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		<title>Italian Wars: Chapter 2 – Francesco Vecellio</title>
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		<updated>2010-11-12T21:05:22Z</updated>

		<summary type="html">&lt;p&gt;93.80.205.110: /* Playing Dead (hidden directly across from blood work) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chapter 2 of the Facebook game,&#039;&#039;&#039; [[Assassin&#039;s Creed: Project Legacy|Assassin&#039;s Creed Project Legacy]]&lt;br /&gt;
==In-Game Introduction Video==&lt;br /&gt;
[[Video:Assassin&#039;s Creed: Project Legacy - Chapter 2|thumb|right|450px]]Video Summary: &amp;quot;You may feel mild discomfort during synchronization. This is normal. It is important to maintain your concentration. History places [[Niccolò di Pitigliano|Niccolò di Pitigliano&#039;s]] death in Lonigo, Italy in the year 1510 CE. Our data supports this fact. But the circumstances of his death require further investigation. Please take notes and report your findings.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
﻿﻿﻿&lt;br /&gt;
&lt;br /&gt;
==On The Hunt==&lt;br /&gt;
My target is old, unsuspecting. Age will take his life soon, but I will not allow it. I am here to send a message to his allies. I must study his routines, find his weaknesses, and sow discord within his community.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Barfly===&lt;br /&gt;
Requirements: 4 AP (per execution), 1 Farmer&#039;s Garb, 1 Round Of Drinks (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 5 XP, 80 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Thug, Thief, Street Crier.&lt;br /&gt;
&lt;br /&gt;
When an old soldier has outlived his glory, he may try to revive it through drink and dinner, boasting his victories in a bustling tavern. No doubt I will learn much about my target by visiting his preferred spots.&lt;br /&gt;
&lt;br /&gt;
[[File:Barfly.png|thumb|Barfly]]&lt;br /&gt;
&lt;br /&gt;
* The people in this tavern laugh at Niccolò&#039;s exaggerated stories. They poke holes in them!&lt;br /&gt;
* Niccolò&#039;s guards frequent this tavern. I keep their glasses full and eventually they begin to talk.&lt;br /&gt;
* I indulge in a few glasses myself, but not enough to lose my focus. The proprieter shares stories about Niccolò&#039;s drunken exploits.&lt;br /&gt;
* I sit with one of Niccolò&#039;s servants. She tries to change the subject, but I do manage to pry some information from her.&lt;br /&gt;
* I stand and weave a rousing story about Niccolò&#039;s exploits. The crowd groans and provides me with valuable contradictions.&lt;br /&gt;
* The residents of Lonigo have grown tired of Niccolò&#039;s excesses. Through my time spent in his favourite taverns, I have gained both information and allies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Interception===&lt;br /&gt;
Requirements: 5 AP (per execution), 1 Hidden Blade, 1 Leather Armor.&lt;br /&gt;
&lt;br /&gt;
Rewards: 7 XP, 60 florins.&lt;br /&gt;
&lt;br /&gt;
Niccolò has been entertaining couriers from Rome. They move in shadow, usually without guards, making them easy targets for me. If they refuse to share the information I want, I have techniques to make them talk!&lt;br /&gt;
&lt;br /&gt;
[[File:Interception.png|thumb|Interception]]&lt;br /&gt;
&lt;br /&gt;
* This courier is stubborn, but breaking a will is easy once you&#039;ve broken a bone!&lt;br /&gt;
* He gives me a good chase, but I have memorized the alleyways of Lonigo. Once tackled, he is quick to relay his message!&lt;br /&gt;
* This courier defies me, so I expose a [[Hidden Blade|wrist blade]] and nick his throat! He talks.&lt;br /&gt;
* I demonstrate my anatomical knowledge with the tip of my knife. The courier tells me everything he knows!&lt;br /&gt;
* My victim refuses to talk, despite my best efforts. I kill him swiftly and recover information from his belongings.&lt;br /&gt;
* Niccolò di Pitigliano has not left the game. The information I have recovered from his couriers has frightening implications!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Word Of Mouth===&lt;br /&gt;
Requirements: 3 AP (per execution), 1 Lonigo Citizen Disguise.&lt;br /&gt;
&lt;br /&gt;
Rewards: 4 XP, 45 florins.&lt;br /&gt;
&lt;br /&gt;
Often the easiest way to gather information is to do nothing but walk. I pick the busiest streets in Lonigo and cloesly follow the ebb and flow of the crowd, careful not to draw attention, yet close enough to overhear their gossip.&lt;br /&gt;
&lt;br /&gt;
[[File:Word_of_Mouth.png|thumb|Word of Mouth]]&lt;br /&gt;
&lt;br /&gt;
* I eavesdrop on a group of farmers involved in a land dispute with Niccolò. He seems to have many enemies.&lt;br /&gt;
* I get no specific information, but the people here seem on edge. Perhaps I can use this to my advantage!&lt;br /&gt;
* When the murmur of a crowd grows, people tend to think their conversations are masked. I listen.&lt;br /&gt;
* Niccolò&#039;s guards mock him when they&#039;re off duty. Interesting...&lt;br /&gt;
* A couple discuss Niccolò. I confirm a rumour and vanish into the crowd before they turn. Paranoia leads to richer gossip.&lt;br /&gt;
* After a day walking beside its people, I feel Lonigo&#039;s pulse. I understand not only how her populace think, but how it moves. I am one step closer to trapping my prey!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Siren&#039;s Lure===&lt;br /&gt;
Requirements: 5 AP (per execution), 1 Simple Gift (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 7 XP, 75 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Courtesan.&lt;br /&gt;
&lt;br /&gt;
My target spends his nights with a [[Courtesans|pampered lady]] on each arm. He uses them to feel young; they use him to feel powerful. No doubt these courtesans are privy to secrets he would like to bury.&lt;br /&gt;
&lt;br /&gt;
[[File:Sirens_lure.png|thumb|Siren&#039;s Lure]]&lt;br /&gt;
&lt;br /&gt;
* Fortunately, this woman is more interested in coin than secrecy!&lt;br /&gt;
* I have uncovered an intriguing, yet disgusting detail!&lt;br /&gt;
* I suspected Niccolò&#039;s vices might be unusual, but these surpass even my imagination!&lt;br /&gt;
* This woman seems to be genuine in her fondness for Niccolò. I tread carefully. Her reactions tell me what I wish to know.&lt;br /&gt;
* We laugh as she describes Niccolò&#039;s...difficulties.&lt;br /&gt;
* I have uncovered vile details about Niccolò&#039;s private life! They are valuable to my plans, but I will spend many years trying to expunge them from my memory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Every Last Detail===&lt;br /&gt;
Requirements: 8 AP (per execution), 4 Courtesan, 1 Fancy Gift (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 13 XP, 200 florins.&lt;br /&gt;
&lt;br /&gt;
My Order prides itself on precision. I must study the behaviour of my target before I strike. I must have an escape plan. There is no room for error.&lt;br /&gt;
&lt;br /&gt;
[[File:Every_last_detail.png|thumb|Every Last Detail]]&lt;br /&gt;
&lt;br /&gt;
* Masked by the movement of the crowd, I study the times that Niccolò leaves and returns to his house. I note the number of guards he brings and the types of weapons they wield.&lt;br /&gt;
* From a rooftop, I watch Niccolò&#039;s guests arrive; courtesans, couriers, scoundrels and nobles. Most visit alone, but occasionally he entertains a large party of guests.&lt;br /&gt;
* I study the doors and windows of my target&#039;s house. Should I choose to kill him here, I must be prepared for surprises.&lt;br /&gt;
* I follow Niccolò and his guards to the market. I take note of what he purchases and who sells it to him.&lt;br /&gt;
* I test Niccolò&#039;s guards, sometimes with thrown pebbles, but usually with my voice. I watch their patterns as they move in to investigate and I time how long it takes before they call off their hunt.&lt;br /&gt;
* I am confident that I can now predict Niccolò&#039;s daily actions, and I have an intuition about how his guards will respond to an attack. Soon, I will take advantage of this knowledge...&lt;br /&gt;
&lt;br /&gt;
==Bait And Trap==&lt;br /&gt;
My task is not to simply murder my target, but to destroy his influence over Lonigo. I will strip him of his power, defile his name, and ensure that his legacy dies with him!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Assassination===&lt;br /&gt;
Requirements: 4 AP (per execution), 1 Street Crier, 1 Valuable Gift(per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 6 XP, 440 florins.&lt;br /&gt;
&lt;br /&gt;
The people of Lonigo already harbour ill will towards Niccolò. It is time to unleash them! My assistants will spread rumours, make wild accusations, and incite violence.&lt;br /&gt;
&lt;br /&gt;
[[File:Character_assassination.png|thumb|Character Assassination]]&lt;br /&gt;
&lt;br /&gt;
* Word gets around that Niccolò has an unhealthy attraction to his [[Horses|horse]]. He must be furious!&lt;br /&gt;
* Workers in the marketplace expel Niccolò&#039;s men! Though they protest, the citizens of Lonigo outnumber them.&lt;br /&gt;
* Niccolò has been branded a traitor! I am certain he will denounce such a claim, but we both know this one is not merely a rumour.&lt;br /&gt;
* A group forms outside Niccolò&#039;s home, demanding answers! They will get none, of course.&lt;br /&gt;
* I bribe several [[Heralds|street criers]] to distribute my own doctored version of the news for a day.&lt;br /&gt;
* I have created a battlefield of public opinion. With his attention focused on another front, Niccolò will not expect my advance!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Politics===&lt;br /&gt;
Requirements: 2 AP(per execution), 1 Lonigo Citizen Disguise, 1 Hidden Blade, 1 Throwing Knife(per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 3 XP, 120 florins.&lt;br /&gt;
&lt;br /&gt;
Lonigo&#039;s politicians have overlooked, falsified and intervened to cover for Niccolò. No doubt he crawls to them now as I turn this town against him. He will find their offices empty.&lt;br /&gt;
&lt;br /&gt;
[[File:Politics.png|thumb|Politics]]&lt;br /&gt;
&lt;br /&gt;
* This one spits threats at me but how quickly they change to pleas once he realizes my trade!&lt;br /&gt;
* I dispatch my victim from a rooftop nearby. A perfect shot!&lt;br /&gt;
* He struggles to speak while I tighten the coil around his neck! I have no interest in what he wants to say.&lt;br /&gt;
* He offers money for his life. Predictable! So is his flight when he realizes I will not accept his bribe.&lt;br /&gt;
* This politician has some skill at swordplay, but one missed thrust is all it takes for me to run him through!&lt;br /&gt;
* I have severed any powerful ties Niccolò might call upon, but now I risk exposure if I linger too long. I must strike soon!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Church Dues===&lt;br /&gt;
Requirements: 6 AP (per execution), 1 Hidden Blade, 1 Dagger, 1 Leather Armor.&lt;br /&gt;
&lt;br /&gt;
Rewards: 10 XP, 80 florins.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;church&amp;quot; in Lonigo has been bribed to brand Niccolò&#039;s enemies as heretics, condemning them to unfair trials and often execution. These are not &amp;quot;men of God.&amp;quot; These are men who believe they are gods. I intend to demonstrate their mortality!&lt;br /&gt;
&lt;br /&gt;
[[File:Church_dues.png|thumb|Church Dues]]&lt;br /&gt;
&lt;br /&gt;
*He cries out for guards rather than his own God! I doubt this corrupt curate even believes what he preaches.&lt;br /&gt;
*A church is a place of false security. I finish one of my targets in plain sight!&lt;br /&gt;
*I find priest assembling documents that condemn a young woman to the gallows. He kicks a table over as my cord tears into his neck!&lt;br /&gt;
*A priest addresses me as one of his brothers before he realizes I only wear garb similar to his. I swiftly silence him!&lt;br /&gt;
*I am careful not to draw any blood. This church still belongs to the people of Lonigo.&lt;br /&gt;
*The church can be more powerful than the law, so I retreat quickly once my work is done. I only hope the replacements for the men I have killed will serve their congregation honestly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Where It Hurts===&lt;br /&gt;
Requirements: 7 AP (per execution), 3 Sap, 1 Bow, 4 Thug, 3 Arrow (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 10 XP, 160 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Semi - Precious Stones, Precious Stones.&lt;br /&gt;
&lt;br /&gt;
Niccolò uses assistants to do most of his purchasing in Lonigo. He is no light spender, which means his men are carrying a hefty amount of coin. I believe I can put it to better use... I will hire assistants as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Where_it_hurts.png|thumb|Where It Hurts]]&lt;br /&gt;
&lt;br /&gt;
*The men I have recruited return with bloodied blades and full purses!&lt;br /&gt;
*A profitable attack. Niccolò will feel the sting of this one!&lt;br /&gt;
*I suspect my hired help is pocketing most of the money they recover. I suppose they&#039;ve earned it.&lt;br /&gt;
*Sloppy work this time! My men were nearly arrested. Fortunately, they were successful.&lt;br /&gt;
*I am shocked by just how much money Niccolò sends out with his men! He believes they are untouchable.&lt;br /&gt;
*Though we have only taken a small portion of Niccolò&#039;s funds, we have done enough to upset him. He will be nervous and nerves often lead to mistakes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===No Escape===&lt;br /&gt;
Requirements: 7 AP (per execution), 2 Thug, 2 Bow, 5 Arrow (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 10 XP, 130 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Simple Gift, Fancy Gift, Silver, Valuable Gift, Gold, Expensive Gift.&lt;br /&gt;
&lt;br /&gt;
Niccolò plans to flee my trap! Already, he sends convoys out of Lonigo, carrying his prize belongings. They will not be easy to take, but I pay my men well for the risk.&lt;br /&gt;
&lt;br /&gt;
[[File:No_escape.png|thumb|No Escape]]&lt;br /&gt;
&lt;br /&gt;
*The convoy succumbs to the punishing fire from my archers! We find mostly clothing inside. I allow my crew to keep what they want and sell the rest.&lt;br /&gt;
*We take a convoy filled with paintings and sculptures. Some of us suggest sell it, but I intervene. I will see that this art is cared for.&lt;br /&gt;
*My men nearly lose the battle for one of the convoys, but it pays off — they will eat well tonight!&lt;br /&gt;
*Niccolò tries to sneak relatives out of Lonigo, but we turn them back. I have no plans to harm Niccolò&#039;s family, but he must not feel like he has control.&lt;br /&gt;
*My men are untrained, but I have made sure we outnumber Niccolò&#039;s horsemen two-to-one. We easily take a convoy!&lt;br /&gt;
*We were vigilant and none of Niccolò&#039;s convoys managed to escape Lonigo. We have gained plenty of funds for my plans to continue!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bloodwork==&lt;br /&gt;
With Niccolò&#039;s community turned against him, he will be employing every resource to ensure his survival and I will be employing all of mine to hunt him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boxing In===&lt;br /&gt;
Requirements: 5 AP (per execution), 1 Lonigo Citizen Disguise, 1 Barricade (per execution), 1 Oil Flask (per execution).&lt;br /&gt;
&lt;br /&gt;
Reward: 7 XP, 468 florins.&lt;br /&gt;
&lt;br /&gt;
I must scout every possible exit from Niccolò&#039;s manor. If he tries to run, I will be able to anticipate every potential move he makes and quickly adapt my strategy.&lt;br /&gt;
&lt;br /&gt;
[[File:Boxing_in.png|thumb|Boxing In]]&lt;br /&gt;
&lt;br /&gt;
*I seal several of the windows shut from the outside!&lt;br /&gt;
*I tie cords across the bottoms of several doorways; they should topple anyone who runs through them!&lt;br /&gt;
*I spill a vial of oil onto the stairs — a crude, but effective trick!&lt;br /&gt;
*I extinguish several lights around the manor&#039;s perimeter. Unlike my target, I am trained to work in the dark!&lt;br /&gt;
*I hang some of Niccolò&#039;s own clothing in trees around his yard. In the dark, he may perceive them as waiting assassins and choose another route.&lt;br /&gt;
*I have severely limited Niccolò&#039;s options for escape. It seems excessive, but I am a man of detail!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crowd Control===&lt;br /&gt;
Requirements: 7 AP (per execution), 6 Thug, 2 Street Crier.&lt;br /&gt;
&lt;br /&gt;
Reward: 11 XP, 161 florins.&lt;br /&gt;
&lt;br /&gt;
I have instructed my hired help to swarm the front entrance of Niccolò&#039;s manor, where they will draw a rowdy crowd. I intend to separate Niccolò from most of his guards.&lt;br /&gt;
&lt;br /&gt;
[[File:Crowd_control.png|thumb|Crowd Control]]&lt;br /&gt;
&lt;br /&gt;
*The crowd swells! Furious shouts draw more and more people to it!&lt;br /&gt;
*Someone peeks at the crowd from a window upstairs! Niccolò?&lt;br /&gt;
*They hurl fruit at the manor&#039;s facade! They know there will be no retaliation — the crowd is too big!&lt;br /&gt;
*Several of Niccolò&#039;s private guard push towards the crowd. I see flashes of violence as they are pulled into it! They never emerge.&lt;br /&gt;
*Guards step forward and fire their arquebuses into the air. The crowd takes a step back but does not break!&lt;br /&gt;
*I have blocked any possible escape route through the front of the manor. Many of the guards will be too busy with the crowd to come to Niccolò&#039;s aid!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Professionals===&lt;br /&gt;
Requirements: 3 AP (per execution), 1 Courier Pigeon (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 5 XP, 220 florins.&lt;br /&gt;
&lt;br /&gt;
Chance Items: Assassin.&lt;br /&gt;
&lt;br /&gt;
My hired men are mostly ruffians and thieves. I will call upon my Order to join me and reduce the amount of guards Niccolò has employed. I will send an encoded message by courier pigeon; she will know where to fly.&lt;br /&gt;
&lt;br /&gt;
[[File:Professionals.png|thumb|Professionals]]&lt;br /&gt;
&lt;br /&gt;
*I have killed with this one before, several years ago!&lt;br /&gt;
*This ferocious assassin was once a Barbary Corsair. He is perfect for my plan!&lt;br /&gt;
*A condottiero arrives. I know he is not one of my Order, but he has worked with us in the past. I trust him implicitly.&lt;br /&gt;
*Two assassins arrive, but they cover their faces. They must be new to our Order — once skilled enough, there is no need for a mask.&lt;br /&gt;
*I am joined by one of my own students. This will be a solid lesson for him, should he survive it!&lt;br /&gt;
*I have called upon my Order to aid me while I end Niccolò&#039;s life. They know the kill is my task alone, but they will attempt to keep the guards from interfering.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cruel Efficiency===&lt;br /&gt;
Requirements: 10 AP (per execution), 5 Assassin, 5 Rapier.&lt;br /&gt;
&lt;br /&gt;
Rewards: 16 XP, 280 florins.&lt;br /&gt;
&lt;br /&gt;
Niccolò has amassed his guards behind his manor. He will attempt to flee Lonigo soon. My Brothers will slip through the crowd and slay as many as they can!&lt;br /&gt;
&lt;br /&gt;
[[File:Cruel_efficiency.png|thumb|Cruel Efficiency]]&lt;br /&gt;
&lt;br /&gt;
*One of my Brothers tosses a smoke bomb into the crowd. The guards scatter!&lt;br /&gt;
*Two assassins strike as one, their blades saluting each other as they pierce through their victims!&lt;br /&gt;
*I hear the whistle of throwing daggers and three guards drop!&lt;br /&gt;
*The guards shout to each other, confused! One man is silenced mid-sentence.&lt;br /&gt;
*I see only glimpses of my Brothers as they weave through the crowd!&lt;br /&gt;
*Content that the guards are busy, I prepare to head inside the manor. No doubt there will be more inside, but I am sure I can handle them alone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Into The Den===&lt;br /&gt;
Requirements: 12 AP (per execution), 1 Leather Armor, 1 Hidden Blade, 1 Longsword, 1 Lock Picking Tools (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 19 XP, 550 florins.&lt;br /&gt;
&lt;br /&gt;
I have entered the manor. The noise outside is tremendous, but I hear multiple voices inside. I must tread carefully as I scout for my prey.&lt;br /&gt;
&lt;br /&gt;
[[File:Into_the_den.png|thumb|Into the Den]]&lt;br /&gt;
&lt;br /&gt;
*I find a group of guards rifling through Niccolò&#039;s cabinets. They will take their payment however they can and leave him soon.&lt;br /&gt;
*Several men have gathered near the entrance. They discuss how they will safely move Niccolò from the manor. He is not with them.&lt;br /&gt;
*I hear Niccolò&#039;s voice from the floor above me!&lt;br /&gt;
*I sidestep into the shadows of a bedroom as several guards run past! They are focused on the carnage outside and do not stop to search.&lt;br /&gt;
*As I slip my way through the manor&#039;s interior, I take note of each window and how it lines up outside, quickly check each door for locks, and plan my own escape route.&lt;br /&gt;
*Niccolò is on the top floor. I have determined that most of his guards have left the manor. I hide for a moment to finalize my strategy before moving in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Playing Dead (hidden directly across from blood work)==&lt;br /&gt;
I should be dead! The assassin&#039;s blade struck true, yet I still draw breath. [[The Shroud]]! I was sure he would find it, but I still feel its presence; I hear it in my head!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Voice of Reason===&lt;br /&gt;
Requirements: 30 AP(per execution)&lt;br /&gt;
&lt;br /&gt;
Rewards: 32 XP, 240 florins.&lt;br /&gt;
&lt;br /&gt;
It&#039;s just a faint whisper in my head, but it demands action. It speaks in a language I do not understand, but I sense what it means. &amp;quot;GET UP,&amp;quot; it demands. I try, but my wounds are too severe.&lt;br /&gt;
&lt;br /&gt;
[[File:Voice_of_reason.png|thumb|Voice of Reason]]&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;YOUR PAIN IS TEMPORARY. IGNORE IT.&amp;quot;&lt;br /&gt;
*&amp;quot;CONCENTRATE. CLOSE THE WOUNDS.&amp;quot;&lt;br /&gt;
*&amp;quot;OPEN YOUR EYES. SLEEP IS DEATH.&amp;quot;&lt;br /&gt;
*&amp;quot;DO NOT BELIEVE IN YOUR FRAILTY.&amp;quot;&lt;br /&gt;
*&amp;quot;COME CLOSER.&amp;quot;&lt;br /&gt;
*I drag myself over to floorboards beneath my desk and pry them open. As soon as I see it, my mind blazes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===White===&lt;br /&gt;
Requirements: 40 AP (per execution).&lt;br /&gt;
&lt;br /&gt;
Rewards: 48 XP, 400 florins.&lt;br /&gt;
&lt;br /&gt;
I touch the artifact and my world is enveloped in brilliant light. Did I die? Can this be — no, I must wake up from this!&lt;br /&gt;
&lt;br /&gt;
[[File:White2.png|thumb|White]]&lt;br /&gt;
&lt;br /&gt;
*I extend my arms and watch them stretch into the void.&lt;br /&gt;
*Eyes within eyes! An infinite sea of perception! Stop staring! Please, stop staring!&lt;br /&gt;
*My tongue catches a playful wind and unrolls like a spindle of red ribbon. It sails skyward and I grin.&lt;br /&gt;
*I reach into the white and it stains my hands. I watch it travel through my veins.&lt;br /&gt;
*I try to close my eyes, but I have none.&lt;br /&gt;
*I shake my head and the room returns to normal. I can move again! The pain is extreme, but I am rejuvenated. I grab the artifact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Aftermath===&lt;br /&gt;
Requirements: 50 AP (per execution)&lt;br /&gt;
&lt;br /&gt;
Rewards: 64XP, 500 florins&lt;br /&gt;
&lt;br /&gt;
My manor is burning! I must flee this place! I can only hope the crowd outside has dispersed.&lt;br /&gt;
&lt;br /&gt;
[[File:Aftermath.png|thumb|Aftermath.]]&lt;br /&gt;
&lt;br /&gt;
*I stumble over two of my guards. Their throats are slit!&lt;br /&gt;
*This stairwell is impassible; burning debris has fallen from the floor above! I am not sure I have the strength left to find another route.&lt;br /&gt;
*My fingers tremble! I nearly drop the artifact, so I tuck it under my arm.&lt;br /&gt;
*The hallway is completely dark. I proceed with a hand scraping along one wall and hope for the best.&lt;br /&gt;
*I test a window, but it has been sealed from the outside!&lt;br /&gt;
*I gasp for air as I drop onto the grass outside. Where will I go? If I can even escape [[Lonigo]], I will not survive a trip to another town, unless...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Side Effects===&lt;br /&gt;
Requirements: 60 AP (per execution)&lt;br /&gt;
&lt;br /&gt;
Rewards: 75XP, 600 florins&lt;br /&gt;
&lt;br /&gt;
I have no choice. Whatever power this thing holds, I must try to unleash it! I wrap myself in the Shroud.&lt;br /&gt;
&lt;br /&gt;
[[File:Sideeffects.png|thumb|Side Effects.]]&lt;br /&gt;
&lt;br /&gt;
*I begin to vomit! A little at first, but then it flows red as I violently expel my insides.&lt;br /&gt;
*Too much! A thousand voices shouting at once! My head cannot take anymore!&lt;br /&gt;
*My body folds upon itself! My muscles pull tighter than should be possible and I feel my bones snap!&lt;br /&gt;
*I feel the Shroud&#039;s power! It is tearing me apart! I cannot control it!&lt;br /&gt;
*I am no longer in control of my own body! It reconfigures as the voices demand!&lt;br /&gt;
*I have stopped breathing. One of my eyes has gone blind, the other is slowly losing focus. I see the assassin approach. &amp;quot;Disgusting,&amp;quot; he says, as he pulls the Shroud from my dying grip. How? How did he know?&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.facebook.com/apps/application.php?id=128849663818621#!/apps/application.php?id=128849663818621&amp;amp;v=info Project Legacy App page]&lt;br /&gt;
&lt;br /&gt;
* [http://www.facebook.com/pages/The-Project-Legacy-Fan-Page/111910572202043?v=wall&amp;amp;ref=ts Project Legacy Fan page]&lt;br /&gt;
[[Category:Articles needing images]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy]]&lt;br /&gt;
[[Category:Articles revamp]]&lt;/div&gt;</summary>
		<author><name>93.80.205.110</name></author>
	</entry>
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