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	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Clay_Kaczmarek&amp;diff=149808</id>
		<title>Clay Kaczmarek</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Clay_Kaczmarek&amp;diff=149808"/>
		<updated>2010-05-14T01:24:36Z</updated>

		<summary type="html">&lt;p&gt;99.224.7.122: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;n s sdfyhazajnnjtzedgjgzdjztgdjgtd{{Era|AC|AC2|Modern}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|image   = Wiki_noimage.jpg&lt;br /&gt;
|period  = [[Modern Times]] (21st Century)&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|hidep   = yes&lt;br /&gt;
|faction =&lt;br /&gt;
|appear  = &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; (Mentioned)&amp;lt;br/&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; (Voice)&lt;br /&gt;
|voice   = Cam Clarke&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters]]&lt;/div&gt;</summary>
		<author><name>99.224.7.122</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Brotherhood&amp;diff=57996</id>
		<title>Assassin&#039;s Creed: Brotherhood</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Brotherhood&amp;diff=57996"/>
		<updated>2010-05-14T01:23:46Z</updated>

		<summary type="html">&lt;p&gt;99.224.7.122: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game Infobox&lt;br /&gt;
|name             = Assassin&#039;s Creed: Brotherhood&lt;br /&gt;
|image            = acbrotherhood cover image.jpg&lt;br /&gt;
|Developer        = Ubisoft Montreal&lt;br /&gt;
|Publisher        = [[Ubisoft]]&lt;br /&gt;
|US Date Released = Fall 2010 (PS3, X360, PC)&lt;br /&gt;
|UK Date Released = Fall 2010 (PS3, X360, PC)&lt;br /&gt;
|Genre            = Historic Action-Adventure&lt;br /&gt;
|Game modes       = Single-player, multiplayer&lt;br /&gt;
|ESRB             = M (Mature)&lt;br /&gt;
|Platform         = PC, PlayStation 3, Xbox 360&lt;br /&gt;
|Media            = DVD, Blu-ray Disc&lt;br /&gt;
|Website          = http://www.assassinscreedbrotherhood.com&lt;br /&gt;
}}fix this retards without copying and pasting&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Series]]&lt;/div&gt;</summary>
		<author><name>99.224.7.122</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Clay_Kaczmarek&amp;diff=149806</id>
		<title>Clay Kaczmarek</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Clay_Kaczmarek&amp;diff=149806"/>
		<updated>2010-05-14T01:22:05Z</updated>

		<summary type="html">&lt;p&gt;99.224.7.122: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Your mom was an individual kidnapped by [[Abstergo Industries]] and forced into the [[Animus]] before [[Desmond Miles]]. A desasgegasgcendant of [[Ezio Auditore da Firenze|Ezio AudsweaAEGEAGitore da Firenze]], he is related to egasgsag[[Desmond Miles]], as indicatesagsdagsagsaed by portions of sagwegfDNA matching in &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;; it is also revealed that he had an ancestor at the Battle of Gettysburg, in the Roman foruasgasa and connected with a Queen Isabella&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Life at Abstergo===&lt;br /&gt;
Tjhgjhjhfjfhjesdtdfshh gshjhgbhaindividual known only as Subject 16 was captured by the [[Knights Templar|Templar]]-front organization [[Abstergo Industries]] at some point during the 20&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; or 21&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Century for use in the genetic myb tbrtaebhgfhseegsbtrmybygsogfhhtnryhtnhrtnn yhtnhtn hsrnhtnhrtnythnthtenhtnhtchnhthnahnlhnthnthlhdthnth dtnhgntndgphntndht gyh&lt;br /&gt;
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yawifyaeskltgwarogram&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;. Kept within the [[Abstergo Laboratory]] at all times by [[Warren Vidic]], 16 was kept connected to the [[Animus]] for dangerously long periods, sometimes even days at a time&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;. This led to 16 sufferigsang from a severe condition known as the &amp;quot;[[Bleeding effect|bleeding effect]]&amp;quot;&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Suffering the bleeding effect, 16 began tgsdfagsa explore the memories of his ancestors without the use of the Animus &amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;, however his inability to actually control these visions dsafforced Sufject 16 into a downward spirgsadfgsafal of insanity, eventually culminating in his suicide&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Before his deasagth, 16 was forcedsadgsaegegseaby Abstergo to egsaxplore the mashgasdhdfffffffffffffffffffffemories of an ancestor named [[Ezio Auditore da Firenze]]&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;, who the Templars knew had located [[the Vault]] during his lifetime&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;; 16 never relived the memories of his ancestor visiting the Vault. Draining his body of its blood to paint several cryptic puzzles upon the floor and walls of the [[Abstergo Laboratory|Abstergo Lasaforatory]],&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt; 16 committed suicide by popping too many balloons at once to prevent the Templars reaching their goals.&lt;br /&gt;
&lt;br /&gt;
===Legacy===&lt;br /&gt;
Following his death, the Templars were left without the location of the Vault, but the knowledge that an ancestor of Ezio’s &amp;amp;ndash; [[Altaïr Ibn-La&#039;Ahad]] &amp;amp;ndash; had once held a [[Piece of Eden]]. Knowing this, Abstergo kidnappesgdaghfadhasdfd yet another descendant of Ezio and Altaïr, [[Desmond Miles]]. During his incarceration, Desmond spokfdahafdhadfgften wasdgasdvith Dr. Vidic’s assistant [[Lucy Stillman]] about many things, including his predecessor; accessing private e-mails, he learned even more&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;. Later still, following Desmond’s escape from Abstergo and the beadsgsagginning of his journeysaertgesass through the memories of Ezio Auditore the [[Assassins#Known assassins|Assassins]] learned that Subject 16 had managed to hack the Abstergo Animus before his death, and placed twenty encrypted files called [[glyphs]], throughout the memories&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Decrypting all twenty files, the assassins’ were rewarded witagadfhgadfhadfh a genetic memory dated &amp;quot;date classified BCE&amp;quot;. The video, what Subject 16 claimed to be “[[The Truth]]” showed what appeared to be two [[free-running|free-runners]] fleeing with a Piece of Eden in hand; they revealed themselves to be named [[Adam and Eve]]&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Triviaasgasdg==&lt;br /&gt;
*Though ugdsagnlikely to be canon to the in-gamsadgasdgssages in them. All of the decoded ogfgfffffffffffffffnes are stated in [[Cryptic Messages|this page]].&lt;br /&gt;
*It is possibledga&lt;br /&gt;
&lt;br /&gt;
==d references==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters]]&lt;/div&gt;</summary>
		<author><name>99.224.7.122</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Brotherhood&amp;diff=57994</id>
		<title>Assassin&#039;s Creed: Brotherhood</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Brotherhood&amp;diff=57994"/>
		<updated>2010-05-14T01:19:43Z</updated>

		<summary type="html">&lt;p&gt;99.224.7.122: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game Infobox&lt;br /&gt;
|name             = Assassin&#039;s Creed: Brotherhood&lt;br /&gt;
|image            = acbrotherhood cover image.jpg&lt;br /&gt;
|Developer        = Ubisoft Montreal&lt;br /&gt;
|Publisher        = [[Ubisoft]]&lt;br /&gt;
|US Date Released = Fall 2010 (PS3, X360, PC)&lt;br /&gt;
|UK Date Released = Fall 2010 (PS3, X360, PC)&lt;br /&gt;
|Genre            = Historic Action-Adventure&lt;br /&gt;
|Game modes       = Single-player, multiplayer&lt;br /&gt;
|ESRB             = M (Mature)&lt;br /&gt;
|Platform         = PC, PlayStation 3, Xbox 360&lt;br /&gt;
|Media            = DVD, Blu-ray Disc&lt;br /&gt;
|Website          = http://www.assassinscreedbrotherhood.com&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;&#039;&#039;&#039; is an upcoming spin-off of 2009&#039;s awardwinning &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;. Featuring Ezio once again, the game pictures him, now a [[master assassin]], leAnd this ading the bqEFSGHSDHDSrotherhood into a hunt for Templars. This is also the first game of the series to incluAnd thisde a multiplayer mode of any kind.&lt;br /&gt;
&lt;br /&gt;
There isand th a high likelihhdod dgof Desmis tifowhieogond Miles being in this new project, aehnszhjsfjsads his voice actor [[Nolan North]] has admitted to be working on a new unnamedAnd this 9Gwgghaerhneatdnjhfzg Assassin&#039;s Creed game.&amp;lt;ref&amp;gt;[http://www.gamingtarget.com/article.php?artid=10799 Nolan North confirms part in new Assassin&#039;s Creed game]&amp;lt;/ref&amp;gt;&lt;br /&gt;
And this&lt;br /&gt;
==Story==&lt;br /&gt;
[[Ezio Auditore da Firenze]], now a [[master assassin]], continued his hunt for [[Templars]] and therefore went to [[Rome]], the headquarters of the Templar order. Together with the other members of the Assassin order, he took out the remnants of the Italian Templars.&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
And this&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Axe]]&lt;br /&gt;
*[[Fan]]&lt;br /&gt;
*[[Syringe]]&lt;br /&gt;
*[[Dagger]]&lt;br /&gt;
*[[Switchblade]]&lt;br /&gt;
*[[Claw]]&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; is the first Assassin&#039;s Creed game to feature a multiplayer mode. The player is given the choice to pick either a battle pony or a fukn potty trained baby retards!!!! Don&#039;t keep on deleteing this. Also, to make your time harder, I&#039;m going to mess up your &amp;quot;wikia&amp;quot; that all the nerds in the world care about. character, each with their own abilities and attacks. The player may also choose to side with [[ Abstergo|Abstergo]] , to train in the art of assassination and kill for the Templars. If the game is pre-ordered at gamestop.com, an extra character called the [[Harlequin]] is available. Aside from the characters, no specifics are known as of yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Look at this morons&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Series]]&lt;/div&gt;</summary>
		<author><name>99.224.7.122</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Brotherhood&amp;diff=57992</id>
		<title>Assassin&#039;s Creed: Brotherhood</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Brotherhood&amp;diff=57992"/>
		<updated>2010-05-14T01:12:07Z</updated>

		<summary type="html">&lt;p&gt;99.224.7.122: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game Infobox&lt;br /&gt;
|name             = Assassin&#039;s Creed: Brotherhood&lt;br /&gt;
|image            = acbrotherhood cover image.jpg&lt;br /&gt;
|Developer        = Ubisoft Montreal&lt;br /&gt;
|Publisher        = [[Ubisoft]]&lt;br /&gt;
|US Date Released = Fall 2010 (PS3, X360, PC)&lt;br /&gt;
|UK Date Released = Fall 2010 (PS3, X360, PC)&lt;br /&gt;
|Genre            = Historic Action-Adventure&lt;br /&gt;
|Game modes       = Single-player, multiplayer&lt;br /&gt;
|ESRB             = M (Mature)&lt;br /&gt;
|Platform         = PC, PlayStation 3, Xbox 360&lt;br /&gt;
|Media            = DVD, Blu-ray Disc&lt;br /&gt;
|Website          = http://www.assassinscreedbrotherhood.com&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;&#039;&#039;&#039; is an upcoming spin-off of 2009&#039;s awardwinning &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;. Featuring Ezio once again, the game pictures him, now a [[master assassin]], leading the brotherhood into a hunt for Templars. This is also the first game of the series to include a multiplayer mode of any kind.&lt;br /&gt;
&lt;br /&gt;
There is a high likelihood of Desmond Miles being in this new project, as his voice actor [[Nolan North]] has admitted to be working on a new unnamed Assassin&#039;s Creed game.&amp;lt;ref&amp;gt;[http://www.gamingtarget.com/article.php?artid=10799 Nolan North confirms part in new Assassin&#039;s Creed game]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
[[Ezio Auditore da Firenze]], now a [[master assassin]], continued his hunt for [[Templars]] and therefore went to [[Rome]], the headquarters of the Templar order. Together with the other members of the Assassin order, he took out the remnants of the Italian Templars.&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Axe]]&lt;br /&gt;
*[[Fan]]&lt;br /&gt;
*[[Syringe]]&lt;br /&gt;
*[[Dagger]]&lt;br /&gt;
*[[Switchblade]]&lt;br /&gt;
*[[Claw]]&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; is the first Assassin&#039;s Creed game to feature a multiplayer mode. The player is given the choice to pick either a battle pony or a potty trained baby as their character, each with their own abilities and attacks. ALSO&#039; DO NOT FIX THAT, IT WAS THERE FOR A REASON YOU WIKIA FAGS. GO GET A LIFE IF YOU&#039;RE STILL READING THIS. The player may also choose to side with [[ Abstergo|Abstergo]] , to train in the art of assassination and kill for the Templars. If the game is pre-ordered at gamestop.com, an extra character called the [[Harlequin]] is available. Aside from the characters, no specifics are known as of yet.&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Series]]&lt;/div&gt;</summary>
		<author><name>99.224.7.122</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Clay_Kaczmarek&amp;diff=149805</id>
		<title>Clay Kaczmarek</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Clay_Kaczmarek&amp;diff=149805"/>
		<updated>2010-05-14T01:05:38Z</updated>

		<summary type="html">&lt;p&gt;99.224.7.122: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC|AC2|Modern}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|image   = Wiki_noimage.jpg&lt;br /&gt;
|period  = [[Modern Times]] (21st Century)&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|hidep   = yes&lt;br /&gt;
|faction =&lt;br /&gt;
|appear  = &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; (Mentioned)&amp;lt;br/&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; (Voice)&lt;br /&gt;
|voice   = Cam Clarke&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subject 16&#039;&#039;&#039; was an individual kidnapped by [[Abstergo Industries]] and forced into the [[Animus]] before [[Desmond Miles]]. A descendant of [[Ezio Auditore da Firenze]], he is related to [[Desmond Miles]], as indicated by portions of their DNA matching in &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;; it is also revealed that he had an ancestor at the Battle of Gettysburg, in the Roman forum and connected with a Queen Isabella&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Life at Abstergo===&lt;br /&gt;
The individual known only as Subject 16 was captured by the [[Knights Templar|Templar]]-front organization [[Abstergo Industries]] at some point during the 20&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; or 21&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Century for use in the genetic memory recall program&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;. Kept within the [[Abstergo Laboratory]] at all times by [[Warren Vidic]], 16 was kept connected to the [[Animus]] for dangerously long periods, sometimes even days at a time&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;. This led to 16 suffering from a severe condition known as the &amp;quot;[[Bleeding effect|bleeding effect]]&amp;quot;&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Suffering the bleeding effect, 16 began to explore the memories of his ancestors without the use of the Animus &amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;, however his inability to actually control these visions forced Subject 16 into a downward spiral of insanity, eventually culminating in his suicide&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Before his death, 16 was forced by Abstergo to explore the memories of an ancestor named [[Ezio Auditore da Firenze]]&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;, who the Templars knew had located [[the Vault]] during his lifetime&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;; 16 never relived the memories of his ancestor visiting the Vault. Draining his body of its blood to paint several cryptic puzzles upon the floor and walls of the [[Abstergo Laboratory]],&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt; 16 committed suicide by popping too many balloons at once to prevent the Templars reaching their goals.&lt;br /&gt;
&lt;br /&gt;
===Legacy===&lt;br /&gt;
Following his death, the Templars were left without the location of the Vault, but the knowledge that an ancestor of Ezio’s &amp;amp;ndash; [[Altaïr Ibn-La&#039;Ahad]] &amp;amp;ndash; had once held a [[Piece of Eden]]. Knowing this, Abstergo kidnapped yet another descendant of Ezio and Altaïr, [[Desmond Miles]]. During his incarceration, Desmond spoke often with Dr. Vidic’s assistant [[Lucy Stillman]] about many things, including his predecessor; accessing private e-mails, he learned even more&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;. Later still, following Desmond’s escape from Abstergo and the beginning of his journeys through the memories of Ezio Auditore the [[Assassins#Known assassins|Assassins]] learned that Subject 16 had managed to hack the Abstergo Animus before his death, and placed twenty encrypted files called [[glyphs]], throughout the memories&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Decrypting all twenty files, the assassins’ were rewarded with a genetic memory dated &amp;quot;date classified BCE&amp;quot;. The video, what Subject 16 claimed to be “[[The Truth]]” showed what appeared to be two [[free-running|free-runners]] fleeing with a Piece of Eden in hand; they revealed themselves to be named [[Adam and Eve]]&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Though unlikely to be canon to the in-game plotline, Subject 16 appears in the [[Assassin&#039;s Creed Graphic Novel]], and is referred to as Michael.&lt;br /&gt;
*Many of the Glyphs have hidden messages in them. All of the decoded ones are stated in [[Cryptic Messages|this page]].&lt;br /&gt;
*It is possible that Subject 16 could have been part of the Assassins, as he refers to the Assassin symbol as &amp;quot;our mark&amp;quot; during one of the Glyph puzzles.&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters]]&lt;/div&gt;</summary>
		<author><name>99.224.7.122</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=191678</id>
		<title>Desmond Miles</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=191678"/>
		<updated>2010-05-14T00:47:12Z</updated>

		<summary type="html">&lt;p&gt;99.224.7.122: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC|AC2|Assassins|Modern|Good}}&lt;br /&gt;
{{FAimp}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|image   =Desmond2.png&lt;br /&gt;
|imgdesc =&lt;br /&gt;
|name    = Desmond Miles&lt;br /&gt;
|home    = &amp;quot;the Farm&amp;quot;&lt;br /&gt;
|birth   = 1987&lt;br /&gt;
|meaning =&lt;br /&gt;
|faction = [[Assassins]]&lt;br /&gt;
|appear  =&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;,&amp;lt;br/&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
|period  = [[Modern Times]] (21st Century)&lt;br /&gt;
|voice   = [[Nolan North]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|I&#039;m a bartender, for Christ&#039;s sake! What do you want me to do, teach you how to mix a Martini?|Desmond to Vidic and Lucy|Assassin&#039;s Creed}}&lt;br /&gt;
&#039;&#039;&#039;Desmond Miles&#039;&#039;&#039; (b. 1987) is the main protagonist of the [[Assassin&#039;s Creed series|Assassin&#039;s Creed series]] and the descendant of a long line of ancestors who swore their allegiance to the [[Assassins|Assassin Order]]. He is initially forced to use a machine, called the [[Animus]], created by [[Abstergo Industries]] – the modern front of the [[Knights Templar]] – to relive the memories of his ancestor, [[Altaïr Ibn-La&#039;Ahad]] during the Crusader era, in their quest to locate the [[Piece of Eden|&amp;quot;Apple&amp;quot;]], a [[Piece of Eden]].&lt;br /&gt;
&lt;br /&gt;
Eventually escaping with the aid of modern day [[Assassins]], Desmond once again uses an improved version of the Animus to explore the memories of his second ancestor, [[Ezio Auditore da Firenze]], so as to learn the ways of the Assassins in a [[Bleeding Effect|much quicker way than normal]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
{{quote|You have any idea what it&#039;s like to be trapped in a place, knowing there was a whole world out there I&#039;d never get to see?|Desmond to Lucy about his childhood|Assassin&#039;s Creed}}&lt;br /&gt;
Desmond Miles was born in an Assassin &amp;quot;hideout&amp;quot; in the desert, an &amp;quot;off the grid&amp;quot; compound with a population of about 30 people, much like the city of [[Masyaf]], where he was destined to be trained as an Assassin. He was frustrated by his parents&#039; explicit instructions not to leave the compound, and believed them being overly concerned and paranoid. On his 16th birthday, he finally fled, &amp;quot;want[ing] to see the rest of the world.&amp;quot; He later told [[Lucy Stillman]] that he had no regrets over leaving his parents, because as far as he was concerned, they were his &amp;quot;wardens&amp;quot;. After leaving the Assassin compound, he went into hiding for nine years. While keeping a low profile, he did eventually become a bartender. Aware of the [[Knights Templar]], and wanting to avoid both them and the Assassins, Desmond never used his real name and used only cash to purchase items. However, he was eventually found, traced through a fingerprint needed for a motorcycle license and was brought to the Abstergo laboratory.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kidnapped by Abstergo===&lt;br /&gt;
[[File:Warren-vidic-assassins-creed-2-character.jpg|thumb|left|200px|Dr. Vidic watches Desmond inside the Animus.]]&lt;br /&gt;
{{Quote|I&#039;m not an assassin&amp;amp;hellip; not any more.|Desmond Miles to Warren Vidic.|Assassin&#039;s Creed}}&lt;br /&gt;
&lt;br /&gt;
In September 2012, Desmond Miles was kidnapped by [[Abstergo Industries]], a pharmaceutical company and front for the [[Knights Templar]], for use as a test subject in the [[Animus]], a device that can read the memories of Desmond&#039;s ancestors through the &amp;quot;genetic memory&amp;quot; left behind in their descendants&#039; DNA. At first [[Warren Vidic]], attempted to pry the information he wanted from Desmond&#039;s mind, but met with failure. Whilst Desmond claimed to be nothing more than a bartender, Vidic revealed that they knew of his history as an Assassin, forcing Desmond to finally admit his past life. Vidic and [[Lucy Stillman]] told Desmond that they were trying to access a certain memory, but Desmond&#039;s subconscious was restraining. Vidic warned Desmond that if he refused to assist them, they would induce a coma, continue their work, and when done with Desmond, leave him to die. Without much choice, Desmond agreed to help them.&lt;br /&gt;
&lt;br /&gt;
[[File:Eagle_vision.jpg|thumb|200px|Desmond&#039;s Eagle Vision]]&lt;br /&gt;
&lt;br /&gt;
Desmond was made to explore the genetic memories of his ancestor – [[Altaïr Ibn-La&#039;Ahad]], a member of a clan of Assassins during the [[Third Crusade]], specifically Altaïr&#039;s experiences during the year 1191 – and over several days does so under the watchful eye of Warren Vidic. During the nights however, Desmond discovered that he was able to explore the lab he was being held in, accessing the Animus computer after stealing Warren Vidic&#039;s pen, gaining access to his personal computer. Through these e-mails, Desmond learned of a [[Subject 16]] who had suffered from a &amp;quot;[[bleeding effect]]&amp;quot; due to prolonged exposure to the Animus, as well as titbits of information from the outside world. Eventually, with the aid of Lucy, the Assassins learned of Desmond&#039;s capture and attempted to liberate him, the gunfire being heard through an intercom device, although the rescue attempt failed. Vidic boasts that those Assassins were in fact the last of the group; their desert hideout having been previously destroyed. Lucy Stillman&#039;s actions, however, suggest otherwise, and when Desmond asked if Lucy knew anything about his parents, she responded by saying that she didn&#039;t know, but that they probably escaped. During this discussion, Lucy revealed herself to be an undercover member of the Assassins.&lt;br /&gt;
&lt;br /&gt;
Desmond eventually achieved Vidic&#039;s goal and discovered the location of numerous Pieces of Eden. Executives of Abstergo Industries ordered his execution, but his life was saved by Stillman&#039;s intervention, who asked to keep Desmond alive in order to re-access his memories if need be. After the executives leave, Desmond suddenly accesses the &amp;quot;[[Eagle Vision|eagle vision]]&amp;quot; of his ancestor Altaïr, seeing Warren and Lucy for their true allegiances, as well as countless scrawled messages and puzzles on the floor of the main laboratory.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Escape to the [[Hideout]]===&lt;br /&gt;
{{Quote|Whoa... Alright, wasn&#039;t expecting that...|Desmond discovering the birth of his lineage|Assassin&#039;s Creed II}}&lt;br /&gt;
At the beginning of [[Assassin&#039;s Creed II]] Desmond was still being held within the laboratory at [[Abstergo]], continuing directly from the last game from a couple of hours. [[Lucy]] suddenly arrives, covered in blood and demanding Desmond to get into the [[Animus]] before Abstergo discovers what she&#039;s done. Desmond, rather confused, agrees and, inside the Animus, experiences the birth of another of his ancestors, [[Ezio Auditore da Firenze]], a joint ancestor of his and Subject 16&#039;s. He was quickly pulled out, though, and both make their escape.&lt;br /&gt;
&lt;br /&gt;
[[File:Zw-desmond-fighting.png|thumb|200px|Desmond fighting off the [[Abstergo]] guards]]&lt;br /&gt;
&lt;br /&gt;
They were quickly spotted by Abstergo security forces and forced into an engagement which [[Lucy]] quickly ended, allowing them to continue on stealthily. The two soon entered a large open room filled with office blocks, and lined with a large number of Animus machines, although Desmond&#039;s questions about them are met with silence. Desmond once instinctively called upon his recently activated [[Eagle Vision]] when, at the door to an elevator, a password was needed that Lucy did not have. Once in the car park the two were halted by yet more Abstergo guards, but were able to overcome them and escape. &lt;br /&gt;
&lt;br /&gt;
Arriving at the [[assassin&#039;s hideout]], Desmond was introduced to two more Assassins – [[OpTic Dtreats]] and [[OpTic KR3W]] – who have worked with Lucy over the years. Lucy told Desmond that they wanted him to become trained in the ways of the Assassin, and thanks to the [[Bleeding Effect]], they could achieve this in a matter of days, although it required him learning the ways of an Assassin through a new ancestor; [[Ezio]]. Desmond agrees to help almost immediately, and was quickly plugged in the [[Animus 2.0]].&lt;br /&gt;
&lt;br /&gt;
[[File:Zw-desmond-dream.png|thumb|250px|left|Desmond experiencing the [[bleeding effect]]]]&lt;br /&gt;
&lt;br /&gt;
After learning the ways of the Assassin through Ezio&#039;s memories Desmond was retracted from the Animus, partly to test his retention of the memories, but also to prevent the mental degradation that [[Subject 16]] had suffered from being in the Animus for too long at a time. Tasking him with initiating security protocols around the Assassin hideout, Lucy left it to Desmond to work out how to reach them through the use of his [[Eagle Vision]] and new-found [[Free Running]] skills. Just as he begun, however, he started suffering vivid hallucinations of the [[Third Crusade|Crusader era]]. At first the vision were short, and that they were nothing to worry about, but after completing the task Desmond was incapacitated as the visions became more real. Taken back to [[Acre]], Desmond once again followed the memories of [[Altaïr]], this time without the use of the Animus, and watched as Altaïr and [[Maria Thorpe]] conceive their first child, Desmond&#039;s next ancestor.&lt;br /&gt;
&lt;br /&gt;
[[File:Demsondanimus2.jpg|thumb|250px|Desmond sitting in the [[Animus|Animus 2.0]] next to [[Lucy]].]]&lt;br /&gt;
&lt;br /&gt;
The next day, Desmond had recovered from the experiences and returned to the Animus, neglecting to tell the Assassins what had happened. He continued the watch over the genetic memories of Ezio Auditore, despite at one time being thrown out by a &amp;quot;corrupted memory sequence&amp;quot;. Eventually they learn that Ezio&#039;s arch-nemesis, the Templar Grandmaster [[Rodrigo Borgia]] had, in 1492 become Pope Alexander VI, so as to gain access to yet another Piece of Eden, the Papal Staff and [[the Vault]]. As Ezio&#039;s story began to conclude, Desmond and the Assassins watched deep within [[the Vault]] beneath the Vatican. Ezio found himself confronted by a &amp;quot;[[Those Who Have Gone Before|god]]&amp;quot; hologram who called herself [[Minerva]]; Minerva warns the Assassins of the end of the world, as well as retelling the story of the war between &amp;quot;Those Who Came Before&amp;quot;, and their human subjects. The Assassins are shocked when Minerva addresses Desmond by name, confusing even Ezio, and it is revealed that Minerva was in fact talking to Desmond &#039;&#039;through&#039;&#039; Ezio. Desmond was quickly pulled out of the Animus, though, seeing the three rushing to collect their belongings, the Templars having found their location.&lt;br /&gt;
&lt;br /&gt;
Immediately after getting out of the Animus, Lucy tossed Desmond a [[Hidden Blade]] with the Assassin&#039;s emblem on it, and asks for his assistance in covering the escape. Making their way into the warehouse, Vidic appeared, flanked by Abstergo security officials with the intent of reclaiming Desmond. The two assassins fought off the Templars with Desmond, now fully synchronized with Ezio, masterfully using his Hidden Blade to kill many of the guards. With his entourage eliminated, Vidic was left to confront Desmond on his own, but instead retreats, promising that their victory is only temporary. The four Assassins then fled north, and Desmond was hooked up to the Animus inside the van and told to continue to search through his memories for anything useful. As Desmond&#039;s hooked up, the other Assassins begin to discuss the nature of [[Minerva]] and her talk.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characteristics and personality==&lt;br /&gt;
[[File:Zw-desmond-bleeding.png|thumb|330px|Desmond&#039;s free-running skills.]]&lt;br /&gt;
Desmond has an uncanny resemblance to both Altaïr Ibn-La&#039;Ahad and Ezio Auditore da Firenze, despite having very little in common with their personalities. And being a discreet individual, he does not wear extravagant clothing, accustomed to a white hooded jacket, jeans and, white sneakers. Interestingly, when up, the hood exhibited a beak-like feature similar to Ezio and Altaïr.&lt;br /&gt;
&lt;br /&gt;
Desmond was a gruff and cynical individual, who held a serious outlook on life, due to being aware of the Templars and Assassins since his youth, although he was unaware of Abstergo Industries being a Templar company. Despite this, he was not above jesting over his situation, and would occasionally make jokes, although they rarely elicited a good reaction. After his emancipation from Abstergo, Desmond&#039;s demeanor became considerably more relaxed and spent a noticeable amount of time flirting with Lucy.&lt;br /&gt;
&lt;br /&gt;
===Equipment and skills===&lt;br /&gt;
Being that Desmond was trained during childhood as an Assassin, he learned basic reconnaissance skills of eavesdropping and pickpocketing as well as being a competent fist fighter. After about a week of being forced to relive the memories of his ancestor, Altaïr, Desmond began to experience the [[Bleeding Effect]] and developed the extra-sensory ability: Eagle Vision. Later on, after willingly exploring the memories of another ancestor: Ezio Auditore, Desmond learned how to free-run like an assassin. Not long afterwards he was able to easily fend off a Templar attack with Ezio&#039;s combat skills. Desmond is now able to fight with a [[Hidden Blade]] and mace-like weapons. It can be assumed that Ezio&#039;s sword skills were carried over as well.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*He is modelled after [[Francisco Randez]] and voiced by [[Nolan North]]. Curiously, Francisco Randez also used to be a bartender before he became a model. This may have inspired the makers of the game to give Desmond the same profession. His face slightly changes in Assassin&#039;s Creed II to match the look of Ezio, who&#039;s face also slightly differs from Altaïr&#039;s in the first game.&lt;br /&gt;
*Desmond possesses the same scar on his lip as his ancestors Altaïr and Ezio had.&lt;br /&gt;
*Desmond and Altaïr share the same age during the first game, both being 25 years of age in 2012 and 1191 respectively.&lt;br /&gt;
*Desmond has A+ blood type. &amp;lt;ref&amp;gt;Assassin&#039;s Creed game manual&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Desmond&#039;s history shows he never wanted to be an assassin, nor does he have the skills yet before the second game to be one. However in the graphic novel, included with the limited edition of the first game, he does call himself an assassin and he shows skills of stealth and lethality. &amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Graphic Novel&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Graphic Novel]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Desmond acquires a [[Hidden Blade]] at the conclusion of [[Assassin&#039;s Creed II]]. The original owner of the blade is uncertain, but it shares the same design as the one Ezio inherited from his father, [[Giovanni]].&lt;br /&gt;
*The etymology of Desmond&#039;s name &amp;quot;The World&amp;quot; (or Man of the World in Celtic and Latin) is not related to either of his ancestors, whereas [[Altaïr]]&#039;s and [[Ezio]]&#039;s names pertain to avians; Altaïr&#039;s being &amp;quot;The Flying One&amp;quot; and Ezio&#039;s &amp;quot;The Eagle&amp;quot;.&lt;br /&gt;
**The name however suits him, as he wanted to leave his parents&#039; watchful eyes to see the rest of the world outside the compound, and refers to his role in saving it from destruction.&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassins|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Descendant of Altaïr|Miles, Desmond]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>99.224.7.122</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=191677</id>
		<title>Desmond Miles</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=191677"/>
		<updated>2010-05-14T00:46:39Z</updated>

		<summary type="html">&lt;p&gt;99.224.7.122: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC|AC2|Assassins|Modern|Good}}&lt;br /&gt;
{{FAimp}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|image   =Desmond2.png&lt;br /&gt;
|imgdesc =&lt;br /&gt;
|name    = Desmond Miles&lt;br /&gt;
|home    = &amp;quot;the Farm&amp;quot;&lt;br /&gt;
|birth   = 1987&lt;br /&gt;
|meaning =&lt;br /&gt;
|faction = [[Assassins]]&lt;br /&gt;
|appear  =&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;,&amp;lt;br/&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
|period  = [[Modern Times]] (21st Century)&lt;br /&gt;
|voice   = [[Nolan North]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|I&#039;m a bartender, for Christ&#039;s sake! What do you want me to do, teach you how to mix a Martini?|Desmond to Vidic and Lucy|Assassin&#039;s Creed}}&lt;br /&gt;
&#039;&#039;&#039;Desmond Miles&#039;&#039;&#039; (b. 1987) is the main protagonist of the [[Assassin&#039;s Creed series|Assassin&#039;s Creed series]] and the descendant of a long line of ancestors who swore their allegiance to the [[Assassins|Assassin Order]]. He is initially forced to use a machine, called the [[Animus]], created by [[Abstergo Industries]] – the modern front of the [[Knights Templar]] – to relive the memories of his ancestor, [[Altaïr Ibn-La&#039;Ahad]] during the Crusader era, in their quest to locate the [[Piece of Eden|&amp;quot;Apple&amp;quot;]], a [[Piece of Eden]].&lt;br /&gt;
&lt;br /&gt;
Eventually escaping with the aid of modern day [[Assassins]], Desmond once again uses an improved version of the Animus to explore the memories of his second ancestor, [[Ezio Auditore da Firenze]], so as to learn the ways of the Assassins in a [[Bleeding Effect|much quicker way than normal]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
{{quote|You have any idea what it&#039;s like to be trapped in a place, knowing there was a whole world out there I&#039;d never get to see?|Desmond to Lucy about his childhood|Assassin&#039;s Creed}}&lt;br /&gt;
Desmond Miles was born in an Assassin &amp;quot;hideout&amp;quot; in the desert, an &amp;quot;off the grid&amp;quot; compound with a population of about 30 people, much like the city of [[Masyaf]], where he was destined to be trained as an Assassin. He was frustrated by his parents&#039; explicit instructions not to leave the compound, and believed them being overly concerned and paranoid. On his 16th birthday, he finally fled, &amp;quot;want[ing] to see the rest of the world.&amp;quot; He later told [[Lucy Stillman]] that he had no regrets over leaving his parents, because as far as he was concerned, they were his &amp;quot;wardens&amp;quot;. After leaving the Assassin compound, he went into hiding for nine years. While keeping a low profile, he did eventually become a bartender. Aware of the [[Knights Templar]], and wanting to avoid both them and the Assassins, Desmond never used his real name and used only cash to purchase items. However, he was eventually found, traced through a fingerprint needed for a motorcycle license and was brought to the Abstergo laboratory.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kidnapped by Abstergo===&lt;br /&gt;
[[File:Warren-vidic-assassins-creed-2-character.jpg|thumb|left|200px|Dr. Vidic watches Desmond inside the Animus.]]&lt;br /&gt;
{{Quote|I&#039;m not an assassin&amp;amp;hellip; not any more.|Desmond Miles to Warren Vidic.|Assassin&#039;s Creed}}&lt;br /&gt;
&lt;br /&gt;
In September 2012, Desmond Miles was kidnapped by [[Abstergo Industries]], a pharmaceutical company and front for the [[Knights Templar]], for use as a test subject in the [[Animus]], a device that can read the memories of Desmond&#039;s ancestors through the &amp;quot;genetic memory&amp;quot; left behind in their descendants&#039; DNA. At first [[Warren Vidic]], attempted to pry the information he wanted from Desmond&#039;s mind, but met with failure. Whilst Desmond claimed to be nothing more than a bartender, Vidic revealed that they knew of his history as an Assassin, forcing Desmond to finally admit his past life. Vidic and [[Lucy Stillman]] told Desmond that they were trying to access a certain memory, but Desmond&#039;s subconscious was restraining. Vidic warned Desmond that if he refused to assist them, they would induce a coma, continue their work, and when done with Desmond, leave him to die. Without much choice, Desmond agreed to help them.&lt;br /&gt;
&lt;br /&gt;
[[File:Eagle_vision.jpg|thumb|200px|Desmond&#039;s Eagle Vision]]&lt;br /&gt;
&lt;br /&gt;
Desmond was made to explore the genetic memories of his ancestor – [[Altaïr Ibn-La&#039;Ahad]], a member of a clan of Assassins during the [[Third Crusade]], specifically Altaïr&#039;s experiences during the year 1191 – and over several days does so under the watchful eye of Warren Vidic. During the nights however, Desmond discovered that he was able to explore the lab he was being held in, accessing the Animus computer after stealing Warren Vidic&#039;s pen, gaining access to his personal computer. Through these e-mails, Desmond learned of a [[Subject 16]] who had suffered from a &amp;quot;[[bleeding effect]]&amp;quot; due to prolonged exposure to the Animus, as well as titbits of information from the outside world. Eventually, with the aid of Lucy, the Assassins learned of Desmond&#039;s capture and attempted to liberate him, the gunfire being heard through an intercom device, although the rescue attempt failed. Vidic boasts that those Assassins were in fact the last of the group; their desert hideout having been previously destroyed. Lucy Stillman&#039;s actions, however, suggest otherwise, and when Desmond asked if Lucy knew anything about his parents, she responded by saying that she didn&#039;t know, but that they probably escaped. During this discussion, Lucy revealed herself to be an undercover member of the Assassins.&lt;br /&gt;
&lt;br /&gt;
Desmond eventually achieved Vidic&#039;s goal and discovered the location of numerous Pieces of Eden. Executives of Abstergo Industries ordered his execution, but his life was saved by Stillman&#039;s intervention, who asked to keep Desmond alive in order to re-access his memories if need be. After the executives leave, Desmond suddenly accesses the &amp;quot;[[Eagle Vision|eagle vision]]&amp;quot; of his ancestor Altaïr, seeing Warren and Lucy for their true allegiances, as well as countless scrawled messages and puzzles on the floor of the main laboratory.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Escape to the [[Hideout]]===&lt;br /&gt;
{{Quote|Whoa... Alright, wasn&#039;t expecting that...|Desmond discovering the birth of his lineage|Assassin&#039;s Creed II}}&lt;br /&gt;
At the beginning of [[Assassin&#039;s Creed II]] Desmond was still being held within the laboratory at [[Abstergo]], continuing directly from the last game from a couple of hours. [[Lucy]] suddenly arrives, covered in blood and demanding Desmond to get into the [[Animus]] before Abstergo discovers what she&#039;s done. Desmond, rather confused, agrees and, inside the Animus, experiences the birth of another of his ancestors, [[Ezio Auditore da Firenze]], a joint ancestor of his and Subject 16&#039;s. He was quickly pulled out, though, and both make their escape.&lt;br /&gt;
&lt;br /&gt;
[[File:Zw-desmond-fighting.png|thumb|200px|Desmond fighting off the [[Abstergo]] guards]]&lt;br /&gt;
&lt;br /&gt;
They were quickly spotted by Abstergo security forces and forced into an engagement which [[Lucy]] quickly ended, allowing them to continue on stealthily. The two soon entered a large open room filled with office blocks, and lined with a large number of Animus machines, although Desmond&#039;s questions about them are met with silence. Desmond once instinctively called upon his recently activated [[Eagle Vision]] when, at the door to an elevator, a password was needed that Lucy did not have. Once in the car park the two were halted by yet more Abstergo guards, but were able to overcome them and escape. &lt;br /&gt;
&lt;br /&gt;
Arriving at the [[assassin&#039;s hideout]], Desmond was introduced to two more Assassins – [[opTic Dtreats]] and [[OpTic KR3W]] – who have worked with Lucy over the years. Lucy told Desmond that they wanted him to become trained in the ways of the Assassin, and thanks to the [[Bleeding Effect]], they could achieve this in a matter of days, although it required him learning the ways of an Assassin through a new ancestor; [[Ezio]]. Desmond agrees to help almost immediately, and was quickly plugged in the [[Animus 2.0]].&lt;br /&gt;
&lt;br /&gt;
[[File:Zw-desmond-dream.png|thumb|250px|left|Desmond experiencing the [[bleeding effect]]]]&lt;br /&gt;
&lt;br /&gt;
After learning the ways of the Assassin through Ezio&#039;s memories Desmond was retracted from the Animus, partly to test his retention of the memories, but also to prevent the mental degradation that [[Subject 16]] had suffered from being in the Animus for too long at a time. Tasking him with initiating security protocols around the Assassin hideout, Lucy left it to Desmond to work out how to reach them through the use of his [[Eagle Vision]] and new-found [[Free Running]] skills. Just as he begun, however, he started suffering vivid hallucinations of the [[Third Crusade|Crusader era]]. At first the vision were short, and that they were nothing to worry about, but after completing the task Desmond was incapacitated as the visions became more real. Taken back to [[Acre]], Desmond once again followed the memories of [[Altaïr]], this time without the use of the Animus, and watched as Altaïr and [[Maria Thorpe]] conceive their first child, Desmond&#039;s next ancestor.&lt;br /&gt;
&lt;br /&gt;
[[File:Demsondanimus2.jpg|thumb|250px|Desmond sitting in the [[Animus|Animus 2.0]] next to [[Lucy]].]]&lt;br /&gt;
&lt;br /&gt;
The next day, Desmond had recovered from the experiences and returned to the Animus, neglecting to tell the Assassins what had happened. He continued the watch over the genetic memories of Ezio Auditore, despite at one time being thrown out by a &amp;quot;corrupted memory sequence&amp;quot;. Eventually they learn that Ezio&#039;s arch-nemesis, the Templar Grandmaster [[Rodrigo Borgia]] had, in 1492 become Pope Alexander VI, so as to gain access to yet another Piece of Eden, the Papal Staff and [[the Vault]]. As Ezio&#039;s story began to conclude, Desmond and the Assassins watched deep within [[the Vault]] beneath the Vatican. Ezio found himself confronted by a &amp;quot;[[Those Who Have Gone Before|god]]&amp;quot; hologram who called herself [[Minerva]]; Minerva warns the Assassins of the end of the world, as well as retelling the story of the war between &amp;quot;Those Who Came Before&amp;quot;, and their human subjects. The Assassins are shocked when Minerva addresses Desmond by name, confusing even Ezio, and it is revealed that Minerva was in fact talking to Desmond &#039;&#039;through&#039;&#039; Ezio. Desmond was quickly pulled out of the Animus, though, seeing the three rushing to collect their belongings, the Templars having found their location.&lt;br /&gt;
&lt;br /&gt;
Immediately after getting out of the Animus, Lucy tossed Desmond a [[Hidden Blade]] with the Assassin&#039;s emblem on it, and asks for his assistance in covering the escape. Making their way into the warehouse, Vidic appeared, flanked by Abstergo security officials with the intent of reclaiming Desmond. The two assassins fought off the Templars with Desmond, now fully synchronized with Ezio, masterfully using his Hidden Blade to kill many of the guards. With his entourage eliminated, Vidic was left to confront Desmond on his own, but instead retreats, promising that their victory is only temporary. The four Assassins then fled north, and Desmond was hooked up to the Animus inside the van and told to continue to search through his memories for anything useful. As Desmond&#039;s hooked up, the other Assassins begin to discuss the nature of [[Minerva]] and her talk.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characteristics and personality==&lt;br /&gt;
[[File:Zw-desmond-bleeding.png|thumb|330px|Desmond&#039;s free-running skills.]]&lt;br /&gt;
Desmond has an uncanny resemblance to both Altaïr Ibn-La&#039;Ahad and Ezio Auditore da Firenze, despite having very little in common with their personalities. And being a discreet individual, he does not wear extravagant clothing, accustomed to a white hooded jacket, jeans and, white sneakers. Interestingly, when up, the hood exhibited a beak-like feature similar to Ezio and Altaïr.&lt;br /&gt;
&lt;br /&gt;
Desmond was a gruff and cynical individual, who held a serious outlook on life, due to being aware of the Templars and Assassins since his youth, although he was unaware of Abstergo Industries being a Templar company. Despite this, he was not above jesting over his situation, and would occasionally make jokes, although they rarely elicited a good reaction. After his emancipation from Abstergo, Desmond&#039;s demeanor became considerably more relaxed and spent a noticeable amount of time flirting with Lucy.&lt;br /&gt;
&lt;br /&gt;
===Equipment and skills===&lt;br /&gt;
Being that Desmond was trained during childhood as an Assassin, he learned basic reconnaissance skills of eavesdropping and pickpocketing as well as being a competent fist fighter. After about a week of being forced to relive the memories of his ancestor, Altaïr, Desmond began to experience the [[Bleeding Effect]] and developed the extra-sensory ability: Eagle Vision. Later on, after willingly exploring the memories of another ancestor: Ezio Auditore, Desmond learned how to free-run like an assassin. Not long afterwards he was able to easily fend off a Templar attack with Ezio&#039;s combat skills. Desmond is now able to fight with a [[Hidden Blade]] and mace-like weapons. It can be assumed that Ezio&#039;s sword skills were carried over as well.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*He is modelled after [[Francisco Randez]] and voiced by [[Nolan North]]. Curiously, Francisco Randez also used to be a bartender before he became a model. This may have inspired the makers of the game to give Desmond the same profession. His face slightly changes in Assassin&#039;s Creed II to match the look of Ezio, who&#039;s face also slightly differs from Altaïr&#039;s in the first game.&lt;br /&gt;
*Desmond possesses the same scar on his lip as his ancestors Altaïr and Ezio had.&lt;br /&gt;
*Desmond and Altaïr share the same age during the first game, both being 25 years of age in 2012 and 1191 respectively.&lt;br /&gt;
*Desmond has A+ blood type. &amp;lt;ref&amp;gt;Assassin&#039;s Creed game manual&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Desmond&#039;s history shows he never wanted to be an assassin, nor does he have the skills yet before the second game to be one. However in the graphic novel, included with the limited edition of the first game, he does call himself an assassin and he shows skills of stealth and lethality. &amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Graphic Novel&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Graphic Novel]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Desmond acquires a [[Hidden Blade]] at the conclusion of [[Assassin&#039;s Creed II]]. The original owner of the blade is uncertain, but it shares the same design as the one Ezio inherited from his father, [[Giovanni]].&lt;br /&gt;
*The etymology of Desmond&#039;s name &amp;quot;The World&amp;quot; (or Man of the World in Celtic and Latin) is not related to either of his ancestors, whereas [[Altaïr]]&#039;s and [[Ezio]]&#039;s names pertain to avians; Altaïr&#039;s being &amp;quot;The Flying One&amp;quot; and Ezio&#039;s &amp;quot;The Eagle&amp;quot;.&lt;br /&gt;
**The name however suits him, as he wanted to leave his parents&#039; watchful eyes to see the rest of the world outside the compound, and refers to his role in saving it from destruction.&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassins|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Descendant of Altaïr|Miles, Desmond]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>99.224.7.122</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Nolan_North&amp;diff=396698</id>
		<title>Nolan North</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Nolan_North&amp;diff=396698"/>
		<updated>2010-05-14T00:44:54Z</updated>

		<summary type="html">&lt;p&gt;99.224.7.122: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Nolan North.jpg|thumb|right|Nolan North]]&lt;br /&gt;
&#039;&#039;&#039;Nolan Ramsey North&#039;&#039;&#039; (born October 31, 1970 in New Haven, Connecticut, United States) is an American voice actor. He is married to actress Jill Murray and has two children. He has had a large number of roles in TV shows, video games, and feature animations. Some of his best known roles is voicing Nathan Drake in the &#039;&#039;Uncharted&#039;&#039; series, the Prince in the 2008 version of &#039;&#039;Prince of Persia&#039;&#039;, Kojo &amp;quot;Romeo&amp;quot; Agu in &#039;&#039;Halo 3: ODST&#039;&#039;, and Dr. Richtofen in Call of Duty: World at War.&lt;br /&gt;
&lt;br /&gt;
he iz vry pro voiss actter.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Assassin&#039;s Creed&#039;&#039; works ==&lt;br /&gt;
* &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; (2007) – [[Desmond Miles]]&lt;br /&gt;
* &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; (2009) – [[Desmond Miles]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.imdb.com/name/nm0636046/ Nolan North] at the Internet Movie Database&lt;br /&gt;
[[Category:Assassin&#039;s Creed Voice Actors]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Voice Actors]]&lt;/div&gt;</summary>
		<author><name>99.224.7.122</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Brotherhood&amp;diff=57988</id>
		<title>Assassin&#039;s Creed: Brotherhood</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Brotherhood&amp;diff=57988"/>
		<updated>2010-05-14T00:41:23Z</updated>

		<summary type="html">&lt;p&gt;99.224.7.122: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Game Infobox&lt;br /&gt;
|name             = Assassin&#039;s Creed: Brotherhood&lt;br /&gt;
|image            = acbrotherhood cover image.jpg&lt;br /&gt;
|Developer        = Ubisoft Montreal&lt;br /&gt;
|Publisher        = [[Ubisoft]]&lt;br /&gt;
|US Date Released = Fall 2010 (PS3, X360, PC)&lt;br /&gt;
|UK Date Released = Fall 2010 (PS3, X360, PC)&lt;br /&gt;
|Genre            = Historic Action-Adventure&lt;br /&gt;
|Game modes       = Single-player, multiplayer&lt;br /&gt;
|ESRB             = M (Mature)&lt;br /&gt;
|Platform         = PC, PlayStation 3, Xbox 360&lt;br /&gt;
|Media            = DVD, Blu-ray Disc&lt;br /&gt;
|Website          = http://www.assassinscreedbrotherhood.com&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;&#039;&#039;&#039; is an upcoming spin-off of 2009&#039;s awardwinning &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;. Featuring Ezio once again, the game pictures him, now a [[master assassin]], leading the brotherhood into a hunt for Templars. This is also the first game of the series to include a multiplayer mode of any kind.&lt;br /&gt;
&lt;br /&gt;
There is a high likelihood of Desmond Miles being in this new project, as his voice actor [[Nolan North]] has admitted to be working on a new unnamed Assassin&#039;s Creed game.&amp;lt;ref&amp;gt;[http://www.gamingtarget.com/article.php?artid=10799 Nolan North confirms part in new Assassin&#039;s Creed game]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
[[Ezio Auditore da Firenze]], now a [[master assassin]], continued his hunt for [[Templars]] and therefore went to [[Rome|Canada]], the headquarters of the Templar order. Together with the other members of the Assassin order, he took out the remnants of the Canadian Templars.&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Axe]]&lt;br /&gt;
*[[Fan]]&lt;br /&gt;
*[[Syringe]]&lt;br /&gt;
*[[Dagger]]&lt;br /&gt;
*[[Switchblade]]&lt;br /&gt;
*[[Claw]]&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; is the first Assassin&#039;s Creed game to feature a multiplayer mode. The player is given the choice to pick either a pony, puppy or a master assasin as their character, each with their own abilities and attacks. The player may also choose to side with [[ Abstergo|Abstergo]] , to train in the art of assassination and kill for the Templars. If the game is pre-ordered at gamestop.com, an extra character called the [[Harlequin]] is available. Aside from the characters, no specifics are known as of yet.&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Series]]&lt;/div&gt;</summary>
		<author><name>99.224.7.122</name></author>
	</entry>
</feed>