<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://assassinscreedwiki.accesstheanimus.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=98.166.234.236</id>
	<title>Assassin&#039;s Creed Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://assassinscreedwiki.accesstheanimus.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=98.166.234.236"/>
	<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/wiki/Special:Contributions/98.166.234.236"/>
	<updated>2026-06-07T13:29:30Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Sword_of_Alta%C3%AFr&amp;diff=500298</id>
		<title>Sword of Altaïr</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Sword_of_Alta%C3%AFr&amp;diff=500298"/>
		<updated>2011-06-16T03:56:58Z</updated>

		<summary type="html">&lt;p&gt;98.166.234.236: /* Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ACAC|AC|Bloodlines|AC2|ACB}}&lt;br /&gt;
[[File:Sword_of_Altairpng.png|right|250px|The sword of Altaïr.]]&lt;br /&gt;
Throughout his life as an [[Assassins|Assassin]], [[Altaïr Ibn-La&#039;Ahad]] wielded a &#039;&#039;&#039;personal sword&#039;&#039;&#039; of significant power. The blade&#039;s guard was shaped like an eagle&#039;s wings, with the bottom of the hilt in the shape of an eagle&#039;s head.&amp;lt;ref name=&amp;quot;ACAC&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Altaïr&#039;s Chronicles]]&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;AC&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the [[Italy|Italian]] [[Renaissance]], [[Ezio Auditore da Firenze]], a direct descendant of Altaïr, also made use of his ancestor&#039;s personal weapon.&amp;lt;ref name=&amp;quot;AC2&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ACB&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Third Crusade===&lt;br /&gt;
[[File:AltairsSword.png|thumb|right|250px|Altaïr equipping his sword.]]&lt;br /&gt;
Altaïr made use of his personal sword throughout most of his early life as an Assassin, using it with great skill and ease during missions such as the [[Quest for the Chalice]].&amp;lt;ref name=&amp;quot;ACAC&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By 1191, he instead began making use of a [[Syrian sword|Syrian]] sword with a curved blade and a golden hilt. However, this sword was taken from him after [[Al Mualim]] demoted him to [[Novice]] for breaking all three tenets of [[the Creed]].&amp;lt;ref name=&amp;quot;AC&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During his progression back into the higher ranks, Altaïr started off with a basic sword similar to his personal one, though it lacked a cross guard. After he assassinated the first four of his [[Hunt for the Nine|nine assigned targets]], his personal sword was returned to him. He made use of it until the Syrian sword was granted to him again.&amp;lt;ref name=&amp;quot;AC&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Renaissance===&lt;br /&gt;
[[File:Altairsword1.png|thumb|left|190px|Ezio wielding his ancestor&#039;s sword.]]&lt;br /&gt;
Ezio Auditore was able to purchase his ancestor&#039;s sword from the [[Blacksmiths|blacksmith]] of [[Monteriggioni]], and made use of it when he fought [[Rodrigo Borgia]] in [[Vatican Vault|the Vault]].&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He continued to use it as he escaped the [[Vaticano District|Vatican]] with his uncle [[Mario Auditore|Mario]]. During the [[Fall of Monteriggioni|Siege of Monteriggioni]] however, a cannon ball was shot through his room. As he was sleeping with [[Caterina Sforza]] at the time, he did not have time to re-equip it, and it was lost along with much of his armor and other weapons.&amp;lt;ref name=&amp;quot;ACB&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some time after establishing his [[Assassins Guild]] in [[Rome]], he was able to recover and use the sword again.&amp;lt;ref name=&amp;quot;ACB&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
===Appearance===&lt;br /&gt;
*It is interesting to note that the picture of the weapon&#039;s hilt in the blacksmith is wrapped in leather, however, the weapon itself does not have any leather wrapping.&lt;br /&gt;
*The swords appearance is slightly altered in &#039;&#039;Assassin&#039;s Creed II&#039;&#039; and &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;, with the handle turning from bronzed color, to completely silver.&lt;br /&gt;
*This sword is shorter compared to the other longswords Ezio can use, with the entire sword being only a little longer than the length of his arm. Despite this, Altaïr&#039;s sword is still the strongest weapon available.&lt;br /&gt;
&lt;br /&gt;
===Use===&lt;br /&gt;
[[File:ACBSwordAltaïr.jpg|thumb|250px|right|The Sword of Altaïr in the [[Animus]] menu screen.]]&lt;br /&gt;
*The [[guards]] at [[Masyaf]] are seen wielding this sword.&lt;br /&gt;
*Oddly in Assassin&#039;s Creed: Bloodlines, many if not all of the guards can be seen wielding a sword similar to the Sword of Altair.&lt;br /&gt;
*Strangely, though Altaïr&#039;s sword is considered the best sword in &#039;&#039;Assassin&#039;s Creed II &#039;&#039;and &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;, in &#039;&#039;Assassin&#039;s Creed&#039;&#039;, the Syrian sword (which in &#039;&#039;Assassin&#039;s Creed II&#039;&#039; was among the cheapest weapons) was the best sword.&lt;br /&gt;
*After buying the sword, it may occasionally be randomly replaced with the common sword. To properly acquire it if this occurs, simply go to the [[Villa Auditore|Villa]]&#039;s weapon rack and re-equip it.&lt;br /&gt;
*It is interesting to note that in later memory sequences, if the player has the sword equipped, it is possible to be knocked out of Ezio&#039;s hands by [[Brute]] guards, and even picked up by an NPC. It can, however, be re-equipped in the Villa.&lt;br /&gt;
*Assassin [[Apprentices]] are able to use this sword once they reach the final rank of &#039;&#039;Assassino&#039;&#039;, however for them, it is called the &#039;&#039;Assassin Sword&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*The sword of Altaïr can be found in the &amp;quot;[[Moloch|The Bull]]&amp;quot; stage of &#039;&#039;[[Assassin&#039;s Creed: Altaïr&#039;s Chronicles]]&#039;&#039;, as an ornament in the [[Kantara Castle]]&#039;s Great Hall.&lt;br /&gt;
*It is unknown why the sword is available from the Monteriggioni blacksmith, since the sword (being Altaïr&#039;s personal weapon) would be assumed to be available together with [[Armor of Altaïr|his armor]] once it was unlocked.&lt;br /&gt;
*The sword appears on a weapon rack in the Tiber Island Hideout once Ezio completes all five [[Guild Challenges|Assassin&#039;s Guild challenges]], and can only be equipped from there. Just as it did in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, it has maximum damage, speed, and deflect stats.&lt;br /&gt;
*During the memory [[Follow The Money|Follow the Money]], in &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;, Ezio impersonates a guard named Luigi in order to infiltrate [[Juan Borgia the Elder|Juan Borgia]]&#039;s [[Incident at the Pagan Party|Pagan party]]. When he does this, a fellow guard draws and raises the Sword of Altaïr to threaten [[Egidio Troche]]. This is rather unusual, and unclear if intentional or rendered accidentally by the developers.&lt;br /&gt;
**Later in the same memory, a [[Papal Guard]] is seen with the sword, or at least one very similar to it.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Weapons]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Weapons]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>98.166.234.236</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=The_Truth&amp;diff=528662</id>
		<title>The Truth</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=The_Truth&amp;diff=528662"/>
		<updated>2011-02-15T20:58:50Z</updated>

		<summary type="html">&lt;p&gt;98.166.234.236: /* Assassin&amp;#039;s Creed: Brotherhood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|Hello. This is...they call me Subject 16. Listen, I don&#039;t have much time - there&#039;s something I have to show you. We have been lied to this whole time; everything we know, everything we&#039;ve been brought up to believe - it&#039;s wrong.|Subject 16}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Truth&#039;&#039;&#039; is a side-quest which appears in both &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; and &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;. They were created by [[Subject 16]] with the intent to enlighten and possibly warn [[Desmond Miles]]. In both instances, The Truth files can been unlocked by uncovering a series of [[glyphs]] throughout the world and solving their corrosponding puzzles.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed II&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed II&#039;&#039; there are 20 glyphs in all, and successfully unlocking each one will give a bit more insight into the Origins of the [[Templars]], the [[Assassins]], and the [[Piece of Eden]]. However until all of the videos are unlocked, each of the individual twenty videos are extremely brief, barely a second long.[[File:7651.assassins3.jpg|thumb|A scene from the Truth video.]]&lt;br /&gt;
&lt;br /&gt;
In the video, [[Adam and Eve]], dressed in skin colored bodysuits seemingly making them appear as if they are naked, are seen running from something. They move through an open area which may be The Garden of Eden. The scenery is a mixture between flora, a shiny blue material that resembles glass, and a white surface which sounds like stone. The garden is decorated in a very futuristic style which is a strong contrast against the biblical setting. Moving through a circular automatic door, Adam and Eve use free-running (similar to that used by the Assassins) to climb a large, futuristic looking building. While they are climbing the building, the silhouette of a humanoid (who appears to be floating) can be seen holding a Piece of Eden to control several human slaves. These workers appear to be in an environment similar to that of a metal refinery, with one slave in the foreground clearly using a hammer to shape a metal object. The brief appearance of the silhouette is visually similar to [[Minerva]], sharing the flowing clothes and glowing emblem on the headgear. [[Adam and Eve]] continue climbing until they reach the roof of the building. The camera zooms outwards, revealing many other futuristic buildings surrounding them. Further in the background, a mountain is clearly visible, while there is little other elevation in land elsewhere. The terrain is lush, and large forest boundaries are visible. Eve can then be seen to be holding a [[Piece of Eden]]. Eve then says &amp;quot;Adam, I have it!&amp;quot;, Adam acknowledges Eve, calling out her name, both turn to look at what was presumably chasing them, and the memory ends with Eve warning Adam &amp;quot;Look out!&amp;quot; and binary code flashes up. The numbers read: &amp;quot;EDEN&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
These glyphs are based upon the markings left behind in &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, which were left behind by [[Subject 16]], and written in his blood. Many of these glyphs can be recognized as the [[Cryptic Messages]] from the previous game, and can only be seen with [[Eagle Vision|eagle vision]].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;==&lt;br /&gt;
{{quote|I am with you until the end. Find me in the darkness.|Subject 16 to Desmond}}&lt;br /&gt;
In &#039;&#039;Brotherhood&#039;&#039; the glyphs return as [[Rifts]], which can only be seen and interacted with in Eagle Vision. These Rifts are located near key locations within [[Rome]], and must be climbed into rather than simply being found and interacted with. They retain some of the former puzzles such as the rotating pictures and image finding puzzles from the former glyphs, but also include new puzzles:&lt;br /&gt;
*Chess: Desmond is shown a chessboard with all corresponding chess pieces as well as a riddle that tells him which piece to use and where to move it.&lt;br /&gt;
*Code Breaking: Desmond is given a variety of images and a riddle. The player can alternate between this screen, and a screen containg a 2 layered rotating wheel with symbols acting as a code sheet as well as 2 rows of 4 boxes bearing changeable symbols that act as a code entry box. By reading the riddle, the player can search through these images for the hidden object that reveals the &amp;quot;correct coordinates&amp;quot; located in a single image. When finding the correct coordinates, the player can rotate the wheel to break the code.&lt;br /&gt;
*Sound Wave Matching: Desmond is given an audio recording and multiple sound waves. By selecting the correct sound waves to match the correct one shown on the screen, the player is allowed to listen to the audio tape and/or move on to the next puzzle.&lt;br /&gt;
*Quarantine Zone: This is always the last puzzle of every Rift. Desmond is shown a blank screen with a relatively small circular crosshair that reveals red, blinking dots as well as a background image. These dots emit beeping sounds the closer the crosshair is, and all must be &amp;quot;activated&amp;quot; in a certain amount of time. If any of the remaining dots are not activated, they are reset and the player must find all of them again. These dots remain in the same exact spot every time, even after being reset or whenever the player decides to replay the Rift. After completing this puzzle, Desmond is given a video clip.&lt;br /&gt;
&lt;br /&gt;
Each of &#039;&#039;The Truth&#039;&#039; videos is a series of seemingly corrupted data with &amp;quot;broken&amp;quot; words on the top left corner. When all videos are unlocked, they read &#039;&#039;The miracle is in the execution&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After unlocking all of the videos, a VR-like area will be loaded, and Desmond must run through it. When the player finishes the &amp;quot;obstacle course&amp;quot; they will encounter an &amp;quot;incomplete data form&amp;quot; of Subject 16 with who Desmond has a brief conversation before Subject 16 disappears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Animus Voice: Compiling sub systems. Infrastructure. Tendons. Heart.&lt;br /&gt;
*Subject 16: Voice.&lt;br /&gt;
*Desmond: Subject Sixteen?&lt;br /&gt;
*Subject 16: Yes, yes, subject seventeen.&lt;br /&gt;
*Desmond: You’re dead. I saw your blood.&lt;br /&gt;
*Subject 16: No time. It is far later than you know. Too late to save them.&lt;br /&gt;
*Desmond: Who?&lt;br /&gt;
*Subject 16: She is not who you think she is. Everything you hope to become. Everything you hold dear. Its already gone.&lt;br /&gt;
*Desmond: Explain. Please.&lt;br /&gt;
*Subject 16: Eden, she… in Eden, find Eve. The key, her DNA.&lt;br /&gt;
*Desmond: Tell me.&lt;br /&gt;
*Subject 16: I cannot… the son (sun), your son (sun)… too weak. Must replenish energy.&lt;br /&gt;
*Desmond: Don’t go!&lt;br /&gt;
*Subject 16: I am with you, til the end. Find me, in the darkness.&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
desmondstruth.jpg|The VR-area after unlocking the videos&lt;br /&gt;
inthedarkness.jpg|&#039;&#039;Subject 16&#039;&#039; as he appears in &#039;&#039;The truth&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[File:Mt Kilimanjaro.jpg|thumb|255px|Mount Kilimanjaro bears a strong resemblance to the Mountain in the Truth Video]]&lt;br /&gt;
*The mountain in the video bears a striking resemblance to Mount Kilimanjaro, thus placing the scene in Africa. This would make sense, as humanity is said to originate from Africa (specifically mid-Africa, the rough location of Kilimanjaro). The [[codex]] map also shows that a Piece of Eden was located in the vicinity of Kilimanjaro. Supporting this theory even further is [[Lucy Stillman|Lucy]]&#039;s mention of [[Warren Vidic|Vidic]] tagging memories in ancient Africa.&lt;br /&gt;
*The video seems to take place immediately before the human rebellion and subsequent war. As Adam and Eve seem to have taken The Apple without permission, and are probably trying to escape with it, one can assume that they had started the rebellion.&lt;br /&gt;
*At the end of the video, a block of binary code can be seen briefly. The code is &amp;quot;01000101 01000100 01000101 01001110&amp;quot; which translates to EDEN. Another point of interest is that there are 20 zeroes and 12 ones, a reference to the supposed doomsday year of 2012.&lt;br /&gt;
*The viewing angle of the camera suggests that the video is a recording of one of Subject 16&#039;s [[Animus]] sessions. This in turn would indicate a direct lineage between 16 (and perhaps even Desmond), with Adam and/or Eve.&lt;br /&gt;
*The music being played during Adam and Eve&#039;s escape from Eden in the video is the same music that plays while Desmond and Lucy are escaping [[Abstergo Industries|Abstergo]] at the beginning of &#039;&#039;Assassin&#039;s Creed II,&#039;&#039; and when [[Ezio Auditore Da Firenze|Ezio]] is running away from the guards after the execution of [[Petruccio Auditore da Firenze|Petruccio]], [[Federico Auditore da Firenze|Federico]], and [[Giovanni Auditore da Firenze|Giovanni]] at the hands of [[Uberto Alberti]]. It&#039;s also the &amp;quot;Open Conflict&amp;quot; song of [[Forlì]]. It is entitled &amp;quot;Wetlands Escape&amp;quot; on the &#039;&#039;Assassin&#039;s Creed II&#039;&#039; Original Game Soundtrack.&lt;br /&gt;
*In the PS3 version, Eve does not say, &amp;quot;Look out!&amp;quot; At that point, it is just silent and the binary for &amp;quot;Eden&amp;quot; appears.&lt;br /&gt;
*There are only 10 puzzles in &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;, though they are not hidden behind glyphs, but appear to be rifts in the memory that allow one to enter the programming of the Animus itself.&lt;br /&gt;
*On the back of the case for &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, it says &amp;quot;The Truth Is Written In Blood&amp;quot;. The side-quest is &amp;quot;The Truth&amp;quot;, and Subject 16 is the cause for the glyphs which give you the side-quest, and he had written in blood at Abstergo.&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
[[Video:Assassin&#039;s Creed II - The Truth Video (HD)|thumb|left|300px|The Truth - AC II]][[Video:Assassin&#039;s Creed: Brotherhood The Truth|thumb|right|300px|The Truth - AC: Brotherhood]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Gameplay]]&lt;/div&gt;</summary>
		<author><name>98.166.234.236</name></author>
	</entry>
</feed>