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	<updated>2026-06-04T19:51:46Z</updated>
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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Cannon&amp;diff=132356</id>
		<title>Cannon</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Cannon&amp;diff=132356"/>
		<updated>2010-08-19T10:06:33Z</updated>

		<summary type="html">&lt;p&gt;95.146.240.76: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Cannon.png|thumb|258px|right|Ezio firing a cannon at siege towers.]] &#039;&#039;&#039;Mounted Cannons&#039;&#039;&#039; are the mounted version of regular cannons, and are mounted on walls and towers. [[Mario Auditore|Mario]] had them installed in the [[Villa Auditore|Villa]], suspecting an attack after the events at the end of [[Assassin&#039;s creed 2|Assassin&#039;s Creed II]].[http://www.youtube.com/watch?v=yG7mKA7zUck&amp;amp;hd=1] They use black powder to fire a large, metal ball at enemies, dealing large amounts of damage with each strike. Although real-life versions of this cannon would be much slower to reload, than just the putting a new cannonball in the barrel, since the gunpowder would have to be replaced every time a shot was fired, both the powder and the cannonball would have to be rammed down in order to prevent an under-powered shot and the barrel would have to be sponged out in order to get rid of any gunpowder residue in the barrel that could cause a variety of problems when firing. These cannons will appear in the upcoming game &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;.&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Weapons]]&lt;/div&gt;</summary>
		<author><name>95.146.240.76</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Civilian&amp;diff=148158</id>
		<title>Civilian</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Civilian&amp;diff=148158"/>
		<updated>2010-08-19T09:43:36Z</updated>

		<summary type="html">&lt;p&gt;95.146.240.76: /* Civilian Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AC2 Ezio in crowd.jpg|thumb|300px|Ezio strides down the street while Civilians and Guards look on.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Civilians&#039;&#039;&#039; are the common people in the [[Assassin&#039;s Creed series|&#039;&#039;Assassin&#039;s Creed&#039;&#039; series]], found abundantly throughout the game worlds.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed&#039;&#039;==&lt;br /&gt;
&#039;&#039;Peasants&#039;&#039; are the general denizens of the cities (and the [[Kingdom]]) of the Holy Land in &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;. Generally, they will do nothing to hurt [[Altaïr]] although there does exist some special variants of peasants that might.&lt;br /&gt;
&lt;br /&gt;
Peasants are programmed to react realistically to Altaïr&#039;s actions: watching closely when he enters a fight, making comments as he [[Freerunning|free runs]] throughout the city, gasping when he buries his blade into an enemy and fleeing when the enemy dies. Peasants can also act as both a shield and a hindrance for Altaïr as he flees. If he runs into enough of them while sprinting, he will lose his balance and fall to the ground, greatly offending those he ran into. However, if he is shoving his way through a crowd, he may keep up his momentum.&lt;br /&gt;
&lt;br /&gt;
If Altaïr murders a peasant, he suffers a large [[Synchronization|desynchronization]] due to his disregard for the first tenet of [[The Creed|the Creed]], but when you have completed the game, he will no longer desynchronize for killing them.&lt;br /&gt;
&lt;br /&gt;
==Civilian Types==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some civilians are different from the rest. Some may assist, be a hindrance, or an outright danger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beggars&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the three cities, a desperate female beggar may pester Altaïr for money, claiming her family is &amp;quot;sick and dying&amp;quot; and &amp;quot;have nothing&amp;quot;. They will pester Altaïr for several seconds, before giving up. If you attempt to climb a building to escape them, they will throw a rock at you. If you climb up a ladder however, they will simply walk away without throwing rocks. If you draw any of your weapons, they will run away screaming. In addition, you may throw them in another direction to frighten them. Doing so enough, will get you an [[Achievement]]. Another method is to simply punch them once, and send them running. Doing this is much the same as throwing them, but will not (usually) cause the guards to intervine. There is also no Achievement for this method.&lt;br /&gt;
&lt;br /&gt;
Either way, you&#039;ll take a very minor hit of syncronization, but considering the annoyance beggars cause, it might be worth it. Frightening them will cause them to be scared of you for quite some time.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, beggars will appear in some cities, but will not chase or harass [[Ezio]] for money, only leaning against a wall or standing up when Ezio is near them. If you throw money at them, they will pick it all up, thank you, and then walk away. They instead reappear in function as &#039;&#039;minstrels&#039;&#039;, who act similarly to the beggars in the first game, except that they do not demand money, but instead run in front of Ezio singing and playing chords on their instruments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carriers&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the three cities (Damascus, Jerusalem, Acre), some peasants may be found walking around carrying something heavy. If you bump into them, they will drop the item and cause a big commotion. To pass by carriers without causing a commotion, they should be gently pushed aside while in Low Profile.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed&#039;&#039;, Carriers come in two varieties: jar carriers and box carriers. Jar carriers are women carrying around a large jar on their head and box carriers are men holding a box close to their chest.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, only box carriers appear. They appear in the penultimate memory block (not including the DLCs), when Ezio is carrying a box and cannot use the &amp;quot;gentle push&amp;quot;, and the mission is failed if Ezio bumps into one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Citizens in distress&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Occasionally, Altaïr can find citizens that need saving within the three cities. They are often being harassed by guards for crimes they did not commit. Altaïr can kill the guards, and in doing so, unlock a group of either Scholars or Vigilantes.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Bloodlines&#039;&#039;, Citizens are the similar to their original counterparts, but will reward Altaïr with coins instead of unlocking a specific group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scholars&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{main|Scholars}}&lt;br /&gt;
&lt;br /&gt;
Scholars are holy men who walk slowly and silently through the three cities. Having robes similar enough to a Scholar&#039;s, Altaïr can blend in with a group of them to escape guards.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Bloodlines&#039;&#039;, Scholars do not come in groups and appear even when you have not saved any citizen. Altaïr cannot blend with them.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, instead of Scholars, there are Monks. Their importance is severely diminished as Ezio can blend in with any crowd.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thugs&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;br /&gt;
{{main|Thugs}}&lt;br /&gt;
&lt;br /&gt;
Thugs or &#039;&#039;Courageous Citizens&#039;&#039; are burly denizens of the three cities, as well as [[Masyaf]]. They are the only peasants that will fight you, but only in a fistfight; drawing a weapon will cause them to flee. You can pickpocket Thugs for 5 throwing knives, or defeat them in a fistfight for one. Draw a weapon and kill them, however, and you will get zero knives. Strategy-wise it is better to flee should you start a fistfight with them, as the reward for beating them is hardly worth the effort, as opposed to running away and trying again somewhere else. Thugs will not follow you to the roofs should you choose to escape.&lt;br /&gt;
&lt;br /&gt;
While they do not appear in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, it is worth noting that some civilians will fight you if you are caught [[pickpocketing]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble Makers &#039;&#039;&#039;&amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the three cities, one may find madmen and drunkards. They usually are found babbling, walking through back alleys, and struggling with chronic flatulence. If you get close, they will shove you violently and generally cause a great disturbance. Because Trouble Makers create a commotion when they push you, it can cause you to become Exposed. This can sometimes cause you to fail a side mission, or break your cover as you attempt an assassination. They can also push you into water, instantly killing you.&lt;br /&gt;
&lt;br /&gt;
Just like with beggars, it&#039;s suggested that you punch or shove them when you see them, as this will, oddly enough, not arouse suspicion with the guards and is a surefire way to get them off your back. You&#039;ll take a hit of synchronization (one unit&#039;s worth) but this is a small price to pay to deal with them. However, make sure that there are no Thugs nearby as this will start a fistfight with them.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, they appear like the ones in the original game. However, they do not act aggressively towards you and act like normal civilians.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigilantes &#039;&#039;&#039;&amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;br /&gt;
{{main|Vigilantes}}&lt;br /&gt;
&lt;br /&gt;
Vigilantes are groups of brave, tough men unlocked after saving female citizens. If Altaïr runs past a group of Vigilantes while being chased by guards, the Vigilantes will grab the guards, delaying them greatly. Altaïr can then escape, or take the opportunity to assassinate the guards as they are held back. They are particularly helpful in assassination missions for targets who flee, such as [[Abu&#039;l Nuquod]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minstrels&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Minstrel(Small).jpg|thumb|right|90px|A Minstrel looking for an assassin to annoy]]&lt;br /&gt;
&lt;br /&gt;
In any of the cities in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, minstrels will follow [[Ezio]] on the streets, playing a song on their lute and singing about Ezio. For better or for worse, they are the &#039;&#039;beggars&#039;&#039; of &#039;&#039;Assassin&#039;s Creed II&#039;&#039;. However, they are slightly less annoying than their &#039;&#039;Assassin&#039;s Creed&#039;&#039; counterparts. For starters, they are not as desperate or whiny as the beggars of &#039;&#039;Assassin&#039;s Creed&#039;&#039;, nor will they throw rocks at him if he tries to escape. Secondly, there is a much easier and socially acceptable method to get rid of them than in the previous game: appeasing them by throwing money at them. Just like in the previous game, you can punch them or throw them to cause them to run. Unlike in the previous game, doing these sort of rash actions against them (drawing weapons, punching, etc.) does actually carry a real consequence, as it will cause a 25% increase in [[Notoriety]].&lt;br /&gt;
&lt;br /&gt;
Another method for dealing with them is to knock them over when holding the high profile button, immediately stopping them from singing and blocking your way. Although if done near guards, this may cause a slight amount of Notoriety.&lt;br /&gt;
&lt;br /&gt;
Stealing from a minstrel causes him to drop his instrument.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pickpockets&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Pickpocket#Pickpockets|Pickpockets]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pickpockets will come and try to steal your hard earned cash from you. However, they can be deterred simply by looking at them (Ezio has to be facing their general direction; just looking at them with the camera doesn&#039;t count). You can see them coming via a red circle and a lock on your minimap. After pickpocketing you, they will head to the roofs to escape you.&lt;br /&gt;
&lt;br /&gt;
Should you get pickpocketed, it is possible to regain your stolen money, as well as a little bonus (500 fl). Simply tackle or punch them. Even if you haven&#039;t been robbed, you can still gain at least 500 fl this way, so it might be worth your while to give chase. Your money is automatically recovered should the thief die by falling while you are chasing him. You can also loot them for what they have.&lt;br /&gt;
&lt;br /&gt;
One strategy to &amp;quot;pickpocketer mining&amp;quot; is when they start to approach you, make sure your back is turned. Then at the very last second, turn and tackle them. It may take some practice, but using this method will result in giving them very little to no chance to escape, earning you some easy money.&lt;br /&gt;
&lt;br /&gt;
Be aware that when chasing them, you may have to compete with the rooftop guards to catch them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Borgia Messengers&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{main|Borgia Messengers}}&lt;br /&gt;
&lt;br /&gt;
Borgia Messengers behave almost exactly like pickpockets, but with some minor differences. First and foremost, they will &#039;&#039;not&#039;&#039; attempt to steal from you. Secondly, they will not show up on your minimap. As such, their only real indicator is the silver wedge above their heads, and their cries to the guards when they flee from you. Third, their payout upon capture is much higher (1500 fl), and fourth, to kill them is to make oneself instantly notorious.&lt;br /&gt;
&lt;br /&gt;
The strategy involved in luring pickpockets close to you for immediate capture will not work on Borgia Messengers. Instead, you must rely on blending in, and pure luck to get the drop on them. You can also walk towards him until he is close enough to target him and throw one knife at him to get his money without killing him, if he notices you before he gets in range, wait until he starts to climb to attack.&lt;br /&gt;
&lt;br /&gt;
Just like with Pickpockets, they will often earn the wrath of the rooftop guards. Ironically, Borgia Messengers will try to call out to the guards to stop you.&lt;br /&gt;
An easy way to stop them without a chase is by throwing at them while they are running or climbing a ladder, shooting them with the hidden gun will reward you with nothing, unless you loot the dead body&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Courtesans&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
{{main|Courtesans}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mercenaries&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
{{main|Mercenaries}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thieves&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
{{main|Thieves}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*&#039;&#039;Assassin&#039;s Creed&#039;&#039; contains files titled &amp;quot;SnakeCharmer&amp;quot;, but no snake charmer exists in the game. This hints that [[Ubisoft]] may have originally intended the game to feature snake charmers.&lt;br /&gt;
*The NPCs of the civilians in Damascus, Jerusalem, and Masyaf are similar.&lt;br /&gt;
*When using eagle vision with in Assassins Creed and Assassin&#039;s Creed II, civilians are the only ones that don&#039;t glow any color, they are simply grey, because they are not an ally or an enemy.&lt;br /&gt;
*In Assassin&#039;s Creed II, the player can distinguish between different civilian attributes and types. For instance, a rich civilian will wear more lively and colourful clothes, capes and shoes, all of a very fancy nature. A richer civilian can be pickpocketed for more Florins.&lt;br /&gt;
*Carnevale people are rich civilians, especially the ones that dance.&lt;br /&gt;
*The minstrel&#039;s florin pouch only contains 10 florins at most.&lt;br /&gt;
*Interistingly enough, you see no children walking in the streets, not even with an adult. Ubisoft most likely did this to prevent any foul minded players killing them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;/div&gt;</summary>
		<author><name>95.146.240.76</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Civilian&amp;diff=148157</id>
		<title>Civilian</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Civilian&amp;diff=148157"/>
		<updated>2010-08-19T09:28:54Z</updated>

		<summary type="html">&lt;p&gt;95.146.240.76: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AC2 Ezio in crowd.jpg|thumb|300px|Ezio strides down the street while Civilians and Guards look on.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Civilians&#039;&#039;&#039; are the common people in the [[Assassin&#039;s Creed series|&#039;&#039;Assassin&#039;s Creed&#039;&#039; series]], found abundantly throughout the game worlds.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed&#039;&#039;==&lt;br /&gt;
&#039;&#039;Peasants&#039;&#039; are the general denizens of the cities (and the [[Kingdom]]) of the Holy Land in &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;. Generally, they will do nothing to hurt [[Altaïr]] although there does exist some special variants of peasants that might.&lt;br /&gt;
&lt;br /&gt;
Peasants are programmed to react realistically to Altaïr&#039;s actions: watching closely when he enters a fight, making comments as he [[Freerunning|free runs]] throughout the city, gasping when he buries his blade into an enemy and fleeing when the enemy dies. Peasants can also act as both a shield and a hindrance for Altaïr as he flees. If he runs into enough of them while sprinting, he will lose his balance and fall to the ground, greatly offending those he ran into. However, if he is shoving his way through a crowd, he may keep up his momentum.&lt;br /&gt;
&lt;br /&gt;
If Altaïr murders a peasant, he suffers a large [[Synchronization|desynchronization]] due to his disregard for the first tenet of [[The Creed|the Creed]], but when you have completed the game, he will no longer desynchronize for killing them.&lt;br /&gt;
&lt;br /&gt;
==Civilian Types==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some civilians are different from the rest. Some may assist, be a hindrance, or an outright danger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beggars&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the three cities, a desperate female beggar may pester Altaïr for money, claiming her family is &amp;quot;sick and dying&amp;quot; and &amp;quot;have nothing&amp;quot;. They will pester Altaïr for several seconds, before giving up. If you attempt to climb a building to escape them, they will throw a rock at you. If you climb up a ladder however, they will simply walk away without throwing rocks. If you draw any of your weapons, they will run away screaming. In addition, you may throw them in another direction to frighten them. Doing so enough, will get you an [[Achievement]]. Another method is to simply punch them once, and send them running. Doing this is much the same as throwing them, but will not (usually) cause the guards to intervine. There is also no Achievement for this method.&lt;br /&gt;
&lt;br /&gt;
Either way, you&#039;ll take a very minor hit of syncronization, but considering the annoyance beggars cause, it might be worth it. Frightening them will cause them to be scared of you for quite some time.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, beggars will appear in some cities, but will not chase or harass [[Ezio]] for money, only leaning against a wall or standing up when Ezio is near them. If you throw money at them, they will pick it all up, thank you, and then walk away. They instead reappear in function as &#039;&#039;minstrels&#039;&#039;, who act similarly to the beggars in the first game, except that they do not demand money, but instead run in front of Ezio singing and playing chords on their instruments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carriers&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the three cities (Damascus, Jerusalem, Acre), some peasants may be found walking around carrying something heavy. If you bump into them, they will drop the item and cause a big commotion. To pass by carriers without causing a commotion, they should be gently pushed aside while in Low Profile.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed&#039;&#039;, Carriers come in two varieties: jar carriers and box carriers. Jar carriers are women carrying around a large jar on their head and box carriers are men holding a box close to their chest.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, only box carriers appear. They appear in the penultimate memory block (not including the DLCs), when Ezio is carrying a box and cannot use the &amp;quot;gentle push&amp;quot;, and the mission is failed if Ezio bumps into one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Citizens in distress&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Occasionally, Altaïr can find citizens that need saving within the three cities. They are often being harassed by guards for crimes they did not commit. Altaïr can kill the guards, and in doing so, unlock a group of either Scholars or Vigilantes.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Bloodlines&#039;&#039;, Citizens are the similar to their original counterparts, but will reward Altaïr with coins instead of unlocking a specific group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scholars&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{main|Scholars}}&lt;br /&gt;
&lt;br /&gt;
Scholars are holy men who walk slowly and silently through the three cities. Having robes similar enough to a Scholar&#039;s, Altaïr can blend in with a group of them to escape guards.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Bloodlines&#039;&#039;, Scholars do not come in groups and appear even when you have not saved any citizen. Altaïr cannot blend with them.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, instead of Scholars, there are Monks. Their importance is severely diminished as Ezio can blend in with any crowd.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thugs&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;br /&gt;
{{main|Thugs}}&lt;br /&gt;
&lt;br /&gt;
Thugs or &#039;&#039;Courageous Citizens&#039;&#039; are burly denizens of the three cities, as well as [[Masyaf]]. They are the only peasants that will fight you, but only in a fistfight; drawing a weapon will cause them to flee. You can pickpocket Thugs for 5 throwing knives, or defeat them in a fistfight for one. Draw a weapon and kill them, however, and you will get zero knives. Strategy-wise it is better to flee should you start a fistfight with them, as the reward for beating them is hardly worth the effort, as opposed to running away and trying again somewhere else. Thugs will not follow you to the roofs should you choose to escape.&lt;br /&gt;
&lt;br /&gt;
While they do not appear in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, it is worth noting that some civilians will fight you if you are caught [[pickpocketing]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble Makers &#039;&#039;&#039;&amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the three cities, one may find madmen and drunkards. They usually are found babbling, walking through back alleys, and struggling with chronic flatulence. If you get close, they will shove you violently and generally cause a great disturbance. Because Trouble Makers create a commotion when they push you, it can cause you to become Exposed. This can sometimes cause you to fail a side mission, or break your cover as you attempt an assassination. They can also push you into water, instantly killing you.&lt;br /&gt;
&lt;br /&gt;
Just like with beggars, it&#039;s suggested that you punch or shove them when you see them, as this will, oddly enough, not arouse suspicion with the guards and is a surefire way to get them off your back. You&#039;ll take a hit of synchronization (one unit&#039;s worth) but this is a small price to pay to deal with them. However, make sure that there are no Thugs nearby as this will start a fistfight with them.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, they appear like the ones in the original game. However, they do not act aggressively towards you and act like normal civilians.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigilantes &#039;&#039;&#039;&amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;br /&gt;
{{main|Vigilantes}}&lt;br /&gt;
&lt;br /&gt;
Vigilantes are groups of brave, tough men unlocked after saving female citizens. If Altaïr runs past a group of Vigilantes while being chased by guards, the Vigilantes will grab the guards, delaying them greatly. Altaïr can then escape, or take the opportunity to assassinate the guards as they are held back. They are particularly helpful in assassination missions for targets who flee, such as [[Abu&#039;l Nuquod]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minstrels&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Minstrel(Small).jpg|thumb|right|90px|A Minstrel looking for an assassin to annoy]]&lt;br /&gt;
&lt;br /&gt;
In any of the cities in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, minstrels will follow [[Ezio]] on the streets, playing a song on their lute and singing about Ezio. For better or for worse, they are the &#039;&#039;beggars&#039;&#039; of &#039;&#039;Assassin&#039;s Creed II&#039;&#039;. However, they are slightly less annoying than their &#039;&#039;Assassin&#039;s Creed&#039;&#039; counterparts. For starters, they are not as desperate or whiny as the beggars of &#039;&#039;Assassin&#039;s Creed&#039;&#039;, nor will they throw rocks at him if he tries to escape. Secondly, there is a much easier and socially acceptable method to get rid of them than in the previous game: appeasing them by throwing money at them. Just like in the previous game, you can punch them or throw them to cause them to run. Unlike in the previous game, doing these sort of rash actions against them (drawing weapons, punching, etc.) does actually carry a real consequence, as it will cause a 25% increase in [[Notoriety]].&lt;br /&gt;
&lt;br /&gt;
Another method for dealing with them is to knock them over when holding the high profile button, immediately stopping them from singing and blocking your way. Although if done near guards, this may cause a slight amount of Notoriety.&lt;br /&gt;
&lt;br /&gt;
Stealing from a minstrel causes him to drop his instrument.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pickpockets&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Pickpocket#Pickpockets|Pickpockets]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pickpockets will come and try to steal your hard earned cash from you. However, they can be deterred simply by looking at them (Ezio has to be facing their general direction; just looking at them with the camera doesn&#039;t count). You can see them coming via a red circle and a lock on your minimap. After pickpocketing you, they will head to the roofs to escape you.&lt;br /&gt;
&lt;br /&gt;
Should you get pickpocketed, it is possible to regain your stolen money, as well as a little bonus (500 fl). Simply tackle or punch them. Even if you haven&#039;t been robbed, you can still gain at least 500 fl this way, so it might be worth your while to give chase. Your money is automatically recovered should the thief die by falling while you are chasing him. You can also loot them for what they have.&lt;br /&gt;
&lt;br /&gt;
One strategy to &amp;quot;pickpocketer mining&amp;quot; is when they start to approach you, make sure your back is turned. Then at the very last second, turn and tackle them. It may take some practice, but using this method will result in giving them very little to no chance to escape, earning you some easy money.&lt;br /&gt;
&lt;br /&gt;
Be aware that when chasing them, you may have to compete with the rooftop guards to catch them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Borgia Messengers&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{main|Borgia Messengers}}&lt;br /&gt;
&lt;br /&gt;
Borgia Messengers behave almost exactly like pickpockets, but with some minor differences. First and foremost, they will &#039;&#039;not&#039;&#039; attempt to steal from you. Secondly, they will not show up on your minimap. As such, their only real indicator is the silver wedge above their heads, and their cries to the guards when they flee from you. Third, their payout upon capture is much higher (1500 fl).&lt;br /&gt;
&lt;br /&gt;
The strategy involved in luring pickpockets close to you for immediate capture will not work on Borgia Messengers. Instead, you must rely on blending in, and pure luck to get the drop on them. You can also walk towards him until he is close enough to target him and throw one knife at him to get his money without killing him, if he notices you before he gets in range, wait until he starts to climb to attack.&lt;br /&gt;
&lt;br /&gt;
Just like with Pickpockets, they will often earn the wrath of the rooftop guards. Ironically, Borgia Messengers will try to call out to the guards to stop you.&lt;br /&gt;
An easy way to stop them without a chase is by throwing at them while they are running or climbing a ladder, shooting them with the hidden gun will reward you with nothing, unless you loot the dead body&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Courtesans&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
{{main|Courtesans}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mercenaries&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
{{main|Mercenaries}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thieves&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
{{main|Thieves}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*&#039;&#039;Assassin&#039;s Creed&#039;&#039; contains files titled &amp;quot;SnakeCharmer&amp;quot;, but no snake charmer exists in the game. This hints that [[Ubisoft]] may have originally intended the game to feature snake charmers.&lt;br /&gt;
*The NPCs of the civilians in Damascus, Jerusalem, and Masyaf are similar.&lt;br /&gt;
*When using eagle vision with in Assassins Creed and Assassin&#039;s Creed II, civilians are the only ones that don&#039;t glow any color, they are simply grey, because they are not an ally or an enemy.&lt;br /&gt;
*In Assassin&#039;s Creed II, the player can distinguish between different civilian attributes and types. For instance, a rich civilian will wear more lively and colourful clothes, capes and shoes, all of a very fancy nature. A richer civilian can be pickpocketed for more Florins.&lt;br /&gt;
*Carnevale people are rich civilians, especially the ones that dance.&lt;br /&gt;
*The minstrel&#039;s florin pouch only contains 10 florins at most.&lt;br /&gt;
*Interistingly enough, you see no children walking in the streets, not even with an adult. Ubisoft most likely did this to prevent any foul minded players killing them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;/div&gt;</summary>
		<author><name>95.146.240.76</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Civilian&amp;diff=148156</id>
		<title>Civilian</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Civilian&amp;diff=148156"/>
		<updated>2010-08-19T09:24:37Z</updated>

		<summary type="html">&lt;p&gt;95.146.240.76: /* Civilian Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AC2 Ezio in crowd.jpg|thumb|300px|Ezio strides down the street while Civilians and Guards look on.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Civilians&#039;&#039;&#039; are the common people in the [[Assassin&#039;s Creed series|&#039;&#039;Assassin&#039;s Creed&#039;&#039; series]], found abundantly throughout the game worlds.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed&#039;&#039;==&lt;br /&gt;
&#039;&#039;Peasants&#039;&#039; are the general denizens of the cities (and the [[Kingdom]]) of the Holy Land in &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;. Generally, they will do nothing to hurt [[Altaïr]] although there does exist some special variants of peasants that might.&lt;br /&gt;
&lt;br /&gt;
Peasants are programmed to react realistically to Altaïr&#039;s actions: watching closely when he enters a fight, making comments as he [[Freerunning|free runs]] throughout the city, gasping when he buries his blade into an enemy and fleeing when the enemy dies. Peasants can also act as both a shield and a hindrance for Altaïr as he flees. If he runs into enough of them while sprinting, he will lose his balance and fall to the ground, greatly offending those he ran into. However, if he is shoving his way through a crowd, he may keep up his momentum.&lt;br /&gt;
&lt;br /&gt;
If Altaïr murders a peasant, he suffers a large [[Synchronization|desynchronization]] due to his disregard for the first tenet of [[The Creed|the Creed]], but when you have completed the game, he will no longer desynchronize for killing them.&lt;br /&gt;
&lt;br /&gt;
==Civilian Types==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some civilians are different from the rest. Some may assist, be a hindrance, or an outright danger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beggars&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the three cities, a desperate female beggar may pester Altaïr for money, claiming her family is &amp;quot;sick and dying&amp;quot; and &amp;quot;have nothing&amp;quot;. They will pester Altaïr for several seconds, before giving up. If you attempt to climb a building to escape them, they will throw a rock at you. If you climb up a ladder however, they will simply walk away without throwing rocks. If you draw any of your weapons, they will run away screaming. In addition, you may throw them in another direction to frighten them. Doing so enough, will get you an [[Achievement]]. Another method is to simply punch them once, and send them running. Doing this is much the same as throwing them, but will not (usually) cause the guards to intervine. There is also no Achievement for this method.&lt;br /&gt;
&lt;br /&gt;
Either way, you&#039;ll take a very minor hit of syncronization, but considering the annoyance beggars cause, it might be worth it. Frightening them will cause them to be scared of you for quite some time.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, beggars will appear in some cities, but will not chase or harass [[Ezio]] for money, only leaning against a wall or standing up when Ezio is near them. If you throw money at them, they will pick it all up, thank you, and then walk away. They instead reappear in function as &#039;&#039;minstrels&#039;&#039;, who act similarly to the beggars in the first game, except that they do not demand money, but instead run in front of Ezio singing and playing chords on their instruments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carriers&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the three cities (Damascus, Jerusalem, Acre), some peasants may be found walking around carrying something heavy. If you bump into them, they will drop the item and cause a big commotion. To pass by carriers without causing a commotion, they should be gently pushed aside while in Low Profile.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed&#039;&#039;, Carriers come in two varieties: jar carriers and box carriers. Jar carriers are women carrying around a large jar on their head and box carriers are men holding a box close to their chest.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, only box carriers appear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Citizens in distress&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Occasionally, Altaïr can find citizens that need saving within the three cities. They are often being harassed by guards for crimes they did not commit. Altaïr can kill the guards, and in doing so, unlock a group of either Scholars or Vigilantes.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Bloodlines&#039;&#039;, Citizens are the similar to their original counterparts, but will reward Altaïr with coins instead of unlocking a specific group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scholars&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed: Bloodlines&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{main|Scholars}}&lt;br /&gt;
&lt;br /&gt;
Scholars are holy men who walk slowly and silently through the three cities. Having robes similar enough to a Scholar&#039;s, Altaïr can blend in with a group of them to escape guards.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Bloodlines&#039;&#039;, Scholars do not come in groups and appear even when you have not saved any citizen. Altaïr cannot blend with them.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, instead of Scholars, there are Monks. Their importance is severely diminished as Ezio can blend in with any crowd.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thugs&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;br /&gt;
{{main|Thugs}}&lt;br /&gt;
&lt;br /&gt;
Thugs or &#039;&#039;Courageous Citizens&#039;&#039; are burly denizens of the three cities, as well as [[Masyaf]]. They are the only peasants that will fight you, but only in a fistfight; drawing a weapon will cause them to flee. You can pickpocket Thugs for 5 throwing knives, or defeat them in a fistfight for one. Draw a weapon and kill them, however, and you will get zero knives. Strategy-wise it is better to flee should you start a fistfight with them, as the reward for beating them is hardly worth the effort, as opposed to running away and trying again somewhere else. Thugs will not follow you to the roofs should you choose to escape.&lt;br /&gt;
&lt;br /&gt;
While they do not appear in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, it is worth noting that some civilians will fight you if you are caught [[pickpocketing]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble Makers &#039;&#039;&#039;&amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the three cities, one may find madmen and drunkards. They usually are found babbling, walking through back alleys, and struggling with chronic flatulence. If you get close, they will shove you violently and generally cause a great disturbance. Because Trouble Makers create a commotion when they push you, it can cause you to become Exposed. This can sometimes cause you to fail a side mission, or break your cover as you attempt an assassination. They can also push you into water, instantly killing you.&lt;br /&gt;
&lt;br /&gt;
Just like with beggars, it&#039;s suggested that you punch or shove them when you see them, as this will, oddly enough, not arouse suspicion with the guards and is a surefire way to get them off your back. You&#039;ll take a hit of synchronization (one unit&#039;s worth) but this is a small price to pay to deal with them. However, make sure that there are no Thugs nearby as this will start a fistfight with them.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, they appear like the ones in the original game. However, they do not act aggressively towards you and act like normal civilians.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigilantes &#039;&#039;&#039;&amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed&#039;&#039;&lt;br /&gt;
{{main|Vigilantes}}&lt;br /&gt;
&lt;br /&gt;
Vigilantes are groups of brave, tough men unlocked after saving female citizens. If Altaïr runs past a group of Vigilantes while being chased by guards, the Vigilantes will grab the guards, delaying them greatly. Altaïr can then escape, or take the opportunity to assassinate the guards as they are held back. They are particularly helpful in assassination missions for targets who flee, such as [[Abu&#039;l Nuquod]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minstrels&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Minstrel(Small).jpg|thumb|right|90px|A Minstrel looking for an assassin to annoy]]&lt;br /&gt;
&lt;br /&gt;
In any of the cities in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, minstrels will follow [[Ezio]] on the streets, playing a song on their lute and singing about Ezio. For better or for worse, they are the &#039;&#039;beggars&#039;&#039; of &#039;&#039;Assassin&#039;s Creed II&#039;&#039;. However, they are slightly less annoying than their &#039;&#039;Assassin&#039;s Creed&#039;&#039; counterparts. For starters, they are not as desperate or whiny as the beggars of &#039;&#039;Assassin&#039;s Creed&#039;&#039;, nor will they throw rocks at him if he tries to escape. Secondly, there is a much easier and socially acceptable method to get rid of them than in the previous game: appeasing them by throwing money at them. Just like in the previous game, you can punch them or throw them to cause them to run. Unlike in the previous game, doing these sort of rash actions against them (drawing weapons, punching, etc.) does actually carry a real consequence, as it will cause a 25% increase in [[Notoriety]].&lt;br /&gt;
&lt;br /&gt;
Another method for dealing with them is to knock them over when holding the high profile button, immediately stopping them from singing and blocking your way. Although if done near guards, this may cause a slight amount of Notoriety.&lt;br /&gt;
&lt;br /&gt;
Stealing from a minstrel causes him to drop his instrument.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pickpockets&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Main article: [[Pickpocket#Pickpockets|Pickpockets]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pickpockets will come and try to steal your hard earned cash from you. However, they can be deterred simply by looking at them (Ezio has to be facing their general direction; just looking at them with the camera doesn&#039;t count). You can see them coming via a red circle and a lock on your minimap. After pickpocketing you, they will head to the roofs to escape you.&lt;br /&gt;
&lt;br /&gt;
Should you get pickpocketed, it is possible to regain your stolen money, as well as a little bonus (500 fl). Simply tackle or punch them. Even if you haven&#039;t been robbed, you can still gain at least 500 fl this way, so it might be worth your while to give chase. Your money is automatically recovered should the thief die by falling while you are chasing him. You can also loot them for what they have.&lt;br /&gt;
&lt;br /&gt;
One strategy to &amp;quot;pickpocketer mining&amp;quot; is when they start to approach you, make sure your back is turned. Then at the very last second, turn and tackle them. It may take some practice, but using this method will result in giving them very little to no chance to escape, earning you some easy money.&lt;br /&gt;
&lt;br /&gt;
Be aware that when chasing them, you may have to compete with the rooftop guards to catch them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Borgia Messengers&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{main|Borgia Messengers}}&lt;br /&gt;
&lt;br /&gt;
Borgia Messengers behave almost exactly like pickpockets, but with some minor differences. First and foremost, they will &#039;&#039;not&#039;&#039; attempt to steal from you. Secondly, they will not show up on your minimap. As such, their only real indicator is the silver wedge above their heads, and their cries to the guards when they flee from you. Third, their payout upon capture is much higher (1500 fl).&lt;br /&gt;
&lt;br /&gt;
The strategy involved in luring pickpockets close to you for immediate capture will not work on Borgia Messengers. Instead, you must rely on blending in, and pure luck to get the drop on them. You can also walk towards him until he is close enough to target him and throw one knife at him to get his money without killing him, if he notices you before he gets in range, wait until he starts to climb to attack.&lt;br /&gt;
&lt;br /&gt;
Just like with Pickpockets, they will often earn the wrath of the rooftop guards. Ironically, Borgia Messengers will try to call out to the guards to stop you.&lt;br /&gt;
An easy way to stop them without a chase is by throwing at them while they are running or climbing a ladder, shooting them with the hidden gun will reward you with nothing, unless you loot the dead body&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Courtesans&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
{{main|Courtesans}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mercenaries&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
{{main|Mercenaries}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thieves&#039;&#039;&#039; &amp;amp;mdash; &#039;&#039;Assassin&#039;s Creed II&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
{{main|Thieves}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*&#039;&#039;Assassin&#039;s Creed&#039;&#039; contains files titled &amp;quot;SnakeCharmer&amp;quot;, but no snake charmer exists in the game. This hints that [[Ubisoft]] may have originally intended the game to feature snake charmers.&lt;br /&gt;
*The NPCs of the civilians in Damascus, Jerusalem, and Masyaf are similar.&lt;br /&gt;
*When using eagle vision with in Assassins Creed and Assassin&#039;s Creed II, civilians are the only ones that don&#039;t glow any color, they are simply grey, because they are not an ally or an enemy.&lt;br /&gt;
*In Assassin&#039;s Creed II, the player can distinguish between different civilian attributes and types. For instance, a rich civilian will wear more lively and colourful clothes, capes and shoes, all of a very fancy nature. A richer civilian can be pickpocketed for more Florins.&lt;br /&gt;
*Carnevale people are rich civilians, especially the ones that dance.&lt;br /&gt;
*The minstrel&#039;s florin pouch only contains 10 florins at most.&lt;br /&gt;
*Interistingly enough, you see no children walking in the streets, not even with an adult. Ubisoft most likely did this to prevent any foul minded players killing them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;/div&gt;</summary>
		<author><name>95.146.240.76</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Merchant&amp;diff=374186</id>
		<title>Merchant</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Merchant&amp;diff=374186"/>
		<updated>2010-08-19T08:41:32Z</updated>

		<summary type="html">&lt;p&gt;95.146.240.76: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&#039;&#039;&#039;Merchants&#039;&#039;&#039; are citizens who sell various items in the many cities featured in each game, and beyond.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed&#039;&#039;==&lt;br /&gt;
The role of merchants in &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; is simply to provide atmosphere and a handy &amp;quot;escape&amp;quot; option if you dive through them to avoid running through a crowd of citizens. In the PC version, there are also secondary missions called [[Investigation|Merchant Stand Destruction]] in which you must destroy a set number of merchant stands in a set time limit, with the explanation being that the targeted merchants are selling products that are causing illness to the people buying them. In the Xbox 360 version there is an [[Achievement]] for diving through a certain number of them.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed II&#039;&#039;==&lt;br /&gt;
[[File:AC2 Doctor.jpg|thumb|A Renaissance-era doctor in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;.]]&lt;br /&gt;
[[File:Blacksmither.jpg|thumb|left|A Renaissance-era blacksmith in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;.]]&lt;br /&gt;
In &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, the role of merchants is extremely different. Aside from being dive-through-able, you can now [[Economic System|purchase]] various items from them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Blacksmiths]]:&#039;&#039;&#039; You can buy certain pieces of Armor, Weapons and Small Weapons from Blacksmiths. They also sell various ammunition and repair broken armor.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Doctors]]:&#039;&#039;&#039; Doctors can heal Ezio&#039;s wounds for a small fee. Also, they sell Medicine vials and later on, [[Poison]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Tailors]]:&#039;&#039;&#039; Tailors sell pouch upgrades to increase Ezio&#039;s carrying capacity. They also allow you to [[Customization|customize]] Ezio&#039;s armor by dyeing it with different colors, but dyeing has no real function.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Art Merchants]]:&#039;&#039;&#039; Art Merchants sell both Paintings, which increase [[Monteriggioni]]&#039;s value, and Treasure Maps, which specify where treasure chests can be found.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Fast Travel Booths]]:&#039;&#039;&#039; Fast Travel Booths allow easy travel to different locations throughout Italy for a sum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Merchant Stands in both games do not sell any food or drink.&lt;br /&gt;
*Merchant Stands can only be broken by throwing someone into them, killing them instantly. Vigilantes and Scholars do not die from being thrown into a merchant stand, as they can&#039;t die. Vigilantes (the big, strong, tough men) are easily scared by getting your sword out and swiping at them. This does not apply to the merchant stands that can be traded with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ACII}}&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>95.146.240.76</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Cesare_Borgia&amp;diff=139326</id>
		<title>Cesare Borgia</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Cesare_Borgia&amp;diff=139326"/>
		<updated>2010-08-19T08:32:03Z</updated>

		<summary type="html">&lt;p&gt;95.146.240.76: /* Siege of Monteriggioni */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC2|Templars|Ren}}&lt;br /&gt;
{{WP-REAL}}&lt;br /&gt;
{{spoilerhd}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
&lt;br /&gt;
|name = Cesare Borgia&lt;br /&gt;
|image = Assassins-creed-brotherhood-20100614064133450 640w-1-.jpg&lt;br /&gt;
|imgdesc = Cesare Borgia, 1503.&lt;br /&gt;
|home = [[Rome]]&lt;br /&gt;
|birth = 1475 A.D.&lt;br /&gt;
|death = 1507 A.D.&lt;br /&gt;
|period = Italian Renaissance&lt;br /&gt;
|faction = [[Knights Templar]]&amp;lt;br&amp;gt;[[Papacy]]&lt;br /&gt;
|appear = &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&lt;br /&gt;
|voice=&amp;lt;!--Unless a source is provided explictly confirming Andreas Apergis to do the voice for Cesare Borgia, do not put it here!--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|Ezio Auditore. Brave of you to stand alone against me, but also quite foolish&amp;amp;hellip;|Cesare Borgia, 1503.|Assassin&#039;s Creed: Brotherhood}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cesare Borgia&#039;&#039;&#039; (13 September 1475 - 12 March 1507) was the son of [[Rodrigo Borgia]] and the arch-nemesis of [[Master Assassin]] Ezio Auditore. Like his father, he was a [[Templar]].&lt;br /&gt;
&lt;br /&gt;
[[File:Cesare Borgia-Brotherhood-1.jpg|thumb|right|220px|Cesare Borgia, 1503.]]&lt;br /&gt;
Eventually, he became the commander of the [[Papacy|Papal]] army and a leader in the Templar Order.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
Cesare Borgia was born in [[Rome]] in 1475, to Rodrigo Borgia, the [[Grand Master of the Knights Templar]], and his long-term mistress Vannozza dei Cattanei. He was brother to Lucrezia Borgia.&lt;br /&gt;
&lt;br /&gt;
===As a Templar===&lt;br /&gt;
In 1496, when his father waged war with the Orsini Family to seize their territory, Cesare joined the battle. Among the enemy&#039;s ranks was [[Bartolomeo d&#039;Alviano]], in secret an [[Assassin]]. When Bartolomeo&#039;s resources were down to three fortresses, Cesare cut off his supplies. When it looked like victory was near, [[Carlo Orsini]] arrived with his army and joined Bartolomeo, even wounding Cesare in the face&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Siege of Monteriggioni===&lt;br /&gt;
{{Quote|I know you&#039;re there [[Ezio]]! The Pope told me about you and your little group of [[Assassins]]!  |Cesare Borgia to [[Ezio Auditore]], 1499.|Assassin&#039;s Creed: Brotherhood}}&lt;br /&gt;
In 1499, Cesare, who had been brought up in the Templar ways, lead an assault on [[Monteriggioni]], headquarters of the [[Assassins]] in Italy in order to eliminate the [[Master Assassin]] [[Ezio Auditore da Firenze]]. Besieging the city, Cesare&#039;s forces overwhelmed the city&#039;s defenders and handed to him Mario Auditore and [[Caterina Sforza]]. Standing at the city gates, the [[The First Apple|Apple of Eden]] in his hand, Cesare &#039;invited&#039; Ezio to come to Rome with a shot of his firearm; the shot killed Mario. The Apple in hand, Cesare returned to Rome.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood - E3 gameplay demo&amp;quot;&amp;gt;&#039;&#039;[http://e3.g4tv.com/videos/46470/Ubisoft-E3-2010-Assassins-Creed-Brotherhood-Demo/ Assassin&#039;s Creed: Brotherhood - E3 gameplay demo]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Historically, it is said that [[Niccolò Machiavelli]] greatly admired Cesare.&lt;br /&gt;
*Cesare Borgia briefly employed [[Leonardo da Vinci]] as military architect and engineer between 1502 and 1503. Cesare and Leonardo became intimate instantaneously — Cesare provided Leonardo with an unlimited pass to inspect and direct all planned and undergoing construction in his domain. After Cesare, Leonardo was unsuccessful in finding another patron in Italy.&lt;br /&gt;
*Cesare&#039;s comments about bloodshed and the need for cleansing may highlight the origin of the name Abstergo being adopted by the Knights Templar, which is Latin for &amp;quot;I cleanse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{ACBrotherhood}}&lt;br /&gt;
{{DEFAULTSORT:Borgia, Cesare}}&lt;br /&gt;
[[Category:Characters|Borgia, Cesare]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters|Borgia, Cesare]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Characters|Borgia, Cesare]]&lt;br /&gt;
[[Category:Templars|Borgia, Cesare]]&lt;br /&gt;
[[Category:Historical Characters|Borgia, Cesare]]&lt;/div&gt;</summary>
		<author><name>95.146.240.76</name></author>
	</entry>
</feed>