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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Rodrigo_Borgia&amp;diff=452529</id>
		<title>Rodrigo Borgia</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Rodrigo_Borgia&amp;diff=452529"/>
		<updated>2010-01-04T10:22:51Z</updated>

		<summary type="html">&lt;p&gt;99.137.225.190: &lt;/p&gt;
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&lt;div&gt;{{WP-REAL}}&lt;br /&gt;
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{{Character Infobox &lt;br /&gt;
|image=Zw-rodrigoborgia.png&lt;br /&gt;
|faction=[[Templars]]&lt;br /&gt;
|imgdesc=&lt;br /&gt;
|name=&#039;&#039;&#039;Rodrigo Borgia&#039;&#039;&#039;&lt;br /&gt;
|meaning=The one who protect (from Greek: &#039;&#039;alexein&#039;&#039; which means repulse, protect, and &#039;&#039;andros&#039;&#039;, the man, the warrior)&lt;br /&gt;
|alias= Roderic de Borja i Borja (Italian: Rodrigo Borgia), &amp;quot;The Spaniard&amp;quot;&lt;br /&gt;
|appear=&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, &#039;&#039;[[Assassin&#039;s Creed: Lineage]]&#039;&#039;&lt;br /&gt;
|period=Italian Renaissance (15th Century)&lt;br /&gt;
|voice=[[Manuel Tadros]]&lt;br /&gt;
}}&lt;br /&gt;
{{quote|He is Rodrigo Borgia; one of the most powerful men in all of Europe, and leader of the Templar Order|Mario Auditore}}&lt;br /&gt;
&#039;&#039;&#039;Rodrigo Borgia&#039;&#039;&#039; (1 January 1431 – 18 August 1503), born &#039;&#039;&#039;Roderic Llançol&#039;&#039;&#039;, later &#039;&#039;&#039;Roderic de Borja i Borja&#039;&#039;&#039;, was the Grand Master of the [[Knights Templar]] during the Renaissance in Italy. He was elected [[wikipedia:Pope|Pope]] from 1492 to 1503 as [[wikipedia:Pope Alexander VI|Alexander VI]]. His enemies called him &amp;quot;&#039;&#039;&#039;The Spaniard&#039;&#039;&#039;&amp;quot; (due to his Spanish origins) while his Templar followers called him &amp;quot;&#039;&#039;&#039;Maestro&#039;&#039;&#039;&amp;quot; (&amp;quot;Master&amp;quot; in Italian). He was one of the most controversial of the [[wikipedia:Renaissance|Renaissance]] popes, and his surname (Italianized as &#039;&#039;[[wikipedia:Borgia|Borgia]]&#039;&#039;) became a byword for the debased standards of the papacy of that era. &lt;br /&gt;
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==Biography==&lt;br /&gt;
===&#039;&#039;[[Assassin&#039;s Creed: Lineage]]&#039;&#039;===&lt;br /&gt;
 &lt;br /&gt;
[[File:Untitled.jpg|thumb|left|Rodrigo Borgia hiding from Giovanni Auditore in Florence.]]&lt;br /&gt;
The [[Medicis]] were the ruling family in [[Florence]]. But a conspiracy was being plotted in a attempt to overthrow the powerful [[Lorenzo de&#039; Medici]], and Rodrigo Borgia was at the center of it. One night in 1476, Borgia was on his way to leave Florence with few of his men in the dark streets of the city. Suddenly, [[Giovanni Auditore da Firenze]], an [[Assassins|assassin]], intercepted him. Borgia fled immediately as the assassin battled his men. Hidden behind a corner, he saw Giviovanni capture one of his men. The prisoner revealed to the plotted assassination of [[wikipedia:Galeazzo Maria Sforza|Galeazzo Maria Sforza]], Duke of Milan and a powerful ally of Lorenzo de&#039; Medici, to Giovanni. Giovanni quickly went to stop the attempt, but arrived too late. Rodrigo and his accomplices&#039; plan had succeeded and Borgia began planning the next move.&lt;br /&gt;
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Deducing the origin of the Duke of Milan&#039;s murderers by looting a [[wikipedia:Ducat|Ducat]] from one of them, Giovanni headed to [[Venice]]. There, he intercepted a message from [[Marco Barbarigo|Marco]] and [[Silvio Barbarigo]] to their master, Rodrigo. After having decoded the letter by [[Uberto Alberti]] and [[Antonio Maffei|Father Maffei]], Giovanni carried the copied message to [[Rome]], in order to discover who is behind the plots. Once arrived in the city, he gave the message to a man. By tailing this one, it appears that the letter travels in various hands before arriving in its final destination: Rodrigo&#039;s. Rodrigo headed next to see pope Sixtus IV to obtain a military support in order to conquer Florence.&lt;br /&gt;
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===&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;===&lt;br /&gt;
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Later, Rodrigo attended the judgement of Giovanni and two of his sons. He later went to a meeting with the [[wikipedia:Pazzi#The conspiracy|Pazzi]] family and the [[Templars]] in a catacomb under the Basilica of Santa Maria Novella. &lt;br /&gt;
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Borgia was later found in [[Venice]], planning with [[Carlo Grimaldi]] and the Barbarigos to murder the current Doge so that one of them can replace him and take control of Venice. He later appeared to lay claim to the [[Piece of Eden]] the Templars found in Cyprus. [[Ezio Auditore da Firenze]], Giovanni&#039;s son, disguised as the carrier of the artifact, attempted to kill Borgia, but Borgia was prepared for the attack. The two began an intense battle against each other, with Ezio emerging as the victor. Realizing he could not defeat Ezio alone, Borgia called in a supply of guards to overwhelm Ezio. Suddenly, many of Ezio&#039;s allies appeared, revealing themselves to be assassins. They held off the guards to allow Ezio to re-challenge Borgia, who then escaped from them before Ezio could kill him. &lt;br /&gt;
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Borgia later became the Pope and travelled to [[Rome]]. Borgia&#039;s true intent however, is just to get in the vault that lays under the Vatican, where, according to himself, God rested. Ezio chased him to assassinate him. Ezio snuck into the Vatican and seemingly assassinated Borgia without being seen. After Ezio finished speaking with Borgia he left only to see him rise from the ground and use his Piece of Eden, the Papal Staff, to strike down Ezio and everyone else in the room. However, he was surprised to see that Ezio has not given up his will to stop him, instead he brought out his own Piece of Eden, The Apple. Ezio then summoned four clones of himself to assist him in his battle against Borgia, eventually defeating him. Borgia snatched The Apple from Ezio&#039;s hands, and combined it with The Staff to open up the door to The Vault, which had been underneath Rome the whole time. Ezio tried to stop but he was lifted into the air by Borgia and stabbed with a sword, laying on the ground as Borgia escaped into the Vault. Ezio eventually found the Vault, with Borgia furiously pounding the door to the inner chambers. Ezio dropped down into the pit where Borgia was, and challenged him to an unarmed battle. Borgia accepted and the two have one last battle. During the battle, Borgia stated that he never believed in The Bible or in God, and only became Pope to get the Staff and access to the Vault, wanting to unify Italy under the Templar rule. Ezio defeated Borgia but refrained from killing him, saying that killing him will not bring back his family, leaving him alone in the Vault. &lt;br /&gt;
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===&#039;&#039;[[Assassin&#039;s Creed II: Discovery]]&#039;&#039;===&lt;br /&gt;
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Soon after, he heard of [[Christoffa Corombo]]&#039;s plans to sail west and arranged a meeting with him. Christoffa&#039;s right hand man [[Luis Santangel]] warned him that it was a trap, but Christoffa wouldn&#039;t listen. It was indeed a trap and Borgia ordered his men to give him proof of Christoffa&#039;s death.&lt;br /&gt;
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== Final Words ==&lt;br /&gt;
(First assassination attempt by Ezio)&lt;br /&gt;
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&#039;&#039;&#039;Ezio:&#039;&#039;&#039; I thought...I thought I was beyond this. But I&#039;m not. I&#039;ve waited too long, lost too much...&#039;&#039;Requiescat in Pace &#039;&#039;(Rest in Peace), you bastard!&lt;br /&gt;
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&#039;&#039;&#039;Rodrigo:&#039;&#039;&#039; I don&#039;t think so!&lt;br /&gt;
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(Second &amp;quot;death scene&amp;quot; with Rodrigo)&lt;br /&gt;
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&#039;&#039;&#039;Rodrigo:&#039;&#039;&#039; You can&#039;t! You can&#039;t! It&#039;s MY destiny! MINE! I am the prophet! &lt;br /&gt;
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&#039;&#039;&#039;Ezio:&#039;&#039;&#039; You never were... &lt;br /&gt;
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&#039;&#039;&#039;Rodrigo:&#039;&#039;&#039; Get it over with then. &lt;br /&gt;
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&#039;&#039;&#039;Ezio&#039;&#039;&#039;: No. Killing you won&#039;t bring my family back...I&#039;m done. &#039;&#039;Nulla a reale, tutto a lectio. Requiescat in Pace.&#039;&#039; (Nothing is true, everything is permitted. Rest in Peace.)&lt;br /&gt;
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==Trivia==&lt;br /&gt;
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[[File:Blason_famille_it_Borgia01_svg.png|thumb|Coart of arms of the Borgias. Can be seen on Borgia&#039;s personal guards (in black with red strip outfit) with slightly different colors.]]&lt;br /&gt;
*As Ezio enters the Sistine Chapel to assassinate Borgia, he is proclaiming the Nicene Creed to the congregation.&amp;amp;nbsp;It is befitting and&amp;amp;nbsp;dramatic irony that he is assassinated as he proclaims this, as the Nicene Creed confesses the wholeness of the Christian doctrine, which Borgia later states in the final battle that he does not believe in.&lt;br /&gt;
* Although Ezio did not kill Borgia, he is listed as dead in the Animus&#039; Conspirator Web after the player completes the game and reenters the Animus.&amp;amp;nbsp; This may be due to Ezio simply listing off Rodrigo as a target.&lt;br /&gt;
* While it is known that Rodrigo would go on to have the most debauched bloody papacy in human history what occurs between of him and Ezio is completely uknown as Rodrigo dies of a fever 4 years later in 1503 leaving ample time to wage a sizeable campaign against the Assassin&#039;s himself.&lt;br /&gt;
* Throughout the entire game, Rodrigo is always wearing something that covers his head. Not once is he without a hat or a hood.&lt;br /&gt;
* Rodrigo&#039;s cloak from before his rise to Pope resembles Al Mualim&#039;s robe from [[Assassin&#039;s Creed]].&lt;br /&gt;
* Rodrigo is the only assassination target Ezio has had to fight repeatedly as well as the only one he ever spared.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Rodrigolineage.png|Borgia&#039;s appearance in Assassin&#039;s Creed: Lineage.&lt;br /&gt;
Image:Rodrigo acii.png|Borgia&#039;s appearance in Assassin&#039;s Creed II.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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[[Video:Assassin&#039;s Creed 2 - Targets: Rodrigo Borgia 3/9|thumb|400px|left|Database entry.]]&lt;br /&gt;
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{{ACII}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Assassination Targets|Borgia, Rodrigo]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II: Discovery Characters|Borgia, Rodrigo]]&lt;br /&gt;
[[Category:Templars|Borgia, Rodrigo]]&lt;/div&gt;</summary>
		<author><name>99.137.225.190</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Alta%C3%AFr_Ibn-La%27Ahad&amp;diff=28971</id>
		<title>Altaïr Ibn-La&#039;Ahad</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Alta%C3%AFr_Ibn-La%27Ahad&amp;diff=28971"/>
		<updated>2010-01-04T10:11:56Z</updated>

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&lt;div&gt;{{Featured}}&lt;br /&gt;
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{{Character Infobox&lt;br /&gt;
|name    =Altaïr Ibn-La&#039;Ahad&lt;br /&gt;
|status  =Deceased&lt;br /&gt;
|image   =Alta-assassins-creed.jpg&lt;br /&gt;
|imgdesc =A full body portrait of Altaïr.&lt;br /&gt;
|faction =[[Assassins]]&lt;br /&gt;
|appear  =&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;,&amp;lt;br&amp;gt;&#039;&#039;[[AC: Altaïr&#039;s Chronicles]]&#039;&#039;,&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Bloodlines]]&#039;&#039;,&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; &amp;lt;small&amp;gt;(Chase Scene)&amp;lt;/small&amp;gt;&lt;br /&gt;
|period  =Third Crusade (1189-1192)&lt;br /&gt;
|voice   =[[Philip Shahbaz]]&lt;br /&gt;
}}&lt;br /&gt;
{{dialogue|Al Mualim|Remember... nothing is true.|Altaïr|Everything is permitted.|Al Mualim and Altaïr at the Masyaf fortress}}&lt;br /&gt;
&#039;&#039;&#039;Altaïr Ibn-La&#039;Ahad&#039;&#039;&#039; (الطائر ابن لا أحد in [[wikipedia:Arabic|Arabic]]) (The Flying One, Son of None) (1166 - unknown) is the main protagonist in &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, as well as the ancestor of [[Ezio Auditore da Firenze]] and [[Desmond Miles]].&lt;br /&gt;
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==Biography==&lt;br /&gt;
===Early Life===&lt;br /&gt;
Altaïr was born to an unknown couple, consisting of a Christian woman and a Muslim man. During his childhood, he left his parents at [[Masyaf]] in order to join the [[Assassins]] order. He was then trained and raised by [[Al Mualim]] and quickly rose among his brethren in skill, gaining status with his teacher and eventually becoming [[Master Assassin]] and Instructor.&lt;br /&gt;
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===&#039;&#039;[[Assassin&#039;s Creed: Altaïr&#039;s Chronicles]]&#039;&#039;===&lt;br /&gt;
Altaïr&#039;s backstory before the events revealed through [[Desmond Miles]]&#039; memories, Altaïr is still a high-ranking assassin who is tasked with recovering an artifact known as Chalice. In order to find it, he had to acquire three keys and fight off Templars, killing many of them on his way. During his adventures, he also managed to temporarily protect [[Acre]] from the siege and even discovered a traitor amongst the Assassins. It is later revealed that the Chalice is in fact a woman named [[Adha]], but she is kidnapped by Templars under the leadership of Lord [[Basilisk]].&lt;br /&gt;
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Altaïr succeeds in killing Basilisk, but is unable to save Adha, who is taken away by ship. Altaïr yells that he will find her, but has he eventually succeeded or heard of her again is unknown. In Assassin&#039;s Creed II, one of the Codex pages reveals that he later caught up to Adha and had found her corpse. In the text, Altaïr states that he held her corpse and exacted vengence on those that killed her. It is hinted that he loved her, and her death deeply hurt him. The circumstances of Adha&#039;s death are not made clear.&lt;br /&gt;
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===&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;===&lt;br /&gt;
{{quote|A small sacrifice to save many. It is necessary.|Altaïr}}&lt;br /&gt;
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In 1191, in the midst of the [[Third Crusade]] three Assassins – Altaïr, and the brothers [[Malik]] and [[Kadar]] – were sent by [[Al Mualim]] to explore the catacombs of the Temple Mount in [[Jerusalem]]; to receive an artifact the [[Knights Templar]] are searching for, and to deny them of it. After progressing through the catacombs, Altaïr breaks two of the tenets of the [[The Creed|Assassin&#039;s Creed]], confident in his mastery as an Assassin. Finally, upon seeing the arch-enemy of his Order – [[Robert de Sable]] – Altaïr attempts to slay the Templar Grandmaster, but is easily thwarted, and thrown from the temple, leaving Malik and Kadar trapped with the Templars. Upon returning to [[Masyaf]] Altaïr informs Al Mualim of his failure to acquire the Templar treasure and is lambasted, as this is occurring however Malik returns with the artifact, alone. Before any further action can be taken however the Templars attack Masyaf, taking the village and besieging the castle; Altaïr leads the defense of the castle, sneaking behind the Templar army and unleashing a torrent of felled tree logs; crushing the Templar army, before continuing into the village to remove the remaining Templar warriors. Once the attack was over however, the matters of his actions in the Temple Mount were addressed once again. Altaïr, having broken all three tenets of the Creed and failing to acquire the Templar treasure is deemed a failure, and traitor to the Creed; Al Mualim then stabs him in the stomach with a dagger, apparently killing him.&lt;br /&gt;
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Following this, Altaïr wakes up from his &#039;sleep of the dead&#039; and questions Al Mualim of his survival, the Grandmaster answering only that &#039;&#039;&amp;quot;…[Altaïr] saw only what [Al Mualim] wanted him to see…&amp;quot;&#039;&#039;. Stripped of rank and possessions by Al Mualim, Altaïr was given a chance at redemption; starting as a novice once again, Altaïr was tasked to hunt down the traitor within Masyaf who had allowed the Templars entrance to Masyaf. Successful, Altaïr returns to Al Mualim and is rewarded with a rise in rank and the return of his [[Hidden Blade]] and longsword. Once again officially a member of the Order, Altaïr was then offered an exchange; the lives of nine men for his own.&lt;br /&gt;
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[[File:Altair leap jerus.jpg|thumb|left|300px|Altaïr performs a leap of faith]]&lt;br /&gt;
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====The Nine====&lt;br /&gt;
{{dialogue3|Al Mualim|I hold here a list. Nine men adorn it, nine men who need to die. They are plague-bringers, war-makers&amp;amp;hellip; their power and influence corrupt the lands, ensuring that the Crusades continue. Find them, kill them&amp;amp;hellip; in doing so, you will sow the seeds of peace, both for the region, and for yourself.|Altaïr|Nine lives in exchange for mine&amp;amp;hellip;|A generous offer indeed. Have you any questions?|Only where I need begin.}}&lt;br /&gt;
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Starting his quest, Altaïr is directed to the city of [[Damascus]], where he could locate his first target, the arms dealer and black market merchant [[Tamir]].&lt;br /&gt;
Upon his arrival, he traveled to the local [[Assassin&#039;s Bureau]] and asks permission to assassinate his target. The [[rafiq]] however, denies it, ordering Altaïr to first gather as much information as possible about his target. Disgruntled, Altaïr did as he was tasked, exploring the city&#039;s poor district, interrogating informants, pickpocketing Tamir&#039;s associates and eavesdropping on conversations around him; eventually learning the location of his target. Returning to the Bureau with this information, he received permission to assassinate Tamir, and a [[white feather]], to be wet in the victim&#039;s blood, as proof of the murder. Traveling to the plaza where Tamir is located, Altaïr witnesses Tamir slaying a business partner who had been unable to fulfill his order of weapons; and soon afterwards kills him whilst Tamir inspects the market stalls and criticises the work of his underlings. Returning to the Bureau, Altaïr is told to return to Al Mualim, who congratulates him by the accomplishment and rewards him a rank and part of his equipment back. Altaïr then left Masyaf for the other cities of the Holy Land, [[Jerusalem]] and [[Acre]].&lt;br /&gt;
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[[File:SS11.jpg|thumb|right|280px|Altaïr chases [[Talal]] though the streets]]&lt;br /&gt;
Where Altaïr first travelled is unknown, however upon his arrival at the Assassin&#039;s Bureau in Jerusalem, Altaïr was harshly received by Malik, now a [[dai]] and head of the Bureau in the city, who treats him with open contempt. Malik voices his outrage that Altaïr was allowed to live, but follows the orders of Al Mualim and allows him to investigate his target. Acquiring the necessary information, Altaïr returned to Malik, who reluctantly gives permission for the kill. Altaïr then entered the slave complex of [[Talal]], so as to eliminate his target. Altaïr&#039;s arrival was anticipated however, and he was ambushed by Talal and his followers. Dispatching them, Altaïr chases Talal over the rooftops and through streets, before finally catching up with, and assassinating Talal. Altaïr returned to the Bureau, to Masyaf, and then moved to his next target.&lt;br /&gt;
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In Acre, the location of his next target [[Garnier de Naplouse]], Grand Master of the Knights Hospitaller, Altaïr learns all that he can from the people of the district, before – with permission – moving against his target in the military hospital. Infiltrating Garnier&#039;s hospital, Altaïr watches his target tend to those who need caring, treating his patients with a concoctio of various herbs and medicines, before finally striking from the building&#039;s rafters. Fleeing the hospital through an upstairs window, a city wide alert is issued, although Altaïr was able to outlast it by hiding within the Bureau. Once again, the assassin returned to Masyaf, and spoke with Al Mualim. During this conversation, Altaïr reveals that de Naplouse named the Templar treasure – the [[Piece of Eden]] – that had been taken from de Sable.&lt;br /&gt;
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Following this, Altaïr&#039;s quest continued; eventually learning that all those he had killed were joined by a common connection – all are members of the [[Knights Templar]]. After killing eight of the nine, Altaïr is directed to Jerusalem to assassinate the Grand Master of the Knights Templar himself, [[Robert de Sable]], who is attending the funeral Altaïr&#039;s previous target in the city, [[Majd Addin]]. At the funeral Altaïr is identified and engaged by Robert and his soldiers, but is eventually able to overpower and pin down Robert. Removing his helmet, Robert is revealed to be [[Maria|a decoy]] for Altaïr, so that Robert had had time to meet up with [[Richard the Lionheart|King Richard]] at Arsuf and there, convince the Crusaders and Saracens to join forces against the Assassins. Allowing the decoy to live, Altaïr returns to the Bureau and reveals to Malik, who by this time has regained his trust in Altaïr, the deception on Robert&#039;s part. He informs Malik that Robert has fled to Arsuf in his attempt to unite Crusader and Saracen against the Assassins, and that the deaths of the Nine were Robert&#039;s smoking gun.&lt;br /&gt;
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[[Image:Robert.jpg|thumb|200px|left|Robert de Sable at Arsuf.]]&lt;br /&gt;
Making his way to Arsuf, Altaïr passes through the battlefield, engaging both the Saracen and Crusader armies before finally reaching Richard. Richard initially believes himself to be the assassin&#039;s next target, but is promptly told this is not the case. Telling Richard of Robert&#039;s plot to overthrow and rule the Holy Land, Richard allows God to decide the truth of the matter, and Altaïr is engaged by Robert&#039;s strongest Templar warriors; before finally engaging one another in person. Emerging victorious, Altaïr learns from Robert that Al Mualim was in fact a Templar, different only in that he did not wish to share the Piece of Eden with his nine brethren. Ensuring Richard that [[Ṣalāḥ ad-Dīn]] also wants peace from the costly war, Altaïr returned to Masyaf to find the city in a hypnotic trance, and the assassins opposed to his presence.&lt;br /&gt;
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Engaging the assassins&#039;, Altaïr kills many before he was finally overwhelmed; however, he was saved by the timely arrival of Malik and the Jerusalem based assassins. Making his way to the fortress, Altaïr learns that Al Mualim was responsible for using the Piece of Eden on the people of Masyaf. Al Mualim attempts to control Altaïr with the Piece of Eden, but fails, and the two engaged in battle. After fighting many illusions of both his former targets, and multiple copies of Al Mualim, Altaïr managed to strike down Al Mualim, ending the Piece of Eden&#039;s control over the people of Masyaf. As Al Mualim dies, he defends his actions as a means to an end-world peace- before finally challenging Altaïr&#039;s ability to destroy the Piece of Eden.&lt;br /&gt;
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===&#039;&#039;[[Assassin&#039;s Creed: Bloodlines]]&#039;&#039;===&lt;br /&gt;
One month after the events of &amp;quot;Assassin&#039;s Creed&amp;quot;, Altaïr was once again fights the Templar decoy from Jerusalem, learning her name to be Maria Thorpe. Interrogating her, Altaïr learnt that the death of Robert de Sable had routed Templars and sent them fleeing to Cyprus. Altaïr then decided to pursue them, and eliminate the remaining Templars; taking Maria with him. Meeting with the Cypriot assassins, Altaïr moved to eliminate the Templar leader on the island – [[Frederick the Red]] – who had hidden within [[Limassol]] Castle, and was successful. Returning to the Bureau, Altaïr found it to be under attack and Maria to have escaped. Liberating the bureau, Altaïr then moves to pursue Maria, catching up with her as she is arrested by the current Templar Grandmaster – [[Armand Bouchart]] – for conspiring with the assassins. Choosing to free Maria rather than eliminate Bouchart, Altaïr eliminates the Templar&#039;s guarding her but suffers her insults, his life being threatened in the process. Returning to the bureau in Limassol, Altaïr learns that Bouchart has left for [[Kyrenia]], and of Pirate Templars storing treasures on a &#039;Grand Ship&#039;. Infiltraiting the &#039;Grand Ship&#039;, Altaïr finds the manifest to be obviously filled with errors and decided to investigate the matter further in Kyrenia. At first Maria attempts to flee, but eventually complies with Altaïr, and the two head to Kyrenia.&lt;br /&gt;
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Arriving in Kyrenia, Maria manages to escape whilst Altaïr is distracted by two pirates, but is eventually recaptured when Altaïr catches up with her; finding her to have just been saved by pirates by members of the local resistance to Templar rule. Leaving Maria with the resistance, Altaïr is tasked to eliminate a traitor by the resistance leader [[Barnabas]]. Upon finding the traitor – a man named Jonas – Altaïr learns of a bounty on his head and that of his &amp;quot;consort&amp;quot;, before killing the traitor. Altaïr returns to find Maria once again under attack, this time by Templar Knights. After eliminating the Templars, Altaïr is directed to eliminate fanatics in Kyrenia who are rioting over the death of Jonas, and eventually to kill the Templar Knight directing the ambushes, a soldier named Moloch. Maria warns Altaïr not to engage Moloch, for that he will not survive; Altaïr was not to be swayed.&lt;br /&gt;
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Locating Moloch within a castle, Altaïr was very nearly killed when the Templar catches the assassin&#039;s hidden blade, but was eventually killed.&lt;br /&gt;
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====The Templar Archive====&lt;br /&gt;
Returning to the bureau, Altaïr learns that Maria and the assassins had been captured by the Templar Shalim, the son of Moloch, and that Barnabas was merely a Templar impostor. Freeing the captured resistance warriors, Altaïr learns that the bureau leader of Limassol was also a Templar spy. Unnerved, Altaïr located Shalim in the city harbour; finding Maria there, disguised and preparing to infiltrate the castle of Saint Hilarion. Altaïr then decided to join her, and bursts into Shalim&#039;s room in the midst of Maria&#039;s conversation. It was then that Altaïr learnt Shalim to have a twin brother, Shahar, and the twins engage Altaïr in battle, Maria having fled. After killing the twins, Altaïr returned to the bureau and, upon hearing of the Templars&#039; deserting Kyrenia, reasons that the Templar archive must be located in Limassol. Upon his arrival however, he finds the townsfolk to be once again rioting, and out for Altaïr&#039;s head. At one stage, Altaïr was forced to call upon the power of the Piece of Eden in order to convince the townsfolk that they had been lied to, subsequently saving his own life.&lt;br /&gt;
&lt;br /&gt;
Events progress further, and eventually both Altaïr and Maria find themselves discussing the Templar plan for the Piece of Eden; although Maria is unsure that Altaïr is the right person to protect the Piece from the Templars. It is at this moment that they are ambushed by the Templars, are forced to flee into the tunnels beneath Limassol castle, stumbling upon the Templar archives in the process. Within the archive Altaïr engages and kills Bouchart, although he finds that during his travels in Kyrenia the Templars had managed to empty the archive of its treasures. Together, Altaïr and Maria flee the archive and watch as it collapses. The two then discuss their futures, with Maria disregarding the Templar way and Altaïr expressing his wish to explore the Piece of Eden for intellectual purposes. The two then leave together, heading east.&lt;br /&gt;
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=== Legacy ===&lt;br /&gt;
Following the events that transpired in Cyprus Altaïr began to write his codex, and by this time both Altaïr and Maria are living with one another; she later bore at least two children with Altaïr. Exploring the Piece of Eden, Altaïr re-discovered many advance technologies, including the creation of a wrist mounted firearm and the make-up of a feather-light metal, which was weaved into his Grandmaster robes; the same robes that would later be worn by his descendant [[Ezio Auditore da Firenze]]. Altaïr later learned of the expansion of Genghis Khan&#039;s empire, and suspected him of possessing a Piece of Eden – the Sword. As such, Altaïr and his family moved to Mongolia so as to remove the conqueror; although Altaïr was himself too old to assassinate Genghis Khan, and so the responsibility passed on to his sons. &lt;br /&gt;
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The date and location of Altaïr&#039;s death as well as his corpse and tomb if he had one remains unknown, although he continued to write the Codex up until the very end; in the last page of which, he remarked upon his temptation to use the Piece of Eden to extend his life, stating that he &#039;&#039;&amp;quot;[knew] the knowledge is [in] there.&amp;quot;&#039;&#039; During the events of &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, Altaïr is thought to have been dead for hundreds of years. His descendant, Ezio Auditore da Firenze, found the Codex and united it for the first time since his [[Domenico Auditore|great-grandfather]] had held it, and discovered it to have a secret map of the world, identifying the location of all the Pieces of Eden.&lt;br /&gt;
&lt;br /&gt;
Ezio also managed to acquire the robes of Altaïr, Grandmaster of the Assassin’s Order, which had been hidden beneath the [[Villa Auditore]] by his great-grandfather, after locating the tombs of six famed Assassins; one of which belonged to [[Qulan Gal]], the assassin of Genghis Khan, and possibly son of Altaïr.&lt;br /&gt;
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==Characteristics and personality==&lt;br /&gt;
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[[File:SS5.jpg|thumb|right|250px|Altaïr free-running from rooftop to rooftop.]]&lt;br /&gt;
Altaïr is an ancestor of [[Desmond Miles]] and his memories are encoded into Miles&#039; DNA. [[Abstergo Industries]] abducted Miles in order to use the [[Animus]] on him, which would decode his genetic structure and extract vital information from the memories of Altaïr, in a project bent on New World Order. Altaïr is a master assassin instructor, capable of extraordinary acrobatic feats, a master of social stealth, fully adept in the application of the deadly arts, and a member of the [[Assassins|Assassins&#039; Order]]. &lt;br /&gt;
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Near the beginning of the game, Altaïr’s disregard for the Creed and subsequent failure to obtain the Piece of Eden not only lead to his severe demotion, but cost Malik his left arm, and Kadar his life. As his quest progresses Altaïr learns from the Nine, through their final words, of their justification for the deeds of which they commited and their shared allegiance to the Templar banner; his attitude changes and he becomes less impetuous, overconfident, and demanding, learning to read between the lines and perceive the actions of the world while drawing upon the teachings of the &amp;quot;Assassins Creed&amp;quot;. By the end of his quest, his nature has changed completely, becoming calmer, more focused, and patient, with a higher wisdom of understanding. &lt;br /&gt;
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Altaïr travels between the four cities – [[Jerusalem]], [[Masyaf]], [[Damascus]], and [[Acre]] – to kill his victims. His extensive knowledge in the deadly arts are without question at the level of an instructor, able to infiltrate any fortification completely unnoticed, brush shoulders with a primary assassination target without alerting them to his hostile presence and strike from any direction, a testament of his undeniable mastery over &amp;quot;Hiding in Plain Sight&amp;quot;, showing his understanding of the &amp;quot;Assassin’s Creed&amp;quot; and the importance of the second [[tenet]].&lt;br /&gt;
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Altaïr, bound by the second tenet of the &amp;quot;Assassins Creed&amp;quot; has mastered the ability to become one with the crowd, so that his deadly presence and approach is masked entirely from his intended target. His ability to blend in and appear as just another face in the crowd makes it much more possible to get in extremely close to a target and silently assassinate them using the Hidden Blade without alerting the immediate surrounding environment. Whether investigating or silently assassinating, Altaïr constantly remains anonymous out of nature, very briefly exposing himself to the public’s eye during his actual assassinations of &amp;quot;The Nine&amp;quot;. Even public assassinations do not guarantee Altaïr&#039;s exposure however, as he is a Master Assassin, and is highly skilled in adapting to changing situations and the changing environment. Knowing all too well in how maintain control in the dangerous and constantly changing environment, Altaïr&#039;s possession of such sharp perception and skills carried over into how he read the crowd for any sign of danger.&lt;br /&gt;
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[[File:SS7.jpg|thumb|260px|Altaïr watches the streets of Acre from a rooftop.]]&lt;br /&gt;
Altaïr&#039;s sharp sense of awareness aided him greatly during his quest to eliminate the Templars, both within the dangerous cities, and throughout the kingdom. Altaïr&#039;s acrobatic skills also helped in both assassination and escape; he used his skills to strike from many different directions, including from affront, above, and behind, when performing his assassinations. Altaïr&#039;s assassination expertise is unquestionable; being capable of appearing from the crowd unseen, quickly killing his target silently, before outrunning any who deigned to pursue him afterwards. In preparation for his strike, Altaïr stalks the district where his target resides, obtaining information on where and when he will be, so that his blade finds it mark. Using that knowledge better prepares him for the opportune moment to strike. Observing, and moving silently about the large crowds that usually gather within the kill zone, Altaïr strikes without flaw or mercy making him very efficient in the exact moment of the strike. Highly educated upon the politics involving the Crusaders and Saracens and their religious philosophies, this educational training also helped Altaïr in better understanding their territories, and the numerous factions within. It also gave him a better perspective on why his targets choose their paths in life, although he was not above questioning that which he did not understand. He also knows that the death of his targets help to ensure peace returns to the land.&lt;br /&gt;
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Altaïr&#039;s social mastery ensures that low-profile kills performed while hiding amongst the crowd always succeed, allowing him to eliminate any guards patrolling the streets, although as his quest progressed and his arrival predicted, this became all the more difficult. However, regardless of his anomimity, Altaïr showed that, in combination with a mastery of social stealth and tracking knowledge, blending into the crowd to becoming simply another face, allowed Altaïr to carry out his assassination target investigations more easily. In doing so, he kept to the second tenet within the Creed, which called for anomimity in all things.&lt;br /&gt;
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Altaïr&#039;s modest clothing also allowed him to disguise himself as a scholar of the Christian faith; permitting him entrance to several areas a normal citizen was not allowed; enabling him to close in on his target without raising suspicion. A lifetime of experience and training also permitted Altaïr a keen ability to predict the alertness of those guards around him, giving him time to adjust his mannerisms accordingly.&lt;br /&gt;
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[[file:SS3.jpg|thumb|left|250px|Talal&#039;s follower is impaled]]&lt;br /&gt;
=== Equipment and skills ===&lt;br /&gt;
Like his fellow assassins, Altaïr is trained in hand to hand (which he is rather poor at) and weapons combat, blade throwing, climbing, urban acrobatics, eavesdropping, interrogation, and pick pocketing.&lt;br /&gt;
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Altaïr&#039;s weapon of choice for assassinations – the Hidden Blade – a weapon similar to a [http://en.wikipedia.org/wiki/Katara_(sword) katara], is mounted on the inside of his left hand gauntlet, and when deployed, extends between the space left by his amputated ring finger. He flicks a trigger on his small finger to extend the blade, and does so again to retract it. Altaïr is not restricted to just the Hidden Blade however; he also uses throwing knives, a sword, and a small blade, as well as his fists when the need arises. Altaïr also uses an ability called &amp;quot;Eagle Vision,&amp;quot; a sort of sixth sense that lets him see the allegiances of those around him. When activated, his vision shows his enemies in red and his allies in blue. This vision also shows those citizens with information in white and his main targets in gold.&lt;br /&gt;
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After the events of &#039;&#039;Assassin&#039;s Creed&#039;&#039; and &#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;, Altaïr dedicated more of his life to philosophical study – focusing upon the [[Piece of Eden]] – as opposed to actual assassination, showing himself to be a brilliant engineer and inventor. With the aid of the Piece of Eden, Altaïr was granted the foresight of advanced technological developments, which including upgrades to the Hidden Blade and the creation of a nearly impregnable, but lightweight metal that was imbued into his Master Assassin robes.&lt;br /&gt;
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==Behind the Scenes==&lt;br /&gt;
The name Altaïr is an Arabic word, which means &amp;quot;The Flying One&amp;quot;. In interviews, the game&#039;s producer, [[wikipedia:Jade_Raymond|Jade Raymond]] has stated that while in mid-air, Altaïr&#039;s shadow resembles that of an eagle. This is because of his attire, which includes a point at the tip of his hood which resembles the beak of an eagle, and a slit down the back of his robe, resembling the tail feathers. The second part of his name, Ibn-La&#039;Ahad means &#039;son of no-one&#039;, reflecting his mysterious origins.&lt;br /&gt;
&lt;br /&gt;
His appearance is remarkably similar to Desmond&#039;s, with only a few scars seeming to separate their appearances at first glance, although one of their most distinctive shared features is in fact a shared scar atop their upper lip; a feature Ezio also shares.&lt;br /&gt;
&lt;br /&gt;
Despite being a pivotal character in the Assassin&#039;s Creed universe players beyond his Templar assassinations all of his notable achievements are done off screen and out of game.&amp;amp;nbsp; This is understandable as Altair becomes the Order&#039;s administrator and researcher working towards the future of the Order.&amp;amp;nbsp; Though some of Altair&#039;s research he holds great fear due to their potential most notably the hidden gun and his Master Assassin armor which he feared so much he locked away.&lt;br /&gt;
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==Trivia==&lt;br /&gt;
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[[File:Pg14a 1.gif|thumb|right|200px|Altaïr&#039;s concept art]]&lt;br /&gt;
*Jade Raymond, producer of &#039;&#039;Assassin&#039;s Creed&#039;&#039;, revealed during an interview at the Ubidays 2007 that Altaïr was born to a Muslim father, and a Christian mother&amp;lt;ref&amp;gt;[http://www.gametrailers.com/video/ubidays-07-assassins-creed/19929 Ubidays 07 Jade Raymond Interview Pt. 2]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* Altaïr also has three different voices throughout three of the Assassins Creed games. His voice in Assassins Creed: Altaïr&#039;s Chronicles sounded a bit higher and not as deep as the original Assassins Creed game. His voice in Assassins Creed Bloodlines had more of a Middle Eastern accent than the one in the original game. &lt;br /&gt;
* The Altaïr costume can be unlocked for Prince of Persia (2009). Users have to register at the Ubisoft Website and then link that account to an Xbox 360 Gamertag or PSN screen name.&lt;br /&gt;
* Altaïr&#039;s Outfit can also be used in Assassin&#039;s Creed 2. It can be unlocked via UPlay (it&#039;s actually the Altaïr skin used during the dream but it is still Ezio&#039;s face just without a beard). Ezio&#039;s ring finger and beard&amp;amp;nbsp;will vanish when this armour is worn. Additionally Ezio can still perform double assassinations, even though Altaïr&#039;s outfit only has one hidden blade. &amp;amp;nbsp;&lt;br /&gt;
* Additionally, if Xbox LIVE users were to access the Assassin&#039;s Creed 2 marketplace, Altaïr&#039;s Outfit can be purchased and worn by the Xbox Avatar.&lt;br /&gt;
* Altaïr&#039;s ability to blend with crowds and with scholars may seem hindered by his bright white clothes, which make him stick out, and the fact that he is heavily armed which could draw suspicion from guards, wielding a long sword and exposed throwing knives. &amp;amp;nbsp;&lt;br /&gt;
* In the game Metal Gear Solid 4: Guns of the Patriots, the player can unlock Altaïr&#039;s costume for the main character (Old Snake).&amp;amp;nbsp; One can obtain it by either password or getting the assassin emblem on any difficulty. It is available on the second playthrough after you earn it.&lt;br /&gt;
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==Notes and references==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
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[[Category:Assassin&#039;s Creed: Altaïr&#039;s Chronicles Characters|Ibn-La&#039;Ahad, Altaïr]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters|Ibn-La&#039;Ahad, Altaïr]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Bloodlines Characters|Ibn-La&#039;Ahad, Altaïr]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters|Ibn-La&#039;Ahad, Altaïr]]&lt;br /&gt;
[[Category:Assassins|Ibn-La&#039;Ahad, Altaïr]]&lt;/div&gt;</summary>
		<author><name>99.137.225.190</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Alta%C3%AFr_Ibn-La%27Ahad&amp;diff=28784</id>
		<title>Altaïr Ibn-La&#039;Ahad</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Alta%C3%AFr_Ibn-La%27Ahad&amp;diff=28784"/>
		<updated>2009-11-25T06:10:19Z</updated>

		<summary type="html">&lt;p&gt;99.137.225.190: /* Characteristics and personality */&lt;/p&gt;
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&lt;div&gt;{{Character Infobox&lt;br /&gt;
|name    = Altaïr Ibn-La&#039;Ahad&lt;br /&gt;
|image   = 1190119344.jpg&lt;br /&gt;
|imgdesc = A full body portrait of Altaïr.&lt;br /&gt;
|arabic  = الطائر ابن لا أحد&lt;br /&gt;
|meaning = &amp;quot;Bird of Prey, Son of None&amp;quot;&lt;br /&gt;
|faction = [[Assassins]]&lt;br /&gt;
|appear  = &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&lt;br /&gt;
|period  = Third Crusade&lt;br /&gt;
|voice = [[Philip Shahbaz]]&lt;br /&gt;
}}&lt;br /&gt;
{{dialogue|Al Mualim|Remember... Nothing is true.|Altaïr|Everything is permitted.|Al Mualim and Altaïr at Masyaf&#039;s fortress}}&lt;br /&gt;
&#039;&#039;&#039;Altaïr Ibn-La&#039;Ahad&#039;&#039;&#039; (الطائر ابن لا أحد in [[wikipedia:Arabic|Arabic]]) is main protagonist in &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, as well as the ancestor of [[Ezio Auditore da Firenze]] and [[Desmond Miles]]. His first name, &amp;quot;Altaïr&amp;quot;, means &#039;Bird of Prey&#039; or &#039;Eagle&#039; (&#039;Eagle&#039; is also the meaning of the first name of his descendant [[Ezio Auditore da Firenze|Ezio]]). His last name Ibn-La&#039;Ahad means &amp;quot;Son of None&amp;quot;.&lt;br /&gt;
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==Biography==&lt;br /&gt;
=== Early Life&amp;amp;nbsp;===&lt;br /&gt;
Altaïr was born to an unknown couple, consisting&amp;amp;nbsp;of&amp;amp;nbsp;a Christian woman and a Muslim man.&amp;amp;nbsp; During his childhood his parents left [[Masyaf]] for unknown reasons, though Altaïr felt little at their departure due to the nature of the [[Assassins|Assassin]] order. &amp;amp;nbsp;Prior to the events of the series, Altaïr trained under [[Al Mualim]] and quickly rose among his brethren in skill.&amp;amp;nbsp; This caught Al Mualim&#039;s eye and favor, and Altaïr was eventually promoted to the rank of [[Master Assassin]].&lt;br /&gt;
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===&#039;&#039;[[Assassin&#039;s Creed: Altaïr&#039;s Chronicles]]&#039;&#039;===&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
Altaïr&#039;s backstory before the events revealed through [[Desmond Miles]]&#039; memories. In the prequel, Altaïr is still a high-ranking assassin who is tasked with recovering an artifact known as Chalice. On his way to find it, he has to acquire three keys and fight off Templars. It is later revealed that the Chalice is in fact a woman named [[Adha]], but she is kidnapped by Templars under the leadership of Basilisk. Altaïr succeeds in killing Basilisk, but is unable to save Adha, who is taken away by ship. Altaïr yells that he will find her, but has he eventually succeeded or heard of her again is unknown. In Assassin&#039;s Creed II, one of the Codex pages reveals that he later caught up to Adha and had found her corpse. In the text, Altaïr states that he held her corpse and exacted vengence on those that killed her. It is hinted that he loved her, and her death deeply hurt him. The circumstances of Adha&#039;s death are not made clear.&lt;br /&gt;
{{spoiler End}}&lt;br /&gt;
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===&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;===&lt;br /&gt;
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{{quote| You&#039;re wrong. And that&#039;s why you must be put to rest.|Altaïr to Jubair}}&lt;br /&gt;
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&amp;amp;gt; Insert Assassin&#039;s 1 history here &amp;amp;lt;----&lt;br /&gt;
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===&#039;&#039;[[Assassin&#039;s Creed: Bloodlines]]&#039;&#039;===&lt;br /&gt;
Some point after the events of &#039;&#039;Assassin&#039;s Creed&#039;&#039;, Altaïr travels to the island of [[Cyprus]] in an attempt to eliminate the remaining [[Templars]]. This is also mentioned in one of the [[Codex Pages]] in Assassin&#039;s Creed 2.&lt;br /&gt;
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=== Later Life and Death ===&lt;br /&gt;
It is known that after Bloodlines, [[Maria]] bore at least two children with Altaïr, as the [[codex]] mentions he will have her talk with their sons. Also before his death, he wore a new armor, the same armor that would one day be worn by his descendant [[Ezio Auditore da Firenze]] as his Master Assassin Armor. This armor is the symbolic color of black, signifying the upper most rank in the Assassin Order. His death is unknown, but it is likely he either died in battle or in old age with his child and Maria watching over him as he passed away. It should be noted however that in his last entry into the codex he remarks about his temptations and his ability to call for the Apple and use it to extend his life, as he states &amp;quot;I know the knowledge is there.&amp;quot; The fate of Altair remains unclear.&lt;br /&gt;
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===&#039;&#039;[[Assassin&#039;s Creed II]]&amp;amp;nbsp;&#039;&#039;===&lt;br /&gt;
Although Altaïr is supposed to be dead for hundreds of years from the events of &#039;&#039;Assassin&#039; Creed II&#039;&#039;, it is known that he left a [[wikipedia:codex|Codex]] that his descendant [[Ezio Auditore di Firenze|Ezio]] will have to find its secret.&lt;br /&gt;
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It is also shown that Altaïr bore at least two children with Maria, the templar woman who took Robert de Sable&#039;s place in Jerusalem during Assassin&#039;s Creed 1.&lt;br /&gt;
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As we know from the game, Altaïr is well-known among Assassins and they respect him as a&amp;amp;nbsp;hero. In his Codex he left&amp;amp;nbsp;a secret map, leading to Pieces of Eden all around the world.&lt;br /&gt;
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Altaïr`s armor is accessible in the game&amp;amp;nbsp;but is neccessary to complete it. It is available to&amp;amp;nbsp;the player after he explores six Assassin`s Tombs. When brought to the Vault in the&amp;amp;nbsp;Villa Auditore, all six seals will open&amp;amp;nbsp;a gate which behind it&amp;amp;nbsp;lies&amp;amp;nbsp;Altair&#039;s&amp;amp;nbsp;armor.&lt;br /&gt;
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==Characteristics and personality==&lt;br /&gt;
Altaïr is an ancestor of [[Desmond Miles]] and his memories are encoded into Miles&#039; DNA. [[Abstergo Industries]] abducted Miles in order to use the [[Animus]] on him, which would decode his genetic structure and extract vital information from the memories of Altaïr, in a project bent on New World Order. Altaïr is a master assassin instructor, capable of extraordinary acrobatic feats, a master of social stealth, fully adept in the application of the deadly arts, and a member of the [[Assassins|Assassins&#039; Order]]. Near the beginning of the game, he is demoted to the Assassins&#039; [[Rank]] of [[Novice]] and removed of all his equipment save for his robes. In order to regain his status, he must publicly assassinate nine men who are involved in exploiting the war hostilities in the Holy Land.&lt;br /&gt;
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Altaïr travels between the four cities ([[Jerusalem]], [[Masyaf]], [[Damascus]], and [[Acre]]) to kill his victims. His extensive knowledge in the deadly arts are without question at the level of an instructor, able to infiltrate any fortification completely unnoticed, brush shoulders with a primary assassination target without alerting them to his hostile presence and strike from any direction, a testament of his undeniable mastery over &amp;quot;Hiding in Plain Sight&amp;quot;, showing his understanding of the &amp;quot;Assassins Creed&amp;quot; and the importance of the second [[tenet]]. Altaïr, bound by the second tenet of the &amp;quot;Assassins Creed&amp;quot; has mastered the ability to become one with the crowd, so that his deadly presence and approach is masked entirely from his intended target. His ability to blend in and appear as just another face in the crowd, makes it much more possible to get in extremely close to a target and silently assassinate them using the Hidden Blade without alerting the immediate surrounding environment. Whether investigating or silently assassinating, Altaïr constantly remains anonymous out of his instinctive assassins nature, remaining anonymous for Altaïr is second nature, very briefly exposing himself to the public&#039;s eye preparing (even though very rare and extremely short in length and for good reason) to strike during a public assassination of one of &amp;quot;The Nine&amp;quot;, and even public assassinations do not guarantee Altaïr&#039;s exposed appearance, he is a master assassin instructor and is highly skilled in adapting to changing situations and the changing environment, knowing all too well in how to still maintain control in the constantly dangerous and changing environment, possession of such sharp perceptional skills carries over into how he reads the crowd for any slight sign of danger. Sharp sense of awareness, will aid Altaïr greatly in survival moving about the dangerous cities, and kingdom throughout the Holy Land. As stated Altaïr&#039;s acrobatic skills help in both assassination and escape, he uses these skills to strike from many different locations and directions, mainly from affront, above, and behind when performing public assassinations which have all been recorded in virtual history according to entry wound. Altaïr&#039;s assassination expertise is unquestionable, seeing how he can appear from the crowd undetected, and quickly kill anyone he focuses on silently, then blends immediately back into the crowd. During primary assassinations Altaïr clearly knows the meaning of subtlety. Altaïr stalks the district most affected by the targets corruption, obtaining information on where and when he will be so that he may plan to properly strike. Using that knowledge better prepares for the opportune moment to strike. &lt;br /&gt;
&lt;br /&gt;
Observing, and moving silently about the large crowds that usually gather within the kill zone as only a &amp;quot;blade in the crowd&amp;quot;. Altaïr strikes without flaw or mercy making him very efficient in the exact moment of the strike. Highly educated upon the politics involving the Crusaders and Saracens and their religious philosophies, this educational training will help Altaïr in better understanding their territories, and the numerous factions within. It will give better perspective on perhaps why men choose certain paths in life and as the Assassins better know themselves and understand not to judge their targets but embrace their perspective on what they call justifiable action, but to put it after our own philosophy of &amp;quot;peace in all things&amp;quot;. For any who threaten our cause will die under the shining sun in public. Altaïr knows that when the opportune time presents itself to strike, he must not show mercy to the target for their politically sanctioned death will ensure peace returns or so our philosophy depicts it when taught. Altaïr&#039;s social mastery ensures that low-profile kills performed while hiding amongst the crowd will succeed, allowing him to eliminate any guards patrolling the streets. Altaïr is a master at anonymous travel and the silent approach, when moving about the city streets seeking out his target Altaïr moves with the crowd as the crowd, then at the moment to strike his target, he moves as a cloaked white ghost. To get caught in the crowd with Altaïr silently stalking you is imminent death. It is as if the target is lost in a heavy and thick fog shrouding a forest of death, only its a sea of people moving about in different directions until one of those sudden bumps turns out to be the sharp Hidden Blade being extended into one of your vital organs. During escape such skills come in handy for quickly seeking high ground or space between the encroaching city guard. When ranked a novice, Altaïr was ordered to start tracking his targets personally by [[Al Mualim]]. He showed that, in combination with social stealth mastery and tracking knowledge, blending into the crowd and becoming simply another face in the crowd allowed Altaïr to carry out his assassination target investigations more easily. &lt;br /&gt;
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His social stealth expertise helps when dealing with Crusaders and Saracen guards. When moving about a city looking for a highly public figure marked for assassination one must never call for attention, it runs the risk of possibly breaking the second and third tenet within the &amp;quot;Assassins Creed&amp;quot;. Altaïr is trained extensively on how to traverse the city disguised as a holy scholar. Dressing as a scholar allows the silent eagle assassin to get close enough to a target without raising suspicion before striking. Scholar robe disguises aid in assassinations due to the simple facts they happen in broad daylight within the open public for the people to witness and spread news of its happening and the disguise masks your true appearance and intentions. This disguise also makes travel easier as scholars have less restraint within the cities, and applying the proper mannerisms to aide the disguise helps that much more. Through experience and instinct Altaïr keenly observes the environment remaining alert at all times to the extremely active guard presence that surrounds him.&lt;br /&gt;
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== Equipment and skills ==&lt;br /&gt;
Like other assassins&amp;amp;nbsp;Altair is&amp;amp;nbsp;trained in stealth assassination techniques, hand to hand and weapons combat, blade throwing, climbing, urban acrobatics, eavesdropping, interrogation, and pick pocketing.&lt;br /&gt;
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Altaïr&#039;s most interesting weapon is the Hidden Blade--a weapon similar to a katar, which is used for close-range assassinations. It is mounted on the inside of his left hand gauntlet, and when deployed, extends between the space left by his amputated ring finger. He flicks a trigger on a ring to make the blade appear where his finger had once been. This amputation was part of the initiation for becoming an assassin of the Hashshashin sect. Altaïr also uses a combination of throwing knives, a sword, the Hidden Blade, and his fists. The throwing knives are very useful for taking down archers. Use of the sword is slower than use of the dagger, of which is fast and light and can be used in tandem with the throwing knives. However, attacking with the sword is much more damaging to the enemies than when using the dagger. Altaïr also uses an ability called &amp;quot;Eagle Vision,&amp;quot; a sort of &amp;quot;sixth sense&amp;quot; that lets him see people&#039;s intentions. Guards appear in red, allies in blue, citizens with information in white and assassination targets in yellow.&lt;br /&gt;
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==Behind the Scenes==&lt;br /&gt;
The name Altaïr is an Arabic word, which means &amp;quot;The Flying Eagle&amp;quot;. In interviews, the game&#039;s producer, [[wikipedia:Jade_Raymond|Jade Raymond]] has stated that while in mid-air, Altaïr&#039;s shadow resembles that of an eagle. This is because of his attire, which includes a point at the front of the hood (to resemble a beak) and slits through the back of the outfit (to resemble tail feathers). The second part of his name, Ibn-La&#039;Ahad means &#039;son of no-one&#039;, reflecting his mysterious origins. It has been revealed by Raymond that his father was a Muslim and his mother a Christian. His appearance is remarkably similar to Desmond&#039;s, only a few scars seeming to separate their appearances at first glance. His rebellious nature and mission failure would lead to his severe demotion, placing him on the same level as a raw initiate to the Assassin Order. That same attitude cost [[Malik]] his&amp;amp;nbsp;left arm, as well as the life of his brother Kadar at the beginning of the story. As the situation progresses and Altaïr listens to the final words of his assassination victims, listening to their revelations involving them and their justified corrupt deeds within the Holy Land and their cities, his attitude changes and he becomes less impetuous, overconfident, demanding, arrogant, self-centred and impatient, learning to perceive more between the lines and actions of the world while drawing upon the teachings of the &amp;quot;Assassins Creed&amp;quot;. Near the end of the conflict, all of his brash and rebellious nature, has vanished behind a demeanour of calm, focused, driven, humble, more patient and higher wisdom of understanding. But with this he learns what it is the &amp;quot;Assassins Creed&amp;quot; truly means, and recommends of him as an Assassin.&lt;br /&gt;
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==Trivia==&lt;br /&gt;
*Jade Raymond, producer of &#039;&#039;Assassin&#039;s Creed&#039;&#039;, revealed during an interview at the Ubidays 2007 that Altaïr was born to a Muslim father, and a Christian mother&amp;lt;ref&amp;gt;[http://www.gametrailers.com/video/ubidays-07-assassins-creed/19929 Ubidays 07 Jade Raymond Interview Pt. 2]&amp;lt;/ref&amp;gt;. &lt;br /&gt;
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==Notes and references==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
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{{AC}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters]]&lt;br /&gt;
[[Category:Assassins]]&lt;/div&gt;</summary>
		<author><name>99.137.225.190</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=191318</id>
		<title>Desmond Miles</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=191318"/>
		<updated>2009-11-25T06:09:00Z</updated>

		<summary type="html">&lt;p&gt;99.137.225.190: &lt;/p&gt;
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&lt;div&gt;{{Character Infobox&lt;br /&gt;
|image= Desmond2.png&lt;br /&gt;
|imgdesc= &lt;br /&gt;
|name= Desmond Miles&lt;br /&gt;
|arabic= &lt;br /&gt;
|alias= Subject Seventeen&lt;br /&gt;
|meaning= &lt;br /&gt;
|faction= [[Assassins]]&lt;br /&gt;
|appear= &#039;&#039;[[Assassin&#039;s Creed]] and [[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
|period= Modern times (2012)&lt;br /&gt;
|voice=[[Nolan North]]&lt;br /&gt;
}}&lt;br /&gt;
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{{Quote|I&#039;m a bartender, for God&#039;s sake! What do you want, me to teach you how to mix a martini?|Desmond to Vidic and Lucy}}&lt;br /&gt;
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&#039;&#039;&#039;Desmond Miles&#039;&#039;&#039; is&amp;amp;nbsp;the primary&amp;amp;nbsp;protagonist of &#039;&#039;[[Assassin&#039;s Creed series|Assassin&#039;s Creed]]&#039;&#039;. &lt;br /&gt;
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==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
Desmond was born on a &amp;quot;farm&amp;quot; much like [[Masyaf]], a modern day Assassin enclave, isolated and &#039;off the grid&#039; as it was. Desmond was apparently supposed to be born and raised as an assassin. He was unable to leave this small community of thirty or so people. He later escapes by himself, claiming that he wanted to see the rest of the world. Desmond states that he has no regrets leaving his father or mother and at one point when Vidic accuses him of being an assassin he responds &amp;quot;I&#039;m not an assassin...not anymore&amp;quot;. At some time in his life, Desmond became a bartender. Desmond never used his real name before being taken. He used cash only, he was found from his fingerprint needed for a motorcycle license.&lt;br /&gt;
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===&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;===&lt;br /&gt;
The story starts off with flashes of [[Altaïr]] in an odd cloudy area which will turn out to be the garden at the back of the home base in Masyaf. After about five minutes, Desmond wakes up to find himself on top of a machine and two figures with lab coats near him. He has no recollection of getting to where he is now and is told that he is being held captive. When he questions why, the answer he receives is somewhat unbelievable.&lt;br /&gt;
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The people in the lab coats are [[Lucy Stillman|Dr. Lucy Stillman]] and [[Warren Vidic|Dr. Warren Vidic]]. They run the [[Animus]] project for [[Abstergo Industries]]. The Animus is a device used to extract genetic memory from an individual about their ancestors. According to Dr. Vidic, the memories of our past relatives are stored in our DNA.&lt;br /&gt;
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Desmond is told that he has information that someone needs. While Desmond claims to be nothing more than a bartender, it is alluded to that he is an assassin, or at least was one at some point in the past. He seems to have the same age, weight, and height as [[Altaïr]] at the time that the Animus decodes. He also wears a white hooded-sweatshirt, similar to [[Altaïr]]&#039;s clothing. Desmond also has a scar on the right side of his face, going downwards across the lips, Altaïr also has a identical scar. You can see it if you get Altaïr to face a wall or cliff and move the camera around to see his face close up. Moreover, his ancestors were assassins. There is a specific memory in the life of his ancestor Altaïr that the Doctors are trying to access, but Desmond&#039;s subconscious mind is blocking access to the memory and they need his help to access it. If he refuses to assist them, they threaten to induce a coma, continue their work, and, when done with Desmond, leave him to die.&lt;br /&gt;
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Without much choice, Desmond agrees to help them.&lt;br /&gt;
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Over the next few days, Desmond is removed from the Animus several times; either to give him time to rest or as occurred at one point, because the Animus was overheating. During these periods he finds that someone has left the code for his sleeping quarter’s door in his closet, allowing him to go out into the Animus chamber alone, where he accesses Abstergo&#039;s computer system, trying to learn why he was brought there. He does this both with Stillman&#039;s access pen, that she apparently forgot, and Vidic&#039;s which he stole. He however remains unable to escape and learns nothing that makes his captives goals clear. At one point his memory viewing is interrupted by a group of Assassins who have apparently launched a rescue attempt, caught in a gun battle with Abstergo&#039;s guards. Desmond however cannot see this only hear the gunfire. Vidic later states that these Assassins were not only killed, but were the last of the Assassins, possibly as a means of demoralising Desmond; Lucy Stillman&#039;s actions, however, suggest otherwise. After accessing the target memory Abstergo’s executives order Desmond killed, but some quick thinking on Lucy’s part spares him this fate and he is ordered to be kept at Abstergo until he has no possible use to them. By this point Desmond begins to develop “the bleeding effect” (mentioned in Lucy&#039;s E-Mails as affecting previous test subjects) as he manifests Altaïr’s eagle vision allowing him to see cryptic messages written on the walls of the chamber (presumably test subject sixteen, the subject before Desmond, who is alluded to in the E-Mails) and see that Lucy Stillman is indeed his ally.&lt;br /&gt;
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===&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;===&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
Desmond starts off Assassin&#039;s Creed II still stuck in Abstergo, Lucy arrives and asks him to get into the Animus before Abstergo figures out what she has done. Desmond agrees and he experiences the birth of one of his ancestors, [[Ezio Auditore da Firenze]]. Lucy soon pulls him out and the two attempt to sneak out of Abstergo. However, one door needs a password that Lucy does not have, Desmond uses his Eagle Vision that he has just acquired from the Bleeding Effect to see the numbers in the password. The final point of the escape requires Desmond and Lucy to fight some guards at the exit. Lucy hides Desmond in the trunk of a car and she drives him to an Assassin hideout. The two get to the hideout and meet [[Shaun Hastings]] and [[Rebecca Crane]], both of whom are Assassins. At the end of the game a &amp;quot;[[Those Who Have Gone Before|god]]&amp;quot;, Minerva, warns Desmond through Ezio of the destruction of the world. After getting out of the Animus after seing this, Lucy informs Desmond that the&amp;amp;nbsp;their stronghold is under attack and she hands him a hidden blade. Vidic appears and says that he has come back to claim Desmond. Lucy and Desmond, now synchronized with Altaïr and Ezio, fight off the Vidic&#039;s men and confront Vidic. He flees, but promises that their victory is only temporary. Lucy decides that they must leave the safehouse and that they have another hiding spot somewhere up north. She then tells Desmond that they have an Animus onboard and that he should look up some more memories while they try to analyze Minerva&#039;s warning and [[Subject 16|Subject 16&#039;s]] video.&lt;br /&gt;
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During the course of the game, Desmond acquires all the skills of Ezio through the Bleeding Effect of the Animus.At the middle of the game he develops some weird visions&amp;amp;nbsp;or alucinations where you play again as&amp;amp;nbsp;Altair and see who is his&amp;amp;nbsp;secret love that is the women that replaced Robert de Sable in Assassins Creed.&amp;amp;nbsp;His hand-to-hand combat skills are much improved from the escape from Abstergo, and he begins to show a mastery of free running and climbing techniques being albeit slightly faster than either Altair and Ezio.&lt;br /&gt;
{{Spoiler End}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
*Canon &amp;lt;small&amp;gt;(2 games)&amp;lt;/small&amp;gt;&lt;br /&gt;
**&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; &amp;lt;small&amp;gt;(First appearance)&amp;lt;/small&amp;gt;&lt;br /&gt;
**&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
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==Trivia==&lt;br /&gt;
*He is modeled after model Francisco Randez and voiced by [[Nolan North]].&lt;br /&gt;
*Desmond possess the same scar in his mouth just like his ancestors Altair and Ezio.&lt;br /&gt;
*Desmond acquires Ezio&#039;s hidden blade in the ending of Assassin&#039;s Creed II.&lt;br /&gt;
*Desmond learns Eagle Vision, and&amp;amp;nbsp;masters Free-running&amp;amp;nbsp;from his ancestor Altair and his fighting skills from his ancestor Ezio through the&amp;amp;nbsp;Bleeding Effect in the Animus.&lt;br /&gt;
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{{AC}}&lt;br /&gt;
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{{ACII}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassins|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Descendant of Altaïr]]&lt;/div&gt;</summary>
		<author><name>99.137.225.190</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Lucy_Stillman&amp;diff=351671</id>
		<title>Lucy Stillman</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Lucy_Stillman&amp;diff=351671"/>
		<updated>2009-11-25T06:06:33Z</updated>

		<summary type="html">&lt;p&gt;99.137.225.190: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
|image=12544152566428.jpg&lt;br /&gt;
|imgdesc=Lucy&#039;s artwork of Assassin&#039;s Creed II.&lt;br /&gt;
|faction=Abstergo Industries, Assassins&lt;br /&gt;
|name=Lucy Stillman&lt;br /&gt;
|appear=Assassin&#039;s Creed, Assassin&#039;s Creed II&lt;br /&gt;
|period=Modern times (2012)&lt;br /&gt;
|voice=[[Kristen Bell]]&lt;br /&gt;
}}&lt;br /&gt;
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{{quote|You lack the confidence to step into your ancestor&#039;s body.|Lucy to Desmond in their first meeting}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
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► ► ► ► ► Please be careful with what you say outside of spoiler tags. ◄ ◄ ◄ ◄ ◄&lt;br /&gt;
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--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lucy Stillman&#039;&#039;&#039; is an assassin and genetic-memory researcher allied to [[Desmond Miles]]&lt;br /&gt;
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==Biography==&lt;br /&gt;
===Early Life===&lt;br /&gt;
Lucy Stillman is a research assistant for [[Warren Vidic|Dr. Warren Vidic]]. She has been working for Abstergo Industries for three years, focusing on the [[Animus]] project. Dr. Warren Vidic considered her as a invaluable asset for Abstergo for her intelligence and knowledge in cognitive neuro-science and values her highly, although he does not express it. &lt;br /&gt;
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[[File:AssassinsCreed Dx10 2009-10-01 22-36-27-70.png|thumb|200px|left|Lucy working on the Animus.]]&lt;br /&gt;
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As the game progresses, Desmond learns more and more about Lucy. He does this in two ways.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
===Assassin&#039;s Creed===&lt;br /&gt;
====Conversations====&lt;br /&gt;
Throughout the game, Desmond can speak to Lucy and get to know her better at the end of each memory segment, after Dr. Vidic leaves the lab. As Desmond talks to Lucy, she starts to tell him a bit about her past.&lt;br /&gt;
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Lucy explains that during her university career she was ostracised for her scientific beliefs and theories. The criticism continued after university- no scientific organization or academic institute would employ her. Desperate, she was almost ready to give up science altogether. Then she received a call from Dr. Vidic, who told her he agreed with her theories and offered her the chance to work for Abstergo and to prove her theories to be true. The beliefs she was criticized for may have regarded [[genetic memory]]. Lucy is portrayed in the game to be knowledgeable about the [[Animus]], so it&#039;s likely that, because of her feelings on genetic memory, Vidic contacted her so she could contribute to the creation of the Animus.&lt;br /&gt;
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Lucy also reveals to Desmond that he is not the only person Abstergo is detaining- she too is a captive. She then tells him a story about how a while back, Abstergo decided to silence her to keep her from speaking about the Animus, but before her assailants could commit her murder, they were ordered to stop by Dr. Warren Vidic. She claims that he saved her life that day, and she tells Desmond not to judge Dr. Vidic so harshly, as he is under a lot of pressure.&lt;br /&gt;
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====Emails====&lt;br /&gt;
At various points in the game you can gain access to Lucy&#039;s computer and read her [[emails]]. Desmond comes upon the codes to Lucy&#039;s emails when he finds door codes to the main room in his wardrobe, and Lucy&#039;s access pen, which was left on the Animus. It can be speculated that she planted them to give him a better idea of what was going on with Abstergo. However, this is not certain. The codes may have been left there by a previous subject, and the pen left by mistake.&lt;br /&gt;
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From the messages, you definitely get the idea that she is telling the truth, as she is obviously concerned for her own safety and is trying to find out more information about a previous Abstergo employee who died a while back. This employee is said to have &amp;quot;committed suicide&amp;quot; but the documents relating to the death are being held as classified and are not being released. &lt;br /&gt;
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In one deleted email, there is a conversation in which Lucy tells another person that she has been delaying the doctor from finding the artifacts and asking for the other person to send a rescue. A strange reply appears to be an attachment, but has random capitalization of letters. When these capitalized letters are put together, they form, &amp;quot;WE WILL BE THERE SOON&amp;quot;. Towards the end of the game, a gunfight is heard outside, and Vidic explains that present-day Assassins have come for Desmond. The hidden message was probably a reference to the attack. If so, it would mean Lucy is an assassin, which is also shown by her showing Desmond her left hand and symbolically pulling in her ring finger to have it appear like Altaïr&#039;s missing finger, and is spying on Abstergo Industries. The V-neck and&amp;amp;nbsp;collar of her blouse, if turned upside down,&amp;amp;nbsp;are also identical to the Assassin&#039;s&amp;amp;nbsp;logo.&amp;amp;nbsp;&amp;amp;nbsp;At the end of the game, Desmond gains the ability to use Eagle Vision. When Desmond uses this on Lucy, she appears with a blue aura, confirming her to be a trustful ally.&lt;br /&gt;
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The [[Assassin&#039;s Creed Achievements|achievement]] of &#039;&#039;&#039;&amp;quot;Conversationalist&amp;quot;&#039;&#039;&#039; can be unlocked in the 360 version of the game.&lt;br /&gt;
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===The Side Story of Leila and Neumann===&lt;br /&gt;
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More spoilers...must include two figures from &amp;quot;bloody mural&amp;quot; here for openers:&lt;br /&gt;
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&amp;lt;b&amp;gt;The Lorenz Attractor&amp;lt;/b&amp;gt;&lt;br /&gt;
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The Lorenz Attractor, which appears in the middle of the wall over Desmond&#039;s bed and is the central focus of the entire &amp;quot;mural&amp;quot; is emblematic of the &amp;quot;&#039;&#039;&#039;butterfly effect&#039;&#039;&#039;&amp;quot;. The intricate interweaving of the lines which compose it are paths taken by a particle.&lt;br /&gt;
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Subject 16 states in the triangle shaped message on the floor that he drained his own body to paint the figures on the floor and walls of the main room where the Animus is located. But had he also used his own blood to paint the wall mural in the sleeping room, he would have bled out - literally - before he finished his work. It is possible that it is Leila&#039;s blood used in the wall mural in the sleeping room, done &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; he painted the messages with his own blood in the Animus room - a murder/suicide.&lt;br /&gt;
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Spending too long in the Animus is the issue causing it. This seems to be her main reason for concern about Desmond, although it&#039;s mentioned very briefly. &lt;br /&gt;
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Was this Neumann that Vidic mentions in his email to Lucy about &amp;quot;dipping her quill in company ink&amp;quot;. Leila operated the Animus before Lucy and probably talked to Subject 16 much as Lucy talks to Desmond (Subject 17) - Neumann&#039;s immediate successor. This all must have occurred shortly before Desmond was brought to Abstergo&#039;s Lab. Could it be that Leila fell in love with Neumann and was trying to help him and talk to him, and he killed her...then proceeded to paint the bedroom wall with her blood in his desperation and insanity? &lt;br /&gt;
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Finally, who was Neumann? Strangely enough, a search on the name turns up someone of interest that is significant in relation to all of this. His name was [[Wikipedia:John_von_Neumann|John von Neumann]], who died in 1957 (long ago enough for him to have a descendant). He was an Hungarian mathematician who &amp;quot;who made major contributions to a vast range of fields, including &amp;lt;b&amp;gt;set theory&amp;lt;/b&amp;gt;, functional analysis, quantum mechanics...&amp;lt;b&amp;gt;continuous geometry&amp;lt;/b&amp;gt;, economics and &amp;lt;b&amp;gt;game theory&amp;lt;/b&amp;gt;.... He is generally regarded as one of the foremost mathematicians of the 20th century.&amp;quot; &lt;br /&gt;
[http://en.wikipedia.org/wiki/John_von_Neumann Wikipedia]. We have the Mandlebrot Set - an example of set theory and the repeating overall patterns of history. It is also an example of continuous geometry - a fractal or holographic fragment of a larger whole that is identical to the smaller part. We also have the Lorenz Attractor, which is part of Chaos Theory:&lt;br /&gt;
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In mathematics, chaos theory describes the behavior of certain dynamical systems – that is, systems whose states evolve with time – that may exhibit dynamics that are highly sensitive to initial conditions (popularly referred to as &amp;lt;b&amp;gt;the butterfly effect&amp;lt;/b&amp;gt;). As a result of this sensitivity, which manifests itself as an exponential growth of perturbations in the initial conditions, the behavior of chaotic systems appears to be random. This happens even though these systems are deterministic, meaning that their future dynamics are fully defined by their initial conditions, with no random elements involved. This behavior is known as deterministic chaos, or simply [[Wikipedia:Chaos theory|chaos]].&lt;br /&gt;
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&amp;lt;b&amp;gt;Assassins Creed&amp;lt;/b&amp;gt; is most certainly a &amp;quot;deterministic&amp;quot; game, in that there can be only one outcome no matter what you do or when you do it. There are probably millions of permutations of activities within it. (This is true of any game worth its salt!) And last, but not least, Mr. Neumann was one of the major developers of &amp;lt;b&amp;gt;game theory&amp;lt;/b&amp;gt;.&lt;br /&gt;
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===Assassin&#039;s Creed II===&lt;br /&gt;
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In &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, Lucy flees along with Desmond from the Abstergo building to a modern [[Assassins]]&#039; hideout.&lt;br /&gt;
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[[File:Images.jpg|thumb|right|300px|Lucy with Desmond in the Animus 2.0.]]&lt;br /&gt;
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===Personality===&lt;br /&gt;
In contrast with her boss Warren Vidic&#039;s personality, Lucy is an optimistic and cheerful woman with bright personality. She always has some encouraging words and sympathy towards [[Desmond Miles]], though it obviously irritates him sometimes. At times when Warren Vidic attempts to force Desmond to go deeper to the Animus memory, Lucy will stop him from going and plead Vidic to let Desmond to rest, showing her caring personality. &lt;br /&gt;
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==Trivia==&lt;br /&gt;
* She is modeled after and voiced by [[Kristen Bell]].&lt;br /&gt;
* Lucy&#039;s character model is drastically altered between the games.&amp;amp;nbsp; Assassin&#039;s Creed II&amp;amp;nbsp;she has a slightly larger figure and different facial structure larger eyes and lipstick.&lt;br /&gt;
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{{AC}}&lt;br /&gt;
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{{ACII}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters|Stillman, Lucy]]&lt;br /&gt;
[[Category:Assassins]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters|Stillman, Lucy]]&lt;/div&gt;</summary>
		<author><name>99.137.225.190</name></author>
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