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	<title>Assassin&#039;s Creed Wiki - User contributions [en-gb]</title>
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	<updated>2026-06-13T09:34:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Multiplayer_Perks&amp;diff=384963</id>
		<title>Multiplayer Perks</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Multiplayer_Perks&amp;diff=384963"/>
		<updated>2010-11-17T23:56:24Z</updated>

		<summary type="html">&lt;p&gt;96.32.133.74: /* Blender */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Perks&#039;&#039;&#039; are passive enhancements, and you get one slot in your Profile Sets for them. These perks are always in effect and there are currently two perks available through leveling.&lt;br /&gt;
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==Enhanced Autobash==&lt;br /&gt;
[[File:File-AC_Brotherhood_icon_Blender.png|left|Blender Perk]]&lt;br /&gt;
Awarded when the player reaches level 15.&lt;br /&gt;
This ability increases the number of characters you can run into while in high profile without stumbling. This is useful when you&#039;re in chase or pursuit mode and any slow down could result in failure. You can always just use the unarmed hand button to shove people as you&#039;re running, but this perk will help you out if you can&#039;t get to it in time.&lt;br /&gt;
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==Blender==&lt;br /&gt;
[[File:AC_Brotherhood_icon_Enhanced_Autobash.png|left|Enhanced Autobash Perk]]&lt;br /&gt;
Awarded when the player reaches level 19.&lt;br /&gt;
The Blender perk changes one character in a group to your character skin when you blend in with them, unless one of them already has the same skin as you. This is a good way to quickly fool a pursuer you know is close to you without wasting one of your abilities to disguise yourself or morph the whole group.&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Multiplayer]]&lt;/div&gt;</summary>
		<author><name>96.32.133.74</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Multiplayer_Perks&amp;diff=384962</id>
		<title>Multiplayer Perks</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Multiplayer_Perks&amp;diff=384962"/>
		<updated>2010-11-17T23:54:14Z</updated>

		<summary type="html">&lt;p&gt;96.32.133.74: /* Enhanced Autobash */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Perks&#039;&#039;&#039; are passive enhancements, and you get one slot in your Profile Sets for them. These perks are always in effect and there are currently two perks available through leveling.&lt;br /&gt;
&lt;br /&gt;
==Enhanced Autobash==&lt;br /&gt;
[[File:File-AC_Brotherhood_icon_Blender.png|left|Blender Perk]]&lt;br /&gt;
Awarded when the player reaches level 15.&lt;br /&gt;
This ability increases the number of characters you can run into while in high profile without stumbling. This is useful when you&#039;re in chase or pursuit mode and any slow down could result in failure. You can always just use the unarmed hand button to shove people as you&#039;re running, but this perk will help you out if you can&#039;t get to it in time.&lt;br /&gt;
&lt;br /&gt;
==Blender==&lt;br /&gt;
[[File:AC_Brotherhood_icon_Enhanced_Autobash.png|left|Enhanced Autobash Perk]]&lt;br /&gt;
Awarded when they player reaches level 19.&lt;br /&gt;
The Blender perk changes one character in a group to your character skin when you blend in with them, unless one of them already has the same skin as you. This is a good way to quickly fool a pursuer you know is close to you without wasting one of your abilities to disguise yourself or morph the whole group.&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Multiplayer]]&lt;/div&gt;</summary>
		<author><name>96.32.133.74</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Multiplayer_Streak_Bonuses&amp;diff=385068</id>
		<title>Multiplayer Streak Bonuses</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Multiplayer_Streak_Bonuses&amp;diff=385068"/>
		<updated>2010-11-17T23:52:16Z</updated>

		<summary type="html">&lt;p&gt;96.32.133.74: /* Reset Cooldowns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Streak bonuses&#039;&#039;&#039; only go into effect after you&#039;ve obtained a streak in the session. The two types of streaks are kill streaks and loss streaks. Kill streaks are when you kill a series of targets in a row and loss streaks are when you have a series of lost contracts in a row. There are two slots in your Profile Sets, one for each type of streak, and there are currently four streak bonuses available through leveling.&lt;br /&gt;
&lt;br /&gt;
==Streak Bonus +100==&lt;br /&gt;
[[File:AC_Brotherhood_icon_Streak_Bonus_100.png|thumb|left|Streak Bonus  100]]&lt;br /&gt;
Awarded when they player reaches level 5. Kill Streak Bonus.&lt;br /&gt;
This bonus is applied once you have killed three targets in any manner. The bonus adds an additional 100 points to your score for each successive kill until you lose a contract.&lt;br /&gt;
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==Streak Bonus +300==&lt;br /&gt;
[[File:AC_Brotherhood_icon_Streak_Bonus_300.png|thumb|left|Streak Bonus  300]]&lt;br /&gt;
Awarded when they player reaches level 13. Kill Streak Bonus.&lt;br /&gt;
This bonus is applied once you have killed three targets silently (you will see the Silent score). The bonus adds an additional 300 points to each successive silent kill until you lose a contract or kill a target without the Silent bonus.&lt;br /&gt;
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==Extra Sensitivity==&lt;br /&gt;
[[File:AC_Brotherhood_icon_Extra_Sensitivity.png|thumb|left|Extra Sensitivity]]&lt;br /&gt;
Awarded when they player reaches level 4. Loss Streak Bonus.&lt;br /&gt;
This bonus will increase the precision of your compass until you make a kill.&lt;br /&gt;
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==Reset Cooldowns==&lt;br /&gt;
[[File:AC_Brotherhood_icon_Reset_Cooldowns.png|thumb|left|Reset Cooldowns]]&lt;br /&gt;
Awarded when the player reaches level 12. Loss Streak Bonus.&lt;br /&gt;
With this bonus active, any abilities currently on a cooldown timer will be reset every time you die, until you make a kill.&lt;br /&gt;
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==Spawn Distance==&lt;br /&gt;
It is not known what level this bonus is unlocked or whether it will make an appearance in the final game. As the name says this bonus will shorten the distance between the player and their target and will be a losing streak bonus.&lt;/div&gt;</summary>
		<author><name>96.32.133.74</name></author>
	</entry>
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