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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Rome:_Chapter_4_%E2%80%93_Giovanni_Borgia&amp;diff=456087</id>
		<title>Rome: Chapter 4 – Giovanni Borgia</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Rome:_Chapter_4_%E2%80%93_Giovanni_Borgia&amp;diff=456087"/>
		<updated>2010-11-18T22:23:30Z</updated>

		<summary type="html">&lt;p&gt;99.99.18.178: /* Calculations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chapter 4 of the Rome Pack of the Facebook game&#039;&#039;&#039;, &#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In-Game Introduction Video==&lt;br /&gt;
Preparing to synchronize. Note that we are experiencing a small system glitch that may cause a subtle ringing in your ears. It should pass as you enter the memory. The new world was plundered in the 15th Century. Explorers became conquerers. &#039;&#039;La Noche Triste&#039;&#039; or the Night of Sorrows was a bloody uprising between the Aztecs and the Spanish conquistadors. Hernan Cortes himself was driven from Tenochtitlan. Firsthand reports of the massacre present opposing perspectives. Find the truth.&lt;br /&gt;
==&#039;&#039;Farsighted&#039;&#039;==&lt;br /&gt;
My hunt continues. We must find these relics of a previous world. Study them. The Brotherhood has made connections, leveraged deals, and ensured my place aboard Hernán Cortés&#039; ship, bound for the New World.&lt;br /&gt;
To México.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Calculations===&lt;br /&gt;
[[File:Calculations_PL.jpg|thumb|Calculations]]&lt;br /&gt;
Requirements: 50 AP (per execution), 11 Carrack, 1 Astrology Tome, 50 Deckhands, 6 Shipwrights, 11 Captains, 1 Ink (per execution), 5 Water of Life (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 139 XP, 2987 florins.&lt;br /&gt;
&lt;br /&gt;
The Spaniards know me as Botello, a soldier and a scholar. I have worked hard to perfect my accent and my garb. They remain convinced that I am one of them. I am to chronicle their adventures, though necessity demands I omit certain events.&lt;br /&gt;
*I study my maps and charts, sometimes comparing them to the stars. I am convinced we are following the correct course!&lt;br /&gt;
*I use tools the crew has never seen, lenses and measures suited to study subjects new to these men.&lt;br /&gt;
*Rumor around the ship brands me an astrologer. A magician. They believe I will bring them luck in their journey, so I do not correct them.&lt;br /&gt;
*With everything I know, what I have personally witnessed, I marvel at the endless sea beneath our ship. What secrets lie lost below? Relics? Cities? Answers?&lt;br /&gt;
*I keep a journal about our voyage, careful to note directions and obstacles. I write in doublespeak. Even a scholar would find my journal mundane and obsessed with details. A Brother, however, would find much more hidden in those sentences.&lt;br /&gt;
*We reach shore soon. How my heart races! I have studied these relics from our past, these Pieces of Eden, and I have even wielded them on rare occasion. I have spent my life theorizing and mapping, but never before have I had the opportunity to hunt one.&lt;br /&gt;
&lt;br /&gt;
===In The Thick Of It===&lt;br /&gt;
[[File:In_The_Thick_Of_It_PL.jpg|thumb|In The Thick Of It]]&lt;br /&gt;
Requirements: 55 AP (per execution), 30 Swordsmen, 40 Pikemen, 44 Row Boats, 4 Light Cavalry, 7 Heavy Cavalry.&lt;br /&gt;
&lt;br /&gt;
Rewards: 152 XP, 3399 florins.&lt;br /&gt;
&lt;br /&gt;
We have landed! When we approach the Aztec capital, Tenochtitlan, we will be vastly outnumbered. If they are hostile, we stand no chance. Fortunately, we have allies will help us negotiate.&lt;br /&gt;
*Cortés has grown close to a Nahua slave named Malinalli. Though she does not speak Spanish, she does speak many of the tribal languages. She communicates on our behalf, though we can only assume what she is saying.&lt;br /&gt;
*The natives speak of bearded men, a foreigners like us, living with the Maya in Chetumal. One of our first tasks is to find them.&lt;br /&gt;
*Malinalli has gained us access to the Chetumal Mayans. We have found Spaniards among them! Gonzalo Guerrero and Gerónimo de Aguilar shipwrecked nearly a decade ago and have been living with the tribes.&lt;br /&gt;
*Malinalli and Aguilar can communicate through the Mayan language, much to Cortés&#039; delight. Tenochtitlan&#039;s people will speak Nahuatl, a language unknown to Aguilar. Malinalli will translate to Mayan. Aguilar will translate Mayan to Spanish. It will be slow and confusing, but it will work!&lt;br /&gt;
*Our numbers are too small to enter Tenochtitlan without aid. We will seek aid from the Tlaxcalans, an indigenous people not yet conquered by the Aztecs.&lt;br /&gt;
*Cortés, speaking through Aguilar and Malinalli, has made enormous promises to the Tlaxcalans. I suspect the Spaniards will use these people to conquer the Aztecs. I seek no involvement in their ambitions, but I must prevent Spain from finding the relic. It is too important.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sun God===&lt;br /&gt;
[[File:Sun_God_PL.jpg|thumb|Sun God]]&lt;br /&gt;
Requirements: 65 AP (per execution) 2 Castaways, 1 Ink.&lt;br /&gt;
&lt;br /&gt;
Rewards: 180 XP, 3200 florins.&lt;br /&gt;
&lt;br /&gt;
The view of Tenochtitlan is breathtaking! I never suspected the sheer scale of this civilization. The capital city is massive, intersected by causeways filled with boats, and grand temples reach towards the heavens.&lt;br /&gt;
*There must be at least 100,000 people in this city. No... more than double that. If they are hostile, we stand no chance. I study my Spanish hosts. Their weapons and armor begin to scare me. Surely the Aztecs will realize their intent?&lt;br /&gt;
*The Aztecs send a party to meet us. Our Tlaxcalan escorts meet them. They argue. Their voices rise and I anticipate violence. I rest my hand on my sword!&lt;br /&gt;
*Both parties have calmed. Malinalli translates for Aguilar. Aguilar tells us that we will meet the leader of Tenochtitaln, Moctezuma. A rare occasion – apparently Moctezuma does not show himself to his people.&lt;br /&gt;
*As we wait, Guererro has an idea. Take off our helms. The men with the largest, fullest beards stand in front. We are gods. We must convince them that we are gods.&lt;br /&gt;
*Moctezuma arrives with hundreds of his lords divided into two columns. They are barefoot and costumed. Moctezuma stands in the center with a chief to each side. Cortés asks me to describe this meeting in my notes.&lt;br /&gt;
*Thanks to our skilled translators, the ruse works. Aguilar translates Moctezuma&#039;s words. &amp;quot;You have graciously arrived, you have known pain, you have known weariness, now come on earth, take your rest, enter into your palace, rest your limbs; may our lords come on earth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Temple Massscre&#039;&#039;==&lt;br /&gt;
Moctezuma has invited us to stay in his own chambers. Some of my fellow conspirators belive he seeks to catch us off guard, but i hear genuine fervor in his voice. If he does not believe us gods he wants to. Today is the Festival of Toxcatl, a significant day of ceremony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Religious Observance===&lt;br /&gt;
[[File:Religious_Observance_PL.jpg|thumb|Religious Observance]]&lt;br /&gt;
Requirements: 60 AP (per execution), 1 Ink.&lt;br /&gt;
&lt;br /&gt;
Rewards: 172 XP, 3400 florins.&lt;br /&gt;
&lt;br /&gt;
As I search for the relic, I observe the strange customs and rituals of the Aztec people. They are happy to provide me with religious drawings and to share their legends, despite the complexity of translation. I add them to my journal.&lt;br /&gt;
*The Aztecs have dressed up a young man as their god. He plays the flute and distributes flowers. They treat him as their god, parading him around Tenochtitlan with a court of beautiful women. He is worshipped.&lt;br /&gt;
*The man is the manifestation of their god Tezcatlipoca. He is adorned in shells and gold, as are many of the revelers. The noblest Aztecs arrive in their own priceless jewelry to celebrate. The Spaniards grow restless. Greedy.&lt;br /&gt;
*Tezcatlipoca presents the Spaniards with his tobacco pipe. Encourages them to smoke. To sing. To dance. He does not realize their disgust.&lt;br /&gt;
*Some of the women have dressed up as goddesses. They follow me, curious. I study them, curious as well. They laugh and blush.&lt;br /&gt;
*Tezcatlipoca gestures to see my notebook. Finds that I am drawing a picture of him in his bizarre costume. We laugh together.&lt;br /&gt;
*The procession continues up the stairs of the temple. Tezcatlipoca has a collection of flutes. He breaks one for each step he climbs. It is a day of great celebration and I wonder if the stories I have heard are untrue. I am not witnessing savages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Scavenger Hunt===&lt;br /&gt;
[[File:Scavenger_Hunt_PL.jpg|thumb|Scavenger Hunt]]&lt;br /&gt;
Requirements: 65 AP (per execution), 1 Sculptor tools.&lt;br /&gt;
&lt;br /&gt;
Rewards: 187 XP, 3800 florins.&lt;br /&gt;
&lt;br /&gt;
I have not lost sight of my goal. With all of the idols and carvings in Tenochtitlan, I begin to doubt my chances of locating the relic. I have only a location, no description, and no one to help me.&lt;br /&gt;
*All eyes are on the ceremonies. It grants me a few moments to search. I doubt it would be a simple stone carving or a gem, but I check them anyway. The Aztec art is astounding, but not nearly complex enough to be what I seek.&lt;br /&gt;
*Under pretense of admiring their costumes, I search the priests and nobles of Tenochtitlan. Could it be a necklace? A staff? A crown? I find nothing.&lt;br /&gt;
*Through our translators, I ask the people if they have any objects that talk to them. That hum. They say the gods talk through everything, that I need only to listen.&lt;br /&gt;
*The temples themselves are works of marvel. Carved with intricate plans that must have required significant manpower. Could it be buried beneath? If so, how does one access it?&lt;br /&gt;
*I look for switches. Panels. Riddles. Nothing.&lt;br /&gt;
*I am drawn to the altar. It is carved with their feathered serpent god, Quetzalcoatl. It is surrounded by skulls – some stone, most human. I spend a while looking through the charnel, but find nothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Greed===&lt;br /&gt;
[[File:Greed_PL.jpg|thumb|Greed]]&lt;br /&gt;
Requirements: 70 AP (per execution), 40 Pike, 40 Longswords, 1 Sacrificial Dagger.&lt;br /&gt;
&lt;br /&gt;
Rewards: 201 XP, 4221 florins.&lt;br /&gt;
&lt;br /&gt;
Tezcatlipoca approaches the altar. The Spaniards grow violent as they realize what is happening. The priests reveal an obsidian dagger. Is it the relic? Another man, also dressed as Tezcatlipoca, is brought forward. This is to be a sacrifice!&lt;br /&gt;
*The Spaniards voice their outrage. I silence the translators. No! The ritual will be gruesome, but it is theirs! It is sacred to them! Interference will get us killed!&lt;br /&gt;
*They place the man on the altar. The dancers move more violently! They roll back their eyes and begin to chant. Celebration has become chaos!&lt;br /&gt;
*The Spaniards ready their weapons! I try to convince them to stand down, but they will not.&lt;br /&gt;
*The act is brutal! A priest slices open Tezcatlipoca&#039;s chest, pulling free his heart. His assistants flay the man&#039;s skin and hand it to the next Tezcatlipoca, who wears large strips of flesh as decoration.&lt;br /&gt;
*They carve out the man&#039;s skull and place it in a hollow beneath their altar. The priest pulls out another skull, crystal, and holds it high. The relic! I hear its hum in my own skull. Faint, but familiar!&lt;br /&gt;
*The Spaniards are ready to strike! Some appalled by what they have just witnessed, others ready to use it as an excuse to take the Aztec gold.  Whatever the outcome, I must have the skull!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Unthinkable===&lt;br /&gt;
[[File:Unthinkable_PL.jpg|thumb|Unthinkable]]&lt;br /&gt;
Requirements: 75 AP (per execution), 1 [[Hidden Blade]], 1 Swordsman, 1 Pikeman.&lt;br /&gt;
&lt;br /&gt;
Rewards: 216 XP, 4444 florins.&lt;br /&gt;
&lt;br /&gt;
The Spaniards have begun to slaughter the unarmed nobles of Tenochtitlan! I move towards the priest, who gapes at the attack, confused. He still holds the skull aloft. The Spaniards have not seen it yet. My time to act dwindles!&lt;br /&gt;
*The Aztecs hesitate. They must wonder ... why are their gods attacking them? Today they are celebrating in our honor! Have we come to reclaim the debt owed?&lt;br /&gt;
*The Spaniards pluck jewelry from their victims, causing outrage in the Aztecs. The illusion falters! Some of them find their courage and attack, only to die at the ends of Spanish swords!&lt;br /&gt;
*I approach the priest from behind. I cannot risk the Spaniards seeing the skull. I unsheathe a hidden blade and pierce the man&#039;s spine. I catch the skull before it hits the temple floor and quickly tuck it into my cloak.&lt;br /&gt;
*I urge the Spaniards to retreat. There are too many Aztecs! Everyone in Tenochtitlan is here for the Festival of Toxcatl. They outnumber us by thousands!&lt;br /&gt;
*Several of our Tlaxcalan allies fall to Aztec spears! The Spaniards order them to block our escape.&lt;br /&gt;
*Though I have my prize, I do not see how we will survive this mistake. The Spaniards grab Moctezuma, force him to follow us. A captive in his own chambers. Yet, still he apologizes to us for the actions of his people. I feel ashamed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;The Night of Sorrow&#039;&#039;==&lt;br /&gt;
We hold out in Moctezuma&#039;s palace as the angry massess shout at us from outside. For now, the avoid entering the palace, likely due to it&#039;s religioous significance or perhaps because we hold their leader. Either way we will not survive if we stay here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ventriloquism===&lt;br /&gt;
[[File:Ventriloquism_PL.jpg|thumb|Ventriloquism]]&lt;br /&gt;
Requirements: 75 AP (per execution), 2 Castaways.&lt;br /&gt;
&lt;br /&gt;
Rewards: 219 XP, 4646 florins.&lt;br /&gt;
&lt;br /&gt;
Cortes has decided to force Moctezuma to speak with his people. The Aztec will lie to them, gain us time to flee to the safety of Tlaxcala. Moctezuma no longer sides with us. His heart is filled with sorrow. He believes he has brought this upon his people.&lt;br /&gt;
*Moctezuma walks onto a balcony atop his palace. The roars of his people cease.&lt;br /&gt;
*He speaks with passion. I hear the pain in his voice. Our translators relay what he says, but without emotion.&lt;br /&gt;
*He continues to refer to us as gods, though I know he does not believe it. He says the violence at the festival was a test of faith. They jeer at him!&lt;br /&gt;
*He asks them to return to their homes. That he will speak again in several days, to pass along the will of the gods. The crowd has turned violent again!&lt;br /&gt;
*Several stones sail through the air, one striking Moctezuma&#039;s head. He collapses, twitching as his blood spills onto the balcony tile! The Tlaxcala quickly pull him back inside.&lt;br /&gt;
*Days have passed. Moctezuma is dead. The men are devastated as many considered the Aztec leader their friend. Cortes is especially affected by his death. I attempt to motivate them, if only to get them moving before it is too late.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Overwhelmed===&lt;br /&gt;
[[File:Overwhelmed_PL.jpg|thumb|Overwhelmed]]&lt;br /&gt;
Requirements: 80 AP (per execution, 1 Woodcarver&#039;s tools, 1 Rope, 1 Precious Stone, 2 Fir.&lt;br /&gt;
&lt;br /&gt;
Rewards: 233 XP, 4848 florins.&lt;br /&gt;
&lt;br /&gt;
The people of Tenochtitlan have removed the bridges from the causeways. They do not press us; they wait us out. They know we cannot escape, yet we must try. The Spaniards prepare for one final push out of the city.&lt;br /&gt;
*I see many of the soldiers stuffing their clothing with the gold they have stolen from the Aztecs. Senseless. They will move slowly and they will die. I take nothing but the skull.&lt;br /&gt;
*My thoughts keep returning to the artifact. It must have some power. Some way to help me escape. I cannot make it work. I wonder if I have taken the wrong artifact, but no – it feels right!&lt;br /&gt;
*Cortes scolds his men for their greed. Tells them they may have killed us all. They can be redeemed, he tells them, but first they must survive. Some of them weep.&lt;br /&gt;
*The Spaniards have been building a small bridge they can carry to navigate the causeways. It will not support all of us, but we have little choice.&lt;br /&gt;
*We sneak out into the night. Tenochtitlan is silent.&lt;br /&gt;
*The smiles on their faces disgust me! They believe we will get away with this. This slaughter. This theft. They actually believe we have outsmarted the Aztecs until the first arrow strikes a captain through his eye!&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;/div&gt;</summary>
		<author><name>99.99.18.178</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Project_Legacy&amp;diff=68506</id>
		<title>Assassin&#039;s Creed: Project Legacy</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Project_Legacy&amp;diff=68506"/>
		<updated>2010-11-10T17:46:00Z</updated>

		<summary type="html">&lt;p&gt;99.99.18.178: /* Promotional Code */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sourceless}}&amp;lt;br/ /&amp;gt;&lt;br /&gt;
[[File:Project_Legacy.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed: Project Legacy&#039;&#039;&#039;&#039;&#039; is a [http://apps.facebook.com/projectlegacy/ Facebook] game, designed as a promotion for &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players are test subjects for [[Abstergo Industries]] who relive the lives of their ancestors, who are [[Assassins]]. There are four chapters: Chapter 1 focuses on [[Bartolomeo d&#039;Alviano]] during the [[Battle of Agnadello]], Chapter 2 focuses on [[Francesco Vecellio]] on a mission to kill a target, Chapter 3 focuses on [[Mario Auditore]] and the protection of [[Monteriggioni]] and Chapter 4 focuses on [[Perotto Calderon]]. The game has stated that a &amp;quot;Rome Pack&amp;quot; will be released soon.&lt;br /&gt;
&lt;br /&gt;
It has been said that &#039;&#039;Project Legacy&#039;&#039; and &#039;&#039;Brotherhood&#039;&#039; will be able to connect with one another, with &#039;&#039;Project Legacy&#039;&#039;&#039;s Exp points and Florins being able to be used to unlock things in &#039;&#039;Brotherhood&#039;&#039;. It has not been said what can be unlocked yet, though. One assumes that the Achievements for &#039;&#039;Project Legacy&#039;&#039; will also help unlock things as well.  A developer&#039;s post on the Ubisoft UK Assassin&#039;s Creed board implies that Uplay points can be unlocked through Project Legacy, which would presumably allow players to unlock all the Uplay unlocks in Brotherhood, as Assassin&#039;s Creed: Brotherhood has a greater number of unlocks than it has in-game point rewards&lt;br /&gt;
[[File:PL_Loading_Screen.jpg|thumb|The loading screen]]&lt;br /&gt;
&lt;br /&gt;
For the Achievements that can be gained in-game, refer to &#039;&#039;[[Assassin&#039;s Creed: Project Legacy Achievements]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=Chapter 1 - Bartolomeo d&#039;Alviano=&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 1 - Bartolomeo d&#039;Alviano]]&#039;&#039;&lt;br /&gt;
Welcome to the DDS Program. Please remain still while we synchronize your first assignment. In 1509 CE, the [[Battle of Agnadello]] dealt a devastating blow to the Venetian army. You will relive this battle through the eyes and mind of one of its captains, [[Bartolomeo d&#039;Alviano]]. Please report any anomalies you encounter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Chapter 2 - Francesco Vecellio=&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 2 - Francesco Vecellio]]&#039;&#039;&lt;br /&gt;
You may feel mild discomfort during synchronization. This is normal. It is important to maintain your concentration. History places [[Niccolò di Pitigliano]] death in Lonigo, Italy in the year 1510 CE. Our data supports this fact. But the circumstances of his death require further investigation. Please take notes and report your findings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Chapter 3 - Mario Auditore=&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 3 - Mario Auditore]]&#039;&#039;&lt;br /&gt;
We are now synchronizing the DDS. For your safety, please report any nosebleeds, vertigo, nausea, or hallucinations. Land-hungry [[Florence]] sought possession of the walled city of [[Monteriggioni]], but it held strong for years under the guidance of the Auditore family. You will dissect the memories of [[Mario Auditore]] who struggled to keep his city safe through the latter half of the 15th century.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Chapter 4 - Perotto Calderon=&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 4 - Perotto Calderon]]&#039;&#039;&lt;br /&gt;
While we prepare to synchronize, please listen to the following questions. Be sure to report any difficulties you have answering. What is your name? Where do you live? What year is it? We have a unique window into the lives and secrets of the infamous [[House of Borgia|Borgia]] family. The DDS has recovered the memories of one of their trusted couriers, [[Perotto Calderon]] . Your task is to find out exactly what he discovered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mnemonic Sets=&lt;br /&gt;
:&#039;&#039;Main Article: [[Mnemonic Set]]s&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Territories=&lt;br /&gt;
:&#039;&#039;Main Article: [[Territories]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Crafting=&lt;br /&gt;
:&#039;&#039;Main Article: [[Assassin&#039;s Creed: Project Legacy Crafting|Crafting]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Project Legacy Florins and XP Farming Guide=&lt;br /&gt;
This guide breaks down the most efficient/profitable quests if you are ever in need of florins or xp. To be considered, the quests cannot require consumables unless these can be bought at a cheap cost with a decent net gain. These calculations are based on an Intrigue skill of 62 so especially for a lot of the money losing or unprofitable quests i.e. the crafting based ones, These figures are only to be used as a rough guide unless you are around the same level or higher since those quests only become profitable once the applicable skill(s) are raised adequately. The best missions to farm are bolded below, and the rest are listed alternatives that are also decent depending on what&#039;s available to you and how many AP&#039;s you have at the time. &#039;&#039;Guide complete up to Chapter 3.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*xpr - xp per AP&lt;br /&gt;
*fpr - florins per AP&lt;br /&gt;
===Best Quests In Summary===&lt;br /&gt;
&lt;br /&gt;
*Chapter 1, Vying For The Village, &#039;&#039;&#039;Stand&#039;&#039;&#039;: 7 AP, 11 XP, 220 florins &#039;&#039;&#039;1.57 xpr 31 fpr&#039;&#039;&#039; - If you&#039;re out requirements for all the other missions for whatever reasons, this is your best standby. &#039;&#039;Decent xp and florins&#039;&#039;&lt;br /&gt;
*Chapter 2, Bloodwork, &#039;&#039;&#039;Professionals&#039;&#039;&#039;: 3 AP 5 XP, 220 florins &#039;&#039;&#039;1.6 xpr&#039;&#039;&#039;, &#039;&#039;&#039;78.8 fpr&#039;&#039;&#039; &#039;&#039;Best for florins for small AP investment not including pigeon&#039;&#039;&lt;br /&gt;
*Chapter 2, Bloodwork, &#039;&#039;&#039;Into The Den&#039;&#039;&#039;: 12 AP, 19 XP, 550 florins 1.&#039;&#039;&#039;58 xpr 45.83 fpr &#039;&#039;&#039;&#039;&#039;Best alternative for florin farming, depending on left over AP&#039;s and whether you can reafford investment into requirements if they&#039;ve been consumed&#039;&#039;&lt;br /&gt;
*Chapter 3, Defensive Measures, &#039;&#039;&#039;Running the Ramparts&#039;&#039;&#039;: 5AP 10 XP, 150 florins, &#039;&#039;&#039;2 xpr 30 fpr &#039;&#039;&#039;&#039;&#039;Best for XP , recommend you keep one spare monterrigioni mercenary once you have the requirements as it can be expensive to repurchase them again later when they&#039;ve been used up to craft military units&#039;&#039;&lt;br /&gt;
*Chapter 3, Cleaning House, &#039;&#039;&#039;Mano a Mano&#039;&#039;&#039;: 20 AP, 44 XP, 800 florins &#039;&#039;&#039;2.2 xpr&#039;&#039;&#039; &#039;&#039;&#039;40 fpr&#039;&#039;&#039; &#039;&#039;Best for florins AND XP / dual farming&#039;&#039;&lt;br /&gt;
*Chapter 3, Storm Warning, &#039;&#039;&#039;Blindfold&#039;&#039;&#039;: 10AP, 23 XP, 300 florins &#039;&#039;&#039;2.3 xpr 30 fpr&#039;&#039;&#039;&lt;br /&gt;
*Chapter 4, The Lady&#039;s Favor, &#039;&#039;&#039;Tempting Fate&#039;&#039;&#039;: 28AP, 74 XP, 710 florins,&#039;&#039;&#039; 2.6 xpr&#039;&#039;&#039; &#039;&#039;&#039;25.35 fpr &#039;&#039;&#039;&lt;br /&gt;
*Chapter 4, The Lady&#039;s Favor, &#039;&#039;&#039;Matchmaker&#039;&#039;&#039;: 10AP, 26 XP, 161 florins&#039;&#039;&#039; 2.6 xpr 16.1 fpr&#039;&#039;&#039;&lt;br /&gt;
*Chapter 4, The Lady&#039;s Favor,&#039;&#039;&#039; She Who Has Everything&#039;&#039;&#039;: 9AP, 24 XP, 150 florins &#039;&#039;&#039;2.6 xpr 16.6 fpr &#039;&#039;&#039;&#039;&#039;Best exp for a the smallest AP investment possible&#039;&#039;&lt;br /&gt;
*Chapter 4, Psychosomatic, &#039;&#039;&#039;Revelation&#039;&#039;&#039;: 75AP, 233 XP, 999 florins &#039;&#039;&#039;3.10 xpr 13.32 fpr&#039;&#039;&#039;&#039;&#039; Great XP, the worst for florins&#039;&#039;&lt;br /&gt;
*Chapter 4, Life And Death, &#039;&#039;&#039;Bloodhounds&#039;&#039;&#039;: 60AP, 192 XP, 1468 florins &#039;&#039;&#039;3.2 xpr 24.46 fpr &#039;&#039;&#039;&#039;&#039;Best for EXP and decent Florins&#039;&#039;&lt;br /&gt;
*Chapter 4, Life And Death, &#039;&#039;&#039;Crescendo&#039;&#039;&#039;: 80AP, 256 XP, 1888 florins &#039;&#039;&#039;3.2 xpr 23.6 fpr&#039;&#039;&#039; &#039;&#039;Second best EXP and Florins&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Professionals, Into The Den, Mano A Mano should be your bread-and-butter farming for florins and xp in general. After you beat the &amp;quot;game&amp;quot; Bloodhounds should be your go to for EXP.&lt;br /&gt;
&lt;br /&gt;
===Alternatives===&lt;br /&gt;
&lt;br /&gt;
*Chapter 2, Bloodwork&lt;br /&gt;
**&#039;&#039;&#039;Crowd Control&#039;&#039;&#039;: 7 AP 11xp 260 florins 1.57xpr 37 fpr.&lt;br /&gt;
**&#039;&#039;&#039;Cruel Efficiency&#039;&#039;&#039;: 10 AP, 16xp 456 florins 1.6 xpr, 28.5 fpr.&lt;br /&gt;
*Chapter 3, Cleaning House, &#039;&#039;&#039;Cornered&#039;&#039;&#039;: 15 AP 32xp, 850 florins 2.13 xpr 56.6 fpr.&lt;br /&gt;
&lt;br /&gt;
===Making and Saving Money from Crafting===&lt;br /&gt;
====Missions Made Easier/More Profitable by Crafting====&lt;br /&gt;
If you have excess materials and can craft the expensive requirements for these missions, then you can make a LOT more bang for your AP buck than the other recommended farming missions, assuming you already have materials. These can save you a lot of AP to get ahead in missions once you have the money you need, but otherwise if you are buying the requirements each time, the net xp and florin gain rates are not impressive. Take advantage of these missions if you can.&lt;br /&gt;
*Chapter 2 On The Hunt, &#039;&#039;&#039;Character Assassination&#039;&#039;&#039;: 4 AP 6xp 712 florins (req expensive gift 212 florins net if not) 1.5 apr &#039;&#039;&#039;178 fpr&#039;&#039;&#039;&lt;br /&gt;
*Chapter 2, Bloodwork, &#039;&#039;&#039;Boxing In&#039;&#039;&#039;: 5Ap 7xp ( -22 florins net) 768 florins otherwise, &#039;&#039;&#039;153.6 fpr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====An Overview of Crafting Chains====&lt;br /&gt;
A player can make or save money through the use of crafting chains. A &amp;lt;u&amp;gt;crafting chain&amp;lt;/u&amp;gt; is a group of craftings, in which the product of one crafting is either the final product or an ingredient in another, the product of which is, in turn, either the final product or an ingredient in another crafting, etc. Crafting chains are often done for the purpose of making money by selling the final product. In an ideal crafting chain, all of the ingredients can be purchased for a far lower price than the final product can be sold for, leading to large profit margins. Crafting chains can also be used to obtain otherwise expensive or difficult-to-acquire mission requirement items from far cheaper or more easily obtained ingredients. The profit/savings margin of a crafting chain is obviously important, but there are other considerations as well. For example, whether a crafting chain whose ingredients, some or all of which, can only be obtained as chance items from missions or a crafting chain whose ingredients, some or all of which, can be obtained through purchase, is easier to complete, depending upon the player&#039;s AP&#039;s and whether or not they have sufficient florins or mission requirements, and whether or not to purchase the ingredients for a crafting chain or try to obtain them as chance items from the appropriate mission, if they can be acquired either way. The number of craftings a crafting chain entails and how they ar sequenced is another important consideration; a crafting chain that is more lucrative but requires more craftings or whose craftings are sequenced unfavorably (i.e., several craftings in the crafting chain cannot be performed at the same time, but rather must follow one another chronologically because the products of some are the ingredients of other) may not be worth the extra time and effort as compared to a crafting chain requiring less or more suitably sequenced (many craftings can be performed at one time) craftings.&lt;br /&gt;
&lt;br /&gt;
====Determining a Crafting Chain&#039;s Profit or Savings Margin Algebraically====&lt;br /&gt;
You can determine a crafting chain&#039;s profit margin by modeling it algebraically, substituting values in for the variables, and solving. The basic algebraic model of the profit of a crafting chain is the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;T=SF(1+I/100)-(C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;)&amp;lt;/math&amp;gt; where T represents the profit, S represents the base selling price of the final product, &amp;lt;math&amp;gt;F&amp;lt;/math&amp;gt; represents the number of the final product obtained, and &amp;lt;math&amp;gt;I&amp;lt;/math&amp;gt; represents the average Intrigue stat of the player over the time of the sale of all of ookie.net/__cb28291/common/skins/common/blank.gif&amp;quot; type=&amp;quot;ext&amp;quot; /&amp;gt;&#039;s and &#039;s represent the purchasing price of and number of, respectively, each material, or, in other words, ingredient, purchased and used in the crafting chain. A player will need to use more or less &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt;&#039;s and &amp;lt;math&amp;gt;M&amp;lt;/math&amp;gt;&#039;s (with the appropriate subscripts) for crafting chains with more or fewer purchased ingredients than 3, although few require more than 3 purchased ingredients. Here is an explanation of each part of the right side of the equation:&lt;br /&gt;
*&amp;lt;math&amp;gt;SF(1+I/100)&amp;lt;/math&amp;gt;: the income of the crafting chain. &amp;lt;math&amp;gt;SF&amp;lt;/math&amp;gt; determines the base selling price of the entire stock of the final product produced, which, multiplied by &amp;lt;math&amp;gt;(1+I/100)&amp;lt;/math&amp;gt;, (the modifier placed on the base selling price of any sold item by the player&#039;s average Intrigue stat over the time of the sale of all of the item), determines the final selling price of the entire stock of the final product, aka, the income of the crafting chain.&lt;br /&gt;
*&amp;lt;math&amp;gt;(C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;)&amp;lt;/math&amp;gt;: the cost of the crafting chain. The cost of each ingredient, multiplied by the number of it used, gives the cost of the stock of each ingredient purchased. Added together, they equal the entire cost of the crafting chain.&lt;br /&gt;
One crafting chain with a large profit margin, particularly useful in the 3rd memory sequence, starts with coal and ends with poisoned daggers. The cheapest/most lucrative way to complete this crafting chain is to extract pyrite from coal, combine the pyrite with saltpeter to get vitriol, and then combine the vitriol with unpoisoned daggers to get poisoned daggers. It will be used here as an example of how to algebraically model, and subsequently determine, the profit of a crafting chain.&lt;br /&gt;
&lt;br /&gt;
Here is the algebraic model of the profit of the crafting chain:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;T=750C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;PVP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)-(150C+100CP+200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt; represents the number of coals used, &amp;lt;math&amp;gt;P&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt; represents the average number of doses of pyrite obtained per extraction from coal (can be 1 to 2), &amp;lt;math&amp;gt;V&amp;lt;/math&amp;gt; represents the average number of doses of vitriol produced per combination of pyrite and saltpeter (can be 1 to 2), and &amp;lt;math&amp;gt;P&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt; represents the average number of poisoned daggers produced per combination of vitriol and a dagger (can be 1 to 2). Here is an explanation of each part of the right side of the equation:&lt;br /&gt;
&lt;br /&gt;
The first part: &amp;lt;math&amp;gt;750CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)&amp;lt;/math&amp;gt;. The income of the crafting chain. Explained further:&lt;br /&gt;
&lt;br /&gt;
*750: the base selling price, of a poisoned dagger.&lt;br /&gt;
*&amp;lt;math&amp;gt;CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt;: the number of poisoned daggers produced.&lt;br /&gt;
The second part: &amp;lt;math&amp;gt;-(150C+100CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;. The cost of the crafting chain with no ingredients left over. Explained further:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;math&amp;gt;150C&amp;lt;/math&amp;gt;: 150 is the purchasing price of a coal, which, multiplied by &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt; (the number of coals used), gives the cost of the stock of coal used.&lt;br /&gt;
*&amp;lt;math&amp;gt;100CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt;: 100 is the purchasing price of a dose of saltpeter, which, multiplied by CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; (the number of doses of pyrite obtained, giving the number of doses of saltpeter needed to use up all the pyrite obtained), gives the cost of the stock of saltpeter used.&lt;br /&gt;
*&amp;lt;math&amp;gt;200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V&amp;lt;/math&amp;gt;: 200 is the cost of an unpoisoned dagger, which, multplied by &amp;lt;math&amp;gt;CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V&amp;lt;/math&amp;gt; (the number of doses of vitriol produced, giving the number of unpoisoned daggers needed to use up all the vitriol produced), gives the cost of the stock of unpoisoned daggers used.&lt;br /&gt;
Here is a demonstration of how to solve the equation, assuming the hypothetical player started with 1 coal, obtained an average of 2 products at each step of the crafting chain, and had an average Intrigue stat of 30 over the time of the sale of all of the poisoned daggers produced.&lt;br /&gt;
&lt;br /&gt;
*The original equation: &amp;lt;math&amp;gt;T=750CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)-(150C+100CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+200CP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;&lt;br /&gt;
*Substituting for the variables: &amp;lt;math&amp;gt;T=750(1)(2)(2)(2)(1+30/100)-(150(1)+100(1)(2)+200(1)(2)(2))&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing multiplication and division inside the parentheses: &amp;lt;math&amp;gt;T=750(1)(2)(2)(2)(1+0.3)-(150+200+800)&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing addition and subtraction inside the parentheses (note that 1,150 is the cost of the crafting chain): &amp;lt;math&amp;gt;T=750(1)(2)(2)(2)(1.3)-1,150&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing multiplication and division (note that 7,800 is the income of the crafting chain): &amp;lt;math&amp;gt;T=7,800-1,150&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing addition and subtraction: &amp;lt;math&amp;gt;T=6,650&amp;lt;/math&amp;gt;&lt;br /&gt;
So the player&#039;s profit from the crafting chain is 6,650.&lt;br /&gt;
&lt;br /&gt;
====Profitable Crafting Chains and their Algebraic Models====&lt;br /&gt;
Memorize the expression (1+I/100). You will see it in the algebraic model of every selling crafting chain, because it represents the modifier placed on the price of any sold item by a player&#039;s Intrigue stat.&lt;br /&gt;
&lt;br /&gt;
*Coal to Matchlock Rifle:&lt;br /&gt;
**Flowchart: Coal-&amp;gt;Pyrite, Pyrite+Olive (wood)+Tin+Copper-&amp;gt;Matchlock Rifle.&lt;br /&gt;
&lt;br /&gt;
The Coal to Matchlock Rifle chain is extremely profitable, with a base price of 7500, but requires olives, tin and copper, which cannot be purchased. These are fairly easy to get from the Digging In and Lumbering missions.&lt;br /&gt;
&lt;br /&gt;
=Mails=&lt;br /&gt;
After completing surveys, Abstergo or a mysterious figure named Erudito may send you e-mails in reaction to your answers. These are currently known e-mails:&lt;br /&gt;
&lt;br /&gt;
==Entry Survey==&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;Historians pride themselves on unbiased accuracy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Certainly many historians strive for accuracy, but how can we put faith in documents written before we were born? How can we trust that personal opinion and prejudice has been removed from the material? This is why you are so important to our project. By reliving actual memories, you will help us uncover the truth. Together, our team will rewrite history.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;History is only as accurate as the author of the book.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What if you could meet the author of the book? Observe a battle from either side? This is why you are so important to our project. By reliving actual memories, you will help us uncover the truth. Together, our team will rewrite history.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;We should worry about the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
No doubt you&#039;ve heard George Santayana&#039;s legendary quote - &amp;quot;Those who cannot remember the past are condemned to repeat it.&amp;quot; We believe that reliving the past and uncovering the truth will help us create a better future. Together, our team will experience new perspectives within historical events. Together, we will rewrite history.&lt;br /&gt;
&lt;br /&gt;
==After Chapter 1==&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You need to start playing it safe&lt;br /&gt;
&lt;br /&gt;
Careful... I&#039;m all for sticking it to Abstergo, but open defiance will get you cut off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Yes, there are wrong answers&lt;br /&gt;
&lt;br /&gt;
You offered Abstergo a list of your ancestors? I&#039;d avoid sending them that list, if I were you. Haven&#039;t you wondered where they farm memories for the DDS?&lt;br /&gt;
&lt;br /&gt;
(Note: This message is sent when responding to the statement &amp;quot;I have Italian ancestors.&amp;quot; by offering Abstergo a list of your documented genealogy.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;ANCESTRY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;I have Italian ancestors.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;I have never researched my genealogy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We can help you. If you visit the Abstergo offices in your area, our colleagues will provide you with a quick and relatively painless genetic test. As we are currently proving, each person contains valuable knowledge passed along through genetic memory. Perhaps you even hold within you answers to some of history&#039;s greatest mysteries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries Subject: Your answer to &amp;quot;ANCESTRY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;I have Italian ancestors.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;Not that I know of.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps it&#039;s something you should research. As we are currently proving, each person contains valuable knowledge passed along through genetic memory. Perhaps you even hold within you answers to some of history&#039;s greatest mysteries.&lt;br /&gt;
&lt;br /&gt;
==After Chapter 2==&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INFLUENCE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;People are easily manipulated.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;History has proven that statement time and again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Correct. As you explore the DDS, you will confirm it to be a constant historical truth. Understanding this offers a more realistic view of the world today. Why does &amp;quot;manipulate&amp;quot; need to have such a negative connotation? Why can&#039;t the followers follow the great into greatness?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You&#039;d be surprised...&lt;br /&gt;
&lt;br /&gt;
Are you sure you&#039;re not being manipulated? None of us are free from the influence of others. You just need to make sure you&#039;re listening to the right ones.&lt;br /&gt;
&lt;br /&gt;
(Note: This is a response to an answer to the &amp;quot;INFLUENCE&amp;quot; question obtained when you answer that if they suspect you of being easily manipulated, then they are wrong.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You won&#039;t impress them&lt;br /&gt;
&lt;br /&gt;
You say you generally get what you want from people. That&#039;s a confident statement, almost a challenge. You may believe Abstergo is looking for such confidence. No. They&#039;re looking for servants.&lt;br /&gt;
&lt;br /&gt;
(Note: This message is sent when responding to the &amp;quot;INFLUENCE&amp;quot; question by saying that you generally get what you want from people.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Well played?&lt;br /&gt;
&lt;br /&gt;
Are you really a poor manipulator or did you just answer that way to deceive Abstergo? Either way, you&#039;re flying below the radar, which is a good thing.&lt;br /&gt;
&lt;br /&gt;
(Note: This is a response to an answer to the &amp;quot;INFLUENCE&amp;quot; question, if you say you&#039;re not good at manipulating people.)&lt;br /&gt;
&lt;br /&gt;
==After Chapter 3==&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Hello?&lt;br /&gt;
&lt;br /&gt;
Seriously? You asked them which side to take? Either you&#039;re making fun of them (not wise) or they owe you an &amp;quot;Abstergo&#039;s #1 Buttkisser&amp;quot; mug for your desk.&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the &amp;quot;EMPATHY&amp;quot; question with &amp;quot;Whose side do you want me to take?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;It depends on the subject.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s only natural you&#039;d empathize with the subjects behind the memories and those with a stronger synch will be harder to resist. You&#039;re viewing the events through one perspective, one that is often convinced it is doing the right thing. I wonder how you would feel if we sent you the memories of that same subject&#039;s rival for review.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;It&#039;s hard to see both sides of the story.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An astute observation. It&#039;s rare to find a memory where the subject cannot wholeheartedly justify his actions. DDS users are easily influenced by the induced fugue state, but your clear vision is impressive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;No. I&#039;m simply observing their actions. I don&#039;t empathize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s interesting that you do not feel any empathy during your memory reviews. Your file tells us you passed our test criteria to ensure a solid link with the DDS, so the synchronization should be making an impact. I will forward your report to our engineers to see if we can increase the signal strength.&lt;br /&gt;
&lt;br /&gt;
==After Chapter 4==&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: No Subject&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the survey question &amp;quot;What do you know about Erudito?&amp;quot; with &amp;quot;Erudito?&amp;quot;. Erudito is happy that you pretended not to know about him.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INTRUDER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we asked: &amp;quot;What do you know about Erudito?&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;He seems to know an awful lot about your subject matter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
First, we must stress the dangers of associating with outside connections that force their way into the DDS system. Not only do you risk termination of your contract with us, but you may force us to pursue legal options. You have been a tremendous asset to our program, but you must understand that contact with this &amp;quot;Erudito&amp;quot; user will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INTRUDER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we asked: &amp;quot;What do you know about Erudito?&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;You can follow up through email. I am willing to submit a full report if you request one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thank you for your offer to file a report on &amp;quot;Erudito.&amp;quot; Please be thorough. If we can track his patterns, we can begin to block his access to the DDS system and continue our work without further interruptions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Someone&#039;s been naughty...&lt;br /&gt;
&lt;br /&gt;
You reported me? That stings. Not that it really matters... I am miles ahead of these goons. I&#039;m going to have to work harder to open your eyes, aren&#039;t I?&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the survey question &amp;quot;What do you know about Erudito?&amp;quot; with &amp;quot;I&#039;ve already filed a full report on him.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==Promotional Code==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Entering 7D05C12C under Special Code will give you an extra item in your inventory. The item you get is called Erudito&#039;s Network.  The in-game description is &amp;quot;Work for Abstergo, report to us.&amp;quot;  It can&#039;t be bought or sold. At random intervals, it will cause Erudito to &amp;quot;assist&amp;quot; you in either an experience boost, a florin boost, an increased chance for chance items, or an increased chance for a mnemonic. Some users have experienced an issue with the Erudito assisted florin gain that instead of causing increased florins, instead causes slight florin loss. However, this issue seems to be very uncommon, and does not always effect the users that have reported it.&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Series]]&lt;/div&gt;</summary>
		<author><name>99.99.18.178</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Project_Legacy&amp;diff=68505</id>
		<title>Assassin&#039;s Creed: Project Legacy</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Project_Legacy&amp;diff=68505"/>
		<updated>2010-11-10T17:43:13Z</updated>

		<summary type="html">&lt;p&gt;99.99.18.178: /* Best Quests In Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sourceless}}&amp;lt;br/ /&amp;gt;&lt;br /&gt;
[[File:Project_Legacy.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed: Project Legacy&#039;&#039;&#039;&#039;&#039; is a [http://apps.facebook.com/projectlegacy/ Facebook] game, designed as a promotion for &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players are test subjects for [[Abstergo Industries]] who relive the lives of their ancestors, who are [[Assassins]]. There are four chapters: Chapter 1 focuses on [[Bartolomeo d&#039;Alviano]] during the [[Battle of Agnadello]], Chapter 2 focuses on [[Francesco Vecellio]] on a mission to kill a target, Chapter 3 focuses on [[Mario Auditore]] and the protection of [[Monteriggioni]] and Chapter 4 focuses on [[Perotto Calderon]]. The game has stated that a &amp;quot;Rome Pack&amp;quot; will be released soon.&lt;br /&gt;
&lt;br /&gt;
It has been said that &#039;&#039;Project Legacy&#039;&#039; and &#039;&#039;Brotherhood&#039;&#039; will be able to connect with one another, with &#039;&#039;Project Legacy&#039;&#039;&#039;s Exp points and Florins being able to be used to unlock things in &#039;&#039;Brotherhood&#039;&#039;. It has not been said what can be unlocked yet, though. One assumes that the Achievements for &#039;&#039;Project Legacy&#039;&#039; will also help unlock things as well.  A developer&#039;s post on the Ubisoft UK Assassin&#039;s Creed board implies that Uplay points can be unlocked through Project Legacy, which would presumably allow players to unlock all the Uplay unlocks in Brotherhood, as Assassin&#039;s Creed: Brotherhood has a greater number of unlocks than it has in-game point rewards&lt;br /&gt;
[[File:PL_Loading_Screen.jpg|thumb|The loading screen]]&lt;br /&gt;
&lt;br /&gt;
For the Achievements that can be gained in-game, refer to &#039;&#039;[[Assassin&#039;s Creed: Project Legacy Achievements]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=Chapter 1 - Bartolomeo d&#039;Alviano=&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 1 - Bartolomeo d&#039;Alviano]]&#039;&#039;&lt;br /&gt;
Welcome to the DDS Program. Please remain still while we synchronize your first assignment. In 1509 CE, the [[Battle of Agnadello]] dealt a devastating blow to the Venetian army. You will relive this battle through the eyes and mind of one of its captains, [[Bartolomeo d&#039;Alviano]]. Please report any anomalies you encounter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Chapter 2 - Francesco Vecellio=&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 2 - Francesco Vecellio]]&#039;&#039;&lt;br /&gt;
You may feel mild discomfort during synchronization. This is normal. It is important to maintain your concentration. History places [[Niccolò di Pitigliano]] death in Lonigo, Italy in the year 1510 CE. Our data supports this fact. But the circumstances of his death require further investigation. Please take notes and report your findings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Chapter 3 - Mario Auditore=&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 3 - Mario Auditore]]&#039;&#039;&lt;br /&gt;
We are now synchronizing the DDS. For your safety, please report any nosebleeds, vertigo, nausea, or hallucinations. Land-hungry [[Florence]] sought possession of the walled city of [[Monteriggioni]], but it held strong for years under the guidance of the Auditore family. You will dissect the memories of [[Mario Auditore]] who struggled to keep his city safe through the latter half of the 15th century.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Chapter 4 - Perotto Calderon=&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 4 - Perotto Calderon]]&#039;&#039;&lt;br /&gt;
While we prepare to synchronize, please listen to the following questions. Be sure to report any difficulties you have answering. What is your name? Where do you live? What year is it? We have a unique window into the lives and secrets of the infamous [[House of Borgia|Borgia]] family. The DDS has recovered the memories of one of their trusted couriers, [[Perotto Calderon]] . Your task is to find out exactly what he discovered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mnemonic Sets=&lt;br /&gt;
:&#039;&#039;Main Article: [[Mnemonic Set]]s&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Territories=&lt;br /&gt;
:&#039;&#039;Main Article: [[Territories]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Crafting=&lt;br /&gt;
:&#039;&#039;Main Article: [[Assassin&#039;s Creed: Project Legacy Crafting|Crafting]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Project Legacy Florins and XP Farming Guide=&lt;br /&gt;
This guide breaks down the most efficient/profitable quests if you are ever in need of florins or xp. To be considered, the quests cannot require consumables unless these can be bought at a cheap cost with a decent net gain. These calculations are based on an Intrigue skill of 62 so especially for a lot of the money losing or unprofitable quests i.e. the crafting based ones, These figures are only to be used as a rough guide unless you are around the same level or higher since those quests only become profitable once the applicable skill(s) are raised adequately. The best missions to farm are bolded below, and the rest are listed alternatives that are also decent depending on what&#039;s available to you and how many AP&#039;s you have at the time. &#039;&#039;Guide complete up to Chapter 3.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*xpr - xp per AP&lt;br /&gt;
*fpr - florins per AP&lt;br /&gt;
===Best Quests In Summary===&lt;br /&gt;
&lt;br /&gt;
*Chapter 1, Vying For The Village, &#039;&#039;&#039;Stand&#039;&#039;&#039;: 7 AP, 11 XP, 220 florins &#039;&#039;&#039;1.57 xpr 31 fpr&#039;&#039;&#039; - If you&#039;re out requirements for all the other missions for whatever reasons, this is your best standby. &#039;&#039;Decent xp and florins&#039;&#039;&lt;br /&gt;
*Chapter 2, Bloodwork, &#039;&#039;&#039;Professionals&#039;&#039;&#039;: 3 AP 5 XP, 220 florins &#039;&#039;&#039;1.6 xpr&#039;&#039;&#039;, &#039;&#039;&#039;78.8 fpr&#039;&#039;&#039; &#039;&#039;Best for florins for small AP investment not including pigeon&#039;&#039;&lt;br /&gt;
*Chapter 2, Bloodwork, &#039;&#039;&#039;Into The Den&#039;&#039;&#039;: 12 AP, 19 XP, 550 florins 1.&#039;&#039;&#039;58 xpr 45.83 fpr &#039;&#039;&#039;&#039;&#039;Best alternative for florin farming, depending on left over AP&#039;s and whether you can reafford investment into requirements if they&#039;ve been consumed&#039;&#039;&lt;br /&gt;
*Chapter 3, Defensive Measures, &#039;&#039;&#039;Running the Ramparts&#039;&#039;&#039;: 5AP 10 XP, 150 florins, &#039;&#039;&#039;2 xpr 30 fpr &#039;&#039;&#039;&#039;&#039;Best for XP , recommend you keep one spare monterrigioni mercenary once you have the requirements as it can be expensive to repurchase them again later when they&#039;ve been used up to craft military units&#039;&#039;&lt;br /&gt;
*Chapter 3, Cleaning House, &#039;&#039;&#039;Mano a Mano&#039;&#039;&#039;: 20 AP, 44 XP, 800 florins &#039;&#039;&#039;2.2 xpr&#039;&#039;&#039; &#039;&#039;&#039;40 fpr&#039;&#039;&#039; &#039;&#039;Best for florins AND XP / dual farming&#039;&#039;&lt;br /&gt;
*Chapter 3, Storm Warning, &#039;&#039;&#039;Blindfold&#039;&#039;&#039;: 10AP, 23 XP, 300 florins &#039;&#039;&#039;2.3 xpr 30 fpr&#039;&#039;&#039;&lt;br /&gt;
*Chapter 4, The Lady&#039;s Favor, &#039;&#039;&#039;Tempting Fate&#039;&#039;&#039;: 28AP, 74 XP, 710 florins,&#039;&#039;&#039; 2.6 xpr&#039;&#039;&#039; &#039;&#039;&#039;25.35 fpr &#039;&#039;&#039;&lt;br /&gt;
*Chapter 4, The Lady&#039;s Favor, &#039;&#039;&#039;Matchmaker&#039;&#039;&#039;: 10AP, 26 XP, 161 florins&#039;&#039;&#039; 2.6 xpr 16.1 fpr&#039;&#039;&#039;&lt;br /&gt;
*Chapter 4, The Lady&#039;s Favor,&#039;&#039;&#039; She Who Has Everything&#039;&#039;&#039;: 9AP, 24 XP, 150 florins &#039;&#039;&#039;2.6 xpr 16.6 fpr &#039;&#039;&#039;&#039;&#039;Best exp for a the smallest AP investment possible&#039;&#039;&lt;br /&gt;
*Chapter 4, Psychosomatic, &#039;&#039;&#039;Revelation&#039;&#039;&#039;: 75AP, 233 XP, 999 florins &#039;&#039;&#039;3.10 xpr 13.32 fpr&#039;&#039;&#039;&#039;&#039; Great XP, the worst for florins&#039;&#039;&lt;br /&gt;
*Chapter 4, Life And Death, &#039;&#039;&#039;Bloodhounds&#039;&#039;&#039;: 60AP, 192 XP, 1468 florins &#039;&#039;&#039;3.2 xpr 24.46 fpr &#039;&#039;&#039;&#039;&#039;Best for EXP and decent Florins&#039;&#039;&lt;br /&gt;
*Chapter 4, Life And Death, &#039;&#039;&#039;Crescendo&#039;&#039;&#039;: 80AP, 256 XP, 1888 florins &#039;&#039;&#039;3.2 xpr 23.6 fpr&#039;&#039;&#039; &#039;&#039;Second best EXP and Florins&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Professionals, Into The Den, Mano A Mano should be your bread-and-butter farming for florins and xp in general. After you beat the &amp;quot;game&amp;quot; Bloodhounds should be your go to for EXP.&lt;br /&gt;
&lt;br /&gt;
===Alternatives===&lt;br /&gt;
&lt;br /&gt;
*Chapter 2, Bloodwork&lt;br /&gt;
**&#039;&#039;&#039;Crowd Control&#039;&#039;&#039;: 7 AP 11xp 260 florins 1.57xpr 37 fpr.&lt;br /&gt;
**&#039;&#039;&#039;Cruel Efficiency&#039;&#039;&#039;: 10 AP, 16xp 456 florins 1.6 xpr, 28.5 fpr.&lt;br /&gt;
*Chapter 3, Cleaning House, &#039;&#039;&#039;Cornered&#039;&#039;&#039;: 15 AP 32xp, 850 florins 2.13 xpr 56.6 fpr.&lt;br /&gt;
&lt;br /&gt;
===Making and Saving Money from Crafting===&lt;br /&gt;
====Missions Made Easier/More Profitable by Crafting====&lt;br /&gt;
If you have excess materials and can craft the expensive requirements for these missions, then you can make a LOT more bang for your AP buck than the other recommended farming missions, assuming you already have materials. These can save you a lot of AP to get ahead in missions once you have the money you need, but otherwise if you are buying the requirements each time, the net xp and florin gain rates are not impressive. Take advantage of these missions if you can.&lt;br /&gt;
*Chapter 2 On The Hunt, &#039;&#039;&#039;Character Assassination&#039;&#039;&#039;: 4 AP 6xp 712 florins (req expensive gift 212 florins net if not) 1.5 apr &#039;&#039;&#039;178 fpr&#039;&#039;&#039;&lt;br /&gt;
*Chapter 2, Bloodwork, &#039;&#039;&#039;Boxing In&#039;&#039;&#039;: 5Ap 7xp ( -22 florins net) 768 florins otherwise, &#039;&#039;&#039;153.6 fpr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====An Overview of Crafting Chains====&lt;br /&gt;
A player can make or save money through the use of crafting chains. A &amp;lt;u&amp;gt;crafting chain&amp;lt;/u&amp;gt; is a group of craftings, in which the product of one crafting is either the final product or an ingredient in another, the product of which is, in turn, either the final product or an ingredient in another crafting, etc. Crafting chains are often done for the purpose of making money by selling the final product. In an ideal crafting chain, all of the ingredients can be purchased for a far lower price than the final product can be sold for, leading to large profit margins. Crafting chains can also be used to obtain otherwise expensive or difficult-to-acquire mission requirement items from far cheaper or more easily obtained ingredients. The profit/savings margin of a crafting chain is obviously important, but there are other considerations as well. For example, whether a crafting chain whose ingredients, some or all of which, can only be obtained as chance items from missions or a crafting chain whose ingredients, some or all of which, can be obtained through purchase, is easier to complete, depending upon the player&#039;s AP&#039;s and whether or not they have sufficient florins or mission requirements, and whether or not to purchase the ingredients for a crafting chain or try to obtain them as chance items from the appropriate mission, if they can be acquired either way. The number of craftings a crafting chain entails and how they ar sequenced is another important consideration; a crafting chain that is more lucrative but requires more craftings or whose craftings are sequenced unfavorably (i.e., several craftings in the crafting chain cannot be performed at the same time, but rather must follow one another chronologically because the products of some are the ingredients of other) may not be worth the extra time and effort as compared to a crafting chain requiring less or more suitably sequenced (many craftings can be performed at one time) craftings.&lt;br /&gt;
&lt;br /&gt;
====Determining a Crafting Chain&#039;s Profit or Savings Margin Algebraically====&lt;br /&gt;
You can determine a crafting chain&#039;s profit margin by modeling it algebraically, substituting values in for the variables, and solving. The basic algebraic model of the profit of a crafting chain is the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;T=SF(1+I/100)-(C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;)&amp;lt;/math&amp;gt; where T represents the profit, S represents the base selling price of the final product, &amp;lt;math&amp;gt;F&amp;lt;/math&amp;gt; represents the number of the final product obtained, and &amp;lt;math&amp;gt;I&amp;lt;/math&amp;gt; represents the average Intrigue stat of the player over the time of the sale of all of ookie.net/__cb28291/common/skins/common/blank.gif&amp;quot; type=&amp;quot;ext&amp;quot; /&amp;gt;&#039;s and &#039;s represent the purchasing price of and number of, respectively, each material, or, in other words, ingredient, purchased and used in the crafting chain. A player will need to use more or less &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt;&#039;s and &amp;lt;math&amp;gt;M&amp;lt;/math&amp;gt;&#039;s (with the appropriate subscripts) for crafting chains with more or fewer purchased ingredients than 3, although few require more than 3 purchased ingredients. Here is an explanation of each part of the right side of the equation:&lt;br /&gt;
*&amp;lt;math&amp;gt;SF(1+I/100)&amp;lt;/math&amp;gt;: the income of the crafting chain. &amp;lt;math&amp;gt;SF&amp;lt;/math&amp;gt; determines the base selling price of the entire stock of the final product produced, which, multiplied by &amp;lt;math&amp;gt;(1+I/100)&amp;lt;/math&amp;gt;, (the modifier placed on the base selling price of any sold item by the player&#039;s average Intrigue stat over the time of the sale of all of the item), determines the final selling price of the entire stock of the final product, aka, the income of the crafting chain.&lt;br /&gt;
*&amp;lt;math&amp;gt;(C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;)&amp;lt;/math&amp;gt;: the cost of the crafting chain. The cost of each ingredient, multiplied by the number of it used, gives the cost of the stock of each ingredient purchased. Added together, they equal the entire cost of the crafting chain.&lt;br /&gt;
One crafting chain with a large profit margin, particularly useful in the 3rd memory sequence, starts with coal and ends with poisoned daggers. The cheapest/most lucrative way to complete this crafting chain is to extract pyrite from coal, combine the pyrite with saltpeter to get vitriol, and then combine the vitriol with unpoisoned daggers to get poisoned daggers. It will be used here as an example of how to algebraically model, and subsequently determine, the profit of a crafting chain.&lt;br /&gt;
&lt;br /&gt;
Here is the algebraic model of the profit of the crafting chain:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;T=750C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;PVP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)-(150C+100CP+200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt; represents the number of coals used, &amp;lt;math&amp;gt;P&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt; represents the average number of doses of pyrite obtained per extraction from coal (can be 1 to 2), &amp;lt;math&amp;gt;V&amp;lt;/math&amp;gt; represents the average number of doses of vitriol produced per combination of pyrite and saltpeter (can be 1 to 2), and &amp;lt;math&amp;gt;P&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt; represents the average number of poisoned daggers produced per combination of vitriol and a dagger (can be 1 to 2). Here is an explanation of each part of the right side of the equation:&lt;br /&gt;
&lt;br /&gt;
The first part: &amp;lt;math&amp;gt;750CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)&amp;lt;/math&amp;gt;. The income of the crafting chain. Explained further:&lt;br /&gt;
&lt;br /&gt;
*750: the base selling price, of a poisoned dagger.&lt;br /&gt;
*&amp;lt;math&amp;gt;CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt;: the number of poisoned daggers produced.&lt;br /&gt;
The second part: &amp;lt;math&amp;gt;-(150C+100CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;. The cost of the crafting chain with no ingredients left over. Explained further:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;math&amp;gt;150C&amp;lt;/math&amp;gt;: 150 is the purchasing price of a coal, which, multiplied by &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt; (the number of coals used), gives the cost of the stock of coal used.&lt;br /&gt;
*&amp;lt;math&amp;gt;100CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt;: 100 is the purchasing price of a dose of saltpeter, which, multiplied by CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; (the number of doses of pyrite obtained, giving the number of doses of saltpeter needed to use up all the pyrite obtained), gives the cost of the stock of saltpeter used.&lt;br /&gt;
*&amp;lt;math&amp;gt;200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V&amp;lt;/math&amp;gt;: 200 is the cost of an unpoisoned dagger, which, multplied by &amp;lt;math&amp;gt;CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V&amp;lt;/math&amp;gt; (the number of doses of vitriol produced, giving the number of unpoisoned daggers needed to use up all the vitriol produced), gives the cost of the stock of unpoisoned daggers used.&lt;br /&gt;
Here is a demonstration of how to solve the equation, assuming the hypothetical player started with 1 coal, obtained an average of 2 products at each step of the crafting chain, and had an average Intrigue stat of 30 over the time of the sale of all of the poisoned daggers produced.&lt;br /&gt;
&lt;br /&gt;
*The original equation: &amp;lt;math&amp;gt;T=750CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)-(150C+100CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+200CP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;&lt;br /&gt;
*Substituting for the variables: &amp;lt;math&amp;gt;T=750(1)(2)(2)(2)(1+30/100)-(150(1)+100(1)(2)+200(1)(2)(2))&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing multiplication and division inside the parentheses: &amp;lt;math&amp;gt;T=750(1)(2)(2)(2)(1+0.3)-(150+200+800)&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing addition and subtraction inside the parentheses (note that 1,150 is the cost of the crafting chain): &amp;lt;math&amp;gt;T=750(1)(2)(2)(2)(1.3)-1,150&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing multiplication and division (note that 7,800 is the income of the crafting chain): &amp;lt;math&amp;gt;T=7,800-1,150&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing addition and subtraction: &amp;lt;math&amp;gt;T=6,650&amp;lt;/math&amp;gt;&lt;br /&gt;
So the player&#039;s profit from the crafting chain is 6,650.&lt;br /&gt;
&lt;br /&gt;
====Profitable Crafting Chains and their Algebraic Models====&lt;br /&gt;
Memorize the expression (1+I/100). You will see it in the algebraic model of every selling crafting chain, because it represents the modifier placed on the price of any sold item by a player&#039;s Intrigue stat.&lt;br /&gt;
&lt;br /&gt;
*Coal to Matchlock Rifle:&lt;br /&gt;
**Flowchart: Coal-&amp;gt;Pyrite, Pyrite+Olive (wood)+Tin+Copper-&amp;gt;Matchlock Rifle.&lt;br /&gt;
&lt;br /&gt;
The Coal to Matchlock Rifle chain is extremely profitable, with a base price of 7500, but requires olives, tin and copper, which cannot be purchased. These are fairly easy to get from the Digging In and Lumbering missions.&lt;br /&gt;
&lt;br /&gt;
=Mails=&lt;br /&gt;
After completing surveys, Abstergo or a mysterious figure named Erudito may send you e-mails in reaction to your answers. These are currently known e-mails:&lt;br /&gt;
&lt;br /&gt;
==Entry Survey==&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;Historians pride themselves on unbiased accuracy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Certainly many historians strive for accuracy, but how can we put faith in documents written before we were born? How can we trust that personal opinion and prejudice has been removed from the material? This is why you are so important to our project. By reliving actual memories, you will help us uncover the truth. Together, our team will rewrite history.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;History is only as accurate as the author of the book.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What if you could meet the author of the book? Observe a battle from either side? This is why you are so important to our project. By reliving actual memories, you will help us uncover the truth. Together, our team will rewrite history.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;We should worry about the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
No doubt you&#039;ve heard George Santayana&#039;s legendary quote - &amp;quot;Those who cannot remember the past are condemned to repeat it.&amp;quot; We believe that reliving the past and uncovering the truth will help us create a better future. Together, our team will experience new perspectives within historical events. Together, we will rewrite history.&lt;br /&gt;
&lt;br /&gt;
==After Chapter 1==&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You need to start playing it safe&lt;br /&gt;
&lt;br /&gt;
Careful... I&#039;m all for sticking it to Abstergo, but open defiance will get you cut off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Yes, there are wrong answers&lt;br /&gt;
&lt;br /&gt;
You offered Abstergo a list of your ancestors? I&#039;d avoid sending them that list, if I were you. Haven&#039;t you wondered where they farm memories for the DDS?&lt;br /&gt;
&lt;br /&gt;
(Note: This message is sent when responding to the statement &amp;quot;I have Italian ancestors.&amp;quot; by offering Abstergo a list of your documented genealogy.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;ANCESTRY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;I have Italian ancestors.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;I have never researched my genealogy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We can help you. If you visit the Abstergo offices in your area, our colleagues will provide you with a quick and relatively painless genetic test. As we are currently proving, each person contains valuable knowledge passed along through genetic memory. Perhaps you even hold within you answers to some of history&#039;s greatest mysteries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries Subject: Your answer to &amp;quot;ANCESTRY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;I have Italian ancestors.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;Not that I know of.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps it&#039;s something you should research. As we are currently proving, each person contains valuable knowledge passed along through genetic memory. Perhaps you even hold within you answers to some of history&#039;s greatest mysteries.&lt;br /&gt;
&lt;br /&gt;
==After Chapter 2==&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INFLUENCE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;People are easily manipulated.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;History has proven that statement time and again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Correct. As you explore the DDS, you will confirm it to be a constant historical truth. Understanding this offers a more realistic view of the world today. Why does &amp;quot;manipulate&amp;quot; need to have such a negative connotation? Why can&#039;t the followers follow the great into greatness?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You&#039;d be surprised...&lt;br /&gt;
&lt;br /&gt;
Are you sure you&#039;re not being manipulated? None of us are free from the influence of others. You just need to make sure you&#039;re listening to the right ones.&lt;br /&gt;
&lt;br /&gt;
(Note: This is a response to an answer to the &amp;quot;INFLUENCE&amp;quot; question obtained when you answer that if they suspect you of being easily manipulated, then they are wrong.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You won&#039;t impress them&lt;br /&gt;
&lt;br /&gt;
You say you generally get what you want from people. That&#039;s a confident statement, almost a challenge. You may believe Abstergo is looking for such confidence. No. They&#039;re looking for servants.&lt;br /&gt;
&lt;br /&gt;
(Note: This message is sent when responding to the &amp;quot;INFLUENCE&amp;quot; question by saying that you generally get what you want from people.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Well played?&lt;br /&gt;
&lt;br /&gt;
Are you really a poor manipulator or did you just answer that way to deceive Abstergo? Either way, you&#039;re flying below the radar, which is a good thing.&lt;br /&gt;
&lt;br /&gt;
(Note: This is a response to an answer to the &amp;quot;INFLUENCE&amp;quot; question, if you say you&#039;re not good at manipulating people.)&lt;br /&gt;
&lt;br /&gt;
==After Chapter 3==&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Hello?&lt;br /&gt;
&lt;br /&gt;
Seriously? You asked them which side to take? Either you&#039;re making fun of them (not wise) or they owe you an &amp;quot;Abstergo&#039;s #1 Buttkisser&amp;quot; mug for your desk.&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the &amp;quot;EMPATHY&amp;quot; question with &amp;quot;Whose side do you want me to take?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;It depends on the subject.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s only natural you&#039;d empathize with the subjects behind the memories and those with a stronger synch will be harder to resist. You&#039;re viewing the events through one perspective, one that is often convinced it is doing the right thing. I wonder how you would feel if we sent you the memories of that same subject&#039;s rival for review.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;It&#039;s hard to see both sides of the story.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An astute observation. It&#039;s rare to find a memory where the subject cannot wholeheartedly justify his actions. DDS users are easily influenced by the induced fugue state, but your clear vision is impressive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;No. I&#039;m simply observing their actions. I don&#039;t empathize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s interesting that you do not feel any empathy during your memory reviews. Your file tells us you passed our test criteria to ensure a solid link with the DDS, so the synchronization should be making an impact. I will forward your report to our engineers to see if we can increase the signal strength.&lt;br /&gt;
&lt;br /&gt;
==After Chapter 4==&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: No Subject&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the survey question &amp;quot;What do you know about Erudito?&amp;quot; with &amp;quot;Erudito?&amp;quot;. Erudito is happy that you pretended not to know about him.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INTRUDER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we asked: &amp;quot;What do you know about Erudito?&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;He seems to know an awful lot about your subject matter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
First, we must stress the dangers of associating with outside connections that force their way into the DDS system. Not only do you risk termination of your contract with us, but you may force us to pursue legal options. You have been a tremendous asset to our program, but you must understand that contact with this &amp;quot;Erudito&amp;quot; user will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INTRUDER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we asked: &amp;quot;What do you know about Erudito?&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;You can follow up through email. I am willing to submit a full report if you request one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thank you for your offer to file a report on &amp;quot;Erudito.&amp;quot; Please be thorough. If we can track his patterns, we can begin to block his access to the DDS system and continue our work without further interruptions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Someone&#039;s been naughty...&lt;br /&gt;
&lt;br /&gt;
You reported me? That stings. Not that it really matters... I am miles ahead of these goons. I&#039;m going to have to work harder to open your eyes, aren&#039;t I?&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the survey question &amp;quot;What do you know about Erudito?&amp;quot; with &amp;quot;I&#039;ve already filed a full report on him.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Promotional Code==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Entering 7D05C12C under Special Code will give you an extra item in your inventory. The item you get is called Erudito&#039;s Network. It can&#039;t be bought or sold. At random intervals, it will cause Erudito to &amp;quot;assist&amp;quot; you in either an experience boost, a florin boost, an increased chance for chance items, or an increased chance for a mnemonic. Some users have experienced an issue with the Erudito assisted florin gain that instead of causing increased florins, instead causes slight florin loss. However, this issue seems to be very uncommon, and does not always effect the users that have reported it.&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Series]]&lt;/div&gt;</summary>
		<author><name>99.99.18.178</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Project_Legacy&amp;diff=68504</id>
		<title>Assassin&#039;s Creed: Project Legacy</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Project_Legacy&amp;diff=68504"/>
		<updated>2010-11-10T17:35:58Z</updated>

		<summary type="html">&lt;p&gt;99.99.18.178: Uplay Rewards through Project Legacy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sourceless}}&amp;lt;br/ /&amp;gt;&lt;br /&gt;
[[File:Project_Legacy.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed: Project Legacy&#039;&#039;&#039;&#039;&#039; is a [http://apps.facebook.com/projectlegacy/ Facebook] game, designed as a promotion for &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players are test subjects for [[Abstergo Industries]] who relive the lives of their ancestors, who are [[Assassins]]. There are four chapters: Chapter 1 focuses on [[Bartolomeo d&#039;Alviano]] during the [[Battle of Agnadello]], Chapter 2 focuses on [[Francesco Vecellio]] on a mission to kill a target, Chapter 3 focuses on [[Mario Auditore]] and the protection of [[Monteriggioni]] and Chapter 4 focuses on [[Perotto Calderon]]. The game has stated that a &amp;quot;Rome Pack&amp;quot; will be released soon.&lt;br /&gt;
&lt;br /&gt;
It has been said that &#039;&#039;Project Legacy&#039;&#039; and &#039;&#039;Brotherhood&#039;&#039; will be able to connect with one another, with &#039;&#039;Project Legacy&#039;&#039;&#039;s Exp points and Florins being able to be used to unlock things in &#039;&#039;Brotherhood&#039;&#039;. It has not been said what can be unlocked yet, though. One assumes that the Achievements for &#039;&#039;Project Legacy&#039;&#039; will also help unlock things as well.  A developer&#039;s post on the Ubisoft UK Assassin&#039;s Creed board implies that Uplay points can be unlocked through Project Legacy, which would presumably allow players to unlock all the Uplay unlocks in Brotherhood, as Assassin&#039;s Creed: Brotherhood has a greater number of unlocks than it has in-game point rewards&lt;br /&gt;
[[File:PL_Loading_Screen.jpg|thumb|The loading screen]]&lt;br /&gt;
&lt;br /&gt;
For the Achievements that can be gained in-game, refer to &#039;&#039;[[Assassin&#039;s Creed: Project Legacy Achievements]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=Chapter 1 - Bartolomeo d&#039;Alviano=&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 1 - Bartolomeo d&#039;Alviano]]&#039;&#039;&lt;br /&gt;
Welcome to the DDS Program. Please remain still while we synchronize your first assignment. In 1509 CE, the [[Battle of Agnadello]] dealt a devastating blow to the Venetian army. You will relive this battle through the eyes and mind of one of its captains, [[Bartolomeo d&#039;Alviano]]. Please report any anomalies you encounter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Chapter 2 - Francesco Vecellio=&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 2 - Francesco Vecellio]]&#039;&#039;&lt;br /&gt;
You may feel mild discomfort during synchronization. This is normal. It is important to maintain your concentration. History places [[Niccolò di Pitigliano]] death in Lonigo, Italy in the year 1510 CE. Our data supports this fact. But the circumstances of his death require further investigation. Please take notes and report your findings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Chapter 3 - Mario Auditore=&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 3 - Mario Auditore]]&#039;&#039;&lt;br /&gt;
We are now synchronizing the DDS. For your safety, please report any nosebleeds, vertigo, nausea, or hallucinations. Land-hungry [[Florence]] sought possession of the walled city of [[Monteriggioni]], but it held strong for years under the guidance of the Auditore family. You will dissect the memories of [[Mario Auditore]] who struggled to keep his city safe through the latter half of the 15th century.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Chapter 4 - Perotto Calderon=&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 4 - Perotto Calderon]]&#039;&#039;&lt;br /&gt;
While we prepare to synchronize, please listen to the following questions. Be sure to report any difficulties you have answering. What is your name? Where do you live? What year is it? We have a unique window into the lives and secrets of the infamous [[House of Borgia|Borgia]] family. The DDS has recovered the memories of one of their trusted couriers, [[Perotto Calderon]] . Your task is to find out exactly what he discovered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Mnemonic Sets=&lt;br /&gt;
:&#039;&#039;Main Article: [[Mnemonic Set]]s&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Territories=&lt;br /&gt;
:&#039;&#039;Main Article: [[Territories]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Crafting=&lt;br /&gt;
:&#039;&#039;Main Article: [[Assassin&#039;s Creed: Project Legacy Crafting|Crafting]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Project Legacy Florins and XP Farming Guide=&lt;br /&gt;
This guide breaks down the most efficient/profitable quests if you are ever in need of florins or xp. To be considered, the quests cannot require consumables unless these can be bought at a cheap cost with a decent net gain. These calculations are based on an Intrigue skill of 62 so especially for a lot of the money losing or unprofitable quests i.e. the crafting based ones, These figures are only to be used as a rough guide unless you are around the same level or higher since those quests only become profitable once the applicable skill(s) are raised adequately. The best missions to farm are bolded below, and the rest are listed alternatives that are also decent depending on what&#039;s available to you and how many AP&#039;s you have at the time. &#039;&#039;Guide complete up to Chapter 3.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*xpr - xp per AP&lt;br /&gt;
*fpr - florins per AP&lt;br /&gt;
===Best Quests In Summary===&lt;br /&gt;
&lt;br /&gt;
*Chapter 1, Vying For The Village, &#039;&#039;&#039;Stand&#039;&#039;&#039;: 7 AP, 11 XP, 220 florins &#039;&#039;&#039;1.57 xpr 31 fpr&#039;&#039;&#039; - If you&#039;re out requirements for all the other missions for whatever reasons, this is your best standby. &#039;&#039;Decent xp and florins&#039;&#039;&lt;br /&gt;
*Chapter 2, Bloodwork, &#039;&#039;&#039;Professionals&#039;&#039;&#039;: 3 AP 5 XP, 220 florins &#039;&#039;&#039;1.6 xpr&#039;&#039;&#039;, &#039;&#039;&#039;78.8 fpr&#039;&#039;&#039; &#039;&#039;Best for florins for small AP investment not including pigeon&#039;&#039;&lt;br /&gt;
*Chapter 2, Bloodwork, &#039;&#039;&#039;Into The Den&#039;&#039;&#039;: 12 AP, 19 XP, 550 florins 1.&#039;&#039;&#039;58 xpr 45.83 fpr &#039;&#039;&#039;&#039;&#039;Best alternative for florin farming, depending on left over AP&#039;s and whether you can reafford investment into requirements if they&#039;ve been consumed&#039;&#039;&lt;br /&gt;
*Chapter 3, Defensive Measures, &#039;&#039;&#039;Running the Ramparts&#039;&#039;&#039;: 5AP 10 XP, 150 florins, &#039;&#039;&#039;2 xpr 30 fpr &#039;&#039;&#039;&#039;&#039;Best for XP , recommend you keep one spare monterrigioni mercenary once you have the requirements as it can be expensive to repurchase them again later when they&#039;ve been used up to craft military units&#039;&#039;&lt;br /&gt;
*Chapter 3, Cleaning House, &#039;&#039;&#039;Mano a Mano&#039;&#039;&#039;: 20 AP, 44 XP, 800 florins &#039;&#039;&#039;2.2 xpr&#039;&#039;&#039; &#039;&#039;&#039;40 fpr&#039;&#039;&#039; &#039;&#039;Best for florins AND XP / dual farming&#039;&#039;&lt;br /&gt;
*Chapter 3, Storm Warning, &#039;&#039;&#039;Blindfold&#039;&#039;&#039;: 10AP, 23 XP, 300 florins &#039;&#039;&#039;2.3 xpr 30 fpr&#039;&#039;&#039;&lt;br /&gt;
*Chapter 4, The Lady&#039;s Favor, &#039;&#039;&#039;Tempting Fate&#039;&#039;&#039;: 28AP, 74 XP, 710 florins,&#039;&#039;&#039; 2.6 xpr&#039;&#039;&#039; &#039;&#039;&#039;25.35 fpr &#039;&#039;&#039;&lt;br /&gt;
*Chapter 4, The Lady&#039;s Favor, &#039;&#039;&#039;Matchmaker&#039;&#039;&#039;: 10AP, 26 XP, 161 florins&#039;&#039;&#039; 2.6 xpr 16.1 fpr&#039;&#039;&#039;&lt;br /&gt;
*Chapter 4, The Lady&#039;s Favor,&#039;&#039;&#039; She Who Has Everything&#039;&#039;&#039;: 9AP, 24 XP, 150 florins &#039;&#039;&#039;2.6 xpr 16.6 fpr &#039;&#039;&#039;&#039;&#039;Best exp for a the smallest AP investment possible&#039;&#039;&lt;br /&gt;
*Chapter 4, Psychosomatic, &#039;&#039;&#039;Revelation&#039;&#039;&#039;: 75AP, 233 XP, 999 florins &#039;&#039;&#039;3.10 xpr 13.32 fpr&#039;&#039;&#039;&#039;&#039; Great XP, the worst for florins&#039;&#039;&lt;br /&gt;
*Chapter 4, Life And Death, &#039;&#039;&#039;Bloodhounds&#039;&#039;&#039;: 60AP, 192 XP, 1468 florins &#039;&#039;&#039;3.2 xpr 24.46 fpr&#039;&#039;&#039;&lt;br /&gt;
*Chapter 4, Life And Death, &#039;&#039;&#039;Crescendo&#039;&#039;&#039;: 80AP, 256 XP, 1888 florins &#039;&#039;&#039;3.2 xpr 23.6 fpr&#039;&#039;&#039; &#039;&#039;Second best EXP and Florins&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Professionals, Into The Den, Mano A Mano should be your bread-and-butter farming for florins and xp in general. After you beat the &amp;quot;game&amp;quot; Bloodhounds should be your go to for EXP.&lt;br /&gt;
&lt;br /&gt;
===Alternatives===&lt;br /&gt;
&lt;br /&gt;
*Chapter 2, Bloodwork&lt;br /&gt;
**&#039;&#039;&#039;Crowd Control&#039;&#039;&#039;: 7 AP 11xp 260 florins 1.57xpr 37 fpr.&lt;br /&gt;
**&#039;&#039;&#039;Cruel Efficiency&#039;&#039;&#039;: 10 AP, 16xp 456 florins 1.6 xpr, 28.5 fpr.&lt;br /&gt;
*Chapter 3, Cleaning House, &#039;&#039;&#039;Cornered&#039;&#039;&#039;: 15 AP 32xp, 850 florins 2.13 xpr 56.6 fpr.&lt;br /&gt;
&lt;br /&gt;
===Making and Saving Money from Crafting===&lt;br /&gt;
====Missions Made Easier/More Profitable by Crafting====&lt;br /&gt;
If you have excess materials and can craft the expensive requirements for these missions, then you can make a LOT more bang for your AP buck than the other recommended farming missions, assuming you already have materials. These can save you a lot of AP to get ahead in missions once you have the money you need, but otherwise if you are buying the requirements each time, the net xp and florin gain rates are not impressive. Take advantage of these missions if you can.&lt;br /&gt;
*Chapter 2 On The Hunt, &#039;&#039;&#039;Character Assassination&#039;&#039;&#039;: 4 AP 6xp 712 florins (req expensive gift 212 florins net if not) 1.5 apr &#039;&#039;&#039;178 fpr&#039;&#039;&#039;&lt;br /&gt;
*Chapter 2, Bloodwork, &#039;&#039;&#039;Boxing In&#039;&#039;&#039;: 5Ap 7xp ( -22 florins net) 768 florins otherwise, &#039;&#039;&#039;153.6 fpr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====An Overview of Crafting Chains====&lt;br /&gt;
A player can make or save money through the use of crafting chains. A &amp;lt;u&amp;gt;crafting chain&amp;lt;/u&amp;gt; is a group of craftings, in which the product of one crafting is either the final product or an ingredient in another, the product of which is, in turn, either the final product or an ingredient in another crafting, etc. Crafting chains are often done for the purpose of making money by selling the final product. In an ideal crafting chain, all of the ingredients can be purchased for a far lower price than the final product can be sold for, leading to large profit margins. Crafting chains can also be used to obtain otherwise expensive or difficult-to-acquire mission requirement items from far cheaper or more easily obtained ingredients. The profit/savings margin of a crafting chain is obviously important, but there are other considerations as well. For example, whether a crafting chain whose ingredients, some or all of which, can only be obtained as chance items from missions or a crafting chain whose ingredients, some or all of which, can be obtained through purchase, is easier to complete, depending upon the player&#039;s AP&#039;s and whether or not they have sufficient florins or mission requirements, and whether or not to purchase the ingredients for a crafting chain or try to obtain them as chance items from the appropriate mission, if they can be acquired either way. The number of craftings a crafting chain entails and how they ar sequenced is another important consideration; a crafting chain that is more lucrative but requires more craftings or whose craftings are sequenced unfavorably (i.e., several craftings in the crafting chain cannot be performed at the same time, but rather must follow one another chronologically because the products of some are the ingredients of other) may not be worth the extra time and effort as compared to a crafting chain requiring less or more suitably sequenced (many craftings can be performed at one time) craftings.&lt;br /&gt;
&lt;br /&gt;
====Determining a Crafting Chain&#039;s Profit or Savings Margin Algebraically====&lt;br /&gt;
You can determine a crafting chain&#039;s profit margin by modeling it algebraically, substituting values in for the variables, and solving. The basic algebraic model of the profit of a crafting chain is the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;T=SF(1+I/100)-(C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;)&amp;lt;/math&amp;gt; where T represents the profit, S represents the base selling price of the final product, &amp;lt;math&amp;gt;F&amp;lt;/math&amp;gt; represents the number of the final product obtained, and &amp;lt;math&amp;gt;I&amp;lt;/math&amp;gt; represents the average Intrigue stat of the player over the time of the sale of all of ookie.net/__cb28291/common/skins/common/blank.gif&amp;quot; type=&amp;quot;ext&amp;quot; /&amp;gt;&#039;s and &#039;s represent the purchasing price of and number of, respectively, each material, or, in other words, ingredient, purchased and used in the crafting chain. A player will need to use more or less &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt;&#039;s and &amp;lt;math&amp;gt;M&amp;lt;/math&amp;gt;&#039;s (with the appropriate subscripts) for crafting chains with more or fewer purchased ingredients than 3, although few require more than 3 purchased ingredients. Here is an explanation of each part of the right side of the equation:&lt;br /&gt;
*&amp;lt;math&amp;gt;SF(1+I/100)&amp;lt;/math&amp;gt;: the income of the crafting chain. &amp;lt;math&amp;gt;SF&amp;lt;/math&amp;gt; determines the base selling price of the entire stock of the final product produced, which, multiplied by &amp;lt;math&amp;gt;(1+I/100)&amp;lt;/math&amp;gt;, (the modifier placed on the base selling price of any sold item by the player&#039;s average Intrigue stat over the time of the sale of all of the item), determines the final selling price of the entire stock of the final product, aka, the income of the crafting chain.&lt;br /&gt;
*&amp;lt;math&amp;gt;(C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;)&amp;lt;/math&amp;gt;: the cost of the crafting chain. The cost of each ingredient, multiplied by the number of it used, gives the cost of the stock of each ingredient purchased. Added together, they equal the entire cost of the crafting chain.&lt;br /&gt;
One crafting chain with a large profit margin, particularly useful in the 3rd memory sequence, starts with coal and ends with poisoned daggers. The cheapest/most lucrative way to complete this crafting chain is to extract pyrite from coal, combine the pyrite with saltpeter to get vitriol, and then combine the vitriol with unpoisoned daggers to get poisoned daggers. It will be used here as an example of how to algebraically model, and subsequently determine, the profit of a crafting chain.&lt;br /&gt;
&lt;br /&gt;
Here is the algebraic model of the profit of the crafting chain:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;T=750C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;PVP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)-(150C+100CP+200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt; represents the number of coals used, &amp;lt;math&amp;gt;P&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt; represents the average number of doses of pyrite obtained per extraction from coal (can be 1 to 2), &amp;lt;math&amp;gt;V&amp;lt;/math&amp;gt; represents the average number of doses of vitriol produced per combination of pyrite and saltpeter (can be 1 to 2), and &amp;lt;math&amp;gt;P&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt; represents the average number of poisoned daggers produced per combination of vitriol and a dagger (can be 1 to 2). Here is an explanation of each part of the right side of the equation:&lt;br /&gt;
&lt;br /&gt;
The first part: &amp;lt;math&amp;gt;750CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)&amp;lt;/math&amp;gt;. The income of the crafting chain. Explained further:&lt;br /&gt;
&lt;br /&gt;
*750: the base selling price, of a poisoned dagger.&lt;br /&gt;
*&amp;lt;math&amp;gt;CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt;: the number of poisoned daggers produced.&lt;br /&gt;
The second part: &amp;lt;math&amp;gt;-(150C+100CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;. The cost of the crafting chain with no ingredients left over. Explained further:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;math&amp;gt;150C&amp;lt;/math&amp;gt;: 150 is the purchasing price of a coal, which, multiplied by &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt; (the number of coals used), gives the cost of the stock of coal used.&lt;br /&gt;
*&amp;lt;math&amp;gt;100CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt;: 100 is the purchasing price of a dose of saltpeter, which, multiplied by CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; (the number of doses of pyrite obtained, giving the number of doses of saltpeter needed to use up all the pyrite obtained), gives the cost of the stock of saltpeter used.&lt;br /&gt;
*&amp;lt;math&amp;gt;200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V&amp;lt;/math&amp;gt;: 200 is the cost of an unpoisoned dagger, which, multplied by &amp;lt;math&amp;gt;CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V&amp;lt;/math&amp;gt; (the number of doses of vitriol produced, giving the number of unpoisoned daggers needed to use up all the vitriol produced), gives the cost of the stock of unpoisoned daggers used.&lt;br /&gt;
Here is a demonstration of how to solve the equation, assuming the hypothetical player started with 1 coal, obtained an average of 2 products at each step of the crafting chain, and had an average Intrigue stat of 30 over the time of the sale of all of the poisoned daggers produced.&lt;br /&gt;
&lt;br /&gt;
*The original equation: &amp;lt;math&amp;gt;T=750CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)-(150C+100CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+200CP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;&lt;br /&gt;
*Substituting for the variables: &amp;lt;math&amp;gt;T=750(1)(2)(2)(2)(1+30/100)-(150(1)+100(1)(2)+200(1)(2)(2))&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing multiplication and division inside the parentheses: &amp;lt;math&amp;gt;T=750(1)(2)(2)(2)(1+0.3)-(150+200+800)&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing addition and subtraction inside the parentheses (note that 1,150 is the cost of the crafting chain): &amp;lt;math&amp;gt;T=750(1)(2)(2)(2)(1.3)-1,150&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing multiplication and division (note that 7,800 is the income of the crafting chain): &amp;lt;math&amp;gt;T=7,800-1,150&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing addition and subtraction: &amp;lt;math&amp;gt;T=6,650&amp;lt;/math&amp;gt;&lt;br /&gt;
So the player&#039;s profit from the crafting chain is 6,650.&lt;br /&gt;
&lt;br /&gt;
====Profitable Crafting Chains and their Algebraic Models====&lt;br /&gt;
Memorize the expression (1+I/100). You will see it in the algebraic model of every selling crafting chain, because it represents the modifier placed on the price of any sold item by a player&#039;s Intrigue stat.&lt;br /&gt;
&lt;br /&gt;
*Coal to Matchlock Rifle:&lt;br /&gt;
**Flowchart: Coal-&amp;gt;Pyrite, Pyrite+Olive (wood)+Tin+Copper-&amp;gt;Matchlock Rifle.&lt;br /&gt;
&lt;br /&gt;
The Coal to Matchlock Rifle chain is extremely profitable, with a base price of 7500, but requires olives, tin and copper, which cannot be purchased. These are fairly easy to get from the Digging In and Lumbering missions.&lt;br /&gt;
&lt;br /&gt;
=Mails=&lt;br /&gt;
After completing surveys, Abstergo or a mysterious figure named Erudito may send you e-mails in reaction to your answers. These are currently known e-mails:&lt;br /&gt;
&lt;br /&gt;
==Entry Survey==&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;Historians pride themselves on unbiased accuracy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Certainly many historians strive for accuracy, but how can we put faith in documents written before we were born? How can we trust that personal opinion and prejudice has been removed from the material? This is why you are so important to our project. By reliving actual memories, you will help us uncover the truth. Together, our team will rewrite history.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;History is only as accurate as the author of the book.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What if you could meet the author of the book? Observe a battle from either side? This is why you are so important to our project. By reliving actual memories, you will help us uncover the truth. Together, our team will rewrite history.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;We should worry about the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
No doubt you&#039;ve heard George Santayana&#039;s legendary quote - &amp;quot;Those who cannot remember the past are condemned to repeat it.&amp;quot; We believe that reliving the past and uncovering the truth will help us create a better future. Together, our team will experience new perspectives within historical events. Together, we will rewrite history.&lt;br /&gt;
&lt;br /&gt;
==After Chapter 1==&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You need to start playing it safe&lt;br /&gt;
&lt;br /&gt;
Careful... I&#039;m all for sticking it to Abstergo, but open defiance will get you cut off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Yes, there are wrong answers&lt;br /&gt;
&lt;br /&gt;
You offered Abstergo a list of your ancestors? I&#039;d avoid sending them that list, if I were you. Haven&#039;t you wondered where they farm memories for the DDS?&lt;br /&gt;
&lt;br /&gt;
(Note: This message is sent when responding to the statement &amp;quot;I have Italian ancestors.&amp;quot; by offering Abstergo a list of your documented genealogy.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;ANCESTRY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;I have Italian ancestors.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;I have never researched my genealogy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We can help you. If you visit the Abstergo offices in your area, our colleagues will provide you with a quick and relatively painless genetic test. As we are currently proving, each person contains valuable knowledge passed along through genetic memory. Perhaps you even hold within you answers to some of history&#039;s greatest mysteries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries Subject: Your answer to &amp;quot;ANCESTRY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;I have Italian ancestors.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;Not that I know of.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps it&#039;s something you should research. As we are currently proving, each person contains valuable knowledge passed along through genetic memory. Perhaps you even hold within you answers to some of history&#039;s greatest mysteries.&lt;br /&gt;
&lt;br /&gt;
==After Chapter 2==&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INFLUENCE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;People are easily manipulated.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;History has proven that statement time and again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Correct. As you explore the DDS, you will confirm it to be a constant historical truth. Understanding this offers a more realistic view of the world today. Why does &amp;quot;manipulate&amp;quot; need to have such a negative connotation? Why can&#039;t the followers follow the great into greatness?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You&#039;d be surprised...&lt;br /&gt;
&lt;br /&gt;
Are you sure you&#039;re not being manipulated? None of us are free from the influence of others. You just need to make sure you&#039;re listening to the right ones.&lt;br /&gt;
&lt;br /&gt;
(Note: This is a response to an answer to the &amp;quot;INFLUENCE&amp;quot; question obtained when you answer that if they suspect you of being easily manipulated, then they are wrong.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You won&#039;t impress them&lt;br /&gt;
&lt;br /&gt;
You say you generally get what you want from people. That&#039;s a confident statement, almost a challenge. You may believe Abstergo is looking for such confidence. No. They&#039;re looking for servants.&lt;br /&gt;
&lt;br /&gt;
(Note: This message is sent when responding to the &amp;quot;INFLUENCE&amp;quot; question by saying that you generally get what you want from people.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Well played?&lt;br /&gt;
&lt;br /&gt;
Are you really a poor manipulator or did you just answer that way to deceive Abstergo? Either way, you&#039;re flying below the radar, which is a good thing.&lt;br /&gt;
&lt;br /&gt;
(Note: This is a response to an answer to the &amp;quot;INFLUENCE&amp;quot; question, if you say you&#039;re not good at manipulating people.)&lt;br /&gt;
&lt;br /&gt;
==After Chapter 3==&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Hello?&lt;br /&gt;
&lt;br /&gt;
Seriously? You asked them which side to take? Either you&#039;re making fun of them (not wise) or they owe you an &amp;quot;Abstergo&#039;s #1 Buttkisser&amp;quot; mug for your desk.&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the &amp;quot;EMPATHY&amp;quot; question with &amp;quot;Whose side do you want me to take?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;It depends on the subject.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s only natural you&#039;d empathize with the subjects behind the memories and those with a stronger synch will be harder to resist. You&#039;re viewing the events through one perspective, one that is often convinced it is doing the right thing. I wonder how you would feel if we sent you the memories of that same subject&#039;s rival for review.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;It&#039;s hard to see both sides of the story.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An astute observation. It&#039;s rare to find a memory where the subject cannot wholeheartedly justify his actions. DDS users are easily influenced by the induced fugue state, but your clear vision is impressive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;No. I&#039;m simply observing their actions. I don&#039;t empathize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s interesting that you do not feel any empathy during your memory reviews. Your file tells us you passed our test criteria to ensure a solid link with the DDS, so the synchronization should be making an impact. I will forward your report to our engineers to see if we can increase the signal strength.&lt;br /&gt;
&lt;br /&gt;
==After Chapter 4==&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: No Subject&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the survey question &amp;quot;What do you know about Erudito?&amp;quot; with &amp;quot;Erudito?&amp;quot;. Erudito is happy that you pretended not to know about him.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INTRUDER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we asked: &amp;quot;What do you know about Erudito?&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;He seems to know an awful lot about your subject matter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
First, we must stress the dangers of associating with outside connections that force their way into the DDS system. Not only do you risk termination of your contract with us, but you may force us to pursue legal options. You have been a tremendous asset to our program, but you must understand that contact with this &amp;quot;Erudito&amp;quot; user will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INTRUDER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we asked: &amp;quot;What do you know about Erudito?&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;You can follow up through email. I am willing to submit a full report if you request one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thank you for your offer to file a report on &amp;quot;Erudito.&amp;quot; Please be thorough. If we can track his patterns, we can begin to block his access to the DDS system and continue our work without further interruptions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Someone&#039;s been naughty...&lt;br /&gt;
&lt;br /&gt;
You reported me? That stings. Not that it really matters... I am miles ahead of these goons. I&#039;m going to have to work harder to open your eyes, aren&#039;t I?&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the survey question &amp;quot;What do you know about Erudito?&amp;quot; with &amp;quot;I&#039;ve already filed a full report on him.&amp;quot;)&lt;br /&gt;
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==Promotional Code==&lt;br /&gt;
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&lt;br /&gt;
Entering 7D05C12C under Special Code will give you an extra item in your inventory. The item you get is called Erudito&#039;s Network. It can&#039;t be bought or sold. At random intervals, it will cause Erudito to &amp;quot;assist&amp;quot; you in either an experience boost, a florin boost, an increased chance for chance items, or an increased chance for a mnemonic. Some users have experienced an issue with the Erudito assisted florin gain that instead of causing increased florins, instead causes slight florin loss. However, this issue seems to be very uncommon, and does not always effect the users that have reported it.&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Series]]&lt;/div&gt;</summary>
		<author><name>99.99.18.178</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Project_Legacy&amp;diff=68503</id>
		<title>Assassin&#039;s Creed: Project Legacy</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Project_Legacy&amp;diff=68503"/>
		<updated>2010-11-10T17:28:33Z</updated>

		<summary type="html">&lt;p&gt;99.99.18.178: /* Promotional Code */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sourceless}}&amp;lt;br/ /&amp;gt;&lt;br /&gt;
[[File:Project_Legacy.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed: Project Legacy&#039;&#039;&#039;&#039;&#039; is a [http://apps.facebook.com/projectlegacy/ Facebook] game, designed as a promotion for &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players are test subjects for [[Abstergo Industries]] who relive the lives of their ancestors, who are [[Assassins]]. There are four chapters: Chapter 1 focuses on [[Bartolomeo d&#039;Alviano]] during the [[Battle of Agnadello]], Chapter 2 focuses on [[Francesco Vecellio]] on a mission to kill a target, Chapter 3 focuses on [[Mario Auditore]] and the protection of [[Monteriggioni]] and Chapter 4 focuses on [[Perotto Calderon]]. The game has stated that a &amp;quot;Rome Pack&amp;quot; will be released soon.&lt;br /&gt;
&lt;br /&gt;
It has been said that &#039;&#039;Project Legacy&#039;&#039; and &#039;&#039;Brotherhood&#039;&#039; will be able to connect with one another, with &#039;&#039;Project Legacy&#039;&#039;&#039;s Exp points and Florins being able to be used to unlock things in &#039;&#039;Brotherhood&#039;&#039;. It has not been said what can be unlocked yet, though. One assumes that the Achievements for &#039;&#039;Project Legacy&#039;&#039; will also help unlock things as well.&lt;br /&gt;
[[File:PL_Loading_Screen.jpg|thumb|The loading screen]]&lt;br /&gt;
&lt;br /&gt;
For the Achievements that can be gained in-game, refer to &#039;&#039;[[Assassin&#039;s Creed: Project Legacy Achievements]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=Chapter 1 - Bartolomeo d&#039;Alviano=&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 1 - Bartolomeo d&#039;Alviano]]&#039;&#039;&lt;br /&gt;
Welcome to the DDS Program. Please remain still while we synchronize your first assignment. In 1509 CE, the [[Battle of Agnadello]] dealt a devastating blow to the Venetian army. You will relive this battle through the eyes and mind of one of its captains, [[Bartolomeo d&#039;Alviano]]. Please report any anomalies you encounter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Chapter 2 - Francesco Vecellio=&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 2 - Francesco Vecellio]]&#039;&#039;&lt;br /&gt;
You may feel mild discomfort during synchronization. This is normal. It is important to maintain your concentration. History places [[Niccolò di Pitigliano]] death in Lonigo, Italy in the year 1510 CE. Our data supports this fact. But the circumstances of his death require further investigation. Please take notes and report your findings.&lt;br /&gt;
&lt;br /&gt;
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=Chapter 3 - Mario Auditore=&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 3 - Mario Auditore]]&#039;&#039;&lt;br /&gt;
We are now synchronizing the DDS. For your safety, please report any nosebleeds, vertigo, nausea, or hallucinations. Land-hungry [[Florence]] sought possession of the walled city of [[Monteriggioni]], but it held strong for years under the guidance of the Auditore family. You will dissect the memories of [[Mario Auditore]] who struggled to keep his city safe through the latter half of the 15th century.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Chapter 4 - Perotto Calderon=&lt;br /&gt;
: &#039;&#039;Main Article: [[Chapter 4 - Perotto Calderon]]&#039;&#039;&lt;br /&gt;
While we prepare to synchronize, please listen to the following questions. Be sure to report any difficulties you have answering. What is your name? Where do you live? What year is it? We have a unique window into the lives and secrets of the infamous [[House of Borgia|Borgia]] family. The DDS has recovered the memories of one of their trusted couriers, [[Perotto Calderon]] . Your task is to find out exactly what he discovered.&lt;br /&gt;
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=Mnemonic Sets=&lt;br /&gt;
:&#039;&#039;Main Article: [[Mnemonic Set]]s&#039;&#039;&lt;br /&gt;
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=Territories=&lt;br /&gt;
:&#039;&#039;Main Article: [[Territories]]&#039;&#039;&lt;br /&gt;
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=Crafting=&lt;br /&gt;
:&#039;&#039;Main Article: [[Assassin&#039;s Creed: Project Legacy Crafting|Crafting]]&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
=Project Legacy Florins and XP Farming Guide=&lt;br /&gt;
This guide breaks down the most efficient/profitable quests if you are ever in need of florins or xp. To be considered, the quests cannot require consumables unless these can be bought at a cheap cost with a decent net gain. These calculations are based on an Intrigue skill of 62 so especially for a lot of the money losing or unprofitable quests i.e. the crafting based ones, These figures are only to be used as a rough guide unless you are around the same level or higher since those quests only become profitable once the applicable skill(s) are raised adequately. The best missions to farm are bolded below, and the rest are listed alternatives that are also decent depending on what&#039;s available to you and how many AP&#039;s you have at the time. &#039;&#039;Guide complete up to Chapter 3.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*xpr - xp per AP&lt;br /&gt;
*fpr - florins per AP&lt;br /&gt;
===Best Quests In Summary===&lt;br /&gt;
&lt;br /&gt;
*Chapter 1, Vying For The Village, &#039;&#039;&#039;Stand&#039;&#039;&#039;: 7 AP, 11 XP, 220 florins &#039;&#039;&#039;1.57 xpr 31 fpr&#039;&#039;&#039; - If you&#039;re out requirements for all the other missions for whatever reasons, this is your best standby. &#039;&#039;Decent xp and florins&#039;&#039;&lt;br /&gt;
*Chapter 2, Bloodwork, &#039;&#039;&#039;Professionals&#039;&#039;&#039;: 3 AP 5 XP, 220 florins &#039;&#039;&#039;1.6 xpr&#039;&#039;&#039;, &#039;&#039;&#039;78.8 fpr&#039;&#039;&#039; &#039;&#039;Best for florins for small AP investment not including pigeon&#039;&#039;&lt;br /&gt;
*Chapter 2, Bloodwork, &#039;&#039;&#039;Into The Den&#039;&#039;&#039;: 12 AP, 19 XP, 550 florins 1.&#039;&#039;&#039;58 xpr 45.83 fpr &#039;&#039;&#039;&#039;&#039;Best alternative for florin farming, depending on left over AP&#039;s and whether you can reafford investment into requirements if they&#039;ve been consumed&#039;&#039;&lt;br /&gt;
*Chapter 3, Defensive Measures, &#039;&#039;&#039;Running the Ramparts&#039;&#039;&#039;: 5AP 10 XP, 150 florins, &#039;&#039;&#039;2 xpr 30 fpr &#039;&#039;&#039;&#039;&#039;Best for XP , recommend you keep one spare monterrigioni mercenary once you have the requirements as it can be expensive to repurchase them again later when they&#039;ve been used up to craft military units&#039;&#039;&lt;br /&gt;
*Chapter 3, Cleaning House, &#039;&#039;&#039;Mano a Mano&#039;&#039;&#039;: 20 AP, 44 XP, 800 florins &#039;&#039;&#039;2.2 xpr&#039;&#039;&#039; &#039;&#039;&#039;40 fpr&#039;&#039;&#039; &#039;&#039;Best for florins AND XP / dual farming&#039;&#039;&lt;br /&gt;
*Chapter 3, Storm Warning, &#039;&#039;&#039;Blindfold&#039;&#039;&#039;: 10AP, 23 XP, 300 florins &#039;&#039;&#039;2.3 xpr 30 fpr&#039;&#039;&#039;&lt;br /&gt;
*Chapter 4, The Lady&#039;s Favor, &#039;&#039;&#039;Tempting Fate&#039;&#039;&#039;: 28AP, 74 XP, 710 florins,&#039;&#039;&#039; 2.6 xpr&#039;&#039;&#039; &#039;&#039;&#039;25.35 fpr &#039;&#039;&#039;&lt;br /&gt;
*Chapter 4, The Lady&#039;s Favor, &#039;&#039;&#039;Matchmaker&#039;&#039;&#039;: 10AP, 26 XP, 161 florins&#039;&#039;&#039; 2.6 xpr 16.1 fpr&#039;&#039;&#039;&lt;br /&gt;
*Chapter 4, The Lady&#039;s Favor,&#039;&#039;&#039; She Who Has Everything&#039;&#039;&#039;: 9AP, 24 XP, 150 florins &#039;&#039;&#039;2.6 xpr 16.6 fpr &#039;&#039;&#039;&#039;&#039;Best exp for a the smallest AP investment possible&#039;&#039;&lt;br /&gt;
*Chapter 4, Psychosomatic, &#039;&#039;&#039;Revelation&#039;&#039;&#039;: 75AP, 233 XP, 999 florins &#039;&#039;&#039;3.10 xpr 13.32 fpr&#039;&#039;&#039;&#039;&#039; Great XP, the worst for florins&#039;&#039;&lt;br /&gt;
*Chapter 4, Life And Death, &#039;&#039;&#039;Bloodhounds&#039;&#039;&#039;: 60AP, 192 XP, 1468 florins &#039;&#039;&#039;3.2 xpr 24.46 fpr&#039;&#039;&#039;&lt;br /&gt;
*Chapter 4, Life And Death, &#039;&#039;&#039;Crescendo&#039;&#039;&#039;: 80AP, 256 XP, 1888 florins &#039;&#039;&#039;3.2 xpr 23.6 fpr&#039;&#039;&#039; &#039;&#039;Second best EXP and Florins&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Professionals, Into The Den, Mano A Mano should be your bread-and-butter farming for florins and xp in general. After you beat the &amp;quot;game&amp;quot; Bloodhounds should be your go to for EXP.&lt;br /&gt;
&lt;br /&gt;
===Alternatives===&lt;br /&gt;
&lt;br /&gt;
*Chapter 2, Bloodwork&lt;br /&gt;
**&#039;&#039;&#039;Crowd Control&#039;&#039;&#039;: 7 AP 11xp 260 florins 1.57xpr 37 fpr.&lt;br /&gt;
**&#039;&#039;&#039;Cruel Efficiency&#039;&#039;&#039;: 10 AP, 16xp 456 florins 1.6 xpr, 28.5 fpr.&lt;br /&gt;
*Chapter 3, Cleaning House, &#039;&#039;&#039;Cornered&#039;&#039;&#039;: 15 AP 32xp, 850 florins 2.13 xpr 56.6 fpr.&lt;br /&gt;
&lt;br /&gt;
===Making and Saving Money from Crafting===&lt;br /&gt;
====Missions Made Easier/More Profitable by Crafting====&lt;br /&gt;
If you have excess materials and can craft the expensive requirements for these missions, then you can make a LOT more bang for your AP buck than the other recommended farming missions, assuming you already have materials. These can save you a lot of AP to get ahead in missions once you have the money you need, but otherwise if you are buying the requirements each time, the net xp and florin gain rates are not impressive. Take advantage of these missions if you can.&lt;br /&gt;
*Chapter 2 On The Hunt, &#039;&#039;&#039;Character Assassination&#039;&#039;&#039;: 4 AP 6xp 712 florins (req expensive gift 212 florins net if not) 1.5 apr &#039;&#039;&#039;178 fpr&#039;&#039;&#039;&lt;br /&gt;
*Chapter 2, Bloodwork, &#039;&#039;&#039;Boxing In&#039;&#039;&#039;: 5Ap 7xp ( -22 florins net) 768 florins otherwise, &#039;&#039;&#039;153.6 fpr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====An Overview of Crafting Chains====&lt;br /&gt;
A player can make or save money through the use of crafting chains. A &amp;lt;u&amp;gt;crafting chain&amp;lt;/u&amp;gt; is a group of craftings, in which the product of one crafting is either the final product or an ingredient in another, the product of which is, in turn, either the final product or an ingredient in another crafting, etc. Crafting chains are often done for the purpose of making money by selling the final product. In an ideal crafting chain, all of the ingredients can be purchased for a far lower price than the final product can be sold for, leading to large profit margins. Crafting chains can also be used to obtain otherwise expensive or difficult-to-acquire mission requirement items from far cheaper or more easily obtained ingredients. The profit/savings margin of a crafting chain is obviously important, but there are other considerations as well. For example, whether a crafting chain whose ingredients, some or all of which, can only be obtained as chance items from missions or a crafting chain whose ingredients, some or all of which, can be obtained through purchase, is easier to complete, depending upon the player&#039;s AP&#039;s and whether or not they have sufficient florins or mission requirements, and whether or not to purchase the ingredients for a crafting chain or try to obtain them as chance items from the appropriate mission, if they can be acquired either way. The number of craftings a crafting chain entails and how they ar sequenced is another important consideration; a crafting chain that is more lucrative but requires more craftings or whose craftings are sequenced unfavorably (i.e., several craftings in the crafting chain cannot be performed at the same time, but rather must follow one another chronologically because the products of some are the ingredients of other) may not be worth the extra time and effort as compared to a crafting chain requiring less or more suitably sequenced (many craftings can be performed at one time) craftings.&lt;br /&gt;
&lt;br /&gt;
====Determining a Crafting Chain&#039;s Profit or Savings Margin Algebraically====&lt;br /&gt;
You can determine a crafting chain&#039;s profit margin by modeling it algebraically, substituting values in for the variables, and solving. The basic algebraic model of the profit of a crafting chain is the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;T=SF(1+I/100)-(C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;)&amp;lt;/math&amp;gt; where T represents the profit, S represents the base selling price of the final product, &amp;lt;math&amp;gt;F&amp;lt;/math&amp;gt; represents the number of the final product obtained, and &amp;lt;math&amp;gt;I&amp;lt;/math&amp;gt; represents the average Intrigue stat of the player over the time of the sale of all of ookie.net/__cb28291/common/skins/common/blank.gif&amp;quot; type=&amp;quot;ext&amp;quot; /&amp;gt;&#039;s and &#039;s represent the purchasing price of and number of, respectively, each material, or, in other words, ingredient, purchased and used in the crafting chain. A player will need to use more or less &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt;&#039;s and &amp;lt;math&amp;gt;M&amp;lt;/math&amp;gt;&#039;s (with the appropriate subscripts) for crafting chains with more or fewer purchased ingredients than 3, although few require more than 3 purchased ingredients. Here is an explanation of each part of the right side of the equation:&lt;br /&gt;
*&amp;lt;math&amp;gt;SF(1+I/100)&amp;lt;/math&amp;gt;: the income of the crafting chain. &amp;lt;math&amp;gt;SF&amp;lt;/math&amp;gt; determines the base selling price of the entire stock of the final product produced, which, multiplied by &amp;lt;math&amp;gt;(1+I/100)&amp;lt;/math&amp;gt;, (the modifier placed on the base selling price of any sold item by the player&#039;s average Intrigue stat over the time of the sale of all of the item), determines the final selling price of the entire stock of the final product, aka, the income of the crafting chain.&lt;br /&gt;
*&amp;lt;math&amp;gt;(C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;+C&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;M&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;)&amp;lt;/math&amp;gt;: the cost of the crafting chain. The cost of each ingredient, multiplied by the number of it used, gives the cost of the stock of each ingredient purchased. Added together, they equal the entire cost of the crafting chain.&lt;br /&gt;
One crafting chain with a large profit margin, particularly useful in the 3rd memory sequence, starts with coal and ends with poisoned daggers. The cheapest/most lucrative way to complete this crafting chain is to extract pyrite from coal, combine the pyrite with saltpeter to get vitriol, and then combine the vitriol with unpoisoned daggers to get poisoned daggers. It will be used here as an example of how to algebraically model, and subsequently determine, the profit of a crafting chain.&lt;br /&gt;
&lt;br /&gt;
Here is the algebraic model of the profit of the crafting chain:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;T=750C&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;PVP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)-(150C+100CP+200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;, where &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt; represents the number of coals used, &amp;lt;math&amp;gt;P&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt; represents the average number of doses of pyrite obtained per extraction from coal (can be 1 to 2), &amp;lt;math&amp;gt;V&amp;lt;/math&amp;gt; represents the average number of doses of vitriol produced per combination of pyrite and saltpeter (can be 1 to 2), and &amp;lt;math&amp;gt;P&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt; represents the average number of poisoned daggers produced per combination of vitriol and a dagger (can be 1 to 2). Here is an explanation of each part of the right side of the equation:&lt;br /&gt;
&lt;br /&gt;
The first part: &amp;lt;math&amp;gt;750CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)&amp;lt;/math&amp;gt;. The income of the crafting chain. Explained further:&lt;br /&gt;
&lt;br /&gt;
*750: the base selling price, of a poisoned dagger.&lt;br /&gt;
*&amp;lt;math&amp;gt;CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt;: the number of poisoned daggers produced.&lt;br /&gt;
The second part: &amp;lt;math&amp;gt;-(150C+100CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;. The cost of the crafting chain with no ingredients left over. Explained further:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;math&amp;gt;150C&amp;lt;/math&amp;gt;: 150 is the purchasing price of a coal, which, multiplied by &amp;lt;math&amp;gt;C&amp;lt;/math&amp;gt; (the number of coals used), gives the cost of the stock of coal used.&lt;br /&gt;
*&amp;lt;math&amp;gt;100CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;&amp;lt;/math&amp;gt;: 100 is the purchasing price of a dose of saltpeter, which, multiplied by CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; (the number of doses of pyrite obtained, giving the number of doses of saltpeter needed to use up all the pyrite obtained), gives the cost of the stock of saltpeter used.&lt;br /&gt;
*&amp;lt;math&amp;gt;200CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V&amp;lt;/math&amp;gt;: 200 is the cost of an unpoisoned dagger, which, multplied by &amp;lt;math&amp;gt;CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;V&amp;lt;/math&amp;gt; (the number of doses of vitriol produced, giving the number of unpoisoned daggers needed to use up all the vitriol produced), gives the cost of the stock of unpoisoned daggers used.&lt;br /&gt;
Here is a demonstration of how to solve the equation, assuming the hypothetical player started with 1 coal, obtained an average of 2 products at each step of the crafting chain, and had an average Intrigue stat of 30 over the time of the sale of all of the poisoned daggers produced.&lt;br /&gt;
&lt;br /&gt;
*The original equation: &amp;lt;math&amp;gt;T=750CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;VP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;(1+I/100)-(150C+100CP&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;+200CP&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;V)&amp;lt;/math&amp;gt;&lt;br /&gt;
*Substituting for the variables: &amp;lt;math&amp;gt;T=750(1)(2)(2)(2)(1+30/100)-(150(1)+100(1)(2)+200(1)(2)(2))&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing multiplication and division inside the parentheses: &amp;lt;math&amp;gt;T=750(1)(2)(2)(2)(1+0.3)-(150+200+800)&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing addition and subtraction inside the parentheses (note that 1,150 is the cost of the crafting chain): &amp;lt;math&amp;gt;T=750(1)(2)(2)(2)(1.3)-1,150&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing multiplication and division (note that 7,800 is the income of the crafting chain): &amp;lt;math&amp;gt;T=7,800-1,150&amp;lt;/math&amp;gt;&lt;br /&gt;
*Performing addition and subtraction: &amp;lt;math&amp;gt;T=6,650&amp;lt;/math&amp;gt;&lt;br /&gt;
So the player&#039;s profit from the crafting chain is 6,650.&lt;br /&gt;
&lt;br /&gt;
====Profitable Crafting Chains and their Algebraic Models====&lt;br /&gt;
Memorize the expression (1+I/100). You will see it in the algebraic model of every selling crafting chain, because it represents the modifier placed on the price of any sold item by a player&#039;s Intrigue stat.&lt;br /&gt;
&lt;br /&gt;
*Coal to Matchlock Rifle:&lt;br /&gt;
**Flowchart: Coal-&amp;gt;Pyrite, Pyrite+Olive (wood)+Tin+Copper-&amp;gt;Matchlock Rifle.&lt;br /&gt;
&lt;br /&gt;
The Coal to Matchlock Rifle chain is extremely profitable, with a base price of 7500, but requires olives, tin and copper, which cannot be purchased. These are fairly easy to get from the Digging In and Lumbering missions.&lt;br /&gt;
&lt;br /&gt;
=Mails=&lt;br /&gt;
After completing surveys, Abstergo or a mysterious figure named Erudito may send you e-mails in reaction to your answers. These are currently known e-mails:&lt;br /&gt;
&lt;br /&gt;
==Entry Survey==&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;Historians pride themselves on unbiased accuracy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Certainly many historians strive for accuracy, but how can we put faith in documents written before we were born? How can we trust that personal opinion and prejudice has been removed from the material? This is why you are so important to our project. By reliving actual memories, you will help us uncover the truth. Together, our team will rewrite history.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;History is only as accurate as the author of the book.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What if you could meet the author of the book? Observe a battle from either side? This is why you are so important to our project. By reliving actual memories, you will help us uncover the truth. Together, our team will rewrite history.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;HISTORY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;History is accurate.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;We should worry about the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
No doubt you&#039;ve heard George Santayana&#039;s legendary quote - &amp;quot;Those who cannot remember the past are condemned to repeat it.&amp;quot; We believe that reliving the past and uncovering the truth will help us create a better future. Together, our team will experience new perspectives within historical events. Together, we will rewrite history.&lt;br /&gt;
&lt;br /&gt;
==After Chapter 1==&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You need to start playing it safe&lt;br /&gt;
&lt;br /&gt;
Careful... I&#039;m all for sticking it to Abstergo, but open defiance will get you cut off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Yes, there are wrong answers&lt;br /&gt;
&lt;br /&gt;
You offered Abstergo a list of your ancestors? I&#039;d avoid sending them that list, if I were you. Haven&#039;t you wondered where they farm memories for the DDS?&lt;br /&gt;
&lt;br /&gt;
(Note: This message is sent when responding to the statement &amp;quot;I have Italian ancestors.&amp;quot; by offering Abstergo a list of your documented genealogy.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;ANCESTRY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;I have Italian ancestors.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;I have never researched my genealogy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We can help you. If you visit the Abstergo offices in your area, our colleagues will provide you with a quick and relatively painless genetic test. As we are currently proving, each person contains valuable knowledge passed along through genetic memory. Perhaps you even hold within you answers to some of history&#039;s greatest mysteries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries Subject: Your answer to &amp;quot;ANCESTRY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;I have Italian ancestors.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;Not that I know of.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps it&#039;s something you should research. As we are currently proving, each person contains valuable knowledge passed along through genetic memory. Perhaps you even hold within you answers to some of history&#039;s greatest mysteries.&lt;br /&gt;
&lt;br /&gt;
==After Chapter 2==&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INFLUENCE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;People are easily manipulated.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;History has proven that statement time and again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Correct. As you explore the DDS, you will confirm it to be a constant historical truth. Understanding this offers a more realistic view of the world today. Why does &amp;quot;manipulate&amp;quot; need to have such a negative connotation? Why can&#039;t the followers follow the great into greatness?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You&#039;d be surprised...&lt;br /&gt;
&lt;br /&gt;
Are you sure you&#039;re not being manipulated? None of us are free from the influence of others. You just need to make sure you&#039;re listening to the right ones.&lt;br /&gt;
&lt;br /&gt;
(Note: This is a response to an answer to the &amp;quot;INFLUENCE&amp;quot; question obtained when you answer that if they suspect you of being easily manipulated, then they are wrong.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: You won&#039;t impress them&lt;br /&gt;
&lt;br /&gt;
You say you generally get what you want from people. That&#039;s a confident statement, almost a challenge. You may believe Abstergo is looking for such confidence. No. They&#039;re looking for servants.&lt;br /&gt;
&lt;br /&gt;
(Note: This message is sent when responding to the &amp;quot;INFLUENCE&amp;quot; question by saying that you generally get what you want from people.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Well played?&lt;br /&gt;
&lt;br /&gt;
Are you really a poor manipulator or did you just answer that way to deceive Abstergo? Either way, you&#039;re flying below the radar, which is a good thing.&lt;br /&gt;
&lt;br /&gt;
(Note: This is a response to an answer to the &amp;quot;INFLUENCE&amp;quot; question, if you say you&#039;re not good at manipulating people.)&lt;br /&gt;
&lt;br /&gt;
==After Chapter 3==&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Hello?&lt;br /&gt;
&lt;br /&gt;
Seriously? You asked them which side to take? Either you&#039;re making fun of them (not wise) or they owe you an &amp;quot;Abstergo&#039;s #1 Buttkisser&amp;quot; mug for your desk.&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the &amp;quot;EMPATHY&amp;quot; question with &amp;quot;Whose side do you want me to take?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;It depends on the subject.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s only natural you&#039;d empathize with the subjects behind the memories and those with a stronger synch will be harder to resist. You&#039;re viewing the events through one perspective, one that is often convinced it is doing the right thing. I wonder how you would feel if we sent you the memories of that same subject&#039;s rival for review.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;It&#039;s hard to see both sides of the story.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An astute observation. It&#039;s rare to find a memory where the subject cannot wholeheartedly justify his actions. DDS users are easily influenced by the induced fugue state, but your clear vision is impressive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;EMPATHY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we stated: &amp;quot;You find yourself taking the side of the subject in each memory.&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;No. I&#039;m simply observing their actions. I don&#039;t empathize.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s interesting that you do not feel any empathy during your memory reviews. Your file tells us you passed our test criteria to ensure a solid link with the DDS, so the synchronization should be making an impact. I will forward your report to our engineers to see if we can increase the signal strength.&lt;br /&gt;
&lt;br /&gt;
==After Chapter 4==&lt;br /&gt;
From: Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: No Subject&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the survey question &amp;quot;What do you know about Erudito?&amp;quot; with &amp;quot;Erudito?&amp;quot;. Erudito is happy that you pretended not to know about him.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INTRUDER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we asked: &amp;quot;What do you know about Erudito?&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;He seems to know an awful lot about your subject matter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
First, we must stress the dangers of associating with outside connections that force their way into the DDS system. Not only do you risk termination of your contract with us, but you may force us to pursue legal options. You have been a tremendous asset to our program, but you must understand that contact with this &amp;quot;Erudito&amp;quot; user will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From: Abstergo Industries&lt;br /&gt;
&lt;br /&gt;
Subject: Your answer to &amp;quot;INTRUDER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In the quiz, we asked: &amp;quot;What do you know about Erudito?&amp;quot;&amp;lt;br/ /&amp;gt;&lt;br /&gt;
You responded: &amp;quot;You can follow up through email. I am willing to submit a full report if you request one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Thank you for your offer to file a report on &amp;quot;Erudito.&amp;quot; Please be thorough. If we can track his patterns, we can begin to block his access to the DDS system and continue our work without further interruptions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Erudito&lt;br /&gt;
&lt;br /&gt;
Subject: Someone&#039;s been naughty...&lt;br /&gt;
&lt;br /&gt;
You reported me? That stings. Not that it really matters... I am miles ahead of these goons. I&#039;m going to have to work harder to open your eyes, aren&#039;t I?&lt;br /&gt;
&lt;br /&gt;
(Note: This message is received after answering the survey question &amp;quot;What do you know about Erudito?&amp;quot; with &amp;quot;I&#039;ve already filed a full report on him.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Promotional Code==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Entering 7D05C12C under Special Code will give you an extra item in your inventory. The item you get is called Erudito&#039;s Network. It can&#039;t be bought or sold. At random intervals, it will cause Erudito to &amp;quot;assist&amp;quot; you in either an experience boost, a florin boost, an increased chance for chance items, or an increased chance for a mnemonic. Some users have experienced an issue with the Erudito assisted florin gain that instead of causing increased florins, instead causes slight florin loss. However, this issue seems to be very uncommon, and does not always effect the users that have reported it.&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Series]]&lt;/div&gt;</summary>
		<author><name>99.99.18.178</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Project_Legacy_achievements&amp;diff=68869</id>
		<title>Assassin&#039;s Creed: Project Legacy achievements</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Project_Legacy_achievements&amp;diff=68869"/>
		<updated>2010-11-01T04:58:55Z</updated>

		<summary type="html">&lt;p&gt;99.99.18.178: /* Assassin&amp;#039;s Creed: Project Legacy Achievements */  Added post-playing dead achievement.  Little knowledge of how to edit wiki tables or of how to rip images from flash.  Someone please clean.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;For achievements of the other games, see [[Achievements]].&#039;&#039;&lt;br /&gt;
These are the achievements included in [[Assassin&#039;s Creed: Project Legacy]].&lt;br /&gt;
== Assassin&#039;s Creed: Project Legacy Achievements ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Icon&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|How to obtain&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Amateur.png]]&lt;br /&gt;
!Amateur&lt;br /&gt;
|Reach level 3.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL Recruit.png]]&lt;br /&gt;
!Recruit&lt;br /&gt;
|Reach level 7.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL Initiate.png]]&lt;br /&gt;
!Initiate&lt;br /&gt;
|Reach level 15.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL Novice.png]]&lt;br /&gt;
!Novice&lt;br /&gt;
|Reach level 30.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL_Apprentice.png]]&lt;br /&gt;
!Apprentice&lt;br /&gt;
|Reach level 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL Adept.png]]&lt;br /&gt;
!Adept&lt;br /&gt;
|Reach level 100.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL Craftsman.jpg]]&lt;br /&gt;
!Craftsman&lt;br /&gt;
|Create an item.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL Artisan.jpg]]&lt;br /&gt;
!Artisan&lt;br /&gt;
|Create 10 items.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Master.jpg]]&lt;br /&gt;
!Master&lt;br /&gt;
|Create 100 items.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL Score!.jpg]]&lt;br /&gt;
!Score!&lt;br /&gt;
|Achieve extraordinary crafting results.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL Mentor.jpg]]&lt;br /&gt;
!Mentor&lt;br /&gt;
|Train a unit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL Drill Instructor.jpg]]&lt;br /&gt;
!Drill Instructor&lt;br /&gt;
|Train 10 units.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL Only The Best.jpg]]&lt;br /&gt;
!Only The Best&lt;br /&gt;
|Obtain a rare gift.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL Engaged.jpg]]&lt;br /&gt;
!Engaged&lt;br /&gt;
|Complete a Mnemonic Set.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Focused.jpg]]&lt;br /&gt;
!Focused&lt;br /&gt;
|Complete 5 Mnemonic Sets&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tuned.jpg]]&lt;br /&gt;
!Tuned&lt;br /&gt;
|Complete 10 Mnemonic Sets&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
!Synchronized&lt;br /&gt;
|Complete all Mnemonic Sets&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Addicted.jpg]]&lt;br /&gt;
!Addicted&lt;br /&gt;
|Complete a Mnemonic Set 5 times&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL Landlord.jpg]]&lt;br /&gt;
!Landlord&lt;br /&gt;
|Own a building&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL Zoned.jpg]]&lt;br /&gt;
!Zoned&lt;br /&gt;
|Own 5 of the same building.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL Mogul.jpg]]&lt;br /&gt;
!Mogul&lt;br /&gt;
|City worth reach 1,000,000.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL Big Spender.jpg]]&lt;br /&gt;
!Big Spender&lt;br /&gt;
|Own every public building.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL Truth Seeker.jpg]]&lt;br /&gt;
!Truth Seeker&lt;br /&gt;
|Own Assassin&#039;s guild.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL Connoisseur.jpg]]&lt;br /&gt;
!Connoisseur&lt;br /&gt;
|Own an art merchant, tailor and library.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL Investor.jpg]]&lt;br /&gt;
!Investor&lt;br /&gt;
|Own a bank and a bazaar.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL Shady.jpg]]&lt;br /&gt;
!Shady&lt;br /&gt;
|Shadow reach 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL Deadly.jpg]]&lt;br /&gt;
!Deadly&lt;br /&gt;
|Conflict reach 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crafty.jpg]]&lt;br /&gt;
!Crafty&lt;br /&gt;
|Knowledge reach 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vigilant.jpg]]&lt;br /&gt;
!Vigilant&lt;br /&gt;
|Intrigue reach 50.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL Wealthy.jpg]]&lt;br /&gt;
!Wealthy&lt;br /&gt;
|Money reach 100,000.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL Millionaire.jpg]]&lt;br /&gt;
!Millionaire&lt;br /&gt;
|Money reach 1,000,000.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL Filthy Rich.jpg]]&lt;br /&gt;
!Filthy Rich&lt;br /&gt;
|Money reach 10,000,000.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL Condotierro.jpg]]&lt;br /&gt;
!Condotierro&lt;br /&gt;
|Veteran of the Battle of Agnadello.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL Manhunter.jpg]]&lt;br /&gt;
!Manhunter&lt;br /&gt;
|Murder Niccolò di Pitigliano.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL Commander.jpg]]&lt;br /&gt;
!Commander&lt;br /&gt;
|Defend Monteriggioni.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PL Broken-Hearted.jpg]]&lt;br /&gt;
!Broken-hearted&lt;br /&gt;
|Romance Lucrezia Borgia.&lt;br /&gt;
|}&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Doomed&lt;br /&gt;
|&lt;br /&gt;
Victim of a Miracle.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;/div&gt;</summary>
		<author><name>99.99.18.178</name></author>
	</entry>
</feed>