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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Richard_I_of_England&amp;diff=448974</id>
		<title>Richard I of England</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Richard_I_of_England&amp;diff=448974"/>
		<updated>2009-12-21T09:28:40Z</updated>

		<summary type="html">&lt;p&gt;98.238.167.131: /* Assassin&amp;#039;s Creed */&lt;/p&gt;
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&lt;div&gt;{{WP-REAL}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Richard.jpg|left|thumb|200px|King Richard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Richard I of England&#039;&#039;&#039;, or &#039;&#039;&#039;Richard the Lionheart&#039;&#039;&#039; was the king of England in 1191. At the beginning of [[Assassin&#039;s Creed]], Richard and his army have just taken the port city of [[Acre]]. His ultimate goal is to lead his army into the city of [[Jerusalem]] so that he can free the holy land in the name of the Christian faith. &lt;br /&gt;
&lt;br /&gt;
With a base of operations established in Acre, the Crusaders prepare to march south. However, [[Saladin]], leader of the Islamic army, currently rules the city of Jerusalem. Stinging from his army’s defeat at Acre, he will not allow Richard to humiliate him again. The Muslim forces are massing in the ruins of Arsuf, intending to ambush the Crusaders and prevent them from reaching Jerusalem. These war manoeuvres have left the rest of the Holy Land wide open. While Richard and Saladin battle one another, the men left to govern in their stead have begun taking advantage of their new found positions of power. Exploitation, manipulation, and provocation rule the day.&lt;br /&gt;
&lt;br /&gt;
Richard the Lionheart makes a brief appearance during two missions in the game. He is leader of the invading forces allied against Saladin, and has decided to attempt to take back [[Jerusalem]] for Christianity.&lt;br /&gt;
&lt;br /&gt;
==Assassin&#039;s Creed==&lt;br /&gt;
King Richard appears in the first of the &#039;&#039;Assassin&#039;s Creed&#039;&#039; series. In the virtual world he&#039;s the leader of the Crusader Army who&#039;s fighting Saladin in the Holy Land. Several of his lieutenants are [[Robert de Sable]], Grand Master of the [[Templar|Templars]] , [[Garnier de Naplouse]], Grand Master of the [[Hospitaliers]], [[William of Montferrat]], Regent lord of Acre and [[Sibrand]], Grand Master of the [[Knights Teutonic]]. He was unaware of the Templars&#039; plan to betray him by using the [[Piece of Eden]] and conquering the Holy Land in the Templar name. After [[Altaïr]] had assassinated everyone but Robert, Robert convinced Richard to ally himself with Saladin against the [[Assassins]], their common enemies. Altaïr learned of Robert&#039;s plans and personally rode to Arsuf to tell Richard of the Templars&#039; betrayal. After a fierce battle with Saracen and Crusader&amp;amp;nbsp;soldiers, he found King Richard, Robert and other elite soldiers of the army. When Altaïr told the king of Robert&#039;s treason and Robert denying it (&amp;quot;my liege this is an Assassin, these creatures are masters of manipulation, of course it isn&#039;t true&amp;quot; -Robert de Sable), Richard didn&#039;t know who to trust after Altaïr asked Richard if he was actually truly surprised by his subjects&#039; plan of betrayal. He wasn&#039;t truly surprised by the news, but he still didn&#039;t trust Altaïr. So he let the Lord decide who was the one who told the truth, and let Altaïr and Robert&amp;amp;nbsp;reveal this by close combat. Altaïr&#039;s efficiency with the Hidden Blade proved superior to the Templars sword skills, and King Richard believed him after. They discussed with each other about the politics and philosophy of war and peace, in which Richard told Altaïr he wasn&#039;t ready for peace with Saladin yet (&amp;quot;but in time what you seek may be possible&amp;quot; -King Richard), before Altaïr went back to [[Masyaf]] to combat [[Al Mualim]].&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters]]&lt;/div&gt;</summary>
		<author><name>98.238.167.131</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Alta%C3%AFr_Ibn-La%27Ahad&amp;diff=28888</id>
		<title>Altaïr Ibn-La&#039;Ahad</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Alta%C3%AFr_Ibn-La%27Ahad&amp;diff=28888"/>
		<updated>2009-12-21T09:25:42Z</updated>

		<summary type="html">&lt;p&gt;98.238.167.131: /* The Nine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
|name    = Altaïr Ibn-La&#039;Ahad&lt;br /&gt;
|image   = Alta-assassins-creed.jpg&lt;br /&gt;
|imgdesc = A full body portrait of Altaïr.&lt;br /&gt;
|faction = [[Assassins]]/Hashishin&lt;br /&gt;
|appear  = &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;,&amp;lt;br&amp;gt;&#039;&#039;[[AC: Altaïr&#039;s Chronicles]]&#039;&#039;,&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Bloodlines]]&#039;&#039;,&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; &amp;lt;small&amp;gt;(Gameplay Chase Scene)&amp;lt;/small&amp;gt;&lt;br /&gt;
|period  = Third Crusade&lt;br /&gt;
|voice   = [[Philip Shahbaz]]&lt;br /&gt;
}}&lt;br /&gt;
{{dialogue|Al Mualim|Remember... nothing is true.|Altaïr|Everything is permitted.|Al Mualim and Altaïr at the Masyaf fortress}}&lt;br /&gt;
&#039;&#039;&#039;Altaïr Ibn-La&#039;Ahad&#039;&#039;&#039; (الطائر ابن لا أحد in [[wikipedia:Arabic|Arabic]]) (1166 - unknown) is the main protagonist in &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, as well as the ancestor of [[Ezio Auditore da Firenze]] and [[Desmond Miles]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Altaïr was born to an unknown couple, consisting of a Christian woman and a Muslim man. During his childhood his parents left [[Masyaf]] for unknown reasons, though Altaïr felt little at their departure due to the nature of the [[Assassins|Assassin]] order. Prior to the events of the series, Altaïr trained under [[Al Mualim]] and quickly rose among his brethren in skill. This caught Al Mualim&#039;s eye and favor, and Altaïr was eventually promoted to the rank of &amp;quot;[[Master Assassin]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In the codex pages Altaïr states that he never felt a connection between his parents and him and that when he left them it was nothing more than departing &amp;quot;two strangers&amp;quot;. He also stated that it was Al Mualim that cared for him and that was enough for him during that stage of his life.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Assassin&#039;s Creed: Altaïr&#039;s Chronicles]]&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;===&lt;br /&gt;
{{quote|A small sacrifice to save many. It is necessary.|Altaïr}}&lt;br /&gt;
&lt;br /&gt;
Altaïr, [[Malik]]&amp;amp;nbsp;and [[Kadar]]&amp;amp;nbsp;were&amp;amp;nbsp;sent by [[Al Mualim]] to go underneath the Temple Mount in [[Jerusalem]]&amp;amp;nbsp;to recieve an artifact(Which you later find out that this is the Apple) from the [[Templars]]. Whilst in the temple underground, Altaïr sees the Asssassin&#039;s arch-enemy, [[Robert de Sable]], Altaïr attempts to kill Robert but fails and is thrown from the temple. Malik and Kadar were trapped with Robert and his Templars. Upon return to [[Masyaf]], Al Mualim names Altaïr as a traitor to the Creed, but Malik returns with artifact. The Templars attack Masyaf, Altaïr defends the village and then he and two other Assassins climb the tower of the Castle and enact Al Mualim&#039;s plan, he performs a [[Leap of Faith]] off the tower to an area which leads to another tower full of logs which land on top of the Templars. After the attack Al Mualim deems Altaïr a failure and a traitor to the Creed and Al Mualim stabs him with a dagger, apparently killing him.&lt;br /&gt;
&lt;br /&gt;
Altaïr wakes up from his &#039;&#039;&amp;quot;Sleep of the Dead&amp;quot;&#039;&#039; and Al Mualim strips him of his possessions and title. Altaïr now had to start from a novice once again and hunt down a traitor within Masyaf who had&amp;amp;nbsp;helped the Templars in the attack of Masyaf. On return to Al Mualim, Altaïr is&amp;amp;nbsp;ranked up and&amp;amp;nbsp;given his&amp;amp;nbsp;[[Hidden Blade]]&amp;amp;nbsp;and longsword back, he also is&amp;amp;nbsp;given a deal of nine lives for his&amp;amp;nbsp;own. He would later in the game find out that The nine people on the list were simply decoys for [[Altaïr]].&lt;br /&gt;
&lt;br /&gt;
===The Nine===&lt;br /&gt;
{{dialogue3|Al Mualim|I hold here a list. Nine men adorn it, nine men who need to die. They are plague-bringers, war-makers... Their power and influence corrupt the lands, ensuring that the Crusades continue. Find them, kill them... In doing so, you will sow the seeds of peace, both for the region, and for yourself.|Altaïr|Nine lives in exchange for mine...|A generous offer indeed. Have you any questions?|Only where I need begin.}}&lt;br /&gt;
&lt;br /&gt;
Altaïr starts his quest, leaving [[Masyaf]] and riding through the [[kingdom]] on horseback to [[Damascus]], location of the first target, [[Tamir]].&lt;br /&gt;
Arriving there, he goes to the local [[Bureau]] and asks permission for the assassination. The [[dai]] denies it, ordering Altaïr to first gather information about his target. Going through the city&#039;s poor district, Altaïr interrogates informants, pickpocket letters and maps and eavesdrop on conversations around him, acquiring the location of the target. Returing to the Bureau with this info, he receives a permission for the kill and a [[white feather]], to be wet in the victim&#039;s blood as proof of the murder.&lt;br /&gt;
In a plaza of the market district, Altaïr witness Tamir slaying a business partner, and kills him while he does a round around the tends. &lt;br /&gt;
Returning to the Bureau, Altaïr is directed to Al Mualim again, who congratulates him by the accomplishment and rewards part of his equipment back. Altaïr the leaves to the other cities, [[Jerusalem]] and [[Acre]] to his next targets.&lt;br /&gt;
&lt;br /&gt;
[[File:SS11.jpg|thumb|right|Altaïr chases [[Talal]] though the streets]]&lt;br /&gt;
Arriving at Jerusalem&#039;s Bureau, Altaïr is harshily received by Malik, that Bureau&#039;s new leader. Malik then sends him to the investigations, returning when he has the necessary information. After receiving the permission and the feather, Altaïr enters Talal&#039;s slave complex, but is ambushed by his followers. Dispatching of them, he chases Talal throughout the rooftops and streets, finally catching up to him and putting a [[hidden blade]] on his neck.&lt;br /&gt;
&lt;br /&gt;
Altaïr returns to the Bureau, reports to Masyaf and then goes to Acre, where [[Garnier de Naplouse]] is to be killed.&lt;br /&gt;
&lt;br /&gt;
[[File:SS4.jpg|thumb|left|Garnier&#039;s death from above]]&lt;br /&gt;
At Acre, he meets the Bureau leader and gather info about his target, then receives the feather and permission for the kill.&lt;br /&gt;
Infiltrating Garnier&#039;s hospital, Altaïr watches him make the rounds on his patients and strikes him from above. A city wide alert is issued, and after escaping from the hospital and hiding in the Bureau, Altaïr returns to Masyaf to a talk with Al Mualim.&lt;br /&gt;
&lt;br /&gt;
After killing eight of the nine, Altaïr is left with the assassination of [[Robert de Sable]], who is in Jerusalem for a funeral. At the funeral Altaïr enters in a sword fight with &amp;quot;Robert&amp;quot; and his Templars, at the end of the fight Altaïr discovers that is wasn&#039;t Robert but a woman, [[Maria]], he lets her go, fleeing for [[Arsuf]]&amp;amp;nbsp;where Robert is convincing&amp;amp;nbsp;[[Richard the Lionheart]]&amp;amp;nbsp;to join with [[Saladin]]&amp;amp;nbsp;to destroy the Assassins. Altaïr tries to convince Richard of Robert&#039;s plot to overthrow him, but Richard doesn&#039;t know who to trust and lets God decide. Altaïr and Robert then fight to the death, but Altaïr comes out victorious.&lt;br /&gt;
&lt;br /&gt;
After the death of Robert, Altaïr discovers that Al Mualim was in fact a Templar and he returns to Masyaf to find out that the people of the Town had been put in a hypnotic trance, apart from him and few other Assassins. They make their way to the fortress. when Altaïr arrives he discovers that Al Mualim was responsible for this using the [[Piece of Eden]]&amp;amp;nbsp;which was recovered at Solomon&#039;s temple and after hearing many revalations&amp;amp;nbsp;Altaïr confronts his former master. After fighting many illusions, Altaïr manages to put his [[Hidden Blade]]&amp;amp;nbsp;into Al Mualim, ending the hypnotic trance. As Al Mualim dies he says that he did all this to ensure world peace and claims that Altaïr will not be able to destroy the Piece of Eden.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Assassin&#039;s Creed: Bloodlines]]&#039;&#039;===&lt;br /&gt;
One month after the events of &amp;quot;Assassin&#039;s Creed&amp;quot;, Altaïr fights and captures the Templar Maria&amp;amp;nbsp;Thorpe in Acre. Interrogating her, Altaïr learns that the sudden death of Robert de&amp;amp;nbsp;Sable has sent the Templars fleeing for the island of Cyprus. Altaïr decides to head there himself eliminate the remaining Templars. By the end of &#039;&#039;Bloodlines&#039;&#039;, Altaïr learns that Cyprus has been a storehouse for a large number of Templar artifacts (all the Pieces of Eden) for quite some time.&amp;amp;nbsp;Due to Altaïr&#039;s relentless pursuit, however, the Templars have been forced to move the collection elsewhere, perhaps leading to their eventual scattering across the globe.&amp;amp;nbsp;By the conclusion of the story, Maria finally understands the depths of the Templars&#039; wickedness. Her relationship with Altaïr, antagonistic for most of the game, soon becomes a friendly one... and ultimately romantic (as seen in AC2). It is at this same time that Altaïr begins writing the first pages of the [[Codex]]. The trip to Cyprus is mentioned in the Codex Pages in Assassin&#039;s Creed 2 as well.&lt;br /&gt;
&lt;br /&gt;
=== Legacy ===&lt;br /&gt;
It is known that after Bloodlines, Maria bore at least two children with Altaïr, as the codex mentions he will have her talk with their sons. Also before his death, he wore a new armor, the same armor that would one day be worn by his descendant Ezio Auditore da Firenze as his Master Assassin Armor. This armor is the symbolic color of black, signifying the upper most rank in the Assassin Order. His death is unknown, but likely he died in old age with his children and Maria watching over him as he passed away. It should be noted however that in his last entry into the codex he remarks about his temptations and his ability to call for the Apple and use it to extend his life, as he states &amp;quot;I know the knowledge is there.&amp;quot; The fate of Altaïr remains unclear.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;===&lt;br /&gt;
At the point in which Assassin&#039;s Creed II begins, Altaïr has been dead for hundreds of years. However, it is known that he left a [[Codex]] that his descendant, [[Ezio Auditore da Firenze|Ezio]], will find. In it, he left a secret map which reveals the locations of Pieces of Eden scattered all over the world.&lt;br /&gt;
&lt;br /&gt;
It is also shown that Altaïr bore at least two children with Maria, the templar woman who took Robert de Sable&#039;s place in Jerusalem during the first Assassin&#039;s Creed. &lt;br /&gt;
&lt;br /&gt;
Altaïr&#039;s armor is accessible in the game, but acquiring it is not necessary for completing the story. It is available to&amp;amp;nbsp;the player after exploring six Assassin`s Tombs and collecting the seals therein. When brought to the vault in the&amp;amp;nbsp;Villa Auditore, all six seals will open&amp;amp;nbsp;a gate, behind which lies&amp;amp;nbsp;Altaïr&#039;s&amp;amp;nbsp;armor.&lt;br /&gt;
&lt;br /&gt;
You can also get a Altaïr costume in the game from the Uplay store for 30 points.&lt;br /&gt;
&lt;br /&gt;
==Characteristics and personality==&lt;br /&gt;
[[File:SS5.jpg|thumb|left|250px|Altaïr free-running from rooftop to rooftop.]]&lt;br /&gt;
Altaïr is an ancestor of [[Desmond Miles]] and his memories are encoded into Miles&#039; DNA. [[Abstergo Industries]] abducted Miles in order to use the [[Animus]] on him, which would decode his genetic structure and extract vital information from the memories of Altaïr, in a project bent on New World Order. Altaïr is a master assassin instructor, capable of extraordinary acrobatic feats, a master of social stealth, fully adept in the application of the deadly arts, and a member of the [[Assassins|Assassins&#039; Order]]. Near the beginning of the game, he is demoted to the Assassins&#039; [[Rank]] of [[Novice]] and removed of all his equipment save for his robes. In order to regain his status, he must publicly assassinate nine men who are involved in exploiting the war hostilities in the Holy Land.&lt;br /&gt;
&lt;br /&gt;
Altaïr travels between the four cities ([[Jerusalem]], [[Masyaf]], [[Damascus]], and [[Acre]]) to kill his victims. His extensive knowledge in the deadly arts are without question at the level of an instructor, able to infiltrate any fortification completely unnoticed, brush shoulders with a primary assassination target without alerting them to his hostile presence and strike from any direction, a testament of his undeniable mastery over &amp;quot;Hiding in Plain Sight&amp;quot;, showing his understanding of the&amp;amp;nbsp;&amp;quot;Assassins Creed&amp;quot;&amp;amp;nbsp;and the importance of the second [[tenet]].&lt;br /&gt;
&lt;br /&gt;
Altaïr, bound by the second tenet of the &amp;quot;Assassins Creed&amp;quot; has mastered the ability to become one with the crowd, so that his deadly presence and approach is masked entirely from his intended target. His ability to blend in and appear as just another face in the crowd, makes it much more possible to get in extremely close to a target and silently assassinate them using the Hidden Blade without alerting the immediate surrounding environment. Whether investigating or silently assassinating, Altaïr constantly remains anonymous out of his instinctive assassins nature, very briefly exposing himself to the publics eye during his actual assassinations of &amp;quot;The Nine&amp;quot;. Even public assassinations do not guarantee Altaïr&#039;s exposure however, as he is a Master Assassin, and is highly skilled in adapting to changing situations and the changing environment. Knowing all too well in how maintain control in the dangerous and constanly changing environment, Altaïr&#039;s possession of such sharp perceptional skills carries over into how he reads the crowd for any slight sign of danger.&lt;br /&gt;
[[File:SS7.jpg|thumb|260px|The eagle watches the streets of Acre from a rooftop.]]&lt;br /&gt;
&lt;br /&gt;
Altaïr&#039;s sharp sense of awareness aided him greatly during his quest to eliminate the Templars, both within the dangerous cities, and throughout the kingdom. Altaïr&#039;s acrobatic skills also helped in both assassination and escape; he used his skills to strike from many different directions, including from affront, above, and behind, when performing his assassinations. Altaïr&#039;s assassination expertise is unquestionable; being capable of appearing from the crowd unseen, quickly killing his target silently, before outrunning any who deigned to pursue him afterwars. In preperation for his strike, Altaïr stalks the district where his target resides, obtaining information on where and when he will be, so that his blade finds it mark. Using that knowledge better prepares him for the opportune moment to strike. Observing, and moving silently about the large crowds that usually gather within the kill zone, Altaïr strikes without flaw or mercy making him very efficient in the exact moment of the strike. Highly educated upon the politics involving the Crusaders and Saracens and their religious philosophies, this educational training also helped Altaïr in better understanding their territories, and the numerous factions within. It also gave him a better perspective on why his targets choose their paths in life, although he was not above questioning that which he did not understand. He also knows that the death of his targets help to ensure peace returns to the land.&lt;br /&gt;
&lt;br /&gt;
Altaïr&#039;s social mastery ensures that low-profile kills performed while hiding amongst the crowd always succeed, allowing him to eliminate any guards patrolling the streets, although as his quest progressed and his arrival predicted, this became all the more difficult. However, regardless of his anomimity, Altaïr showed that, in combination with a mastery of social stealth and tracking knowledge, blending into the crowd to becoming simply another face, allowed Altaïr to carry out his assassination target investigations more easily. In doing so, he kept to the second tenet within the Creed, which called for anomimity in all things. [[File:SS2.jpg|thumb|right|300px|Altaïr escapes with the city on wide alert]]&lt;br /&gt;
&lt;br /&gt;
Altaïr&#039;s modest clothing also allowed him to disguise himself as a scholar of the Christian faith; permitting him entrance to several areas a normal citizen was not allowed; enabling him to close in on his target without raising suspicion. A lifetime of experience and training also permitted Altaïr a keen ability to predict the alertness of those guards around him, giving him time to adjust his mannerisms accordingly.&lt;br /&gt;
&lt;br /&gt;
[[file:SS3.jpg|thumb|left|250px|Talal&#039;s follower is impaled]]&lt;br /&gt;
=== Equipment and skills ===&lt;br /&gt;
Like his fellow assassins, Altaïr is trained in hand to hand and weapons combat, blade throwing, climbing, urban acrobatics, eavesdropping, interrogation, and pick pocketing.&lt;br /&gt;
&lt;br /&gt;
Altaïr&#039;s weapon of choice for assassinations – the Hidden Blade – a weapon similar to a [http://en.wikipedia.org/wiki/Katara_(sword) katara], is mounted on the inside of his left hand gauntlet, and when deployed, extends between the space left by his amputated ring finger. He flicks a trigger on his small finger to extend the blade, and does so again to retract it. Altaïr is not restricted to just the Hidden Blade however; he also uses throwing knives, a sword, and a small blade, as well as his fists when the need arises. Altaïr also uses an ability called &amp;quot;Eagle Vision,&amp;quot; a sort of sixth sense  that lets him see the allegiances of those around him. When activated, his vision shows his enemies in red and his allies in blue. This vision also shows those citizens with information in white and his main targets in gold.&lt;br /&gt;
&lt;br /&gt;
After the events of &#039;&#039;Assassin&#039;s Creed&#039;&#039; and &#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;, Altaïr dedicated more of his life to philisophical study – focusing upon the [[Piece of Eden]] – as opposed to actual assassination, showing himself to be a brilliant engineer and inventor. With the aid of the Piece of Eden, Altaïr was granted the foresight of advanced technological developments, which including upgrades to the Hidden Blade and the creation of a nearly impregnable, but lightweight metal that was imbued into his Master Assassin robes.&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
The name Altaïr is an Arabic word, which means &amp;quot;The Flying One&amp;quot;. In interviews, the game&#039;s producer, [[wikipedia:Jade_Raymond|Jade Raymond]] has stated that while in mid-air, Altaïr&#039;s shadow resembles that of an eagle. This is because of his attire, which includes a point at the front of the hood (to resemble a beak) and slits through the back of the outfit (to resemble tail feathers). The second part of his name, Ibn-La&#039;Ahad means &#039;son of no-one&#039;, reflecting his mysterious origins. It has been revealed by Raymond that his father was a Muslim and his mother a Christian. His appearance is remarkably similar to Desmond&#039;s, only a few scars seeming to separate their appearances at first glance. His rebellious nature and mission failure would lead to his severe demotion, placing him on the same level as a raw initiate to the Assassin Order. That same attitude cost [[Malik]] his&amp;amp;nbsp;left arm, as well as the life of his brother Kadar at the beginning of the story. As the situation progresses and Altaïr listens to the final words of his assassination victims, listening to their revelations involving them and their justified corrupt deeds within the Holy Land and their cities, his attitude changes and he becomes less impetuous, overconfident, demanding, arrogant, self-centred and impatient, learning to perceive more between the lines and actions of the world while drawing upon the teachings of the &amp;quot;Assassins Creed&amp;quot;. Near the end of the conflict, all of his brash and rebellious nature, has vanished behind a demeanour of calm, focused, driven, humble, more patient and higher wisdom of understanding. But with this he learns what it is the &amp;quot;Assassins Creed&amp;quot; truly means, and recommends of him as an Assassin.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Jade Raymond, producer of &#039;&#039;Assassin&#039;s Creed&#039;&#039;, revealed during an interview at the Ubidays 2007 that Altaïr was born to a Muslim father, and a Christian mother&amp;lt;ref&amp;gt;[http://www.gametrailers.com/video/ubidays-07-assassins-creed/19929 Ubidays 07 Jade Raymond Interview Pt. 2]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* Altaïr also has three different voices throughout three of the Assassins Creed games. His voice in Assassins Creed: Altaïr&#039;s Chronicles sounded a bit higher and not as deep as the original Assassins Creed game. His voice in Assassins Creed Bloodlines had more of a Middle Eastern accent than the one in the original game.&lt;br /&gt;
* It is odd to note that, despite instant death when entering deep waters Altaïr does know how to swim since this been proven at the ending of Altaïr&#039;s chronicles.&lt;br /&gt;
* The Altaïr costume can be unlocked for Prince of Persia(2009). Users have to register at the Ubisoft Website and then link that account to an Xbox 360 Gamertag or PSN screen name.&lt;br /&gt;
* Altaïr&#039;s Outfit can also be used in Assassin&#039;s Creed 2. It can be unlocked via UPlay (it&#039;s actually the Altaïr skin used during the dream). Ezio&#039;s ring finger will also vanish when this armour is worn.&lt;br /&gt;
* His first name, &amp;quot;Altaïr&amp;quot;, means &amp;quot;The Flying One&amp;quot;. His last name, &amp;quot;Ibn-La&#039;Ahad&amp;quot;, means &amp;quot;Son of None&amp;quot;.&lt;br /&gt;
* His hood tip resembles an eagles beak.&lt;br /&gt;
* Altaïr&#039;s ability to blend with crowds and with scholars may seem hindered by his bright white clothes, which make him stick out, and the fact that he is heavily armed which could draw suspicion from guards, weilding a long sword and exposed throwing knives.  &lt;br /&gt;
* It is curious to note that the name Altaïr is in fact supposedly a feminine name in Arabic, however it is not uncommon as the name &amp;quot;Ashley&amp;quot; was once used for males in the past.&lt;br /&gt;
* In the game Metal Gear Solid 4: Guns of the Patriots, the player can unlock Altaïr&#039;s costume for the main character (Old Snake).&amp;amp;nbsp; One can obtain it by either password or getting the assassin emblem on any difficulty. It is available on the second playthrough after you earn it.&lt;br /&gt;
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==Notes and references==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
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{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Altaïr&#039;s Chronicles Characters|Ibn-La&#039;Ahad, Altaïr]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters|Ibn-La&#039;Ahad, Altaïr]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Bloodlines Characters|Ibn-La&#039;Ahad, Altaïr]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters|Ibn-La&#039;Ahad, Altaïr]]&lt;br /&gt;
[[Category:Assassins|Ibn-La&#039;Ahad, Altaïr]]&lt;/div&gt;</summary>
		<author><name>98.238.167.131</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Lucy_Stillman&amp;diff=351679</id>
		<title>Lucy Stillman</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Lucy_Stillman&amp;diff=351679"/>
		<updated>2009-11-30T02:09:33Z</updated>

		<summary type="html">&lt;p&gt;98.238.167.131: /* Trivia */&lt;/p&gt;
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&lt;div&gt;{{Character Infobox&lt;br /&gt;
|image=12544152566428.jpg&lt;br /&gt;
|imgdesc=Lucy&#039;s artwork of Assassin&#039;s Creed II.&lt;br /&gt;
|faction=Abstergo Industries, Assassins&lt;br /&gt;
|name=Lucy Stillman&lt;br /&gt;
|appear=Assassin&#039;s Creed, Assassin&#039;s Creed II&lt;br /&gt;
|period=Modern times (2012)&lt;br /&gt;
|voice=[[Kristen Bell]]&lt;br /&gt;
}}&lt;br /&gt;
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{{quote|You lack the confidence to step into your ancestor&#039;s body.|Lucy to Desmond in their first meeting}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
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► ► ► ► ► Please be careful with what you say outside of spoiler tags. ◄ ◄ ◄ ◄ ◄&lt;br /&gt;
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--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lucy Stillman&#039;&#039;&#039; is an assassin and genetic-memory researcher allied to [[Desmond Miles]]&lt;br /&gt;
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==Biography==&lt;br /&gt;
===Early Life===&lt;br /&gt;
Lucy Stillman is a research assistant for [[Warren Vidic|Dr. Warren Vidic]]. She has been working for Abstergo Industries for three years, focusing on the [[Animus]] project. Dr. Warren Vidic considered her as a invaluable asset for Abstergo for her intelligence and knowledge in cognitive neuro-science and values her highly, although he does not express it. &lt;br /&gt;
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[[File:AssassinsCreed Dx10 2009-10-01 22-36-27-70.png|thumb|200px|left|Lucy working on the Animus.]]&lt;br /&gt;
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As the game progresses, Desmond learns more and more about Lucy. He does this in two ways.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
===Assassin&#039;s Creed===&lt;br /&gt;
====Conversations====&lt;br /&gt;
Throughout the game, Desmond can speak to Lucy and get to know her better at the end of each memory segment, after Dr. Vidic leaves the lab. As Desmond talks to Lucy, she starts to tell him a bit about her past.&lt;br /&gt;
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Lucy explains that during her university career she was ostracised for her scientific beliefs and theories. The criticism continued after university- no scientific organization or academic institute would employ her. Desperate, she was almost ready to give up science altogether. Then she received a call from Dr. Vidic, who told her he agreed with her theories and offered her the chance to work for Abstergo and to prove her theories to be true. The beliefs she was criticized for may have regarded [[genetic memory]]. Lucy is portrayed in the game to be knowledgeable about the [[Animus]], so it&#039;s likely that, because of her feelings on genetic memory, Vidic contacted her so she could contribute to the creation of the Animus.&lt;br /&gt;
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Lucy also reveals to Desmond that he is not the only person Abstergo is detaining- she too is a captive. She then tells him a story about how a while back, Abstergo decided to silence her to keep her from speaking about the Animus, but before her assailants could commit her murder, they were ordered to stop by Dr. Warren Vidic. She claims that he saved her life that day, and she tells Desmond not to judge Dr. Vidic so harshly, as he is under a lot of pressure.&lt;br /&gt;
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====Emails====&lt;br /&gt;
At various points in the game you can gain access to Lucy&#039;s computer and read her [[emails]]. Desmond comes upon the codes to Lucy&#039;s emails when he finds door codes to the main room in his wardrobe, and Lucy&#039;s access pen, which was left on the Animus. It can be speculated that she planted them to give him a better idea of what was going on with Abstergo. However, this is not certain. The codes may have been left there by a previous subject, and the pen left by mistake.&lt;br /&gt;
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From the messages, you definitely get the idea that she is telling the truth, as she is obviously concerned for her own safety and is trying to find out more information about a previous Abstergo employee who died a while back. This employee is said to have &amp;quot;committed suicide&amp;quot; but the documents relating to the death are being held as classified and are not being released. &lt;br /&gt;
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In one deleted email, there is a conversation in which Lucy tells another person that she has been delaying the doctor from finding the artifacts and asking for the other person to send a rescue. A strange reply appears to be an attachment, but has random capitalization of letters. When these capitalized letters are put together, they form, &amp;quot;WE WILL BE THERE SOON&amp;quot;. Towards the end of the game, a gunfight is heard outside, and Vidic explains that present-day Assassins have come for Desmond. The hidden message was probably a reference to the attack. If so, it would mean Lucy is an assassin, which is also shown by her showing Desmond her left hand and symbolically pulling in her ring finger to have it appear like Altaïr&#039;s missing finger, and is spying on Abstergo Industries. The V-neck and&amp;amp;nbsp;collar of her blouse, if turned upside down,&amp;amp;nbsp;are also identical to the Assassin&#039;s&amp;amp;nbsp;logo.&amp;amp;nbsp;&amp;amp;nbsp;At the end of the game, Desmond gains the ability to use Eagle Vision. When Desmond uses this on Lucy, she appears with a blue aura, confirming her to be a trustful ally.&lt;br /&gt;
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The [[Assassin&#039;s Creed Achievements|achievement]] of &#039;&#039;&#039;&amp;quot;Conversationalist&amp;quot;&#039;&#039;&#039; can be unlocked in the 360 version of the game.&lt;br /&gt;
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===The Side Story of Leila and Neumann===&lt;br /&gt;
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More spoilers...must include two figures from &amp;quot;bloody mural&amp;quot; here for openers:&lt;br /&gt;
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&amp;lt;b&amp;gt;The Lorenz Attractor&amp;lt;/b&amp;gt;&lt;br /&gt;
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The Lorenz Attractor, which appears in the middle of the wall over Desmond&#039;s bed and is the central focus of the entire &amp;quot;mural&amp;quot; is emblematic of the &amp;quot;&#039;&#039;&#039;butterfly effect&#039;&#039;&#039;&amp;quot;. The intricate interweaving of the lines which compose it are paths taken by a particle.&lt;br /&gt;
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Subject 16 states in the triangle shaped message on the floor that he drained his own body to paint the figures on the floor and walls of the main room where the Animus is located. But had he also used his own blood to paint the wall mural in the sleeping room, he would have bled out - literally - before he finished his work. It is possible that it is Leila&#039;s blood used in the wall mural in the sleeping room, done &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; he painted the messages with his own blood in the Animus room - a murder/suicide.&lt;br /&gt;
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Spending too long in the Animus is the issue causing it. This seems to be her main reason for concern about Desmond, although it&#039;s mentioned very briefly. &lt;br /&gt;
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Was this Neumann that Vidic mentions in his email to Lucy about &amp;quot;dipping her quill in company ink&amp;quot;. Leila operated the Animus before Lucy and probably talked to Subject 16 much as Lucy talks to Desmond (Subject 17) - Neumann&#039;s immediate successor. This all must have occurred shortly before Desmond was brought to Abstergo&#039;s Lab. Could it be that Leila fell in love with Neumann and was trying to help him and talk to him, and he killed her...then proceeded to paint the bedroom wall with her blood in his desperation and insanity? &lt;br /&gt;
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Finally, who was Neumann? Strangely enough, a search on the name turns up someone of interest that is significant in relation to all of this. His name was [[Wikipedia:John_von_Neumann|John von Neumann]], who died in 1957 (long ago enough for him to have a descendant). He was an Hungarian mathematician who &amp;quot;who made major contributions to a vast range of fields, including &amp;lt;b&amp;gt;set theory&amp;lt;/b&amp;gt;, functional analysis, quantum mechanics...&amp;lt;b&amp;gt;continuous geometry&amp;lt;/b&amp;gt;, economics and &amp;lt;b&amp;gt;game theory&amp;lt;/b&amp;gt;.... He is generally regarded as one of the foremost mathematicians of the 20th century.&amp;quot; &lt;br /&gt;
[http://en.wikipedia.org/wiki/John_von_Neumann Wikipedia]. We have the Mandlebrot Set - an example of set theory and the repeating overall patterns of history. It is also an example of continuous geometry - a fractal or holographic fragment of a larger whole that is identical to the smaller part. We also have the Lorenz Attractor, which is part of Chaos Theory:&lt;br /&gt;
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In mathematics, chaos theory describes the behavior of certain dynamical systems – that is, systems whose states evolve with time – that may exhibit dynamics that are highly sensitive to initial conditions (popularly referred to as &amp;lt;b&amp;gt;the butterfly effect&amp;lt;/b&amp;gt;). As a result of this sensitivity, which manifests itself as an exponential growth of perturbations in the initial conditions, the behavior of chaotic systems appears to be random. This happens even though these systems are deterministic, meaning that their future dynamics are fully defined by their initial conditions, with no random elements involved. This behavior is known as deterministic chaos, or simply [[Wikipedia:Chaos theory|chaos]].&lt;br /&gt;
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&amp;lt;b&amp;gt;Assassins Creed&amp;lt;/b&amp;gt; is most certainly a &amp;quot;deterministic&amp;quot; game, in that there can be only one outcome no matter what you do or when you do it. There are probably millions of permutations of activities within it. (This is true of any game worth its salt!) And last, but not least, Mr. Neumann was one of the major developers of &amp;lt;b&amp;gt;game theory&amp;lt;/b&amp;gt;.&lt;br /&gt;
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===Assassin&#039;s Creed II===&lt;br /&gt;
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In &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, Lucy flees along with Desmond from the Abstergo building to a modern [[Assassins]]&#039; hideout.&lt;br /&gt;
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[[File:Images.jpg|thumb|right|300px|Lucy with Desmond in the Animus 2.0.]]&lt;br /&gt;
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===Personality===&lt;br /&gt;
In contrast with her boss Warren Vidic&#039;s personality, Lucy is an optimistic and cheerful woman with bright personality. She always has some encouraging words and sympathy towards [[Desmond Miles]], though it obviously irritates him sometimes. At times when Warren Vidic attempts to force Desmond to go deeper to the Animus memory, Lucy will stop him from going and plead Vidic to let Desmond to rest, showing her caring personality. &lt;br /&gt;
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==Trivia==&lt;br /&gt;
* She is modeled after and voiced by [[Kristen Bell]].&lt;br /&gt;
* Lucy&#039;s character model is drastically altered between games. In the first Assassin&#039;s Creed, she is dressed in appropriate business/work attire. In Assassin&#039;s Creed II, she has clothes which are much more casual,&amp;amp;nbsp;a slightly larger figure, and different facial structure; larger eyes and lipstick.&lt;br /&gt;
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*Lucy and Desmond will most likely&amp;amp;nbsp;enter a relationship in Assassin&#039;s Creed III, given that Lucy cares very much about Desmond and (as seen in Assassin&#039;s Creed II) he apparently returns&amp;amp;nbsp;those feelings.&amp;amp;nbsp;For example, when Lucy panics because she is afraid that Abstergo will find them, Desmond tries very hard to comfort her.&lt;br /&gt;
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{{AC}} &amp;amp;nbsp;&lt;br /&gt;
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{{ACII}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters|Stillman, Lucy]]&lt;br /&gt;
[[Category:Assassins]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters|Stillman, Lucy]]&lt;/div&gt;</summary>
		<author><name>98.238.167.131</name></author>
	</entry>
</feed>