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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_The_Last_Quest_of_Leonardo_da_Vinci&amp;diff=1182832</id>
		<title>Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci</title>
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		<summary type="html">&lt;p&gt;Darman36: /* Augsburg */&lt;/p&gt;
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&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;{{PAGENAME}}&#039;&#039;}}{{Era|RW}}&lt;br /&gt;
{{Board game Infobox&lt;br /&gt;
|image=Last Quest of Leonardo da Vinci.jpg&lt;br /&gt;
|title=&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039;&lt;br /&gt;
|publisher={{Wiki|Hachette (publisher)|Hachette Heroes}}&lt;br /&gt;
|designer=  Nicolas Lozzi&lt;br /&gt;
|genre={{Wiki|Board game}}&lt;br /&gt;
|players=2–6&lt;br /&gt;
|playingtime=60–90 minutes&lt;br /&gt;
|ages=12+&lt;br /&gt;
|released=5 October 2022 (FR)&lt;br /&gt;
|skills=&lt;br /&gt;
|website=}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039;&#039;&#039;&#039; is a board game published by {{Wiki|Hachette (publisher)|Hachette Heroes}} and released on 5 October 2022. It follows various [[Assassin Guild]]s throughout [[Europe]] solving [[Leonardo da Vinci]]&#039;s posthumous riddles sent by the [[Italian Brotherhood of Assassins|Italian Assassin]] [[Ezio Auditore da Firenze]] in the [[Assassins]]&#039; efforts to locate places da Vinci believed could be potential [[haven]]s to train [[Assassin apprentice]]s.&amp;lt;ref name=&amp;quot;FNAC&amp;quot;&amp;gt;{{Cite web|url=https://livre.fnac.com/a16098439/Assassin-s-Creed-2-lvrets-200-cartes-Escape-game-Assassin-s-creed-Nicolas-Lozzi|title=Assassin&#039;s Creed - 2 lvrets + 200 cartes: Escape game Assassin&#039;s creed|author=Hatchette Heroes|date=5 October 2022|publisher=&#039;&#039;{{Wiki|Fnac}}&#039;&#039;|accessdate= 21 October 2022|language=French|transtitle=Assassin&#039;s Creed - 2 booklets and 200 cards: Escape game Assassin&#039;s Creed}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;EXPERIENCE THE LAST QUEST EZIO AUDITORE DID FOR HIS FRIEND LEONARDO DA VINCI&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Amboise]],&#039;&#039; &#039;&#039;1519. In his deathbed, Leonardo da Vinci writes his last desires. And they are addressed to you! Play as Ezio Auditore and his disciples, and follow the clues left by the famous artist and inventor across Europe. Will you be able to find all the Havens&amp;lt;!-- les Havres, in the original French --&amp;gt; destined to train new Assassins?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In this box, find:&#039;&#039;&lt;br /&gt;
*&#039;&#039;3 replayable scenarios for 9 possible endings&#039;&#039;&lt;br /&gt;
*&#039;&#039;9 cities to discover while travelling through Europe&#039;&#039;&lt;br /&gt;
*&#039;&#039;200 [[Cards (Last Quest)|cards]] to progress through the story and solve the enigmas&#039;&#039;&lt;br /&gt;
*&#039;&#039;2 booklets to guide your adventure&#039;&#039;&amp;lt;ref name=&amp;quot;Hatchette&amp;quot;&amp;gt;{{Cite web|url=https://www.hachetteheroes.com/produit/1206/9782017094364/escape-game-assassin-s-creed|title=Escape game Assassin&#039;s creed|author=Hachette Heroes|date=October 2022|publisher=&#039;&#039;Hachette Heroes&#039;&#039;|accessdate= 21 October 2022}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
===The inciting incident===&lt;br /&gt;
After moving to Amboise in the [[Kingdom of France]], Leonardo da Vinci turned his attention to researching what made an {{Wiki|ideal city}}. With the aid of [[England|English]] author [[Thomas More]], he uncovered nine locations he thought conducive to the construction of Assassin refuges meant to train and initiate apprentices, which he remarked were ancient and some even mythical. Afraid of possible interception, he hid encoded information with trusted friends scattered around Europe under express instructions to destroy it should the Assassins not be able to contact them within a month of his death. He then sent Ezio Auditore da Firenze a letter with the first hints needed to arrive at the havens.&amp;lt;ref name=&amp;quot;Letter&amp;quot;&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Letter from Leonardo&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===First phase: Italy===&lt;br /&gt;
====Florence====&lt;br /&gt;
Leonardo&#039;s letter about the [[Republic of Florence]] informed the Assassins that his famous painting, &#039;&#039;[[Annunciation]]&#039;&#039;, had been fragmented and its pieces scattered. He tasked the Brotherhood with reconstructing it in order to find the clue to the havens hidden in the [[Assassin Tombs|Assassin Tomb]] inside the [[Cattedrale di Santa Maria del Fiore]].&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Mini-map: Florence&amp;lt;/ref&amp;gt; Having received the quest, the Italian Assassins sent agents to investigate five [[Florence|Florentine]] landmarks.&lt;br /&gt;
&lt;br /&gt;
At Leonardo&#039;s [[Bottega di Leonardo#Florence|oldest atelier]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 28&amp;lt;/ref&amp;gt; a day of intense search yielded a type of matrix meant to hold different parts of a painting.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 47&amp;lt;/ref&amp;gt; One of the sections of &#039;&#039;Annunciation&#039;&#039; was located in the nearby [[Palazzo Auditore]]&#039;s ruins,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 44&amp;lt;/ref&amp;gt; having been hidden there a short time prior.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 89&amp;lt;/ref&amp;gt; Investigation into the [[Ponte Vecchio]]&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 42&amp;lt;/ref&amp;gt; did not garner any new pieces of the puzzle, but did lead to a skirmish against a group of [[bandit]]s that had been attacking passers-by.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 69&amp;lt;/ref&amp;gt; After they had been driven off,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 84&amp;lt;/ref&amp;gt; two would-be-victims, [[Flora]]&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 24&amp;lt;/ref&amp;gt; and [[Alessio]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 36&amp;lt;/ref&amp;gt; offered to join the Assassin in their quest, helping out with their experience as a [[thief]] and sharp mind, respectively.&lt;br /&gt;
&lt;br /&gt;
One of the Assassins&#039; [[Informer|informants]] tracked down other fragments of the painting to a [[merchant]]&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 79&amp;lt;/ref&amp;gt; operating in the [[Mercato Vecchio]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 37&amp;lt;/ref&amp;gt; leading the Brotherhood to retrieving two pieces from his locked [[Treasure chest|chest]].&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 76&amp;lt;/ref&amp;gt; A [[doctor]] walking quickly through the market intrigued the Assassin and they followed the doctor&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 94&amp;lt;/ref&amp;gt; to the [[Ospedale degli Innocenti]].&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 17&amp;lt;/ref&amp;gt; At the hospital, they talked to the head doctor, learning that he had worked as Leonardo&#039;s personal assistant, accompanying him during his last year at Amboise before being called back to Florence some weeks prior to his death. He had been gifted with both the final section of the painting and with some instructions to solve the riddle, which he relayed to the Assassin.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 9&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Infiltrating the [[church]], the Assassins found that the Tomb&#039;s entrance did not open as it once did.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 12&amp;lt;/ref&amp;gt; Figuring out Leonardo&#039;s enigma, they managed to trigger the new mechanism,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 80&amp;lt;/ref&amp;gt; and inside found another note from him as well as a map of Europe and the [[Mediterranean Sea|Mediterranean]].&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 92&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Venice====&lt;br /&gt;
Leonardo&#039;s letter about the [[Republic of Venice]] informed the Assassins that he would leave his ally unnamed, for any information given would risk compromising him, instead leaving clues to his name scattered around the city for the Brotherhood to find.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Mini-map: Venice&amp;lt;/ref&amp;gt; Having received the quest, the Italian Assassins sent agents to investigate five [[Venice|Venetian]] landmarks.&lt;br /&gt;
&lt;br /&gt;
At Leonardo&#039;s [[Bottega di Leonardo#Venice|former atelier]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 38&amp;lt;/ref&amp;gt; inspection returned a letter with a hint&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 23&amp;lt;/ref&amp;gt;, old inscriptions on a wall,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 149&amp;lt;/ref&amp;gt; and some letters carved onto [[stone]].&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 103&amp;lt;/ref&amp;gt; One Assassin infiltrated the officers&#039; quarters at the [[Arsenale di Venezia]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 45&amp;lt;/ref&amp;gt; where they located a chest containing all items apprehended by the officials.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 9&amp;lt;/ref&amp;gt; [[Lockpicking|Picking the lock]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 5&amp;lt;/ref&amp;gt; they located another clue to the ally&#039;s name.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 141&amp;lt;/ref&amp;gt; More perilous was the investigation into the [[Ponte di Rialto]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 18&amp;lt;/ref&amp;gt; where the [[Soldier|guard]] patrols had been reinforced.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 195&amp;lt;/ref&amp;gt; Though they managed to fight off the guards, they had to spend some hours recuperating before continuing their search.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 77&amp;lt;/ref&amp;gt; Taking a closer look at the sign&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 144&amp;lt;/ref&amp;gt; for the typographer&#039;s street revealed another fragment behind it.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The bustling market stands erected at the [[Piazza San Marco]] also commanded attention.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 43&amp;lt;/ref&amp;gt; A [[Slavery|slave]] merchant settled near the [[Campanile di San Marco|Campanile]] boasted about the people he had for sale,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 38&amp;lt;/ref&amp;gt; and one Assassin purchased and immediately freed the {{Wiki|Slavs|Slavic}} fighter [[Milosz]]&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 21&amp;lt;/ref&amp;gt; and [[Japan]]ese acrobat [[Akiko]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 97&amp;lt;/ref&amp;gt; both of whom offered to join in their quest as thanks. A stall for printed items near the [[Torre dell&#039;Orologio]]&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 43&amp;lt;/ref&amp;gt; held the final fragment.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 173&amp;lt;/ref&amp;gt;  Unscrambling the letters in all small clues led to the name &amp;quot;[[Aldus Manutius]]&amp;quot;. Consulting the register for all of the printers in Venice also available at the market stall, the Assassins located the address to his press.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 19&amp;lt;/ref&amp;gt; At the location, the printer [[Paulus Manutius]] told them that his father Aldus had died some years ago and he had taken over the press with his uncle and grandfather. He continued, revealing that Leonardo had forewarned him of the quest, handing the Assassins a piece of paper bearing the typography mark for {{Wiki|Aldine Press}}.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 40&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the [[Palazzo Ducale di Venezia|Palazzo Ducale]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 29&amp;lt;/ref&amp;gt; the Assassins tailed a steward to a room where he kept a record of affairs that most worried the {{Wiki|Doge of Venice}}, with the current topic on vogue dealing with the printing of licentious works by modern typographical techniques.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 119&amp;lt;/ref&amp;gt; In the room, there were many {{Wiki|incunable}}s, including a copy of &#039;&#039;{{Wiki|Hypnerotomachia Poliphili}}&#039;&#039; that had the mark for Aldine Press.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 13&amp;lt;/ref&amp;gt; Recognizing the mark and flipping through the book revealed a note from Leonardo as as well as a map of Europe and the Mediterranean.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 86&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Rome====&lt;br /&gt;
Leonardo&#039;s letter about [[Rome]] in the [[Papacy|Papal States]] informed the Assassins that the clue to the havens was left in a hidden compartment behind the [[Sistine Chapel]]&#039;s ceiling, but getting it to open would require outwitting the [[Papal Guard]] and uncovering a riddle.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Mini-map: Rome&amp;lt;/ref&amp;gt; Having received the quest, the Italian Assassins sent agents to investigate five landmarks.&lt;br /&gt;
&lt;br /&gt;
At Leonardo&#039;s [[Bottega di Leonardo#Rome|former atelier]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 12&amp;lt;/ref&amp;gt; after a full day searching through the bric-a-brac he had left behind, an Assassin uncovered a small clay tablet with a riddle.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 133&amp;lt;/ref&amp;gt; Leonardo&#039;s ally was located at the [[Colosseum]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 7&amp;lt;/ref&amp;gt; waiting for the Assassin atop the tallest pillar&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 158&amp;lt;/ref&amp;gt; in order to hand them a reproduction of one of the scenes painted on the Sistine Chapel&#039;s ceiling.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 122&amp;lt;/ref&amp;gt; Seeking further help in [[Tiber Island]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 30&amp;lt;/ref&amp;gt; they followed an Assassin to a hideout&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 188&amp;lt;/ref&amp;gt; and, after convincing those inside they were part of the Brotherhood, two of them, [[Arturo]]&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 61&amp;lt;/ref&amp;gt; and [[Esteban]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 16&amp;lt;/ref&amp;gt; offered to join in their quest.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 32&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Incursion into the [[Vaticano District]] began with the [[Castel Sant&#039;Angelo]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 39&amp;lt;/ref&amp;gt; where the Assassins infiltrated the administrator&#039;s study, which Papal authorities used to store intercepted important items.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 113&amp;lt;/ref&amp;gt; Searching through the writing desk,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 32&amp;lt;/ref&amp;gt; they found another reproduction among many licentious images.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 179&amp;lt;/ref&amp;gt; Descending the stairs towards the dungeon led to a skirmish with the guards,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 136&amp;lt;/ref&amp;gt; which, in turn, allowed the Assassins to retrieve the cell keys from the guard captain.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 91&amp;lt;/ref&amp;gt; They then freed two prisoners, a man who ran away in tears&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 104&amp;lt;/ref&amp;gt; and a woman who thanked them for liberating her. She claimed she had been arrested because she had been hiding something, handing a small reproduction to her savior, mentioning that Leonardo had been correct in trusting them.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 164&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reaching the Sistine Chapel,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 21&amp;lt;/ref&amp;gt; they dealt with the guard captain stationed there and took another of the reproduction from his belongings.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 102&amp;lt;/ref&amp;gt; Cleared to approach the ceiling without interruptions, they [[Freerunning|climbed up]].&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 152&amp;lt;/ref&amp;gt; In the borders of some of the scenes of the fresco, they located buttons,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 68&amp;lt;/ref&amp;gt; which they pushed according to the riddle, revealing the secret compartment mentioned by da Vinci. Inside, they found another note from him as well as a map of Europe and the Mediterranean.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 82&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Second phase: Central Europe===&lt;br /&gt;
====Grenoble====&lt;br /&gt;
Leonardo&#039;s letter about [[Grenoble]] in the Kingdom of France informed the Italian Assassins that the ally holding the clue to the havens, Sir [[Pierre Taillard, chevalier de Bayard]], was a cautious man and not easily approached. He then talked them with winning over his trust by reconstructing his coat of arms.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Mini-map: Grenoble&amp;lt;/ref&amp;gt; Having received the quest, the [[Parisian Brotherhood of Assassins|French Assassins]] sent agents to investigate four landmarks.&lt;br /&gt;
&lt;br /&gt;
At the &#039;&#039;[[Tour de l&#039;Isle]]&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 6&amp;lt;/ref&amp;gt; an Assassin overheard someone yelling for help through a locked door and promptly picked the lock,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 115&amp;lt;/ref&amp;gt; releasing a man who had been in the dark cellar.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 34&amp;lt;/ref&amp;gt; [[Jean (inspector)|Jean]], an inspector, thanked his savior and explained that he had entered the tower to investigate a fire on the roof and ended up locked, offering his services as an investigator to the Assassin.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 31&amp;lt;/ref&amp;gt; Climbing the tower up to the roof,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 56&amp;lt;/ref&amp;gt; the Assassin found a plaque detailing that a fire inspection had been recently undertaken there by Bayard himself.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 19&amp;lt;/ref&amp;gt; They also retrieved a piece of fabric with an embroidered red [[lion]] found near the plaque.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 165&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One Assassin went to the fortified mansion at &#039;&#039;[[Ferme de Vaulnaveys]]&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 22&amp;lt;/ref&amp;gt; infiltrating the location and [[blending]] in with the workers&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 40&amp;lt;/ref&amp;gt; by disguising as a servant. Having followed a team of workers attending to a group of dignitaries on vacation&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 41&amp;lt;/ref&amp;gt; and learning through subtle interrogation that these aristocrats were known friends and allies of da Vinci,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 42&amp;lt;/ref&amp;gt; the Assassin talked their way into being the one serving them [[tea]].&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 41&amp;lt;/ref&amp;gt; While alone with the dignitaries [[Clément Marot]], [[Marguerite de Navarre]], and [[François Rabelais]], the Assassin revealed themselves, though were met with some skepticism, leading to the trio testing them with a riddle each.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 42&amp;lt;/ref&amp;gt; Being able to answer correctly pleased the dignitaries, who collectively agreed to allow the Assassin to meet with Bayard, handing them a fragment of the coat of arms they would need to do so.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 30&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Seeking to gather information at the &#039;&#039;[[Place de la Granaterie]]&#039;&#039;, the Assassins investigated three leads.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 31&amp;lt;/ref&amp;gt; An old man at the square mentioned that Bayard&#039;s coat of arms featured a red lion, which he stated represented Taillard completely.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 127&amp;lt;/ref&amp;gt; His feelings towards the town&#039;s protector was not shared by all, however, as a nearby wall seem to make fun of Bayard. His coat of arms was included in the inscribings at one point, to be used as a base for parodies, but had since been erased, probably by the authorities.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 60&amp;lt;/ref&amp;gt; A drunk soldier on a break also proved to be a good source of intel, with the Assassin directing the conversation to the right places.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 135&amp;lt;/ref&amp;gt; From him, they learned not only more about the coat of arms, receiving a fabric fragment similar to it,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 29&amp;lt;/ref&amp;gt; but also heard that Bayard had suppressed a mutiny some days prior despite dislocating his right soldier in the process.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 36&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having uncovered the complete picture of Bayard&#039;s coat of arms, the Assassins went to &#039;&#039;[[Église Saint-Laurent]]&#039;&#039;.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 1&amp;lt;/ref&amp;gt; There they located a secret mechanism inside a panel in a wall under a discreet niche.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 131&amp;lt;/ref&amp;gt; Reconstructing the coat of arms in the mechanism, they unlocked a door leading down&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 87&amp;lt;/ref&amp;gt; into the &#039;&#039;[[Crypte Saint-Oyand]]&#039;&#039;, where Bayard awaited to test them.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 16&amp;lt;/ref&amp;gt; Before the Assassin could even speak, Bayard lunged into combat.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 126&amp;lt;/ref&amp;gt; Exploiting Bayard&#039;s injured soldier allowed the Assassin to keep up with the French military leader and he eventually stopped the fight, satisfied with the Assassin&#039;s performance.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 75&amp;lt;/ref&amp;gt; Bayard revealed that though Leonardo had said an Assassin was a worthy opponent, he believed that words should be proven with actions. Finally convinced, he then handed them the translucid sheet with a line Leonardo had given him for safe keeping.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 11&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Brussels====&lt;br /&gt;
Leonardo&#039;s letter about [[Brussels]] in the {{Wiki|Habsburg Netherlands}} informed the Assassins that after {{Wiki|Hieronymus Bosch}}&#039;s death some years prior, his famous work &#039;&#039;{{Wiki|The Garden of Earthly Delights}}&#039;&#039; was bought and kept in the city. His ally, a great traveller staying near the main town square of &#039;&#039;[[Grand&#039;Place]]&#039;&#039;, awaited the answer of a riddle involving the painting.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Mini-map: Brussels&amp;lt;/ref&amp;gt; Having received the quest, the Assassins sent agents to investigate four landmarks.&lt;br /&gt;
&lt;br /&gt;
The seat of the {{Wiki|House of Orange-Nassau|House of Orange}}, the &#039;&#039;[[Palais de Nassau]]&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 19&amp;lt;/ref&amp;gt; proved well-guarded,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 139&amp;lt;/ref&amp;gt; though the Assassins prevailed in combat. After waiting for the commotion to die down, they explored the palace further&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 46&amp;lt;/ref&amp;gt; and found Bosch&#039;s painting, preparing a sketch of it for later use.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 72&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sent to the &#039;&#039;[[Cathédrale Saints-Michel-et-Gudule]]&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 15&amp;lt;/ref&amp;gt; an Assassin&#039;s investigation into da Vinci&#039;s quest was temporarily put aside when they caught a [[priest]] violently beating children. Quickly killing the man, they heard from the children that they were orphans that the priest had taken in and physically abused to release his rage.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 120&amp;lt;/ref&amp;gt; One of the orphans, [[Peter (orphan)|Peter]], thanked the Assassin and offered to become an informant for them.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 2&amp;lt;/ref&amp;gt; Returning to their original purpose, they searched a room to right, locating a confusing manuscript containing a reproduction of Bosch&#039;s painting with an attached riddle fragment.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 117&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The inspection at the church of &#039;&#039;[[Notre-dame du Sablon]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 32&amp;lt;/ref&amp;gt; was calmer. Examination of the holy scriptures near the altar revealed some annotations made by the priest that could help in figuring out the riddles&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 129&amp;lt;/ref&amp;gt; and one of the monks in the church subtly motioned for the Assassin to follow him,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 50&amp;lt;/ref&amp;gt; leading him to a stained glass window and pointing to a swan, another hint.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 153&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the bustling &#039;&#039;Grand&#039;Place&#039;&#039;, the Assassins had a number of possible leads to follow.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 23&amp;lt;/ref&amp;gt; At a fabric shop off the square, one Assassin overheard a merchant boasting that his artisans had been inspired by the &#039;&#039;The Garden of Earthly Delights&#039;&#039; for their latest creation,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 198&amp;lt;/ref&amp;gt; and retrieved a fragment of the riddle from the location.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 182&amp;lt;/ref&amp;gt; In the open air market, another boasting merchant claimed to have figured out the secret behind the painting, with his information being kept in a nearby wooden chest.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 101&amp;lt;/ref&amp;gt; Picking the chest&#039;s lock&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 38&amp;lt;/ref&amp;gt; allowed the Brotherhood to acquire another riddle fragment.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 159&amp;lt;/ref&amp;gt; A hustler playing dice proposed a gamble where he would give information if the Assassin managed to win his game, having mentioned he knew about the painting at the &#039;&#039;Palais de Nassau&#039;&#039;.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 18&amp;lt;/ref&amp;gt; Impressed by the Assassin&#039;s skills, the hustler gave them a piece of paper with the missing enigma fragment.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 125&amp;lt;/ref&amp;gt; Climbing up the tower of the {{Wiki|Brussels Town Hall|town hall}} for a [[Viewpoint|better look]] at the &#039;&#039;Grand&#039;Place&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 172&amp;lt;/ref&amp;gt; allowed for the Assassin to locate a building with a swan adorning its façade.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Assassins headed to the &#039;&#039;[[Maison du Cygne]]&#039;&#039;, where they finally met da Vinci&#039;s ally, the theologian [[Desiderius Erasmus]].&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 9&amp;lt;/ref&amp;gt; Erasmus congratulated the Assassins on locating him, but required them to tell him the secret of the painting to prove that Leonardo had been correct in placing his trust on them.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 177&amp;lt;/ref&amp;gt; Puzzling out the solution based on the information they had collected,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 15&amp;lt;/ref&amp;gt; they tell Erasmus the answer. Nodding in agreement with the explanation, he disappeared into the building and quickly returned, handing them the translucid sheet with a line Leonardo had given him for safe keeping.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 192&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Augsburg====&lt;br /&gt;
Leonardo&#039;s letter about [[Augsburg]] in the [[Holy Roman Empire]] informed the Assassins that the city still resonated from the dissident theologian [[Martin Luther]]&#039;s {{Wiki|Ninety-five Theses|95 theses}} that he had plastered on every church door to encourage a {{Wiki|Reformation}}. Though the Brotherhood usually did not involve itself in matters of religion, da Vinci remarked that one thesis could correspond to [[the Creed]] and suggested they should discuss it with Luther.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Mini-map: Augsburg&amp;lt;/ref&amp;gt; Having received the quest, the [[German Brotherhood of Assassins|German Assassins]] sent agents to investigate five landmarks.&lt;br /&gt;
&lt;br /&gt;
Considering it relevant to the affair, Assassins visited two of the churches in the city, &#039;&#039;[[Dom Mariä Heimsuchung]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 5&amp;lt;/ref&amp;gt; and the &#039;&#039;[[Basilika St Ulrich und Afra]]&#039;&#039;.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 13&amp;lt;/ref&amp;gt; For the former, they entered through an open window and, during their search, noted something fixed against a wall in the room beneath the spire.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 166&amp;lt;/ref&amp;gt; A closer inspection revealed these to be a section of the theses, containing some of the most controversial among them.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 8&amp;lt;/ref&amp;gt; At the &#039;&#039;Basilika&#039;&#039;, the Assassin picked the lock to a side door&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 154&amp;lt;/ref&amp;gt; leading to a study, where another section of the theses previously affixed to the church&#039;s door was being kept.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At [[Atelier Holbein]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 24&amp;lt;/ref&amp;gt; an Assassin spoke to [[Hans Holbein the Elder]], who disagreed with Luther&#039;s views and claimed that he and his son {{Wiki|Hans Holbein the Younger}}&amp;lt;!-- Considering he says &amp;quot;son&amp;quot; singular, this implies that Ambrosius Holbein has already passed.--&amp;gt; had been &amp;quot;fighting&amp;quot; the reformation in their own way, slipping in their demands into some of their paintings.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 111&amp;lt;/ref&amp;gt; Examining some of the Holbein family&#039;s completed works more closely,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 15&amp;lt;/ref&amp;gt; the Assassin noticed that a panel in the background of the &#039;&#039;{{Wiki|Portrait of Bonifacius Amerbach}}&#039;&#039; showed some of the thesis.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 55&amp;lt;/ref&amp;gt; [[Greta]], an {{Wiki|limner}} who worked as Holbein&#039;s assistant, overheard the dialogue and, having both recently finished her apprenticeship and a wish for adventure, offered to join the Assassin in their quest.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One Assassin elected to go to the &#039;&#039;[[Wassertürme]]&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 33&amp;lt;/ref&amp;gt; one of the city&#039;s water towers, where they located old inscriptions left behind by the Brotherhood quite some time before. Surmising that the intention had been to show that the location of the many water towers had a specific meaning,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 148&amp;lt;/ref&amp;gt; they decided to check a diagram of the water management system,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 1&amp;lt;/ref&amp;gt; being led to a point in town where they located a plaque adorned with the Creed under a tree.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 43&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tracking down Martin Luther to &#039;&#039;[[Die Fuggerei]]&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 2&amp;lt;/ref&amp;gt; a recently-opened public housing complex, the Assassins paid him a visit. Luther had been aware of the Brotherhood, but seemed surprised to hear that their philosophies were compatible, requesting proof that the Creed could be conciliated with his Reformation.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 26&amp;lt;/ref&amp;gt; Matching the plaque&#039;s last sentence, &#039;&#039;&amp;quot;By protecting the weakest, we become stronger.&amp;quot;&#039;&#039;, to Luther&#039;s 44th thesis, &#039;&#039;&amp;quot;By the very exercise of benevolence, benevolence grows and man becomes better.&amp;quot;&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 44&amp;lt;/ref&amp;gt; the Assassins convinced the theologian that the modern preoccupations of the Reformation and the Creed were compatible, and he handed them the translucid sheet with a line Leonardo had given him for safe keeping.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 70&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Third phase: Western Europe===&lt;br /&gt;
====London====&lt;br /&gt;
Leonardo&#039;s letter about [[London]], [[England]] was more direct than the others, reflecting the gravity of the situation: [[Thomas More]], who had aided him in researching the havens, had been arrested and taken to the [[Tower of London]]. Da Vinci requested that the Brotherhood locate More within the complex and free him.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Mini-map: London&amp;lt;/ref&amp;gt; Having received the quest, the [[British Brotherhood of Assassins|British Assassins]] sent agents to investigate five landmarks.&lt;br /&gt;
&lt;br /&gt;
One Assassin infiltrated [[Ebury Manor]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 4&amp;lt;/ref&amp;gt; whose inhabitants had strong ties with the organization of detentions and guards at the Tower of London, and located a number of papers of interest,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 64&amp;lt;/ref&amp;gt; including a fragment of the complex&#039;s floor plans.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 175&amp;lt;/ref&amp;gt; A secret document written in a difficult cipher detailed that More was being kept in a building between Legge&#039;s Mount and Develin Tower.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 96&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Seeking allies of More, an Assassin travelled to [[Peterhouse]], [[Cambridge]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 10&amp;lt;/ref&amp;gt; where they attended a talk by [[Richard Croke]], a disciple of [[Desiderius Erasmus]].&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 171&amp;lt;/ref&amp;gt; Croke, a friend of More, had spent the last few weeks doing his own investigation on the matter, managing to figure out that he was being kept somewhere between Martin Tower and Well Tower, which he relayed to the Assassin.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 28&amp;lt;/ref&amp;gt; While still at the university, the Assassin interacted with a group of students, collecting information on everything related to More&#039;s imprisonment and discussing the Tower of London with a specialist on urban planning,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 100&amp;lt;/ref&amp;gt; acquiring another section of the floor plans.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 194&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The center of government in England, [[Palace of Westminster|Westminster Palace]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 20&amp;lt;/ref&amp;gt; would yielded a section of the tower&#039;s plans,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 187&amp;lt;/ref&amp;gt; acquired by following an intendant responsible for urban matters to the building register office.&amp;lt;!--This predates the HM Land Registry by like 3 centuries--&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 150&amp;lt;/ref&amp;gt; A compartment just under the spire&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 157&amp;lt;/ref&amp;gt; of [[St. Paul&#039;s Cathedral|Old St. Paul&#039;s]]&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 25&amp;lt;/ref&amp;gt; held a {{Wiki|toposcope}} that the Assassins collected&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 190&amp;lt;/ref&amp;gt; for its architectural details on the Tower of London.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 25&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
With the collected information, the Assassins went to the Tower of London.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 34&amp;lt;/ref&amp;gt; From a vantage point at the tallest point in the prison complex, they prepared a precise map of the area&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 20&amp;lt;/ref&amp;gt; to fine-tune their plans.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 146&amp;lt;/ref&amp;gt; Locating More within the Salt Tower,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 22&amp;lt;/ref&amp;gt; the Assassins released him and, in thanks, received the translucid sheet with a line Leonardo had given him. He also encouraged them, saying to &amp;quot;make good use of it, and carry out our great utopia.&amp;quot;&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Seville====&lt;br /&gt;
Leonardo&#039;s letter about [[Seville]], [[Spain]] informed the Assassins that alongside his work on ideal cities that led to the discovery of the havens, he had also been working on designing a device meant for use in a naval capacity, under the request of his friend [[Portugal|Portuguese]] explorer [[Ferdinand Magellan]]. Having been fascinated with the charm of &#039;&#039;{{Wiki|azulejo}}s&#039;&#039;, decorated ceramic tiles, that had also captivated Spain, he had etched his designs onto a number of them and scattered them throughout Seville to prevent discovery by unsavory elements, asking the Brotherhood to collect the tiles and help Magellan construct the device.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Mini-map: Seville&amp;lt;/ref&amp;gt; Having received the quest, the [[Spanish Brotherhood of Assassins|Spanish Assassins]] sent agents to investigate four landmarks.&lt;br /&gt;
&lt;br /&gt;
Incursion into the military tower of &#039;&#039;[[Torre del Oro]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 3&amp;lt;/ref&amp;gt; led to a skirmish with a group of guards,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 161&amp;lt;/ref&amp;gt; though they were driven back by exploiting their weaknesses, such as one guard with an unprotected shoulder. With ample time to inspect the recently affixed tiles,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 78&amp;lt;/ref&amp;gt; the Assassins uncovered one fragment of the diagram.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 98&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hoping to get a better view of the city,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 189&amp;lt;/ref&amp;gt; one Assassin decided to scale the &#039;&#039;[[Giralda]]&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 35&amp;lt;/ref&amp;gt; the minaret repurposed as the bell tower of [[Seville Cathedral]]. Up high, they noticed tiles in the tower&#039;s parapet,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 27&amp;lt;/ref&amp;gt; an unusual location for them to be added,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 106&amp;lt;/ref&amp;gt; and further examination confirmed another diagram fragment.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 174&amp;lt;/ref&amp;gt; They also took note of a nearby building that was of interest, and left for the &#039;&#039;[[Alcázar]]&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 40&amp;lt;/ref&amp;gt; where a wall of &#039;&#039;azulejos&#039;&#039; also yielded a fragment.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An Assassin elected to investigate the &#039;&#039;[[Estudio General de Sevilla]]&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 14&amp;lt;/ref&amp;gt; where they met with [[Ignatius of Loyola]], one of the most eminent members of the university and a Brotherhood ally. The theologian listened to the Assassin&#039;s description of their quest and motivations and informed him of two artists living in Seville and frequenting the Estudio that may have known da Vinci.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 22&amp;lt;/ref&amp;gt; The Assassin then tracked down&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 10&amp;lt;/ref&amp;gt; both [[Alonso Berruguete]] and [[Nicoluso Pisano]]. Berruguete, [[Michelangelo]]&#039;s pupil, revealed that he had traded letters with Leonardo through his master, since his big plan was to introduce {{Wiki|Florentine painting}} to Spain, and he had been entrusted with half a tile.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 6&amp;lt;/ref&amp;gt; Pisano, who claimed to be responsible for introducing &#039;&#039;azulejos&#039;&#039; to the {{Wiki|Iberian Peninsula}}, had been friends with Leonardo and was deeply saddened by his death. He had discussed the ceramic techniques required for crafting &#039;&#039;azulejos&#039;&#039; with da Vinci and had also been entrusted with a half tile.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 33&amp;lt;/ref&amp;gt; After recognizing da Vinci&#039;s prudence in dividing the clues among his allies in Seville, the Assassin received both halves from the artists.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 39&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ferdinand Magellan was easily tracked down to the &#039;&#039;[[Palacio de las Dueñas]]&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 6&amp;lt;/ref&amp;gt; where he asked the Assassin&#039;s for help in completing da Vinci&#039;s device, since it was meant for his upcoming {{Wiki|Magellan expedition|circumnavigation voyage}}. He handed them the purchase list of final items Leonardo required,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 30&amp;lt;/ref&amp;gt; which the Assassin cross-referenced with the completed design,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 59&amp;lt;/ref&amp;gt; receiving in thanks the translucid sheet with a line Magellan had been keeping.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 168&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Lisbon====&lt;br /&gt;
Leonardo&#039;s letter about [[Lisbon]] in the [[Portuguese Empire]] informed the Assassins that he had lost contact with his ally, the explorer [[Vasco da Gama]], in the last few years. He managed to discover that da Gama had retired and moved to a village near Lisbon, but could not uncover where exactly, leaving that task up to the Brotherhood.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Mini-map: Lisbon&amp;lt;/ref&amp;gt; Having received the quest, the [[Portuguese Brotherhood of Assassins|Portuguese Assassins]] sent agents to investigate four landmarks.&lt;br /&gt;
&lt;br /&gt;
An Assassin infiltrated the &#039;&#039;[[Torre de Belém]]&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 27&amp;lt;/ref&amp;gt; a [[fort]] that served as the main point of embarkation and disembarkation for Portuguese explorers,&amp;lt;ref&amp;gt;{{WP|Belém Tower}}&amp;lt;/ref&amp;gt; and searched the place for documents related to da Gama&#039;s passage through the city,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 88&amp;lt;/ref&amp;gt; finding a note with his name and a map of Portugal with Lisbon and the main surrounding villages marked.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Mini-plateaux 9&amp;lt;/ref&amp;gt; At the &#039;&#039;[[Carmo Convent|Convento do Carmo]]&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 41&amp;lt;/ref&amp;gt; they uncovered a couple of recently painted nautical frescos, and copied over two fragments of a map with a trajectory inscribed upon them.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 41&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 44&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the city&#039;s main fort of &#039;&#039;[[Castelo de São Jorge]]&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 11&amp;lt;/ref&amp;gt; an Assassin following a group of actors disguised themselves as an {{Wiki|Supernumerary actor|extra}} for a few days and joined their troupe without raising suspicions, with the aim of getting closer to the theatre director, [[Gil Vicente]], one of the main playwrights of Portugal, assuming he would have a lead into da Gama.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 160&amp;lt;/ref&amp;gt; Vicente was forthcoming with information, saying that da Gama had been an avid theatre goer, but had stopped watching plays some time ago. He also mentioned that after being quite impressed with one of his plays, the old explorer had given Vicente a piece of a map with the trajectory of his fabled trip to [[India]] in thanks, which he handed to the Assassin.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 16&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The investigation into the &#039;&#039;[[Mosteiro dos Jerónimos]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 36&amp;lt;/ref&amp;gt; had some difficulties, as their locks were difficult to pick, thanks to the {{Wiki|Hieronymites}}&#039; tendency for secrecy,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 001&amp;lt;/ref&amp;gt; and the Assassin was surprised by one of the monks in the study,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 052&amp;lt;/ref&amp;gt; who would not calm down&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 35&amp;lt;/ref&amp;gt; and had to be silenced permanently to avoid further discovery.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 108&amp;lt;/ref&amp;gt; The search was, however, fruitful,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 14&amp;lt;/ref&amp;gt; leading to the discovery of another map fragment&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 200&amp;lt;/ref&amp;gt; as well as a register containing the distances between Lisbon and the main nearby villages.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 137&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By superimposing the map fragments atop the map of Portugal, the Assassins discovered da Gama was in [[Vidigueira]] and set off immediately for the village.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 180&amp;lt;/ref&amp;gt; There, da Gama received the Assassins warmly, mentioning that though Leonardo had told him someone would come for the item he was guarding, he did not expect they would find them in Vidigueira. He then handed the Assassins the translucid sheet with a line Leonardo had given him for safe keeping.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 12&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The outcome===&lt;br /&gt;
Combining the information retrieved from each city, the Assassins located the nine havens discovered by da Vinci.&amp;lt;ref name=&amp;quot;Last Quest&amp;quot;&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Scroll box|{{Reflist}}}}&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
{{ACLQLDV}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed series]]&lt;br /&gt;
[[Category:Real world board games]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Template:ACLQLDV&amp;diff=1182831</id>
		<title>Template:ACLQLDV</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Template:ACLQLDV&amp;diff=1182831"/>
		<updated>2026-09-02T02:22:39Z</updated>

		<summary type="html">&lt;p&gt;Darman36: &lt;/p&gt;
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&lt;div&gt;{{Navbox&lt;br /&gt;
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|title=&amp;lt;div style=&amp;quot;padding-right:3em; padding-left:6em;&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci|&amp;lt;font style=&amp;quot;color:white; font-size:13.5px; font-family:tahoma;&amp;quot;&amp;gt;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&amp;lt;/font&amp;gt;]]&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
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|group1=Assassins&lt;br /&gt;
|list1=[[Alessio]] • [[Akiko]] • [[Arturo]] • [[Esteban]] • [[Ezio Auditore da Firenze]] • [[Flora]] • [[Greta]] • [[Jean (inspector)|Jean]] • [[Milosz]] • [[Peter (orphan)|Peter]]&lt;br /&gt;
&lt;br /&gt;
|group2=Others&lt;br /&gt;
|list2=[[Aldus Manutius]] • [[Alonso Berruguete]] • [[Clément Marot]] • [[Desiderius Erasmus]] • [[Ferdinand Magellan]] • [[François Rabelais]] • [[Gil Vicente]] • [[Hans Holbein the Elder]] • [[Ignatius of Loyola]] • [[Leonardo da Vinci]] • [[Marguerite de Navarre]] • [[Martin Luther]] • [[Nicoluso Pisano]] • [[Paulus Manutius]] • [[Pierre Taillard, chevalier de Bayard]] • [[Richard Croke]] • [[Thomas More]] • [[Vasco da Gama]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|group5=Factions&lt;br /&gt;
|list5=[[Assassins]] {{c|[[British Brotherhood of Assassins|British Brotherhood]] • [[Parisian Brotherhood of Assassins|French Brotherhood]] • [[German Brotherhood of Assassins|German Assassins]] • [[Italian Brotherhood of Assassins|Italian Brotherhood]] • [[Portuguese Brotherhood of Assassins|Portuguese Assassins]] • [[Spanish Brotherhood of Assassins|Spanish Brotherhood]]}} &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; [[Republic of Florence]] • [[Republic of Venice]] • [[Papacy|Papal States]] • [[Holy Roman Empire]] • [[Portuguese Empire]] • [[Ottoman Empire]] • [[Spanish Empire]] • [[Kingdom of France]] • [[Kingdom of England]]&lt;br /&gt;
&lt;br /&gt;
|group6=Locations&lt;br /&gt;
|list6=[[England]] {{c|[[Dunwic]]h • [[London]]}} • [[France]] {{c|[[Abbaye de Thélème]] • [[Amboise]] • [[Grenoble]] • [[Neuf-Brisach]] • [[Ys]]}} • [[Italy]] {{c|[[Florence]] • [[Palmanova]] • [[Pienza]] • [[Rome]] • [[Venice]]}} • [[Portugal]] {{c|[[Lisbon]] • [[Vidigueira]]}} • [[Augsburg]] • [[Brussels]] • [[Kythera Island|Kythera]] • [[Miletos]] • [[Seville]] • [[Timgad]]&lt;br /&gt;
&lt;br /&gt;
|group7=Events&lt;br /&gt;
|list7=[[Renaissance]]&lt;br /&gt;
&lt;br /&gt;
|group8=Terms and concepts&lt;br /&gt;
|list8= [[Cards (Last Quest)|Cards]] • [[Dual-wielding]] • [[Eagle Vision]] • [[Eavesdropping]] • [[Leap of Faith]] • [[Social stealth]] • [[Haven]]s&lt;br /&gt;
&lt;br /&gt;
|group9=Weapons and tools&lt;br /&gt;
|list9=[[Hidden Blade]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Navigation wiki templates]][[Category:Media navigation templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Cards&amp;diff=1182830</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Cards&amp;diff=1182830"/>
		<updated>2026-09-02T02:20:46Z</updated>

		<summary type="html">&lt;p&gt;Darman36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambig}}&lt;br /&gt;
&#039;&#039;&#039;Cards&#039;&#039;&#039; may refer to:&lt;br /&gt;
*The [[Cards (Recollection)|cards]] in &#039;&#039;[[Assassin&#039;s Creed: Recollection]]&#039;&#039;&lt;br /&gt;
*The [[Cards (Memories)|cards]] in &#039;&#039;[[Assassin&#039;s Creed: Memories]]&#039;&#039;&lt;br /&gt;
*The [[Cards (Magic: The Gathering)|cards]] in &#039;&#039;[[Universes Beyond: Assassin&#039;s Creed]]&#039;&#039;&lt;br /&gt;
*The [[Cards (Roleplaying Game)|cards]] in &#039;&#039;[[Assassin&#039;s Creed Roleplaying Game]]&#039;&#039;&lt;br /&gt;
*The [[Cards (Last Quest)|cards]] in &#039;&#039;[[Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Tea&amp;diff=1182829</id>
		<title>Tea</title>
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		<updated>2026-09-02T02:20:40Z</updated>

		<summary type="html">&lt;p&gt;Darman36: &lt;/p&gt;
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&lt;div&gt;{{Era|Materials}}{{WP-REAL}}&lt;br /&gt;
{{Imageneed}}&lt;br /&gt;
{{Quote|This tea was brought to me from India by a ship, then, up from the harbor to a factory, where it was packaged and ferried by carriage to my door, unpacked in the larder and brought upstairs to me.|Crawford Starrick expounding on tea, 1868.|Assassin&#039;s Creed: Syndicate|Overdose}}&lt;br /&gt;
[[File:ACFT - Teacup.png|thumb|180px|A cup of tea]]&lt;br /&gt;
&#039;&#039;&#039;Tea&#039;&#039;&#039;, or &#039;&#039;&#039;&#039;&#039;chai&#039;&#039;&#039;&#039;&#039;, is a beverage prepared by pouring hot water over leaves from the East [[Asia]]n shrub &#039;&#039;{{Wiki|Camellia sinensis}}&#039;&#039;.&amp;lt;ref&amp;gt;{{WP}}&amp;lt;/ref&amp;gt; Famous for its stimulating effect, tea was also used for recreational purposes, leading to the establishment of teahouses where individuals could meet while drinking tea.&amp;lt;ref name=&amp;quot;Silk Road&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: The Silk Road]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Middle Ages===&lt;br /&gt;
With the establishment of the [[Silk Road]], tea was diffused by [[merchant]]s from the Far East to the [[Middle East]]. In 870 CE, the [[Ottoman Brotherhood of Assassins|Ottoman Hidden One]] [[Basim ibn Ishaq]] introduced the beverage to his [[Parisian Brotherhood of Assassins|Frankish brethren]] [[Oisel]] and [[Matthias]] when they met in [[Antioch]].&amp;lt;ref name=&amp;quot;Silk Road&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Colonial era===&lt;br /&gt;
During the Colonial era, tea circulated through [[Europe]]an countries and their [[Americas|American colonies]]. The [[East India Company]] became one of the world&#039;s leading tea exporters, transporting the beverage from [[Asia]] to [[Great Britain]] and the [[United States|British colonies]]. As a result, tea quickly became an integral part of [[United Kingdom|British]] culture.&amp;lt;ref name=&amp;quot;Tea Act&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039; – [[Database: Tea Act]]&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039; – [[Database: Boston Tea Party]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ACFT - Edward being served tea.png|thumb|200px|left|Edward Kenway being served tea]]&lt;br /&gt;
When the [[British Brotherhood of Assassins|British Assassin]] [[Edward Kenway]] visited [[Macau]] in 1725 during his search for [[Piece of Eden|Pieces of Eden]] in Asia, he was offered {{Wiki|black tea}} by the [[Qing dynasty|Qing]] merchant [[Lee Huiyin|Madam Lee]] during a meeting at her estate, the [[Mandarin&#039;s House]]. Edward disliked the tea&#039;s bitter taste and suggested adding [[sugar]] or milk to the beverage, only for Lee to respond that &amp;quot;boorish Westerners&amp;quot; like him did not know the first thing about tea.&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Forgotten Temple]]&#039;&#039; – [[Assassin&#039;s Creed: Forgotten Temple Episode 12|Episode 12]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the 18th century, tea consumption began to be rivaled by [[coffee]]. In 1768, the merchant [[Bouché]] had difficulty selling tea in [[New Orleans]] and resolved to slander his business rival [[Philippe de Grandpré]], who sold coffee.&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed III: Liberation]]&#039;&#039; – [[Elegant and Deadly]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1773, the [[Palace of Westminster|British Parliament]] passed the [[Tea Act]], allowing the East India Company to ship tea to the American colonies directly from [[India]]. This made tea cheaper, increasing the company&#039;s profits and hopefully preventing the colonists from trying to [[Smuggling|smuggle]] expensive [[Netherlands|Dutch]] tea. However, the colonists objected, believing the Act was a trick to make them pay taxes despite their lack of representation in Parliament. [[New York City]] and [[Philadelphia, United States|Philadelphia]] turned away the East India Company&#039;s [[ship]]s, but [[Massachusetts]]&#039; governor [[Thomas Hutchinson]] allowed the ships to stay in [[Boston Harbor]].&amp;lt;ref name=&amp;quot;Tea Act&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ACIII-Teaparty 7.png|thumb|250px|Stephane Chapheau and Connor throwing tea crates during the Boston Tea Party]]&lt;br /&gt;
The [[American Rite of the Templar Order|Colonial Templar]] [[William Johnson]] smuggled tea from the ships of the East India Company to finance the purchasing of the [[Iroquois]] lands for the Order.&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039; – [[On Johnson&#039;s Trail]]&amp;lt;/ref&amp;gt; On 16 December 1773, the [[American Brotherhood of Assassins|Colonial Assassin]] [[Ratonhnhaké:ton|Connor]], alongside [[Samuel Adams]], [[Paul Revere]], and [[William Molineux]] from the [[Sons of Liberty]], boarded the East India Company&#039;s ships and threw the tea cargo into the Boston Harbor, foiling Johnson&#039;s plan. The event would be remembered as the [[Boston Tea Party]] and was one of the first steps toward the [[American Revolutionary War]].&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039; – [[The Tea Party]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Colonial Assassins later organized similar Tea Parties in [[New Jersey]] and [[Maryland]] to continue defying British rule in the Colonies.&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039; – [[Contracts (Colonial Brotherhood)|Contracts]]&amp;lt;/ref&amp;gt; Back at the [[Davenport Homestead]], Connor produced tea with the help of the innkeepers [[Oliver (Homestead)|Oliver]] and [[Corrine]] using [[honey]] and rosemary, and sold large quantities of it across the [[North America]]n East Coast and the [[Caribbean Sea]].&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039; – [[Crafting (Assassin&#039;s Creed III)|Crafting]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Victorian era===&lt;br /&gt;
[[File:ACS Overdose 10.png|thumb|250px|left|Crawford Starrick drinking a cup of tea]]&lt;br /&gt;
Tea remained a part of British culture into the modern age, serving as a beverage during social events or on a more individual level. During the [[Victorian era]], the [[British Rite of the Templar Order|British Templars]]&#039; [[Grand Master]] [[Crawford Starrick]] entered the tea trade as head of [[Starrick Industries]]. The company&#039;s reach in the market was vast, with every step along the tea supply chain—from the shipping crew in India to the London delivery man—staffed by many of Starrick&#039;s employees.&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Syndicate]]&#039;&#039; – [[Overdose]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Modern times===&lt;br /&gt;
In 2020, the [[Assassins|Assassin]] [[Rebecca Crane]] asked her husband [[Shaun Hastings]] to pick up some [[mint]] tea for her during his supply run near [[Concord]], while they supervised [[Layla Hassan]] as she relived the memories of the [[Raven Clan]] [[Vikings|Viking]] [[Eivor Varinsdottir]]. Shaun bought some, but protested that the flavor was artificially infused instead of being properly steeped with leaves.&amp;lt;ref name=&amp;quot;ACV&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Valhalla]]&#039;&#039; – [[21st century conversations|Modern day]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
{{Incomplete list}}&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039; {{1st}}&lt;br /&gt;
**&#039;&#039;[[The Tyranny of King Washington]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Brahman]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed III: Liberation]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Black Flag]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Unity]]&#039;&#039; {{Mo}}&lt;br /&gt;
*[[Assassin&#039;s Creed: Unity (novel)|&#039;&#039;Assassin&#039;s Creed: Unity&#039;&#039; novel]] {{Mo}}&lt;br /&gt;
*[[Assassin&#039;s Creed (Titan Comics)|&#039;&#039;Assassin&#039;s Creed&#039;&#039; (Titan Comics)]]&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Syndicate]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Gold]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Valhalla]]&#039;&#039; {{Mo}}&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: The Silk Road]]&#039;&#039; {{Mo|&amp;quot;chai&amp;quot;}}&lt;br /&gt;
*&#039;&#039;[[Echoes of History]]&#039;&#039; {{Mo}}&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Forgotten Temple]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Mirage]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Mirage – Daughter of No One]]&#039;&#039; {{Mo}}&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Shadows]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
[[Category:Culture and society]]&lt;br /&gt;
[[Category:Food]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
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|title=&amp;lt;div style=&amp;quot;padding-right:3em; padding-left:6em;&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci|&amp;lt;font style=&amp;quot;color:white; font-size:13.5px; font-family:tahoma;&amp;quot;&amp;gt;Assassin&#039;s Creed: The Last Quest of Leonardo Da Vinci&amp;lt;/font&amp;gt;]]&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
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|list1=[[Alessio]] • [[Akiko]] • [[Arturo]] • [[Esteban]] • [[Ezio Auditore da Firenze]] • [[Flora]] • [[Greta]] • [[Jean (inspector)|Jean]] • [[Milosz]] • [[Peter (orphan)|Peter]]&lt;br /&gt;
&lt;br /&gt;
|group2=Others&lt;br /&gt;
|list2=[[Aldus Manutius]] • [[Alonso Berruguete]] • [[Clément Marot]] • [[Desiderius Erasmus]] • [[Ferdinand Magellan]] • [[François Rabelais]] • [[Gil Vicente]] • [[Hans Holbein the Elder]] • [[Ignatius of Loyola]] • [[Leonardo da Vinci]] • [[Marguerite de Navarre]] • [[Martin Luther]] • [[Nicoluso Pisano]] • [[Paulus Manutius]] • [[Pierre Taillard, chevalier de Bayard]] • [[Richard Croke]] • [[Thomas More]] • [[Vasco da Gama]]&lt;br /&gt;
}}&lt;br /&gt;
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|group5=Factions&lt;br /&gt;
|list5=[[Assassins]] {{c|[[British Brotherhood of Assassins|British Brotherhood]] • [[Parisian Brotherhood of Assassins|French Brotherhood]] • [[German Brotherhood of Assassins|German Assassins]] • [[Italian Brotherhood of Assassins|Italian Brotherhood]] • [[Portuguese Brotherhood of Assassins|Portuguese Assassins]] • [[Spanish Brotherhood of Assassins|Spanish Brotherhood]]}} &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; [[Republic of Florence]] • [[Republic of Venice]] • [[Papacy|Papal States]] • [[Holy Roman Empire]] • [[Portuguese Empire]] • [[Ottoman Empire]] • [[Spanish Empire]] • [[Kingdom of France]] • [[Kingdom of England]]&lt;br /&gt;
&lt;br /&gt;
|group6=Locations&lt;br /&gt;
|list6=[[England]] {{c|[[Dunwic]]h • [[London]]}} • [[France]] {{c|[[Abbaye de Thélème]] • [[Amboise]] • [[Grenoble]] • [[Neuf-Brisach]] • [[Ys]]}} • [[Italy]] {{c|[[Florence]] • [[Palmanova]] • [[Pienza]] • [[Rome]] • [[Venice]]}} • [[Portugal]] {{c|[[Lisbon]] • [[Vidigueira]]}} • [[Augsburg]] • [[Brussels]] • [[Kythera Island|Kythera]] • [[Miletos]] • [[Seville]] • [[Timgad]]&lt;br /&gt;
&lt;br /&gt;
|group7=Events&lt;br /&gt;
|list7=[[Renaissance]]&lt;br /&gt;
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|group8=Terms and concepts&lt;br /&gt;
|list8= [[Cards (Last Quest)|Cards]] • [[Dual-wielding]] • [[Eagle Vision]] • [[Eavesdropping]] • [[Leap of Faith]] • [[Social stealth]] • [[Haven]]s&lt;br /&gt;
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|group9=Weapons and tools&lt;br /&gt;
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		<title>Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_The_Last_Quest_of_Leonardo_da_Vinci&amp;diff=1182827"/>
		<updated>2026-09-02T02:20:15Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&#039;&#039;{{PAGENAME}}&#039;&#039;}}{{Era|RW}}&lt;br /&gt;
{{Board game Infobox&lt;br /&gt;
|image=Last Quest of Leonardo da Vinci.jpg&lt;br /&gt;
|title=&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039;&lt;br /&gt;
|publisher={{Wiki|Hachette (publisher)|Hachette Heroes}}&lt;br /&gt;
|designer=  Nicolas Lozzi&lt;br /&gt;
|genre={{Wiki|Board game}}&lt;br /&gt;
|players=2–6&lt;br /&gt;
|playingtime=60–90 minutes&lt;br /&gt;
|ages=12+&lt;br /&gt;
|released=5 October 2022 (FR)&lt;br /&gt;
|skills=&lt;br /&gt;
|website=}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039;&#039;&#039;&#039; is a board game published by {{Wiki|Hachette (publisher)|Hachette Heroes}} and released on 5 October 2022. It follows various [[Assassin Guild]]s throughout [[Europe]] solving [[Leonardo da Vinci]]&#039;s posthumous riddles sent by the [[Italian Brotherhood of Assassins|Italian Assassin]] [[Ezio Auditore da Firenze]] in the [[Assassins]]&#039; efforts to locate places da Vinci believed could be potential [[haven]]s to train [[Assassin apprentice]]s.&amp;lt;ref name=&amp;quot;FNAC&amp;quot;&amp;gt;{{Cite web|url=https://livre.fnac.com/a16098439/Assassin-s-Creed-2-lvrets-200-cartes-Escape-game-Assassin-s-creed-Nicolas-Lozzi|title=Assassin&#039;s Creed - 2 lvrets + 200 cartes: Escape game Assassin&#039;s creed|author=Hatchette Heroes|date=5 October 2022|publisher=&#039;&#039;{{Wiki|Fnac}}&#039;&#039;|accessdate= 21 October 2022|language=French|transtitle=Assassin&#039;s Creed - 2 booklets and 200 cards: Escape game Assassin&#039;s Creed}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;EXPERIENCE THE LAST QUEST EZIO AUDITORE DID FOR HIS FRIEND LEONARDO DA VINCI&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Amboise]],&#039;&#039; &#039;&#039;1519. In his deathbed, Leonardo da Vinci writes his last desires. And they are addressed to you! Play as Ezio Auditore and his disciples, and follow the clues left by the famous artist and inventor across Europe. Will you be able to find all the Havens&amp;lt;!-- les Havres, in the original French --&amp;gt; destined to train new Assassins?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In this box, find:&#039;&#039;&lt;br /&gt;
*&#039;&#039;3 replayable scenarios for 9 possible endings&#039;&#039;&lt;br /&gt;
*&#039;&#039;9 cities to discover while travelling through Europe&#039;&#039;&lt;br /&gt;
*&#039;&#039;200 [[Cards (Last Quest)|cards]] to progress through the story and solve the enigmas&#039;&#039;&lt;br /&gt;
*&#039;&#039;2 booklets to guide your adventure&#039;&#039;&amp;lt;ref name=&amp;quot;Hatchette&amp;quot;&amp;gt;{{Cite web|url=https://www.hachetteheroes.com/produit/1206/9782017094364/escape-game-assassin-s-creed|title=Escape game Assassin&#039;s creed|author=Hachette Heroes|date=October 2022|publisher=&#039;&#039;Hachette Heroes&#039;&#039;|accessdate= 21 October 2022}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
===The inciting incident===&lt;br /&gt;
After moving to Amboise in the [[Kingdom of France]], Leonardo da Vinci turned his attention to researching what made an {{Wiki|ideal city}}. With the aid of [[England|English]] author [[Thomas More]], he uncovered nine locations he thought conducive to the construction of Assassin refuges meant to train and initiate apprentices, which he remarked were ancient and some even mythical. Afraid of possible interception, he hid encoded information with trusted friends scattered around Europe under express instructions to destroy it should the Assassins not be able to contact them within a month of his death. He then sent Ezio Auditore da Firenze a letter with the first hints needed to arrive at the havens.&amp;lt;ref name=&amp;quot;Letter&amp;quot;&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Letter from Leonardo&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===First phase: Italy===&lt;br /&gt;
====Florence====&lt;br /&gt;
Leonardo&#039;s letter about the [[Republic of Florence]] informed the Assassins that his famous painting, &#039;&#039;[[Annunciation]]&#039;&#039;, had been fragmented and its pieces scattered. He tasked the Brotherhood with reconstructing it in order to find the clue to the havens hidden in the [[Assassin Tombs|Assassin Tomb]] inside the [[Cattedrale di Santa Maria del Fiore]].&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Mini-map: Florence&amp;lt;/ref&amp;gt; Having received the quest, the Italian Assassins sent agents to investigate five [[Florence|Florentine]] landmarks.&lt;br /&gt;
&lt;br /&gt;
At Leonardo&#039;s [[Bottega di Leonardo#Florence|oldest atelier]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 28&amp;lt;/ref&amp;gt; a day of intense search yielded a type of matrix meant to hold different parts of a painting.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 47&amp;lt;/ref&amp;gt; One of the sections of &#039;&#039;Annunciation&#039;&#039; was located in the nearby [[Palazzo Auditore]]&#039;s ruins,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 44&amp;lt;/ref&amp;gt; having been hidden there a short time prior.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 89&amp;lt;/ref&amp;gt; Investigation into the [[Ponte Vecchio]]&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 42&amp;lt;/ref&amp;gt; did not garner any new pieces of the puzzle, but did lead to a skirmish against a group of [[bandit]]s that had been attacking passers-by.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 69&amp;lt;/ref&amp;gt; After they had been driven off,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 84&amp;lt;/ref&amp;gt; two would-be-victims, [[Flora]]&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 24&amp;lt;/ref&amp;gt; and [[Alessio]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 36&amp;lt;/ref&amp;gt; offered to join the Assassin in their quest, helping out with their experience as a [[thief]] and sharp mind, respectively.&lt;br /&gt;
&lt;br /&gt;
One of the Assassins&#039; [[Informer|informants]] tracked down other fragments of the painting to a [[merchant]]&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 79&amp;lt;/ref&amp;gt; operating in the [[Mercato Vecchio]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 37&amp;lt;/ref&amp;gt; leading the Brotherhood to retrieving two pieces from his locked [[Treasure chest|chest]].&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 76&amp;lt;/ref&amp;gt; A [[doctor]] walking quickly through the market intrigued the Assassin and they followed the doctor&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 94&amp;lt;/ref&amp;gt; to the [[Ospedale degli Innocenti]].&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 17&amp;lt;/ref&amp;gt; At the hospital, they talked to the head doctor, learning that he had worked as Leonardo&#039;s personal assistant, accompanying him during his last year at Amboise before being called back to Florence some weeks prior to his death. He had been gifted with both the final section of the painting and with some instructions to solve the riddle, which he relayed to the Assassin.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 9&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Infiltrating the [[church]], the Assassins found that the Tomb&#039;s entrance did not open as it once did.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 12&amp;lt;/ref&amp;gt; Figuring out Leonardo&#039;s enigma, they managed to trigger the new mechanism,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 80&amp;lt;/ref&amp;gt; and inside found another note from him as well as a map of Europe and the [[Mediterranean Sea|Mediterranean]].&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 92&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Venice====&lt;br /&gt;
Leonardo&#039;s letter about the [[Republic of Venice]] informed the Assassins that he would leave his ally unnamed, for any information given would risk compromising him, instead leaving clues to his name scattered around the city for the Brotherhood to find.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Mini-map: Venice&amp;lt;/ref&amp;gt; Having received the quest, the Italian Assassins sent agents to investigate five [[Venice|Venetian]] landmarks.&lt;br /&gt;
&lt;br /&gt;
At Leonardo&#039;s [[Bottega di Leonardo#Venice|former atelier]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 38&amp;lt;/ref&amp;gt; inspection returned a letter with a hint&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 23&amp;lt;/ref&amp;gt;, old inscriptions on a wall,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 149&amp;lt;/ref&amp;gt; and some letters carved onto [[stone]].&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 103&amp;lt;/ref&amp;gt; One Assassin infiltrated the officers&#039; quarters at the [[Arsenale di Venezia]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 45&amp;lt;/ref&amp;gt; where they located a chest containing all items apprehended by the officials.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 9&amp;lt;/ref&amp;gt; [[Lockpicking|Picking the lock]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 5&amp;lt;/ref&amp;gt; they located another clue to the ally&#039;s name.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 141&amp;lt;/ref&amp;gt; More perilous was the investigation into the [[Ponte di Rialto]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 18&amp;lt;/ref&amp;gt; where the [[Soldier|guard]] patrols had been reinforced.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 195&amp;lt;/ref&amp;gt; Though they managed to fight off the guards, they had to spend some hours recuperating before continuing their search.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 77&amp;lt;/ref&amp;gt; Taking a closer look at the sign&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 144&amp;lt;/ref&amp;gt; for the typographer&#039;s street revealed another fragment behind it.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The bustling market stands erected at the [[Piazza San Marco]] also commanded attention.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 43&amp;lt;/ref&amp;gt; A [[Slavery|slave]] merchant settled near the [[Campanile di San Marco|Campanile]] boasted about the people he had for sale,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 38&amp;lt;/ref&amp;gt; and one Assassin purchased and immediately freed the {{Wiki|Slavs|Slavic}} fighter [[Milosz]]&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 21&amp;lt;/ref&amp;gt; and [[Japan]]ese acrobat [[Akiko]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 97&amp;lt;/ref&amp;gt; both of whom offered to join in their quest as thanks. A stall for printed items near the [[Torre dell&#039;Orologio]]&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 43&amp;lt;/ref&amp;gt; held the final fragment.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 173&amp;lt;/ref&amp;gt;  Unscrambling the letters in all small clues led to the name &amp;quot;[[Aldus Manutius]]&amp;quot;. Consulting the register for all of the printers in Venice also available at the market stall, the Assassins located the address to his press.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 19&amp;lt;/ref&amp;gt; At the location, the printer [[Paulus Manutius]] told them that his father Aldus had died some years ago and he had taken over the press with his uncle and grandfather. He continued, revealing that Leonardo had forewarned him of the quest, handing the Assassins a piece of paper bearing the typography mark for {{Wiki|Aldine Press}}.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 40&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the [[Palazzo Ducale di Venezia|Palazzo Ducale]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 29&amp;lt;/ref&amp;gt; the Assassins tailed a steward to a room where he kept a record of affairs that most worried the {{Wiki|Doge of Venice}}, with the current topic on vogue dealing with the printing of licentious works by modern typographical techniques.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 119&amp;lt;/ref&amp;gt; In the room, there were many {{Wiki|incunable}}s, including a copy of &#039;&#039;{{Wiki|Hypnerotomachia Poliphili}}&#039;&#039; that had the mark for Aldine Press.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 13&amp;lt;/ref&amp;gt; Recognizing the mark and flipping through the book revealed a note from Leonardo as as well as a map of Europe and the Mediterranean.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 86&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Rome====&lt;br /&gt;
Leonardo&#039;s letter about [[Rome]] in the [[Papacy|Papal States]] informed the Assassins that the clue to the havens was left in a hidden compartment behind the [[Sistine Chapel]]&#039;s ceiling, but getting it to open would require outwitting the [[Papal Guard]] and uncovering a riddle.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Mini-map: Rome&amp;lt;/ref&amp;gt; Having received the quest, the Italian Assassins sent agents to investigate five landmarks.&lt;br /&gt;
&lt;br /&gt;
At Leonardo&#039;s [[Bottega di Leonardo#Rome|former atelier]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 12&amp;lt;/ref&amp;gt; after a full day searching through the bric-a-brac he had left behind, an Assassin uncovered a small clay tablet with a riddle.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 133&amp;lt;/ref&amp;gt; Leonardo&#039;s ally was located at the [[Colosseum]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 7&amp;lt;/ref&amp;gt; waiting for the Assassin atop the tallest pillar&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 158&amp;lt;/ref&amp;gt; in order to hand them a reproduction of one of the scenes painted on the Sistine Chapel&#039;s ceiling.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 122&amp;lt;/ref&amp;gt; Seeking further help in [[Tiber Island]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 30&amp;lt;/ref&amp;gt; they followed an Assassin to a hideout&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 188&amp;lt;/ref&amp;gt; and, after convincing those inside they were part of the Brotherhood, two of them, [[Arturo]]&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 61&amp;lt;/ref&amp;gt; and [[Esteban]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 16&amp;lt;/ref&amp;gt; offered to join in their quest.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 32&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Incursion into the [[Vaticano District]] began with the [[Castel Sant&#039;Angelo]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 39&amp;lt;/ref&amp;gt; where the Assassins infiltrated the administrator&#039;s study, which Papal authorities used to store intercepted important items.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 113&amp;lt;/ref&amp;gt; Searching through the writing desk,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 32&amp;lt;/ref&amp;gt; they found another reproduction among many licentious images.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 179&amp;lt;/ref&amp;gt; Descending the stairs towards the dungeon led to a skirmish with the guards,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 136&amp;lt;/ref&amp;gt; which, in turn, allowed the Assassins to retrieve the cell keys from the guard captain.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 91&amp;lt;/ref&amp;gt; They then freed two prisoners, a man who ran away in tears&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 104&amp;lt;/ref&amp;gt; and a woman who thanked them for liberating her. She claimed she had been arrested because she had been hiding something, handing a small reproduction to her savior, mentioning that Leonardo had been correct in trusting them.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 164&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reaching the Sistine Chapel,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 21&amp;lt;/ref&amp;gt; they dealt with the guard captain stationed there and took another of the reproduction from his belongings.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 102&amp;lt;/ref&amp;gt; Cleared to approach the ceiling without interruptions, they [[Freerunning|climbed up]].&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 152&amp;lt;/ref&amp;gt; In the borders of some of the scenes of the fresco, they located buttons,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 68&amp;lt;/ref&amp;gt; which they pushed according to the riddle, revealing the secret compartment mentioned by da Vinci. Inside, they found another note from him as well as a map of Europe and the Mediterranean.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 82&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Second phase: Central Europe===&lt;br /&gt;
====Grenoble====&lt;br /&gt;
Leonardo&#039;s letter about [[Grenoble]] in the Kingdom of France informed the Italian Assassins that the ally holding the clue to the havens, Sir [[Pierre Taillard, chevalier de Bayard]], was a cautious man and not easily approached. He then talked them with winning over his trust by reconstructing his coat of arms.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Mini-map: Grenoble&amp;lt;/ref&amp;gt; Having received the quest, the [[Parisian Brotherhood of Assassins|French Assassins]] sent agents to investigate four landmarks.&lt;br /&gt;
&lt;br /&gt;
At the &#039;&#039;[[Tour de l&#039;Isle]]&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 6&amp;lt;/ref&amp;gt; an Assassin overheard someone yelling for help through a locked door and promptly picked the lock,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 115&amp;lt;/ref&amp;gt; releasing a man who had been in the dark cellar.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 34&amp;lt;/ref&amp;gt; [[Jean (inspector)|Jean]], an inspector, thanked his savior and explained that he had entered the tower to investigate a fire on the roof and ended up locked, offering his services as an investigator to the Assassin.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 31&amp;lt;/ref&amp;gt; Climbing the tower up to the roof,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 56&amp;lt;/ref&amp;gt; the Assassin found a plaque detailing that a fire inspection had been recently undertaken there by Bayard himself.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 19&amp;lt;/ref&amp;gt; They also retrieved a piece of fabric with an embroidered red [[lion]] found near the plaque.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 165&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One Assassin went to the fortified mansion at &#039;&#039;[[Ferme de Vaulnaveys]]&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 22&amp;lt;/ref&amp;gt; infiltrating the location and [[blending]] in with the workers&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 40&amp;lt;/ref&amp;gt; by disguising as a servant. Having followed a team of workers attending to a group of dignitaries on vacation&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 41&amp;lt;/ref&amp;gt; and learning through subtle interrogation that these aristocrats were known friends and allies of da Vinci,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 42&amp;lt;/ref&amp;gt; the Assassin talked their way into being the one serving them [[tea]].&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 41&amp;lt;/ref&amp;gt; While alone with the dignitaries [[Clément Marot]], [[Marguerite de Navarre]], and [[François Rabelais]], the Assassin revealed themselves, though were met with some skepticism, leading to the trio testing them with a riddle each.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 42&amp;lt;/ref&amp;gt; Being able to answer correctly pleased the dignitaries, who collectively agreed to allow the Assassin to meet with Bayard, handing them a fragment of the coat of arms they would need to do so.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 30&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Seeking to gather information at the &#039;&#039;[[Place de la Granaterie]]&#039;&#039;, the Assassins investigated three leads.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 31&amp;lt;/ref&amp;gt; An old man at the square mentioned that Bayard&#039;s coat of arms featured a red lion, which he stated represented Taillard completely.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 127&amp;lt;/ref&amp;gt; His feelings towards the town&#039;s protector was not shared by all, however, as a nearby wall seem to make fun of Bayard. His coat of arms was included in the inscribings at one point, to be used as a base for parodies, but had since been erased, probably by the authorities.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 60&amp;lt;/ref&amp;gt; A drunk soldier on a break also proved to be a good source of intel, with the Assassin directing the conversation to the right places.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 135&amp;lt;/ref&amp;gt; From him, they learned not only more about the coat of arms, receiving a fabric fragment similar to it,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 29&amp;lt;/ref&amp;gt; but also heard that Bayard had suppressed a mutiny some days prior despite dislocating his right soldier in the process.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 36&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Having uncovered the complete picture of Bayard&#039;s coat of arms, the Assassins went to &#039;&#039;[[Église Saint-Laurent]]&#039;&#039;.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 1&amp;lt;/ref&amp;gt; There they located a secret mechanism inside a panel in a wall under a discreet niche.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 131&amp;lt;/ref&amp;gt; Reconstructing the coat of arms in the mechanism, they unlocked a door leading down&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 87&amp;lt;/ref&amp;gt; into the &#039;&#039;[[Crypte Saint-Oyand]]&#039;&#039;, where Bayard awaited to test them.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 16&amp;lt;/ref&amp;gt; Before the Assassin could even speak, Bayard lunged into combat.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 126&amp;lt;/ref&amp;gt; Exploiting Bayard&#039;s injured soldier allowed the Assassin to keep up with the French military leader and he eventually stopped the fight, satisfied with the Assassin&#039;s performance.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 75&amp;lt;/ref&amp;gt; Bayard revealed that though Leonardo had said an Assassin was a worthy opponent, he believed that words should be proven with actions. Finally convinced, he then handed them the translucid sheet with a line Leonardo had given him for safe keeping.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 11&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Brussels====&lt;br /&gt;
Leonardo&#039;s letter about [[Brussels]] in the {{Wiki|Habsburg Netherlands}} informed the Assassins that after {{Wiki|Hieronymus Bosch}}&#039;s death some years prior, his famous work &#039;&#039;{{Wiki|The Garden of Earthly Delights}}&#039;&#039; was bought and kept in the city. His ally, a great traveller staying near the main town square of &#039;&#039;[[Grand&#039;Place]]&#039;&#039;, awaited the answer of a riddle involving the painting.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Mini-map: Brussels&amp;lt;/ref&amp;gt; Having received the quest, the Assassins sent agents to investigate four landmarks.&lt;br /&gt;
&lt;br /&gt;
The seat of the {{Wiki|House of Orange-Nassau|House of Orange}}, the &#039;&#039;[[Palais de Nassau]]&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 19&amp;lt;/ref&amp;gt; proved well-guarded,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 139&amp;lt;/ref&amp;gt; though the Assassins prevailed in combat. After waiting for the commotion to die down, they explored the palace further&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 46&amp;lt;/ref&amp;gt; and found Bosch&#039;s painting, preparing a sketch of it for later use.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 72&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sent to the &#039;&#039;[[Cathédrale Saints-Michel-et-Gudule]]&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 15&amp;lt;/ref&amp;gt; an Assassin&#039;s investigation into da Vinci&#039;s quest was temporarily put aside when they caught a [[priest]] violently beating children. Quickly killing the man, they heard from the children that they were orphans that the priest had taken in and physically abused to release his rage.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 120&amp;lt;/ref&amp;gt; One of the orphans, [[Peter (orphan)|Peter]], thanked the Assassin and offered to become an informant for them.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 2&amp;lt;/ref&amp;gt; Returning to their original purpose, they searched a room to right, locating a confusing manuscript containing a reproduction of Bosch&#039;s painting with an attached riddle fragment.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 117&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The inspection at the church of &#039;&#039;[[Notre-dame du Sablon]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 32&amp;lt;/ref&amp;gt; was calmer. Examination of the holy scriptures near the altar revealed some annotations made by the priest that could help in figuring out the riddles&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 129&amp;lt;/ref&amp;gt; and one of the monks in the church subtly motioned for the Assassin to follow him,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 50&amp;lt;/ref&amp;gt; leading him to a stained glass window and pointing to a swan, another hint.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 153&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the bustling &#039;&#039;Grand&#039;Place&#039;&#039;, the Assassins had a number of possible leads to follow.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 23&amp;lt;/ref&amp;gt; At a fabric shop off the square, one Assassin overheard a merchant boasting that his artisans had been inspired by the &#039;&#039;The Garden of Earthly Delights&#039;&#039; for their latest creation,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 198&amp;lt;/ref&amp;gt; and retrieved a fragment of the riddle from the location.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 182&amp;lt;/ref&amp;gt; In the open air market, another boasting merchant claimed to have figured out the secret behind the painting, with his information being kept in a nearby wooden chest.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 101&amp;lt;/ref&amp;gt; Picking the chest&#039;s lock&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 38&amp;lt;/ref&amp;gt; allowed the Brotherhood to acquire another riddle fragment.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 159&amp;lt;/ref&amp;gt; A hustler playing dice proposed a gamble where he would give information if the Assassin managed to win his game, having mentioned he knew about the painting at the &#039;&#039;Palais de Nassau&#039;&#039;.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 18&amp;lt;/ref&amp;gt; Impressed by the Assassin&#039;s skills, the hustler gave them a piece of paper with the missing enigma fragment.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 125&amp;lt;/ref&amp;gt; Climbing up the tower of the {{Wiki|Brussels Town Hall|town hall}} for a [[Viewpoint|better look]] at the &#039;&#039;Grand&#039;Place&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 172&amp;lt;/ref&amp;gt; allowed for the Assassin to locate a building with a swan adorning its façade.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Assassins headed to the &#039;&#039;[[Maison du Cygne]]&#039;&#039;, where they finally met da Vinci&#039;s ally, the theologian [[Desiderius Erasmus]].&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 9&amp;lt;/ref&amp;gt; Erasmus congratulated the Assassins on locating him, but required them to tell him the secret of the painting to prove that Leonardo had been correct in placing his trust on them.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 177&amp;lt;/ref&amp;gt; Puzzling out the solution based on the information they had collected,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 15&amp;lt;/ref&amp;gt; they tell Erasmus the answer. Nodding in agreement with the explanation, he disappeared into the building and quickly returned, handing them the translucid sheet with a line Leonardo had given him for safe keeping.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 192&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Augsburg====&lt;br /&gt;
Leonardo&#039;s letter about [[Augsburg]] in the [[Holy Roman Empire]] informed the Assassins that the city still resonated from the dissident theologian [[Martin Luther]]&#039;s {{Wiki|Ninety-five Theses|95 theses}} that he had plastered on every church door to encourage a {{Wiki|Reformation}}. Though the Brotherhood usually did not involve itself in matters of religion, da Vinci remarked that one thesis could correspond to [[the Creed]] and suggested they should discuss it with Luther.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Mini-map: Augsburg&amp;lt;/ref&amp;gt; Having received the quest, the [[German Brotherhood of Assassins|German Assassins]] sent agents to investigate five landmarks.&lt;br /&gt;
&lt;br /&gt;
Considering it relevant to the affair, Assassins visited two of the churches in the city, &#039;&#039;[[Dom Mariä Heimsuchung]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 5&amp;lt;/ref&amp;gt; and the &#039;&#039;[[Basilika St Ulrich und Afra]]&#039;&#039;.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 13&amp;lt;/ref&amp;gt; For the former, they entered through an open window and, during their search, noted something fixed against a wall in the room beneath the spire.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 166&amp;lt;/ref&amp;gt; A closer inspection revealed these to be a section of the theses, containing some of the most controversial among them.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 8&amp;lt;/ref&amp;gt; At the &#039;&#039;Basilika&#039;&#039;, the Assassin picked the lock to a side door&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 154&amp;lt;/ref&amp;gt; leading to a study, where another section of the theses previously affixed to the church&#039;s door was being kept.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At [[Atelier Holbein]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 24&amp;lt;/ref&amp;gt; an Assassin spoke to [[Hans Holbein the Elder]], who disagreed with Luther&#039;s views and claimed that he and his son {{Wiki|Hans Holbein the Younger}}&amp;lt;!-- Considering he says &amp;quot;son&amp;quot; singular, this implies that Ambrosius Holbein has already passed.--&amp;gt; had been &amp;quot;fighting&amp;quot; the reformation in their own way, slipping in their demands into some of their paintings.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 111&amp;lt;/ref&amp;gt; Examining some of the Holbein family&#039;s completed works more closely,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 15&amp;lt;/ref&amp;gt; the Assassin noticed that a panel in the background of the &#039;&#039;{{Wiki|Portrait of Bonifacius Amerbach}}&#039;&#039; showed some of the thesis.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 55&amp;lt;/ref&amp;gt; [[Greta]], an {{Wiki|limner}} who worked as Holbein&#039;s assistant, overheard the dialogue and, having both recently finished her apprenticeship and a wish for adventure, offered to join the Assassin in their quest.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One Assassin elected to go to the &#039;&#039;[[Wassertürme]]&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 33&amp;lt;/ref&amp;gt; one of the city&#039;s water towers, where they located old inscriptions left behind by the Brotherhood quite some time before. Surmising that the intention had been to show that the location of the many water towers had a specific meaning,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 148&amp;lt;/ref&amp;gt; they decided to check a diagram of the water management system,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 1&amp;lt;/ref&amp;gt; being led to a point in town where they located a plaque adorned with the Creed under a tree.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 43&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tracking down Martin Luther to &#039;&#039;[[Die Fuggerei]]&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 2&amp;lt;/ref&amp;gt; a recently-opened public housing complex, the Assassins paid him a visit. Luther had been aware of the Brotherhood, but seemed surprised to hear that their philosophies were compatible, requesting proof that the Creed could be conciliated with his Reformation.&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci]]&#039;&#039; – Card 026&amp;lt;/ref&amp;gt; Matching the plaque&#039;s last sentence, &#039;&#039;&amp;quot;By protecting the weakest, we become stronger.&amp;quot;&#039;&#039;, to Luther&#039;s 44th thesis, &#039;&#039;&amp;quot;By the very exercise of benevolence, benevolence grows and man becomes better.&amp;quot;&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 44&amp;lt;/ref&amp;gt; the Assassins convinced the theologian that the modern preoccupations of the Reformation and the Creed were compatible, and he handed them the translucid sheet with a line Leonardo had given him for safe keeping.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 70&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Third phase: Western Europe===&lt;br /&gt;
====London====&lt;br /&gt;
Leonardo&#039;s letter about [[London]], [[England]] was more direct than the others, reflecting the gravity of the situation: [[Thomas More]], who had aided him in researching the havens, had been arrested and taken to the [[Tower of London]]. Da Vinci requested that the Brotherhood locate More within the complex and free him.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Mini-map: London&amp;lt;/ref&amp;gt; Having received the quest, the [[British Brotherhood of Assassins|British Assassins]] sent agents to investigate five landmarks.&lt;br /&gt;
&lt;br /&gt;
One Assassin infiltrated [[Ebury Manor]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 4&amp;lt;/ref&amp;gt; whose inhabitants had strong ties with the organization of detentions and guards at the Tower of London, and located a number of papers of interest,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 64&amp;lt;/ref&amp;gt; including a fragment of the complex&#039;s floor plans.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 175&amp;lt;/ref&amp;gt; A secret document written in a difficult cipher detailed that More was being kept in a building between Legge&#039;s Mount and Develin Tower.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 96&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Seeking allies of More, an Assassin travelled to [[Peterhouse]], [[Cambridge]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 10&amp;lt;/ref&amp;gt; where they attended a talk by [[Richard Croke]], a disciple of [[Desiderius Erasmus]].&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 171&amp;lt;/ref&amp;gt; Croke, a friend of More, had spent the last few weeks doing his own investigation on the matter, managing to figure out that he was being kept somewhere between Martin Tower and Well Tower, which he relayed to the Assassin.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 28&amp;lt;/ref&amp;gt; While still at the university, the Assassin interacted with a group of students, collecting information on everything related to More&#039;s imprisonment and discussing the Tower of London with a specialist on urban planning,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 100&amp;lt;/ref&amp;gt; acquiring another section of the floor plans.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 194&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The center of government in England, [[Palace of Westminster|Westminster Palace]],&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 20&amp;lt;/ref&amp;gt; would yielded a section of the tower&#039;s plans,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 187&amp;lt;/ref&amp;gt; acquired by following an intendant responsible for urban matters to the building register office.&amp;lt;!--This predates the HM Land Registry by like 3 centuries--&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 150&amp;lt;/ref&amp;gt; A compartment just under the spire&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 157&amp;lt;/ref&amp;gt; of [[St. Paul&#039;s Cathedral|Old St. Paul&#039;s]]&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 25&amp;lt;/ref&amp;gt; held a {{Wiki|toposcope}} that the Assassins collected&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 190&amp;lt;/ref&amp;gt; for its architectural details on the Tower of London.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 25&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
With the collected information, the Assassins went to the Tower of London.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 34&amp;lt;/ref&amp;gt; From a vantage point at the tallest point in the prison complex, they prepared a precise map of the area&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 20&amp;lt;/ref&amp;gt; to fine-tune their plans.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 146&amp;lt;/ref&amp;gt; Locating More within the Salt Tower,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 22&amp;lt;/ref&amp;gt; the Assassins released him and, in thanks, received the translucid sheet with a line Leonardo had given him. He also encouraged them, saying to &amp;quot;make good use of it, and carry out our great utopia.&amp;quot;&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Seville====&lt;br /&gt;
Leonardo&#039;s letter about [[Seville]], [[Spain]] informed the Assassins that alongside his work on ideal cities that led to the discovery of the havens, he had also been working on designing a device meant for use in a naval capacity, under the request of his friend [[Portugal|Portuguese]] explorer [[Ferdinand Magellan]]. Having been fascinated with the charm of &#039;&#039;{{Wiki|azulejo}}s&#039;&#039;, decorated ceramic tiles, that had also captivated Spain, he had etched his designs onto a number of them and scattered them throughout Seville to prevent discovery by unsavory elements, asking the Brotherhood to collect the tiles and help Magellan construct the device.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Mini-map: Seville&amp;lt;/ref&amp;gt; Having received the quest, the [[Spanish Brotherhood of Assassins|Spanish Assassins]] sent agents to investigate four landmarks.&lt;br /&gt;
&lt;br /&gt;
Incursion into the military tower of &#039;&#039;[[Torre del Oro]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 3&amp;lt;/ref&amp;gt; led to a skirmish with a group of guards,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 161&amp;lt;/ref&amp;gt; though they were driven back by exploiting their weaknesses, such as one guard with an unprotected shoulder. With ample time to inspect the recently affixed tiles,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 78&amp;lt;/ref&amp;gt; the Assassins uncovered one fragment of the diagram.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 98&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hoping to get a better view of the city,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 189&amp;lt;/ref&amp;gt; one Assassin decided to scale the &#039;&#039;[[Giralda]]&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 35&amp;lt;/ref&amp;gt; the minaret repurposed as the bell tower of [[Seville Cathedral]]. Up high, they noticed tiles in the tower&#039;s parapet,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 27&amp;lt;/ref&amp;gt; an unusual location for them to be added,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 106&amp;lt;/ref&amp;gt; and further examination confirmed another diagram fragment.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 174&amp;lt;/ref&amp;gt; They also took note of a nearby building that was of interest, and left for the &#039;&#039;[[Alcázar]]&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 40&amp;lt;/ref&amp;gt; where a wall of &#039;&#039;azulejos&#039;&#039; also yielded a fragment.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 3&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An Assassin elected to investigate the &#039;&#039;[[Estudio General de Sevilla]]&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 14&amp;lt;/ref&amp;gt; where they met with [[Ignatius of Loyola]], one of the most eminent members of the university and a Brotherhood ally. The theologian listened to the Assassin&#039;s description of their quest and motivations and informed him of two artists living in Seville and frequenting the Estudio that may have known da Vinci.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 22&amp;lt;/ref&amp;gt; The Assassin then tracked down&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 10&amp;lt;/ref&amp;gt; both [[Alonso Berruguete]] and [[Nicoluso Pisano]]. Berruguete, [[Michelangelo]]&#039;s pupil, revealed that he had traded letters with Leonardo through his master, since his big plan was to introduce {{Wiki|Florentine painting}} to Spain, and he had been entrusted with half a tile.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 6&amp;lt;/ref&amp;gt; Pisano, who claimed to be responsible for introducing &#039;&#039;azulejos&#039;&#039; to the {{Wiki|Iberian Peninsula}}, had been friends with Leonardo and was deeply saddened by his death. He had discussed the ceramic techniques required for crafting &#039;&#039;azulejos&#039;&#039; with da Vinci and had also been entrusted with a half tile.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 33&amp;lt;/ref&amp;gt; After recognizing da Vinci&#039;s prudence in dividing the clues among his allies in Seville, the Assassin received both halves from the artists.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 39&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ferdinand Magellan was easily tracked down to the &#039;&#039;[[Palacio de las Dueñas]]&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 6&amp;lt;/ref&amp;gt; where he asked the Assassin&#039;s for help in completing da Vinci&#039;s device, since it was meant for his upcoming {{Wiki|Magellan expedition|circumnavigation voyage}}. He handed them the purchase list of final items Leonardo required,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 30&amp;lt;/ref&amp;gt; which the Assassin cross-referenced with the completed design,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 59&amp;lt;/ref&amp;gt; receiving in thanks the translucid sheet with a line Magellan had been keeping.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 168&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Lisbon====&lt;br /&gt;
Leonardo&#039;s letter about [[Lisbon]] in the [[Portuguese Empire]] informed the Assassins that he had lost contact with his ally, the explorer [[Vasco da Gama]], in the last few years. He managed to discover that da Gama had retired and moved to a village near Lisbon, but could not uncover where exactly, leaving that task up to the Brotherhood.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Mini-map: Lisbon&amp;lt;/ref&amp;gt; Having received the quest, the [[Portuguese Brotherhood of Assassins|Portuguese Assassins]] sent agents to investigate four landmarks.&lt;br /&gt;
&lt;br /&gt;
An Assassin infiltrated the &#039;&#039;[[Torre de Belém]]&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 27&amp;lt;/ref&amp;gt; a [[fort]] that served as the main point of embarkation and disembarkation for Portuguese explorers,&amp;lt;ref&amp;gt;{{WP|Belém Tower}}&amp;lt;/ref&amp;gt; and searched the place for documents related to da Gama&#039;s passage through the city,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 88&amp;lt;/ref&amp;gt; finding a note with his name and a map of Portugal with Lisbon and the main surrounding villages marked.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Mini-plateaux 9&amp;lt;/ref&amp;gt; At the &#039;&#039;[[Carmo Convent|Convento do Carmo]]&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 41&amp;lt;/ref&amp;gt; they uncovered a couple of recently painted nautical frescos, and copied over two fragments of a map with a trajectory inscribed upon them.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 41&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 44&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the city&#039;s main fort of &#039;&#039;[[Castelo de São Jorge]]&#039;&#039;,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 11&amp;lt;/ref&amp;gt; an Assassin following a group of actors disguised themselves as an {{Wiki|Supernumerary actor|extra}} for a few days and joined their troupe without raising suspicions, with the aim of getting closer to the theatre director, [[Gil Vicente]], one of the main playwrights of Portugal, assuming he would have a lead into da Gama.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 160&amp;lt;/ref&amp;gt; Vicente was forthcoming with information, saying that da Gama had been an avid theatre goer, but had stopped watching plays some time ago. He also mentioned that after being quite impressed with one of his plays, the old explorer had given Vicente a piece of a map with the trajectory of his fabled trip to [[India]] in thanks, which he handed to the Assassin.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 16&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The investigation into the &#039;&#039;[[Mosteiro dos Jerónimos]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Portfolio 36&amp;lt;/ref&amp;gt; had some difficulties, as their locks were difficult to pick, thanks to the {{Wiki|Hieronymites}}&#039; tendency for secrecy,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 001&amp;lt;/ref&amp;gt; and the Assassin was surprised by one of the monks in the study,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 052&amp;lt;/ref&amp;gt; who would not calm down&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 35&amp;lt;/ref&amp;gt; and had to be silenced permanently to avoid further discovery.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 108&amp;lt;/ref&amp;gt; The search was, however, fruitful,&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 14&amp;lt;/ref&amp;gt; leading to the discovery of another map fragment&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 200&amp;lt;/ref&amp;gt; as well as a register containing the distances between Lisbon and the main nearby villages.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 137&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By superimposing the map fragments atop the map of Portugal, the Assassins discovered da Gama was in [[Vidigueira]] and set off immediately for the village.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Card 180&amp;lt;/ref&amp;gt; There, da Gama received the Assassins warmly, mentioning that though Leonardo had told him someone would come for the item he was guarding, he did not expect they would find them in Vidigueira. He then handed the Assassins the translucid sheet with a line Leonardo had given him for safe keeping.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039; – Carnet de voyage 12&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The outcome===&lt;br /&gt;
Combining the information retrieved from each city, the Assassins located the nine havens discovered by da Vinci.&amp;lt;ref name=&amp;quot;Last Quest&amp;quot;&amp;gt;&#039;&#039;Assassin&#039;s Creed: The Last Quest of Leonardo da Vinci&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Scroll box|{{Reflist}}}}&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
{{ACLQLDV}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed series]]&lt;br /&gt;
[[Category:Real world board games]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Prologue_(Pirates)&amp;diff=1182621</id>
		<title>Prologue (Pirates)</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Prologue_(Pirates)&amp;diff=1182621"/>
		<updated>2026-08-25T16:43:45Z</updated>

		<summary type="html">&lt;p&gt;Darman36: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|Memories|ACP}}&lt;br /&gt;
{{Memory Infobox&lt;br /&gt;
|name = Prologue&lt;br /&gt;
|image = Prologue-MemoryACP.png&lt;br /&gt;
|description = &lt;br /&gt;
|appearance = &#039;&#039;[[Assassin&#039;s Creed: Pirates]]&#039;&#039;&lt;br /&gt;
|type = Main&lt;br /&gt;
|next = [[A Legend is Born]]&lt;br /&gt;
|source = [[Alonzo Batilla]]&lt;br /&gt;
|location = [[Devil&#039;s Rock]], [[Caribbean|West Indies]]&lt;br /&gt;
|date = June 1716&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Prologue&#039;&#039;&#039; was a virtual representation of one of [[Alonzo Batilla]]&#039;s [[Genetic memory|genetic memories]], relived by a research analyst at [[Abstergo Entertainment]] through the [[Animus|Animus Omega]].&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Pirates]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Finding himself captured aboard a [[ship]], Alonzo Batilla made efforts to escape.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
The [[Piracy|pirate]] [[Olivier Levasseur]] sailed &#039;&#039;[[Le Postillon]]&#039;&#039; near a [[merchant]] ship and fired into it. Down in the hold, Alonzo spoke with another captive named [[Jumao]].&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;The ship is under attack!... Maybe we&#039;ll have a chance to escape!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jumao:&#039;&#039;&#039; &#039;&#039;You should get used to these ropes... With men like us... they never come off.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;It will take more than ropes to hold me back, friend!&#039;&#039;&lt;br /&gt;
Meanwhile, on top deck, Lavasseur called for [[Captain]] [[John Barnes]]&#039; surrender.&lt;br /&gt;
*&#039;&#039;&#039;La Buse:&#039;&#039;&#039; &#039;&#039;Surrender, merchant! I am Olivier Levasseur... Also known as La Buse! And I need to enlist some of your men!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Barnes:&#039;&#039;&#039; &#039;&#039;You&#039;ve killed my men, pirate!... But I have a couple of bilge rats that should fit the bill!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;La Buse:&#039;&#039;&#039; &#039;&#039;Rats, you say...&#039;&#039;&lt;br /&gt;
La Buse entered the hold of the merchant ship and came upon Alonzo and Jumao.&lt;br /&gt;
*&#039;&#039;&#039;La Buse:&#039;&#039;&#039; &#039;&#039;What have we here?... The insubordinate and the unworthy?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;What do you want?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;La Buse:&#039;&#039;&#039; &#039;&#039;Join me or die, lost souls!... I am about to send this ship to [[Neptune]]&#039;s lair!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;Aye!&#039;&#039;&lt;br /&gt;
Back on La Buse&#039;s ship, the call to sink Barnes&#039; ship was given, destroying it. After doing this, Levasseur spoke with Alonzo again.&lt;br /&gt;
*&#039;&#039;&#039;La Buse:&#039;&#039;&#039; &#039;&#039;Who are you, prisoner?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;Alonzo Batilla! A [[France|Frenchman]], left to rot by my king after risking my life for his crown!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;La Buse:&#039;&#039;&#039; &#039;&#039;A Frenchman with a [[Spain|Spanish]] name?... A prisoner and a liar!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;Don&#039;t mock me! I&#039;ll cut you up and gut you like a fish!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;La Buse:&#039;&#039;&#039; &#039;&#039;You show promise. I won&#039;t take you aboard my ship but I might give you a ship of your own!&#039;&#039;&lt;br /&gt;
La Buse gifted Alonzo the small [[gunboat]] &#039;&#039;[[Serpent]]&#039;&#039; to command.&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;My own ship?!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;La Buse:&#039;&#039;&#039; &#039;&#039;No bigger than my first command... Meet me at Scorpion Reef once you master your vessel!&#039;&#039;&lt;br /&gt;
Levasseur sailed off, leaving Alonzo behind with Jumao.&lt;br /&gt;
*&#039;&#039;&#039;Jumao:&#039;&#039;&#039; &#039;&#039;From prisoner to captain in one day... You are graced with more luck than I ever had!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;Enough for two men... Let&#039;s see how we handle this vessel!&#039;&#039;&lt;br /&gt;
The pair sailed forward, passing through a cove, until they spotted a ship.&lt;br /&gt;
*&#039;&#039;&#039;Jumao:&#039;&#039;&#039; &#039;&#039;I see a ship dead ahead!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;Our first prize!&#039;&#039;&lt;br /&gt;
The pair sailed towards the ship, entering into combat with it, and made the first attack.&lt;br /&gt;
*&#039;&#039;&#039;Jumao:&#039;&#039;&#039; &#039;&#039;Nice shot!... Now wait until the [[cannon]]s are reloaded to fire another volley!&#039;&#039;&lt;br /&gt;
Upon dodging their opponent&#039;s two volleys and using spider shot to interrupt their attacks, Jumao called for the ship&#039;s destruction.&lt;br /&gt;
*&#039;&#039;&#039;Jumao:&#039;&#039;&#039; &#039;&#039;Sink this ship, captain!&#039;&#039;&lt;br /&gt;
With the next volley, the ship was destroyed, and its cargo floated on the waves.&lt;br /&gt;
*&#039;&#039;&#039;Jumao:&#039;&#039;&#039; &#039;&#039;Well done, Alonzo! It&#039;s time to collect our bounty!&#039;&#039;&lt;br /&gt;
Using the &#039;&#039;Serpent&#039;&#039;&#039;s grapple, Alonzo retrieved five sets of cargo from the wreckage.&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;This pond is too small for buccaneers of our caliber!... Let&#039;s sail to Scorpion Reef!&#039;&#039;&lt;br /&gt;
The pair sailed for Scorpion Reef.&lt;br /&gt;
*&#039;&#039;&#039;Jumao:&#039;&#039;&#039; &#039;&#039;La Buse&#039;s ship is far from our current position... Set a course!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Outcome==&lt;br /&gt;
With the help of Olivier Levasseur, Alonzo and Jumao escaped captivity, gained command of the &#039;&#039;Serpent&#039;&#039;, and made their first successful attack on another vessel, before sailing for Scorpion Reef to meet with him again.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{ACPMemories}}&lt;br /&gt;
[[Category:Memories of Alonzo Batilla]]&lt;br /&gt;
[[Category:Memories relived using the Animus Omega]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=File:Blockade-4ACP.png&amp;diff=1182620</id>
		<title>File:Blockade-4ACP.png</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=File:Blockade-4ACP.png&amp;diff=1182620"/>
		<updated>2026-08-25T16:17:31Z</updated>

		<summary type="html">&lt;p&gt;Darman36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Information &lt;br /&gt;
|attention= &lt;br /&gt;
|description= [[Blockade]] memory image. &lt;br /&gt;
|source= &#039;&#039;[[Assassin&#039;s Creed: Pirates]] – [[Cold Blood]]&#039;&#039; &lt;br /&gt;
|author= [[Ubisoft]] &lt;br /&gt;
|filespecs= &lt;br /&gt;
|licensing= {{Screenshots}} }}&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Pirates/Images]]&lt;br /&gt;
[[Category:Wanderer/Images]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=File:Blockade-3ACP.png&amp;diff=1182619</id>
		<title>File:Blockade-3ACP.png</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=File:Blockade-3ACP.png&amp;diff=1182619"/>
		<updated>2026-08-25T16:17:01Z</updated>

		<summary type="html">&lt;p&gt;Darman36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Information &lt;br /&gt;
|attention= &lt;br /&gt;
|description= [[Blockade]] memory image. &lt;br /&gt;
|source= &#039;&#039;[[Assassin&#039;s Creed: Pirates]] – [[Cold Blood]]&#039;&#039; &lt;br /&gt;
|author= [[Ubisoft]] &lt;br /&gt;
|filespecs= &lt;br /&gt;
|licensing= {{Screenshots}} }}&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Pirates/Images]]&lt;br /&gt;
[[Category:Wanderer/Images]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=File:Blockade-2ACP.png&amp;diff=1182618</id>
		<title>File:Blockade-2ACP.png</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=File:Blockade-2ACP.png&amp;diff=1182618"/>
		<updated>2026-08-25T16:16:30Z</updated>

		<summary type="html">&lt;p&gt;Darman36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Information &lt;br /&gt;
|attention= &lt;br /&gt;
|description= [[Blockade]] memory image. &lt;br /&gt;
|source= &#039;&#039;[[Assassin&#039;s Creed: Pirates]] – [[Cold Blood]]&#039;&#039; &lt;br /&gt;
|author= [[Ubisoft]] &lt;br /&gt;
|filespecs= &lt;br /&gt;
|licensing= {{Screenshots}} }}&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Pirates/Images]]&lt;br /&gt;
[[Category:Wanderer/Images]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=File:Blockade-1ACP.png&amp;diff=1182617</id>
		<title>File:Blockade-1ACP.png</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=File:Blockade-1ACP.png&amp;diff=1182617"/>
		<updated>2026-08-25T16:15:49Z</updated>

		<summary type="html">&lt;p&gt;Darman36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Information &lt;br /&gt;
|attention= &lt;br /&gt;
|description= [[Blockade]] memory image. &lt;br /&gt;
|source= &#039;&#039;[[Assassin&#039;s Creed: Pirates]] – [[Cold Blood]]&#039;&#039; &lt;br /&gt;
|author= [[Ubisoft]] &lt;br /&gt;
|filespecs= &lt;br /&gt;
|licensing= {{Screenshots}} }}&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Pirates/Images]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Blockade&amp;diff=1182616</id>
		<title>Blockade</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Blockade&amp;diff=1182616"/>
		<updated>2026-08-25T16:15:07Z</updated>

		<summary type="html">&lt;p&gt;Darman36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|Memories|ACP}}&lt;br /&gt;
{{Memory Infobox&lt;br /&gt;
| image = Blockade-1ACP.png&lt;br /&gt;
| description = &#039;&#039;A greedy [[French Admiral (1717)|French admiral]] has set his sights on the riches of the Far North.&#039;&#039;&lt;br /&gt;
| appearance = &#039;&#039;[[Assassin&#039;s Creed: Pirates]]&#039;&#039; – &#039;&#039;[[Cold Blood]]&#039;&#039;&lt;br /&gt;
| type = Appendix&lt;br /&gt;
| previous = [[The Whydah&#039;s Secret]]&lt;br /&gt;
| next = [[The Pirate Republic]]&lt;br /&gt;
| source = [[Alonzo Batilla]]&lt;br /&gt;
| location = [[Ice Field]], [[Arctic Ocean]]&lt;br /&gt;
| date = March 1717}}&lt;br /&gt;
&#039;&#039;&#039;Blockade&#039;&#039;&#039; was a virtual representation of one of [[Alonzo Batilla]]&#039;s [[Genetic memory|genetic memories]], relived by a research analyst at [[Abstergo Entertainment]] through the [[Animus|Animus Omega]].&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Pirates]] – [[Cold Blood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Alonzo and [[Yakone]] sailed to an {{Wiki|Inuit}} settlement but discovered that it was surrounded by a [[French Navy]] detachment.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
Alonzo saw a sizeable [[France|French]] fleet surrounding a village on the ice.&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;What is happening here? What are those French ships doing so far North?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Yakone:&#039;&#039;&#039; &#039;&#039;They are plundering our villages! Their [[Louis XV of France|King]]&#039;s greed will be the doom of my people!&#039;&#039;&lt;br /&gt;
[[File:Blockade-2ACP.png|thumb|250px|Alonzo confronting the French ships]]&lt;br /&gt;
This sight infuriated her.&lt;br /&gt;
*&#039;&#039;&#039;Yakone:&#039;&#039;&#039; &#039;&#039;This village does not stand a chance, captain! You have to do something!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;Let me handle those rats...&#039;&#039;&lt;br /&gt;
Alonzo passed through the blockade undetected, reaching the shore and sidling up between a [[Man O&#039; War]] and a [[brig]]. The commanding [[French Admiral (1717)|French admiral]] shouted down at him.&lt;br /&gt;
*&#039;&#039;&#039;Admiral:&#039;&#039;&#039; &#039;&#039;How dare you interfere with our affairs, [[Piracy|pirate]]?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;Interfering is my business, admiral! Especially when the navy preys on peaceful [[fish]]ermen!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Admiral:&#039;&#039;&#039; &#039;&#039;Lectured by a pirate... what is the world coming to?&#039;&#039;&lt;br /&gt;
At first amused by Alonzo, the admiral threatened him.&lt;br /&gt;
[[File:Blockade-3ACP.png|thumb|250px|The admiral fleeing]]&lt;br /&gt;
*&#039;&#039;&#039;Admiral:&#039;&#039;&#039; &#039;&#039;My fleet will soon bring you back to your rightful place!&#039;&#039;&lt;br /&gt;
Alonzo fought and sank the fleet&#039;s five [[gunboat]]s, three brigs, and a [[frigate]]. His force entirely destroyed, the admiral tried to flee.&lt;br /&gt;
*&#039;&#039;&#039;Yakone:&#039;&#039;&#039; &#039;&#039;The admiral is trying to flee through the ice field. Do not let him get away with our resources!&#039;&#039;&lt;br /&gt;
Alonzo pursued the admiral in an ice maze. Despite having escaped French patrols and mines, Alonzo lost the ship.&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;Where the hell has he vanished?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Yakone:&#039;&#039;&#039; &#039;&#039;The admiral&#039;s ship is hiding somewhere in this maze, captain! You should be careful...&#039;&#039;&lt;br /&gt;
Alonzo searched the French in the maze and eventually caught up with the admiral.&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;Here you are, you greedy worm!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Admiral:&#039;&#039;&#039; &#039;&#039;Well done, pirate. You&#039;re right were we wanted you to be!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;What the hell...!&#039;&#039;&lt;br /&gt;
A third ship arrived.&lt;br /&gt;
[[File:Blockade-4ACP.png|thumb|250px|Alvaro&#039;s return surprising Alonzo]]&lt;br /&gt;
*&#039;&#039;&#039;Yakone:&#039;&#039;&#039; &#039;&#039;Another ship is coming, captain!&#039;&#039;&lt;br /&gt;
An insane and scarred [[Alvaro (pirate hunter)|Alvaro]] appeared, having survived and acquired another [[Portuguese Navy]] Man O&#039; War.&lt;br /&gt;
*&#039;&#039;&#039;Alvaro:&#039;&#039;&#039; &#039;&#039;Look what you&#039;ve done to my face, pirate!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;I find it vastly improved... Have you come to thank me, [[bounty hunter]]?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alvaro:&#039;&#039;&#039; &#039;&#039;I&#039;ve come to give you a foretaste of hell!&#039;&#039;&lt;br /&gt;
Despite being heavily outgunned, Alonzo survived the onslaught and fought both vessels simultaneously, eventually sinking them.&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;This place is safe, Yakone. Your people will be left in peace.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Yakone:&#039;&#039;&#039; &#039;&#039;You have a good soul, captain, and the village you saved shelters some of the best mariners of the North.&#039;&#039; &#039;&#039;Your crew can learn from their ancestral skills!&#039;&#039;&lt;br /&gt;
==Outcome==&lt;br /&gt;
Alonzo broke the French blockade around the Inuit village, and sank Alvaro and the admiral&#039;s ships.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{ACPMemories}}&lt;br /&gt;
[[Category:Memories of Alonzo Batilla]]&lt;br /&gt;
[[Category:Memories relived using the Animus Omega]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Perks_(Pirates)&amp;diff=1182615</id>
		<title>Perks (Pirates)</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Perks_(Pirates)&amp;diff=1182615"/>
		<updated>2026-08-25T16:00:06Z</updated>

		<summary type="html">&lt;p&gt;Darman36: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ACP}}&lt;br /&gt;
{{youmay|perks in &#039;&#039;[[Assassin&#039;s Creed: Pirates]]&#039;&#039;|[[Perks (Syndicate)|perks]] in &#039;&#039;[[Assassin&#039;s Creed: Syndicate]]&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Perks&#039;&#039;&#039; are upgrades and abilities that can be used to improve [[Alonzo Batilla]]&#039;s [[ships]] in various ways, and can be unlocked by recruiting new crew members. Perks can be either passive or active, and are classified as Bronze, Silver, Gold, and Legendary perks, depending on their frequency and efficiency.&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Pirates]]&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: Pirates – [[Cold Blood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sail (Passive)==&lt;br /&gt;
===Bronze Perks===&lt;br /&gt;
Fog Expert: Increases the field of view in the fog.&lt;br /&gt;
[[File:PerkFogExpertACP.png|right|65px]]&lt;br /&gt;
*Level I: Field of view increased by 30%&lt;br /&gt;
*Level II: Field of view increased by 65%&lt;br /&gt;
*Level III: Field of view increased by 100%&lt;br /&gt;
&lt;br /&gt;
Fog Range: Increases the fog of war&#039;s reveal.&lt;br /&gt;
[[File:PerkFogRangeACP.png|right|65px]]&lt;br /&gt;
*Level I: Range increased by 15%&lt;br /&gt;
*Level II: Range increased by 30%&lt;br /&gt;
*Level III: Range increased by 45%&lt;br /&gt;
&lt;br /&gt;
Liberator: Increases time given to attack [[Slave ships|slavers]].&lt;br /&gt;
[[File:PerkLiberatorACP.png|right|65px]]&lt;br /&gt;
*Level I: Time increased by 5 s&lt;br /&gt;
*Level II: Time increased by 10 s&lt;br /&gt;
*Level III: Time increased by 15 s&lt;br /&gt;
&lt;br /&gt;
Night Vision: Decreases enemies&#039; speed at night.&lt;br /&gt;
[[File:PerkNightVisionACP.png|right|65px]]&lt;br /&gt;
*Level I: Enemies&#039; speed decreased by 5%&lt;br /&gt;
*Level II: Enemies&#039; speed decreased by 10%&lt;br /&gt;
*Level III: Enemies&#039; speed decreased by 15%&lt;br /&gt;
&lt;br /&gt;
Stay Alive: Increases time given to save sailors lost at sea.&lt;br /&gt;
[[File:PerkStayAliveACP.png|right|65px]]&lt;br /&gt;
*Level I: Time increased by 5 s&lt;br /&gt;
*Level II: Time increased by 10 s&lt;br /&gt;
*Level III: Time increased by 15 s&lt;br /&gt;
&lt;br /&gt;
Wind Down: Reduces the effect of the wind down zones in assassination missions.&lt;br /&gt;
[[File:PerkWindDownACP.png|right|65px]]&lt;br /&gt;
*Level I: Effect reduced by 15%&lt;br /&gt;
*Level II: Effect reduced by 30%&lt;br /&gt;
*Level III: Effect reduced by 45%&lt;br /&gt;
&lt;br /&gt;
Wind Up: Increases the effect of the wind up zones in assassination missions.&lt;br /&gt;
[[File:PerkWindUpACP.png|right|65px]]&lt;br /&gt;
*Level I: Effect increased by 15%&lt;br /&gt;
*Level II: Effect increased by 30%&lt;br /&gt;
*Level III: Effect increased by 45%&lt;br /&gt;
&lt;br /&gt;
===Silver Perks===&lt;br /&gt;
Discretion: Increases the enemy ships&#039; reaction time.&lt;br /&gt;
[[File:PerkDiscretionACP.png|right|65px]]&lt;br /&gt;
*Level I: Enemy reaction time slowed down by 20%&lt;br /&gt;
*Level II: Enemy reaction time slowed down by 40%&lt;br /&gt;
*Level III: Enemy reaction time slowed down by 60%&lt;br /&gt;
&lt;br /&gt;
Dynamic Event: Increases the probability of dynamic events occurring.&lt;br /&gt;
[[File:PerkDynamicEventACP.png|right|65px]]&lt;br /&gt;
*Level I: Chance increased by 10%&lt;br /&gt;
*Level II: Chance increased by 20%&lt;br /&gt;
*Level III: Chance increased by 30%&lt;br /&gt;
&lt;br /&gt;
Expert Seaman: Increases the ship&#039;s maneuverability.&lt;br /&gt;
[[File:PerkExpertSeamanACP.png|right|65px]]&lt;br /&gt;
*Level I: Manipulation improved by 5%&lt;br /&gt;
*Level II: Manipulation improved by 10%&lt;br /&gt;
*Level III: Manipulation improved by 15%&lt;br /&gt;
&lt;br /&gt;
High Spirits: Increases the ship&#039;s power when the weather is sunny.&lt;br /&gt;
[[File:PerkHighSpiritsACP.png|right|65px]]&lt;br /&gt;
*Level I: Power increased by 3%&lt;br /&gt;
*Level II: Power increased by 7%&lt;br /&gt;
*Level III: Power increased by 10%&lt;br /&gt;
&lt;br /&gt;
Iron Sails: Reduces the gust zone effects.&lt;br /&gt;
[[File:PerkIronSailsACP.png|right|65px]]&lt;br /&gt;
*Level I: 10% reduction&lt;br /&gt;
*Level II: 20% reduction&lt;br /&gt;
*Level III: 30% reduction&lt;br /&gt;
&lt;br /&gt;
Ship Collision: Reduces collision damage during race missions.&lt;br /&gt;
[[File:PerkShipCollisionACP.png|right|65px]]&lt;br /&gt;
*Level I: Damage decreased by 10%&lt;br /&gt;
*Level II: Damage decreased by 20%&lt;br /&gt;
*Level III: Damage decreased by 30%&lt;br /&gt;
&lt;br /&gt;
===Gold Perks===&lt;br /&gt;
Boost: Decreases boost reload time.&lt;br /&gt;
[[File:PerkBoostACP.png|right|65px]]&lt;br /&gt;
*Level I: Decreased by 5%&lt;br /&gt;
*Level II: Decreased by 10%&lt;br /&gt;
*Level III: Decreased by 15%&lt;br /&gt;
&lt;br /&gt;
File Seeker: Increases detection range for [[lost files]].&lt;br /&gt;
[[File:PerkFileSeekerACP.png|right|65px]]&lt;br /&gt;
*Level I: Range increased by 10%&lt;br /&gt;
*Level II: Range increased by 20%&lt;br /&gt;
*Level III: Range increased by 30%&lt;br /&gt;
&lt;br /&gt;
Full Speed: Increases the ship&#039;s speed.&lt;br /&gt;
[[File:PerkFullSpeedACP.png|right|65px]]&lt;br /&gt;
*Level I: Speed increased by 5%&lt;br /&gt;
*Level II: Speed increased by 7%&lt;br /&gt;
*Level III: Speed increased by 10%&lt;br /&gt;
&lt;br /&gt;
Minesweeper: Reduces the frequency of the mines dropped by escort ships.&lt;br /&gt;
[[File:PerkMinesweeperACP.png|right|65px]]&lt;br /&gt;
*Level I: Mines decreased by 30%&lt;br /&gt;
*Level II: Mines decreased by 50%&lt;br /&gt;
*Level III: Mines decreased by 70%&lt;br /&gt;
&lt;br /&gt;
Rage: Increases damage dealt to enemies when the ship&#039;s HP falls below 25%.&lt;br /&gt;
[[File:PerkRageACP.png|right|65px]]&lt;br /&gt;
*Level I: Damage increased by 20%&lt;br /&gt;
*Level II: Damage increased by 35%&lt;br /&gt;
*Level III: Damage increased by 50%&lt;br /&gt;
&lt;br /&gt;
===Legendary Perks===&lt;br /&gt;
[[File:PerkExperiencex2ACP.png|right|65px]]&lt;br /&gt;
Experience x2: Doubles XP.&lt;br /&gt;
*Unlocked by recruiting [[Kanhoji Angre]] into your crew for 200,000 coins&lt;br /&gt;
&lt;br /&gt;
==Figurehead (Active)==&lt;br /&gt;
===Bronze Perks===&lt;br /&gt;
Loot Zone: Loots every crate around the ship.&lt;br /&gt;
[[File:PerkLootZoneACP.png|right|65px]]&lt;br /&gt;
*Level I: Cooldown of 60 s&lt;br /&gt;
*Level II: Cooldown of 50 s&lt;br /&gt;
*Level III: Cooldown of 40 s&lt;br /&gt;
&lt;br /&gt;
Repair: Partially restores ship&#039;s HP.&lt;br /&gt;
[[File:PerkRepairACP.png|right|65px]]&lt;br /&gt;
*Level I: Restores 10% of ship&#039;s total HP, cooldown of 100 s&lt;br /&gt;
*Level II: Restores 15% of ship&#039;s total HP, cooldown of 100 s&lt;br /&gt;
*Level III: Restores 20% of ship&#039;s total HP, cooldown of 100 s&lt;br /&gt;
&lt;br /&gt;
===Silver Perks===&lt;br /&gt;
Bullet Time: Reduces enemies&#039; speed and increases their attack cooldowns.&lt;br /&gt;
[[File:PerkBulletTimeACP.png|right|65px]]&lt;br /&gt;
*Level I: 30% speed reduction, cooldown of 60 s&lt;br /&gt;
*Level II: 40% speed reduction, cooldown of 60 s&lt;br /&gt;
*Level III: 50% speed reduction, cooldown of 60 s&lt;br /&gt;
&lt;br /&gt;
Eagle Eye: Reveals a weak point on one enemy ship.&lt;br /&gt;
[[File:PerkEagleEyeACP.png|right|65px]]&lt;br /&gt;
*Level I: Cooldown of 60 s&lt;br /&gt;
*Level II: Cooldown of 50 s&lt;br /&gt;
*Level III: Cooldown of 40 s&lt;br /&gt;
&lt;br /&gt;
Instant Reload: Instantly reloads all weapons.&lt;br /&gt;
[[File:PerkInstantReloadACP.png|right|65px]]&lt;br /&gt;
*Level I: Cooldown of 120 s&lt;br /&gt;
*Level II: Cooldown of 100 s&lt;br /&gt;
*Level III: Cooldown of 80 s&lt;br /&gt;
&lt;br /&gt;
Speed Up: Temporarily boosts the ship&#039;s speed.&lt;br /&gt;
[[File:PerkSpeedUpACP.png|right|65px]]&lt;br /&gt;
*Level I: Cooldown of 140 s&lt;br /&gt;
*Level II: Cooldown of 130 s&lt;br /&gt;
*Level III: Cooldown of 120 s&lt;br /&gt;
&lt;br /&gt;
Spider Web: Increases the amount of spider shot by one.&lt;br /&gt;
[[File:PerkSpiderWebACP.png|right|65px]]&lt;br /&gt;
*Level I: Cooldown of 100 s&lt;br /&gt;
*Level II: Cooldown of 85 s&lt;br /&gt;
*Level III: Cooldown of 70 s&lt;br /&gt;
&lt;br /&gt;
===Gold Perks===&lt;br /&gt;
Intimidate: Resets all enemy attack cooldowns.&lt;br /&gt;
[[File:PerkIntimidateACP.png|right|65px]]&lt;br /&gt;
*Level I: Cooldown of 100 s&lt;br /&gt;
*Level II: Cooldown of 90 s&lt;br /&gt;
*Level III: Cooldown of 80 s&lt;br /&gt;
&lt;br /&gt;
Tactical Stun: Stuns all enemy ships visible on tactical screen, preventing their attacks.&lt;br /&gt;
[[File:PerkTacticalStunACP.png|right|65px]]&lt;br /&gt;
*Level I: 1 s stun time, cooldown of 60 s&lt;br /&gt;
*Level II: 1.5 s stun time, cooldown of 60 s&lt;br /&gt;
*Level III: 2 s stun time, cooldown of 60 s&lt;br /&gt;
&lt;br /&gt;
===Legendary Perks===&lt;br /&gt;
[[File:PerkRegenerationACP.png|right|65px]]&lt;br /&gt;
Regeneration: Instantly restores all of a ship&#039;s HP. Cooldown of 140 s.&lt;br /&gt;
*Unlocked by recruiting [[John Howell]] into your crew for 500,000 coins&lt;br /&gt;
&lt;br /&gt;
==Hull (Passive)==&lt;br /&gt;
===Bronze Perks===&lt;br /&gt;
Broadside: Increases the amount of projectiles in each round shot attack.&lt;br /&gt;
[[File:PerkBroadsideACP.png|right|65px]]&lt;br /&gt;
*Level I: Amount increased by 10%&lt;br /&gt;
*Level II: Amount increased by 20%&lt;br /&gt;
*Level III: Amount increased by 30%&lt;br /&gt;
&lt;br /&gt;
Canister Pro: Increases the amount of shots in each attack.&lt;br /&gt;
[[File:PerkCanisterProACP.png|right|65px]]&lt;br /&gt;
*Level I: Shots increased by 40%&lt;br /&gt;
*Level II: Shots increased by 50%&lt;br /&gt;
*Level III: Shots increased by 60%&lt;br /&gt;
&lt;br /&gt;
Fast Reload: Decreases reload time for all weapons.&lt;br /&gt;
[[File:PerkFastReloadACP.png|right|65px]]&lt;br /&gt;
*Level I: Reload decreased by 5%&lt;br /&gt;
*Level II: Reload decreased by 7%&lt;br /&gt;
*Level III: Reload decreased by 10%&lt;br /&gt;
&lt;br /&gt;
Golden Touch: Increases the amount of gold looted.&lt;br /&gt;
[[File:PerkGoldenTouchACP.png|right|65px]]&lt;br /&gt;
*Level I: Increased by 10%&lt;br /&gt;
*Level II: Increased by 25%&lt;br /&gt;
*Level III: Increased by 50%&lt;br /&gt;
&lt;br /&gt;
Harpoon King: Increases the harpoon&#039;s range.&lt;br /&gt;
[[File:PerkHarpoonKingACP.png|right|65px]]&lt;br /&gt;
*Level I: Increased by 10%&lt;br /&gt;
*Level II: Increased by 20%&lt;br /&gt;
*Level III: Increased by 30%&lt;br /&gt;
&lt;br /&gt;
Lucky Loot: Increases the amount of resources in each crate.&lt;br /&gt;
[[File:PerkLuckyLootACP.png|right|65px]]&lt;br /&gt;
*Level I: Increased by 10%&lt;br /&gt;
*Level II: Increased by 25%&lt;br /&gt;
*Level III: Increased by 50%&lt;br /&gt;
&lt;br /&gt;
Old Salt: Increases XP again.&lt;br /&gt;
[[File:PerkOldSaltACP.png|right|65px]]&lt;br /&gt;
*Level I: Increased by 5%&lt;br /&gt;
*Level II: Increased by 10%&lt;br /&gt;
*Level III: Increased by 15%&lt;br /&gt;
&lt;br /&gt;
===Silver Perks===&lt;br /&gt;
Dodge Mania: Reduces enemies&#039; firing zone.&lt;br /&gt;
[[File:PerkDodgeManiaACP.png|right|65px]]&lt;br /&gt;
*Level I: Enemy firing zone reduced by 10%&lt;br /&gt;
*Level II: Enemy firing zone reduced by 15%&lt;br /&gt;
*Level III: Enemy firing zone reduced by 20%&lt;br /&gt;
&lt;br /&gt;
Heavy Shot Pro: Increases the heavy shot&#039;s precision.&lt;br /&gt;
[[File:PerkHeavyShotProACP.png|right|65px]]&lt;br /&gt;
*Level I: Line speed reduced by 15%&lt;br /&gt;
*Level II: Line speed reduced by 30%&lt;br /&gt;
*Level III: Line speed reduced by 45%&lt;br /&gt;
&lt;br /&gt;
Mine Defender: Reduces mine damage.&lt;br /&gt;
[[File:PerkMineDefenderACP.png|right|65px]]&lt;br /&gt;
*Level I: Damage reduced by 10%&lt;br /&gt;
*Level II: Damage reduced by 20%&lt;br /&gt;
*Level III: Damage reduced by 30%&lt;br /&gt;
&lt;br /&gt;
Mortar Pro: Widens the mortar&#039;s impact zone.&lt;br /&gt;
[[File:PerkMortarProACP.png|right|65px]]&lt;br /&gt;
*Level I: Impact range increased by 10%&lt;br /&gt;
*Level II: Impact range increased by 20%&lt;br /&gt;
*Level III: Impact range increased by 30%&lt;br /&gt;
&lt;br /&gt;
Slow Cannons: Increases enemies&#039; reload time.&lt;br /&gt;
[[File:PerkSlowCannonsACP.png|right|65px]]&lt;br /&gt;
*Level I: Reload time increased by 5%&lt;br /&gt;
*Level II: Reload time increased by 7%&lt;br /&gt;
*Level III: Reload time increased by 10%&lt;br /&gt;
&lt;br /&gt;
Swivel Pro: Increases the swivel gun&#039;s stability.&lt;br /&gt;
[[File:PerkSwivelProACP.png|right|65px]]&lt;br /&gt;
*Level I: Stability increased by 25%&lt;br /&gt;
*Level II: Stability increased by 50%&lt;br /&gt;
*Level III: Stability increased by 75%&lt;br /&gt;
&lt;br /&gt;
===Gold Perks===&lt;br /&gt;
Brute Force: Increases damage for all weapons.&lt;br /&gt;
[[File:PerkBruteForceACP.png|right|65px]]&lt;br /&gt;
*Level I: Damage increased by 5%&lt;br /&gt;
*Level II: Damage increased by 10%&lt;br /&gt;
*Level III: Damage increased by 15%&lt;br /&gt;
&lt;br /&gt;
Bullet Expert: Slows down incoming cannonballs in canon defense.&lt;br /&gt;
[[File:PerkBulletExpertACP.png|right|65px]]&lt;br /&gt;
*Level I: Increases defense time by 10%&lt;br /&gt;
*Level II: Increases defense time by 20%&lt;br /&gt;
*Level III: Increases defense time by 30%&lt;br /&gt;
&lt;br /&gt;
Critical Shot: Increases the chance for a critical hit.&lt;br /&gt;
[[File:PerkCriticalShotACP.png|right|65px]]&lt;br /&gt;
*Level I: Probability increased by 5%&lt;br /&gt;
*Level II: Probability increased by 7%&lt;br /&gt;
*Level III: Probability increased by 10%&lt;br /&gt;
&lt;br /&gt;
Damage Control: Reduces incoming damage from all enemies.&lt;br /&gt;
[[File:PerkDamageControlACP.png|right|65px]]&lt;br /&gt;
*Level I: 5% damage reduction&lt;br /&gt;
*Level II: 10% damage reduction&lt;br /&gt;
*Level III: 15% damage reduction&lt;br /&gt;
&lt;br /&gt;
Fireproof: Decreases damage of accidently sliced explosive cannonballs.&lt;br /&gt;
[[File:PerkFireproofACP.png|right|65px]]&lt;br /&gt;
*Level I: Damage decreased by 10%&lt;br /&gt;
*Level II: Damage decreased by 20%&lt;br /&gt;
*Level III: Damage decreased by 30%&lt;br /&gt;
&lt;br /&gt;
Lucky Reload: Gives a chance of instantly reloading weapons after use.&lt;br /&gt;
[[File:PerkLuckyReloadACP.png|right|65px]]&lt;br /&gt;
*Level I: Probability of reloading 5%&lt;br /&gt;
*Level II: Probability of reloading 7%&lt;br /&gt;
*Level III: Probability of reloading 10%&lt;br /&gt;
&lt;br /&gt;
Merchant Shield: Reduces the damage accidentally inflicted to merchant ships.&lt;br /&gt;
[[File:PerkMerchantShieldACP.png|right|65px]]&lt;br /&gt;
*Level I: Damage decreased by 10%&lt;br /&gt;
*Level II: Damage decreased by 15%&lt;br /&gt;
*Level III: Damage decreased by 20%&lt;br /&gt;
&lt;br /&gt;
Retaliation: Deals a portion of the sustained damage to the enemy.&lt;br /&gt;
[[File:PerkRetaliationACP.png|right|65px]]&lt;br /&gt;
*Level I: Deals 40% of received damage back to the enemy&lt;br /&gt;
*Level II: Deals 50% of received damage back to the enemy&lt;br /&gt;
*Level III: Deals 60% of received damage back to the enemy&lt;br /&gt;
&lt;br /&gt;
Tank: Increases the ship&#039;s maximum HP.&lt;br /&gt;
[[File:PerkTankACP.png|right|65px]]&lt;br /&gt;
*Level I: Increased by 5%&lt;br /&gt;
*Level II: Increased by 10%&lt;br /&gt;
*Level III: Increased by 15%&lt;br /&gt;
&lt;br /&gt;
Treasure Bounty: Increases the probability of looting treasure maps.&lt;br /&gt;
[[File:PerkTreasureBountyACP.png|right|65px]]&lt;br /&gt;
*Level I: Chance increased by 10%&lt;br /&gt;
*Level II: Chance increased by 20%&lt;br /&gt;
*Level III: Chance increased by 30%&lt;br /&gt;
&lt;br /&gt;
===Legendary Perks===&lt;br /&gt;
[[File:PerkDamagex2ACP.png|right|65px]]&lt;br /&gt;
Damage x2: All weapons deal twice their usual damage.&lt;br /&gt;
*Unlocked by recruiting [[Paulsgrave Williams]] into your crew for 1500,000 coins&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PerkGunCrazyACP.png|right|65px]]&lt;br /&gt;
Gun Crazy: All available weapons are ready to fire at the beginning of each battle.&lt;br /&gt;
*Unlocked by recruiting [[Jack Rackham|Calico Jack]] into your crew for 100,000 coins&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PerkSupplierACP.png|right|65px]]&lt;br /&gt;
Supplier: Increases the amount of collected resources obtained in each loot.&lt;br /&gt;
*Unlocked after paying 100,000 coins to access the Arctic Seas and completing [[The White Whale]].&lt;br /&gt;
&lt;br /&gt;
==Cannons (Active)==&lt;br /&gt;
===Bronze Perks===&lt;br /&gt;
Chain Shot: Next attack reduces enemy ship&#039;s mobility.&lt;br /&gt;
[[File:PerkChainShotACP.png|right|65px]]&lt;br /&gt;
*Level I: 40% mobility reduction, cooldown of 30 s&lt;br /&gt;
*Level II: 60% mobility reduction, cooldown of 30 s&lt;br /&gt;
*Level III: 80% mobility reduction, cooldown of 30 s&lt;br /&gt;
&lt;br /&gt;
Hot Shot: Reduces enemy&#039;s HP over time.&lt;br /&gt;
[[File:PerkHotShotACP.png|right|65px]]&lt;br /&gt;
*Level I: Reduces enemy&#039;s HP by 10%, cooldown of 60 s&lt;br /&gt;
*Level II: Reduces enemy&#039;s HP by 20%, cooldown of 60 s&lt;br /&gt;
*Level III: Reduces enemy&#039;s HP by 30%, cooldown of 60 s&lt;br /&gt;
&lt;br /&gt;
Ultimate Strike: Increases the power of the next attack.&lt;br /&gt;
[[File:PerkUltimateStrikeACP.png|right|65px]]&lt;br /&gt;
*Level I: Power increased by 20%, cooldown of 80 s&lt;br /&gt;
*Level II: Power increased by 40%, cooldown of 70 s&lt;br /&gt;
*Level III: Power increased by 60%, cooldown of 60 s&lt;br /&gt;
&lt;br /&gt;
===Gold Perks===&lt;br /&gt;
Big Shot: Next attack stuns enemy ship and prevents its attack.&lt;br /&gt;
[[File:PerkBigShotACP.png|right|65px]]&lt;br /&gt;
*Level I: 3 s stun time, cooldown of 80 s&lt;br /&gt;
*Level II: 4 s stun time, cooldown of 70 s&lt;br /&gt;
*Level III: 5 s stun time, cooldown of 60 s&lt;br /&gt;
&lt;br /&gt;
Critical Strike: Next attack will be a critical hit.&lt;br /&gt;
[[File:PerkCriticalStrikeACP.png|right|65px]]&lt;br /&gt;
*Level I: Cooldown of 80 s&lt;br /&gt;
*Level II: Cooldown of 70 s&lt;br /&gt;
*Level III: Cooldown of 60 s&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Pirates]]&#039;&#039; {{1st}}&lt;br /&gt;
**&#039;&#039;[[Cold Blood]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{ACP}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Pirates gameplay]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=File:The-White-Whale6ACP.png&amp;diff=1182614</id>
		<title>File:The-White-Whale6ACP.png</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=File:The-White-Whale6ACP.png&amp;diff=1182614"/>
		<updated>2026-08-25T15:55:24Z</updated>

		<summary type="html">&lt;p&gt;Darman36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Information&lt;br /&gt;
|attention=&lt;br /&gt;
|description= [[The White Whale]] memory image&lt;br /&gt;
|source= &#039;&#039;[[Assassin&#039;s Creed: Pirates]] – [[Cold Blood]]&#039;&#039;&lt;br /&gt;
|author= [[Ubisoft]]&lt;br /&gt;
|filespecs=&lt;br /&gt;
|licensing=  {{Screenshots}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Pirates/Images]]&lt;br /&gt;
[[Category:Wanderer/Images]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=File:The-White-Whale5ACP.png&amp;diff=1182613</id>
		<title>File:The-White-Whale5ACP.png</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=File:The-White-Whale5ACP.png&amp;diff=1182613"/>
		<updated>2026-08-25T15:53:52Z</updated>

		<summary type="html">&lt;p&gt;Darman36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Information&lt;br /&gt;
|attention=&lt;br /&gt;
|description= [[The White Whale]] memory image&lt;br /&gt;
|source= &#039;&#039;[[Assassin&#039;s Creed: Pirates]] – [[Cold Blood]]&#039;&#039;&lt;br /&gt;
|author= [[Ubisoft]]&lt;br /&gt;
|filespecs=&lt;br /&gt;
|licensing=  {{Screenshots}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Pirates/Images]]&lt;br /&gt;
[[Category:Wanderer/Images]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=File:The-White-Whale4ACP.png&amp;diff=1182612</id>
		<title>File:The-White-Whale4ACP.png</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=File:The-White-Whale4ACP.png&amp;diff=1182612"/>
		<updated>2026-08-25T15:52:55Z</updated>

		<summary type="html">&lt;p&gt;Darman36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Information&lt;br /&gt;
|attention=&lt;br /&gt;
|description= [[The White Whale]] memory image&lt;br /&gt;
|source= &#039;&#039;[[Assassin&#039;s Creed: Pirates]] – [[Cold Blood]]&#039;&#039;&lt;br /&gt;
|author= [[Ubisoft]]&lt;br /&gt;
|filespecs=&lt;br /&gt;
|licensing=  {{Screenshots}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Pirates/Images]]&lt;br /&gt;
[[Category:Wanderer/Images]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=File:The-White-Whale3ACP.png&amp;diff=1182611</id>
		<title>File:The-White-Whale3ACP.png</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=File:The-White-Whale3ACP.png&amp;diff=1182611"/>
		<updated>2026-08-25T15:52:14Z</updated>

		<summary type="html">&lt;p&gt;Darman36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Information&lt;br /&gt;
|attention=&lt;br /&gt;
|description= [[The White Whale]] memory image&lt;br /&gt;
|source= &#039;&#039;[[Assassin&#039;s Creed: Pirates]] – [[Cold Blood]]&lt;br /&gt;
|author= [[Ubisoft]]&lt;br /&gt;
|filespecs=&lt;br /&gt;
|licensing=  {{Screenshots}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Pirates/Images]]&lt;br /&gt;
[[Category:Wanderer/Images]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=File:The-White-Whale2ACP.png&amp;diff=1182610</id>
		<title>File:The-White-Whale2ACP.png</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=File:The-White-Whale2ACP.png&amp;diff=1182610"/>
		<updated>2026-08-25T15:51:14Z</updated>

		<summary type="html">&lt;p&gt;Darman36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Information&lt;br /&gt;
|attention=&lt;br /&gt;
|description= [[The White Whale]] memory image&lt;br /&gt;
|source= &#039;&#039;[[Assassin&#039;s Creed: Pirates]] – [[Cold Blood]]&#039;&#039;&lt;br /&gt;
|author= [[Ubisoft]]&lt;br /&gt;
|filespecs=&lt;br /&gt;
|licensing=  {{Screenshots}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Pirates/Images]]&lt;br /&gt;
[[Category:Wanderer/Images]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=The_White_Whale&amp;diff=1182609</id>
		<title>The White Whale</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=The_White_Whale&amp;diff=1182609"/>
		<updated>2026-08-25T15:50:02Z</updated>

		<summary type="html">&lt;p&gt;Darman36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|Memories|ACP}}&lt;br /&gt;
{{Memory Infobox&lt;br /&gt;
| name = The White Whale&lt;br /&gt;
| image = The-White-Whale6ACP.png&lt;br /&gt;
| description = &#039;&#039;[[Alonzo Batilla|Alonzo]] and [[Jumao]] are on the [[Hunting|hunt]] for a very special prize.&#039;&#039;&lt;br /&gt;
| appearance = &#039;&#039;[[Assassin&#039;s Creed: Pirates]] – [[Cold Blood]]&#039;&#039;&lt;br /&gt;
| type = Appendix&lt;br /&gt;
| previous = [[The Treasure Fleet (Pirates)|The Treasure Fleet]]&lt;br /&gt;
| next = [[On the Hunt]]&lt;br /&gt;
| source = [[Alonzo Batilla]]&lt;br /&gt;
| location = Inuit Territories, [[Arctic Ocean]]&lt;br /&gt;
| date = December 1716}}&lt;br /&gt;
&#039;&#039;&#039;The White Whale&#039;&#039;&#039; was a virtual representation of one of [[Alonzo Batilla]]&#039;s [[Genetic memory|genetic memories]], relived by a research analyst at [[Abstergo Entertainment]] through the [[Animus|Animus Omega]].&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Pirates]] – [[Cold Blood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Alonzo and [[Jumao]] sailed to the [[Arctic Ocean]] to harpoon a [[sperm whale]].&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
The &#039;&#039;[[Wanderer]]&#039;&#039; sailed past some icebergs.&lt;br /&gt;
*&#039;&#039;&#039;Jumao:&#039;&#039;&#039; &#039;&#039;This place is frozen hell, [[captain]]! What are we doing here?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;We&#039;re chasing a very special prize, my friend. A legendary [[whale]]...&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jumao:&#039;&#039;&#039; &#039;&#039;We&#039;ve come all this way for a whale?!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;A white whale! [[Fish]]ermen say it&#039;s an ancient sea god! A monster who devoured a hundred [[ships]]!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jumao:&#039;&#039;&#039; &#039;&#039;We&#039;d better start looking then. I need to leave these waters before I freeze to death!&#039;&#039;&lt;br /&gt;
[[File:The-White-Whale2ACP.png|thumb|250px|Alonzo searching the whale]]&lt;br /&gt;
Alonzo searched a spot nearby.&lt;br /&gt;
*&#039;&#039;&#039;Jumao:&#039;&#039;&#039; &#039;&#039;The white whale is nowhere to be found...&#039;&#039;&lt;br /&gt;
Alonzo searched another spot.&lt;br /&gt;
*&#039;&#039;&#039;Jumao:&#039;&#039;&#039; &#039;&#039;Maybe the whale saw us?&#039;&#039;&lt;br /&gt;
Alonzo searched another spot.&lt;br /&gt;
*&#039;&#039;&#039;Jumao:&#039;&#039;&#039; &#039;&#039;Have we run out of luck, captain?&#039;&#039;&lt;br /&gt;
Alonzo found the whale.&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;The whale&#039;s here! That&#039;s our chance to catch it!&#039;&#039;&lt;br /&gt;
Alonzo neared the whale in a [[boat]] and threw four harpoons at it, but it escaped. A fisherwoman appeared.&lt;br /&gt;
[[File:The-White-Whale4ACP.png|thumb|250px|Yakone coming to aid]]&lt;br /&gt;
*&#039;&#039;&#039;Yakone:&#039;&#039;&#039; &#039;&#039;The whale has fled, [[Piracy|pirate]]! I&#039;ll show you the way. Follow me... if you can keep up!&#039;&#039;&lt;br /&gt;
Alonzo followed Yakone through the glaciers. However, the [[Bounty hunter|pirate hunter]] [[Alvaro (pirate hunter)|Alvaro]] intercepted him along the route.&lt;br /&gt;
*&#039;&#039;&#039;Alvaro:&#039;&#039;&#039; &#039;&#039;Surprised to see me here, you miserable wretch?!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;Curse you for breathing, bounty hunter! I have no time to waste!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alvaro:&#039;&#039;&#039; &#039;&#039;But you do, pirate. You do...&#039;&#039;&lt;br /&gt;
Alonzo and Alvaro&#039;s ships engaged each other, with Alonzo defeating Alvaro.&lt;br /&gt;
[[File:The-White-Whale5ACP.png|thumb|250px|Alvaro blocking the way]]&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;The ice of the North will be your final resting place!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alvaro:&#039;&#039;&#039; &#039;&#039;If I ever descend to hell... it&#039;ll be to drag you there! You&#039;ll never be free of me!&#039;&#039;&lt;br /&gt;
His ship sank.&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;What a persistent fool... I hope the sea has seized his bloody carcass!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jumao:&#039;&#039;&#039; &#039;&#039;Can we resume our whale hunt? I can&#039;t feel my fingertips!&#039;&#039;&lt;br /&gt;
Alonzo caught up with Yakone. Suddenly, the whale appeared again.&lt;br /&gt;
*&#039;&#039;&#039;Jumao:&#039;&#039;&#039; &#039;&#039;There she is! Don&#039;t let her get away!&#039;&#039;&lt;br /&gt;
Alonzo set out in the boat again. After being hit with four more harpoons, the whale was killed.&lt;br /&gt;
[[File:The-White-Whale3ACP.png|thumb|250px|Alonzo hunting the whale]]&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;She&#039;s dead...&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jumao:&#039;&#039;&#039; &#039;&#039;And we&#039;re bound to be richer!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;I don&#039;t know if we should celebrate death of such a formidable beast.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jumao:&#039;&#039;&#039; &#039;&#039;What&#039;s gotten into you, captain? This is the first time I&#039;ve seen you mourn a prize!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Yakone:&#039;&#039;&#039; &#039;&#039;It&#039;s not a prize that you took... it&#039;s the evil spirit of the North seas.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;Who are you, woman? What are you talking about?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Yakone:&#039;&#039;&#039; &#039;&#039;I am [[Yakone]], the {{Wiki|Inuit}}. The whale you have killed... was terrorizing my people. You have liberated us. And now you will have my help until my last breath.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;Your help? What makes you think that I need help?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Yakone:&#039;&#039;&#039; &#039;&#039; I am a master of resources, pirate. With me aboard, the sea will become a more bountiful place!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Outcome==&lt;br /&gt;
Alonzo killed Alvaro and the white whale. In gratitude for the whale&#039;s death, Yakone joined Alonzo&#039;s crew to oversee their supplies.&lt;br /&gt;
&lt;br /&gt;
==Behind the scenes==&lt;br /&gt;
Despite the memory title and the characters repeatedly referring to a white whale, an alternate name for a sperm whale, the animal that appears uses the [[humpback whale]] model.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{ACPMemories}}&lt;br /&gt;
{{DEFAULTSORT:White Whale, The}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--[[pl:Wspomnienie:Biały wieloryb]]--&amp;gt;&lt;br /&gt;
[[Category:Memories of Alonzo Batilla]]&lt;br /&gt;
[[Category:Memories relived using the Animus Omega]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Sunita_Ortiz&amp;diff=1182608</id>
		<title>Sunita Ortiz</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Sunita_Ortiz&amp;diff=1182608"/>
		<updated>2026-08-25T15:04:48Z</updated>

		<summary type="html">&lt;p&gt;Darman36: /* Biography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|Individuals}}&lt;br /&gt;
&#039;&#039;&#039;Sunita Ortiz&#039;&#039;&#039; was the wife of [[Abstergo Industries|Abstergo]] scientist [[Cayetano Ortiz]] and the mother of [[Rodrigo Ortiz]] and [[Javier Ortiz]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Around 2081, Sunita and her sons Rodrigo and Javier were kept secured by [[Abstergo Industries]] security while Cayetano left to work for the next seven months with fellow scientist [[Junko Maeda]] on a [[Project Mnemosyne|secret project]] at a [[Abstergo Industries Hallen&#039;s Bluff facility|blacksite]].&amp;lt;ref name=&amp;quot;DB1&amp;quot;&amp;gt;&#039;&#039;[[Animus Hub]]&#039;&#039; – [[Database: Letter from Ortiz to his Wife]]&amp;lt;/ref&amp;gt; Due to the lab&#039;s severe isolation and the covert nature of his work, Cayetano tried easing his distress by writing Sunita&amp;lt;ref name=&amp;quot;DB2&amp;quot;&amp;gt;&#039;&#039;[[Animus Hub]]&#039;&#039; – [[Database: Letter from Ortiz to his Wife (Memories)]]&amp;lt;/ref&amp;gt; unsent letters that he burned to protect her from even vaguely knowing corporate secrets, though a camera secretly placed in his room scanned his missives and revealed their contents through {{Wiki|optical character recognition}} to Abstergo.&amp;lt;ref name=&amp;quot;DB3&amp;quot;&amp;gt;&#039;&#039;[[Animus Hub]]&#039;&#039; – [[Database: Letter from Cayetano Ortiz to his Wife (3)]]&amp;lt;/ref&amp;gt; As such, Sunita and her kids remained the company&#039;s hostages.&amp;lt;ref name=&amp;quot;DB4&amp;quot;&amp;gt;&#039;&#039;[[Animus Hub]]&#039;&#039; – [[Database: Meeting, Tatyana Dane and Joel Eastman]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, the [[Assassins]] laid out a plan to rescue Sunita and her sons from Abstergo while another team left to secure Cayetano and Junko. The Assassins [[Bas de Jong]] and [[Poul Agard]]&amp;lt;ref name=&amp;quot;DB4&amp;quot;/&amp;gt; found and executed their rescue while dispatching the Abstergo guards outside where the Ortizes were held.&amp;lt;ref name=&amp;quot;DB5&amp;quot;&amp;gt;&#039;&#039;[[Animus Hub]]&#039;&#039; – [[Database: Emergency Call, Javier Perez]]&amp;lt;/ref&amp;gt; Then, Bas and Poul aided the family to reunite with Cayetano, who was also successfully rescued by [[Tatyana Dane]] and [[Joel Eastman]], with the unexpected help of his creation and the artificial intelligence, [[Ego]].&amp;lt;ref name=&amp;quot;DB6&amp;quot;&amp;gt;&#039;&#039;[[Animus Hub]]&#039;&#039; – [[Database: Meeting, Multiple Attendees (3)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
*&#039;&#039;[[Animus Hub]]&#039;&#039; {{mdat}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{AnimusHub}}&lt;br /&gt;
[[Category:Individuals]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Sunita_Ortiz&amp;diff=1182607</id>
		<title>Sunita Ortiz</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Sunita_Ortiz&amp;diff=1182607"/>
		<updated>2026-08-25T15:01:33Z</updated>

		<summary type="html">&lt;p&gt;Darman36: /* Biography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|Individuals}}&lt;br /&gt;
&#039;&#039;&#039;Sunita Ortiz&#039;&#039;&#039; was the wife of [[Abstergo Industries|Abstergo]] scientist [[Cayetano Ortiz]] and the mother of [[Rodrigo Ortiz]] and [[Javier Ortiz]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Around 2081, Sunita and her sons Rodrigo and Javier were kept secured by [[Abstergo Industries]] security while Cayetano left to work for the next seven months with fellow scientist [[Junko Maeda]] on a [[Project Mnemosyne|secret project]] at a [[Abstergo Industries Hallen&#039;s Bluff facility|blacksite]].&amp;lt;ref name=&amp;quot;DB1&amp;quot;&amp;gt;&#039;&#039;[[Animus Hub]]&#039;&#039; – [[Database: Letter from Ortiz to his Wife]]&amp;lt;/ref&amp;gt; Due to the lab&#039;s severe isolation and the covert nature of his work, Cayetano tried easing his distress by writing Sunita&amp;lt;ref name=&amp;quot;DB2&amp;quot;&amp;gt;&#039;&#039;[[Animus Hub]]&#039;&#039; – [[Database: Letter from Ortiz to his Wife (Memories)]]&amp;lt;/ref&amp;gt; unsent letters that he then burned to protect her from even vaguely knowing corporate secrets, though a security camera secretly placed in his room scanned his missives and revealed their contents to Abstergo.&amp;lt;ref name=&amp;quot;DB3&amp;quot;&amp;gt;&#039;&#039;[[Animus Hub]]&#039;&#039; – [[Database: Letter from Cayetano Ortiz to his Wife (3)]]&amp;lt;/ref&amp;gt; As such, Sunita and her kids remained the company&#039;s hostages.&amp;lt;ref name=&amp;quot;DB4&amp;quot;&amp;gt;&#039;&#039;[[Animus Hub]]&#039;&#039; – [[Database: Meeting, Tatyana Dane and Joel Eastman]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, the [[Assassins]] laid out a plan to rescue Sunita and her sons from Abstergo while another team left to secure Cayetano and Junko. The Assassins [[Bas de Jong]] and [[Poul Agard]]&amp;lt;ref name=&amp;quot;DB4&amp;quot;/&amp;gt; found and executed their rescue while dispatching the Abstergo guards outside where the Ortizes were held.&amp;lt;ref name=&amp;quot;DB5&amp;quot;&amp;gt;&#039;&#039;[[Animus Hub]]&#039;&#039; – [[Database: Emergency Call, Javier Perez]]&amp;lt;/ref&amp;gt; Then, Bas and Poul aided the family to reunite with Cayetano, who was also successfully rescued by [[Tatyana Dane]] and [[Joel Eastman]], with the unexpected help of his creation and the artificial intelligence, [[Ego]].&amp;lt;ref name=&amp;quot;DB6&amp;quot;&amp;gt;&#039;&#039;[[Animus Hub]]&#039;&#039; – [[Database: Meeting, Multiple Attendees (3)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
*&#039;&#039;[[Animus Hub]]&#039;&#039; {{mdat}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{AnimusHub}}&lt;br /&gt;
[[Category:Individuals]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Sunita_Ortiz&amp;diff=1182606</id>
		<title>Sunita Ortiz</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Sunita_Ortiz&amp;diff=1182606"/>
		<updated>2026-08-25T14:59:31Z</updated>

		<summary type="html">&lt;p&gt;Darman36: /* Biography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|Individuals}}&lt;br /&gt;
&#039;&#039;&#039;Sunita Ortiz&#039;&#039;&#039; was the wife of [[Abstergo Industries|Abstergo]] scientist [[Cayetano Ortiz]] and the mother of [[Rodrigo Ortiz]] and [[Javier Ortiz]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Around 2081, Sunita and her sons Rodrigo and Javier were kept secured by [[Abstergo Industries]] security while Cayetano left to work for the next seven months with fellow scientist [[Junko Maeda]] on a [[Project Mnemosyne|secret project]] at a [[Abstergo Industries Hallen&#039;s Bluff facility|blacksite]].&amp;lt;ref name=&amp;quot;DB1&amp;quot;&amp;gt;&#039;&#039;[[Animus Hub]]&#039;&#039; – [[Database: Letter from Ortiz to his Wife]]&amp;lt;/ref&amp;gt; Due to the lab&#039;s severe isolation and the covert nature of his work, Cayetano repeatedly wrote Sunita letters to ease his distress&amp;lt;ref name=&amp;quot;DB2&amp;quot;&amp;gt;&#039;&#039;[[Animus Hub]]&#039;&#039; – [[Database: Letter from Ortiz to his Wife (Memories)]]&amp;lt;/ref&amp;gt; and burned them in attempt to protect her from even vaguely knowing corporate secrets, though a security camera secretly placed in his room scanned his missives and revealed their contents to Abstergo.&amp;lt;ref name=&amp;quot;DB3&amp;quot;&amp;gt;&#039;&#039;[[Animus Hub]]&#039;&#039; – [[Database: Letter from Cayetano Ortiz to his Wife (3)]]&amp;lt;/ref&amp;gt; As such, Sunita and her kids remained the company&#039;s hostages.&amp;lt;ref name=&amp;quot;DB4&amp;quot;&amp;gt;&#039;&#039;[[Animus Hub]]&#039;&#039; – [[Database: Meeting, Tatyana Dane and Joel Eastman]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, the [[Assassins]] laid out a plan to rescue Sunita and her sons from Abstergo while another team left to secure Cayetano and Junko. The Assassins [[Bas de Jong]] and [[Poul Agard]]&amp;lt;ref name=&amp;quot;DB4&amp;quot;/&amp;gt; found and executed their rescue while dispatching the Abstergo guards outside where the Ortizes were held.&amp;lt;ref name=&amp;quot;DB5&amp;quot;&amp;gt;&#039;&#039;[[Animus Hub]]&#039;&#039; – [[Database: Emergency Call, Javier Perez]]&amp;lt;/ref&amp;gt; Then, Bas and Poul aided the family to reunite with Cayetano, who was also successfully rescued by [[Tatyana Dane]] and [[Joel Eastman]], with the unexpected help of his creation and the artificial intelligence, [[Ego]].&amp;lt;ref name=&amp;quot;DB6&amp;quot;&amp;gt;&#039;&#039;[[Animus Hub]]&#039;&#039; – [[Database: Meeting, Multiple Attendees (3)]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
*&#039;&#039;[[Animus Hub]]&#039;&#039; {{mdat}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{AnimusHub}}&lt;br /&gt;
[[Category:Individuals]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=File:The-Fort4ACP.png&amp;diff=1182605</id>
		<title>File:The-Fort4ACP.png</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=File:The-Fort4ACP.png&amp;diff=1182605"/>
		<updated>2026-08-25T14:45:38Z</updated>

		<summary type="html">&lt;p&gt;Darman36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Information&lt;br /&gt;
|attention=&lt;br /&gt;
|description= [[The Fort (Pirates)|The Fort]] memory image&lt;br /&gt;
|source= &#039;&#039;[[Assassin&#039;s Creed: Pirates]]&#039;&#039;&lt;br /&gt;
|author= [[Ubisoft]]&lt;br /&gt;
|filespecs=&lt;br /&gt;
|licensing=  {{Screenshots}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Pirates/Images]]&lt;br /&gt;
[[Category:Wanderer/Images]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=File:The-Fort3ACP.png&amp;diff=1182604</id>
		<title>File:The-Fort3ACP.png</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=File:The-Fort3ACP.png&amp;diff=1182604"/>
		<updated>2026-08-25T14:44:08Z</updated>

		<summary type="html">&lt;p&gt;Darman36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Information&lt;br /&gt;
|attention=&lt;br /&gt;
|description= [[The Fort (Pirates)|The Fort]] memory image&lt;br /&gt;
|source= &#039;&#039;[[Assassin&#039;s Creed: Pirates]]&#039;&#039;&lt;br /&gt;
|author= [[Ubisoft]]&lt;br /&gt;
|filespecs=&lt;br /&gt;
|licensing=  {{Screenshots}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Pirates/Images]]&lt;br /&gt;
[[Category:Wanderer/Images]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=File:The-Fort2ACP.png&amp;diff=1182603</id>
		<title>File:The-Fort2ACP.png</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=File:The-Fort2ACP.png&amp;diff=1182603"/>
		<updated>2026-08-25T14:43:16Z</updated>

		<summary type="html">&lt;p&gt;Darman36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Information&lt;br /&gt;
|attention=&lt;br /&gt;
|description= [[The Fort (Pirates)|The Fort]] memory image&lt;br /&gt;
|source= &#039;&#039;[[Assassin&#039;s Creed: Pirates]]&#039;&#039;&lt;br /&gt;
|author= [[Ubisoft]]&lt;br /&gt;
|filespecs=&lt;br /&gt;
|licensing=  {{Screenshots}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Pirates/Images]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=File:The-Fort1ACP.png&amp;diff=1182602</id>
		<title>File:The-Fort1ACP.png</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=File:The-Fort1ACP.png&amp;diff=1182602"/>
		<updated>2026-08-25T14:42:29Z</updated>

		<summary type="html">&lt;p&gt;Darman36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Information&lt;br /&gt;
|attention=&lt;br /&gt;
|description= [[The Fort (Pirates)|The Fort]] memory image&lt;br /&gt;
|source= &#039;&#039;[[Assassin&#039;s Creed: Pirates]]&#039;&#039;&lt;br /&gt;
|author= [[Ubisoft]]&lt;br /&gt;
|filespecs=&lt;br /&gt;
|licensing=  {{Screenshots}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Pirates/Images]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=The_Fort_(Pirates)&amp;diff=1182600</id>
		<title>The Fort (Pirates)</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=The_Fort_(Pirates)&amp;diff=1182600"/>
		<updated>2026-08-25T14:38:08Z</updated>

		<summary type="html">&lt;p&gt;Darman36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|Memories|ACP}}&lt;br /&gt;
{{Youmay|Alonzo Batilla&#039;s genetic memory|an [[The Fort|alternate]] use of the term}}&lt;br /&gt;
{{Memory Infobox&lt;br /&gt;
| name = The Fort&lt;br /&gt;
| image = The-Fort1ACP.png&lt;br /&gt;
| description = &#039;&#039;Alonzo and [[Aaminah]] take on one of the toughest strongholds in the [[Caribbean]].&#039;&#039;&lt;br /&gt;
| appearance = &#039;&#039;[[Assassin&#039;s Creed: Pirates]]&#039;&#039;&lt;br /&gt;
| type = Appendix&lt;br /&gt;
| previous = [[The Prince of Pirates]]&lt;br /&gt;
| next = [[The Treasure Fleet (Pirates)|The Treasure Fleet]]&lt;br /&gt;
| source = [[Alonzo Batilla]]&lt;br /&gt;
| location = [[Isla de la Juventud]], [[Cuba]], {{Wiki|New Spain}}&lt;br /&gt;
| date = August 1716}}&lt;br /&gt;
&#039;&#039;&#039;The Fort&#039;&#039;&#039; was a virtual representation of one of [[Alonzo Batilla]]&#039;s [[Genetic memory|genetic memories]], relived by a research analyst at [[Abstergo Entertainment]] through the [[Animus|Animus Omega]].&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Pirates]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Having recently taken [[Aaminah]] as a crew member aboard his [[schooner]] &#039;&#039;[[Wanderer]]&#039;&#039;, she and Alonzo set out to challenge a large [[Spanish Navy]] [[fort]] at [[Isla de la Juventud]].&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
Alonzo and Aaminah sailed forth, hampered only by the rain.&lt;br /&gt;
*&#039;&#039;&#039;Aaminah:&#039;&#039;&#039; &#039;&#039;This region is too familiar for my liking, Alonzo...&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;How so?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aaminah:&#039;&#039;&#039; &#039;&#039;This is where I was detained as a [[Slavery|slave]]... before they took me to the [[Kingston]] markets...&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;Detained?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aaminah:&#039;&#039;&#039; &#039;&#039;There&#039;s a fort hidden among these islands... a well protected stronghold.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;I feel like seeing it with my own eyes!... I have fire in my blood today!&#039;&#039;&lt;br /&gt;
The pair sailed forth, dodging fire barrels, until they came across a large [[ship]] entering a passageway.&lt;br /&gt;
*&#039;&#039;&#039;Aaminah:&#039;&#039;&#039; &#039;&#039;The fort is on the other side of this island... but the route is well guarded.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;Why so many ships?... The bounty they store there must be spectacular.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aaminah:&#039;&#039;&#039; &#039;&#039;If our attack is to succeed, we&#039;ll have to slip away quickly and unnoticed!&#039;&#039;&lt;br /&gt;
Alonzo snuck past the tight guard patrol, reaching the fort. However, he came upon a [[Man O&#039; War]] and two schooner.&lt;br /&gt;
[[File:The-Fort2ACP.png|thumb|250px|The enemy ships approaching]]&lt;br /&gt;
*&#039;&#039;&#039;[[Jumao]]:&#039;&#039;&#039; &#039;&#039;Those ships are powerful enough to sink us! You have to resist their barrage, captain!&#039;&#039;&lt;br /&gt;
Alonzo managed to avoid the Man O&#039; War&#039;s attacks long enough to facilitate an attack of his own.&lt;br /&gt;
*&#039;&#039;&#039;Jumao:&#039;&#039;&#039; &#039;&#039;They&#039;re reloading! Time to attack! Sink that man o&#039; war! Give no quarter to those slaver [[pig]]s!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;When have I ever held back?&#039;&#039;&lt;br /&gt;
Alonzo sank the two schooners, but could not defeat the Man O&#039; War.&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;That ship is too powerful!... The man behind the wheel must be the devil himself!&#039;&#039;&lt;br /&gt;
[[Alvaro (pirate hunter)|Alvaro]] made his presence known.&lt;br /&gt;
*&#039;&#039;&#039;Alvaro:&#039;&#039;&#039; &#039;&#039;I am worse than the devil! I am the furious hand of the [[Christianity|lord]]!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;The [[Neptune|lord]] of crabs and [[fish]] is the one you&#039;ll serve... when I send you to the deep!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alvaro:&#039;&#039;&#039; &#039;&#039;Not today! You have won this skirmish... but you have yet to witness my true strength!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;Your true strength... I must say I am intrigued...&#039;&#039;&lt;br /&gt;
[[File:The-Fort3ACP.png|thumb|250px|Alvaro sailing away]]&lt;br /&gt;
*&#039;&#039;&#039;Alvaro:&#039;&#039;&#039; &#039;&#039;It will sweep away your pride, [[Piracy|pirate]]! I have brought tougher men than you to their knees!&#039;&#039;&lt;br /&gt;
Alvaro departed, leaving Alonzo free to attack the fort.&lt;br /&gt;
*&#039;&#039;&#039;Aaminah:&#039;&#039;&#039; &#039;&#039;Tear those walls apart Alonzo! But spare the innocent men living behind them!&#039;&#039;&lt;br /&gt;
Alonzo precisely aimed his [[swivel gun]] and shot all of the fort&#039;s weak points, while sustaining mortar fire.&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;In time... we will bring an end to slavery in the [[Caribbean|West Indies]]!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aaminah:&#039;&#039;&#039; &#039;&#039;Your optimism blinds you Alonzo! New ships will come... new forts will be built... There is too much [[gold]] in this blood trade for those [[vulture]]s to stop!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;Have faith. We will make them stop.&#039;&#039;&lt;br /&gt;
[[File:The-Fort4ACP.png|thumb|250px|Alonzo departing, after having destroyed the fort]]&lt;br /&gt;
*&#039;&#039;&#039;Aaminah:&#039;&#039;&#039; &#039;&#039;May the almighty lord hear your words and make them come true.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;The lord of crabs and fish?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aaminah:&#039;&#039;&#039; &#039;&#039;Don&#039;t you respect anything?!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;Only your anger, woman.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aaminah:&#039;&#039;&#039; &#039;&#039;Thanks for liberating this fort, Alonzo! Here is a special reward to express my gratitude!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Outcome==&lt;br /&gt;
His curiosity piqued Aaminah&#039;s mention of a hidden fort, Alonzo set out to plunder it. Sneaking through a secure naval route, he met resistance from the pirate hunter Alvaro. Fending him off, Alonzo successfully attacked the fort&#039;s weak points, liberating the slaves inside.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{ACPMemories}}&lt;br /&gt;
{{DEFAULTSORT:Fort (Pirates), The}}&lt;br /&gt;
[[Category:Memories of Alonzo Batilla]]&lt;br /&gt;
[[Category:Memories relived using the Animus Omega]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Vulture&amp;diff=1182599</id>
		<title>Vulture</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Vulture&amp;diff=1182599"/>
		<updated>2026-08-25T14:35:20Z</updated>

		<summary type="html">&lt;p&gt;Darman36: /* Appearances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|Animals}}{{WP-REAL}}&lt;br /&gt;
{{Update|&#039;&#039;[[Assassin&#039;s Creed (Les Deux Royaumes comics)]]&#039;&#039;}}&lt;br /&gt;
[[File:ACO Animal Goods - Vulture.png|thumb|230px|A vulture]]&lt;br /&gt;
A &#039;&#039;&#039;vulture&#039;&#039;&#039; is a scavenging {{Wiki|bird of prey}}.&amp;lt;ref&amp;gt;{{WP}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
During the [[Peloponnesian War]] vultures were a common sight in [[Greece]]. The [[Sparta]]n [[Mercenary|&#039;&#039;misthios&#039;&#039;]] [[Kassandra]] often saw them gathering around a kill, but the birds were quick to flee as she approached them.&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Odyssey]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the [[Ptolemaic dynasty]], vulture skulls were in demand in [[Egypt]]ian markets and were worth 7 [[drachma]]e in 48 BCE.&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Origins]]&#039;&#039;&amp;lt;/ref&amp;gt; The [[Order of the Ancients]] member [[Actaeon]] operated under the cryptonym &amp;quot;The Vulture&amp;quot; until he was killed in [[Alexandria]] by [[Amunet|Aya]], as revenge for the death of her son [[Khemu]].&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Origins]]&#039;&#039; – [[Aya (memory)|Aya]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 9th-century [[al-Ula]], a [[gang]] of [[Bandit|robbers]] led by [[&#039;Abis]] used an X-shaped vulture as their unofficial insignia, drawing the symbol in places they targeted to sow fear into the hearts of the local townsfolk.&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Mirage]] – [[Valley of Memory]]&#039;&#039; – [[The Ones Who Remain]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the scenes==&lt;br /&gt;
In the non-canon [[Assassin&#039;s Creed (Les Deux Royaumes comics)|&#039;&#039;Assassin&#039;s Creed&#039;&#039; comics]] published by [[Les Deux Royaumes]], the vulture is treated as the [[Templars]]&#039; animal motive and their counterpart to the [[Assassins]]&#039; [[eagle]]. Just as Assassin characters, like [[Aquilus]], are often named after the eagle, Templars adversaries like [[Caius Fulvus Vultur]] are conspicuously named after vultures. This is to the point that [[Desmond Miles (non-canon)|Desmond Miles]] correctly deduces that [[Doctor]] [[Herman Geier]] is actually the Templar mole in their [[Assassin cell|cell]] by mere virtue of his surname &amp;quot;[[wikt:Geier|Geier]]&amp;quot; being {{Wiki|German language|German}} for &#039;vulture&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; widths=&amp;quot;180&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
ACOd-vulture.jpg|A vulture in 5th century BCE Greece&lt;br /&gt;
Vulture-origins.jpg|Vultures in 1st century BCE Egypt&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Pirates]]&#039;&#039; {{1stm}}&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Origins]]&#039;&#039; {{1st}}&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Odyssey]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Brotherhood of Venice]]&#039;&#039; {{Mo}}&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Mirage]] – [[Valley of Memory]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
[[Category:Animals]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=The_White_Whale&amp;diff=1182598</id>
		<title>The White Whale</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=The_White_Whale&amp;diff=1182598"/>
		<updated>2026-08-25T14:26:10Z</updated>

		<summary type="html">&lt;p&gt;Darman36: /* Behind the scenes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|Memories|ACP}}&lt;br /&gt;
{{Memory Infobox&lt;br /&gt;
| name = The White Whale&lt;br /&gt;
| image = The-White-Whale6ACP.png&lt;br /&gt;
| description = &#039;&#039;Alonzo and [[Jumao]] are on the hunt for a very special prize.&#039;&#039;&lt;br /&gt;
| appearance = &#039;&#039;[[Assassin&#039;s Creed: Pirates]]&#039;&#039; – &#039;&#039;[[Cold Blood]]&#039;&#039;&lt;br /&gt;
| type = Appendix&lt;br /&gt;
| previous = [[The Treasure Fleet (Pirates)|The Treasure Fleet]]&lt;br /&gt;
| next = [[On the Hunt]]&lt;br /&gt;
| source = [[Alonzo Batilla]]&lt;br /&gt;
| location = Inuit Territories, [[Arctic Ocean]]&lt;br /&gt;
| date = December 1716}}&lt;br /&gt;
&#039;&#039;&#039;The White Whale&#039;&#039;&#039; was a virtual representation of one of [[Alonzo Batilla]]&#039;s [[Genetic memory|genetic memories]], relived by a research analyst at [[Abstergo Entertainment]] through the [[Animus]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Alonzo and [[Jumao]] sailed to the [[Arctic Ocean]] to harpoon a white whale.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
*&#039;&#039;&#039;Jumao:&#039;&#039;&#039; &#039;&#039;This place is frozen hell, captain! What are we doing here?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;We&#039;re chasing a very special prize, my friend. A legendary whale...&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jumao:&#039;&#039;&#039; &#039;&#039;We&#039;ve come all this way for a whale?!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;A white whale! Fishermen say it&#039;s an ancient sea god! A monster who devoured a hundred [[ships]]!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jumao:&#039;&#039;&#039; &#039;&#039;We&#039;d better start looking then. I need to leave these waters before I freeze to death!&#039;&#039;&lt;br /&gt;
[[File:The-White-Whale2ACP.png|thumb|250px|Alonzo searching the whale]]&lt;br /&gt;
Alonzo searched a spot nearby.&lt;br /&gt;
*&#039;&#039;&#039;Jumao:&#039;&#039;&#039; &#039;&#039;The white whale is nowhere to be found...&#039;&#039;&lt;br /&gt;
Alonzo searched another spot.&lt;br /&gt;
*&#039;&#039;&#039;Jumao:&#039;&#039;&#039; &#039;&#039;Maybe the whale saw us?&#039;&#039;&lt;br /&gt;
Alonzo searched another spot.&lt;br /&gt;
*&#039;&#039;&#039;Jumao:&#039;&#039;&#039; &#039;&#039;Have we run out of luck, captain?&#039;&#039;&lt;br /&gt;
Alonzo found the whale.&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;The whale&#039;s here! That&#039;s our chance to catch it!&#039;&#039;&lt;br /&gt;
Alonzo neared the whale in a rowing boat, and threw four harpoons at it, but it escapes. A fisherwoman appeared.&lt;br /&gt;
[[File:The-White-Whale4ACP.png|thumb|250px|Yakone coming to aid]]&lt;br /&gt;
*&#039;&#039;&#039;Yakone:&#039;&#039;&#039; &#039;&#039;The whale has fled, [[Piracy|pirate]]! I&#039;ll show you the way. Follow me... if you can keep up!&#039;&#039;&lt;br /&gt;
Alonzo followed Yakone through the glaciers. However, he was confronted again by [[Pirate hunters|pirate hunter]] [[Alvaro (pirate hunter)|Alvaro]].&lt;br /&gt;
*&#039;&#039;&#039;Alvaro:&#039;&#039;&#039; &#039;&#039;Surprised to see me here, you miserable wretch?!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;Curse you for breathing, bounty hunter! I have no time to waste!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alvaro:&#039;&#039;&#039; &#039;&#039;But you do, pirate. You do...&#039;&#039;&lt;br /&gt;
Alonzo and Alvaro&#039;s ships engaged each other, with Alonzo defeating Alvaro.&lt;br /&gt;
[[File:The-White-Whale5ACP.png|thumb|250px|Alvaro blocking the way]]&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;The ice of the North will be your final resting place!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alvaro:&#039;&#039;&#039; &#039;&#039;If I ever descend to hell... it&#039;ll be to drag you there! You&#039;ll never be free of me!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;What a persistent fool... I hope the sea has seized his bloody carcass!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jumao:&#039;&#039;&#039; &#039;&#039;Can we resume our whale hunt? I can&#039;t feel my fingertips!&#039;&#039;&lt;br /&gt;
Alonzo caught up with Yakone. Suddenly, the whale appeared again.&lt;br /&gt;
*&#039;&#039;&#039;Jumao:&#039;&#039;&#039; &#039;&#039;There she is! Don&#039;t let her get away!&#039;&#039;&lt;br /&gt;
Alonzo set out in the rowing boat again. After being hit with four more harpoons, the whale was killed.&lt;br /&gt;
[[File:The-White-Whale3ACP.png|thumb|250px|Alonzo hunting the whale]]&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;She&#039;s dead...&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jumao:&#039;&#039;&#039; &#039;&#039;And we&#039;re bound to be richer!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;I don&#039;t know if we should celebrate death of such a formidable beast.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jumao:&#039;&#039;&#039; &#039;&#039;What&#039;s gotten into you, captain? This is the first time I&#039;ve seen you mourn a prize!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Yakone:&#039;&#039;&#039; &#039;&#039;It&#039;s not a prize that you took... it&#039;s the evil spirit of the North seas.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;Who are you, woman? What are you talking about?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Yakone:&#039;&#039;&#039; &#039;&#039;I am [[Yakone]], the {{Wiki|Inuit}}. The whale you have killed... was terrorizing my people. You have liberated us. And now you will have my help until my last breath.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Alonzo:&#039;&#039;&#039; &#039;&#039;Your help? What makes you think that I need help?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Yakone:&#039;&#039;&#039; &#039;&#039; I am a master of resources, pirate. With me aboard, the sea will become a more bountiful place!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Outcome==&lt;br /&gt;
Alonzo killed Alvaro and the white whale. In gratitude for the whale&#039;s death, Yakone joined Alonzo&#039;s crew to oversee their supplies.&lt;br /&gt;
&lt;br /&gt;
==Behind the scenes==&lt;br /&gt;
Despite the memory title and the characters repeatedly referring to a white whale, an alternate name for a sperm whale, the animal that appears uses the [[humpback whale]] model.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Pirates]]&#039;&#039; – &#039;&#039;[[Cold Blood]]&#039;&#039;&lt;br /&gt;
{{ACPMemories}}&lt;br /&gt;
{{DEFAULTSORT:White Whale, The}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--[[pl:Wspomnienie:Biały wieloryb]]--&amp;gt;&lt;br /&gt;
[[Category:Memories of Alonzo Batilla]]&lt;br /&gt;
[[Category:Memories relived using the Animus Omega]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Alvaro_(pirate_hunter)&amp;diff=1182597</id>
		<title>Alvaro (pirate hunter)</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Alvaro_(pirate_hunter)&amp;diff=1182597"/>
		<updated>2026-08-25T14:23:22Z</updated>

		<summary type="html">&lt;p&gt;Darman36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|Individuals}}&lt;br /&gt;
{{Otheruses|the Portuguese pirate hunter|[[Alvaro]]}}&lt;br /&gt;
{{Quote|If I ever descend to hell... it&#039;ll be to drag you there! You&#039;ll never be free of me!|Alvaro antagonizing Alonzo, 1716|Assassin&#039;s Creed: Pirates|The White Whale}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|image = Alvaro.png&lt;br /&gt;
|birth = &lt;br /&gt;
|death = March 1717&amp;lt;br&amp;gt;[[Arctic Ocean]]&lt;br /&gt;
|active = &lt;br /&gt;
|species = [[Human]]&lt;br /&gt;
|affiliates = &lt;br /&gt;
|name=Alvaro}}&lt;br /&gt;
&#039;&#039;&#039;Alvaro&#039;&#039;&#039; was a [[Portugal|Portuguese]] [[Bounty hunter|pirate hunter]] who tracked escaped [[Slavery|slaves]] and [[Piracy|pirates]] in the [[Caribbean]] during the [[Golden Age of Piracy|early 18th century]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
He first came into contact with the [[France|French]] pirate [[Alonzo Batilla]] at [[Cozumel]] during his efforts to locate [[Jumao]], though Alonzo was defiant in handing his fellow comrade over, prompting conflict between the two.&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Pirates]]&#039;&#039; – [[A Rich Bounty]]&amp;lt;/ref&amp;gt; Following this encounter, Alvaro attempted to prevent Alonzo and [[Aaminah]]&#039;s attack on a [[fort]] at [[Isla de la Juventud]], but was overcome by Alonzo&#039;s vessel, before swearing to return on their next meeting with a stronger fleet of [[ship]]s.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: Pirates&#039;&#039; – [[The Fort (Pirates)|The Fort]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1716, Alvaro tracked Batilla and his crew to the [[Arctic Ocean]], where the pirate was tracking a [[sperm whale]]. After he lost the following naval battle, Alvaro sank with his ship in the frozen depths, cursing Batilla with his last breath.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: Pirates – [[Cold Blood]]&#039;&#039; – [[The White Whale]]&amp;lt;/ref&amp;gt; However, Alvaro survived but was badly burned and rendered completely insane, obsessed with killing Batilla. As such, in March 1717, Alvaro allied himself with a [[French Admiral (1717)|French admiral]] and set a trap for Alonzo in the Arctic. While backed by a large [[French Navy]] fleet, Alvaro and his allies were nevertheless sank by the pirate, presumably for the last time.&amp;lt;ref&amp;gt;&#039;&#039;Assassin&#039;s Creed: Pirates – Cold Blood&#039;&#039; – [[Blockade]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Pirates]]&#039;&#039; {{1st}}&lt;br /&gt;
**&#039;&#039;[[Cold Blood]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{ACP}}&lt;br /&gt;
[[Category:1717 deaths]]&lt;br /&gt;
[[Category:Individuals]]&lt;br /&gt;
[[Category:Portuguese]]&lt;br /&gt;
[[Category:Sea captains]]&lt;br /&gt;
[[Category:Pirate hunters]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=The_Forts&amp;diff=1182596</id>
		<title>The Forts</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=The_Forts&amp;diff=1182596"/>
		<updated>2026-08-25T14:16:11Z</updated>

		<summary type="html">&lt;p&gt;Darman36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|Memories|AC4}}&lt;br /&gt;
{{Youmay|Edward Kenway&#039;s genetic memory|an [[The Fort|alternate]] use of the term}}&lt;br /&gt;
{{Memory Infobox&lt;br /&gt;
| image = The Forts 7.png&lt;br /&gt;
| description = &#039;&#039;Hearing that the [[Templars|Templar]] [[Laureano de Torres y Ayala|Torres]] plans to pick up a large shipment of [[gold]] from a nearby [[Forts|fort]], Edward and Adéwalé decide to attack.&#039;&#039;&lt;br /&gt;
| appearance = &#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]]&#039;&#039;&lt;br /&gt;
| type = Main&lt;br /&gt;
| fullsync = &amp;lt;small&amp;gt;&lt;br /&gt;
*Use the mortar to damage the fort.&lt;br /&gt;
*Use a running assassination to kill the officer.&amp;lt;/small&amp;gt;&lt;br /&gt;
| previous = [[Overrun and Outnumbered]]&lt;br /&gt;
| next = [[Traveling Salesman]]&lt;br /&gt;
| source = [[Edward Kenway]]&lt;br /&gt;
| location = [[Punta Guarico]], [[Cuba]], {{Wiki|New Spain}}&lt;br /&gt;
| date = January 1717&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Forts&#039;&#039;&#039; is a virtual representation of one of [[Edward Kenway]]&#039;s [[Genetic memory|genetic memories]], relived by [[Noob|a research analyst]] at [[Abstergo Entertainment]] through the [[Animus]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Edward got information on the governor of Cuba and a large sum of money being in a nearby fort, so he set out to capture it.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
*&#039;&#039;&#039;[[Charles Vane|Vane]]:&#039;&#039;&#039; &#039;&#039;So this is the new [[Libertalia]], eh? Stinks the same as every other squat I&#039;ve robbed this past year.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Jack Rackham|Rackham]]: &#039;&#039;&#039;&#039;&#039;Oy! Why the long face? You falling in love?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Edward:&#039;&#039;&#039; &#039;&#039;With your blouse. You&#039;re welcome to [[Nassau]], gents. Everyone is that does their fair share.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vane:&#039;&#039;&#039; &#039;&#039;Fair share? What is this, a fucking monastery?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rackham:&#039;&#039;&#039; &#039;&#039;We was lead to believe Nassau was a place where men did as they pleased.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Edward Thatch|Thatch]]:&#039;&#039;&#039; &#039;&#039;Save keeping others from doing the same, aye.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vane:&#039;&#039;&#039; &#039;&#039;Captain Thatch, as I live and breathe. And what is this magnificent muzzle you&#039;ve cultivated?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Thatch:&#039;&#039;&#039; &#039;&#039;Why fly a black flag when a black beard will do? What brings you two gents this far north?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vane:&#039;&#039;&#039; &#039;&#039;The word is the [[Cuba]]n [[Laureano de Torres y Ayala|governor]] himself is fixing to receive a mess of gold from a nearby [[fort]]. Until then, it&#039;s just sitting there, itching to be took.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Edward:&#039;&#039;&#039; &#039;&#039;Governor Torres himself, eh? Sounds promising.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Thatch:&#039;&#039;&#039; &#039;&#039;Welcome to Nassau, Captain Vane. Mister Rackham.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rackham:&#039;&#039;&#039; &#039;&#039;Now, where... Where can a man find a bit of ruff. D&#039;ya know what I mean?&#039;&#039;&lt;br /&gt;
Edward boarded the &#039;&#039;[[Jackdaw]]&#039;&#039; and sailed to the fort.&lt;br /&gt;
[[File:The Forts 1.png|thumb|250px|Adéwalé telling Edward about his past]]&lt;br /&gt;
*&#039;&#039;&#039;Edward:&#039;&#039;&#039; &#039;&#039;So what&#039;ll you do with your share of the gold we take from governor Torres? Return to [[Africa]]? Prince among men?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Adéwalé:&#039;&#039;&#039; &#039;&#039;I cannot return to a place I have never been. I was born in [[Trinidad]], a [[Slavery|slave]] from my first breath.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Edward:&#039;&#039;&#039; &#039;&#039;Ah. But wouldn&#039;t you feel... I don&#039;t know... More welcome there?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Adéwalé:&#039;&#039;&#039; &#039;&#039;As you might feel more welcome in ([[Paris]])?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Edward:&#039;&#039;&#039; &#039;&#039;Fair point.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Adéwalé:&#039;&#039;&#039; &#039;&#039;With this skin and this voice, where can I go in the world and feel at ease? This country here is my best chance. This country called Jackdaw, where I know the names of all citizens, and they know mine, and we work together. Not always out of love, but to keep our country afloat.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Edward:&#039;&#039;&#039; &#039;&#039;I think I understand ye. Let&#039;s take her, then. For the citizens of Jackdaw!&#039;&#039;&lt;br /&gt;
Edward then used the &#039;&#039;Jackdaw&#039;&#039; to destroy the fort&#039;s defenses and infiltrate it. After killing the officer in charge, he went into the war room.&lt;br /&gt;
[[File:The Forts 5.png|thumb|250px|Edward questioning Torres]]&lt;br /&gt;
*&#039;&#039;&#039;Edward:&#039;&#039;&#039; &#039;&#039;Well hello, your Excellency. I&#039;d got word you might be here.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Torres:&#039;&#039;&#039; &#039;&#039;I know your face, [[Piracy|pirate]]. But your name was borrowed the last time we spoke.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Edward:&#039;&#039;&#039; &#039;&#039;Ah, yes. I recall... Mister [[Duncan Walpole]], I miss that one. So... What&#039;s a [[Grand Master of the Templar Order|Templar Grand Master]] doing so far from his [[Castillo de San Salvador de la Punta|Castillo]]?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Torres:&#039;&#039;&#039; &#039;&#039;I&#039;d rather not say.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Edward:&#039;&#039;&#039; &#039;&#039;And I&#039;d rather not cut your lips off and feed &#039;em to you.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Torres:&#039;&#039;&#039; &#039;&#039;Two years ago we offered a reward for the [[Sages|Sage]]&#039;s recapture. Today someone claims to have found him. This gold is his ransom.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Edward:&#039;&#039;&#039; &#039;&#039;Who found him?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Torres:&#039;&#039;&#039; &#039;&#039;A slaver by the name of [[Laurens Prins]]. He lives in [[Kingston]].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Edward:&#039;&#039;&#039; &#039;&#039;We like this story, Torres. And we want to help you finish it. But we&#039;re going to do it our way. Using you and your gold.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Outcome==&lt;br /&gt;
Edward captured a fort for the pirate cause, and devised a plan to find the Sage and earn some money by using Torres as bait.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
The Forts 8.png|Rackham and Vane arriving in Nassau&lt;br /&gt;
The Forts 9.png|Edward meeting Rackham and Vane&lt;br /&gt;
The Forts 10.png|Thatch arriving at the [[Old Avery]]&lt;br /&gt;
The Forts 11.png|Vane telling others about governor Torres&lt;br /&gt;
The Forts 2.png|&#039;&#039;Jackdaw&#039;&#039; firing at the fort&lt;br /&gt;
The Forts 3.png|Edward assassinating the [[Spain|Spanish]] officer&lt;br /&gt;
The Forts 4.png|Torres motioning his men to stand down&lt;br /&gt;
The Forts 6.png|Edward speaking to Torres&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{AC4Memories}}&lt;br /&gt;
{{DEFAULTSORT:Forts, The}}&lt;br /&gt;
[[Category:Memories of Edward Kenway]]&lt;br /&gt;
[[Category:Memories relived using the Animus Omega]]&lt;br /&gt;
&amp;lt;!--[fr:Les Forts]--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=The_Fort&amp;diff=1182595</id>
		<title>The Fort</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=The_Fort&amp;diff=1182595"/>
		<updated>2026-08-25T14:15:12Z</updated>

		<summary type="html">&lt;p&gt;Darman36: Removed redirect to The Fort (Liberation)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambig}}&lt;br /&gt;
&#039;&#039;&#039;The Fort&#039;&#039;&#039; may refer to:&lt;br /&gt;
*[[Fort]], the defensive military structure&lt;br /&gt;
*[[The Forts]], [[Edward Kenway]]&#039;s genetic memory&lt;br /&gt;
*[[The Fort (Pirates)]], [[Alonzo Batilla]]&#039;s genetic memory&lt;br /&gt;
*[[The Fort (Liberation)]], [[Aveline de Grandpré]]&#039;s genetic memory&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=The_Fort&amp;diff=1182594</id>
		<title>The Fort</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=The_Fort&amp;diff=1182594"/>
		<updated>2026-08-25T14:10:13Z</updated>

		<summary type="html">&lt;p&gt;Darman36: Darman36 moved page The Fort to The Fort (Liberation)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Fort (Liberation)]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=The_Fort_(Aveline_DLC)&amp;diff=1182593</id>
		<title>The Fort (Aveline DLC)</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=The_Fort_(Aveline_DLC)&amp;diff=1182593"/>
		<updated>2026-08-25T14:10:13Z</updated>

		<summary type="html">&lt;p&gt;Darman36: Darman36 moved page The Fort to The Fort (Liberation)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|Memories|AC4}}&lt;br /&gt;
{{Youmay|Aveline de Grandpré&#039;s genetic memory|an [[The Fort|alternate]] use of the term}}&lt;br /&gt;
{{Memory Infobox&lt;br /&gt;
| image = The Fort 3.png&lt;br /&gt;
| description = &#039;&#039;[[Aveline de Grandpré|Aveline]] attempts to rescue [[Patience Gibbs|Patience]] from the jail in the [[fort]].&#039;&#039;&lt;br /&gt;
| appearance = &#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]] – [[Aveline (DLC)|Aveline]]&#039;&#039;&lt;br /&gt;
| type = Aveline mission&lt;br /&gt;
| previous = [[The Rebel Camp]]&lt;br /&gt;
| next = [[The Tower]]&lt;br /&gt;
| source = [[Aveline de Grandpré]]&lt;br /&gt;
| location = [[Fort Wolcott|Fort Washington]], [[Rhode Island]], [[United States]]&lt;br /&gt;
| date = 1784}}&lt;br /&gt;
&#039;&#039;&#039;The Fort&#039;&#039;&#039; was a virtual representation of one of [[Aveline de Grandpré]]&#039;s [[Genetic memory|genetic memories]], relived by a [[Noob|research analyst]] at [[Abstergo Entertainment]] through the [[Animus|Animus Omega]]&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]] – [[Aveline (DLC)|Aveline]]&#039;&#039;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
After witnessing [[Edmund Judge]] capture [[Patience Gibbs]], Aveline infiltrated [[Fort Wolcott|Fort Washington]] to rescue her.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
As Aveline approached the [[fort]], she overheard several [[Soldier|guards]] conversing.&lt;br /&gt;
*&#039;&#039;&#039;Guard 1:&#039;&#039;&#039; &#039;&#039;We due to see more supplies soon?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 2:&#039;&#039;&#039; &#039;&#039;Hope so. They took half our stock to that [[Slavery|slave]] girl&#039;s camp!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 1:&#039;&#039;&#039; &#039;&#039;Decided to move in, did they?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 2:&#039;&#039;&#039; &#039;&#039;Least until they find that [[Piece of Eden|artifact]].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 3:&#039;&#039;&#039; &#039;&#039;Any news from the men who went after her?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 4:&#039;&#039;&#039; &#039;&#039;Well they brought her back. But some of them are still looking for the artifact, I think.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 3:&#039;&#039;&#039; &#039;&#039;It&#039;s taking them long enough.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 4:&#039;&#039;&#039; &#039;&#039;I&#039;ll say.&#039;&#039;&lt;br /&gt;
Aveline entered the tunnels underneath the fort.&lt;br /&gt;
*&#039;&#039;&#039;Guard 1:&#039;&#039;&#039; &#039;&#039;These shadows! I&#039;m seeing things.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 2:&#039;&#039;&#039; &#039;&#039;So you&#039;re seeing things. Who cares? Pull yourself together.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 1:&#039;&#039;&#039; &#039;&#039;It&#039;s like a shadow theatre in here. I hate the theatre.&#039;&#039;&lt;br /&gt;
After disposing of the guards in the tunnels, Aveline made her way topside and freed Patience from her jail cell.&lt;br /&gt;
[[File:The Fort 2.png|thumb|250px|Aveline freeing Patience]]&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;Who are you?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Let&#039;s get you out of here. Follow me.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;Like hell I will! I do not trust what I cannot see.&#039;&#039;&lt;br /&gt;
Patience escaped, leaving Aveline to deal with incoming guards.&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; Merde. &#039;&#039;(Shit.)&#039;&#039;&lt;br /&gt;
After defeating the guards, Aveline chased after Patience. Due to Patience&#039;s escape, the guards nearby raised an alarm.&lt;br /&gt;
*&#039;&#039;&#039;Guards:&#039;&#039;&#039; &#039;&#039;To the prison!&amp;lt;br&amp;gt;Help! Help!&amp;lt;br&amp;gt;Prisoner on the loose!&amp;lt;br&amp;gt;Stop her!&amp;lt;br&amp;gt;Catch her!&#039;&#039;&lt;br /&gt;
Aveline caught up to Patience at the fort gates, captured again by Edmund Judge and his guards. Judge leveled a flintlock [[pistol]] at her.&lt;br /&gt;
*&#039;&#039;&#039;Judge:&#039;&#039;&#039; &#039;&#039;Hold her there. There&#039;s only one place left it could be. I&#039;ll get it out of her. Will you hand over the [[Patience Gibbs&#039; charm|charm]], sweet thing, or is it a physical exam you crave? I assure you, I&#039;ve brought all of my instruments.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;Fine!&#039;&#039;&lt;br /&gt;
Patience revealed the hidden charm and handed it to Judge.&lt;br /&gt;
[[File:The Fort 5.png|thumb|250px|Patience giving up her charm]]&lt;br /&gt;
*&#039;&#039;&#039;Judge:&#039;&#039;&#039; &#039;&#039;Thank you. Do as you will with her. I&#039;m sure you&#039;ve had quite enough.&#039;&#039;&lt;br /&gt;
Aveline defended Patience, who fled as soon as the fight was over.&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;I can&#039;t protect you if you keep running!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;I will protect myself.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Patience!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;No! Leave me alone!&#039;&#039;&lt;br /&gt;
Aveline caught up with Patience again, resolving to pull a [[Firearms|gun]] on her to keep her stationary.&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Don&#039;t you dare run from me again.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;Tell me your name.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Aveline de Grandpré.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;From [[New Orleans]]? So you are real after all. What is it that you want if it is not my charm?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Only you. Charmless.&#039;&#039;&lt;br /&gt;
Patience slowly sashayed over.&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;Is it a [https://rictornorton.co.uk/eighteen/rowe.htm game of flats] you fancy then?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;A friend sent me—[[Ratonhnhaké:ton|Connor]]. He will offer you [[Davenport Homestead|safety]] and [[Assassins|training]].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; Mademoiselle &#039;&#039;(Miss), get my charm back, and you can take me as your game [[Chicken|pullet]].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Then let&#039;s go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Outcome==&lt;br /&gt;
In order to coerce Patience back to Connor&#039;s homestead, Aveline agreed to help her retrieve the stolen charm.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;center&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
The Fort 1.png|Aveline moving through the Fort&#039;s basement&lt;br /&gt;
The Fort 4.png|Edmund Judge threatening Patience&lt;br /&gt;
The Fort 6.png|Aveline holding Patience at gunpoint&lt;br /&gt;
The Fort 7.png|Patience agreeing to cooperate&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{AC4Memories}}&lt;br /&gt;
{{DEFAULTSORT:Fort, The}}&lt;br /&gt;
[[Category:Memories of Aveline de Grandpré]]&lt;br /&gt;
[[Category:Memories relived using the Animus Omega]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=The_Fort_(Aveline_DLC)&amp;diff=1182592</id>
		<title>The Fort (Aveline DLC)</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=The_Fort_(Aveline_DLC)&amp;diff=1182592"/>
		<updated>2026-08-25T14:09:46Z</updated>

		<summary type="html">&lt;p&gt;Darman36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|Memories|AC4}}&lt;br /&gt;
{{Youmay|Aveline de Grandpré&#039;s genetic memory|an [[The Fort|alternate]] use of the term}}&lt;br /&gt;
{{Memory Infobox&lt;br /&gt;
| image = The Fort 3.png&lt;br /&gt;
| description = &#039;&#039;[[Aveline de Grandpré|Aveline]] attempts to rescue [[Patience Gibbs|Patience]] from the jail in the [[fort]].&#039;&#039;&lt;br /&gt;
| appearance = &#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]] – [[Aveline (DLC)|Aveline]]&#039;&#039;&lt;br /&gt;
| type = Aveline mission&lt;br /&gt;
| previous = [[The Rebel Camp]]&lt;br /&gt;
| next = [[The Tower]]&lt;br /&gt;
| source = [[Aveline de Grandpré]]&lt;br /&gt;
| location = [[Fort Wolcott|Fort Washington]], [[Rhode Island]], [[United States]]&lt;br /&gt;
| date = 1784}}&lt;br /&gt;
&#039;&#039;&#039;The Fort&#039;&#039;&#039; was a virtual representation of one of [[Aveline de Grandpré]]&#039;s [[Genetic memory|genetic memories]], relived by a [[Noob|research analyst]] at [[Abstergo Entertainment]] through the [[Animus|Animus Omega]]&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]] – [[Aveline (DLC)|Aveline]]&#039;&#039;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
After witnessing [[Edmund Judge]] capture [[Patience Gibbs]], Aveline infiltrated [[Fort Wolcott|Fort Washington]] to rescue her.&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
As Aveline approached the [[fort]], she overheard several [[Soldier|guards]] conversing.&lt;br /&gt;
*&#039;&#039;&#039;Guard 1:&#039;&#039;&#039; &#039;&#039;We due to see more supplies soon?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 2:&#039;&#039;&#039; &#039;&#039;Hope so. They took half our stock to that [[Slavery|slave]] girl&#039;s camp!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 1:&#039;&#039;&#039; &#039;&#039;Decided to move in, did they?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 2:&#039;&#039;&#039; &#039;&#039;Least until they find that [[Piece of Eden|artifact]].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 3:&#039;&#039;&#039; &#039;&#039;Any news from the men who went after her?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 4:&#039;&#039;&#039; &#039;&#039;Well they brought her back. But some of them are still looking for the artifact, I think.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 3:&#039;&#039;&#039; &#039;&#039;It&#039;s taking them long enough.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 4:&#039;&#039;&#039; &#039;&#039;I&#039;ll say.&#039;&#039;&lt;br /&gt;
Aveline entered the tunnels underneath the fort.&lt;br /&gt;
*&#039;&#039;&#039;Guard 1:&#039;&#039;&#039; &#039;&#039;These shadows! I&#039;m seeing things.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 2:&#039;&#039;&#039; &#039;&#039;So you&#039;re seeing things. Who cares? Pull yourself together.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 1:&#039;&#039;&#039; &#039;&#039;It&#039;s like a shadow theatre in here. I hate the theatre.&#039;&#039;&lt;br /&gt;
After disposing of the guards in the tunnels, Aveline made her way topside and freed Patience from her jail cell.&lt;br /&gt;
[[File:The Fort 2.png|thumb|250px|Aveline freeing Patience]]&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;Who are you?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Let&#039;s get you out of here. Follow me.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;Like hell I will! I do not trust what I cannot see.&#039;&#039;&lt;br /&gt;
Patience escaped, leaving Aveline to deal with incoming guards.&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; Merde. &#039;&#039;(Shit.)&#039;&#039;&lt;br /&gt;
After defeating the guards, Aveline chased after Patience. Due to Patience&#039;s escape, the guards nearby raised an alarm.&lt;br /&gt;
*&#039;&#039;&#039;Guards:&#039;&#039;&#039; &#039;&#039;To the prison!&amp;lt;br&amp;gt;Help! Help!&amp;lt;br&amp;gt;Prisoner on the loose!&amp;lt;br&amp;gt;Stop her!&amp;lt;br&amp;gt;Catch her!&#039;&#039;&lt;br /&gt;
Aveline caught up to Patience at the fort gates, captured again by Edmund Judge and his guards. Judge leveled a flintlock [[pistol]] at her.&lt;br /&gt;
*&#039;&#039;&#039;Judge:&#039;&#039;&#039; &#039;&#039;Hold her there. There&#039;s only one place left it could be. I&#039;ll get it out of her. Will you hand over the [[Patience Gibbs&#039; charm|charm]], sweet thing, or is it a physical exam you crave? I assure you, I&#039;ve brought all of my instruments.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;Fine!&#039;&#039;&lt;br /&gt;
Patience revealed the hidden charm and handed it to Judge.&lt;br /&gt;
[[File:The Fort 5.png|thumb|250px|Patience giving up her charm]]&lt;br /&gt;
*&#039;&#039;&#039;Judge:&#039;&#039;&#039; &#039;&#039;Thank you. Do as you will with her. I&#039;m sure you&#039;ve had quite enough.&#039;&#039;&lt;br /&gt;
Aveline defended Patience, who fled as soon as the fight was over.&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;I can&#039;t protect you if you keep running!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;I will protect myself.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Patience!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;No! Leave me alone!&#039;&#039;&lt;br /&gt;
Aveline caught up with Patience again, resolving to pull a [[Firearms|gun]] on her to keep her stationary.&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Don&#039;t you dare run from me again.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;Tell me your name.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Aveline de Grandpré.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;From [[New Orleans]]? So you are real after all. What is it that you want if it is not my charm?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Only you. Charmless.&#039;&#039;&lt;br /&gt;
Patience slowly sashayed over.&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;Is it a [https://rictornorton.co.uk/eighteen/rowe.htm game of flats] you fancy then?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;A friend sent me—[[Ratonhnhaké:ton|Connor]]. He will offer you [[Davenport Homestead|safety]] and [[Assassins|training]].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; Mademoiselle &#039;&#039;(Miss), get my charm back, and you can take me as your game [[Chicken|pullet]].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Then let&#039;s go.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Outcome==&lt;br /&gt;
In order to coerce Patience back to Connor&#039;s homestead, Aveline agreed to help her retrieve the stolen charm.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;center&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
The Fort 1.png|Aveline moving through the Fort&#039;s basement&lt;br /&gt;
The Fort 4.png|Edmund Judge threatening Patience&lt;br /&gt;
The Fort 6.png|Aveline holding Patience at gunpoint&lt;br /&gt;
The Fort 7.png|Patience agreeing to cooperate&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{AC4Memories}}&lt;br /&gt;
{{DEFAULTSORT:Fort, The}}&lt;br /&gt;
[[Category:Memories of Aveline de Grandpré]]&lt;br /&gt;
[[Category:Memories relived using the Animus Omega]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=A_Fool%27s_Errand&amp;diff=1182591</id>
		<title>A Fool&#039;s Errand</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=A_Fool%27s_Errand&amp;diff=1182591"/>
		<updated>2026-08-25T13:50:40Z</updated>

		<summary type="html">&lt;p&gt;Darman36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|Memories|AC3L}}&lt;br /&gt;
{{Youmay|Aveline de Grandpré&#039;s genetic memory|[[Kassandra]]&#039;s [[A Foolish Errand|similarly named]] memory}}&lt;br /&gt;
{{Memory Infobox&lt;br /&gt;
|image=AC3L A Fool&#039;s Errand.png&lt;br /&gt;
|description=&#039;&#039;Locate [[Officer]] [[George Davidson|Davidson]].&#039;&#039;&lt;br /&gt;
|appearance=&#039;&#039;[[Assassin&#039;s Creed III: Liberation]]&#039;&#039;&lt;br /&gt;
|type=Main&lt;br /&gt;
|fullsync=&amp;lt;small&amp;gt;&lt;br /&gt;
*Climb the waterfall in less than one minute.&amp;lt;/small&amp;gt;&lt;br /&gt;
|previous=[[The Last Dance]]&lt;br /&gt;
|next=[[Abandoning Pretense]]&lt;br /&gt;
|source=[[Aveline de Grandpré]]&lt;br /&gt;
|location=[[New York]], [[United States|British America]]&lt;br /&gt;
|date=1777}}&lt;br /&gt;
&#039;&#039;&#039;A Fool&#039;s Errand&#039;&#039;&#039; was a virtual representation of one of [[Aveline de Grandpré]]&#039;s [[Genetic memory|genetic memories]] relived using the [[Animus|Animus console]].&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed III: Liberation]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Aveline went to [[New York]] to find [[Officer]] [[George Davidson|Davidson]], a [[Templars|Templar]] who would be able to provide more insight into the identity of the [[Madeleine de L&#039;Isle|Company Man]].&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
Aveline read a letter from [[Gérald Blanc]].&lt;br /&gt;
{{IUNote&lt;br /&gt;
|Text=Although the reconstruction of [[Assassins|our]] network has required an investment of several years, the help of our [[United States|American]] friends means we can now reach further than before. One of our newest informants sends word of a [[Loyalists|Loyalist]] in New York who might, with a little pressure, unmask the Company Man. Please, go to New York and find your [[American Brotherhood of Assassins|Brother]], [[Ratonhnhaké:ton|Connor]]. I have enlisted his help in locating Officer Davidson of Lord [[John Murray, 4th Earl of Dunmore|Dunmore]]&#039;s {{Wiki|Ethiopian Regiment}}.}}&lt;br /&gt;
She travelled to the [[Frontier]] outside New York.&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Connor? I&#039;m Aveline de Grandpré your... &amp;quot;[[Louisiana Brotherhood of Assassins|brother]]&amp;quot; from [[New Orleans]].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Connor:&#039;&#039;&#039; &#039;&#039;Yes. [[Achilles Davenport|Achilles]] told me you would come.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;I seek a loyalist – Officer Davidson, of Lord Dunmore&#039;s Ethiopian Regiment.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Connor:&#039;&#039;&#039; &#039;&#039;That regiment passed through here. Look at the destruction they left. Their trail leads this way. We will follow them carefully.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Over there! Through the trees!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Connor:&#039;&#039;&#039; &#039;&#039;A trap! Keep after the sentry. I will hold off these men.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aveline chased after the sentry and eventually caught him.&lt;br /&gt;
[[File:A Fool&#039;s Errand_2.png|thumb|250px|Aveline interrogating the sentry]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentry:&#039;&#039;&#039; &#039;&#039;Unhand me!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;One chance to keep your life: where is Davidson?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sentry:&#039;&#039;&#039; &#039;&#039;Who?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Come on! Time&#039;s up!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sentry:&#039;&#039;&#039; &#039;&#039;He&#039;s in the [[fort]].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;That was easy. Why is it you call yourselves loyalists again?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sentry:&#039;&#039;&#039; &#039;&#039;Easier to be loyal in the safety of the fort than out in the snow with a knife to your neck.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Run home. Now. And don&#039;t let me see you again – you won&#039;t be able to run then.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sentry:&#039;&#039;&#039; &#039;&#039;Y-yes ma&#039;am.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;To the fort!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aveline and Connor came across a frozen waterfall.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Connor:&#039;&#039;&#039; &#039;&#039;We climb.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The pair climbed the frozen waterfall before continuing their journey to the fort, battling loyalist troops along the way. Eventually they reached a broken bridge.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Connor:&#039;&#039;&#039; &#039;&#039;Can you get across?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aveline crossed first, using her [[whip]], and made the way safe for Connor to pass.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Connor:&#039;&#039;&#039; &#039;&#039;Can you find a way in? I will go around and divert attention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Assassins split up, with Aveline discreetly entering the fort and finding Davidson.&lt;br /&gt;
[[File:A Fool&#039;s Errand_6.png|thumb|250px|Aveline confronting George Davidson]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;What? George? Is it you?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;George:&#039;&#039;&#039; &#039;&#039;Officer Davidson, if you would kindly pay me the respect my rank commands now.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Fighting for the [[United Kingdom|British]]? And working for my enemy – who would enslave you? I&#039;ll say something&#039;s &amp;quot;rank.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;George:&#039;&#039;&#039; &#039;&#039;Ha! The loyalists have guaranteed my freedom. I will fight for it, and win it for myself. Meanwhile, the [[Slavery|slaves]] and the poor are targets in New Orleans, and you play the hero in New York. Who do you serve? And do you really think yourself free? &amp;quot;Charity should begin at himself,&amp;quot; Miss Aveline.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aveline fought George Davidson and his men, dispatching the latter. George then managed to escape through the backdoor, forcing Aveline to climb the fort&#039;s watchtower and perform a [[Leap of Faith]]. Seeing George attempting to escape in a [[gunpowder]] [[Wagon|carriage]], Aveline fired at one of the barrels, cutting short the Templar&#039;s escape and mortally wounding him.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;I had hoped it would not come to this. Now, in death, eternal freedom.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;George:&#039;&#039;&#039; &#039;&#039;You mock me! I chose my destiny. That is real freedom. Perhaps one day you will know it too.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;I... Who is the Company Man?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;George:&#039;&#039;&#039; &#039;&#039;The answer has been in your own backyard all along. Just open your eyes—&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
George succumbed to his wounds. Aveline met up with Connor again.&lt;br /&gt;
[[File:A Fool&#039;s Errand 11.png|thumb|250px|Aveline questioning Connor]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Connor:&#039;&#039;&#039; &#039;&#039;Did you find what you sought?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Oui&#039;&#039; (Yes), &#039;&#039;and much that I didn&#039;t. Connor, are you always... certain in the means and ways of the Brotherhood?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Connor:&#039;&#039;&#039; &#039;&#039;I... trust my own hands.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Of course.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Connor:&#039;&#039;&#039; &#039;&#039;Travel safely.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;It&#039;s the arrival that concerns me.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Connor:&#039;&#039;&#039; &#039;&#039;Then you are on the right path.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Outcome ==&lt;br /&gt;
Aveline killed George Davidson, and finally solved the mystery surrounding the identity of the Company Man.&lt;br /&gt;
&lt;br /&gt;
==Behind the scenes==&lt;br /&gt;
When starting the memory, it is referred to as &amp;quot;News from the North&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If &#039;&#039;Assassin&#039;s Creed III: Liberation&#039;&#039; was linked with &#039;&#039;Assassin&#039;s Creed III&#039;&#039; on PS3, this memory can be replayed from [[Connor&#039;s Way|Connor&#039;s perspective]] in &#039;&#039;Assassin&#039;s Creed III: Liberation&#039;&#039;. In &#039;&#039;Assassin&#039;s Creed: Liberation HD&#039;&#039;, the memory is instead available to buy via [[Uplay]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
A Fool&#039;s Errand 1.png|Aveline meeting with Connor in the Frontier&lt;br /&gt;
A Fool&#039;s Errand 3.png|Aveline scaling the frozen waterfall&lt;br /&gt;
A Fool&#039;s Errand 4.png|Aveline and Connor at the broken bridge&lt;br /&gt;
A Fool&#039;s Errand 5.png|Aveline swinging into the fort&lt;br /&gt;
A Fool&#039;s Errand 7.png|Aveline scaling the watchtower&lt;br /&gt;
A Fool&#039;s Errand 8.png|Aveline leaping off the tower&lt;br /&gt;
A Fool&#039;s Errand 9.png|George&#039;s cart exploding&lt;br /&gt;
A Fool&#039;s Errand 10.png|George&#039;s last moments&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{AC3LMemories}}&lt;br /&gt;
{{DEFAULTSORT:Fool&#039;s Errand, A}}&lt;br /&gt;
[[Category:Memories of Aveline de Grandpré]]&lt;br /&gt;
[[Category:Memories relived using the Animus console]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=A_Fool%27s_Errand&amp;diff=1182590</id>
		<title>A Fool&#039;s Errand</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=A_Fool%27s_Errand&amp;diff=1182590"/>
		<updated>2026-08-25T13:50:06Z</updated>

		<summary type="html">&lt;p&gt;Darman36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|Memories|AC3L}}&lt;br /&gt;
{{Youmay|Aveline de Grandpré&#039;s genetic memory|[[Kassandra]]&#039;s [[A Foolish Errand|similarly named]] memory}}&lt;br /&gt;
{{Memory Infobox&lt;br /&gt;
|image=AC3L A Fool&#039;s Errand.png&lt;br /&gt;
|description=&#039;&#039;Locate [[George Davidson|Officer Davidson]].&#039;&#039;&lt;br /&gt;
|appearance=&#039;&#039;[[Assassin&#039;s Creed III: Liberation]]&#039;&#039;&lt;br /&gt;
|type=Main&lt;br /&gt;
|fullsync=&amp;lt;small&amp;gt;&lt;br /&gt;
*Climb the waterfall in less than one minute.&amp;lt;/small&amp;gt;&lt;br /&gt;
|previous=[[The Last Dance]]&lt;br /&gt;
|next=[[Abandoning Pretense]]&lt;br /&gt;
|source=[[Aveline de Grandpré]]&lt;br /&gt;
|location=[[New York]], [[United States|British America]]&lt;br /&gt;
|date=1777}}&lt;br /&gt;
&#039;&#039;&#039;A Fool&#039;s Errand&#039;&#039;&#039; was a virtual representation of one of [[Aveline de Grandpré]]&#039;s [[Genetic memory|genetic memories]] relived using the [[Animus|Animus console]].&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed III: Liberation]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Aveline went to [[New York]] to find [[Officer]] [[George Davidson|Davidson]], a [[Templars|Templar]] who would be able to provide more insight into the identity of the [[Madeleine de L&#039;Isle|Company Man]].&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
Aveline read a letter from [[Gérald Blanc]].&lt;br /&gt;
{{IUNote&lt;br /&gt;
|Text=Although the reconstruction of [[Assassins|our]] network has required an investment of several years, the help of our [[United States|American]] friends means we can now reach further than before. One of our newest informants sends word of a [[Loyalists|Loyalist]] in New York who might, with a little pressure, unmask the Company Man. Please, go to New York and find your [[American Brotherhood of Assassins|Brother]], [[Ratonhnhaké:ton|Connor]]. I have enlisted his help in locating Officer Davidson of Lord [[John Murray, 4th Earl of Dunmore|Dunmore]]&#039;s {{Wiki|Ethiopian Regiment}}.}}&lt;br /&gt;
She travelled to the [[Frontier]] outside New York.&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Connor? I&#039;m Aveline de Grandpré your... &amp;quot;[[Louisiana Brotherhood of Assassins|brother]]&amp;quot; from [[New Orleans]].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Connor:&#039;&#039;&#039; &#039;&#039;Yes. [[Achilles Davenport|Achilles]] told me you would come.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;I seek a loyalist – Officer Davidson, of Lord Dunmore&#039;s Ethiopian Regiment.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Connor:&#039;&#039;&#039; &#039;&#039;That regiment passed through here. Look at the destruction they left. Their trail leads this way. We will follow them carefully.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Over there! Through the trees!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Connor:&#039;&#039;&#039; &#039;&#039;A trap! Keep after the sentry. I will hold off these men.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aveline chased after the sentry and eventually caught him.&lt;br /&gt;
[[File:A Fool&#039;s Errand_2.png|thumb|250px|Aveline interrogating the sentry]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentry:&#039;&#039;&#039; &#039;&#039;Unhand me!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;One chance to keep your life: where is Davidson?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sentry:&#039;&#039;&#039; &#039;&#039;Who?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Come on! Time&#039;s up!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sentry:&#039;&#039;&#039; &#039;&#039;He&#039;s in the [[fort]].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;That was easy. Why is it you call yourselves loyalists again?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sentry:&#039;&#039;&#039; &#039;&#039;Easier to be loyal in the safety of the fort than out in the snow with a knife to your neck.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Run home. Now. And don&#039;t let me see you again – you won&#039;t be able to run then.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sentry:&#039;&#039;&#039; &#039;&#039;Y-yes ma&#039;am.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;To the fort!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aveline and Connor came across a frozen waterfall.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Connor:&#039;&#039;&#039; &#039;&#039;We climb.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The pair climbed the frozen waterfall before continuing their journey to the fort, battling loyalist troops along the way. Eventually they reached a broken bridge.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Connor:&#039;&#039;&#039; &#039;&#039;Can you get across?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aveline crossed first, using her [[whip]], and made the way safe for Connor to pass.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Connor:&#039;&#039;&#039; &#039;&#039;Can you find a way in? I will go around and divert attention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Assassins split up, with Aveline discreetly entering the fort and finding Davidson.&lt;br /&gt;
[[File:A Fool&#039;s Errand_6.png|thumb|250px|Aveline confronting George Davidson]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;What? George? Is it you?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;George:&#039;&#039;&#039; &#039;&#039;Officer Davidson, if you would kindly pay me the respect my rank commands now.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Fighting for the [[United Kingdom|British]]? And working for my enemy – who would enslave you? I&#039;ll say something&#039;s &amp;quot;rank.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;George:&#039;&#039;&#039; &#039;&#039;Ha! The loyalists have guaranteed my freedom. I will fight for it, and win it for myself. Meanwhile, the [[Slavery|slaves]] and the poor are targets in New Orleans, and you play the hero in New York. Who do you serve? And do you really think yourself free? &amp;quot;Charity should begin at himself,&amp;quot; Miss Aveline.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aveline fought George Davidson and his men, dispatching the latter. George then managed to escape through the backdoor, forcing Aveline to climb the fort&#039;s watchtower and perform a [[Leap of Faith]]. Seeing George attempting to escape in a [[gunpowder]] [[Wagon|carriage]], Aveline fired at one of the barrels, cutting short the Templar&#039;s escape and mortally wounding him.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;I had hoped it would not come to this. Now, in death, eternal freedom.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;George:&#039;&#039;&#039; &#039;&#039;You mock me! I chose my destiny. That is real freedom. Perhaps one day you will know it too.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;I... Who is the Company Man?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;George:&#039;&#039;&#039; &#039;&#039;The answer has been in your own backyard all along. Just open your eyes—&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
George succumbed to his wounds. Aveline met up with Connor again.&lt;br /&gt;
[[File:A Fool&#039;s Errand 11.png|thumb|250px|Aveline questioning Connor]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Connor:&#039;&#039;&#039; &#039;&#039;Did you find what you sought?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Oui&#039;&#039; (Yes), &#039;&#039;and much that I didn&#039;t. Connor, are you always... certain in the means and ways of the Brotherhood?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Connor:&#039;&#039;&#039; &#039;&#039;I... trust my own hands.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Of course.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Connor:&#039;&#039;&#039; &#039;&#039;Travel safely.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;It&#039;s the arrival that concerns me.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Connor:&#039;&#039;&#039; &#039;&#039;Then you are on the right path.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Outcome ==&lt;br /&gt;
Aveline killed George Davidson, and finally solved the mystery surrounding the identity of the Company Man.&lt;br /&gt;
&lt;br /&gt;
==Behind the scenes==&lt;br /&gt;
When starting the memory, it is referred to as &amp;quot;News from the North&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If &#039;&#039;Assassin&#039;s Creed III: Liberation&#039;&#039; was linked with &#039;&#039;Assassin&#039;s Creed III&#039;&#039; on PS3, this memory can be replayed from [[Connor&#039;s Way|Connor&#039;s perspective]] in &#039;&#039;Assassin&#039;s Creed III: Liberation&#039;&#039;. In &#039;&#039;Assassin&#039;s Creed: Liberation HD&#039;&#039;, the memory is instead available to buy via [[Uplay]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
A Fool&#039;s Errand 1.png|Aveline meeting with Connor in the Frontier&lt;br /&gt;
A Fool&#039;s Errand 3.png|Aveline scaling the frozen waterfall&lt;br /&gt;
A Fool&#039;s Errand 4.png|Aveline and Connor at the broken bridge&lt;br /&gt;
A Fool&#039;s Errand 5.png|Aveline swinging into the fort&lt;br /&gt;
A Fool&#039;s Errand 7.png|Aveline scaling the watchtower&lt;br /&gt;
A Fool&#039;s Errand 8.png|Aveline leaping off the tower&lt;br /&gt;
A Fool&#039;s Errand 9.png|George&#039;s cart exploding&lt;br /&gt;
A Fool&#039;s Errand 10.png|George&#039;s last moments&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{AC3LMemories}}&lt;br /&gt;
{{DEFAULTSORT:Fool&#039;s Errand, A}}&lt;br /&gt;
[[Category:Memories of Aveline de Grandpré]]&lt;br /&gt;
[[Category:Memories relived using the Animus console]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=A_Fool%27s_Errand&amp;diff=1182589</id>
		<title>A Fool&#039;s Errand</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=A_Fool%27s_Errand&amp;diff=1182589"/>
		<updated>2026-08-25T13:49:22Z</updated>

		<summary type="html">&lt;p&gt;Darman36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|Memories|AC3L}}&lt;br /&gt;
{{Youmay|Aveline de Grandpré&#039;s genetic memory|[[Kassandra]]&#039;s [[A Foolish Errand|similarly named]] memory}}&lt;br /&gt;
{{Memory Infobox&lt;br /&gt;
| image = AC3L A Fool&#039;s Errand.png&lt;br /&gt;
| description = &#039;&#039;Locate [[George Davidson|Officer Davidson]].&#039;&#039;&lt;br /&gt;
| appearance = &#039;&#039;[[Assassin&#039;s Creed III: Liberation]]&#039;&#039;&lt;br /&gt;
| type = Main&lt;br /&gt;
| fullsync = &amp;lt;small&amp;gt;&lt;br /&gt;
*Climb the waterfall in less than one minute.&amp;lt;/small&amp;gt;&lt;br /&gt;
| previous = [[The Last Dance]]&lt;br /&gt;
| next = [[Abandoning Pretense]]&lt;br /&gt;
| source = [[Aveline de Grandpré]]&lt;br /&gt;
| location = [[New York]], [[United States|British America]]&lt;br /&gt;
| date = 1777}}&lt;br /&gt;
&#039;&#039;&#039;A Fool&#039;s Errand&#039;&#039;&#039; was a virtual representation of one of [[Aveline de Grandpré]]&#039;s [[Genetic memory|genetic memories]] relived using the [[Animus|Animus console]].&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed III: Liberation]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Aveline went to [[New York]] to find [[Officer]] [[George Davidson|Davidson]], a [[Templars|Templar]] who would be able to provide more insight into the identity of the [[Madeleine de L&#039;Isle|Company Man]].&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
Aveline read a letter from [[Gérald Blanc]].&lt;br /&gt;
&lt;br /&gt;
{{IUNote&lt;br /&gt;
|Text=Although the reconstruction of [[Assassins|our]] network has required an investment of several years, the help of our [[United States|American]] friends means we can now reach further than before. One of our newest informants sends word of a [[Loyalists|Loyalist]] in New York who might, with a little pressure, unmask the Company Man. Please, go to [[New York]] and find your [[American Brotherhood of Assassins|Brother]], [[Ratonhnhaké:ton|Connor]]. I have enlisted his help in locating Officer Davidson of Lord [[John Murray, 4th Earl of Dunmore|Dunmore]]&#039;s {{Wiki|Ethiopian Regiment}}.}}&lt;br /&gt;
&lt;br /&gt;
She travelled to the [[Frontier]] outside New York.&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Connor? I&#039;m Aveline de Grandpré your... &amp;quot;[[Louisiana Brotherhood of Assassins|brother]]&amp;quot; from [[New Orleans]].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Connor:&#039;&#039;&#039; &#039;&#039;Yes. [[Achilles Davenport|Achilles]] told me you would come.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;I seek a loyalist – Officer Davidson, of Lord Dunmore&#039;s Ethiopian Regiment.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Connor:&#039;&#039;&#039; &#039;&#039;That regiment passed through here. Look at the destruction they left. Their trail leads this way. We will follow them carefully.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Over there! Through the trees!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Connor:&#039;&#039;&#039; &#039;&#039;A trap! Keep after the sentry. I will hold off these men.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aveline chased after the sentry and eventually caught him.&lt;br /&gt;
[[File:A Fool&#039;s Errand_2.png|thumb|250px|Aveline interrogating the sentry]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentry:&#039;&#039;&#039; &#039;&#039;Unhand me!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;One chance to keep your life: where is Davidson?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sentry:&#039;&#039;&#039; &#039;&#039;Who?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Come on! Time&#039;s up!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sentry:&#039;&#039;&#039; &#039;&#039;He&#039;s in the [[fort]].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;That was easy. Why is it you call yourselves loyalists again?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sentry:&#039;&#039;&#039; &#039;&#039;Easier to be loyal in the safety of the fort than out in the snow with a knife to your neck.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Run home. Now. And don&#039;t let me see you again – you won&#039;t be able to run then.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sentry:&#039;&#039;&#039; &#039;&#039;Y-yes ma&#039;am.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;To the fort!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aveline and Connor came across a frozen waterfall.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Connor:&#039;&#039;&#039; &#039;&#039;We climb.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The pair climbed the frozen waterfall before continuing their journey to the fort, battling loyalist troops along the way. Eventually they reached a broken bridge.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Connor:&#039;&#039;&#039; &#039;&#039;Can you get across?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aveline crossed first, using her [[whip]], and made the way safe for Connor to pass.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Connor:&#039;&#039;&#039; &#039;&#039;Can you find a way in? I will go around and divert attention.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Assassins split up, with Aveline discreetly entering the fort and finding Davidson.&lt;br /&gt;
[[File:A Fool&#039;s Errand_6.png|thumb|250px|Aveline confronting George Davidson]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;What? George? Is it you?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;George:&#039;&#039;&#039; &#039;&#039;Officer Davidson, if you would kindly pay me the respect my rank commands now.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Fighting for the [[United Kingdom|British]]? And working for my enemy – who would enslave you? I&#039;ll say something&#039;s &amp;quot;rank.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;George:&#039;&#039;&#039; &#039;&#039;Ha! The loyalists have guaranteed my freedom. I will fight for it, and win it for myself. Meanwhile, the [[Slavery|slaves]] and the poor are targets in New Orleans, and you play the hero in New York. Who do you serve? And do you really think yourself free? &amp;quot;Charity should begin at himself,&amp;quot; Miss Aveline.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Aveline fought George Davidson and his men, dispatching the latter. George then managed to escape through the backdoor, forcing Aveline to climb the fort&#039;s watchtower and perform a [[Leap of Faith]]. Seeing George attempting to escape in a [[gunpowder]] [[Wagon|carriage]], Aveline fired at one of the barrels, cutting short the Templar&#039;s escape and mortally wounding him.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;I had hoped it would not come to this. Now, in death, eternal freedom.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;George:&#039;&#039;&#039; &#039;&#039;You mock me! I chose my destiny. That is real freedom. Perhaps one day you will know it too.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;I... Who is the Company Man?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;George:&#039;&#039;&#039; &#039;&#039;The answer has been in your own backyard all along. Just open your eyes—&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
George succumbed to his wounds. Aveline met up with Connor again.&lt;br /&gt;
[[File:A Fool&#039;s Errand 11.png|thumb|250px|Aveline questioning Connor]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Connor:&#039;&#039;&#039; &#039;&#039;Did you find what you sought?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Oui&#039;&#039; (Yes), &#039;&#039;and much that I didn&#039;t. Connor, are you always... certain in the means and ways of the Brotherhood?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Connor:&#039;&#039;&#039; &#039;&#039;I... trust my own hands.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Of course.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Connor:&#039;&#039;&#039; &#039;&#039;Travel safely.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;It&#039;s the arrival that concerns me.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Connor:&#039;&#039;&#039; &#039;&#039;Then you are on the right path.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Outcome ==&lt;br /&gt;
Aveline killed George Davidson, and finally solved the mystery surrounding the identity of the Company Man.&lt;br /&gt;
&lt;br /&gt;
==Behind the scenes==&lt;br /&gt;
When starting the memory, it is referred to as &amp;quot;News from the North&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If &#039;&#039;Assassin&#039;s Creed III: Liberation&#039;&#039; was linked with &#039;&#039;Assassin&#039;s Creed III&#039;&#039; on PS3, this memory can be replayed from [[Connor&#039;s Way|Connor&#039;s perspective]] in &#039;&#039;Assassin&#039;s Creed III: Liberation&#039;&#039;. In &#039;&#039;Assassin&#039;s Creed: Liberation HD&#039;&#039;, the memory is instead available to buy via [[Uplay]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
A Fool&#039;s Errand 1.png|Aveline meeting with Connor in the Frontier&lt;br /&gt;
A Fool&#039;s Errand 3.png|Aveline scaling the frozen waterfall&lt;br /&gt;
A Fool&#039;s Errand 4.png|Aveline and Connor at the broken bridge&lt;br /&gt;
A Fool&#039;s Errand 5.png|Aveline swinging into the fort&lt;br /&gt;
A Fool&#039;s Errand 7.png|Aveline scaling the watchtower&lt;br /&gt;
A Fool&#039;s Errand 8.png|Aveline leaping off the tower&lt;br /&gt;
A Fool&#039;s Errand 9.png|George&#039;s cart exploding&lt;br /&gt;
A Fool&#039;s Errand 10.png|George&#039;s last moments&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{AC3LMemories}}&lt;br /&gt;
{{DEFAULTSORT:Fool&#039;s Errand, A}}&lt;br /&gt;
[[Category:Memories of Aveline de Grandpré]]&lt;br /&gt;
[[Category:Memories relived using the Animus console]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Noah_Watts&amp;diff=1182588</id>
		<title>Noah Watts</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Noah_Watts&amp;diff=1182588"/>
		<updated>2026-08-25T13:43:55Z</updated>

		<summary type="html">&lt;p&gt;Darman36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|RW}}{{WP-REAL}}&lt;br /&gt;
{{Actor Infobox&lt;br /&gt;
| image=Noah Watts.png&lt;br /&gt;
| birth=1983&amp;lt;br&amp;gt;&lt;br /&gt;
{{Wiki|Livingston, Montana}}, [[United States]]&lt;br /&gt;
| nationality=American&lt;br /&gt;
| acvoice=*&#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed III: Liberation]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]]&#039;&#039; – &#039;&#039;[[Aveline (DLC)|Aveline]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Nexus VR]]&#039;&#039;&lt;br /&gt;
| website=http://www.noahwatts.net&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Noah Watts&#039;&#039;&#039; (born 1983), also known by his {{Wiki|Crow language|Crow}} name &#039;&#039;&#039;Bulaagawish&#039;&#039;&#039; (English: &amp;quot;Old Bull&amp;quot;), is a Native American actor and musician&amp;lt;ref name=&amp;quot;WP&amp;quot;&amp;gt;{{WP|Noah Watts}}&amp;lt;/ref&amp;gt; who voiced and provided motion and facial capture for [[Ratonhnhaké:ton]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
A member of the {{Wiki|Crow Nation}} and descendant of the {{Wiki|Blackfeet Indian Reservation|Blackfeet Nation}}, Watts was born in Livingston, Montana, and later grew up in Bozeman.&amp;lt;ref name=&amp;quot;WP&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Watts began acting on stage at a young age and developed his acting skills while in high school. He also worked on his acting craft in the form of speech and debate contests and won fourth place representing Montana at the National Forensic League National Tournament.&amp;lt;ref name=&amp;quot;WP&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Graduating from high school, Watts won a scholarship to attend the American Academy of Dramatic Arts. After graduating, Watts moved to Los Angeles, where he currently resides.&amp;lt;ref name=&amp;quot;WP&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed&#039;&#039;===&lt;br /&gt;
In late 2011, Watts got a call from his agent about an audition for an unnamed film set during the [[American Revolution]]. Eager to have a part in a period-piece movie, he went to the audition unaware that it was actually for &#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;, in which he was given the part of the main protagonist [[Ratonhnhaké:ton]], or Connor, a half-[[United Kingdom|British]], half-[[Kanien&#039;kehá:ka|Mohawk]] [[Assassins|Assassin]]. He began his work with Ubisoft for the title in January 2012. On-set while performing the motion capture, Watts worked to convey Connor&#039;s character through his movement and body language. As Watts was not a native speaker of the {{Wiki|Mohawk language}}, he needed to have a language consultant beside him feeding him the lines, which he had to get correct before moving on.&amp;lt;ref name=&amp;quot;Billings Gazette&amp;quot;&amp;gt;{{Cite web| url=https://billingsgazette.com/news/local/crow-actor-stars-in-assassin-s-creed-iii-video-game/article_7c926cc1-d08c-5285-8d6f-eaf1ec7dd836.html|title=Crow actor stars in Assassin&#039;s Creed III video game|author=Olp, Susan| work={{Wiki|Billings Gazette}}| date=29 November 2012| accessdate=22 January 2020|archiveurl=https://web.archive.org/web/20181006195308/https://billingsgazette.com/news/local/crow-actor-stars-in-assassin-s-creed-iii-video-game/article_7c926cc1-d08c-5285-8d6f-eaf1ec7dd836.html|archivedate=6 November 2018}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game was eventually released on 30 October 2012. Watts also voiced Ratonhnhaké:ton in &#039;&#039;[[Assassin&#039;s Creed III: Liberation]]&#039;&#039;, released on the same day, and again in &#039;&#039;[[Aveline (DLC)|Aveline]]&#039;&#039;, a [[Assassin&#039;s Creed IV: Black Flag downloadable content|downloadable]] expansion for &#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]]&#039;&#039; released on 29 October 2013. His voice was re-used for the remasters of &#039;&#039;Assassin&#039;s Creed III&#039;&#039; and &#039;&#039;Liberation&#039;&#039;, released together on 29 March 2019.&amp;lt;ref name=&amp;quot;IMDB&amp;quot;&amp;gt;{{Imdb|name/nm1119997|Noah Watts}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2023, Watts reprised his role as Ratonhnhaké:ton for the first time in a decade in &#039;&#039;[[Assassin&#039;s Creed: Nexus VR]]&#039;&#039;, a virtual reality game released on 16 November.&amp;lt;ref name=&amp;quot;WP&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;IMDB&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personal life==&lt;br /&gt;
Noah Watts is a fan of &#039;&#039;[[Assassin&#039;s Creed (series)|Assassin&#039;s Creed]]&#039;&#039; and had beaten every game in the series as it stood in 2012.&amp;lt;ref name=&amp;quot;Billings Gazette&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed&#039;&#039; works==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039; (2012) - [[Ratonhnhaké:ton]]&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed III: Liberation]]&#039;&#039; (2012) - Ratonhnhaké:ton&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]]&#039;&#039; – &#039;&#039;[[Aveline (DLC)|Aveline]]&#039;&#039; (2013) - Ratonhnhaké:ton&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed III Remastered]]&#039;&#039; (2019) – Ratonhnhaké:ton {{c|archive audio}}&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed III: Liberation|Assassin&#039;s Creed: Liberation Remastered]]&#039;&#039; (2019) - Ratonhnhaké:ton {{c|archive audio}}&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Nexus VR]]&#039;&#039; (2023) – Ratonhnhaké:ton&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*{{Twitter|TheNoahWatts||Noah Watts}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Watts, Noah}}&lt;br /&gt;
[[Category:Voice actors]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III voice actors]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III: Liberation voice actors]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed IV: Black Flag voice actors]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Nexus VR voice actors]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=The_Rebel_Camp&amp;diff=1182587</id>
		<title>The Rebel Camp</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=The_Rebel_Camp&amp;diff=1182587"/>
		<updated>2026-08-25T13:36:05Z</updated>

		<summary type="html">&lt;p&gt;Darman36: /* Dialogue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|Memories|AC4}}&lt;br /&gt;
{{Memory Infobox&lt;br /&gt;
| image = The Rebel Camp 8.png&lt;br /&gt;
| description = &#039;&#039;[[Aveline de Grandpré|Aveline]] searches for a woman named [[Patience Gibbs]].&#039;&#039;&lt;br /&gt;
| appearance = &#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]]&#039;&#039;&lt;br /&gt;
| type = Aveline mission&lt;br /&gt;
| next = [[The Fort (Liberation)|The Fort]]&lt;br /&gt;
| source = [[Aveline de Grandpré]]&lt;br /&gt;
| location = [[Newport]], [[Rhode Island]], [[United States]]&lt;br /&gt;
| date = 1784}}&lt;br /&gt;
&#039;&#039;&#039;The Rebel Camp&#039;&#039;&#039; was a virtual representation of one of [[Aveline de Grandpré]]&#039;s [[Genetic memory|genetic memories]], relived by a [[Abstergo Entertainment research analyst|research analyst]] at [[Abstergo Entertainment]] through the [[Animus|Animus Omega]].&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]] – [[Aveline (DLC)|Aveline]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
After receiving a letter from [[Ratonhnhaké:ton|Connor]], Aveline set out to find and rescue the [[Slavery|slave]] [[Patience Gibbs]].&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
Aveline read Connor&#039;s letter for her.&lt;br /&gt;
{{IUNote&lt;br /&gt;
|Text=Aveline, do you still call yourself [[Assassins|Assassin]]? Whatever name you take, you [[A Fool&#039;s Errand|came to me]] [[Connor&#039;s Way|for help]] once and now I must ask the same of you. There is a girl of uncanny strength and wit: Patience Gibbs. She is accused of leading a slave revolt, and her [[Edmund Judge|master]] has placed a [[Bounty hunter|high price]] on her capture. She is a hunted girl. I have attempted to recruit Patience for the [[American Brotherhood of Assassins|Brotherhood]], but she will not allow me to approach her with help. Your name is legendary among the slaves, even as far North as [[Newport]], I believe you will have more success. She was last seen on {{Wiki|Goat Island (Rhode Island)|Goat Island}}. Start your search there, if you accept.&amp;lt;br&amp;gt;Your Friend and Brother, Connor.&amp;lt;br&amp;gt;Post-script: Take care to heed the [[fort]] and Patience herself. I have learned the hard way; she is dangerous when startled.}}&lt;br /&gt;
Aveline [[Freerunning|freeran]] around the island, in search of the rebel camp. Before she could reach it, however, she noticed a slave being attacked by a couple of [[guards]].&lt;br /&gt;
*&#039;&#039;&#039;Guard:&#039;&#039;&#039; &#039;&#039;Now you&#039;ll pay, boy! Them&#039;s the rules. Unless you tell me where she hid it.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slave:&#039;&#039;&#039; &#039;&#039;How should I know.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard:&#039;&#039;&#039; &#039;&#039;If you rethink that, it&#039;ll hurt less.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slave:&#039;&#039;&#039; &#039;&#039;I don&#039;t care.&#039;&#039;&lt;br /&gt;
Aveline killed the guards and talked to the slave.&lt;br /&gt;
[[File:The_Rebel_Camp_3.png|thumb|250px|Aveline speaking to a slave]]&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;What happened here?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slave:&#039;&#039;&#039; &#039;&#039;We all escaped together. She helped us. She said a [[ship]] would come. But they found us.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Who helped you?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slave:&#039;&#039;&#039; &#039;&#039;Patience Gibbs. Our camp was just beyond that hill, but they ransacked it, and took us prisoner. They must be holding her there.&#039;&#039;&lt;br /&gt;
Aveline approached the camp and overheard several guards interrogating prisoners.&lt;br /&gt;
*&#039;&#039;&#039;Guard:&#039;&#039;&#039; &#039;&#039;Where is it?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Prisoner:&#039;&#039;&#039; &#039;&#039;Why would I know?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard:&#039;&#039;&#039; &#039;&#039;Where&#039;d she hide it?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Prisoner:&#039;&#039;&#039; &#039;&#039;Let me go!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard:&#039;&#039;&#039; &#039;&#039;Oh, a comedian!&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Guard:&#039;&#039;&#039; &#039;&#039;Come on now. Where is it?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Prisoner:&#039;&#039;&#039; &#039;&#039;I&#039;ll kill you.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard:&#039;&#039;&#039; &#039;&#039;Go ahead.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Guard:&#039;&#039;&#039; &#039;&#039;Where is the artifact?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Prisoner:&#039;&#039;&#039; &#039;&#039;What artifact?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard:&#039;&#039;&#039; &#039;&#039;I will ask you one more time: where is the artifact?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Prisoner:&#039;&#039;&#039; &#039;&#039;I do not know. What does it do, this artifact?&#039;&#039;&lt;br /&gt;
Approaching closer, Aveline overheard separate groups of guards conversing.&lt;br /&gt;
*&#039;&#039;&#039;Guard 1:&#039;&#039;&#039; &#039;&#039;How valuable is this thing anyway?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 2:&#039;&#039;&#039; &#039;&#039;Dunno.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 1:&#039;&#039;&#039; &#039;&#039;Well what does it do, then?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 2:&#039;&#039;&#039; &#039;&#039;They wouldn&#039;t say.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Guard 1:&#039;&#039;&#039; &#039;&#039;I bet the artifact ain&#039;t even here. I bet she has it on her somewhere.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 2:&#039;&#039;&#039; &#039;&#039;That&#039;s why I&#039;m not even looking for it. They&#039;ll find it soon enough.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 1:&#039;&#039;&#039; &#039;&#039;It&#039;s so boring here. I wish there was more to do.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 2:&#039;&#039;&#039; &#039;&#039;Tell me about it.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Guard 1:&#039;&#039;&#039; &#039;&#039;How long do we have to stay here?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 2:&#039;&#039;&#039; &#039;&#039;Until we find the artifact.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 1:&#039;&#039;&#039; &#039;&#039;Then why are we just standing here?&#039;&#039;&lt;br /&gt;
Aveline killed the surrounding guards and freed the slaves.&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Have you seen Patience?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slave:&#039;&#039;&#039; &#039;&#039;Who are you? Why do you want her?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;I&#039;m trying to help. Just tell me what you know please.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slave:&#039;&#039;&#039; &#039;&#039;She was fighting when they took her... I hope she&#039;s with the others.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Slave:&#039;&#039;&#039; &#039;&#039;Thank you.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Have you seen Patience Gibbs?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slave:&#039;&#039;&#039; &#039;&#039;Find the others. She must be with them.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:The_Rebel_Camp_5.png|thumb|250px|A slave telling Aveline about the captain]]&lt;br /&gt;
*&#039;&#039;&#039;Slave:&#039;&#039;&#039; &#039;&#039;Who are you?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;I&#039;m trying to help Patience Gibbs.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slave:&#039;&#039;&#039; &#039;&#039;There was a captain, giving orders. He&#039;s still here, searching for something. He knows where they are taking her. He sent them. He has many bodyguards. You will not get to him without crossing them.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Thank you.&#039;&#039;&lt;br /&gt;
After leaving the final group of slaves, Aveline set out to find the captain, locating him on a bridge.&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;You! Where is Patience Gibbs? What is going on here?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Captain:&#039;&#039;&#039; &#039;&#039;State your business!&#039;&#039;&lt;br /&gt;
Panicked, the captain shot the gunpowder barrels on the bridge, blowing it up. Aveline eventually caught up to the captain and interrogated him.&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Where is she?&#039;&#039;&lt;br /&gt;
Aveline stepped on the captain, putting her force on his chest.&lt;br /&gt;
*&#039;&#039;&#039;Captain:&#039;&#039;&#039; &#039;&#039;Alright. Stop! [[Doctors|Doctor]] Judge will take the witch to Fort Washington for questioning.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Thank you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:The_Rebel_Camp_10.png|thumb|250px|Judge ordering Patience&#039;s imprisonment]]&lt;br /&gt;
Aveline left the captain and made her way to the fort, where she witnessed Patience being captured.&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;Devil! They were innocent! Their blood is on your hands. You&#039;ll never have my mother&#039;s [[Patience Gibbs&#039; charm|charm]]! I will always be a step ahead.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Judge:&#039;&#039;&#039; &#039;&#039;Jail her. Discipline her as you must. But remember, I&#039;m paying you to keep her alive. I must have that charm.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;I will kill you first! I will avenge my mother! It will never be yours! Release me! I&#039;ll have your hides for carpets!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Outcome==&lt;br /&gt;
Patience was captured by Edmund Judge and Aveline infiltrated the fort to rescue her.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;center&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
The_Rebel_Camp_1.png|Aveline reading the letter from Connor&lt;br /&gt;
The_Rebel_Camp_2.png|Aveline navigating the camp&#039;s outskirts&lt;br /&gt;
The_Rebel_Camp_4.png|Aveline speaking with a group of slaves&lt;br /&gt;
The_Rebel_Camp_6.png|The captain fleeing from Aveline&lt;br /&gt;
The_Rebel_Camp_7.png|Aveline interrogating the captain&lt;br /&gt;
The_Rebel_Camp_9.png|Guards restraining Patience Gibbs&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{AC4Memories}}&lt;br /&gt;
{{DEFAULTSORT:Rebel Camp, The}}&lt;br /&gt;
[[Category:Memories of Aveline de Grandpré]]&lt;br /&gt;
[[Category:Memories relived using the Animus Omega]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Pieces_of_Eden_P.O.E&amp;diff=1182586</id>
		<title>Pieces of Eden P.O.E</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Pieces_of_Eden_P.O.E&amp;diff=1182586"/>
		<updated>2026-08-25T13:31:04Z</updated>

		<summary type="html">&lt;p&gt;Darman36: Removed redirect to Piece of Eden&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Delete|unused, [[Pieces of Eden|double]] redirect}}&lt;br /&gt;
#REDIRECT [Piece of Eden]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=An_Eye_for_an_Eye_(Valhalla)&amp;diff=1182585</id>
		<title>An Eye for an Eye (Valhalla)</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=An_Eye_for_an_Eye_(Valhalla)&amp;diff=1182585"/>
		<updated>2026-08-25T13:25:50Z</updated>

		<summary type="html">&lt;p&gt;Darman36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ACV|Memories}}&lt;br /&gt;
{{Imageneed|[[Wrath of the Druids|Assassin&#039;s Creed: Valhalla − Wrath of the Druids]]}}&lt;br /&gt;
{{Youmay|Eivor Varinsdottir&#039;s genetic memory|[[An Eye for an Eye|another]] use}}&lt;br /&gt;
{{Memory Infobox&lt;br /&gt;
| name = An Eye for an Eye&lt;br /&gt;
| image = &lt;br /&gt;
| description = &#039;&#039;[[Azar]]&#039;s [[Konstantinos|murderous business partner]] has arrived in [[Ireland]].&#039;&#039;&lt;br /&gt;
| appearance = &#039;&#039;[[Assassin&#039;s Creed: Valhalla]] – [[Wrath of the Druids]]&#039;&#039;&lt;br /&gt;
| type = Main {{c|Settling Accounts}}&lt;br /&gt;
| fullsync = &lt;br /&gt;
| reward = &lt;br /&gt;
| heroclass = &lt;br /&gt;
| previous = [[Dublin&#039;s Reach]]&lt;br /&gt;
| next = &lt;br /&gt;
| source = [[Eivor Varinsdottir]]&lt;br /&gt;
| location = [[Dublin]], {{Wiki|Kingdom of Dublin}}&lt;br /&gt;
| date = 879 – 882&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;An Eye for an Eye&#039;&#039;&#039; was a virtual representation of one of [[Eivor Varinsdottir]]&#039;s [[Genetic memory|genetic memories]], relived by [[Layla Hassan]] through the [[Animus|Portable Animus HR-8.5]].&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Valhalla]] – [[Wrath of the Druids]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
[[Azar]] requested Eivor to help her deal with her former partner, [[Konstantinos]].&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
[[File:ACV An Eye for an Eye 1.png|thumb|250px|Azar informing Eivor of Konstantinos&#039; arrival]]&lt;br /&gt;
After maximizing [[Dublin]]&#039;s renown as a major trade center, Eivor returned to the trade outpost and found a letter from [[Hytham]] addressed to Azar.&lt;br /&gt;
{{IUNote&lt;br /&gt;
|Title=Letter from Hytham&lt;br /&gt;
|Text=Azar,&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My informants tell me that [[Konstantinos]] is on the move. I fear he plans to come visit you in Dublin.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Take care, my friend.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;– Hytham&lt;br /&gt;
}}&lt;br /&gt;
Eivor spoke with Azar.&lt;br /&gt;
*&#039;&#039;&#039;Azar:&#039;&#039;&#039; &#039;&#039;Good day.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eivor:&#039;&#039;&#039; &#039;&#039;Azar, is everything all right?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Azar:&#039;&#039;&#039; &#039;&#039;Yes. No. It will be once that bastard is dead and hanging from my rafters as [[pig|sausages]].&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eivor:&#039;&#039;&#039; &#039;&#039;I believe I know who this is about.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Azar:&#039;&#039;&#039; &#039;&#039;Konstantinos has come to Ireland. Yesternight, his ship pulled into the bay.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eivor:&#039;&#039;&#039; &#039;&#039;I will deliver you his head.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Azar:&#039;&#039;&#039; &#039;&#039;Your offer is appreciated, Eivor, but not necessary—&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eivor:&#039;&#039;&#039; &#039;&#039;He threatens our trade, does he not? I protect my greater interest and provide my partner a service.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Azar:&#039;&#039;&#039; &#039;&#039;Very well. But do not deprive me of my revenge. Bring him back to me alive.&#039;&#039;&lt;br /&gt;
Eivor left Azar to find Konstantinos.&lt;br /&gt;
*&#039;&#039;&#039;Eivor:&#039;&#039;&#039; &#039;&#039;Konstantinos&#039;s ship pulled into Dublin&#039;s bay. I should look for him there.&#039;&#039;&lt;br /&gt;
Eivor made her way to the bay and found Konstantinos aboard his boat.&lt;br /&gt;
*&#039;&#039;&#039;Eivor:&#039;&#039;&#039; &#039;&#039;The white-haired one must be Konstantinos. Azar awaits him.&#039;&#039;&lt;br /&gt;
Eivor moved in closer towards his ship.&lt;br /&gt;
*&#039;&#039;&#039;Irish Woman 1:&#039;&#039;&#039; &#039;&#039;Set up camp here?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Konstantinos:&#039;&#039;&#039; &#039;&#039;As good as spot as any. We won&#039;t be on this dog shit island long. Just until we collect Azar&#039;s head.&#039;&#039;&lt;br /&gt;
[[File:ACV An Eye for an Eye 2.png|thumb|250px||Konstantinos captured by Eivor]]&lt;br /&gt;
Eivor attacked and subdued Konstantinos. She tied him up and began carrying him back to Azar.&lt;br /&gt;
*&#039;&#039;&#039;Konstantinos:&#039;&#039;&#039; &#039;&#039;I can&#039;t walk.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eivor:&#039;&#039;&#039; &#039;&#039;That&#039;s the idea. Your one-time partner is eager to see you.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Konstantinos:&#039;&#039;&#039; &#039;&#039;That thrice-cursed [[harpy]] should have been long dead.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eivor:&#039;&#039;&#039; &#039;&#039;Save your insults for your reunion.&#039;&#039;&lt;br /&gt;
Eivor soon arrived at Azar&#039;s shop and placed Konstantinos in front of her.&lt;br /&gt;
[[File:ACV An Eye for an Eye 3.png|thumb|250px|Konstantinos brought before Azar]]&lt;br /&gt;
*&#039;&#039;&#039;Konstantinos:&#039;&#039;&#039; &#039;&#039;I&#039;d hoped to finish you this time.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Azar:&#039;&#039;&#039; &#039;&#039;You were always careless.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Konstantinos:&#039;&#039;&#039; &#039;&#039;At least I took your eye. And your brother, the sniveling sop! Along with your loud bitch of a screaming mother. Come on, have at it. Let&#039;s end this quickly.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Azar:&#039;&#039;&#039; &#039;&#039;Quickly? O, no. No, no, my dear Konstantinos. This will last a very long time, indeed. Why else have I sharpened so many implements? I will unmake you tenfold for what you&#039;ve done.&#039;&#039;&lt;br /&gt;
Azar signaled Eivor to leave.&lt;br /&gt;
*&#039;&#039;&#039;Konstantinos:&#039;&#039;&#039; &#039;&#039;You make a sorry cyclops.&#039;&#039;&lt;br /&gt;
[[File:ACV An Eye for an Eye 4.png|thumb|250px|Azar preparing to take revenge against Konstantinos]]&lt;br /&gt;
Azar lunged at Konstantinos as she began to torture him.&lt;br /&gt;
*&#039;&#039;&#039;Konstantinos:&#039;&#039;&#039; &#039;&#039;Damn you to hell.&#039;&#039; (Screams)&lt;br /&gt;
Time passed and Azar emerged from her shop, a relieved smile on her face. &lt;br /&gt;
&lt;br /&gt;
Later, Eivor spoke to Azar once more, who began with one of her usual greetings.&lt;br /&gt;
*&#039;&#039;&#039;Eivor:&#039;&#039;&#039; &#039;&#039;Azar. What of Konstantinos?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Azar:&#039;&#039;&#039; &#039;&#039;Hogs feed on his bits.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Eivor:&#039;&#039;&#039; &#039;&#039;Are you at peace?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Azar:&#039;&#039;&#039; &#039;&#039;At peace? No. But the world is a better place.&#039;&#039;&lt;br /&gt;
Eivor left Azar with her vengeance concluded.&lt;br /&gt;
&lt;br /&gt;
==Outcome==&lt;br /&gt;
Eivor helped Azar to capture her former partner Konstantinos, allowing her to seek revenge for her family.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{ACVMemories}}&lt;br /&gt;
[[Category:Memories of Eivor Varinsdottir]]&lt;br /&gt;
[[Category:Memories relived using the Animus HR-8.5]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Harpy&amp;diff=1182584</id>
		<title>Harpy</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Harpy&amp;diff=1182584"/>
		<updated>2026-08-25T13:24:16Z</updated>

		<summary type="html">&lt;p&gt;Darman36: /* Appearances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|Animals}}{{WP-REAL}}&lt;br /&gt;
{{Update|&#039;&#039;[[Assassin&#039;s Creed: Odyssey]]&#039;&#039;}}&lt;br /&gt;
A &#039;&#039;&#039;harpy&#039;&#039;&#039; is a winged creature in the [[Greece|Greco]]-[[Rome|Roman]] mythologies, especially in works attributed to [[Homer]].&amp;lt;ref name=&amp;quot;Wiki&amp;quot;&amp;gt;{{WP}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mythology==&lt;br /&gt;
According to one story, two members of the [[Argonauts]] visited the island of [[Kephallonia]] to pray at a local &#039;&#039;[[Temenos of Zeus Ainesios|temenos]]&#039;&#039; dedicated to the god [[Jupiter|Zeus]] for strength to battle the harpies.&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Odyssey]]&#039;&#039; – [[Historical Locations]] – Kephallonia: &amp;quot;Temenos of Zeus Ainesios&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
During the [[Seven Years&#039; War]], the [[Templars|Templar]] [[Shay Cormac]] obtained blueprints for and [[Crafting (Assassin&#039;s Creed: Rogue)|crafted]] a figurehead called &amp;quot;harpy skull&amp;quot; for his [[ship]] &#039;&#039;[[Morrigan]]&#039;&#039;. The figurehead was considered to be a standard symbol of elite warships.&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Rogue]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the scenes==&lt;br /&gt;
Despite similar descriptions, the harpies and the [[Siren (mythology)|sirens]] of Greek mythology are two different, distinct species of creatures.&amp;lt;ref name=&amp;quot;Wiki&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; widths=&amp;quot;180&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
ACRogue - Ship Visual - Harpy Skull figurehead.png|The &#039;&#039;Morrigan&#039;&#039;{{&#039;}}s harpy figurehead&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; {{1stm}}&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Rogue]]&#039;&#039; {{io|sc}}&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Odyssey]]&#039;&#039; {{Mo}}&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Valhalla]] – [[Wrath of the Druids]]&#039;&#039; {{Mo}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Mythical creatures]]&lt;br /&gt;
[[Category:Greek mythology]]&lt;br /&gt;
[[Category:Roman mythology]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=An_Eye_for_an_Eye_(Odyssey)&amp;diff=1182583</id>
		<title>An Eye for an Eye (Odyssey)</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=An_Eye_for_an_Eye_(Odyssey)&amp;diff=1182583"/>
		<updated>2026-08-25T13:19:23Z</updated>

		<summary type="html">&lt;p&gt;Darman36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|Memories|ACOD}}&lt;br /&gt;
{{Youmay|Kassandra&#039;s genetic memory|[[An Eye for an Eye|another]] memory}}&lt;br /&gt;
{{Memory Infobox&lt;br /&gt;
| name = An Eye for an Eye&lt;br /&gt;
| image = An Eye for an Eye - Assassins Creed Odyssey.png&lt;br /&gt;
| description = &#039;&#039;In order to pay his debts, [[Markos]] hatched another get-rich-quick scheme: steal from the [[Cyclops of Kephallonia|Cyclops]] himself. He swore to [[Kassandra]] that if they had his [[obsidian]] [[Obsidian Eye|eye]], their problems would be over.&#039;&#039;&lt;br /&gt;
| appearance = &#039;&#039;[[Assassin&#039;s Creed: Odyssey]]&#039;&#039;&lt;br /&gt;
| type = Main&lt;br /&gt;
| previous = [[Debt Collector]]&lt;br /&gt;
| next = [[Fancy Guests]]&lt;br /&gt;
| source = [[Kassandra]]&lt;br /&gt;
| location = [[Kephallonia]], [[Greece]]&lt;br /&gt;
| date = 431 BCE}}&lt;br /&gt;
&#039;&#039;&#039;An Eye for an Eye&#039;&#039;&#039; was a virtual representation of one of [[Kassandra]]&#039;s genetic memories, relived by [[Layla Hassan]] through the [[Animus|Portable Animus HR-8.5]].&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Odyssey]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Kassandra met with [[Markos]] to start planning on how to deal with [[Cyclops of Kephallonia|the Cyclops]] of [[Kephallonia]].&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
Kassandra met with Markos back at [[Markos&#039; Vineyard]].&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; &#039;&#039;Ah! Here you are, and not a moment too soon.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;The Cyclops is more important than a bowyer. We need to talk.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; &#039;&#039;Precisely what I was thinking! Let&#039;s hope [[Drucilla]] has a good sense of humor.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;Well? Your plan?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; &#039;&#039;Right! The Cyclops and I have a score of drachmae to settle. The same score as &#039;&#039;you&#039;&#039;, my rough-and-tumble friend.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;He wouldn&#039;t be after me if it wasn&#039;t for &#039;&#039;you&#039;&#039;, &amp;quot;my friend.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; &#039;&#039;Heh, right. But—I swear—this will put an end to it! If he insists on sending his goons after us, we&#039;ll make sure his last good day was &#039;&#039;yesterday&#039;&#039;.&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Go on.=&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;Let&#039;s hear it then. What do I have to do?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; &#039;&#039;What will &#039;&#039;we&#039;&#039; do, you mean! As the brains to your brawn, I consider it a joint effort.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;Of course you do.&#039;&#039;&lt;br /&gt;
|-|This fight is ridiculous.=&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;It&#039;s not a war, it&#039;s a pissing match.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; &#039;&#039;You know just how to hurt me, Kassandra.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;It&#039;s not that hard, trust me.&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; &#039;&#039;Think! What does the Cyclops value most? His men, his land, his ships? No. &#039;&#039;His [[Obsidian glass|obsidian]] [[Obsidian Eye|eye]]&#039;&#039;.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;Get to the point, Markos.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; &#039;&#039;Oh, fine. We&#039;re going to &#039;&#039;steal&#039;&#039; it.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;Are you crazy? You borrow his [[drachma]]e, &#039;&#039;then&#039;&#039; you steal his eye?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; &#039;&#039;Having it means we win. &#039;&#039;Then&#039;&#039;, it goes to market. We kill two birds with one obsidian eye!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;He&#039;d better hold still, or he&#039;ll lose &#039;&#039;both&#039;&#039; eyes.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; &#039;&#039;No, &#039;&#039;no&#039;&#039;! It has to be done without the Cyclops &#039;&#039;knowing&#039;&#039;. You &#039;&#039;cannot&#039;&#039; be seen!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;Then my new bow will come in handy.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; &#039;&#039;He keeps the eye in his house—it&#039;s too valuable to wear out. A wise choice, until you show him the error of his ways. Wait for the sun to set, sneak in, and then! &#039;&#039;Bring me the eye&#039;&#039;.&#039;&#039;&lt;br /&gt;
(If &amp;quot;What&#039;s the eye worth?&amp;quot; is chosen)&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;Better be worth something.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; &#039;&#039;Do you know how much obsidian goes for on Kephallonia?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;I&#039;ve never seen it.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; &#039;&#039; &#039;&#039;Exactly&#039;&#039;. And not only is it obsidian, it&#039;s veined with gold. &#039;&#039;Gold&#039;&#039;! It&#039;s no wonder he saves it for special occasions.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;So we&#039;ll use the profits to pay him off?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; &#039;&#039;It&#039;ll pay for the bulk of it—a vineyard&#039;s expensive, you know!&#039;&#039;&lt;br /&gt;
(If &amp;quot;Where does the Cyclops live?&amp;quot; is chosen)&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;I don&#039;t know where the Cyclops lives.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; &#039;&#039;Keep to the west side of the island... There, you will find his lair.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;Fine. But you won&#039;t get away with being cheap.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; &#039;&#039; &#039;&#039;Cheap&#039;&#039;? You wound me, Kassandra!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;It&#039;s your defining trait.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; &#039;&#039;Bring me the eye, and I&#039;ll prove you wrong. Remember! Not a &#039;&#039;soul&#039;&#039; can see you!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;Got it.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; &#039;&#039;Pull this off, and our heads won&#039;t be the Cyclops&#039;s trophies when he comes back!&#039;&#039;&lt;br /&gt;
Kassandra departed the vineyard to travel toward the [[Cyclops&#039; Lair|lair]] of the Cyclops.&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;Now to &#039;&#039;find&#039;&#039; the eye. If it&#039;s as valuable as Markos says, it&#039;ll be hidden.&#039;&#039;&lt;br /&gt;
Using [[Ikaros]], Kassandra located the eye upon arrival.&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;Hello, eye. I see you.&#039;&#039;&lt;br /&gt;
Kassandra sneaked nearer towards the residence.&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;I need cover. If I&#039;m quiet, I can hide in the bushes.&#039;&#039;&lt;br /&gt;
Kassandra crept into the residence.&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039; &#039;&#039;Malaka&#039;&#039;! Must be some eye to have that much protection. I have to stay out of view.&#039;&#039;&lt;br /&gt;
She found the eye on a drawer in one of the rooms. With the eye stolen, Kassandra then proceeded to leave the property through a passage in the nearby ravine, passing by several hung corpses on the way out.&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;By [[Jupiter|Zeus]], the Cyclops doesn&#039;t mess around.&#039;&#039;&lt;br /&gt;
She then returned to Markos at his vineyard.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Kassandra was undetected=&lt;br /&gt;
[[File:ACOD An Eye for an Eye - Markos Receiving Cyclops&#039; Eye.png|thumb|250px|Markos receiving the Cyclops&#039; eye]]&lt;br /&gt;
Kassandra found him at his usual spot, tossing the eye to him.&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; &#039;&#039; Ai&#039;&#039;! Be careful!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;Do you know how many of his guards were there? All for a fucking &#039;&#039;rock&#039;&#039;...&#039;&#039;&lt;br /&gt;
|-|Kassandra was detected=&lt;br /&gt;
Kassandra found the vineyard being attacked by some of Cyclops&#039; thugs, who had lit the silos up and confronted Markos.&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; Aiyee&#039;&#039;! Someone do something! Where&#039;s a&#039;&#039; [[Mercenary|misthios]] &#039;&#039;when you need one? My beloved silos! My darlings!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;Shit. I should take care of that.&#039;&#039;&lt;br /&gt;
Kassandra killed the bandits and returned with Markos to his usual spot, tossing the eye to him.&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; Ai&#039;&#039;! Be careful!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;Do you know how many of his guards were there?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; &#039;&#039;Considering how many showed up here, yes! What did I say about being seen? At least you taught them a lesson.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;All for a fucking &#039;&#039;rock&#039;&#039;...&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; &#039;&#039;This &amp;quot;rock&amp;quot; could buy a &#039;&#039;house&#039;&#039;, my friend!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;And yet, it&#039;s &#039;&#039;still&#039;&#039; not enough to pay back the Cyclops.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; &#039;&#039;Oh, don&#039;t be upset! Think of all the &#039;&#039;fun&#039;&#039; we&#039;ve had!&#039;&#039;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|You call this fun?=&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;Right. Your fun, my blood. You can&#039;t keep dragging me into things, Markos.&#039;&#039;&lt;br /&gt;
|-|We still owe the Cyclops.=&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;The Cyclops is going to kill us, Markos. It&#039;s as simple as that. And there&#039;s nothing fun about it.&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; &#039;&#039;This will work, I promise you! Would I lie to you?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;Don&#039;t make me answer that.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; &#039;&#039;Take the eye—but don&#039;t sell it yet! &#039;&#039;No&#039;&#039; vendor would believe we came by it lawfully. They know &#039;&#039;exactly&#039;&#039; who it belongs to!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;Fine.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; &#039;&#039;Better your pocket than his socket!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;I think that&#039;s enough for one day. &#039;&#039;Chaire&#039;&#039;, Markos.&#039;&#039;&lt;br /&gt;
Kassandra prepared to leave.&lt;br /&gt;
[[File:ACOD An Eye for an Eye - Markos Report Findings.png|thumb|250px|Markos reporting what he found]]&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; &#039;&#039;W-wait! I saw a boat! One I&#039;ve never seen before!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;So?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; &#039;&#039;The vessel&#039;s too good for this dirty town. It must be the Cyclops—and he brought friends!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;He&#039;s back? I can never catch a break, can I?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; &#039;&#039;Take them out, and that&#039;s one less thing to deal with! Besides—these strangers look rich as [[Kroisos]]—the Cyclops pays them well! It&#039;s win-win, my friend.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;It can&#039;t hurt. What do I have to lose?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; &#039;&#039; &#039;&#039;You&#039;&#039;? You&#039;re a winner if I ever saw one.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;Then where are they?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; &#039;&#039;In an abandoned house on the eastern coast. Who knows what golden fortunes shine in their hideout? Send them to Hades, then loot them for all they have... We&#039;ll be rich!&#039;&#039;&lt;br /&gt;
(If &amp;quot;Where on the eastern coast?&amp;quot; is chosen)&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;The eastern coast. Can you be more specific?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; &#039;&#039;I think they&#039;ve settled in an abandoned house. By a small forest—south of [[Sami]]!&#039;&#039;&lt;br /&gt;
(If &amp;quot;Where do you think the men came from?&amp;quot; is chosen)&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;So if these visitors aren&#039;t from [[Kephallonia]], where did they come from?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; &#039;&#039;All I know if Kephallonia will be the &#039;&#039;last&#039;&#039; place they&#039;ll ever see.&#039;&#039;&lt;br /&gt;
[[File:ACOD An Eye for an Eye - Kassandra Departs.png|thumb|250px|Kassandra departed]]&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;I&#039;m keeping some of these &amp;quot;golden fortunes,&amp;quot; though. No negotiations.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; &#039;&#039;Not even a drachma for the man who sent you?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Kassandra:&#039;&#039;&#039; &#039;&#039;The rest goes to pay your debt. These are my terms.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Markos:&#039;&#039;&#039; &#039;&#039;Oh, fine, fine! Now, teach those strangers what it means to be Kephallonian: draw blood, or &#039;&#039;bleed&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Outcome==&lt;br /&gt;
Kassandra helped Markos to steal the Cyclops&#039; obsidian eye. Afterwards, she learned of a group of visitors, possibly the Cyclops&#039; men, arriving near [[Sami]] in a vessel.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{ACODMemories}}&lt;br /&gt;
[[Category:Memories of Kassandra]]&lt;br /&gt;
[[Category:Memories relived using the Animus HR-8.5]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=An_Eye_for_an_Eye_(Black_Flag)&amp;diff=1182582</id>
		<title>An Eye for an Eye (Black Flag)</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=An_Eye_for_an_Eye_(Black_Flag)&amp;diff=1182582"/>
		<updated>2026-08-25T13:16:52Z</updated>

		<summary type="html">&lt;p&gt;Darman36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|Memories|AC4}}&lt;br /&gt;
{{Youmay|Edward Kenway&#039;s genetic memory|[[An Eye for an Eye|another]] memory}}&lt;br /&gt;
{{Imageneed|&#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]]&#039;&#039;}}&lt;br /&gt;
{{Memory Infobox&lt;br /&gt;
| name = An Eye for an Eye&lt;br /&gt;
| image = &lt;br /&gt;
| description = &#039;&#039;Greetings, Privateer. A grave injustice has been perpetrated against me and my Company. The Spanish fleet has boarded and commandeered one of my Frigates. All I ask of you is that you rectify the situation: board and capture the [[San Lorenzo]] and I will be most grateful. Signed: Milo Van Der Graaff, Honest Businessman and Friend.&#039;&#039;&lt;br /&gt;
| appearance = &#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]]&#039;&#039;&lt;br /&gt;
| type = Naval&lt;br /&gt;
| fullsync = &lt;br /&gt;
| previous = &lt;br /&gt;
| next = [[The Law of the Ocean]]&lt;br /&gt;
| source = [[Edward Kenway]]&lt;br /&gt;
| location = [[Caribbean|West Indies]]&lt;br /&gt;
| date = 1717 - 1719}}&lt;br /&gt;
&#039;&#039;&#039;An Eye for an Eye&#039;&#039;&#039; was a virtual representation of one of [[Edward Kenway]]&#039;s [[Genetic memory|genetic memories]], relived by a [[Noob|research analyst]] at [[Abstergo Entertainment]] through the [[Animus|Animus Omega]].&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
While at [[Castillo de Jagua]], Edward took a [[privateer]]ing contract from the [[Netherlands|Dutch]] [[merchant]] [[Milo van der Graaff]] to board and capture the [[Spanish Navy|Spanish]] [[frigate]] &#039;&#039;[[San Lorenzo]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Outcome==&lt;br /&gt;
Edward completed the contract and received his payment.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{AC4Memories}}&lt;br /&gt;
{{DEFAULTSORT:Eye for an Eye, An}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--[ru:Око за око]--&amp;gt;&lt;br /&gt;
[[Category:Memories of Edward Kenway]]&lt;br /&gt;
[[Category:Memories relived using the Animus Omega]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Template:AC4Memories&amp;diff=1182581</id>
		<title>Template:AC4Memories</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Template:AC4Memories&amp;diff=1182581"/>
		<updated>2026-08-25T13:06:02Z</updated>

		<summary type="html">&lt;p&gt;Darman36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border:1px solid #999999; -moz-border-radius:7.5px; border-radius:7.5px; text-align:center; clear:both; font-size:90%; font-family:Arial;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#00A690; -moz-border-radius:3.25px; border-radius:3.25px;&amp;quot; align=&amp;quot;center&amp;quot;|&amp;lt;div style=&amp;quot;padding-right:3em; padding-left:6em;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;black&amp;quot; style=&amp;quot;font-size:13.5px; font-family:tahoma;&amp;quot;&amp;gt;&#039;&#039;Assassin&#039;s Creed IV: Black Flag&#039;&#039; memories&amp;lt;/font&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;&amp;amp;#9660;&amp;quot; data-collapsetext=&amp;quot;&amp;amp;#9650;&amp;quot; style=&amp;quot;border:0px; -moz-border-radius:7.5px; border-radius:7.5px; width: 100%; margin:0 auto; text-align:center; clear:both; font-size:100%; font-family:Arial;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#00A690; color:#ffffff; -moz-border-radius:3.25px; border-radius:3.25px;&amp;quot; align=&amp;quot;center&amp;quot;|&amp;lt;font style=&amp;quot;font-size:13.5px; font-family:Arial;&amp;quot;&amp;gt;&#039;&#039;&#039;Main memories&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:black; font-size:100%; color:#ffffff;&amp;quot;|&#039;&#039;&#039;Sequence 1: Prologue&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Edward Kenway (memory)|Edward Kenway]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:black; font-size:100%; color:#ffffff;&amp;quot;|&#039;&#039;&#039;Sequence 2: The Spanish Main&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Lively Havana]] - [[...And My Sugar?]] - [[Mister Walpole, I Presume?]] - [[A Man They Call the Sage]] - [[Claiming What&#039;s Due]] - [[The Treasure Fleet]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:black; font-size:100%; color:#ffffff;&amp;quot;|&#039;&#039;&#039;Sequence 3: The Republic of Pirates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[This Tyro Captain]] - [[Now Hiring]] - [[Prizes and Plunder]] - [[Raise the Black Flag]] - [[Sugarcane and Its Yields]] - [[Proper Defenses]] - [[A Single Madman]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:black; font-size:100%; color:#ffffff;&amp;quot;|&#039;&#039;&#039;Sequence 4: Retribution&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[This Old Cove]] - [[Nothing Is True...]] - [[The Sage&#039;s Buried Secret]] - [[Overrun and Outnumbered]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:black; font-size:100%; color:#ffffff;&amp;quot;|&#039;&#039;&#039;Sequence 5: Mistaken Motives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[The Forts]] - [[Traveling Salesman]] - [[Unmanned]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:black; font-size:100%; color:#ffffff;&amp;quot;|&#039;&#039;&#039;Sequence 6: Shifting Sands&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Diving for Medicines]] - [[Devil&#039;s Advocate]] - [[The Siege of Charles-Towne]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:black; font-size:100%; color:#ffffff;&amp;quot;|&#039;&#039;&#039;Sequence 7: The British Invasion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[We Demand a Parlay]] - [[The Gunpowder Plot]] - [[Commodore Eighty-Sixed]] - [[The Fireship]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:black; font-size:100%; color:#ffffff;&amp;quot;|&#039;&#039;&#039;Sequence 8: No Regrets&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Do Not Go Gently...]] - [[Vainglorious Bastards]] - [[Marooned]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:black; font-size:100%; color:#ffffff;&amp;quot;|&#039;&#039;&#039;Sequence 9: Muddied Waters&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Imagine My Surprise]] - [[Trust Is Earned]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:black; font-size:100%; color:#ffffff;&amp;quot;|&#039;&#039;&#039;Sequence 10: Dead Reckoning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Bart&#039;s Gambit]] - [[Murder and Mayhem]] - [[The Observatory]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:black; font-size:100%; color:#ffffff;&amp;quot;|&#039;&#039;&#039;Sequence 11: To the Lees&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[To Suffer Without Dying]] - [[Delirium]] - [[...Everything Is Permitted]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:black; font-size:100%; color:#ffffff;&amp;quot;|&#039;&#039;&#039;Sequence 12: The Eagle and the Jackdaw&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[A Governor No Longer]] - [[Royal Misfortune]] - [[Tainted Blood]] - [[Ever a Splinter]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:black; font-size:100%; color:#ffffff;&amp;quot;|&#039;&#039;&#039;Sequence 13: Epilogue&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[The End]] - [[How Grand, Master Kenway!]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;&amp;amp;#9660;&amp;quot; data-collapsetext=&amp;quot;&amp;amp;#9650;&amp;quot; style=&amp;quot;border:0px; -moz-border-radius:7.5px; border-radius:7.5px; width: 100%; margin:0 auto; text-align:center; clear:both; font-size:100%; font-family:Arial;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#00A690; color:#ffffff; -moz-border-radius:3.25px; border-radius:3.25px;&amp;quot; align=&amp;quot;center&amp;quot;|&amp;lt;font style=&amp;quot;font-size:13.5px; font-family:Arial;&amp;quot;&amp;gt;&#039;&#039;&#039;Templar hunts&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:black; font-size:100%; color:#ffffff;&amp;quot;|Opía Apito&lt;br /&gt;
|-&lt;br /&gt;
|[[The Taíno Assassin]] - [[Templar Ships]] - [[Right-Hand Man]] - [[The Trail of Lucia Márquez]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:black; font-size:100%; color:#ffffff;&amp;quot;|Rhona Dinsmore&lt;br /&gt;
|-&lt;br /&gt;
|[[Bureau Under Attack]] - [[A Thief in the Market]] - [[Arms Race]] - [[Flint&#039;s End]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:black; font-size:100%; color:#ffffff;&amp;quot;|Antó&lt;br /&gt;
|-&lt;br /&gt;
|[[The Maroon Assassin]] - [[Recruiting Maroons]] - [[Under Attack]] - [[The Commander&#039;s Ruse]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:black; font-size:100%; color:#ffffff;&amp;quot;|Vance Travers&lt;br /&gt;
|-&lt;br /&gt;
|[[Oh Brother...]] - [[The Other Brother]] - [[Upton&#039;s Sorrow]] - [[Queen of Pirates, King of Fools]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;&amp;amp;#9660;&amp;quot; data-collapsetext=&amp;quot;&amp;amp;#9650;&amp;quot; style=&amp;quot;border:0px; -moz-border-radius:7.5px; border-radius:7.5px; width: 100%; margin:0 auto; text-align:center; clear:both; font-size:100%; font-family:Arial;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#00A690; color:#ffffff; -moz-border-radius:3.25px; border-radius:3.25px;&amp;quot; align=&amp;quot;center&amp;quot;|&amp;lt;font style=&amp;quot;font-size:13.5px; font-family:Arial;&amp;quot;&amp;gt;&#039;&#039;&#039;Assassination contracts&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[The Plantation Master]] - [[The Guard Post]] - [[The Slave Traders]] - [[The Judge]] - [[The Weapons Smugglers]] - [[The British Captain]] - [[Beach Bonfire]] - [[A Shipment of Powder]] - [[The Spanish Commander]] - [[Unlicensed Dealer]] - [[No More Taxes]] - [[A Botched Escape]] - [[The Pirate Captain]] - [[The Outlaws]] - [[Tomb Raiders]] - [[A Last Drink for the Road]] - [[Castaway]] - [[The Unworthy Brother]] - [[The Poachers]] - [[The Deserter]] - [[The Twin Dilemma]] - [[The Dreaded Pirate]] - [[The Expedition]] - [[The Slave Master]] - [[A Slaver&#039;s Business]] - [[The Informant]] - [[The Treasure Hunter]] - [[Shady Business]] - [[The Smuggler&#039;s Squat]] - [[The Outlaw&#039;s Cave]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;&amp;amp;#9660;&amp;quot; data-collapsetext=&amp;quot;&amp;amp;#9650;&amp;quot; style=&amp;quot;border:0px; -moz-border-radius:7.5px; border-radius:7.5px; width: 100%; margin:0 auto; text-align:center; clear:both; font-size:100%; font-family:Arial;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#00A690; color:#ffffff; -moz-border-radius:3.25px; border-radius:3.25px;&amp;quot; align=&amp;quot;center&amp;quot;|&amp;lt;font style=&amp;quot;font-size:13.5px; font-family:Arial;&amp;quot;&amp;gt;&#039;&#039;&#039;Naval contracts&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[An Eye for an Eye (Black Flag)|An Eye for an Eye]] - [[The Law of the Ocean]] - [[A Spanish Plague]] - [[Driftwood]] - [[Silk on the Waves]] - [[Contraband]] - [[Private Escort]] - [[Blind Justice]] - [[The Realities of War]] - [[Hunter Gatherer]] - [[Papers, Please]] - [[Weathering the Storm]] - [[Smuggler&#039;s Den]] - [[A Personal Matter]] - [[The Final Contract]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;&amp;amp;#9660;&amp;quot; data-collapsetext=&amp;quot;&amp;amp;#9650;&amp;quot; style=&amp;quot;border:0px; -moz-border-radius:7.5px; border-radius:7.5px; width: 100%; margin:0 auto; text-align:center; clear:both; font-size:100%; font-family:Arial;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#00A690; color:#ffffff; -moz-border-radius:3.25px; border-radius:3.25px;&amp;quot; align=&amp;quot;center&amp;quot;|&amp;lt;font style=&amp;quot;font-size:13.5px; font-family:Arial;&amp;quot;&amp;gt;&#039;&#039;&#039;DLC&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:black; font-size:100%; color:#ffffff;&amp;quot;|&#039;&#039;&#039;Aveline missions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[The Rebel Camp]] - [[The Fort (Liberation)|The Fort]] - [[The Tower]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:black; font-size:100%; color:#ffffff;&amp;quot;|&#039;&#039;&#039;Freedom Cry missions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[The Calm Before the Storm]] - [[A Common Enemy]] - [[Laying the First Brick]] - [[A Ship of His Own]] - [[Lifting the Veil]] - [[A Scientific Inquiry]] - [[Plant the Seeds]] - [[Down with the Ship]] - [[De Fayet&#039;s Last Stand]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;&amp;amp;#9660;&amp;quot; data-collapsetext=&amp;quot;&amp;amp;#9650;&amp;quot; style=&amp;quot;border:0px; -moz-border-radius:7.5px; border-radius:7.5px; width: 100%; margin:0 auto; text-align:center; clear:both; font-size:100%; font-family:Arial;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#00A690; color:#ffffff; -moz-border-radius:3.25px; border-radius:3.25px;&amp;quot; align=&amp;quot;center&amp;quot;|&amp;lt;font style=&amp;quot;font-size:13.5px; font-family:Arial;&amp;quot;&amp;gt;&#039;&#039;&#039;&#039;&#039;Resynced&#039;&#039; missions&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:black; font-size:100%; color:#ffffff;&amp;quot;|&#039;&#039;&#039;Side Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[Art Lover] - [Former Glories] - [A Finished Home] - [Damn Fine Gear] - [Mayan Mysteries]&amp;lt;br&amp;gt; - [Captain Stede Bonnet] - [Blackbeard&#039;s Treasure]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:black; font-size:100%; color:#ffffff;&amp;quot;|&#039;&#039;&#039;Officer Quests&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Lucy Baldwin&lt;br /&gt;
|-&lt;br /&gt;
|[[A Proper Shipwright]] - [The One With the Gun] - [Plantain!] - [Big Wig]&lt;br /&gt;
|-&lt;br /&gt;
|The Padre&lt;br /&gt;
|-&lt;br /&gt;
|[A Second Chance] - [Loyalty, Discipline, and Courage] - [If Thy Right Hand Offend Thee] - [The Other Cheek]&lt;br /&gt;
|-&lt;br /&gt;
|Tobias Smith&lt;br /&gt;
|-&lt;br /&gt;
|[No Box Dark Enough] - [All Love Must End] - [Very Little, But Something]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:black; font-size:100%; color:#ffffff;&amp;quot;|&#039;&#039;&#039;A World Without Gold&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[That Bastard Maynard] - [Not Even a Real Captain] - [What the Devil!] - [It&#039;s a Start] - [I Just Want To Talk]&amp;lt;br&amp;gt; - [Not Our Natural Allies] - [A Cockalorum] - [A World Without Gold]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:black; font-size:100%; color:#ffffff;&amp;quot;|&#039;&#039;&#039;Local Events&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Abaco Island&lt;br /&gt;
|-&lt;br /&gt;
|[A Just Reward]&lt;br /&gt;
|-&lt;br /&gt;
|Arroyos&lt;br /&gt;
|-&lt;br /&gt;
|[William The Whale]&lt;br /&gt;
|-&lt;br /&gt;
|Cayman Sound&lt;br /&gt;
|-&lt;br /&gt;
|[Stalking Danger]&lt;br /&gt;
|-&lt;br /&gt;
|Cumberland Bay&lt;br /&gt;
|-&lt;br /&gt;
|[Sunken Spanish Treasure]&lt;br /&gt;
|-&lt;br /&gt;
|Great Inagua&lt;br /&gt;
|-&lt;br /&gt;
|[Cat Distribution System]&lt;br /&gt;
|-&lt;br /&gt;
|Havana&lt;br /&gt;
|-&lt;br /&gt;
|[Easy Pickings] - [Monkey Business] - [Smelly Sailors] - [The Golden Locket]&lt;br /&gt;
|-&lt;br /&gt;
|Kingston&lt;br /&gt;
|-&lt;br /&gt;
|[Beat the Chest] - [Crow&#039;s Nest] - [Tilting at Windmills] - [Tithes Paid]&lt;br /&gt;
|-&lt;br /&gt;
|Nassau&lt;br /&gt;
|-&lt;br /&gt;
|[A Moment of Freedom] - [Black Market Shopping] - [Simple Performance] - [The Cursed Trinket] - [Visitor of Poor]&lt;br /&gt;
|-&lt;br /&gt;
|Port Royal&lt;br /&gt;
|-&lt;br /&gt;
|[Tax Collector]&lt;br /&gt;
|-&lt;br /&gt;
|Santanillas&lt;br /&gt;
|-&lt;br /&gt;
|[Divine Secret Kept]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:black; font-size:100%; color:#ffffff;&amp;quot;|&#039;&#039;&#039;Animus Rifts&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[Wayward Souls] - [Wayward Desires] - [Wayward Minds] - [True Purpose]&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navigation wiki templates|{{PAGENAME}}]]&lt;br /&gt;
[[Category:Memory navigation templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=The_Tower&amp;diff=1182580</id>
		<title>The Tower</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=The_Tower&amp;diff=1182580"/>
		<updated>2026-08-25T13:05:07Z</updated>

		<summary type="html">&lt;p&gt;Darman36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|Memories|AC4}}&lt;br /&gt;
{{Memory Infobox&lt;br /&gt;
| image = The Tower 1.png&lt;br /&gt;
| description = &#039;&#039;[[Aveline de Grandpré|Aveline]] decides she must [[Assassination|assassinate]] [[Edmund Judge]] and retrieve [[Patience Gibbs|Patience]]&#039;s [[Patience Gibbs&#039; charm|artifact]].&#039;&#039;&lt;br /&gt;
| appearance = &#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]]&#039;&#039;&lt;br /&gt;
| type = Aveline mission&lt;br /&gt;
| previous = [[The Fort (Liberation)|The Fort]]&lt;br /&gt;
| source = [[Aveline de Grandpré]]&lt;br /&gt;
| location = [[Newport]], [[Rhode Island]], [[United States]]&lt;br /&gt;
| date = 1784}}&lt;br /&gt;
&#039;&#039;&#039;The Tower&#039;&#039;&#039; was a virtual representation of one of [[Aveline de Grandpré]]&#039;s [[Genetic memory|genetic memories]], relived by a [[Abstergo Entertainment research analyst|research analyst]] at [[Abstergo Entertainment]] through the [[Animus|Animus Omega]].&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]] – [[Aveline (DLC)|Aveline]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
After rescuing [[Patience Gibbs]] from her prison, Aveline decided to aid the former [[Slavery|slave]] in the retrieval of her stolen [[Patience Gibbs&#039; charm|charm]].&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
Aveline spoke to Patience.&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Do you know where [[Edmund Judge|Judge]] is taking your charm?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;My best bet is the [[Newport Tower]]. This tunnel will lead us there.&#039;&#039;&lt;br /&gt;
They made their way through the tunnel.&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;He does his real work underground, the good [[Doctor]]. On the surface, he parades around like a saint, but I know his true nature. The charm he took belonged to my mother. It gave her strength and foresight, as it did her mother before her. As it did me. Without it, I am blind.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;You will have it back soon. I will make sure of it.&#039;&#039;&lt;br /&gt;
They eventually reached a chasm.&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;I&#039;ll scout ahead.&#039;&#039;&lt;br /&gt;
After ensuring the path was safe, Patience caught up with Aveline, until the two approached a waterfall with scaffolding nearby.&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;Now what.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Follow me.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;How do I get up there?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;I&#039;ll show you.&#039;&#039;&lt;br /&gt;
Patience followed Aveline until they approached a set of poles.&lt;br /&gt;
[[File:The Tower 2.png|thumb|250px|Aveline navigating the caverns]]&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Steady does it.&#039;&#039;&lt;br /&gt;
After passing the poles, Patience noticed a gap between their current location and another bit of scaffolding.&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;You can make that jump?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Watch.&#039;&#039;&lt;br /&gt;
Patience followed Aveline until the two landed on a decrepit bridge.&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Ah!&#039;&#039;&lt;br /&gt;
The bridge collapsed underneath them, causing them to slide to a lower section of the tunnel, and bumping into each other.&lt;br /&gt;
*&#039;&#039;&#039;Aveline/Patience:&#039;&#039;&#039; &#039;&#039;Sorry.&#039;&#039;&lt;br /&gt;
Aveline led Patience down a path, until the latter noticed a group of [[Soldier|guards]] below.&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;Wait. Look.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;I&#039;ll handle this. Stay back.&#039;&#039;&lt;br /&gt;
After disposing of the guards, Aveline took notice of the path ahead.&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;I need you to follow closely behind me. Do you think you can keep up?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039; &#039;Course. &#039;Cause that worked so well that last time...&#039;&#039;&lt;br /&gt;
Aveline led the way, swinging around a [[Chase breaker|hanging post]]. Before performing the feat herself, Patience noticed the guards in the next area.&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;I do not trust this. We are sitting ducks.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Shh.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;Sod this.&#039;&#039;&lt;br /&gt;
Patience decided a direct approach and crossed another decrepit bridge. As she crossed it, it started to collapse, leaving her hanging over the edge of a cliff, and attracting the attention of the guards. Aveline killed the guards, allowing Patience to climb up.&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;This never would have happened if I still had the ch—Nevermind. I will be more careful next time.&#039;&#039;&lt;br /&gt;
The two proceeded through the tunnel until Patience caught glimpse of Judge.&lt;br /&gt;
[[File:The Tower 3.png|thumb|250px|Patience pursuing Judge]]&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;There he is! Let&#039;s go!&#039;&#039;&lt;br /&gt;
Aveline chased after Patience and Judge, killing snipers aimed at Patience along the way. Aveline eventually caught up with Patience, now surrounded by guards and Judge nowhere in sight. After killing the guards, the two surveyed their surroundings.&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;Which way did he go?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;We&#039;ll have to split up again.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;How do we open the gates?&#039;&#039;&lt;br /&gt;
Aveline activated a nearby lever, allowing Patience to run under the gate.&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;I will go after the doctor!&#039;&#039;&lt;br /&gt;
Aveline found another way out of the room and ran through a tunnel until she was spotted by a pair of [[sniper]]s. Before they could shoot, Patience killed them from above.&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;Eyes open!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;I&#039;ll be more careful next time.&#039;&#039;&lt;br /&gt;
Patience used a nearby lift, leaving Aveline by herself again.&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;Levers and platforms...The tower is full of tricks and mysteries. What does this do?&#039;&#039;&lt;br /&gt;
Patience pulled a lever, lowering a grated wall for Aveline to climb. Aveline ascended the tower stairs until she reached a hanging platform.&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;Can you find something to lower the platform?&#039;&#039;&lt;br /&gt;
[[File:The Tower 4.png|thumb|250px|Aveline operating a lever]]&lt;br /&gt;
Aveline pulled a lever, counterbalancing two platforms, and lowering another grated wall. Aveline climbed up, reuniting with Patience once more. The two ascended the interior of the tower, finally leaving the tunnels.&lt;br /&gt;
*&#039;&#039;&#039;Judge:&#039;&#039;&#039; &#039;&#039;Where shall my wondering soul begin? How shall I all to heaven aspire? A slave redeemed from death and sin. A branch plucked...&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;Listen—the Doctor.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;What is he chanting?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;It is from a hymn my mother liked. He must think it is a spell to work with the charm. He is madder than I thought!&#039;&#039;&lt;br /&gt;
The two ascended the outskirts of the tower, heading for the top.&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;You go ahead. I&#039;ll climb around the other way. We&#039;ll flank him.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Judge:&#039;&#039;&#039; &#039;&#039;Patience Gibbs. I warned my guards you&#039;d have nine lives. I shall have to strangle the last of them from you myself. You deceived me.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;Did I?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Judge:&#039;&#039;&#039; &#039;&#039;Your charm is no artifact. It does nothing!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;Its magic is not for you.&#039;&#039;&lt;br /&gt;
Aveline and Patience defeated Judge.&lt;br /&gt;
*&#039;&#039;&#039;Judge:&#039;&#039;&#039; &#039;&#039;My life for a dirty piece of savagery...&#039;&#039;&lt;br /&gt;
[[File:The Tower 5.png|thumb|250px|Edmund&#039;s final moments]]&lt;br /&gt;
Patience collected her charm from Judge&#039;s dead body. As she did so, she took an object out of her pocket and combined it with the charm.&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;What&#039;s that?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;You did not think I&#039;d give up all my secrets so easily?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;I&#039;m learning not to. But how—-&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;Does it work? It lets me see.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Into m—&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;Minds? No—into all things. Only for a few seconds, anyway.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Long enough—&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;—to escape.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Patience, will you—&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;&amp;quot;accompany me to [[Ratonhnhaké:ton|Connor]]&#039;s [[Davenport Homestead|homestead]]?&amp;quot; I would be honoured.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Excellent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Outcome==&lt;br /&gt;
With the charm recovered and Judge dead, Aveline escorted Patience to the Davenport Homestead to begin her [[Assassins|Assassin]] training.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{AC4Memories}}&lt;br /&gt;
{{DEFAULTSORT:Tower, The}}&lt;br /&gt;
[[Category:Memories of Aveline de Grandpré]]&lt;br /&gt;
[[Category:Memories relived using the Animus Omega]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Sniper&amp;diff=1182579</id>
		<title>Sniper</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Sniper&amp;diff=1182579"/>
		<updated>2026-08-25T13:03:00Z</updated>

		<summary type="html">&lt;p&gt;Darman36: /* Appearances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|Occupations}}{{WP-REAL}}&lt;br /&gt;
[[File:AC4 British Gunner render.png|thumb|250px|A British sniper]]&lt;br /&gt;
&#039;&#039;&#039;Snipers&#039;&#039;&#039;,&amp;lt;ref&amp;gt;{{WP}}&amp;lt;/ref&amp;gt; also known as &#039;&#039;&#039;watchers&#039;&#039;&#039;,&amp;lt;ref name=&amp;quot;ACU&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Unity]]&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ACS&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Syndicate]]&#039;&#039;&amp;lt;/ref&amp;gt; &#039;&#039;&#039;gunners&#039;&#039;&#039;,&amp;lt;ref name=&amp;quot;AC4&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]]&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ACRG&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Rogue]]&#039;&#039;&amp;lt;/ref&amp;gt; or &#039;&#039;&#039;riflemen&#039;&#039;&#039;,&amp;lt;ref name=&amp;quot;ACCR&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed Chronicles: Russia]]&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;FT 135&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Forgotten Temple]]&#039;&#039; – [[Assassin&#039;s Creed: Forgotten Temple Episode 135|Episode 135]]&amp;lt;/ref&amp;gt; are specially trained [[soldier]]s who engage targets from afar using [[rifle]]s or other types of long-range [[firearm]]s. In this capacity, they are a successor to the [[archer]]s that had been used by most militaries throughout Antiquity and the [[Middle Ages]], and the [[Crossbowman|crossbowmen]] and [[arquebusier]]s of the [[Renaissance]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===18th century===&lt;br /&gt;
During the [[Golden Age of Piracy]], snipers were stationed on rooftops, [[plantation]]s, and [[ship]]s throughout the [[Caribbean]], guarding the area from above and providing ranged support to their fellow soldiers. They were equipped with [[musket]]s that took a long time to reload but compensated for it through their damage output and precision. However, [[Edward Kenway]] could easily counter their attacks by using soldiers as human shields or by shooting the snipers with berserk [[dart]]s to make them turn on their allies. Alternatively, Edward could try approaching and engaging the snipers up-close, since they were not highly skilled fighters and struggled to defend against his attacks.&amp;lt;ref name=&amp;quot;AC4&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the other side of the planet, in [[Southeast Asia]], riflemen were also used by certain factions, such as the [[Dutch East India Company]] and the [[United Kingdom|British]] [[East India Company]].&amp;lt;ref name=&amp;quot;FT 9&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Forgotten Temple]]&#039;&#039; – [[Assassin&#039;s Creed: Forgotten Temple Episode 9|Episode 9]]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;FT 135&amp;quot;/&amp;gt; The [[Shimazu clan]] employed [[ninja]] who specialized in the use of muskets to act as snipers, with one such ninja being encountered by Edward and [[Shimazu Saito]] during their infiltration of [[Sun&#039;s floating gambling hall]]. Fortunately, the sniper was taken out by [[John Young]], who wielded a musket of his own, allowing Edward and Saito to proceed to the ship.&amp;lt;ref name=&amp;quot;FT 35&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Forgotten Temple]]&#039;&#039; – [[Assassin&#039;s Creed: Forgotten Temple Episode 35|Episode 35]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the [[Seven Years&#039; War]], both the [[British Army|British]] and [[French Army|French Armies]] made regular use of snipers, who retained their equipment from the early 18th century. Most snipers were found inside military camps or aboard ships and would come to their fellow soldiers&#039; aid in the event of an attack.&amp;lt;ref name=&amp;quot;ACRG&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ACU The Infernal Machine 3.png|thumb|250px|left|Arno killing an Extremist sniper]]&lt;br /&gt;
During the [[French Revolution]], both the [[National Guard]] and the [[Extremist]]s counted snipers among their ranks, who were typically assigned to defend high-value locations and positioned themselves on balconies and other high vantage points, from where they could observe their surroundings.&amp;lt;ref name=&amp;quot;ACU&amp;quot;/&amp;gt; The [[Templars|Templar]] known as the [[Roi des Thunes]] notably set up an ambush for the [[Assassins|Assassin]] [[Arno Dorian]] using snipers when the latter infiltrated the [[Cour des Miracles]] to kill him,&amp;lt;ref name=&amp;quot;Le Roi Est Mort&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Unity]]&#039;&#039; – [[Le Roi Est Mort]]&amp;lt;/ref&amp;gt; while another group of snipers beset Arno and [[Élise de la Serre]] as they were investigating [[François-Thomas Germain]]&#039;s workshop.&amp;lt;ref name=&amp;quot;A Cautious Alliance&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Unity]]&#039;&#039; – [[A Cautious Alliance]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===19th century===&lt;br /&gt;
In 1841, during his quest to recover the [[Koh-i-Noor]] and the [[Precursor box]] from the [[British Rite of the Templar Order|British Templars]], the [[Indian Brotherhood of Assassins|Indian Assassin]] [[Arbaaz Mir]] encountered several snipers of the East India Company. Armed with repeater rifles, these elite soldiers could unleash a multi-shot volley in a single attack, as well as use their rifles to block frontal melee attacks.&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed Chronicles: India]]&#039;&#039; – [[Database: East India Company Sniper]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Blighters]], a Templar-affiliated [[gang]] that controlled [[London]]&#039;s underworld during the mid-19th century, counted several snipers among their ranks. They typically guarded important locations such as factories and [[Gang headquarters|gang hideouts]], where they would call for reinforcements if they spotted intruders.&amp;lt;ref name=&amp;quot;ACS&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ACS Playing Politics 11.png|thumb|250px|Jacob interrogating the Blighter sniper]]&lt;br /&gt;
In 1868, a sniper was sent to assassinate [[Herbert]], a spy working for the [[James Brudenell, 7th Earl of Cardigan|Earl of Cardigan]], before he could be [[Interrogation|interrogated]] by the [[British Brotherhood of Assassins|British Assassin]] [[Jacob Frye]]. Although successful in her mission, the sniper was caught by Jacob as she tried to escape and told him about a plot to kill Prime Minister [[Benjamin Disraeli]] to save herself.&amp;lt;ref name=&amp;quot;Playing Politics&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Syndicate]]&#039;&#039; – [[Playing Politics]]&amp;lt;/ref&amp;gt; Later that year, [[Grand Master of the Templar Order|Grand Master]] [[Crawford Starrick]] devised a plan to eliminate [[United Kingdom|Britain]]&#039;s heads of church and state during a party at [[Buckingham Palace]] using snipers disguised as members of the [[Queen&#039;s Guard|Royal Guard]]. However, the plot was foiled by Jacob, who identified and killed the snipers.&amp;lt;ref name=&amp;quot;A Night to Remember&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Syndicate]]&#039;&#039; – [[A Night to Remember]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===20th century===&lt;br /&gt;
During the [[Russian Revolution]], elite marksmen of the [[Red Army]] were equipped with {{Wiki|Mosin–Nagant|Mosin Nagant 1891}} rifles that maintained their accuracy even at long range, as well as [[gas mask]]s that countered the effects of [[Nikolai Orelov]]&#039;s [[Smoke screen bomb|smoke bombs]].&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed Chronicles: Russia]]&#039;&#039; – [[Database: Red Army Rifleman Veteran]]&amp;lt;/ref&amp;gt; The [[Russian Brotherhood of Assassins|Russian Assassins]] also had their own marksmen who could unleash a volley of accurate fire at long range.&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed Chronicles: Russia]]&#039;&#039; – [[Database: Assassin Veteran]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behind the scenes==&lt;br /&gt;
Snipers are an enemy archetype featured in the 2013 video game &#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]]&#039;&#039; and several subsequent instalments of the [[Assassin&#039;s Creed (series)|series]]. They serve as the modern equivalent to previous ranged archetypes like archers and arquebusiers. While snipers as a distinct archetype did not appear in the 2012 game &#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;, [[regular]] soldiers stationed on rooftops served an identical role.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;180&amp;quot; position=&amp;quot;center&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
ACIV AF G1.jpg|Snipers from different factions&lt;br /&gt;
AC4 Spanish Gunner render.png|A Spanish sniper&lt;br /&gt;
AC4 Portuguese Gunner render.png|A Portuguese sniper&lt;br /&gt;
AC4 Privateer Gunner render.png|A privateer sniper&lt;br /&gt;
ACFT - Shimazu sniper.png|A Shimazu clan sniper&lt;br /&gt;
ACRG British Gunner.png|A British sniper&lt;br /&gt;
ACRG French Gunner.png|A French sniper&lt;br /&gt;
Extremist sniper.png|An Extremist sniper&lt;br /&gt;
ACU French National Guard Watcher.png|A National Guard sniper&lt;br /&gt;
ACC India DB EIC Sniper.png|An East India Company sniper&lt;br /&gt;
ACS Playing Politics 09.png|A Blighter sniper&lt;br /&gt;
ACS TLM A Good Send-Off 11.png|A Templar sniper&lt;br /&gt;
ACC Russia DB Red Army Rifleman Veteran.png|A Red Army veteran rifleman&lt;br /&gt;
ACC Russia DB Assassin Veteran.png|An Assassin veteran rifleman&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]]&#039;&#039; {{1st}}&lt;br /&gt;
**&#039;&#039;[[Freedom Cry]]&lt;br /&gt;
**&#039;&#039;[[Aveline (DLC)|Aveline]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Rogue]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Unity]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Syndicate]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;[[The Last Maharaja]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed Chronicles: India]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed Chronicles: Russia]]&#039;&#039;&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Forgotten Temple]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
[[Category:Guards]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=The_Rebel_Camp&amp;diff=1182578</id>
		<title>The Rebel Camp</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=The_Rebel_Camp&amp;diff=1182578"/>
		<updated>2026-08-25T12:59:47Z</updated>

		<summary type="html">&lt;p&gt;Darman36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|Memories|AC4}}&lt;br /&gt;
{{Memory Infobox&lt;br /&gt;
| image = The Rebel Camp 8.png&lt;br /&gt;
| description = &#039;&#039;[[Aveline de Grandpré|Aveline]] searches for a woman named [[Patience Gibbs]].&#039;&#039;&lt;br /&gt;
| appearance = &#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]]&#039;&#039;&lt;br /&gt;
| type = Aveline mission&lt;br /&gt;
| next = [[The Fort (Liberation)|The Fort]]&lt;br /&gt;
| source = [[Aveline de Grandpré]]&lt;br /&gt;
| location = [[Newport]], [[Rhode Island]], [[United States]]&lt;br /&gt;
| date = 1784}}&lt;br /&gt;
&#039;&#039;&#039;The Rebel Camp&#039;&#039;&#039; was a virtual representation of one of [[Aveline de Grandpré]]&#039;s [[Genetic memory|genetic memories]], relived by a [[Abstergo Entertainment research analyst|research analyst]] at [[Abstergo Entertainment]] through the [[Animus|Animus Omega]].&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]] – [[Aveline (DLC)|Aveline]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
After receiving a letter from [[Ratonhnhaké:ton|Connor]], Aveline set out to find and rescue the [[Slavery|slave]] [[Patience Gibbs]].&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
Aveline read Connor&#039;s letter for her.&lt;br /&gt;
{{IUNote&lt;br /&gt;
|Text=Aveline, do you still call yourself [[Assassins|Assassin]]? Whatever name you take, you came to me for help once and now I must ask the same of you. There is a girl of uncanny strength and wit: Patience Gibbs. She is accused of leading a slave revolt, and her [[Edmund Judge|master]] has placed a [[Bounty hunter|high price]] on her capture. She is a hunted girl. I have attempted to recruit Patience for the [[American Brotherhood of Assassins|Brotherhood]], but she will not allow me to approach her with help. Your name is legendary among the slaves, even as far North as [[Newport]], I believe you will have more success. She was last seen on {{Wiki|Goat Island (Rhode Island)|Goat Island}}. Start your search there, if you accept.&amp;lt;br&amp;gt;Your Friend and Brother, Connor.&amp;lt;br&amp;gt;Post-script: Take care to heed the [[fort]] and Patience herself. I have learned the hard way; she is dangerous when startled.}}&lt;br /&gt;
Aveline [[Freerunning|freeran]] around the island, in search of the rebel camp. Before she could reach it, however, she noticed a slave being attacked by a couple of [[guards]].&lt;br /&gt;
*&#039;&#039;&#039;Guard:&#039;&#039;&#039; &#039;&#039;Now you&#039;ll pay, boy! Them&#039;s the rules. Unless you tell me where she hid it.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slave:&#039;&#039;&#039; &#039;&#039;How should I know.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard:&#039;&#039;&#039; &#039;&#039;If you rethink that, it&#039;ll hurt less.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slave:&#039;&#039;&#039; &#039;&#039;I don&#039;t care.&#039;&#039;&lt;br /&gt;
Aveline killed the guards and talked to the slave.&lt;br /&gt;
[[File:The_Rebel_Camp_3.png|thumb|250px|Aveline speaking to a slave]]&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;What happened here?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slave:&#039;&#039;&#039; &#039;&#039;We all escaped together. She helped us. She said a [[ship]] would come. But they found us.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Who helped you?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slave:&#039;&#039;&#039; &#039;&#039;Patience Gibbs. Our camp was just beyond that hill, but they ransacked it, and took us prisoner. They must be holding her there.&#039;&#039;&lt;br /&gt;
Aveline approached the camp and overheard several guards interrogating prisoners.&lt;br /&gt;
*&#039;&#039;&#039;Guard:&#039;&#039;&#039; &#039;&#039;Where is it?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Prisoner:&#039;&#039;&#039; &#039;&#039;Why would I know?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard:&#039;&#039;&#039; &#039;&#039;Where&#039;d she hide it?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Prisoner:&#039;&#039;&#039; &#039;&#039;Let me go!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard:&#039;&#039;&#039; &#039;&#039;Oh, a comedian!&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Guard:&#039;&#039;&#039; &#039;&#039;Come on now. Where is it?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Prisoner:&#039;&#039;&#039; &#039;&#039;I&#039;ll kill you.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard:&#039;&#039;&#039; &#039;&#039;Go ahead.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Guard:&#039;&#039;&#039; &#039;&#039;Where is the artifact?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Prisoner:&#039;&#039;&#039; &#039;&#039;What artifact?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard:&#039;&#039;&#039; &#039;&#039;I will ask you one more time: where is the artifact?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Prisoner:&#039;&#039;&#039; &#039;&#039;I do not know. What does it do, this artifact?&#039;&#039;&lt;br /&gt;
Approaching closer, Aveline overheard separate groups of guards conversing.&lt;br /&gt;
*&#039;&#039;&#039;Guard 1:&#039;&#039;&#039; &#039;&#039;How valuable is this thing anyway?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 2:&#039;&#039;&#039; &#039;&#039;Dunno.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 1:&#039;&#039;&#039; &#039;&#039;Well what does it do, then?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 2:&#039;&#039;&#039; &#039;&#039;They wouldn&#039;t say.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Guard 1:&#039;&#039;&#039; &#039;&#039;I bet the artifact ain&#039;t even here. I bet she has it on her somewhere.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 2:&#039;&#039;&#039; &#039;&#039;That&#039;s why I&#039;m not even looking for it. They&#039;ll find it soon enough.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 1:&#039;&#039;&#039; &#039;&#039;It&#039;s so boring here. I wish there was more to do.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 2:&#039;&#039;&#039; &#039;&#039;Tell me about it.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Guard 1:&#039;&#039;&#039; &#039;&#039;How long do we have to stay here?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 2:&#039;&#039;&#039; &#039;&#039;Until we find the artifact.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 1:&#039;&#039;&#039; &#039;&#039;Then why are we just standing here?&#039;&#039;&lt;br /&gt;
Aveline killed the surrounding guards and freed the slaves.&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Have you seen Patience?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slave:&#039;&#039;&#039; &#039;&#039;Who are you? Why do you want her?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;I&#039;m trying to help. Just tell me what you know please.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slave:&#039;&#039;&#039; &#039;&#039;She was fighting when they took her... I hope she&#039;s with the others.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Slave:&#039;&#039;&#039; &#039;&#039;Thank you.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Have you seen Patience Gibbs?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slave:&#039;&#039;&#039; &#039;&#039;Find the others. She must be with them.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:The_Rebel_Camp_5.png|thumb|250px|A slave telling Aveline about the captain]]&lt;br /&gt;
*&#039;&#039;&#039;Slave:&#039;&#039;&#039; &#039;&#039;Who are you?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;I&#039;m trying to help Patience Gibbs.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slave:&#039;&#039;&#039; &#039;&#039;There was a captain, giving orders. He&#039;s still here, searching for something. He knows where they are taking her. He sent them. He has many bodyguards. You will not get to him without crossing them.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Thank you.&#039;&#039;&lt;br /&gt;
After leaving the final group of slaves, Aveline set out to find the captain, locating him on a bridge.&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;You! Where is Patience Gibbs? What is going on here?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Captain:&#039;&#039;&#039; &#039;&#039;State your business!&#039;&#039;&lt;br /&gt;
Panicked, the captain shot the gunpowder barrels on the bridge, blowing it up. Aveline eventually caught up to the captain and interrogated him.&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Where is she?&#039;&#039;&lt;br /&gt;
Aveline stepped on the captain, putting her force on his chest.&lt;br /&gt;
*&#039;&#039;&#039;Captain:&#039;&#039;&#039; &#039;&#039;Alright. Stop! [[Doctors|Doctor]] Judge will take the witch to Fort Washington for questioning.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Thank you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:The_Rebel_Camp_10.png|thumb|250px|Judge ordering Patience&#039;s imprisonment]]&lt;br /&gt;
Aveline left the captain and made her way to the fort, where she witnessed Patience being captured.&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;Devil! They were innocent! Their blood is on your hands. You&#039;ll never have my mother&#039;s [[Patience Gibbs&#039; charm|charm]]! I will always be a step ahead.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Judge:&#039;&#039;&#039; &#039;&#039;Jail her. Discipline her as you must. But remember, I&#039;m paying you to keep her alive. I must have that charm.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;I will kill you first! I will avenge my mother! It will never be yours! Release me! I&#039;ll have your hides for carpets!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Outcome==&lt;br /&gt;
Patience was captured by Edmund Judge and Aveline infiltrated the fort to rescue her.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;center&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
The_Rebel_Camp_1.png|Aveline reading the letter from Connor&lt;br /&gt;
The_Rebel_Camp_2.png|Aveline navigating the camp&#039;s outskirts&lt;br /&gt;
The_Rebel_Camp_4.png|Aveline speaking with a group of slaves&lt;br /&gt;
The_Rebel_Camp_6.png|The captain fleeing from Aveline&lt;br /&gt;
The_Rebel_Camp_7.png|Aveline interrogating the captain&lt;br /&gt;
The_Rebel_Camp_9.png|Guards restraining Patience Gibbs&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{AC4Memories}}&lt;br /&gt;
{{DEFAULTSORT:Rebel Camp, The}}&lt;br /&gt;
[[Category:Memories of Aveline de Grandpré]]&lt;br /&gt;
[[Category:Memories relived using the Animus Omega]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=The_Rebel_Camp&amp;diff=1182577</id>
		<title>The Rebel Camp</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=The_Rebel_Camp&amp;diff=1182577"/>
		<updated>2026-08-25T12:58:21Z</updated>

		<summary type="html">&lt;p&gt;Darman36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|Memories|AC4}}&lt;br /&gt;
{{Memory Infobox&lt;br /&gt;
| image = The Rebel Camp 8.png&lt;br /&gt;
| description = &#039;&#039;Aveline searches for a woman named [[Patience Gibbs]].&#039;&#039;&lt;br /&gt;
| appearance = &#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]]&#039;&#039;&lt;br /&gt;
| type = Aveline mission&lt;br /&gt;
| next = [[The Fort (Liberation)|The Fort]]&lt;br /&gt;
| source = [[Aveline de Grandpré]]&lt;br /&gt;
| location = [[Newport]], [[Rhode Island]], [[United States]]&lt;br /&gt;
| date = 1784}}&lt;br /&gt;
&#039;&#039;&#039;The Rebel Camp&#039;&#039;&#039; was a virtual representation of one of [[Aveline de Grandpré]]&#039;s [[Genetic memory|genetic memories]], relived by a [[Abstergo Entertainment research analyst|research analyst]] at [[Abstergo Entertainment]] through the [[Animus|Animus Omega]].&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed IV: Black Flag]] – [[Aveline (DLC)|Aveline]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
After receiving a letter from [[Ratonhnhaké:ton|Connor]], Aveline set out to find and rescue the [[Slavery|slave]] [[Patience Gibbs]].&lt;br /&gt;
&lt;br /&gt;
==Dialogue==&lt;br /&gt;
Aveline read Connor&#039;s letter for her.&lt;br /&gt;
{{IUNote&lt;br /&gt;
|Text=Aveline, do you still call yourself [[Assassins|Assassin]]? Whatever name you take, you came to me for help once and now I must ask the same of you. There is a girl of uncanny strength and wit: Patience Gibbs. She is accused of leading a slave revolt, and her [[Edmund Judge|master]] has placed a [[Bounty hunter|high price]] on her capture. She is a hunted girl. I have attempted to recruit Patience for the [[American Brotherhood of Assassins|Brotherhood]], but she will not allow me to approach her with help. Your name is legendary among the slaves, even as far North as [[Newport]], I believe you will have more success. She was last seen on {{Wiki|Goat Island (Rhode Island)|Goat Island}}. Start your search there, if you accept.&amp;lt;br&amp;gt;Your Friend and Brother, Connor.&amp;lt;br&amp;gt;Post-script: Take care to heed the [[fort]] and Patience herself. I have learned the hard way; she is dangerous when startled.}}&lt;br /&gt;
Aveline [[Freerunning|freeran]] around the island, in search of the rebel camp. Before she could reach it, however, she noticed a slave being attacked by a couple of [[guards]].&lt;br /&gt;
*&#039;&#039;&#039;Guard:&#039;&#039;&#039; &#039;&#039;Now you&#039;ll pay, boy! Them&#039;s the rules. Unless you tell me where she hid it.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slave:&#039;&#039;&#039; &#039;&#039;How should I know.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard:&#039;&#039;&#039; &#039;&#039;If you rethink that, it&#039;ll hurt less.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slave:&#039;&#039;&#039; &#039;&#039;I don&#039;t care.&#039;&#039;&lt;br /&gt;
Aveline killed the guards and talked to the slave.&lt;br /&gt;
[[File:The_Rebel_Camp_3.png|thumb|250px|Aveline speaking to a slave]]&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;What happened here?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slave:&#039;&#039;&#039; &#039;&#039;We all escaped together. She helped us. She said a [[ship]] would come. But they found us.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Who helped you?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slave:&#039;&#039;&#039; &#039;&#039;Patience Gibbs. Our camp was just beyond that hill, but they ransacked it, and took us prisoner. They must be holding her there.&#039;&#039;&lt;br /&gt;
Aveline approached the camp and overheard several guards interrogating prisoners.&lt;br /&gt;
*&#039;&#039;&#039;Guard:&#039;&#039;&#039; &#039;&#039;Where is it?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Prisoner:&#039;&#039;&#039; &#039;&#039;Why would I know?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard:&#039;&#039;&#039; &#039;&#039;Where&#039;d she hide it?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Prisoner:&#039;&#039;&#039; &#039;&#039;Let me go!&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard:&#039;&#039;&#039; &#039;&#039;Oh, a comedian!&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Guard:&#039;&#039;&#039; &#039;&#039;Come on now. Where is it?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Prisoner:&#039;&#039;&#039; &#039;&#039;I&#039;ll kill you.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard:&#039;&#039;&#039; &#039;&#039;Go ahead.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Guard:&#039;&#039;&#039; &#039;&#039;Where is the artifact?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Prisoner:&#039;&#039;&#039; &#039;&#039;What artifact?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard:&#039;&#039;&#039; &#039;&#039;I will ask you one more time: where is the artifact?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Prisoner:&#039;&#039;&#039; &#039;&#039;I do not know. What does it do, this artifact?&#039;&#039;&lt;br /&gt;
Approaching closer, Aveline overheard separate groups of guards conversing.&lt;br /&gt;
*&#039;&#039;&#039;Guard 1:&#039;&#039;&#039; &#039;&#039;How valuable is this thing anyway?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 2:&#039;&#039;&#039; &#039;&#039;Dunno.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 1:&#039;&#039;&#039; &#039;&#039;Well what does it do, then?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 2:&#039;&#039;&#039; &#039;&#039;They wouldn&#039;t say.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Guard 1:&#039;&#039;&#039; &#039;&#039;I bet the artifact ain&#039;t even here. I bet she has it on her somewhere.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 2:&#039;&#039;&#039; &#039;&#039;That&#039;s why I&#039;m not even looking for it. They&#039;ll find it soon enough.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 1:&#039;&#039;&#039; &#039;&#039;It&#039;s so boring here. I wish there was more to do.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 2:&#039;&#039;&#039; &#039;&#039;Tell me about it.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Guard 1:&#039;&#039;&#039; &#039;&#039;How long do we have to stay here?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 2:&#039;&#039;&#039; &#039;&#039;Until we find the artifact.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Guard 1:&#039;&#039;&#039; &#039;&#039;Then why are we just standing here?&#039;&#039;&lt;br /&gt;
Aveline killed the surrounding guards and freed the slaves.&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Have you seen Patience?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slave:&#039;&#039;&#039; &#039;&#039;Who are you? Why do you want her?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;I&#039;m trying to help. Just tell me what you know please.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slave:&#039;&#039;&#039; &#039;&#039;She was fighting when they took her... I hope she&#039;s with the others.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Slave:&#039;&#039;&#039; &#039;&#039;Thank you.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Have you seen Patience Gibbs?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slave:&#039;&#039;&#039; &#039;&#039;Find the others. She must be with them.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:The_Rebel_Camp_5.png|thumb|250px|A slave telling Aveline about the captain]]&lt;br /&gt;
*&#039;&#039;&#039;Slave:&#039;&#039;&#039; &#039;&#039;Who are you?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;I&#039;m trying to help Patience Gibbs.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Slave:&#039;&#039;&#039; &#039;&#039;There was a captain, giving orders. He&#039;s still here, searching for something. He knows where they are taking her. He sent them. He has many bodyguards. You will not get to him without crossing them.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Thank you.&#039;&#039;&lt;br /&gt;
After leaving the final group of slaves, Aveline set out to find the captain, locating him on a bridge.&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;You! Where is Patience Gibbs? What is going on here?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Captain:&#039;&#039;&#039; &#039;&#039;State your business!&#039;&#039;&lt;br /&gt;
Panicked, the captain shot the gunpowder barrels on the bridge, blowing it up. Aveline eventually caught up to the captain and interrogated him.&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Where is she?&#039;&#039;&lt;br /&gt;
Aveline stepped on the captain, putting her force on his chest.&lt;br /&gt;
*&#039;&#039;&#039;Captain:&#039;&#039;&#039; &#039;&#039;Alright. Stop! [[Doctors|Doctor]] Judge will take the witch to Fort Washington for questioning.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Aveline:&#039;&#039;&#039; &#039;&#039;Thank you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:The_Rebel_Camp_10.png|thumb|250px|Judge ordering Patience&#039;s imprisonment]]&lt;br /&gt;
Aveline left the captain and made her way to the fort, where she witnessed Patience being captured.&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;Devil! They were innocent! Their blood is on your hands. You&#039;ll never have my mother&#039;s [[Patience Gibbs&#039; charm|charm]]! I will always be a step ahead.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Judge:&#039;&#039;&#039; &#039;&#039;Jail her. Discipline her as you must. But remember, I&#039;m paying you to keep her alive. I must have that charm.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Patience:&#039;&#039;&#039; &#039;&#039;I will kill you first! I will avenge my mother! It will never be yours! Release me! I&#039;ll have your hides for carpets!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Outcome==&lt;br /&gt;
Patience was captured by Edmund Judge and Aveline infiltrated the fort to rescue her.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;center&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
The_Rebel_Camp_1.png|Aveline reading the letter from Connor&lt;br /&gt;
The_Rebel_Camp_2.png|Aveline navigating the camp&#039;s outskirts&lt;br /&gt;
The_Rebel_Camp_4.png|Aveline speaking with a group of slaves&lt;br /&gt;
The_Rebel_Camp_6.png|The captain fleeing from Aveline&lt;br /&gt;
The_Rebel_Camp_7.png|Aveline interrogating the captain&lt;br /&gt;
The_Rebel_Camp_9.png|Guards restraining Patience Gibbs&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{AC4Memories}}&lt;br /&gt;
{{DEFAULTSORT:Rebel Camp, The}}&lt;br /&gt;
[[Category:Memories of Aveline de Grandpré]]&lt;br /&gt;
[[Category:Memories relived using the Animus Omega]]&lt;/div&gt;</summary>
		<author><name>Darman36</name></author>
	</entry>
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