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	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Rebecca_Crane&amp;diff=444075</id>
		<title>Rebecca Crane</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Rebecca_Crane&amp;diff=444075"/>
		<updated>2010-12-10T03:08:22Z</updated>

		<summary type="html">&lt;p&gt;96.226.163.69: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC2|Assassins|Modern}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|name = Rebecca Crane&lt;br /&gt;
|image = Zw-rebecca-1.png&lt;br /&gt;
|birth = 1984&lt;br /&gt;
|period = [[Modern Times]]&lt;br /&gt;
|faction = [[Assassins]]&lt;br /&gt;
|appear = &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&lt;br /&gt;
|voice = [[Eliza Schneider]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rebecca Crane&#039;&#039;&#039; is one of the modern day [[Assassins]] introduced in &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;. She is the creator of the [[Animus 2.0]] - which she affectionately refers to as &amp;quot;Baby&amp;quot; - and provides technical support for the Assassins alongside her partner, [[Shaun Hastings]]. She appears to be an old friend of [[Lucy Stillman]], although, prior to the game, the two purportedly did not see one another for seven years, implied to be because of Lucy&#039;s internment at [[Abstergo]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, Rebecca serves as tech support for the Animus 2.0. She often leaves notes within the [[Database Articles|database entries]] that Shaun makes available for [[Desmond Miles]] while he is in the Animus, especially if the entries (i.e. about a particular structure) indicate the presence of a [[glyph|Glyph]] or [[Assassin&#039;s Tombs|Assassin&#039;s Tomb]] therein. The data module that Rebecca receives from Lucy with the records of the [[Animus|Abstergo version of the Animus]] allow Desmond to interact with the encrypted files [[Subject 16]] left behind in [[Ezio Auditore da Firenze]]&#039;s memories.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
It is unknown whether Rebecca is a &amp;quot;proper&amp;quot; Assassin like Desmond and Lucy. She makes allusions, but nothing is ever conclusively said about the nature of her place in relation to the Assassins. She did, however, play an important role in inducting Shaun Hastings into the Order. When Shaun, with his gifts for connection and conspiracy, endangered his own life by trying to tell the world what Abstergo was up to, Rebecca saved him from [[Templar]] silencers, and recruited him as an Assassin.&lt;br /&gt;
&lt;br /&gt;
===Assassin&#039;s Creed II===&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, Rebecca monitors the Animus to make sure nothing goes wrong (such as what happened at the start of the first &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; ). She will often provide a comment relating to being at the top of most rather tall buildings, such as remarking that &amp;quot;the view must be great&amp;quot; from the top of a church, or that she thinks Desmond is itching to get to the top of a bell tower.&lt;br /&gt;
&lt;br /&gt;
Aside from providing technical support for the Animus, and her small segments of banter with Shaun and Desmond, Rebecca doesn&#039;t play a significant story role until the end of the game, when she helps Shaun pack up the Animus gear while Desmond and Lucy defend their location from Abstergo. As they escape into a truck, she is able to get the Animus working inside it, which allows Desmond to re-enter the [[Renaissance]] and finish any remaining memories while on the way to their second base up North. This consequently allows the player to finish up any [[Side Missions]] and plot elements they may have missed, such as [[Races]] and [[Feather]] collecting, to name a few.&lt;br /&gt;
&lt;br /&gt;
==Characteristics and personality==&lt;br /&gt;
Rebecca is an energetic, somewhat immature young woman - despite the fact that she saved his life, Shaun Hastings is quick to belittle and gibe at her. She is tolerant and optimistic, representing Shaun&#039;s foil - she is the polar opposite of her colleague, friendly and talkative. She shows great pride in her work, praising her redesign of the Animus as having a far more enlightened and creative construct; a &#039;&#039;&amp;quot;competitive edge&amp;quot;&#039;&#039; as she calls it. She also remains convinced that, despite Shaun&#039;s dubiousness of their means, the Assassins are -as Desmond puts it- &#039;&#039;&amp;quot;the good guys.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*When in the Animus 2.0, Rebecca adds information to the database using the name REBECCAC84. This username holds her first name, the initial of her last name, and implies her birth year. This may mean that she is 28 as of [[Modern Times|2012]].&lt;br /&gt;
*Her email is Snowmass7, likely to reflect her previous hobby.&lt;br /&gt;
*Before working for the Assassins, she loved playing sports and was once a snowboarder. However, after breaking her leg, she quit and discovered that she found technology more interesting.&lt;br /&gt;
*When Lucy Stillman and Desmond Miles first enter the hideout, Rebecca greets Lucy happily and exclaims: &#039;&#039;&amp;quot;It&#039;s been so long... Seven years!&amp;quot;&#039;&#039; This means that the last time the two friends saw each other was in 2005.&lt;br /&gt;
*In &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;, she appears to have put on make-up, unlike in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;.&lt;br /&gt;
*After losing her MP3 player, Rebecca sends an e-mail to her teammates about it, claiming that she &#039;&#039;&amp;quot;can&#039;t sleep without it.&amp;quot;&#039;&#039;&lt;br /&gt;
*She mentions to Desmond that she once went into the Animus, but comments that her ancestor&#039;s life as a Prussian mercenary was boring, due to spending several hours constantly shooting.&lt;br /&gt;
*In the e-mails in &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;, Shaun said to the others &#039;&#039;&amp;quot;Rebecca is a Templar.&amp;quot;&#039;&#039; This however, is meant sarcastically, as it was in response to Rebecca having told Lucy that Shaun had taken her food from the fridge.&lt;br /&gt;
*She is shown to be a vegetarian in &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;, as she shows disgust when Desmond takes a bite of a hamburger, calling him a &#039;&#039;&amp;quot;carnivore.&amp;quot;&#039;&#039; She then goes on to defend herself from Shaun, who attempts to explain how eating vegetables is not much different from eating animals.&lt;br /&gt;
*In &#039;&#039;Brotherhood&#039;&#039; Desmond questions whether she has killed before. She replies saying that before she joined the Assassins she had a boyfriend, then after joining she did not.&lt;br /&gt;
*In one of the emails she talks about missing her family, and owning a dog.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
Van2.png|Rebecca as she appears in &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;.&lt;br /&gt;
Desmond, Lucy, Rebecca, and Shaun.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[es:Rebecca Crane]]&lt;br /&gt;
[[Category:Characters|Crane, Rebecca]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters|Crane, Rebecca]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Characters|Crane, Rebecca]]&lt;br /&gt;
[[Category:Assassins|Crane, Rebecca]]&lt;/div&gt;</summary>
		<author><name>96.226.163.69</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Animi_Avatars_(first_stage)&amp;diff=37804</id>
		<title>Animi Avatars (first stage)</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Animi_Avatars_(first_stage)&amp;diff=37804"/>
		<updated>2010-10-05T16:42:12Z</updated>

		<summary type="html">&lt;p&gt;96.226.163.69: /* Confirmed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{Template:Imageneed}}&lt;br /&gt;
[[File:AC_Brothehood_multi_2.JPG|thumb|300px|A total of thirteen/fourteen distinct characters appear in this picture.]]&lt;br /&gt;
&lt;br /&gt;
As &#039;&#039;[[Assassin&#039;s Creed Brotherhood]]&#039;&#039; is the first in the [[Assassin&#039;s Creed Series|series]] to feature a multiplayer layer, there are many multiplayer characters that are playable. This lists all of those that have been confirmed, as well as those that have been seen, but are yet to be confirmed by Ubisoft. Most of them will also be present as targets for [[Ezio Auditore da Firenze|Ezio]] to kill in the singleplayer.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
[[File:201007231036373.jpg|thumb|300px|A collection of multiplayer characters around the Doctor killing the Courtesan.]]&lt;br /&gt;
*&#039;&#039;&#039;[[Doctor (multiplayer character)|Doctor]]&#039;&#039;&#039; - Wearing black robes and a beak-shaped mask, the Doctor uses a poison-filled syringe to assassinate his targets.&lt;br /&gt;
*&#039;&#039;&#039;[[Courtesan (multiplayer character)|Courtesan]]&#039;&#039;&#039; - A sensual woman in pink, liberal clothing, the Courtesan assassinates her targets via fluidly lethal movements, or a special, bladed [[fan]].&lt;br /&gt;
*&#039;&#039;&#039;[[Executioner]]&#039;&#039;&#039; - A strong looking man that has the appearance of a butcher, the Executioner wields a large axe as his weapon.&lt;br /&gt;
*[[Noble|&#039;&#039;&#039;Noble&#039;&#039;&#039;]] - Wearing very rich clothing such as a golden cape, the Noble assassinates his targets using his claw, a prosthetic set in place of his missing arm.&lt;br /&gt;
*&#039;&#039;&#039;[[Priest (multiplayer character)|Priest]] -&#039;&#039;&#039; A bald man wearing robes similar to those of a monk, he uses a very thin [[dagger]] as his weapon.&lt;br /&gt;
*&#039;&#039;&#039;[[Hunter|Prowler]]&#039;&#039;&#039; - Wearing robes very similar to the Assassins, though in Templar colors, the Prowler sports a [[switchblade]], the Templar version of the hidden blade.&lt;br /&gt;
*&#039;&#039;&#039;[[Barber]] - &#039;&#039;&#039;Wearing ordinary noble clothes and having white streaks on his dark hair, he uses a [[razor]] to assassinate his targets.&lt;br /&gt;
*[[Engineer|&#039;&#039;&#039;Engineer&#039;&#039;&#039;]] - A rich man wearing mostly red and white clothes, he wields a compass as his weapon.&lt;br /&gt;
*&#039;&#039;&#039;[[Blacksmith (multiplayer character)|Blacksmith]] - &#039;&#039;&#039;A big looking man wearing some armor and a noticeable bright red beard, he uses a [[warhammer]] as his weapon.&lt;br /&gt;
*&#039;&#039;&#039;[[Soldier]] -&#039;&#039;&#039; Wearing the most armor out of all the characters, the Soldier is the only one revealed so far to use a sword.&lt;br /&gt;
*&#039;&#039;&#039;[[Harlequin]]&#039;&#039;&#039; (limited edition/pre-order exclusive) - Wearing a costume similar to those of the performers of Carnevale, he has a mask to hide his identity and carries two thin, needle-like daggers.&lt;br /&gt;
*&#039;&#039;&#039;[[Officer]]&#039;&#039;&#039; (limited edition/pre-order exclusive) - Adorned in a fine black cloak, he uses a [[dagger]] as his weapon.&lt;br /&gt;
*&#039;&#039;&#039;[[Smuggler]]&#039;&#039;&#039; - A woman who wears a hooded robe. She has a hidden blade, but the blade is on top of her arm. She is possibly a female version of the prowler.&lt;br /&gt;
*Footpad-  A man with two daggers. He may be the Thief in the unconfirmed list.&lt;br /&gt;
&lt;br /&gt;
===Unconfirmed===&lt;br /&gt;
&#039;&#039;Disclaimer: Names of these characters are not canon and therefore have not been given official names by [[Ubisoft]] yet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Female Harlequin&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Female Barber&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Female Engineer&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mercenary&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Thief&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Female Doctor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Saracen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The characters have different skins which people believe to be female characters. At the Brotherhood beta at Gamescom 2010 you randomly received a skin.&lt;br /&gt;
*Every character can be further customized as the player reaches higher levels.&lt;br /&gt;
*In the demo there are only two [[civilian]] types in multiplayer mode: the heralds and merchants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- To those who edit this page, it is meant for all characters in the multiplayer mode. As such, you can give little bits in information on confirmed characters, like the Doctor, while also linking to the main character article. This is also the place for you to put out your character sightings. In the above picture, for example, there are at least three/four unidentified characters, but they have been seen before in other pictures.--&amp;gt;&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Multiplayer Characters| ]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Multiplayer]]&lt;/div&gt;</summary>
		<author><name>96.226.163.69</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=191779</id>
		<title>Desmond Miles</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=191779"/>
		<updated>2010-09-23T01:13:53Z</updated>

		<summary type="html">&lt;p&gt;96.226.163.69: /* Characteristics and personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FAimp}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|name    = Desmond Miles&lt;br /&gt;
|image   = Desmond_Miles.jpg&lt;br /&gt;
|imgdesc = &lt;br /&gt;
|birth   = 1987&amp;lt;br&amp;gt;&amp;quot;[[The Farm]]&amp;quot;&lt;br /&gt;
|death   =&lt;br /&gt;
|period  = [[Modern Times]]&lt;br /&gt;
|faction = [[Assassins]]&lt;br /&gt;
|appear  = &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&lt;br /&gt;
|voice   = [[Nolan North]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|I&#039;m a bartender, for Christ&#039;s sake! What do you want me to do, teach you how to mix a Martini?|Desmond to Vidic and Lucy.|Assassin&#039;s Creed}}&lt;br /&gt;
&#039;&#039;&#039;Desmond Miles&#039;&#039;&#039; (born 1987) is the main protagonist of the &#039;&#039;[[Assassin&#039;s Creed series]]&#039;&#039; and the descendant of a long line of ancestors who swore their allegiance to the [[Assassins|Assassin Order]]. He is initially forced to use a machine, called the [[Animus]], created by [[Abstergo Industries]] – the modern front of the [[Knights Templar]] – to relive the memories of his ancestor, [[Altaïr Ibn-La&#039;Ahad]] during the Crusader era, in their quest to locate the [[Piece of Eden|&amp;quot;Apple&amp;quot;]], a [[Piece of Eden]].&lt;br /&gt;
&lt;br /&gt;
Eventually escaping with the aid of modern day [[Assassins]], Desmond once again uses an improved version of the Animus to explore the memories of his second ancestor, [[Ezio Auditore da Firenze]], so as to learn the ways of the Assassins in a [[Bleeding Effect|much faster way than normal]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
{{quote|You have any idea what it&#039;s like to be trapped in a place, knowing there was a whole world out there I&#039;d never get to see.|Desmond to Lucy about his childhood|Assassin&#039;s Creed}}&lt;br /&gt;
Desmond Miles was born in an Assassin &amp;quot;hideout&amp;quot; in the desert, an &amp;quot;off the grid&amp;quot; compound with a population of about thirty people, much like the city of [[Masyaf]], where he was destined to be trained as an Assassin. He was frustrated by his parents&#039; explicit instructions not to leave the compound, and believed them to be overly concerned and paranoid. On his 16th birthday, he finally fled, &amp;quot;wanting to see the rest of the world.&amp;quot; He later told [[Lucy Stillman]] that he had no regrets over leaving his parents, because as far as he was concerned, they were little more than his &amp;quot;wardens.&amp;quot; After leaving the Assassin compound, he went into hiding for nine years. While keeping a low profile, he eventually became a bartender. Aware of the Knights Templar, and wanting to avoid both them and the Assassins, Desmond never used his real name and used only cash to purchase items. However, he was eventually found, traced through a fingerprint needed for a motorcycle license, and was brought to [[Abstergo|Abstergo Laboratory]].&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kidnapped by Abstergo===&lt;br /&gt;
[[File:Warren-vidic-assassins-creed-2-character.jpg|thumb|left|200px|Dr. Vidic watches Desmond inside the Animus.]]&lt;br /&gt;
{{Quote|I&#039;m not an assassin&amp;amp;hellip; not any more.|Desmond Miles to Warren Vidic.|Assassin&#039;s Creed}}&lt;br /&gt;
&lt;br /&gt;
In September 2012, Desmond Miles was kidnapped by [[Abstergo Industries]], a pharmaceutical company and front for the [[Knights Templar]], for use as a test subject in the [[Animus]], a device that can read the memories of Desmond&#039;s ancestors through the &amp;quot;genetic memory&amp;quot; left behind in their descendants&#039; DNA. At first [[Warren Vidic]], attempted to pry the information he wanted from Desmond&#039;s mind, but was met with failure. Whilst Desmond claimed to be nothing more than a bartender, Vidic revealed that they knew of his history as an Assassin, forcing Desmond to finally admit his past life. Vidic and [[Lucy Stillman]] told Desmond that they were trying to access a certain memory, but Desmond&#039;s subconscious was resisting their efforts. Vidic warned Desmond that if he refused to assist them, they would induce a coma, continue their work, and when done with Desmond, leave him to die. Without much choice, Desmond agreed to help them.&lt;br /&gt;
[[File:Desmond_&amp;amp;_Lucy_1.png|thumb|200px|Desmond &amp;amp; Lucy having their first private conversation.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Eagle_vision.jpg|thumb|200px|Desmond&#039;s Eagle Vision]]&lt;br /&gt;
&lt;br /&gt;
Desmond was made to explore the genetic memories of his ancestor – [[Altaïr Ibn-La&#039;Ahad]], a member of a clan of Assassins during the [[Third Crusade]], specifically Altaïr&#039;s experiences during the year 1191 – and does so over several days under the watchful eye of Warren Vidic. During the nights however, Desmond discovered that he was able to explore the lab he was being held in, accessing the Animus computer and, after stealing Warren Vidic&#039;s pen, gaining access to his personal computer. Through e-mails, Desmond learned of a [[Subject 16]] who had suffered from a &amp;quot;[[bleeding effect]]&amp;quot; due to prolonged exposure to the Animus, as well as tidbits of information from the outside world.Eventually, with the aid of Lucy, the Assassins learned of Desmond&#039;s capture and attempted to liberate him, with the gunfire of their assault being heard through an intercom device, although the rescue attempt failed. Vidic boasts that those Assassins were in fact the last of the group; their desert hideout having been previously destroyed. Lucy Stillman&#039;s actions, however, suggest otherwise, and when Desmond asked if Lucy knew anything about his parents, she responded by saying that she didn&#039;t know, but that they probably escaped. During this discussion, Lucy revealed herself to be an undercover member of the Assassins. Desmond eventually achieved Vidic&#039;s goal and discovered the location of numerous Pieces of Eden. Executives of Abstergo Industries ordered his execution, but his life was saved by Stillman&#039;s intervention, who asked to keep Desmond alive in order to re-access his memories if need be. After the executives leave, Desmond suddenly accesses the &amp;quot;[[Eagle Vision|eagle vision]]&amp;quot; of his ancestor Altaïr, seeing Warren and Lucy for their true allegiances, as well as countless scrawled messages and puzzles on the floor of the main laboratory.&lt;br /&gt;
&lt;br /&gt;
===Escape to the [[Hideout]]===&lt;br /&gt;
{{Quote|Whoa... Alright, wasn&#039;t expecting that...|Desmond discovering the birth of his lineage|Assassin&#039;s Creed II}}&lt;br /&gt;
At the beginning of [[Assassin&#039;s Creed II]], Desmond was still being held within the laboratory at [[Abstergo]], continuing directly from the last game from a couple of hours. [[Lucy]] suddenly arrives, covered in blood and demanding Desmond to get into the [[Animus]] before Abstergo discovers what she’d done. Desmond, rather confused, agrees and manages to sync with closest genetic match recorded in the Animus’ memory core. Inside the Animus, he experiences the birth of another of his ancestors, [[Ezio Auditore da Firenze]], a joint ancestor of his and Subject 16&#039;s. He was quickly pulled out, though, and both make their escape.&lt;br /&gt;
&lt;br /&gt;
[[File:Zw-desmond-fighting.png|thumb|200px|Desmond fighting off the [[Abstergo]] guards]]&lt;br /&gt;
&lt;br /&gt;
They were quickly spotted by Abstergo security and forced into an engagement which [[Lucy]] quickly ended, allowing them to continue on stealthily. The two soon entered a large open room filled with office blocks, and lined with a large number of Animi, although Desmond&#039;s questions about them are met with silence. Desmond instinctively called upon his recently activated [[Eagle Vision]] to open the door to an elevator, locked with a password that Lucy did not have. Once in the car park, the two were halted by yet more Abstergo guards, but were able to overcome them and escape. &lt;br /&gt;
&lt;br /&gt;
Arriving at the [[Assassin&#039;s hideout]], Desmond was introduced to two more Assassins – [[Shaun Hastings]] and [[Rebecca Crane]] – who have worked with Lucy over the years. Lucy told Desmond that they wanted him to become trained in the ways of the Assassin, and thanks to the [[Bleeding Effect]], they could achieve this in a matter of days, although it required him learning the ways of an Assassin through a new ancestor; [[Ezio]]. Desmond agrees to help almost immediately, and was quickly plugged in the [[Animus 2.0]].&lt;br /&gt;
&lt;br /&gt;
After learning the ways of the Assassin through Ezio&#039;s memories, Desmond was retracted from the Animus, partly to test his retention of the memories, but also to prevent the mental&lt;br /&gt;
degradation that [[Subject 16]] had suffered from being in the Animus for an extended period of time.&lt;br /&gt;
&lt;br /&gt;
[[File:Zw-desmond-dream.png|thumb|220px|left|Desmond experiencing the [[bleeding effect]]]]  &lt;br /&gt;
Tasking him with initiating security protocols around the Assassin hideout, Lucy left it to Desmond to work out how to reach them through the use of his [[Eagle Vision]] and new-found [[Free Running]] skills. Just as he began, however, he started suffering vivid hallucinations of the [[Third Crusade|Crusader era]] and the [[Renaissance|Italian Renaissance]]. At first the visions were short, and were nothing to worry about, but after completing the task, Desmond was incapacitated as the visions became more real. &lt;br /&gt;
&lt;br /&gt;
Taken back to [[Acre]], Desmond once again followed the memories of [[Altaïr]], this time without the use of the Animus, and discovered Altaïr and [[Maria Thorpe]] conceived a child, Desmond&#039;s next ancestor.&lt;br /&gt;
[[File:Demsondanimus2.jpg|thumb|250px|Desmond sitting in the [[Animus|Animus 2.0]] next to [[Lucy]].]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The next day, Desmond had recovered from the experiences and returned to the Animus, neglecting to tell the Assassins what had happened. He continued the watch over the genetic memories of Ezio Auditore, despite at one time being thrown out by a &amp;quot;corrupted memory sequence.&amp;quot; Eventually, they learn that Ezio&#039;s arch-nemesis, the Templar Grandmaster [[Rodrigo Borgia]] had, in 1492 become Pope Alexander VI, so as to gain access to yet another Piece of Eden, the Papal Staff, as well as [[the Vault]]. As Ezio&#039;s story began to conclude, Desmond and the Assassins watched deep within [[the Vault]] beneath the Vatican. Ezio found himself confronted by a &amp;quot;[[Those Who Have Gone Before|god]]&amp;quot; hologram who called herself [[Minerva]]; Minerva warns the Assassins of the end of the world, as well as retelling the story of the war between &amp;quot;Those Who Came Before,&amp;quot; and their human subjects. The Assassins are shocked when Minerva addresses Desmond by name, confusing even Ezio, and it is revealed that Minerva was in fact talking to Desmond &#039;&#039;through&#039;&#039; Ezio. Desmond was quickly pulled out of the Animus, and upon seeing the three rushing to collect their belongings, realized that the Templars had found their location.&lt;br /&gt;
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Immediately after getting out of the Animus, Lucy tossed Desmond a [[Hidden Blade]] with the Assassin&#039;s emblem on it, and asks for his assistance in covering the escape. Making their way into the warehouse, Vidic appeared, flanked by Abstergo security officials with the intent of reclaiming Desmond. The two Assassins fought off the Templars, with Desmond, now fully synchronized with Ezio, masterfully using his Hidden Blade to kill many of the guards. With his entourage eliminated, Vidic was left to confront Desmond on his own, but instead retreats, promising that their victory is only temporary. The four Assassins then fled north, and Desmond is hooked up to the Animus inside the van and told to continue to search through his memories for anything useful. Meanwhile, the other Assassins begin to discuss the nature of [[Minerva]] and her talk.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==Characteristics and personality==&lt;br /&gt;
[[File:Zw-desmond-bleeding.png|thumb|300px|Desmond&#039;s new free-running skills.]]&lt;br /&gt;
Desmond has an uncanny resemblance to both Altaïr Ibn-La&#039;Ahad and Ezio Auditore da Firenze, despite having very little in common with their personalities. And being a discreet individual, he does not wear extravagant clothing, accustomed to a white hooded jacket, jeans, and white sneakers. Interestingly, if raised, the hood exhibits a beak-like feature similar to Ezio&#039;s and Altaïr&#039;s. In Assassin&#039;s Creed Brotherhood, his attire differs, now having a backpack, black converses, white hooded jacket with a red collar, similar to Ezio, with a black shirt underneath. His sleeves are rolled up to reveal a tattoo where the Hidden Blade should be.&lt;br /&gt;
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Desmond was a gruff and cynical individual, who held a serious outlook on life, due to being aware of the Templars and Assassins since his youth, although he was unaware of Abstergo Industries being a Templar company. Despite this, he was not above jesting about his situation, and would occasionally make jokes, although they rarely elicited a good reaction. After his emancipation from Abstergo, Desmond&#039;s demeanor became considerably more relaxed, and he spent a noticeable amount of time conversing with Lucy.&lt;br /&gt;
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===Equipment and skills===&lt;br /&gt;
Being that Desmond was trained during childhood as an Assassin, he learned basic reconnaissance skills of eavesdropping and pickpocketing, as well as being a competent fist fighter. After about a week of being forced to relive the memories of his ancestor, Altaïr, Desmond began to experience the [[Bleeding Effect]] and developed an extra-sensory ability called Eagle Vision. Later on, after willingly exploring the memories of another ancestor, Ezio Auditore, Desmond learned how to free-run and use weapons. Not long afterwards, he was able to easily fend off a Templar attack with Ezio&#039;s combat skills.&lt;br /&gt;
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Desmond is now able to use all of the skills and abilities his ancestor Ezio Auditore da Firenze could in combat.&lt;br /&gt;
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==Trivia==&lt;br /&gt;
*He is modelled after [[Francisco Randez]] and voiced by [[Nolan North]]. Curiously, Randez also used to be a bartender before he became a model. This may have inspired the makers of the game to give Desmond the same profession.&lt;br /&gt;
*His face changes slightly in Assassin&#039;s Creed II to match the look of Ezio, whose face also slightly differs from Altaïr&#039;s in the first game. &amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Desmond possesses the same scar on his lip as his ancestors Altaïr and Ezio had. &amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;[[File:Zw-desmond.png|thumb|Desmond (Notice the scar)]]&lt;br /&gt;
*Desmond and Altaïr share the same age during the first game, both being 25 years of age in 2012 and 1191 respectively. &amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Desmond is a descendant of [[Those Who Came Before]] and [[Humans]]. Proof of this is his [[Eagle Vision]], product of the unification of those two races, which also led to the birth of the first &amp;quot;Assassins&amp;quot;, [[Adam and Eve]]. &amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II: Collector&#039;s Edition Official Game Guide&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II: Collector&#039;s Edition Official Game Guide]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Desmond has A+ blood type. &amp;lt;ref&amp;gt;[[“Assassin’s Creed” game manual]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Desmond&#039;s history shows he never wanted to be an assassin, nor does he have the skills yet before the second game to be one. However in the graphic novel, included with the limited edition of the first game, he does call himself an assassin and shows skills of stealth and lethality. &amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Graphic Novel&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Graphic Novel]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Desmond acquires a [[Hidden Blade]] at the conclusion of [[Assassin&#039;s Creed II]]. The original owner of the blade is uncertain, but it shares the same design as the one Ezio inherited from his father, [[Giovanni]].&lt;br /&gt;
*The relationship between him and Subject 16 is currently unknown.&lt;br /&gt;
**Due to the fact that Desmond and Subject 16 are both descendants of Ezio, it is certain that they are somewhat blood related.&lt;br /&gt;
*The etymology of Desmond&#039;s name &amp;quot;The World&amp;quot; (or Man of the World in Celtic and Latin) is not related to either of his ancestors, whereas [[Altaïr]]&#039;s and [[Ezio]]&#039;s names pertain to avians; Altaïr&#039;s being &amp;quot;The Flying One&amp;quot; and Ezio&#039;s &amp;quot;The Eagle&amp;quot;. His surname &amp;quot;Miles&amp;quot; is also the Latin word for &amp;quot;Soldier&amp;quot;.&lt;br /&gt;
**The name however suits him, as he wanted to leave his parents&#039; watchful eyes to see the rest of the world outside the compound, and refers to his role in saving it from destruction.&lt;br /&gt;
**Desmond is also known as Subject 17, for he is the 17th person that was used to test the Animus.&lt;br /&gt;
*Desmond&#039;s hood changes subtly between the events of AC1 and AC2. It visibly begins to take the shape of Ezio&#039;s hood, becoming pointier, while in AC1 it was rounder and more similar to [[Altaïr]]&#039;s.&lt;br /&gt;
*Desmond has a pattern tattooed onto his left forearm, where Assassins would usually wear their [[Hidden Blade]]. &lt;br /&gt;
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== Video ==&lt;br /&gt;
[[Video:Real Life Storyline|thumb|480px|left|Real Life Storyline: Desmond Miles, Lucy Stillman and Warren Vidic]]&lt;br /&gt;
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==Notes and references==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
[[Category:Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassins|Miles, Desmond]]&lt;br /&gt;
[[Category:Descendant of Altaïr|Miles, Desmond]]&lt;/div&gt;</summary>
		<author><name>96.226.163.69</name></author>
	</entry>
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