite-2144626|archivedate=24 January 2025|author=Richaud, Nicolas|date=24 January 2025|publisher=&#039;&#039;Les Echos&#039;&#039;|accessdate=5 September 2025|language=French}}&amp;lt;/ref&amp;gt; At the time, the company was experiencing severe financial difficulties&amp;lt;ref name=&quot;Echos&quot;/&amp;gt; after having just shut down their [[Osaka]] branch&#039;s project &#039;&#039;{{Wiki|XDefiant}}&#039;&#039; due to insufficient player spending in-game&amp;lt;ref name=&quot;XDefiantShutDown&quot;&amp;gt;{{Cite web|url=https://insider-gaming.com/ubisoft-xdefiant-shutting-down-in-june/|title=EXCLUSIVE – Ubisoft&#039;s XDefiant Will be Shutting Down in June 2025|archiveurl=https://web.archive.org/web/20241204005129/https://insider-gaming.com/ubisoft-xdefiant-shutting-down-in-june/|archivedate=4 December 2024|author=Henderson, Tom|publisher=&#039;&#039;Insider Gaming&#039;&#039;|date=3 December 2024|accessdate=22 January 2025}}&amp;lt;/ref&amp;gt; and following dissatisfactory sales of their 2024 titles &#039;&#039;{{Wiki|Star Wars Outlaws}}&#039;&#039;&amp;lt;ref name=&quot;Ubisoft 9 Jan Press Release&quot;&amp;gt;{{Ubisoft|url=8aefmxkxpxwl/1wUjJWUQSIVMlZbKQ2707e/c0b1cd1c71ab30838e51d5e24764577f/Press_release_09_01_2025_vfinal.pdf|text=Strategic update|archivedate=20250109171130|subdomain=staticctf}}&amp;lt;/ref&amp;gt; and &#039;&#039;{{Wiki|Skull and Bones (video game)|Skull and Bones}}&#039;&#039;. This caused Ubisoft&#039;s {{Wiki|market share}} to drop nearly 50% and put its value to its lowest level of just under €1.5 billion,&amp;lt;ref name=&quot;Echos&quot;/&amp;gt; prompting Guillemot to release a press statement on 9 January saying that the company had appointed advisors to review and pursue all possible options to return and ensure stakeholders&#039; profits.&amp;lt;ref name=&quot;Ubisoft 9 Jan Press Release&quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Riyadh, Guillemot met and entered into discussions with executives from {{Wiki|Savvy Games Group}}, a Saudi gaming investment and development company founded and owned by the state&amp;#039;s {{Wiki|sovereign wealth fund}}, the {{Wiki|Public Investment Fund}}. With the wealth fund&amp;#039;s deep pockets, having invested nearly $40 billion in gaming in 2023, Ubisoft had seemingly found relief for itself. Guillemot&amp;#039;s talks ended with an agreement that Ubisoft would make a &amp;#039;&amp;#039;Mirage&amp;#039;&amp;#039; expansion in exchange for Savvy Games Group being the content&amp;#039;s main financer, though the deal&amp;#039;s exact terms remained confidential. When &amp;#039;&amp;#039;Les Echos&amp;#039;&amp;#039; approached Ubisoft for comment, company spokespeople first reiterated their stance from their press release,&amp;lt;ref name=&amp;quot;Echos&amp;quot;/&amp;gt; that Ubisoft would &amp;quot;inform the market [only] if and once a transaction materialize[d]&amp;quot;,&amp;lt;ref name=&amp;quot;Ubisoft 9 Jan Press Release&amp;quot;/&amp;gt; before refusing to talk to &amp;#039;&amp;#039;{{Wiki|Eurogamer}}&amp;#039;&amp;#039;{{&amp;#039;}}s later follow-up about it and deflecting to focus on the then-recent release of &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Shadows]]&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;Eurogamer&amp;quot;&amp;gt;{{Cite web|url=https://www.eurogamer.net/ubisoft-responds-to-report-claiming-its-signed-a-saudi-deal-for-fresh-assassins-creed-mirage-content|title=Ubisoft responds to report claiming it&amp;#039;s signed a Saudi deal for fresh Assassin&amp;#039;s Creed Mirage content|archiveurl=https://web.archive.org/web/20250127122928/https://www.eurogamer.net/ubisoft-responds-to-report-claiming-its-signed-a-saudi-deal-for-fresh-assassins-creed-mirage-content|archivedate=27 January 2025|author=Phillips, Tom|date=27 January 2025|publisher=&amp;#039;&amp;#039;Eurogamer&amp;#039;&amp;#039;|accessdate=5 September 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Riyadh, Guillemot met and entered into discussions with executives from {{Wiki|Savvy Games Group}}, a Saudi gaming investment and development company founded and owned by the state&amp;#039;s {{Wiki|sovereign wealth fund}}, the {{Wiki|Public Investment Fund}}. With the wealth fund&amp;#039;s deep pockets, having invested nearly $40 billion in gaming in 2023, Ubisoft had seemingly found relief for itself. Guillemot&amp;#039;s talks ended with an agreement that Ubisoft would make a &amp;#039;&amp;#039;Mirage&amp;#039;&amp;#039; expansion in exchange for Savvy Games Group being the content&amp;#039;s main financer, though the deal&amp;#039;s exact terms remained confidential. When &amp;#039;&amp;#039;Les Echos&amp;#039;&amp;#039; approached Ubisoft for comment, company spokespeople first reiterated their stance from their press release,&amp;lt;ref name=&amp;quot;Echos&amp;quot;/&amp;gt; that Ubisoft would &amp;quot;inform the market [only] if and once a transaction materialize[d]&amp;quot;,&amp;lt;ref name=&amp;quot;Ubisoft 9 Jan Press Release&amp;quot;/&amp;gt; before refusing to talk to &amp;#039;&amp;#039;{{Wiki|Eurogamer}}&amp;#039;&amp;#039;{{&amp;#039;}}s later follow-up about it and deflecting to focus on the then-recent release of &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Shadows]]&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;Eurogamer&amp;quot;&amp;gt;{{Cite web|url=https://www.eurogamer.net/ubisoft-responds-to-report-claiming-its-signed-a-saudi-deal-for-fresh-assassins-creed-mirage-content|title=Ubisoft responds to report claiming it&amp;#039;s signed a Saudi deal for fresh Assassin&amp;#039;s Creed Mirage content|archiveurl=https://web.archive.org/web/20250127122928/https://www.eurogamer.net/ubisoft-responds-to-report-claiming-its-signed-a-saudi-deal-for-fresh-assassins-creed-mirage-content|archivedate=27 January 2025|author=Phillips, Tom|date=27 January 2025|publisher=&amp;#039;&amp;#039;Eurogamer&amp;#039;&amp;#039;|accessdate=5 September 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Mirage&amp;diff=1140877&amp;oldid=prev</id>
		<title>Soranin: Text replacement - &quot;Basim Ibn Ishaq&quot; to &quot;Basim ibn Ishaq&quot;</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Mirage&amp;diff=1140877&amp;oldid=prev"/>
		<updated>2026-05-24T23:10:27Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;Basim Ibn Ishaq&amp;quot; to &amp;quot;Basim ibn Ishaq&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:10, 25 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Website=https://www.ubisoft.com/en-us/game/assassins-creed/mirage&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Website=https://www.ubisoft.com/en-us/game/assassins-creed/mirage&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed: Mirage&#039;&#039;&#039;&#039;&#039; is the thirteenth main installment in the [[Assassin&#039;s Creed (series)|&#039;&#039;Assassin&#039;s Creed&#039;&#039; series]] developed by [[Ubisoft]]. In the game, players take control of a younger version of [[Basim &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ibn &lt;/del&gt;Ishaq]], a central character from the 2020 video game &#039;&#039;[[Assassin&#039;s Creed: Valhalla]]&#039;&#039;, and explore his life during the 9th century in the [[Abbasid Caliphate]]&#039;s capital city of [[Baghdad]].&amp;lt;ref name=&quot;Ubisoft&quot;&amp;gt;{{Ubisoft|url=en-us/article/BvgGGDYNnLdApaOgCg5Yz/assassins-creed-mirage-takes-players-to-ninth-century-baghdad|text=Assassin&#039;s Creed Mirage Takes Players to Ninth Century Baghdad|archivedate=20220911035849|subdomain=news}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed: Mirage&#039;&#039;&#039;&#039;&#039; is the thirteenth main installment in the [[Assassin&#039;s Creed (series)|&#039;&#039;Assassin&#039;s Creed&#039;&#039; series]] developed by [[Ubisoft]]. In the game, players take control of a younger version of [[Basim &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ibn &lt;/ins&gt;Ishaq]], a central character from the 2020 video game &#039;&#039;[[Assassin&#039;s Creed: Valhalla]]&#039;&#039;, and explore his life during the 9th century in the [[Abbasid Caliphate]]&#039;s capital city of [[Baghdad]].&amp;lt;ref name=&quot;Ubisoft&quot;&amp;gt;{{Ubisoft|url=en-us/article/BvgGGDYNnLdApaOgCg5Yz/assassins-creed-mirage-takes-players-to-ninth-century-baghdad|text=Assassin&#039;s Creed Mirage Takes Players to Ninth Century Baghdad|archivedate=20220911035849|subdomain=news}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gameplay==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gameplay==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Set a decade prior to the events of &#039;&#039;Assassin&#039;s Creed: Valhalla&#039;&#039;,&amp;lt;ref name=&quot;UbiFoward&quot;&amp;gt;{{Youtube|SS_khJE0mbQ|Assassin&#039;s Creed: 2022 Showcase &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; #UbiForward|@Ubisoft|Ubisoft}}&amp;lt;/ref&amp;gt; players assume the role of Basim &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ibn &lt;/del&gt;Ishaq with the gender choices, dialogue options, and relationship possibilities removed. After &#039;&#039;Valhalla&#039;&#039; had the [[raven]] [[Sýnin]] provide [[Eivor Varinsdottir]] with [[Eagle Vision]] despite being a corvid rather than an [[eagle]], &#039;&#039;Mirage&#039;&#039; returns to the method used in &#039;&#039;[[Assassin&#039;s Creed: Origins]]&#039;&#039; (2017) and &#039;&#039;[[Assassin&#039;s Creed: Odyssey]]&#039;&#039; (2018) by having the {{Wiki|Eastern imperial eagle}} [[Enkidu]] aid Basim.&amp;lt;ref name=&quot;GameInformer&quot;/&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Set a decade prior to the events of &#039;&#039;Assassin&#039;s Creed: Valhalla&#039;&#039;,&amp;lt;ref name=&quot;UbiFoward&quot;&amp;gt;{{Youtube|SS_khJE0mbQ|Assassin&#039;s Creed: 2022 Showcase &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; #UbiForward|@Ubisoft|Ubisoft}}&amp;lt;/ref&amp;gt; players assume the role of Basim &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ibn &lt;/ins&gt;Ishaq with the gender choices, dialogue options, and relationship possibilities removed. After &#039;&#039;Valhalla&#039;&#039; had the [[raven]] [[Sýnin]] provide [[Eivor Varinsdottir]] with [[Eagle Vision]] despite being a corvid rather than an [[eagle]], &#039;&#039;Mirage&#039;&#039; returns to the method used in &#039;&#039;[[Assassin&#039;s Creed: Origins]]&#039;&#039; (2017) and &#039;&#039;[[Assassin&#039;s Creed: Odyssey]]&#039;&#039; (2018) by having the {{Wiki|Eastern imperial eagle}} [[Enkidu]] aid Basim.&amp;lt;ref name=&quot;GameInformer&quot;/&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The main location of the game is primarily the city of Baghdad, with minor parts of the game also set at the [[Alamut]] [[fort]]ress,&amp;lt;ref name=&amp;quot;IGN&amp;quot;&amp;gt;{{cite web|url=https://www.ign.com/articles/assassins-creed-mirage-revealed-at-ubisoft-forward|title=Assassin&amp;#039;s Creed Mirage Revealed at Ubisoft Forward||author=Purslow, Matt|publisher=&amp;#039;&amp;#039;{{Wiki|IGN}}&amp;#039;&amp;#039;|date=11 September 2022|accessdate=11 September 2022|archiveurl=https://archive.ph/rnZ8o| archivedate=11 September 2022}}&amp;lt;/ref&amp;gt; but it is not explorable.&amp;lt;ref name=&amp;quot;Arabhardware&amp;quot;&amp;gt;{{Cite web|url=https://arabhardware.net/articles/assassin-s-creed-mirage-lead-producer-interview|title=تفاصيل حصرية عن Assassin&amp;#039;s Creed Mirage من مقابلتنا مع مدير الإنتاج!|transtitle=Exclusive details about Assassin&amp;#039;s Creed Mirage from our interview with the production director!|author=el-Sayegh, Ahmed M.|publisher=&amp;#039;&amp;#039;Arabhardware&amp;#039;&amp;#039;|date=12 September 2022|accessdate=14 September 2022|archiveurl=https://web.archive.org/web/20220912174314/https://arabhardware.net/articles/assassin-s-creed-mirage-lead-producer-interview|archivedate=12 September 2022|language=Arabic}}&amp;lt;/ref&amp;gt; The Black Box missions from &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Unity]]&amp;#039;&amp;#039; (2014), &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Syndicate]]&amp;#039;&amp;#039; (2015), and the &amp;#039;&amp;#039;Valhalla&amp;#039;&amp;#039; [[Assassin&amp;#039;s Creed: Valhalla downloadable content|downloadable]] expansion &amp;#039;&amp;#039;[[The Siege of Paris]]&amp;#039;&amp;#039; (2021) make a return, with Basim being able to explore the environment and find different ways to approach and eliminate his targets.&amp;lt;ref name=&amp;quot;IGN&amp;quot;/&amp;gt; Another returning feature is the notoriety system that either assists or hinders Basim in his objectives.&amp;lt;ref name=&amp;quot;GeekCulture&amp;quot;&amp;gt;{{Cite web|url=https://geekculture.co/assassins-creed-mirage-interview-stephane-boudon-ubisoft-bordeaux/|title=&amp;#039;Assassin&amp;#039;s Creed Mirage&amp;#039; Goes Back To Basics With Stealth, Parkour &amp;amp; Assassinations Gameplay Pillars|archiveurl=https://web.archive.org/web/20220910223306/https://geekculture.co/assassins-creed-mirage-interview-stephane-boudon-ubisoft-bordeaux/|archivedate=10 September 2022|author=Su, Jake|publisher=&amp;#039;&amp;#039;GeekCulture&amp;#039;&amp;#039;|date=11 September 2022|accessdate=14 September 2022}}&amp;lt;/ref&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The main location of the game is primarily the city of Baghdad, with minor parts of the game also set at the [[Alamut]] [[fort]]ress,&amp;lt;ref name=&amp;quot;IGN&amp;quot;&amp;gt;{{cite web|url=https://www.ign.com/articles/assassins-creed-mirage-revealed-at-ubisoft-forward|title=Assassin&amp;#039;s Creed Mirage Revealed at Ubisoft Forward||author=Purslow, Matt|publisher=&amp;#039;&amp;#039;{{Wiki|IGN}}&amp;#039;&amp;#039;|date=11 September 2022|accessdate=11 September 2022|archiveurl=https://archive.ph/rnZ8o| archivedate=11 September 2022}}&amp;lt;/ref&amp;gt; but it is not explorable.&amp;lt;ref name=&amp;quot;Arabhardware&amp;quot;&amp;gt;{{Cite web|url=https://arabhardware.net/articles/assassin-s-creed-mirage-lead-producer-interview|title=تفاصيل حصرية عن Assassin&amp;#039;s Creed Mirage من مقابلتنا مع مدير الإنتاج!|transtitle=Exclusive details about Assassin&amp;#039;s Creed Mirage from our interview with the production director!|author=el-Sayegh, Ahmed M.|publisher=&amp;#039;&amp;#039;Arabhardware&amp;#039;&amp;#039;|date=12 September 2022|accessdate=14 September 2022|archiveurl=https://web.archive.org/web/20220912174314/https://arabhardware.net/articles/assassin-s-creed-mirage-lead-producer-interview|archivedate=12 September 2022|language=Arabic}}&amp;lt;/ref&amp;gt; The Black Box missions from &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Unity]]&amp;#039;&amp;#039; (2014), &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Syndicate]]&amp;#039;&amp;#039; (2015), and the &amp;#039;&amp;#039;Valhalla&amp;#039;&amp;#039; [[Assassin&amp;#039;s Creed: Valhalla downloadable content|downloadable]] expansion &amp;#039;&amp;#039;[[The Siege of Paris]]&amp;#039;&amp;#039; (2021) make a return, with Basim being able to explore the environment and find different ways to approach and eliminate his targets.&amp;lt;ref name=&amp;quot;IGN&amp;quot;/&amp;gt; Another returning feature is the notoriety system that either assists or hinders Basim in his objectives.&amp;lt;ref name=&amp;quot;GeekCulture&amp;quot;&amp;gt;{{Cite web|url=https://geekculture.co/assassins-creed-mirage-interview-stephane-boudon-ubisoft-bordeaux/|title=&amp;#039;Assassin&amp;#039;s Creed Mirage&amp;#039; Goes Back To Basics With Stealth, Parkour &amp;amp; Assassinations Gameplay Pillars|archiveurl=https://web.archive.org/web/20220910223306/https://geekculture.co/assassins-creed-mirage-interview-stephane-boudon-ubisoft-bordeaux/|archivedate=10 September 2022|author=Su, Jake|publisher=&amp;#039;&amp;#039;GeekCulture&amp;#039;&amp;#039;|date=11 September 2022|accessdate=14 September 2022}}&amp;lt;/ref&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;In the ninth century CE, Baghdad is at its [[Islamic Golden Age|height]], leading the world in science, art, innovation, and commerce. Amid its bustling urban landscape, a conflicted young orphan with a tragic past must navigate the streets to survive.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;In the ninth century CE, Baghdad is at its [[Islamic Golden Age|height]], leading the world in science, art, innovation, and commerce. Amid its bustling urban landscape, a conflicted young orphan with a tragic past must navigate the streets to survive.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;In&#039;&#039; Assassin&#039;s Creed® Mirage&#039;&#039;, you are Basim &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ibn &lt;/del&gt;Ishaq, a cunning street [[thief]] with [[Djinn|nightmarish visions]], seeking answers and justice. After an act of deadly retribution, Basim flees Baghdad and joins an ancient organization—The Hidden Ones. As he learns their mysterious rituals and powerful tenets, he will hone his unique abilities, discover his [[Isu incarnation|true nature]], and come to understand a [[The Creed|new Creed]]—one that will change his fate in ways he never could have imagined.&#039;&#039;&amp;lt;ref&amp;gt;{{Cite web|url=https://store.ubi.com/en-us/assassin-s-creed-mirage/62ea4f8e09372571f2736a71.html|title=Assassin&#039;s Creed Mirage|publisher=Ubisoft Store|accessdate=11 September 2022}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;In&#039;&#039; Assassin&#039;s Creed® Mirage&#039;&#039;, you are Basim &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ibn &lt;/ins&gt;Ishaq, a cunning street [[thief]] with [[Djinn|nightmarish visions]], seeking answers and justice. After an act of deadly retribution, Basim flees Baghdad and joins an ancient organization—The Hidden Ones. As he learns their mysterious rituals and powerful tenets, he will hone his unique abilities, discover his [[Isu incarnation|true nature]], and come to understand a [[The Creed|new Creed]]—one that will change his fate in ways he never could have imagined.&#039;&#039;&amp;lt;ref&amp;gt;{{Cite web|url=https://store.ubi.com/en-us/assassin-s-creed-mirage/62ea4f8e09372571f2736a71.html|title=Assassin&#039;s Creed Mirage|publisher=Ubisoft Store|accessdate=11 September 2022}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Plot===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Plot===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l237&quot;&gt;Line 237:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 237:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Credits&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Credits&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|cast=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|cast=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Lee Majdoub]] as [[Basim &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ibn &lt;/del&gt;Ishaq]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Lee Majdoub]] as [[Basim &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ibn &lt;/ins&gt;Ishaq]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Shohreh Aghdashloo]] as [[Roshan]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Shohreh Aghdashloo]] as [[Roshan]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Jan Kamar]] as [[Nehal]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Jan Kamar]] as [[Nehal]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Mirage&amp;diff=1134412&amp;oldid=prev</id>
		<title>Soranin: Text replacement - &quot;Star Wars Outlaws&quot; to &quot;{{Wiki|Star Wars Outlaws}}&quot;</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Mirage&amp;diff=1134412&amp;oldid=prev"/>
		<updated>2026-05-18T12:43:13Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;&lt;a href=&quot;/index.php?title=W:c:starwars:Star_Wars_Outlaws&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;W:c:starwars:Star Wars Outlaws (page does not exist)&quot;&gt;Star Wars Outlaws&lt;/a&gt;&amp;quot; to &amp;quot;{{Wiki|Star Wars Outlaws}}&amp;quot;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:43, 18 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l96&quot;&gt;Line 96:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 96:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Six months after &amp;#039;&amp;#039;Mirage&amp;#039;&amp;#039;{{&amp;#039;}}s release, Boudon and Sala hosted another AMA in late April 2024. When a fan again inquired whether &amp;#039;&amp;#039;Mirage&amp;#039;&amp;#039; would have an expansion, Boudon reaffirmed &amp;#039;&amp;#039;Mirage&amp;#039;&amp;#039; was &amp;quot;design[ed] as a standalone experience without any DLC plan&amp;quot; and that, while developers &amp;quot;have ideas on how [they] could extend the story of Basim&amp;quot;, there were no immediate plans for post-launch media.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.reddit.com/r/assassinscreed/comments/1cbvteq/comment/l11332c/|title=Hi, we are Stephane Boudon and Jean-Luc Sala, developers on Assassin&amp;#039;s Creed Mirage. Ask us anything!|author=&amp;quot;Stephane_Boudon&amp;quot;|date=24 April 2024|publisher=&amp;#039;&amp;#039;Reddit&amp;#039;&amp;#039;|accessdate=5 September 2025|quote=AssassinsCrypt&amp;quot;: Did you ever think about making a DLC/new storyline contents for the game, considering how well it was received by the community?&amp;lt;br&amp;gt;&amp;quot;Stephane_Boudon&amp;quot;: Hi there! We&amp;#039;re thrill [sic] by the reception of Mirage! Mirage as been design [sic] as a standalone experience without any DLC plan. However, we have ideas on how we could extend the story of Basim, surely. But as of today, no post launch content is planned for Mirage.}}&amp;lt;/ref&amp;gt; However, Ubisoft&amp;#039;s stance changed by early the next year after its prospects worsened and upon meeting a new investor.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Six months after &amp;#039;&amp;#039;Mirage&amp;#039;&amp;#039;{{&amp;#039;}}s release, Boudon and Sala hosted another AMA in late April 2024. When a fan again inquired whether &amp;#039;&amp;#039;Mirage&amp;#039;&amp;#039; would have an expansion, Boudon reaffirmed &amp;#039;&amp;#039;Mirage&amp;#039;&amp;#039; was &amp;quot;design[ed] as a standalone experience without any DLC plan&amp;quot; and that, while developers &amp;quot;have ideas on how [they] could extend the story of Basim&amp;quot;, there were no immediate plans for post-launch media.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.reddit.com/r/assassinscreed/comments/1cbvteq/comment/l11332c/|title=Hi, we are Stephane Boudon and Jean-Luc Sala, developers on Assassin&amp;#039;s Creed Mirage. Ask us anything!|author=&amp;quot;Stephane_Boudon&amp;quot;|date=24 April 2024|publisher=&amp;#039;&amp;#039;Reddit&amp;#039;&amp;#039;|accessdate=5 September 2025|quote=AssassinsCrypt&amp;quot;: Did you ever think about making a DLC/new storyline contents for the game, considering how well it was received by the community?&amp;lt;br&amp;gt;&amp;quot;Stephane_Boudon&amp;quot;: Hi there! We&amp;#039;re thrill [sic] by the reception of Mirage! Mirage as been design [sic] as a standalone experience without any DLC plan. However, we have ideas on how we could extend the story of Basim, surely. But as of today, no post launch content is planned for Mirage.}}&amp;lt;/ref&amp;gt; However, Ubisoft&amp;#039;s stance changed by early the next year after its prospects worsened and upon meeting a new investor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In late January 2025, the [[France|French]] financial newspaper &#039;&#039;{{Wiki|Les Echos (France)|Les Echos}}&#039;&#039; published a {{Wiki|Scoop (news)|scoop}} citing insider sources that Ubisoft had brokered a deal with the {{Wiki|Saudi Arabia}}n [[Monarchy|kingdom]]&#039;s ruling {{Wiki|House of Saud}} after the company CEO [[Yves Guillemot]] joined then-{{Wiki|President of France}} {{Wiki|Emmanuel Macron}}&#039;s business entourage on his December 2024 {{Wiki|state visit}} to the kingdom&#039;s capital of {{Wiki|Riyadh}}.&amp;lt;ref name=&quot;Echos&quot;&amp;gt;{{Cite web|url=https://www.lesechos.fr/tech-medias/hightech/letonnant-deal-dubisoft-avec-larabie-saoudite-2144626|title=L&#039;étonnant deal d&#039;Ubisoft avec l&#039;Arabie saoudite|transtitle=Ubisoft&#039;s surprising deal with Saudi Arabia|archiveurl=https://archive.is/20250124152612/https://www.lesechos.fr/tech-medias/hightech/letonnant-deal-dubisoft-avec-larabie-saoudite-2144626|archivedate=24 January 2025|author=Richaud, Nicolas|date=24 January 2025|publisher=&#039;&#039;Les Echos&#039;&#039;|accessdate=5 September 2025|language=French}}&amp;lt;/ref&amp;gt; At the time, the company was experiencing severe financial difficulties&amp;lt;ref name=&quot;Echos&quot;/&amp;gt; after having just shut down their [[Osaka]] branch&#039;s project &#039;&#039;{{Wiki|XDefiant}}&#039;&#039; due to insufficient player spending in-game&amp;lt;ref name=&quot;XDefiantShutDown&quot;&amp;gt;{{Cite web|url=https://insider-gaming.com/ubisoft-xdefiant-shutting-down-in-june/|title=EXCLUSIVE – Ubisoft&#039;s XDefiant Will be Shutting Down in June 2025|archiveurl=https://web.archive.org/web/20241204005129/https://insider-gaming.com/ubisoft-xdefiant-shutting-down-in-june/|archivedate=4 December 2024|author=Henderson, Tom|publisher=&#039;&#039;Insider Gaming&#039;&#039;|date=3 December 2024|accessdate=22 January 2025}}&amp;lt;/ref&amp;gt; and following dissatisfactory sales of their 2024 titles &#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[w:c:starwars:Star Wars Outlaws&lt;/del&gt;|Star Wars Outlaws&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;&#039;&#039; &amp;lt;ref name=&quot;Ubisoft 9 Jan Press Release&quot;&amp;gt;{{Ubisoft|url=8aefmxkxpxwl/1wUjJWUQSIVMlZbKQ2707e/c0b1cd1c71ab30838e51d5e24764577f/Press_release_09_01_2025_vfinal.pdf|text=Strategic update|archivedate=20250109171130|subdomain=staticctf}}&amp;lt;/ref&amp;gt; and &#039;&#039;{{Wiki|Skull and Bones (video game)|Skull and Bones}}&#039;&#039;. This caused Ubisoft&#039;s {{Wiki|market share}} to drop nearly 50% and put its value to its lowest level of just under €1.5 billion,&amp;lt;ref name=&quot;Echos&quot;/&amp;gt; prompting Guillemot to release a press statement on 9 January saying that the company had appointed advisors to review and pursue all possible options to return and ensure stakeholders&#039; profits.&amp;lt;ref name=&quot;Ubisoft 9 Jan Press Release&quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In late January 2025, the [[France|French]] financial newspaper &#039;&#039;{{Wiki|Les Echos (France)|Les Echos}}&#039;&#039; published a {{Wiki|Scoop (news)|scoop}} citing insider sources that Ubisoft had brokered a deal with the {{Wiki|Saudi Arabia}}n [[Monarchy|kingdom]]&#039;s ruling {{Wiki|House of Saud}} after the company CEO [[Yves Guillemot]] joined then-{{Wiki|President of France}} {{Wiki|Emmanuel Macron}}&#039;s business entourage on his December 2024 {{Wiki|state visit}} to the kingdom&#039;s capital of {{Wiki|Riyadh}}.&amp;lt;ref name=&quot;Echos&quot;&amp;gt;{{Cite web|url=https://www.lesechos.fr/tech-medias/hightech/letonnant-deal-dubisoft-avec-larabie-saoudite-2144626|title=L&#039;étonnant deal d&#039;Ubisoft avec l&#039;Arabie saoudite|transtitle=Ubisoft&#039;s surprising deal with Saudi Arabia|archiveurl=https://archive.is/20250124152612/https://www.lesechos.fr/tech-medias/hightech/letonnant-deal-dubisoft-avec-larabie-saoudite-2144626|archivedate=24 January 2025|author=Richaud, Nicolas|date=24 January 2025|publisher=&#039;&#039;Les Echos&#039;&#039;|accessdate=5 September 2025|language=French}}&amp;lt;/ref&amp;gt; At the time, the company was experiencing severe financial difficulties&amp;lt;ref name=&quot;Echos&quot;/&amp;gt; after having just shut down their [[Osaka]] branch&#039;s project &#039;&#039;{{Wiki|XDefiant}}&#039;&#039; due to insufficient player spending in-game&amp;lt;ref name=&quot;XDefiantShutDown&quot;&amp;gt;{{Cite web|url=https://insider-gaming.com/ubisoft-xdefiant-shutting-down-in-june/|title=EXCLUSIVE – Ubisoft&#039;s XDefiant Will be Shutting Down in June 2025|archiveurl=https://web.archive.org/web/20241204005129/https://insider-gaming.com/ubisoft-xdefiant-shutting-down-in-june/|archivedate=4 December 2024|author=Henderson, Tom|publisher=&#039;&#039;Insider Gaming&#039;&#039;|date=3 December 2024|accessdate=22 January 2025}}&amp;lt;/ref&amp;gt; and following dissatisfactory sales of their 2024 titles &#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Wiki&lt;/ins&gt;|Star Wars Outlaws&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&#039;&#039; &amp;lt;ref name=&quot;Ubisoft 9 Jan Press Release&quot;&amp;gt;{{Ubisoft|url=8aefmxkxpxwl/1wUjJWUQSIVMlZbKQ2707e/c0b1cd1c71ab30838e51d5e24764577f/Press_release_09_01_2025_vfinal.pdf|text=Strategic update|archivedate=20250109171130|subdomain=staticctf}}&amp;lt;/ref&amp;gt; and &#039;&#039;{{Wiki|Skull and Bones (video game)|Skull and Bones}}&#039;&#039;. This caused Ubisoft&#039;s {{Wiki|market share}} to drop nearly 50% and put its value to its lowest level of just under €1.5 billion,&amp;lt;ref name=&quot;Echos&quot;/&amp;gt; prompting Guillemot to release a press statement on 9 January saying that the company had appointed advisors to review and pursue all possible options to return and ensure stakeholders&#039; profits.&amp;lt;ref name=&quot;Ubisoft 9 Jan Press Release&quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Riyadh, Guillemot met and entered into discussions with executives from {{Wiki|Savvy Games Group}}, a Saudi gaming investment and development company founded and owned by the state&amp;#039;s {{Wiki|sovereign wealth fund}}, the {{Wiki|Public Investment Fund}}. With the wealth fund&amp;#039;s deep pockets, having invested nearly $40 billion in gaming in 2023, Ubisoft had seemingly found relief for itself. Guillemot&amp;#039;s talks ended with an agreement that Ubisoft would make a &amp;#039;&amp;#039;Mirage&amp;#039;&amp;#039; expansion in exchange for Savvy Games Group being the content&amp;#039;s main financer, though the deal&amp;#039;s exact terms remained confidential. When &amp;#039;&amp;#039;Les Echos&amp;#039;&amp;#039; approached Ubisoft for comment, company spokespeople first reiterated their stance from their press release,&amp;lt;ref name=&amp;quot;Echos&amp;quot;/&amp;gt; that Ubisoft would &amp;quot;inform the market [only] if and once a transaction materialize[d]&amp;quot;,&amp;lt;ref name=&amp;quot;Ubisoft 9 Jan Press Release&amp;quot;/&amp;gt; before refusing to talk to &amp;#039;&amp;#039;{{Wiki|Eurogamer}}&amp;#039;&amp;#039;{{&amp;#039;}}s later follow-up about it and deflecting to focus on the then-recent release of &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Shadows]]&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;Eurogamer&amp;quot;&amp;gt;{{Cite web|url=https://www.eurogamer.net/ubisoft-responds-to-report-claiming-its-signed-a-saudi-deal-for-fresh-assassins-creed-mirage-content|title=Ubisoft responds to report claiming it&amp;#039;s signed a Saudi deal for fresh Assassin&amp;#039;s Creed Mirage content|archiveurl=https://web.archive.org/web/20250127122928/https://www.eurogamer.net/ubisoft-responds-to-report-claiming-its-signed-a-saudi-deal-for-fresh-assassins-creed-mirage-content|archivedate=27 January 2025|author=Phillips, Tom|date=27 January 2025|publisher=&amp;#039;&amp;#039;Eurogamer&amp;#039;&amp;#039;|accessdate=5 September 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Riyadh, Guillemot met and entered into discussions with executives from {{Wiki|Savvy Games Group}}, a Saudi gaming investment and development company founded and owned by the state&amp;#039;s {{Wiki|sovereign wealth fund}}, the {{Wiki|Public Investment Fund}}. With the wealth fund&amp;#039;s deep pockets, having invested nearly $40 billion in gaming in 2023, Ubisoft had seemingly found relief for itself. Guillemot&amp;#039;s talks ended with an agreement that Ubisoft would make a &amp;#039;&amp;#039;Mirage&amp;#039;&amp;#039; expansion in exchange for Savvy Games Group being the content&amp;#039;s main financer, though the deal&amp;#039;s exact terms remained confidential. When &amp;#039;&amp;#039;Les Echos&amp;#039;&amp;#039; approached Ubisoft for comment, company spokespeople first reiterated their stance from their press release,&amp;lt;ref name=&amp;quot;Echos&amp;quot;/&amp;gt; that Ubisoft would &amp;quot;inform the market [only] if and once a transaction materialize[d]&amp;quot;,&amp;lt;ref name=&amp;quot;Ubisoft 9 Jan Press Release&amp;quot;/&amp;gt; before refusing to talk to &amp;#039;&amp;#039;{{Wiki|Eurogamer}}&amp;#039;&amp;#039;{{&amp;#039;}}s later follow-up about it and deflecting to focus on the then-recent release of &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Shadows]]&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;Eurogamer&amp;quot;&amp;gt;{{Cite web|url=https://www.eurogamer.net/ubisoft-responds-to-report-claiming-its-signed-a-saudi-deal-for-fresh-assassins-creed-mirage-content|title=Ubisoft responds to report claiming it&amp;#039;s signed a Saudi deal for fresh Assassin&amp;#039;s Creed Mirage content|archiveurl=https://web.archive.org/web/20250127122928/https://www.eurogamer.net/ubisoft-responds-to-report-claiming-its-signed-a-saudi-deal-for-fresh-assassins-creed-mirage-content|archivedate=27 January 2025|author=Phillips, Tom|date=27 January 2025|publisher=&amp;#039;&amp;#039;Eurogamer&amp;#039;&amp;#039;|accessdate=5 September 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Mirage&amp;diff=1132730&amp;oldid=prev</id>
		<title>Soranin at 16:14, 14 May 2026</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Mirage&amp;diff=1132730&amp;oldid=prev"/>
		<updated>2026-05-14T16:14:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:14, 14 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l96&quot;&gt;Line 96:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 96:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Six months after &amp;#039;&amp;#039;Mirage&amp;#039;&amp;#039;{{&amp;#039;}}s release, Boudon and Sala hosted another AMA in late April 2024. When a fan again inquired whether &amp;#039;&amp;#039;Mirage&amp;#039;&amp;#039; would have an expansion, Boudon reaffirmed &amp;#039;&amp;#039;Mirage&amp;#039;&amp;#039; was &amp;quot;design[ed] as a standalone experience without any DLC plan&amp;quot; and that, while developers &amp;quot;have ideas on how [they] could extend the story of Basim&amp;quot;, there were no immediate plans for post-launch media.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.reddit.com/r/assassinscreed/comments/1cbvteq/comment/l11332c/|title=Hi, we are Stephane Boudon and Jean-Luc Sala, developers on Assassin&amp;#039;s Creed Mirage. Ask us anything!|author=&amp;quot;Stephane_Boudon&amp;quot;|date=24 April 2024|publisher=&amp;#039;&amp;#039;Reddit&amp;#039;&amp;#039;|accessdate=5 September 2025|quote=AssassinsCrypt&amp;quot;: Did you ever think about making a DLC/new storyline contents for the game, considering how well it was received by the community?&amp;lt;br&amp;gt;&amp;quot;Stephane_Boudon&amp;quot;: Hi there! We&amp;#039;re thrill [sic] by the reception of Mirage! Mirage as been design [sic] as a standalone experience without any DLC plan. However, we have ideas on how we could extend the story of Basim, surely. But as of today, no post launch content is planned for Mirage.}}&amp;lt;/ref&amp;gt; However, Ubisoft&amp;#039;s stance changed by early the next year after its prospects worsened and upon meeting a new investor.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Six months after &amp;#039;&amp;#039;Mirage&amp;#039;&amp;#039;{{&amp;#039;}}s release, Boudon and Sala hosted another AMA in late April 2024. When a fan again inquired whether &amp;#039;&amp;#039;Mirage&amp;#039;&amp;#039; would have an expansion, Boudon reaffirmed &amp;#039;&amp;#039;Mirage&amp;#039;&amp;#039; was &amp;quot;design[ed] as a standalone experience without any DLC plan&amp;quot; and that, while developers &amp;quot;have ideas on how [they] could extend the story of Basim&amp;quot;, there were no immediate plans for post-launch media.&amp;lt;ref&amp;gt;{{Cite web|url=https://www.reddit.com/r/assassinscreed/comments/1cbvteq/comment/l11332c/|title=Hi, we are Stephane Boudon and Jean-Luc Sala, developers on Assassin&amp;#039;s Creed Mirage. Ask us anything!|author=&amp;quot;Stephane_Boudon&amp;quot;|date=24 April 2024|publisher=&amp;#039;&amp;#039;Reddit&amp;#039;&amp;#039;|accessdate=5 September 2025|quote=AssassinsCrypt&amp;quot;: Did you ever think about making a DLC/new storyline contents for the game, considering how well it was received by the community?&amp;lt;br&amp;gt;&amp;quot;Stephane_Boudon&amp;quot;: Hi there! We&amp;#039;re thrill [sic] by the reception of Mirage! Mirage as been design [sic] as a standalone experience without any DLC plan. However, we have ideas on how we could extend the story of Basim, surely. But as of today, no post launch content is planned for Mirage.}}&amp;lt;/ref&amp;gt; However, Ubisoft&amp;#039;s stance changed by early the next year after its prospects worsened and upon meeting a new investor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In late January 2025, the [[France|French]] financial newspaper &#039;&#039;{{Wiki|Les Echos (France)|Les Echos}}&#039;&#039; published a {{Wiki|Scoop (news)|scoop}} citing insider sources that Ubisoft had brokered a deal with the {{Wiki|Saudi Arabia}}n [[Monarchy|kingdom]]&#039;s ruling {{Wiki|House of Saud}} after the company CEO [[Yves Guillemot]] joined then-{{Wiki|President of France}} {{Wiki|Emmanuel Macron}}&#039;s business entourage on his December 2024 {{Wiki|state visit}} to the kingdom&#039;s capital of {{Wiki|Riyadh}}.&amp;lt;ref name=&quot;Echos&quot;&amp;gt;{{Cite web|url=https://www.lesechos.fr/tech-medias/hightech/letonnant-deal-dubisoft-avec-larabie-saoudite-2144626|title=L&#039;étonnant deal d&#039;Ubisoft avec l&#039;Arabie saoudite|transtitle=Ubisoft&#039;s surprising deal with Saudi Arabia|archiveurl=https://archive.is/20250124152612/https://www.lesechos.fr/tech-medias/hightech/letonnant-deal-dubisoft-avec-larabie-saoudite-2144626|archivedate=24 January 2025|author=Richaud, Nicolas|date=24 January 2025|publisher=&#039;&#039;Les Echos&#039;&#039;|accessdate=5 September 2025|language=French}}&amp;lt;/ref&amp;gt; At the time, the company was experiencing severe financial difficulties&amp;lt;ref name=&quot;Echos&quot;/&amp;gt; after having just shut down their [[Osaka]] branch&#039;s project &#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[w:c:xdefiant&lt;/del&gt;|XDefiant&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;&#039;&#039; due to insufficient player spending in-game&amp;lt;ref name=&quot;XDefiantShutDown&quot;&amp;gt;{{Cite web|url=https://insider-gaming.com/ubisoft-xdefiant-shutting-down-in-june/|title=EXCLUSIVE – Ubisoft&#039;s XDefiant Will be Shutting Down in June 2025|archiveurl=https://web.archive.org/web/20241204005129/https://insider-gaming.com/ubisoft-xdefiant-shutting-down-in-june/|archivedate=4 December 2024|author=Henderson, Tom|publisher=&#039;&#039;Insider Gaming&#039;&#039;|date=3 December 2024|accessdate=22 January 2025}}&amp;lt;/ref&amp;gt; and following dissatisfactory sales of their 2024 titles &#039;&#039;[[w:c:starwars:Star Wars Outlaws|Star Wars Outlaws]]&#039;&#039; &amp;lt;ref name=&quot;Ubisoft 9 Jan Press Release&quot;&amp;gt;{{Ubisoft|url=8aefmxkxpxwl/1wUjJWUQSIVMlZbKQ2707e/c0b1cd1c71ab30838e51d5e24764577f/Press_release_09_01_2025_vfinal.pdf|text=Strategic update|archivedate=20250109171130|subdomain=staticctf}}&amp;lt;/ref&amp;gt; and &#039;&#039;{{Wiki|Skull and Bones (video game)|Skull and Bones}}&#039;&#039;. This caused Ubisoft&#039;s {{Wiki|market share}} to drop nearly 50% and put its value to its lowest level of just under €1.5 billion,&amp;lt;ref name=&quot;Echos&quot;/&amp;gt; prompting Guillemot to release a press statement on 9 January saying that the company had appointed advisors to review and pursue all possible options to return and ensure stakeholders&#039; profits.&amp;lt;ref name=&quot;Ubisoft 9 Jan Press Release&quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In late January 2025, the [[France|French]] financial newspaper &#039;&#039;{{Wiki|Les Echos (France)|Les Echos}}&#039;&#039; published a {{Wiki|Scoop (news)|scoop}} citing insider sources that Ubisoft had brokered a deal with the {{Wiki|Saudi Arabia}}n [[Monarchy|kingdom]]&#039;s ruling {{Wiki|House of Saud}} after the company CEO [[Yves Guillemot]] joined then-{{Wiki|President of France}} {{Wiki|Emmanuel Macron}}&#039;s business entourage on his December 2024 {{Wiki|state visit}} to the kingdom&#039;s capital of {{Wiki|Riyadh}}.&amp;lt;ref name=&quot;Echos&quot;&amp;gt;{{Cite web|url=https://www.lesechos.fr/tech-medias/hightech/letonnant-deal-dubisoft-avec-larabie-saoudite-2144626|title=L&#039;étonnant deal d&#039;Ubisoft avec l&#039;Arabie saoudite|transtitle=Ubisoft&#039;s surprising deal with Saudi Arabia|archiveurl=https://archive.is/20250124152612/https://www.lesechos.fr/tech-medias/hightech/letonnant-deal-dubisoft-avec-larabie-saoudite-2144626|archivedate=24 January 2025|author=Richaud, Nicolas|date=24 January 2025|publisher=&#039;&#039;Les Echos&#039;&#039;|accessdate=5 September 2025|language=French}}&amp;lt;/ref&amp;gt; At the time, the company was experiencing severe financial difficulties&amp;lt;ref name=&quot;Echos&quot;/&amp;gt; after having just shut down their [[Osaka]] branch&#039;s project &#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Wiki&lt;/ins&gt;|XDefiant&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&#039;&#039; due to insufficient player spending in-game&amp;lt;ref name=&quot;XDefiantShutDown&quot;&amp;gt;{{Cite web|url=https://insider-gaming.com/ubisoft-xdefiant-shutting-down-in-june/|title=EXCLUSIVE – Ubisoft&#039;s XDefiant Will be Shutting Down in June 2025|archiveurl=https://web.archive.org/web/20241204005129/https://insider-gaming.com/ubisoft-xdefiant-shutting-down-in-june/|archivedate=4 December 2024|author=Henderson, Tom|publisher=&#039;&#039;Insider Gaming&#039;&#039;|date=3 December 2024|accessdate=22 January 2025}}&amp;lt;/ref&amp;gt; and following dissatisfactory sales of their 2024 titles &#039;&#039;[[w:c:starwars:Star Wars Outlaws|Star Wars Outlaws]]&#039;&#039; &amp;lt;ref name=&quot;Ubisoft 9 Jan Press Release&quot;&amp;gt;{{Ubisoft|url=8aefmxkxpxwl/1wUjJWUQSIVMlZbKQ2707e/c0b1cd1c71ab30838e51d5e24764577f/Press_release_09_01_2025_vfinal.pdf|text=Strategic update|archivedate=20250109171130|subdomain=staticctf}}&amp;lt;/ref&amp;gt; and &#039;&#039;{{Wiki|Skull and Bones (video game)|Skull and Bones}}&#039;&#039;. This caused Ubisoft&#039;s {{Wiki|market share}} to drop nearly 50% and put its value to its lowest level of just under €1.5 billion,&amp;lt;ref name=&quot;Echos&quot;/&amp;gt; prompting Guillemot to release a press statement on 9 January saying that the company had appointed advisors to review and pursue all possible options to return and ensure stakeholders&#039; profits.&amp;lt;ref name=&quot;Ubisoft 9 Jan Press Release&quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Riyadh, Guillemot met and entered into discussions with executives from {{Wiki|Savvy Games Group}}, a Saudi gaming investment and development company founded and owned by the state&amp;#039;s {{Wiki|sovereign wealth fund}}, the {{Wiki|Public Investment Fund}}. With the wealth fund&amp;#039;s deep pockets, having invested nearly $40 billion in gaming in 2023, Ubisoft had seemingly found relief for itself. Guillemot&amp;#039;s talks ended with an agreement that Ubisoft would make a &amp;#039;&amp;#039;Mirage&amp;#039;&amp;#039; expansion in exchange for Savvy Games Group being the content&amp;#039;s main financer, though the deal&amp;#039;s exact terms remained confidential. When &amp;#039;&amp;#039;Les Echos&amp;#039;&amp;#039; approached Ubisoft for comment, company spokespeople first reiterated their stance from their press release,&amp;lt;ref name=&amp;quot;Echos&amp;quot;/&amp;gt; that Ubisoft would &amp;quot;inform the market [only] if and once a transaction materialize[d]&amp;quot;,&amp;lt;ref name=&amp;quot;Ubisoft 9 Jan Press Release&amp;quot;/&amp;gt; before refusing to talk to &amp;#039;&amp;#039;{{Wiki|Eurogamer}}&amp;#039;&amp;#039;{{&amp;#039;}}s later follow-up about it and deflecting to focus on the then-recent release of &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Shadows]]&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;Eurogamer&amp;quot;&amp;gt;{{Cite web|url=https://www.eurogamer.net/ubisoft-responds-to-report-claiming-its-signed-a-saudi-deal-for-fresh-assassins-creed-mirage-content|title=Ubisoft responds to report claiming it&amp;#039;s signed a Saudi deal for fresh Assassin&amp;#039;s Creed Mirage content|archiveurl=https://web.archive.org/web/20250127122928/https://www.eurogamer.net/ubisoft-responds-to-report-claiming-its-signed-a-saudi-deal-for-fresh-assassins-creed-mirage-content|archivedate=27 January 2025|author=Phillips, Tom|date=27 January 2025|publisher=&amp;#039;&amp;#039;Eurogamer&amp;#039;&amp;#039;|accessdate=5 September 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Riyadh, Guillemot met and entered into discussions with executives from {{Wiki|Savvy Games Group}}, a Saudi gaming investment and development company founded and owned by the state&amp;#039;s {{Wiki|sovereign wealth fund}}, the {{Wiki|Public Investment Fund}}. With the wealth fund&amp;#039;s deep pockets, having invested nearly $40 billion in gaming in 2023, Ubisoft had seemingly found relief for itself. Guillemot&amp;#039;s talks ended with an agreement that Ubisoft would make a &amp;#039;&amp;#039;Mirage&amp;#039;&amp;#039; expansion in exchange for Savvy Games Group being the content&amp;#039;s main financer, though the deal&amp;#039;s exact terms remained confidential. When &amp;#039;&amp;#039;Les Echos&amp;#039;&amp;#039; approached Ubisoft for comment, company spokespeople first reiterated their stance from their press release,&amp;lt;ref name=&amp;quot;Echos&amp;quot;/&amp;gt; that Ubisoft would &amp;quot;inform the market [only] if and once a transaction materialize[d]&amp;quot;,&amp;lt;ref name=&amp;quot;Ubisoft 9 Jan Press Release&amp;quot;/&amp;gt; before refusing to talk to &amp;#039;&amp;#039;{{Wiki|Eurogamer}}&amp;#039;&amp;#039;{{&amp;#039;}}s later follow-up about it and deflecting to focus on the then-recent release of &amp;#039;&amp;#039;[[Assassin&amp;#039;s Creed: Shadows]]&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;Eurogamer&amp;quot;&amp;gt;{{Cite web|url=https://www.eurogamer.net/ubisoft-responds-to-report-claiming-its-signed-a-saudi-deal-for-fresh-assassins-creed-mirage-content|title=Ubisoft responds to report claiming it&amp;#039;s signed a Saudi deal for fresh Assassin&amp;#039;s Creed Mirage content|archiveurl=https://web.archive.org/web/20250127122928/https://www.eurogamer.net/ubisoft-responds-to-report-claiming-its-signed-a-saudi-deal-for-fresh-assassins-creed-mirage-content|archivedate=27 January 2025|author=Phillips, Tom|date=27 January 2025|publisher=&amp;#039;&amp;#039;Eurogamer&amp;#039;&amp;#039;|accessdate=5 September 2025}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Mirage&amp;diff=1122721&amp;oldid=prev</id>
		<title>Soranin: /* References */</title>
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		<updated>2026-05-10T22:46:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;References&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:46, 11 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l260&quot;&gt;Line 260:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Real world video games]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Real world video games]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed series]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed series]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--&lt;/del&gt;&amp;lt;!--[de:Assassin’s Creed Mirage]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!--[de:Assassin’s Creed Mirage]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;[fr:Assassin&#039;s Creed: Mirage&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[fr:Assassin&#039;s Creed: Mirage]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;[it:Assassin&#039;s Creed: Mirage&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[it:Assassin&#039;s Creed: Mirage]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;[pl:Assassin&#039;s Creed: Mirage&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[pl:Assassin&#039;s Creed: Mirage]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;[pt-br:Assassin&#039;s Creed: Mirage&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[pt-br:Assassin&#039;s Creed: Mirage]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--&lt;/del&gt;[ru:Assassin&#039;s Creed: Мираж]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[ru:Assassin&#039;s Creed: Мираж]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;[zh:刺客信条：幻景&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;]--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[zh:刺客信条：幻景]--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Mirage]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Mirage]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Mirage&amp;diff=1122167&amp;oldid=prev</id>
		<title>Soranin: Text replacement - &quot;\[\[ru:(.+)\]\]&quot; to &quot;&lt;!--[ru:$1]--&gt;&quot;</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Mirage&amp;diff=1122167&amp;oldid=prev"/>
		<updated>2026-05-10T20:21:24Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;\[\[ru:(.+)\]\]&amp;quot; to &amp;quot;&amp;lt;!--[ru:$1]--&amp;gt;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:21, 10 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l265&quot;&gt;Line 265:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 265:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[pl:Assassin&amp;#039;s Creed: Mirage]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[pl:Assassin&amp;#039;s Creed: Mirage]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[pt-br:Assassin&amp;#039;s Creed: Mirage]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[pt-br:Assassin&amp;#039;s Creed: Mirage]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;[ru:Assassin&#039;s Creed: Мираж]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--&lt;/ins&gt;[ru:Assassin&#039;s Creed: Мираж]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[zh:刺客信条：幻景]]--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[zh:刺客信条：幻景]]--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Mirage]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Mirage]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Mirage&amp;diff=1121817&amp;oldid=prev</id>
		<title>Soranin: Text replacement - &quot;\[\[de:(.+)\]\]&quot; to &quot;&lt;!--[de:$1]--&gt;&quot;</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Mirage&amp;diff=1121817&amp;oldid=prev"/>
		<updated>2026-05-10T20:13:30Z</updated>

		<summary type="html">&lt;p&gt;Text replacement - &amp;quot;\[\[de:(.+)\]\]&amp;quot; to &amp;quot;&amp;lt;!--[de:$1]--&amp;gt;&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:13, 10 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l260&quot;&gt;Line 260:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 260:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Real world video games]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Real world video games]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed series]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed series]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!--&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/del&gt;[de:Assassin’s Creed Mirage]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!--&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--&lt;/ins&gt;[de:Assassin’s Creed Mirage]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[fr:Assassin&amp;#039;s Creed: Mirage]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[fr:Assassin&amp;#039;s Creed: Mirage]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[it:Assassin&amp;#039;s Creed: Mirage]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[it:Assassin&amp;#039;s Creed: Mirage]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Mirage&amp;diff=1117446&amp;oldid=prev</id>
		<title>Soranin: /* References */</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Mirage&amp;diff=1117446&amp;oldid=prev"/>
		<updated>2026-05-08T23:21:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;References&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:21, 9 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l260&quot;&gt;Line 260:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 260:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Real world video games]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Real world video games]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed series]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed series]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[de:Assassin’s Creed Mirage]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--&lt;/ins&gt;[[de:Assassin’s Creed Mirage]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[fr:Assassin&amp;#039;s Creed: Mirage]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[fr:Assassin&amp;#039;s Creed: Mirage]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[it:Assassin&amp;#039;s Creed: Mirage]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[it:Assassin&amp;#039;s Creed: Mirage]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l266&quot;&gt;Line 266:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 266:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[pt-br:Assassin&amp;#039;s Creed: Mirage]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[pt-br:Assassin&amp;#039;s Creed: Mirage]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[ru:Assassin&amp;#039;s Creed: Мираж]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[ru:Assassin&amp;#039;s Creed: Мираж]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[zh:刺客信条：幻景]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[zh:刺客信条：幻景]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Mirage]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Assassin&amp;#039;s Creed: Mirage]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Soranin</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Mirage&amp;diff=66392&amp;oldid=prev</id>
		<title>imported&gt;Gener4l Cl4ank4 at 20:32, 2 December 2025</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Mirage&amp;diff=66392&amp;oldid=prev"/>
		<updated>2025-12-02T20:32:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:32, 2 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l50&quot;&gt;Line 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACMir Taking Flight 17.png|thumb|250px|Basim&amp;#039;s initiation into the Hidden Ones]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACMir Taking Flight 17.png|thumb|250px|Basim&amp;#039;s initiation into the Hidden Ones]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Over the next several months, Basim is trained in the Hidden Ones&#039; ways at their fortress of Alamut, under Roshan&#039;s guidance. After completing his [[Initiation into the Assassin Order|initiation]] into the Brotherhood, Basim, along with Roshan, [[Fuladh Al Haami]], and other Hidden Ones, is sent to Baghdad to investigate the growing influence of the Order of the Ancients, who &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have begun influencing the Caliphate&#039;s inner workings in &lt;/del&gt;the [[Anarchy at Samarra|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aftermath&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of &lt;/del&gt;al-Mutawakkil&#039;s death.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Over the next several months, Basim is trained in the Hidden Ones&#039; ways at their fortress of Alamut, under Roshan&#039;s guidance. After completing his [[Initiation into the Assassin Order|initiation]] into the Brotherhood, Basim, along with Roshan, [[Fuladh Al Haami]], and other Hidden Ones, is sent to Baghdad to investigate the growing influence of the Order of the Ancients, who &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are taking advantage of &lt;/ins&gt;the [[Anarchy at Samarra|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;political instability&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;caused by &lt;/ins&gt;al-Mutawakkil&#039;s death &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to manipulate the Caliphate&#039;s inner workings&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once in Baghdad, Basim attempts to locate [[Ali ibn Muhammad]], the Zanj Rebellion&amp;#039;s leader and a Hidden One ally, who was captured by the Order&amp;#039;s forces. In the process, he is reunited with Dervis and meets [[Beshi]], Ali&amp;#039;s second-in-command. After Basim rescues Ali from the [[Damascus Gate Prison]], the rebel leader helps the Hidden Ones identify the [[Soap Boiler&amp;#039;s District|soap mill]] owner [[Mas&amp;#039;ood Al-Ya&amp;#039;qoob]] as a member of the Order. Basim subsequently assassinates Mas&amp;#039;ood at a [[Caravanserai, Baghdad|caravanserai]] where the Ancient was purchasing slaves for the Order&amp;#039;s [[Excavation Site, Baghdad|dig sites]] in the desert.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once in Baghdad, Basim attempts to locate [[Ali ibn Muhammad]], the Zanj Rebellion&amp;#039;s leader and a Hidden One ally, who was captured by the Order&amp;#039;s forces. In the process, he is reunited with Dervis and meets [[Beshi]], Ali&amp;#039;s second-in-command. After Basim rescues Ali from the [[Damascus Gate Prison]], the rebel leader helps the Hidden Ones identify the [[Soap Boiler&amp;#039;s District|soap mill]] owner [[Mas&amp;#039;ood Al-Ya&amp;#039;qoob]] as a member of the Order. Basim subsequently assassinates Mas&amp;#039;ood at a [[Caravanserai, Baghdad|caravanserai]] where the Ancient was purchasing slaves for the Order&amp;#039;s [[Excavation Site, Baghdad|dig sites]] in the desert.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l64&quot;&gt;Line 64:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACMir The Serpent&amp;#039;s Nest 22.png|thumb|250px|Qabiha telling Basim about the Isu temple under Alamut]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:ACMir The Serpent&amp;#039;s Nest 22.png|thumb|250px|Qabiha telling Basim about the Isu temple under Alamut]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With only the Order&#039;s [[Ra&#039;s Al-Af&#039;a]] left, Basim tries to discern their identity by investigating three suspects: the poet [[Arib Al-Ma&#039;muniyya]], Baghdad&#039;s governor [[Muhammad ibn Tahir]], and the royal concubine [[Qabiha]]. His investigation reveals that the Order has made a deal with Muhammad to remove the [[Tahirids]]&#039; protection of Alamut, and that Qabiha is leading the Order in Baghdad. Infiltrating the [[Palace of the Green Dome|Caliphal Palace]] to assassinate her, Basim hesitates when Qabiha reveals that she is aware of his true nature and urges him to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;investigate &lt;/del&gt;an Isu [[Alamut Temple|temple]] under Alamut.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With only the Order&#039;s [[Ra&#039;s Al-Af&#039;a]] left, Basim tries to discern their identity by investigating three suspects: the poet [[Arib Al-Ma&#039;muniyya]], Baghdad&#039;s governor [[Muhammad ibn Tahir]], and the royal concubine [[Qabiha]]. His investigation reveals that the Order has made a deal with Muhammad to remove the [[Tahirids]]&#039; protection of Alamut, and that Qabiha is leading the Order in Baghdad. Infiltrating the [[Palace of the Green Dome|Caliphal Palace]] to assassinate her, Basim hesitates when Qabiha reveals that she is aware of his true nature and urges him to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find &lt;/ins&gt;an Isu [[Alamut Temple|temple]] under Alamut.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Roshan, who followed Basim, kills Qabiha and reprimands her apprentice for his disobedience, before trying to convince him to forget about the Isu temple and return to the Hidden Ones. However, Basim, now sharing Nehal&amp;#039;s distrust of the Brotherhood, refuses and decides to travel to Alamut to uncover the truth about himself. Joined by Nehal, he arrives in the midst of an attack by Tahirid forces and is knocked unconscious, but is saved by his friend [[Nur]], who has been mortally wounded.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Roshan, who followed Basim, kills Qabiha and reprimands her apprentice for his disobedience, before trying to convince him to forget about the Isu temple and return to the Hidden Ones. However, Basim, now sharing Nehal&amp;#039;s distrust of the Brotherhood, refuses and decides to travel to Alamut to uncover the truth about himself. Joined by Nehal, he arrives in the midst of an attack by Tahirid forces and is knocked unconscious, but is saved by his friend [[Nur]], who has been mortally wounded.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Gener4l Cl4ank4</name></author>
	</entry>
</feed>