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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Social_stealth&amp;diff=485697</id>
		<title>Social stealth</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Social_stealth&amp;diff=485697"/>
		<updated>2013-07-18T22:07:08Z</updated>

		<summary type="html">&lt;p&gt;94.168.12.32: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC|AC2|ACB|ACR|AC3|AC3L|AC4}}&lt;br /&gt;
&#039;&#039;&#039;Social Stealth&#039;&#039;&#039;, or how inconspicuous one could remain in public environments, was a key ability to master for a member of the [[Assassins|Assassin Order]].&lt;br /&gt;
&lt;br /&gt;
==Philosophy==&lt;br /&gt;
A [[Master Assassin]] knew that targets were unable to prepare themselves for a covert strike completely. For the Assassins, remaining unexposed was the safest way to move about without catching the attention of [[guards]], arousing the crowd or alerting an [[Assassination Targets|assassination target]]. Thus, avoiding attention was vital to the survival of Assassins during their assassination missions.&lt;br /&gt;
&lt;br /&gt;
Based on the second tenet of [[the Creed]], remaining anonymous was a priority for members of the Order; Assassins achieved greater chances of success during investigations and assassinations when they did not arouse suspicion. It was vital for Assassin apprentices to understand the people, and utilize them, or other surrounding elements to their advantage. To this effect, Assassins used crowds to mask their approach, create distractions, and only revealed themselves during assassinations when necessary.&lt;br /&gt;
&lt;br /&gt;
Whether performing silent executions or public assassinations, Assassins struck at the most appropriate moment, where they could accomplish a covert kill and also run or hold their ground against guards when required. Whether approaching a target from behind and killing them with the [[Hidden Blade]], or gently pushing past a crowd before bursting through the guards on a rampage charge towards a target, the knowledge of social stealth was an indispensable skill. Though mastering an assassination was a priority, mastering the approach to the act was equally important for Assassins.&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed Encyclopedia]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Third Crusade==&lt;br /&gt;
[[File:AC1_Altair_blending_with_Scholars.png|thumb|left|250px|Altaïr hiding among a group of scholars]]&lt;br /&gt;
During the [[Third Crusade]], the Assassin [[Altaïr Ibn-La&#039;Ahad]]&#039;s current social status was displayed on the heads-up display (HUD) of the [[Animus]] virtual machine, either via the &#039;&#039;social status icon&#039;&#039; or &#039;&#039;witness indicator&#039;&#039;. The social status icon switched to the witness indicator under context – they were never displayed simultaneously. The witness indicator only appeared when Altaïr was in the presence of guards who were &#039;&#039;not&#039;&#039; in open conflict with him. In all other cases, the social status icon was visible.&lt;br /&gt;
&lt;br /&gt;
The social stealth system kept track of how much attention nearby guards paid to Altaïr and his actions. [[Citizens]] and guards would react differently, depending his actions around or towards them. Whilst walking within the cities and [[Kingdom]], Altaïr was able to force people out of his way and gently push past them. Though the former attracted attention and prompted some citizens to shove him in retaliation, Altaïr was able to pass through the crowd much more quickly. Gently pushing or moving past civilians would attract no attention, but took more time in crowded areas.&lt;br /&gt;
&lt;br /&gt;
Socially unacceptable behavior would increase the attention that guards and civilians paid to Altaïr&#039;s presence. Remaining anonymous, completely avoiding arousing suspicion and publicly expressing only socially acceptable behavior would enable safe travel through city streets. Should guards chase Altaïr, he was able to use the following places as [[hiding spots]]:&lt;br /&gt;
*Groups of [[scholars]]&lt;br /&gt;
*Benches (only when occupied by two civilians)&lt;br /&gt;
*Piles of hay&lt;br /&gt;
*Rooftop gardens&lt;br /&gt;
&lt;br /&gt;
Remaining anonymous refilled Altaïr&#039;s [[synchronization]] bar. When Altaïr attracted excess attention, omnipresent guards would recognize his identity as an Assassin, and attempt to kill him, eliminating his anonymity and forcing him to seek a hiding spot. An important and dependable way to assure anonymity was to [[Blending|blend]]. Since Assassins dressed in attire similar to religious scholars, a change in Altaïr&#039;s mannerisms to mimic a group (folding the hands and assuming a prayerful stance) ensured a slow, yet safe passage through guarded entrances and areas.&amp;lt;ref name=&amp;quot;AC&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Social status icon===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;|Icon&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;|Status&lt;br /&gt;
!width=&amp;quot;50%&amp;quot;|Explanation&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Animuslogowhite.svg|75px]]&lt;br /&gt;
|Anonymous&lt;br /&gt;
|When Altaïr was not visible to guards, he remained Anonymous. Represented by a white social status bar, this status was ideal during assassination attempts.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Animuslogored.svg|75px]]&lt;br /&gt;
|Exposed&lt;br /&gt;
|When Altaïr drew too much attention to himself, he would become Exposed. The social status icon changed shape and color, flashing red. He could either kill all guards present (instantly returning to Anonymous status) or attempt to flee.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Animuslogoyellow.svg|75px]]&lt;br /&gt;
|Unseen&lt;br /&gt;
|When Altaïr chose to flee, and was able to break the line of sight of pursuing guards, the social status icon would flash yellow and an audible beeping sound was heard, signifying an Unseen status. At this point, Altaïr could find a hiding spot or outrun his pursuers until he reached anonymity.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Animuslogoblue.svg|75px]]&lt;br /&gt;
|Vanishing&lt;br /&gt;
|Whilst in Unseen status, Altaïr entered Vanishing status. After a few seconds, the guards would approach his last sighted position, and if they were unable to trace Altaïr, they would give up their search for the Assassin.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Animuslogogreen.svg|75px]]&lt;br /&gt;
|Vanished&lt;br /&gt;
|When the guards gave up their chase, Altaïr had Vanished. During this status, he could not be Exposed again. He would remain in this state as long as he continued to hide in a hiding spot. Once he left the spot however, he was able to be Exposed again.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Witness indicator===&lt;br /&gt;
[[File:AC1 Sync Bar.png|thumb|250px|right|The indicator to the left of the Synchronization Bar]]&lt;br /&gt;
The witness indicator distinguished the different awareness levels of guards near Altaïr. Shaped differently from the social status icon, it had an eye in its center that glowed yellow or red, depending on the soldiers&#039; level of awareness.&lt;br /&gt;
*&#039;&#039;&#039;Unaware:&#039;&#039;&#039; A yellow witness indicator meant that the guards near to Altaïr were either unaware or suspicious. An unaware soldier had his hands to his side, oblivious of the threat posed by Altaïr.&lt;br /&gt;
*&#039;&#039;&#039;Suspicious:&#039;&#039;&#039; A suspicious soldier was slightly cautious of Altaïr&#039;s presence, but not enough to attack or draw his sword. Instead, he rested his hand on his sword hilt, with the blade drawn slightly. Unaware and suspicious guards were unlikely to attack, unless provoked. The witness indicator glowed yellow whilst soldiers were suspicious of Altaïr, or unaware of him.&lt;br /&gt;
*&#039;&#039;&#039;Informed:&#039;&#039;&#039; A flashing red witness indicator meant that guards near to Altaïr were extremely suspicious, and prepared to attack him. An informed soldier had his sword fully drawn, ready to engage in combat, due to his suspicion of the Assassin; during this state, guards were provoked easily. Altaïr could escape by blending with scholars, or killing the suspicious guards. All guard patrols in the Middle Districts of cities were always Informed, similar to those within the Kingdom.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Renaissance==&lt;br /&gt;
[[File:AC_II_Sync_v.png|thumb|250px|right|The notoriety meter to the left of the Synchronization Bar]]&lt;br /&gt;
The social stealth engine of the Animus 2.0 differed from its predecessor, which allowed additional features to be monitored. The Assassin [[Ezio Auditore]] was able to blend into any crowds, bribe [[herald]]s, and either hire [[courtesans]] or [[thieves]] to distract specific targets. He could pickpocket civilians for florins, and ran the risk of being [[Civilians#Pickpockets|pickpocketed]] himself. Ezio was able to hide in carts of hay, flower petals, and autumn leaves, and dive underwater to escape from pursuers. Doing so, however, was not necessarily an effective form of escape since [[Seekers]] could search for Ezio in hiding spots. Evading guards was far easier since Ezio was able to leave a hiding spot at any time.&amp;lt;ref name=&amp;quot;AC2&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notoriety system===&lt;br /&gt;
The notoriety icon, set next to the synchronization bar, indicated Ezio&#039;s level of notoriety amongst guards. When caught undertaking socially unacceptable deeds, his notoriety in that individual city or location increased.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Notorious actions====&lt;br /&gt;
#Killing or fighting civilians&lt;br /&gt;
#Becoming detected by guards in a restricted area&lt;br /&gt;
#Bumping into a stationary guard, without the gentle push or brushing aside&lt;br /&gt;
#Being caught pickpocketing civilians&lt;br /&gt;
#Being caught looting bodies&lt;br /&gt;
#Being caught carrying bodies&lt;br /&gt;
#Knocking into [[Civilians#Minstrels|minstrels]]&lt;br /&gt;
#Being discovered in a hiding spot by Seekers&lt;br /&gt;
#Causing guards to flee from fights&lt;br /&gt;
#Killing guards in open conflict&lt;br /&gt;
#High profile assassinations&lt;br /&gt;
#Killing [[Borgia Messengers]] and pickpockets&lt;br /&gt;
#Hijacking guards&#039; horses&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Redeemable actions====&lt;br /&gt;
[[File:LL_1_v.png|thumb|250px|Ezio ripping down a wanted poster]]&lt;br /&gt;
#Removing [[wanted posters]] would lower Ezio&#039;s notoriety by 25%, however if guards saw this act, the Assassin would receive a small increase in notoriety, and a guard would shove him.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt; If a poster was located on the wall of a [[Borgia Towers|Borgia tower]], igniting the tower would not lower Ezio&#039;s notoriety.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
#On bribing heralds, Ezio&#039;s notoriety was lowered by 50%. After this, the Assassin could pickpocket the heralds to retrieve the 500 florins he had bribed them with, however, this would cause a slight rise in notoriety. He could also kill and loot heralds after bribing them, though it yielded the same results.&lt;br /&gt;
#Assassinating [[official]]s who gave false witness, or selected key guards, would reduce Ezio&#039;s notoriety by 75%. This was the most effective way to lower high levels of notoriety, however, it was usually only available when Ezio attained a significantly high level of notoriety.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===States of notoriety===&lt;br /&gt;
When the notoriety meter reached full capacity, guards were on constant lookout and always suspicious of Ezio. As such, they would attack him almost immediately after they caught sight of him. However, when the notoriety meter was empty, dubbed &amp;quot;incognito&amp;quot;, guards would not pay attention to Ezio&#039;s presence unless he moved into restricted areas or committed socially unacceptable acts.&lt;br /&gt;
&lt;br /&gt;
Special [[capes]] obtained by Ezio would enable a permanent incognito state in certain cities and areas when worn, which he could acquire by completing main memories or by completing certain tasks.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt; However, the [[Assassin&#039;s Creed II outfits#Auditore Cape|Auditore cape]] possessed an opposite effect; when worn, Ezio would become permanently notorious in any city during the 15th century.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Social Status Indicator===&lt;br /&gt;
The Social Status Indicator (also known as SSI) of the Animus 2.0 contained two components:&lt;br /&gt;
&lt;br /&gt;
====Arrow indicators====&lt;br /&gt;
An arrow located above a guard&#039;s head indicated Ezio&#039;s level of detection by them.&lt;br /&gt;
*When the arrow turned yellow, this indicated that the guard had begun investigating Ezio&#039;s actions and had become alert to his surroundings. The amount of time needed for a guard to recognize Ezio depended from the type of guard observing the environment and his actions.&lt;br /&gt;
*When the arrow turned red, the guard had recognized Ezio and would immediately engage him in combat, or pursue the Assassin if he attempted to flee.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Mini-map frame====&lt;br /&gt;
The Social Status Indicator, instead of being located to the left of the synchronization bar, was a frame that surrounded the mini-map on the bottom-right of the Animus 2.0&#039;s heads-up display. The indicator&#039;s colors were the same from those in the Animus 1.28.&lt;br /&gt;
*White: Ezio&#039;s status was &amp;quot;anonymous&amp;quot;&lt;br /&gt;
*Red: Ezio was in open conflict with guards.&lt;br /&gt;
*Yellow: Ezio had broken the pursuing guards&#039; line of sight, whilst in open conflict with them.&lt;br /&gt;
*Blue: Ezio was &amp;quot;vanishing&amp;quot; from view, though guards were still searching for him.&lt;br /&gt;
*Green: Ezio was &amp;quot;hidden&amp;quot;, having lost the guards pursuing him, or unaware to any guards present.&lt;br /&gt;
&lt;br /&gt;
In addition, the mini-map displayed an orange circle when guards&#039; line of sight was broken. This orange circle represented the area where guards were actively searching for Ezio. Exiting the circle greatly increased Ezio&#039;s chances of escape without the need to hide; though the guards were still able to see him from within the indicated area.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Templar Awareness===&lt;br /&gt;
[[File:ACR_Sync_Bar.png|thumb|250px|Templar awareness meter to the left of the synchronization bar]]&lt;br /&gt;
In [[Constantinople]], Ezio had to contend with two factions, the [[Ottomans]], who would only attack if they saw him doing something illegal, and the [[Byzantines]], who were on the hunt for any Assassins and would attack him on sight. Performing illegal actions increased the Templars&#039; awareness of the Assassins, and led to an [[Den Defense|attack]] on an [[Assassin Dens|Assassin Den]] should it become high enough. Any of the following would also increase Templar Awareness:&lt;br /&gt;
*Renovating shops, [[banks]] or [[faction buildings]].&lt;br /&gt;
*Recruiting [[apprentices]].&lt;br /&gt;
*Recapturing an occupied Assassin Den.&lt;br /&gt;
*Purchasing landmarks.&lt;br /&gt;
*Killing guards in open combat. (Ottoman or Byzantine)&lt;br /&gt;
*Killing civilians of any kind, except officials.&lt;br /&gt;
*Being stabbed by [[Stalkers]].&lt;br /&gt;
&lt;br /&gt;
[[File:ACR_Stalker_2.png|thumb|250px|Ezio killing a stalker]]&lt;br /&gt;
Ezio could decrease Templar Awareness by bribing heralds (100 akçe, 25% decrease), killing Stalkers (25% decrease), or killing officials (50% decrease). Templar Awareness could also be made irrelevant once Ezio has raised seven of his apprentices to the level of [[Master Assassin]] and assigned them to protect an Assassin Den, preventing further attacks.&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
==Colonial America==&lt;br /&gt;
[[File:ACIII-MostWanted_3.png|thumb|250px|Samuel Adams tearing down a wanted poster of Connor]]&lt;br /&gt;
For the social stealth engine of the Animus 3.0, [[Ratonhnhaké:ton|Connor]]&#039;s notoriety consisted of four tiers, with gradually more difficult guards sent on patrol.&lt;br /&gt;
&lt;br /&gt;
When incognito, Connor could walk or run freely, and did not attract attention unless doing something illegal. When his notoriety was at level one, guards would notice him when he passed, but would not become hostile unless he lingered for too long, or did something illegal. At level two notoriety, guards would become suspicious of him on sight and try to approach him, but would attack him if he stayed in their sight for a short while. Finally, at level three notoriety, the [[Jäger]] forces would be introduced and would actively search for him. Following this, guards would attack Connor on sight, and the commotion would usually attract a large number of guards and Jäger soldiers.&lt;br /&gt;
&lt;br /&gt;
Connor could reduce his notoriety in [[Boston]] and [[New York City|New York]] to incognito by tearing down wanted posters, or through bribing [[town criers]] and those inside printer shops. However, Connor was unable to reduce notoriety in the [[Frontier]], where soldiers would constantly attack him; he was only incognito in the area belonging to the [[Continental Army]] at [[Valley Forge]], or in [[forts]] he had captured for them.&amp;lt;ref&amp;gt;&#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another addition to the social stealth engine of the Animus 3.0 was Connor&#039;s ability to blend with any group of civilians. This was common by market stalls, leaning against walls or boxes, sitting on benches, and sometimes on the ground in an alley. From there, as a guard approached, Connor could assassinate from these spots, performing an environmental kill.&lt;br /&gt;
&lt;br /&gt;
For the Assassin [[Aveline de Grandpré]], notoriety was raised individually for each of her three personas, with the Assassin persona having a minimum level one notoriety status. Aveline could reduce her notoriety level in [[New Orleans]] by three different methods for each of her personas:&lt;br /&gt;
&lt;br /&gt;
#Tearing down wanted posters, which reduced the notoriety of her Slave persona.&lt;br /&gt;
#Bribing corrupt magistrates, which reduced the notoriety of her Assassin persona.&lt;br /&gt;
#Assassinating false witnesses, which reduced the notoriety of her Lady persona.&lt;br /&gt;
&lt;br /&gt;
Aveline&#039;s personas also held distinctive traits that aided in social stealth, such as her Slave persona, which was able to blend easily with other slaves by picking up and transporting cargo throughout the city.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In &#039;&#039;[[Assassin&#039;s Creed II: Discovery]]&#039;&#039;, there were additional hiding spots, including large barrels and boxes, behind certain walls, and the inside of doorways.&lt;br /&gt;
*Due to their lesser intelligence, [[Brutes]] took a longer amount of time to recognize Ezio.&lt;br /&gt;
*Social Stealth/Noteriety will not appear in AC4 BF.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACAC}}&lt;br /&gt;
{{AC2}}&lt;br /&gt;
{{AC2D}}&lt;br /&gt;
{{ACB}}&lt;br /&gt;
{{ACR}}&lt;br /&gt;
{{AC3}}&lt;br /&gt;
{{AC3L}}&lt;br /&gt;
{{AC4}}&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Altaïr&#039;s Chronicles gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II: Discovery gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III: Liberation gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed IV: Black Flag gameplay]]&lt;/div&gt;</summary>
		<author><name>94.168.12.32</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Byzantine_Empire&amp;diff=128945</id>
		<title>Byzantine Empire</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Byzantine_Empire&amp;diff=128945"/>
		<updated>2013-04-18T17:38:22Z</updated>

		<summary type="html">&lt;p&gt;94.168.12.32: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ACR|Rbook}}&lt;br /&gt;
{{WP-REAL}}&lt;br /&gt;
{{Revamp}}&lt;br /&gt;
{{youmay|Byzantine, or &#039;&#039;Eastern Roman&#039;&#039; Empire|[[Holy Roman Empire|&amp;quot;Holy&amp;quot; Roman Empire]], or the original, unified [[Roman Empire]]}}&lt;br /&gt;
{{Faction infobox&lt;br /&gt;
|name = Byzantine Empire&lt;br /&gt;
|image = 500px-Palaiologos_Dynasty_emblem.svg.png&lt;br /&gt;
|founder = {{Wiki|Constantine the Great|Constantine I}}&lt;br /&gt;
|leader = Emperor&lt;br /&gt;
|headquarters = [[Constantinople]]&lt;br /&gt;
|related = [[Roman Empire]]&lt;br /&gt;
|religion = {{Wiki|Religion in ancient Rome|Roman paganism}} until 391, {{Wiki|Eastern Orthodox Church|Eastern Orthodox Christianity}} tolerated after the {{Wiki|Edict of Milan}} in 313, and {{Wiki|State church of the Roman Empire|state religion}} after 380.&lt;br /&gt;
|formed = 330&lt;br /&gt;
|collapsed = 1453&lt;br /&gt;
|notable = [[Constantine XI Palaiologos]]}}&lt;br /&gt;
The &#039;&#039;&#039;Byzantine Empire&#039;&#039;&#039;, also called the &#039;&#039;&#039;Eastern Roman Empire&#039;&#039;&#039;, was the predominantly Greek or Hellenized continuation of the [[Roman Empire]] during the {{Wiki|Late Antiquity}} and {{Wiki|Middle Ages}}. The Byzantine capital, [[Constantinople]], was eventually destroyed by the [[Ottoman Empire]] and fell into Ottoman control.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Templar infiltration===&lt;br /&gt;
During the early 16th century, after the [[Templars]] were driven from [[Italy]] by the [[Assassins]], the members of the Templar Order were able to seize control of the remnants of the Byzantine Empire. Now in command, the Templars set up their primary headquarters at [[Cappadocia]]. The Byzantines&#039; ultimate aim was to uproot the [[Ottoman Empire]] and retake control of [[Constantinople]]. For a time, however, they remained relatively quiet.&lt;br /&gt;
&lt;br /&gt;
===Masyaf===&lt;br /&gt;
By 1509, the Templars became aware of the five [[Seals of Altaïr|seals]] of [[Altaïr Ibn-La&#039;Ahad]]. In 1509, after an earthquake shook Constantinople, the Templars discovered one of the seals under [[Topkapı Palace]], as the entrance to the seal&#039;s chamber had been opened by the seismic activity. Following this discovery, the Byzantine Templars became more active and militant in their desire to retake Constantinople and find the remaining four seals. Shortly afterwards, this seal passed into the possession of the de facto Byzantine Emperor – the Templar in charge of the hunt for the seals – [[Manuel Palaiologos]].&lt;br /&gt;
&lt;br /&gt;
By the beginning of 1511, a Byzantine Templar captain named [[Leandros]] had occupied the region surrounding Masyaf, where the [[Altaïr&#039;s library|library]] which the seals opened was located, though by May 1511, the region had been cleansed of Templars by the [[Mentor]] of the [[Italian Assassins]], [[Ezio Auditore da Firenze|Ezio Auditore]], who was visiting Masyaf to learn more of the Assassin Order.&lt;br /&gt;
&lt;br /&gt;
By this time, the Templars were searching the [[Forum of the Ox]] and the [[Yerebatan Cistern]] in Constantinople for seals, though they were beaten to both of these seals by Ezio, who had also begun hunting them.&lt;br /&gt;
&lt;br /&gt;
===Constantinople===&lt;br /&gt;
As the Templars plotted to overthrow the Ottomans, many Byzantine soldiers were present in Constantinople by mid-1511. These soldiers rivaled the [[Constantinople Assassins Guild]], and by the month of May, they had seized all of the [[Assassin Dens]] for themselves aside from two, with them being one in [[Galata district|Galata]], and one in the [[Imperial District]], near the [[Grand Bazaar]].&lt;br /&gt;
&lt;br /&gt;
Shortly after Ezio&#039;s arrival in the city, the Templars launched an attack on both of the remaining dens, and though they were routed at Galata, they managed to take the den at the Grand Bazaar. However, this would prove to be a temporary victory, as the Assassins retook the den not much later.&lt;br /&gt;
&lt;br /&gt;
Over the 11 months that Ezio spent in the city, he managed to retake the dens one by one and severely weaken the Templars, until March 1512. Following this, Ezio left for Cappadocia in search of Palaiologos, who possessed the last seal. Ultimately, Ezio killed Manuel and claimed the seal for himself, though as he was about to leave, he noticed the Ottoman prince [[Ahmet]] on a ship with Byzantines, who revealed that he was the true mastermind behind the Masyaf expedition.&lt;br /&gt;
&lt;br /&gt;
===Cappadocia===&lt;br /&gt;
During the early 16th century, the Templars set up their headquarters in Cappadocia, after being driven from their previous base in [[Rome]] by the Assassins. There, the Templars set up prisons and instated themselves as the rulers of the city, filling the streets with Byzantine Templars.&lt;br /&gt;
&lt;br /&gt;
Palaiologos resided in Cappadocia for some time after his family lost their hold on the Byzantine throne. He, along with his bodyguard and fellow Templar, [[Shahkulu]], governed much of the city and held power within its walls until Ezio&#039;s arrival.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The frequently spoken name &#039;Byzantine&#039; is an anachronism, as this name was given to the Eastern Roman Empire by later historians, in order to distinguish between it and ancient Rome. As such, the Byzantines would have referred to themselves as &amp;quot;Romans&amp;quot; (or Romaioi in Greek) or &amp;quot;Greeks&amp;quot; (or Graikoi in Greek), since they were the continuation of the Roman Empire in the east. Despite the word Byzantine not being first used until roughly 30 years after the events of Assassin&#039;s Creed Revelations, Manuel Palaiologos and many other characters still use the term, likely for the sake of audience recognition.&lt;br /&gt;
*It has been noted that the cipher or monogram in the Palaiologos dynasty&#039;s coat of arms resembles an [[Apple of Eden]].&lt;br /&gt;
*On the [[Animus]] interface radar, Byzantine soldiers appeared as red dots.&lt;br /&gt;
*If Ezio liberated all of the [[Assassin Dens|Templar Dens]] and completed the [[Master Assassin]] Memories, Byzantine soldiers would rape random women as an easter egg&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;180&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Manuel Palaiologos.png|Manuel Palaiologos, heir to the Byzantine throne&lt;br /&gt;
Leandrosrenderhd.png|Leandros&lt;br /&gt;
Guard-byzantine-ACR.png|Byzantine Militia&lt;br /&gt;
Guard-varangian-ACR.png|Byzantine Varangian&lt;br /&gt;
Guard-almogavar-ACR.png|Byzantine Almogavar&lt;br /&gt;
ACR Soldier Art HD.png|Concept art&lt;br /&gt;
Byzantine Gunman Artwork.jpg|Byzantine Gunman&lt;br /&gt;
Byzantine Leader Artwork.jpg|Byzantine Leader&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&lt;br /&gt;
{{ACR}}&lt;br /&gt;
[[Category:Former empires]]&lt;/div&gt;</summary>
		<author><name>94.168.12.32</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Easter_eggs&amp;diff=204042</id>
		<title>Easter eggs</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Easter_eggs&amp;diff=204042"/>
		<updated>2013-01-15T22:43:39Z</updated>

		<summary type="html">&lt;p&gt;94.168.12.32: /* James Bond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC|AC2|ACB|ACR|AC3|Realworld}}&lt;br /&gt;
&#039;&#039;&#039;Easter eggs&#039;&#039;&#039; were intentional hidden extras found within games that were usually jokes or references. The [[Assassin&#039;s Creed (series)|&#039;&#039;Assassin&#039;s Creed&#039;&#039; games]] had their own Easter eggs, and many other games contained Easter eggs related to the series.&lt;br /&gt;
&lt;br /&gt;
==Carl Jung==&lt;br /&gt;
Psychologist {{Wiki|Carl Jung}} was referenced throughout the Assassin&#039;s Creed series:&lt;br /&gt;
*The [[Animus]] was named for Jung&#039;s {{Wiki|Anima and animus|anima and animus}}.&lt;br /&gt;
*Women in the series such as [[Eve]], [[Maria Thorpe]], [[Maria Auditore da Firenze]] and [[Sofia Sartor]] (mostly wives of the male [[Assassins]]) shared their names with stages of anima development, a male&#039;s inner feminine personality.&lt;br /&gt;
*Furthermore, in the [[Abstergo Files]], it was stated that Abstergo believed their research would put an end to the debate over the existence of Jung&#039;s {{Wiki|Collective unconscious|collective unconsciousness}}.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed&#039;&#039;==&lt;br /&gt;
===Jamal===&lt;br /&gt;
In &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, upon leaving [[Masyaf]] for the first time, one of the Assassins in the [[Kingdom]], [[Jamal]], could be silently assassinated with no consequences. However, openly attacking him would prompt the other Assassins to attack [[Altaïr Ibn-La&#039;Ahad]].&lt;br /&gt;
&lt;br /&gt;
Jamal was the traitor inside the Order that, along with [[Masun]], opened the gates for the [[Templars|Templar]] [[Defense of Masyaf|siege of Masyaf]]. He was originally featured as a mission target to be assassinated, but the mission was cut and he remained as a minor Easter egg.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Transformers===&lt;br /&gt;
[[File:Altair-optimus.png|thumb|200px|Altaïr standing beside &amp;quot;Optimus Prime&amp;quot;.]]&lt;br /&gt;
An arrangement of windows seen on certain buildings formed the torso of Optimus Prime, in his vehicle form (a truck) from the &#039;&#039;Transformers&#039;&#039; franchise, which could be found in Damascus.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed II&#039;&#039;==&lt;br /&gt;
===Batman===&lt;br /&gt;
Occasionally in &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, while [[freerunning]] or climbing a building, a male bystander could be heard saying &amp;quot;&#039;&#039;Another capering crusader.&#039;&#039;&amp;quot; This was a reference to the DC Comics superhero Batman, who used stealth and had a tendency to run on rooftops. As well as this, Batman was sometimes referred to as the &amp;quot;Caped Crusader&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Dummy keys===&lt;br /&gt;
In the missions &amp;quot;[[Knowledge Is Power]]&amp;quot; and &amp;quot;[[Assassination contracts#Hunting the Hunter|Hunting the Hunter]]&amp;quot;, [[Ezio Auditore da Firenze|Ezio Auditore]] could loot any of the dummy targets and find keys. However, these keys had no effect at all.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Ghosts of the past===&lt;br /&gt;
[[Video:Ghosts of the Past - AC2 Bonfire on the Vanities Easter Egg|thumb|200px|Ghosts of the Past.]]&lt;br /&gt;
By downloading the [[Bonfire of the Vanities (DLC)|Bonfire of the Vanities]] [[Assassin&#039;s Creed II downloadable content|downloadable content]], Ezio was briefly able to see a vision of his entire family. After meeting up with [[Niccolò Machiavelli]], Ezio could return to the [[Palazzo Auditore]] and step into the center of the courtyard, where he would enter into a state similar to his [[Eagle Vision]] and be able to see the figures of his parents and all of his siblings around the palazzo. However, the vision would disappear and would not be able to seen again if Ezio left.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===&amp;quot;Release the Kraken!&amp;quot;===&lt;br /&gt;
[[File:Zw-easteregg-2.png|thumb|200px|Ezio about to dodge one of the squid&#039;s tentacles.]]&lt;br /&gt;
A giant kraken could be found within the [[Assassin Tombs|Assassin Tomb]] beneath [[Santa Maria della Visitazione]]. To find the giant kraken, Ezio must pull the lever that activated the swinging poles for progressing further into the tomb, but look down into the water near to the lever for one minute instead.&lt;br /&gt;
&lt;br /&gt;
Once a minute or so had passed, a cutscene played, which showed a large kraken swimming by. A second cutscene could then be activated if the lever was pulled once more and Ezio looked down again. Following this, the cutscene showed Ezio narrowly dodging one of the kraken&#039;s tentacles before it swam away.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Mario Auditore===&lt;br /&gt;
[[Video:Assassin&#039;s Creed 2 It&#039;s a-me, Mario!|200px|thumb|Mario greeting Ezio.]]&lt;br /&gt;
When Ezio first met his uncle, [[Mario Auditore]], he said the phrase &#039;&#039;&amp;quot;It&#039;s-a-me! Mario!,&amp;quot;&#039;&#039; to the young Florentine, which was a reference to the {{Wiki|Super Mario Brothers}} franchise.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Motown===&lt;br /&gt;
When throwing coins amongst the crowd, female bystanders would sometimes cry &amp;quot;&#039;&#039;{{Wiki|Money (That&#039;s What I Want)|Money! That&#039;s what I want!}}&#039;&#039;&amp;quot;, which was a reference to the classic {{Wiki|Motown}} song.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Palazzo Ducale===&lt;br /&gt;
[[Video:--Assassin&#039;s Creed 2-- Palazzo Ducale Easter Egg|thumb|200px|Palazzo Ducale easter egg.]]&lt;br /&gt;
After using the &amp;quot;Super jump&amp;quot; or &amp;quot;Fence glitch&amp;quot; to get into the [[Palazzo Ducale di Venezia]], Ezio could access the Doge&#039;s quarters where Carlo Grimaldi assassinated the Doge. The candle that [[Carlo Grimaldi]] and Doge Mocenigo were playing under was unlit, but the chess pieces were in exactly the same position, though Ezio assassinated Grimaldi years ago.&lt;br /&gt;
&lt;br /&gt;
After going into these quarters, the sky and the building turned a blood red. However, this might not have been intentional, but accidental, as scenery lightened or darkened when entering other buildings such as the Villa Auditore, to match the interior of that building. In this case, the tone was changed to orange or red to match the interior of the specific room, and so the outside scenery and sky changed to orange and red respectively.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;==&lt;br /&gt;
===Red footprints===&lt;br /&gt;
If Desmond went out to the front of the Villa Auditore and used Eagle Vision, there were a number of red footprints that could be seen which led up to the Assassins&#039; insignia.&lt;br /&gt;
&lt;br /&gt;
Various developers have stated that this was to lead the audience to where they needed to go, as some players weren&#039;t sure on what to do towards the start of the game. However, as red was supposed to signify something undesirable in Eagle Vision, it led to some confusion on the subject. As such, the developers have stated that the color of the footprints was an oversight, resolving the issue.&lt;br /&gt;
&lt;br /&gt;
===Castle Crashers===&lt;br /&gt;
The first memory in &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; near to the [[Castel Sant&#039;Angelo]] was called &amp;quot;[[Castello Crasher]].&amp;quot; This was a reference to the PlayStation 3 and Xbox 360 downloadable game, &#039;&#039;Castle Crashers&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Grand Theft Auto===&lt;br /&gt;
The [[Assassin&#039;s Creed: Brotherhood Achievements|achievement]] &amp;quot;Grand Theft Dressage&amp;quot; was a clear reference to the Grand Theft Auto game series.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Machiavelli&#039;s works===&lt;br /&gt;
Shortly after Ezio successfully enlisted the help of the three other faction guilds, Niccolò Machiavelli asked Ezio how he had managed it. Ezio simply answered that it was &amp;quot;{{Wiki|Virtù}}&amp;quot;, a concept about the spirit of leadership that Machiavelli was later known to have theorized. Also, at the end of Sequence 7, Machiavelli stated &amp;quot;&#039;&#039;I intend to write a book about you one day.&#039;&#039;&amp;quot; to Ezio, who responded with &amp;quot;&#039;&#039;If you do, make it short.&#039;&#039;&amp;quot; This was clearly a reference to Machiavelli&#039;s famous (and brief) book, &amp;quot;{{Wiki|The Prince}}.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Finally, an achievement entitled &amp;quot;Il Principe&amp;quot; (which translated to &amp;quot;The Prince&amp;quot;) could be unlocked by achieving 100% [[synchronization]] for all of the memories in &#039;&#039;Brotherhood&#039;&#039;, including the ones included within [[The Da Vinci Disappearance]] [[Assassin&#039;s Creed: Brotherhood downloadable content|downloadable content]].&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Mario references===&lt;br /&gt;
In the mission &amp;quot;[[Femme Fatale]],&amp;quot; after Ezio killed all of the guards and dragged [[Lucrezia Borgia]] towards [[Caterina Sforza]]&#039;s cell, she commented &amp;quot;Rescuing princesses from castles now?&amp;quot; This was a reference to the Super Mario Bros. games, where Mario rescued Princess Peach from Bowser&#039;s castle.&lt;br /&gt;
&lt;br /&gt;
Accompanying this, one of the &#039;&#039;Brotherhood&#039;&#039; achievements was entitled &amp;quot;Principessa in Another Castello.&amp;quot; This translated to &amp;quot;Princess in another castle,&amp;quot; which was told to Mario in the original Mario games whenever he defeated Bowser&#039;s minions in their castles.&lt;br /&gt;
&lt;br /&gt;
[[File:Plumber.png|right|50px]]&lt;br /&gt;
Another Mario reference was the achievement &amp;quot;Plumber&amp;quot;, which showed the picture of a Mario world Warp Pipe.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Metal Gear Solid===&lt;br /&gt;
Just before reuniting with [[Leonardo da Vinci]], Ezio came across an {{Wiki|Anachronism|anachronistic}} factory-made cardboard box, though he looked away when Leonardo came around the corner. This was a reference to the &#039;&#039;[[w:c:metalgear:Metal Gear Solid|Metal Gear Solid]]&#039;&#039; series, as the signature stealth move of [[w:c:metalgear:Solid Snake|Solid Snake]] (the series&#039; protagonist) was to hide in a box or crate.&lt;br /&gt;
&lt;br /&gt;
A second tribute was the [[Assassin&#039;s Creed: Brotherhood outfits#Raiden Skin|Raiden suit]], available to those who had completed every challenge in the [[Animus Virtual Training Program]] with at least a bronze medal, a reference to how the character Raiden was trained in only virtual simulations.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Montreal===&lt;br /&gt;
During the memory &amp;quot;[[Trojan Horse]],&amp;quot; while escorting [[Bartolomeo d&#039;Alviano]] and his [[mercenaries]] disguised as French soldiers, a French guard asked Ezio Auditore as to which region of [[France]] he hailed from, to which he replied &amp;quot;Montréal.&amp;quot; This was likely a reference to the location of [[Ubisoft|Ubisoft Montreal]], the main developers of the &#039;&#039;Assassin&#039;s Creed&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
Montreal was also the largest city in the French-speaking province of Quebec in Canada. Alternatively, it could be a reference to the birthplace of [[Francisco Randez]] – the model after whom Desmond Miles was designed.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Project Legacy===&lt;br /&gt;
On [[Lucy Stillman]]&#039;s computer monitors in the [[Sanctuary]], the Memories menu of &#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039; was displayed, set to the [[Chapter 3 - Mario Auditore|memories of Mario Auditore]].&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed: Revelations&#039;&#039;==&lt;br /&gt;
===Lingering enemy===&lt;br /&gt;
In the first memory of Altaïr in &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;, Jamal could be seen, again viewed in red when in Eagle Vision. This first occurred in the original game, &#039;&#039;Assassin&#039;s Creed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Hello World===&lt;br /&gt;
In the very first sequence, [[Clay Kaczmarek|Subject 16]] talked to [[Desmond Miles]] about the place in the Animus that he was currently in, [[Black Room|Animus Island]], stating that it was the test world first created by [[Rebecca Crane]] to gain a feeling for the confines of the machine.&lt;br /&gt;
&lt;br /&gt;
Afterwards, he proclaimed &amp;quot;&#039;&#039;Hello World!&#039;&#039;&amp;quot;, which was a reference to the common test program named a &#039;&#039;Hello World&#039;&#039; project. This project was often used to familiarize a programmer with the basics of a programming language.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Monty Python===&lt;br /&gt;
In the memory [[The Brawler]], after having been defeated three times in a row, the encountered citizen said &amp;quot;&#039;&#039;Ah... we will call it a draw, alright?&#039;&#039;&amp;quot; This was a reference to the movie &#039;&#039;{{Wiki|Monty Python And The Holy Grail}}&#039;&#039;, in which the Black Knight challenged King Arthur to a fight and, after both his arms and legs were cut off, said &amp;quot;&#039;&#039;Alright. We&#039;ll call it a draw.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Muhammad Ali===&lt;br /&gt;
Sometimes during fighting or after defeating guards, civilians yelled &amp;quot;&#039;&#039;Floats like a butterfly, stings like a scorpion!&#039;&#039;&amp;quot; This line also occurred when random civilians wanted to [[Fists|fistfight]] Ezio. As such, the line was a reference to the famous boxer, {{Wiki|Muhammad Ali}}, who described his fighting style as &amp;quot;Float like a butterfly, sting like a bee.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Spider-Man===&lt;br /&gt;
There was an [[Assassin&#039;s Creed: Revelations Achievements|achievement]] entitled &amp;quot;Spider Assassin&amp;quot;, in which Ezio had to climb the top of the [[Hagia Sophia]] in under 25 seconds. The title and achievement was a reference to the popular {{Wiki|Marvel Comics}}&#039; superhero &#039;&#039;{{Wiki|Spider-Man}}&#039;&#039; and his ability to scale up and around buildings with incredible speed.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Superman===&lt;br /&gt;
One title in the [[Assassin&#039;s Creed: Revelations|second stage]] of the [[Animi Training Program]] was &amp;quot;Man of Steel&amp;quot;. This was an obvious reference to {{Wiki|DC Comics}}&#039; hero, &#039;&#039;{{Wiki|Superman}}&#039;&#039;, as his nickname was known as the Man of Steel.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===James Bond===&lt;br /&gt;
The second memory of Sequence 7 in &#039;&#039;Revelations&#039;&#039; is titled &amp;quot;The Spy Who Shunned Me.&amp;quot; This is a reference to the James Bond film, [http://&amp;quot;The Spy Who Loved Me.&amp;quot; &amp;quot;The Spy Who Loved Me.&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed III&#039;&#039;==&lt;br /&gt;
===Alice in Wonderland===&lt;br /&gt;
As the [[Grand Temple]] opens, Shaun says &amp;quot;In another moment, down went Alice after it, never once considering how in the world she was to get out again,&amp;quot; which is a line from the chapter &amp;quot;Down the Rabbit Hole&amp;quot; from the book &#039;&#039;{{Wiki|Alice In Wonderland}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Cool Hand Luke===&lt;br /&gt;
Often, civilians would utter &amp;quot;What we have here is a failure to communicate&amp;quot;, which is the famous line from the film &#039;&#039;{{Wiki|Cool Hand Luke}}&#039;&#039;. This line was appropriate in that it correctly expressed the major problem between Continentals and British Regulars, being their inability to reason or offer quarter.&lt;br /&gt;
&lt;br /&gt;
===The Dark Knight Rises===&lt;br /&gt;
When Connor encountered [[Charles Lee]] in the first memory of Sequence 12, Lee mentioned that he was going to burn down the [[Davenport Homestead]] and destroy Connor&#039;s village, and &amp;quot;When [Connor]&#039;s seen all his life&#039;s work brought to ruin. Only then will I allow him to die.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This paralleled the lines spoken by Bane to Bruce Wayne in &#039;&#039;The Dark Knight Rises&#039;&#039;, &amp;quot;And then, when it is done, and Gotham is ashes... then you have my permission to die.&amp;quot; The circumstances were similar but due to the time between the movie and the release of &#039;&#039;Assassin&#039;s Creed III&#039;&#039;, the lines were likely an unintentional allusion.&lt;br /&gt;
&lt;br /&gt;
===Spyro the Dragon===&lt;br /&gt;
When Desmond activated the mini-camera on his first mission, it made the same noise as [[w:c:spyro:Sparx the Dragonfly|Sparx the Dragonfly]] in the &#039;&#039;Spyro the Dragon&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
===Assassin Turkey===&lt;br /&gt;
[[File:AC3_Assassin_Turkey.png|250px|thumb|Connor with the Assassin Turkey.]]&lt;br /&gt;
Any time after Sequence 6, Connor could find a turkey in the [[Davenport Homestead]] if he took cover behind any corner and whistled. Following this, the turkey would appear behind Connor and follow him wherever possible. On the turkey&#039;s appearance, it was possible to unlock a secret through inputting the {{Wiki|Konami Code}}, with the directional prompts dependant on the revelant console&#039;s D-pad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xbox 360:&#039;&#039;&#039; Up, Up, Down, Down, Left, Right, Left, Right, B, A.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PS3:&#039;&#039;&#039; Up, Up, Down, Down, Left, Right, Left, Right, O, X.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PC:&#039;&#039;&#039; 2, 2, 4, 4, 1, 3, 1, 3, E, Space.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Through inputting the code, it would cause Connor to feed the animal. As the turkey fed, a small Assassin hood would appear over its head.&lt;br /&gt;
&lt;br /&gt;
===Flying Machine===&lt;br /&gt;
After completing a series of Homestead missions and retrieving stolen blueprints for the woodworker [[Lance O&#039;Donnell]], Connor would be given the opportunity to engage in an interactive conversation with him outside the Davenport Manor. Lance would then reveal that the blueprints contained, among other things, designs for a [[Flying Machine|flying machine]] invented by [[Leonardo da Vinci]] centuries before.&lt;br /&gt;
&lt;br /&gt;
In a clear reference to &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, Connor would request to use it much as Ezio Auditore did, however, once Connor leapt off of the Homestead&#039;s cliff with the construct, he and the machine would crash into the water of the bay below.&lt;br /&gt;
&lt;br /&gt;
===Animi Avatars===&lt;br /&gt;
In the virtual map of [[Northwest Passage]], there exists two hidden paintings of Animi Avatars from former games: the [[Nobleman (Animi Avatar)|Nobleman]] and the [[Vanguard]]. Both could be found inside of the map&#039;s biggest ship, with the first one hanging on a wall and the second one laying on the floor.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed III: Liberation&#039;&#039;==&lt;br /&gt;
There is a trophy in &#039;&#039;[[Assassin&#039;s Creed III: Liberation]]&#039;&#039; named &amp;quot;&#039;&#039;&#039;Predator&#039;&#039;&#039;&amp;quot;, which can be earned through killing an enemy from a tree with the [[blowpipe]], whilst using Eagle Vision.&lt;br /&gt;
&lt;br /&gt;
This is a reference to the &#039;&#039;Predator&#039;&#039; movie franchise, where the Predator stalks its prey with thermal imaging, and kills them with a gun from the trees.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed&#039;&#039; (French comic)==&lt;br /&gt;
===Prince of Persia===&lt;br /&gt;
[[File:ACGN Prince EasterEgg.jpg|thumb|200px|right]]&lt;br /&gt;
In the first tome of the [[Assassin&#039;s Creed (French comic)|novel]], during Desmond&#039;s flashback, the {{Wiki|Prince of Persia}}, the main protagonist of the famous [[Ubisoft]] series, appeared on the screen of the arcade game monitor at the &amp;quot;L&#039;Horizon&amp;quot; bar.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
==&#039;&#039;Assassin&#039;s Creed&#039;&#039; in other media==&lt;br /&gt;
The characters, gameplay elements, and plot of &#039;&#039;Assassin&#039;s Creed&#039;&#039; were also featured in various other media.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===AdventureQuest===&lt;br /&gt;
In &#039;&#039;{{Wiki|AdventureQuest}}&#039;&#039;, the Assassin job class had a level 10 Guardian skill called &amp;quot;&#039;&#039;Finishing Blow.&#039;&#039;&amp;quot; After clicking this, it had another button called &amp;quot;&#039;&#039;Assassin&#039;s Creed.&#039;&#039;&amp;quot; Additionally, the armor &amp;quot;Whispering Raiment&amp;quot; had two small blades on the left arm, referencing the Assassins&#039; Hidden Blade.&lt;br /&gt;
&lt;br /&gt;
===AdventureQuest Worlds===&lt;br /&gt;
In &#039;&#039;{{Wiki|AdventureQuest Worlds}}&#039;&#039;, there was two outfits available for purchase at the suggestion shop in Yulgar&#039;s inn, which were the &amp;quot;Hashashin Armor,&amp;quot; priced at 500,000 gold for free players, and the &amp;quot;Armored Hashashin Armor,&amp;quot; priced at 300,000 gold for upgraded members of the game. The armor included two &amp;quot;hidden blades,&amp;quot; though they were located on top of the player&#039;s wrist, rather than on the bottom.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Dead Island===&lt;br /&gt;
In &#039;&#039;{{Wiki|Dead Island}}&#039;&#039;, there was a wieldable knife named &amp;quot;Assassin&#039;s Greed&amp;quot; (referencing the series&#039; title). Accompanying this, there was also a modification for brass knuckles called the &amp;quot;Assassin&#039;s Poison Mod&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Dragon Age II===&lt;br /&gt;
In &#039;&#039;{{Wiki|Dragon Age II}}&#039;&#039;, the brothel in Hightown was called the &amp;quot;Blooming Rose,&amp;quot; a direct translation of the [[Rome|Roman]] [[Courtesans|courtesan]] headquarters, the [[Rosa in Fiore]].&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Dungeon Defenders===&lt;br /&gt;
In &#039;&#039;{{Wiki|Dungeon Defenders}}&#039;&#039;, the character &amp;quot;The Archer&amp;quot;, the male version of &amp;quot;The Huntress&amp;quot; for the PC, could obtain a Halloween costume that resembled a black [[Master Assassin]] robe set.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Far Cry 3===&lt;br /&gt;
In this Ubisoft game, one of the collectible Letters of the Lost Lab mentioned &amp;quot;I question using these so-called scientists. They speak of [[Pieces of Eden]] and Edison&#039;s electrical experiments into [[genetic memory]].&amp;quot; It also mentioned the password &amp;quot;122112&amp;quot;, a reference to the solar flare date in Desmond&#039;s storyline. In addition, an [[Abstergo Industries]] logo could be found on one of the walls. As well as this, earlier in the game, Jason says &amp;quot;leap of faith&amp;quot; before jumping into a pool of water, reminiscent of the Leap of Faith from the Assassin&#039;s Creed games.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Gaia Online===&lt;br /&gt;
[[File:H2k11 halloween edmund.png|thumb|150px|Edmund as Ezio.]]&lt;br /&gt;
During the 2011 Halloween event in &#039;&#039;{{Wiki|Gaia Online}}&#039;&#039;, Edmund, the shop owner for H &amp;amp; R Wesley, was dressed as Ezio Auditore from &#039;&#039;Assassin&#039;s Creed II.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Grand Theft Auto IV===&lt;br /&gt;
In &#039;&#039;{{Wiki|Grand Theft Auto IV}}&#039;&#039;, after completing a set of assassination missions for a mysterious figure called the Fixer, the player received an achievement called &amp;quot;Assassin&#039;s Greed,&amp;quot; which was a direct play on the &#039;&#039;Assassin&#039;s Creed&#039;&#039; name. Moreover, the requirement for the achievement was the completion of nine assassination missions, which paralleled the first &#039;&#039;Assassin&#039;s Creed&#039;&#039; game, in which [[Altaïr Ibn-La&#039;Ahad]] was tasked by [[Rashid ad-Din Sinan|Al Mualim]] to [[Hunt for the Nine|kill nine Templars]] in exchange for his reinstatement as a Master Assassin.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===inFAMOUS 2===&lt;br /&gt;
[[File:Croppedagain.png|thumb|200px|The theater, depicting the parody title.]]&lt;br /&gt;
Located in the fictional city of New Marais, several cinemas and theaters in &#039;&#039;[[w:c:infamous:inFAMOUS 2|inFAMOUS 2]]&#039;&#039; featured movie titles that were direct puns to popular video game names. Among the movie titles was &amp;quot;&#039;&#039;Assassin&#039;s Need (Love Too)&#039;&#039;&amp;quot;, a parody on &#039;&#039;Assassin&#039;s Creed&#039;&#039;. These cinemas were located in the very first district of the city. Also, one of the negative karmic missions available in the game was named &amp;quot;&#039;&#039;Assassin&#039;s Greed&#039;&#039;&amp;quot;, another play on the &#039;&#039;Assassin&#039;s Creed&#039;&#039; name.&lt;br /&gt;
&lt;br /&gt;
Another Easter egg found in the game&#039;s downloadable content, &#039;&#039;[[w:c:infamous:Festival of Blood|inFamous 2: Festival of Blood]]&#039;&#039;, could be seen again on the cinemas&#039; featured movie titles. The new parody title was &amp;quot;&#039;&#039;Assassin&#039;s Bleed&#039;&#039;&amp;quot;, which was also a reference to the download content&#039;s central theme of vampires.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Invictus Games===&lt;br /&gt;
In the iPhone games &#039;&#039;{{Wiki|Froggy Jump}}&#039;&#039; and &#039;&#039;{{Wiki|Froggy Launcher}}&#039;&#039;, a torso item called &amp;quot;Assassin armor&amp;quot; appeared identical to Ezio&#039;s armor in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, and could be bought for 2 Diamonds.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===LEGO The Lord of the Rings: The Video Game===&lt;br /&gt;
In &#039;&#039;LEGO The Lord of the Rings&#039;&#039;, a Leap of Faith could be performed from a wooden board that resembled a View Point at the highest point in Weathertop. On performing it, the character would land into a small pond, complete with an eagle-like sound as the Leap was done.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===LittleBigPlanet===&lt;br /&gt;
As a part of their promotion for &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, Ubisoft released Ezio&#039;s Assassin costume as a downloadable outfit for the PlayStation 3 exclusive &#039;&#039;{{Wiki|LittleBigPlanet}}&#039;&#039; on 8 December 2009.&lt;br /&gt;
&lt;br /&gt;
On the day that &#039;&#039;Revelations&#039;&#039; was released, &#039;&#039;LittleBigPlanet&#039;&#039; released a new costume of Ezio, featuring Sackboy in the robes that Ezio started out with in the game.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Metal Gear Solid series===&lt;br /&gt;
[[File:AltairSnake.png|100px|right|The Altaïr costume in Metal Gear Solid 4.]]&lt;br /&gt;
On April Fools&#039; Day 2008, it was revealed that an Altaïr costume for Old Snake could be unlocked in the game &#039;&#039;[[w:c:metalgear:Metal Gear Solid 4: Guns of the Patriots|Metal Gear Solid 4: Guns of the Patriots]]&#039;&#039;. [[w:c:metalgear:Hideo Kojima|Hideo Kojima]], one of the game&#039;s creators, later announced that it was not a joke, and that the costume could really be unlocked if the player did &amp;quot;something special.&amp;quot; In order to unlock the costume, the player must have either acquired the &amp;quot;Assassin Emblem&amp;quot; (a nod to the games&#039; emblem) or input a password in the &amp;quot;Extras&amp;quot; section. Specifically, the password was revealed to be &#039;&#039;aottrykmyn&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The costume could be used as an alternative disguise early in-game and worked exactly like the Middle East Militia costume. Unlike Altaïr&#039;s robes, the Militia costume was lost early in-game, prompting the player to find another set of the disguise, and could cause the Middle Eastern faction to be friendly to the player as opposed to having to work to gain their trust. When the costume was worn, Old Snake would bend his ring finger back into his palm, which was maintained as long as he wore the costume, a reference to Altaïr&#039;s missing ring finger.&lt;br /&gt;
&lt;br /&gt;
{{Quote|Back in the time of the Crusades, members of the order of Assassins used what is called the Assassin&#039;s Straw Box to hide and get close to their enemies.|Kazuhira Miller, commenting on the newly procured item.|w:c:metalgear:Metal Gear Solid: Peace Walker}}&lt;br /&gt;
&lt;br /&gt;
[[File:LeapOfFaithMGS.jpg|thumb|200px|right|Big Boss performing a Leap of Faith into the straw box.]]&lt;br /&gt;
In one of the missions in &#039;&#039;[[w:c:metalgear:Metal Gear Solid: Peace Walker|Metal Gear Solid: Peace Walker]]&#039;&#039;, namely &#039;&#039;Main Ops 16&#039;&#039;, a unique box made of straw dubbed the &#039;&#039;Assassin&#039;s Straw Box&#039;&#039; could be obtained. To do so, the player must ensure that there was a vacant slot in the equipment section, climb onto the roof of the shack above where the straw box was, and then perform a [[Leap of Faith]] into it. The Leap was accompanied by an eagle&#039;s screech, similar to its mechanism in the &#039;&#039;Assassin&#039;s Creed&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
Right after obtaining the straw box, one of the main protagonists, Kazuhira Miller, mentioned its use during the [[Third Crusade]] (the time period of &#039;&#039;Assassin&#039;s Creed&#039;&#039;), and how it was used by the Assassins. After the aforementioned mission was completed, the Assassin&#039;s Straw Box was available in the inventory.&lt;br /&gt;
&lt;br /&gt;
The box could hold two people simultaneously and included a special function not found in other box items: knocking out guards while hiding in the box and recruiting the knocked-out soldier using Fulton Recovery (if another player was present). Continued use could damage the item, to the point where the box would be destroyed completely.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Prince of Persia series===&lt;br /&gt;
[[File:FS ezio costume.jpg|thumb|200px|The Prince wearing Ezio&#039;s Assassin robes in &#039;&#039;The Forgotten Sands&#039;&#039;.]]&lt;br /&gt;
In &#039;&#039;{{Wiki|Prince of Persia (2008)}}&#039;&#039;, Altaïr&#039;s costume was available as free downloadable content for use by the Prince. Additionally, an achievement entitled &amp;quot;Assassin&#039;s View&amp;quot; could be unlocked by standing on a [[View Points|View Point]] upon the Martyr&#039;s Tower.&lt;br /&gt;
&lt;br /&gt;
Similarly, in &#039;&#039;{{Wiki|Prince of Persia: The Forgotten Sands}}&#039;&#039;, Ezio&#039;s costume could be purchased via [[Uplay]] for 30 points.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===RuneScape===&lt;br /&gt;
In &#039;&#039;{{Wiki|RuneScape}}&#039;&#039;, the quests [[w:c:runescape:Stolen Hearts|Stolen Hearts]] and [[w:c:runescape:Diamond in the Rough|Diamond in the Rough]] contained many similarities to &#039;&#039;Assassin&#039;s Creed&#039;&#039;, such as stalking targets, free-running across rooftops and an &amp;quot;Eagle jump&amp;quot; into a cart of hay.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;center&amp;quot; position=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
RS-AC Freerunning-GI.png|Free-running.&lt;br /&gt;
RS-AC Climbing-GI.png|Climbing.&lt;br /&gt;
RS-AC Leap_of_Faith-GI.png|An &amp;quot;Eagle jump&amp;quot;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Saints Row: The Third===&lt;br /&gt;
In the sandbox game &#039;&#039;{{Wiki|Saints Row: The Third}}&#039;&#039;, an achievement entitled &amp;quot;Everything is Permitted&amp;quot; was awarded when one eliminated all assassination targets, which referenced the Assassins&#039; [[The Creed|creed]].&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Soul Calibur V===&lt;br /&gt;
In &#039;&#039;Soul Calibur V&#039;&#039;, the character [[w:c:soulcalibur:Dampierre|Dampierre]] used a hidden blade called &amp;quot;Hidden Edge&amp;quot; as his ultimate weapon, which referenced the famous Assassins&#039; Hidden Blade.&lt;br /&gt;
&lt;br /&gt;
===Team Fortress 2===&lt;br /&gt;
&#039;&#039;{{Wiki|Team Fortress 2}}&#039;&#039; featured two promotional items for the Spy class obtained through random crafting or from pre-ordering &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039; from Steam called the &amp;quot;Dashin&#039; Hashashin,&amp;quot; which resembled Ezio&#039;s hood, and the Sharp Dresser which resembled Ezio&#039;s Hidden Blade.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===The Elder Scrolls V: Skyrim===&lt;br /&gt;
In the fifth &#039;&#039;Elder Scrolls&#039;&#039; game, &#039;&#039;{{Wiki|The Elder Scrolls V: Skyrim|Skyrim}}&#039;&#039;, the Dovahkiin may travel to a place called the &amp;quot;Bards Leap Summit;&amp;quot; a large cliff sporting a plank at the top, with a large drop to a pool below, resembling a [[View Points|View Point]] and a [[Leap of Faith]]. The entrance to the area also resembles the [[Assassin insignia]].&lt;br /&gt;
&lt;br /&gt;
===The Saboteur===&lt;br /&gt;
In &#039;&#039;{{Wiki|The Saboteur}}&#039;&#039;, the main protagonist Sean Devlin earned a racing car with white stripes, named Altaïr, which was nicknamed &amp;quot;The Flying Eagle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===The Simpsons===&lt;br /&gt;
[[File:Assassinscreedsummoeroflove.png|thumb|200px|The poster for the fictional &#039;&#039;Assassin&#039;s Creed&#039;&#039; sequel.]]&lt;br /&gt;
In the fifth episode of season 23 of &#039;&#039;{{Wiki|The Simpsons}}&#039;&#039;, &amp;quot;The Food Wife,&amp;quot; a poster could be seen in the back of the fictional games convention E4, featuring a hippie with two Hidden Blades and the title &amp;quot;Assassin&#039;s Creed - Summer of Love,&amp;quot; besides some other game parodies.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===The Witcher 2===&lt;br /&gt;
[[File:Witcher2 Assassin.png|right|200px|thumb|Geralt standing by the body.]]&lt;br /&gt;
During one mission in &#039;&#039;{{Wiki|The Witcher 2}}&#039;&#039;, Geralt could walk up to some haystacks underneath a structure resembling a View Point and find the body of a white-robed man, who looked suspiciously like an Assassin, that appeared to have died when his Leap of Faith failed. The white-robed man also had a blade covering his arm that looked like an Assassin&#039;s Hidden Blade.&lt;br /&gt;
&lt;br /&gt;
If the player examined the body, Geralt said, &amp;quot;&#039;&#039;Hmm... Guess they&#039;ll never learn.&#039;&#039;&amp;quot; From there, he would be granted a hidden ability called &amp;quot;Assassin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===Velayudham===&lt;br /&gt;
In the 2011 Indian Tamil film &#039;&#039;Velayuham&#039;&#039;, the protagonist Velu wears an outfit similar to Altaïr&#039;s. In regards to this, the film&#039;s producers mentioned that the costume was heavily influenced by Altaïr&#039;s outfit from &#039;&#039;Assassin&#039;s Creed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
===7am Arivu===&lt;br /&gt;
Another Tamil film released in the year 2011, named {{Wiki|7aum Arivu}}(7th Sense), has been contrasted alongside Assassin&#039;s Creed for sharing similar plot elements. &lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III gameplay]]&lt;/div&gt;</summary>
		<author><name>94.168.12.32</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Achilles_Davenport&amp;diff=11434</id>
		<title>Achilles Davenport</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Achilles_Davenport&amp;diff=11434"/>
		<updated>2013-01-14T20:37:21Z</updated>

		<summary type="html">&lt;p&gt;94.168.12.32: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC3|3book|Assassins}}&lt;br /&gt;
{{WPAssassins}}&lt;br /&gt;
{{Spoilerhd}}&lt;br /&gt;
{{Quote|You&#039;ve your tools and training. Your targets and goals. And now you have your title. Welcome to the Brotherhood, Connor.|Achilles.}} &lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|image = ACIII-Achilles Render.png&lt;br /&gt;
|name = Achilles Davenport&lt;br /&gt;
|birth = 1710&lt;br /&gt;
|death = 1781-1783 (aged 71-73)&amp;lt;br&amp;gt;[[Davenport Homestead]], [[United States|British America]]&lt;br /&gt;
|period = [[French and Indian War]]&amp;lt;br&amp;gt;[[American Revolutionary War]]&lt;br /&gt;
|faction = [[Assassins]]&lt;br /&gt;
|appear = &#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Forsaken]]&#039;&#039;&lt;br /&gt;
|voice = [[Roger Aaron Brown]]}}&lt;br /&gt;
&#039;&#039;&#039;Achilles Davenport&#039;&#039;&#039; (1710 - early 1780s) was a [[Master Assassin]] and a [[Mentor]] for a span of time during the [[French and Indian War]] and the [[American Revolutionary War]], who came from [[England|British]] and Caribbean descent. Most notably, Achilles was the mentor to the Native American [[Colonial Assassins|Assassin]] [[Ratonhnhaké:ton]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Life as an Assassin===&lt;br /&gt;
Recruited in the mid 1730s, Achilles became the Mentor of the [[Colonial Assassins|Colonial Assassin Brotherhood]] in 1746, as he had a gift for both recruitment and organization.&amp;lt;ref name=&amp;quot;AC3&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;&amp;lt;/ref&amp;gt; Under his leadership, the Assassins spanned across the colonies and most of the frontier, during which Achilles also strengthened relations between the Iroquois clans. He was also married to a woman named [[Abigail Davenport|Abigail]] and fathered a son, [[Connor Davenport]], however both died of typhoid fever in 1755.&lt;br /&gt;
&lt;br /&gt;
By 1763 the Assassins were decimated to all but himself, during the aftermath of the French and Indian War. The [[Templars|Templar Order]] grew more powerful and was able to capture the defeated Achilles. Confident that Achilles was no longer a threat, the Templars decided to show mercy, and allowed Achilles to live if he resigned his role as an [[Assassins|Assassin]]. Achilles went into exile and moved into the wilderness of the frontier, residing alone in a manor for the next six years.&amp;lt;ref name=&amp;quot;Encyclopedia&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed Encyclopedia]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meeting Ratonhnhaké:ton===&lt;br /&gt;
{{Quote|The world&#039;s moved on, boy. Best you do too.|Achilles&#039; discouragement to Ratonhnhaké:ton.}}&lt;br /&gt;
[[File:ACIII-BoorishMan 3.png|thumb|250px|Achilles meeting Ratonhnhaké:ton.]]&lt;br /&gt;
In 1769, Achilles was visited by Ratonhnhaké:ton, a young [[Kanien&#039;kehá:ka]] boy, asking to be trained. Achilles coldly said no and dismissed the boy. Ratonhnhaké:ton however camped in the manor&#039;s stables for the night, and in the next morning knocked on Achilles door. Achilles again refused, angrily yelling at Ratonhnhaké:ton to leave, prompting Ratonhnhaké:ton to go as far as to climb and attempt to enter the manor from the balcony. Achilles approached Ratonhnhaké:ton, tripped him onto the floor with his walking crane and warned him to give up his heroic pursuits or he will end up dead.&lt;br /&gt;
&lt;br /&gt;
[[File:ACIII-BoorishMan 13.png|thumb|left|250px|Achilles explaining the Templar order&#039;s purpose.]]&lt;br /&gt;
Ratonhnhaké:ton left and once again camped out in the stables. During the night, he encountered some bandits intending to rob Achilles. Ratonhnhaké:ton bravely fought the bandits, but was knocked to the ground, however Achilles rescued the boy by stealthily killing the remaining robbers. After having Ratonhnhaké:ton rid of the bodies, Achilles finally allowed Ratonhnhaké:ton inside his manor, where Ratonhnhaké:ton explained that he was guided to find Achilles by a [[Juno|&amp;quot;a spirit&amp;quot;]]. Achilles in turn revealed the nature and war between the Assassin Brotherhood and the Templar Order.&lt;br /&gt;
&lt;br /&gt;
In the basement, Achilles showed a list of Templar conspirators: [[William Johnson]], [[Jonathan Pitcairn]], [[Thomas Hickey]], [[Benjamin Church]], [[Nicholas Biddle]], [[Charles Lee]] and the grand master [[Haytham Kenway]], the man who was also Ratonhnhaké:ton&#039;s father. Achilles agreed to train Ratonhnhaké:ton, to help him become an Assassin to ultimately kill the Templars who were aiming to take control of the colonies.&lt;br /&gt;
&lt;br /&gt;
===Rebuilding the Homestead===&lt;br /&gt;
{{Quote|This crowd is a powder keg - we can&#039;t allow him to light the fuse.|Achilles to Connor before the Boston Massacre.}}&lt;br /&gt;
[[File:ACIII-TriptoBoston 2.png|thumb|250px|Achilles and Connor in Boston.]]&lt;br /&gt;
After six months of rigorous physical and mental training, Ratonhnhaké:ton accompanied Achilles on a trip to Boston to gather materials for the manor&#039;s repairs. While in the streets, Achilles sent Ratonhnhaké:ton to a store to purchase items, also giving him the less conspicuous name &amp;quot;Connor&amp;quot;. Not long after, Achilles and Connor witnessed the Boston massacre, instigated by Haytham and Charles Lee. Connor attempted to stop the massacre but was framed and became a wanted man. After being left by Achilles, Connor was able to remove his notoriety with the help of [[Samuel Adams]] and returned to the Davenport Homestead.&lt;br /&gt;
&lt;br /&gt;
[[File:ACIII-HardWay 16.png|thumb|left|250px|Achilles welcoming Connor into the Assassin Brotherhood.]]&lt;br /&gt;
Achilles and Connor continued in their efforts in rebuilding the homestead. After six months of further training and lessons in learning the Assassin and Templar history, the [[Aquila|&#039;&#039;Aquila&#039;&#039;]] was repaired and ready for sail. After being given nautical training by [[Robert Faulkner]], Connor returned to Achilles.&lt;br /&gt;
&lt;br /&gt;
{{Quote|Once upon a time we had ceremonies on such occasions. But I don&#039;t think either of us are really the type for that.|Achilles to Connor.}}&lt;br /&gt;
After berating Connor for leaving for so long without so much as a goodbye, Achilles led Connor down to the manor basement, in order to bestow on him the Assassin robes there. Though Achilles admitted that the Order usually had a ceremony for such an occasion, neither he nor Connor seemed the type for such formality. Instead, after Connor had donned the robes, Achilles simply verbally welcomed him into the Brotherhood of Assassins.&lt;br /&gt;
&lt;br /&gt;
===Hunt for William Johnson===&lt;br /&gt;
{{Quote|Connor, take care. These men are powerful.|Achilles to Connor before going after Johnson.}}&lt;br /&gt;
[[File:ACIII-JohnsonTrail 1.png|thumb|250px|Achilles explaining the [[Rope darts|rope dart]] to Connor.]]&lt;br /&gt;
Connor donned the Assassin robes and Achilles introduced him to the rope darts. Connor&#039;s close friend [[Kanen&#039;tó:kon]] visited, revealing that [[William Johnson]] intended to buy the Kanien&#039;kehá:ka land and subjugate their people to relocate. An outraged Connor condemned this as little more than theft. Achilles advised caution to his pupil, reminding him how powerful the Templars are. Connor stated that he had no choice, as he made a promise to protect his people and land. Reluctantly, Achilles instructed him to seek out Adams in Boston. To his annoyance, Connor buried a hatchet in the post of the manor to signify the start of war, though Achilles insisted he could&#039;ve used a tree.&lt;br /&gt;
&lt;br /&gt;
Connor returned after destroying a shipment of British tea, that Johnson and the Templars had been smuggling to profit from taxation. Connor believed that this would stop the Templars and keep his land safe, however Achilles warned Connor not to underestimate Templars&#039; resourcefulness. Six months later, Connor set out and successfully assassinated Johnson, ending the Templar threat to steal the Kanien&#039;kehá:ka land.&lt;br /&gt;
&lt;br /&gt;
===Beginning of the Revolution===&lt;br /&gt;
{{Quote|It&#039;s a start. But to truly be free of Templar influence, all of them must be dealt with in turn. Even your father.|Achilles to Connor after the latter assassinated Johnson.}}&lt;br /&gt;
[[File:ACIII-Midnightride 2.png|thumb|left|250px|Achilles and Connor discussing their next move.]]&lt;br /&gt;
In 1775, Connor was approached by a courier sent by [[Paul Revere]], requesting his help. Connor declined, not considering himself part of the Patriots struggle, however Achilles urged Connor to go, since he would need their aid in assassinating [[Jonathan Pitcairn|John Pitcairn]] of the British Army, another Templar.&lt;br /&gt;
&lt;br /&gt;
Achilles asked Connor to retrieve his robes hidden in a cave on the Homestead, since Achilles himself was too frail to make the journey. Connor succeeded, to which Achilles explained that the robes originally belonged to the [[Colonial Assassins|Colonial Assassin]] [[John de la Tour]], who passed them down to Achilles.&lt;br /&gt;
&lt;br /&gt;
Connor joined the Patriots against the British Army, during which he fought in the Battles at Lexington, Concord and successfully assassinated Pitcairn during the Battle at Bunker Hill. With Pitcairn&#039;s death, Connor discovered the Templar plot to murder [[George Washington]].&lt;br /&gt;
&lt;br /&gt;
===Protecting Washington===&lt;br /&gt;
{{Quote|Your struggle is the colonists&#039; struggle. In helping one, you help the other.|Achilles to Connor.|Assassin&#039;s Creed III}}&lt;br /&gt;
[[File:ACIII-Publicexecution 8.png|thumb|250px|Achilles handing Connor his tomahawk.]]&lt;br /&gt;
Connor returned to the Homestead, where Achilles introduced Connor to [[Benjamin Tallmadge]], an Assassin ally. Connor traveled to New York to assassinate [[Thomas Hickey]], thus preventing the murder of Washington. However, Connor was imprisoned, framed for the attempted murder of Washington and sentenced to death.&lt;br /&gt;
&lt;br /&gt;
Achilles and Connor&#039;s other Assassin recruits traveled to New York to rescue Connor. As Connor was escorted to the gallows by Hickey, Achilles approached Connor from the crowd, reminding him that he still had allies and only needed to signal them. A recruit severed the noose and Achilles handed Connor his tomahawk underneath the gallows. Connor succeed in killing Hickey, saving Washington in the process and proving his innocence.&lt;br /&gt;
&lt;br /&gt;
Both Achilles and Connor, soon after, traveled to Philadelphia, where Connor went to witness the signing of the Declaration of Independence. While walking through the Independence Hall, Achilles admitted to Connor that he was impressed by his accomplishments so far. However he tried to discourage Connor from revealing the Templars to Washington, concerned that it would only harm the Patriots goal for freedom.&lt;br /&gt;
&lt;br /&gt;
===Connor&#039;s alliance with Haytham===&lt;br /&gt;
{{Quote|In your haste to save the world, boy - take care you don&#039;t destroy it!|Achilles&#039; warning to Connor.}}&lt;br /&gt;
[[File:ACIII-Missingsupplies 1.png|thumb|left|250px|Achilles arguing with Connor.]]&lt;br /&gt;
Achilles and Connor would drift apart over the next few months, disagreeing over courses of actions. While Connor believed he should tell Washington the truth of the Templar plots against him, Achilles argued the opposite warning that such a misguided effort would only involve and endanger Washington and the lives of his men.&lt;br /&gt;
&lt;br /&gt;
The argument came to a head in the winter of 1777, as Connor decided to warn Washington. Achilles lectured Connor, telling him that the Assassins are meant to be secretive in order to protect others. In turn, Connor criticized Achilles&#039; inaction as a mentor and even blamed him for failing the Assassin Brotherhood and allowing the Templars to dominate the Colonies. Achilles, however, deplored Connor&#039;s actions, warning him that he will only lead people and the world to ruin.&lt;br /&gt;
&lt;br /&gt;
[[File:ACIII-Alternatemethods 13.png|thumb|250px|Connor informing Achilles about Haytham.]]&lt;br /&gt;
Connor would go on to hunt for [[Benjamin Church]] to recover stolen weapons and supplies for Washington. After which, he returned to the Homestead and apologized to Achilles for speaking against him unfairly, though Achilles did admit that he failed the brotherhood. Connor also revealed that he met his father, and, despite their differences, believed that an alliance and possibly peace could be established.&lt;br /&gt;
&lt;br /&gt;
===Final days===&lt;br /&gt;
{{Quote|So long as he lives, all are in danger. The same is true for your father. When you first came to me, you understood what had to be done. Swore you&#039;d see it through. If not for the Brotherhood, for your people - and all those threatened by the Templars.|Achilles to Connor, regarding Lee and Haytham.}}&lt;br /&gt;
[[File:ACIII-BattleofChesapeake 1.png|thumb|left|250px|Connor trying to convince Achilles regarding Haytham.]]&lt;br /&gt;
By 1781, Achilles had grown too old, leaving him bedridden. Connor explained that Charles Lee has been disgraced, but Washington spared him. Achilles stated that both Lee and Haytham must die, despite Connor&#039;s continued insistence that without Lee, his father may be willing to ally with him. However, Achilles warned Connor not to be misguided by his emotions.&lt;br /&gt;
&lt;br /&gt;
With the subsiding of the [[Great Fire of New York]], Achilles also requested Connor retrieve a painting from the burned remains of his home in New York. Connor returned, however Achilles decided to not yet reveal and hang the painting until the time was right.&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
{{Quote|I am grateful to have met you, knowing you will guide this land and these people to a better future. Yours in brotherhood, Achilles.|Achilles&#039; final words written to Connor.}}&lt;br /&gt;
Achilles soon after passed away quietly in his sleep. When Connor discovered his body, he also uncovered a note addressed to him in Achilles&#039; handwriting. In the note, Achilles apologized for never getting to say goodbye to Connor properly, and he also thanked him, expressing pride and gratitude in Connor for the community he had raised at the Homestead, giving him hope for the future of America and people.&lt;br /&gt;
&lt;br /&gt;
A funeral was held on the hill, behind his manor overlooking the sea, next to the gravestones of his wife and son. The funeral was attended by all the inhabitants of the Homestead that Connor had brought together. While others laid flowers on his coffin, wrapped in the Davenport Homestead flag, Connor placed a [[feather]] on the casket, symbolizing the bond they shared as Assassins.&lt;br /&gt;
&lt;br /&gt;
Connor inherited Achilles&#039; robes, placed the painting of his family on the wall in the manor and later attended to the grave to pay his respects, hoping that Achilles had found peace and the two would one day meet again.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
As a result of losing his family and for failing the Assassin Order under his leadership, Achilles lost his will to fight and became stoic and disillusioned in the Assassins&#039; cause. When first meeting and training Ratonhnhaké:ton, Achilles was a strict, insensitive and somewhat short tempered man. He was quick to reprimand, discourage and correct his naive and brash apprentice.&lt;br /&gt;
&lt;br /&gt;
Connor possessed a highly romanticized and idealized view of the Assassins and his mission, believing that destroying the Templars would grant freedom to all of mankind. This was a strong contrast to Achilles&#039; cynical but rational view of the world. As a result, Achilles often lectured Connor to warn him that his views and actions, while noble, were misguided and potentially dangerous. Connor would argue in disagreement and the two criticized each other on occasions.&lt;br /&gt;
&lt;br /&gt;
Despite this, Achilles was not without heart, he genuinely cared for Connor and took pride in his accomplishments. Achilles became an important father figure and mentor. Over the years, Achilles would watch as the Homestead would flourish into a thriving and loving community, giving Achilles a sense of hope for future of America.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*At the Davenport manor, Connor can play games of Fanorona with Achilles. After his death, [[Timothy]] replaces Achilles as the opponent.&lt;br /&gt;
*Achilles&#039; nickname &amp;quot;the Old Man on the Hill&amp;quot; is reminiscent of the moniker given to another Mentor in the Order, [[Rashid ad-Din Sinan]]: &amp;quot;the Old Man of the Mountain.&amp;quot;&lt;br /&gt;
*As Achilles died in the final Homestead memory, it could have taken place in either 1781 or 1783. Since the Homestead memories were optional side objectives, and as such, a date of death cannot be pinpointed.&lt;br /&gt;
*Coincidentally both he [[Ezio]] and [[Altaïr]] had similar deaths. All died after they became mentors, and died while sitting on a chair holding something in their hands.`&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;180&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
ACIII-HostileNegotiations 1.png|Connor with Achilles.&lt;br /&gt;
AC3 CA SP 37 Homestead Mansion.jpg|Concept art of Achilles&#039; mansion at the Davenport Homestead.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
{{AC3}}&lt;br /&gt;
{{DEFAULTSORT:Davenport, Achilles}}&lt;br /&gt;
[[es:Achilles Davenport]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Forsaken characters]]&lt;br /&gt;
[[Category:Assassins]]&lt;br /&gt;
[[Category:Mentors]]&lt;br /&gt;
[[Category:Homestead Residents]]&lt;/div&gt;</summary>
		<author><name>94.168.12.32</name></author>
	</entry>
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