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	<title>Assassin&#039;s Creed Wiki - User contributions [en-gb]</title>
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	<updated>2026-06-06T07:30:38Z</updated>
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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Trap_doors&amp;diff=541505</id>
		<title>Trap doors</title>
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		<updated>2010-12-13T15:55:33Z</updated>

		<summary type="html">&lt;p&gt;92.239.31.94: &lt;/p&gt;
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[[File:Trapdoor.jpg|thumb|180px|right]]&#039;&#039;&#039;Trap doors&#039;&#039;&#039; are the first featured [[Chase-breakers|chase-breakers]]&amp;amp;nbsp;used in the &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]] &#039;&#039;Multiplayer. They consist of a pair of gates that close once a player runs through them, effectively stopping any other player or enemy from following their path. After a few seconds, they reopen, allowing other players to run through them. If a player runs at them while they are still closed, than the player will simply start a free-running sequence.&amp;lt;br /&amp;gt;&lt;br /&gt;
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Other than the players, NPC`s will not go into a passage of trap doors so it is a good way to spot other players. A player will also not activate a trap door to close if they walk by it in low profile.&lt;br /&gt;
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Occasionally, if a player is sufficiently close enough to their target they will still be able to assassinate them just as they enter the gates, with the doors closing behind both players.&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood]]&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Gameplay]]&lt;br /&gt;
[[Category:Article stubs]]&lt;/div&gt;</summary>
		<author><name>92.239.31.94</name></author>
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