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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Magdalena_Dadela&amp;diff=356371</id>
		<title>Magdalena Dadela</title>
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		<updated>2014-11-16T16:45:42Z</updated>

		<summary type="html">&lt;p&gt;89.71.61.1: &lt;/p&gt;
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&lt;div&gt;{{Era|RW}}&lt;br /&gt;
[[File:Magdalena Dadela.png|thumb|185px|Magdalena Dadela]]&lt;br /&gt;
&#039;&#039;&#039;Magdalena Dadela&#039;&#039;&#039;, also known by the alias of &#039;&#039;&#039;Intervain&#039;&#039;&#039;, is a Senior Character Artist working at [[Ubisoft]] Toronto, and is best known for her work on the [[assassin&#039;s Creed (series)|&#039;&#039;Assassin&#039;s Creed&#039;&#039; series]], among which are &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, &#039;&#039;[[Assassin&#039;s Creed: Lineage]]&#039;&#039;, &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039; and &#039;&#039;[[Assassin&#039;s Creed III]]&#039;&#039;. Her areas of specialty are character modeling, texturing and visual development (sculpting), all of which she has employed in creating artwork for the &#039;&#039;Assassin&#039;s Creed&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Back in 2004, after two years of doctoral studies in English Literature at the Jagiellonian University in Poland and one viewing of Pixar&#039;s &#039;&#039;Finding Nemo&#039;&#039;, Dadela decided to leave academia and pursue a career in 3D animation and visual effects. Dadela entered a one year intensive course at Vancouver Film School (2005–2006) and never looked back.&lt;br /&gt;
&lt;br /&gt;
After graduating, Dadela first worked briefly in Dundee as a Character Artist for Real Time Worlds, before moving to Montreal to work for Ubisoft&#039;s cinematic studio. For the next four and a half years, she also worked for Ubisoft Digital Arts and Ubisoft&#039;s games studio on titles such as: &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Far Cry 2&#039;&#039;, &#039;&#039;Assassin&#039;s Creed: Lineage&#039;&#039;, &#039;&#039;Assassin&#039;s Creed: Revelations&#039;&#039;, &#039;&#039;Predators&#039;&#039; (movie), &#039;&#039;La Horde&#039;&#039; (movie), and many other projects.&lt;br /&gt;
&lt;br /&gt;
In July 2011, Dadela spent six months in the Amsterdam area of the Netherlands, where she worked with Guerrilla Games (a division of Sony Computer Entertainment Europe) as a Senior Character Artist, until the December of that same year.&lt;br /&gt;
&lt;br /&gt;
2011-2014 Dadela was employed as a Senior Character Artist at Ubisoft&#039;s newest studio in Toronto, Canada.&lt;br /&gt;
&lt;br /&gt;
Since October 2014 Dadela is employd by[http://www.google.pl/url?sa=t&amp;amp;rct=j&amp;amp;q=&amp;amp;esrc=s&amp;amp;source=web&amp;amp;cd=1&amp;amp;ved=0CCIQFjAA&amp;amp;url=http%3A%2F%2Fwww.ilm.com%2F&amp;amp;ei=EtJoVPS7CdDhav6rgpgK&amp;amp;usg=AFQjCNGbs7Oj_hPMssRgPQbKqDgwaHNzqg&amp;amp;sig2=f53J1JDQk_utD2SaBJEcww&amp;amp;bvm=bv.79142246,d.d2s&amp;amp;cad=rja Industrial Light &amp;amp; Magic], which is a division of the film production company, Lucasfilm, and she works in their Vancouver branch.&lt;br /&gt;
&lt;br /&gt;
==Games credited==&lt;br /&gt;
*&#039;&#039;Assassin&#039;s Creed&#039;&#039; (2007) - Ubisoft&lt;br /&gt;
*&#039;&#039;Far Cry 2&#039;&#039; (2008) - Ubisoft&lt;br /&gt;
*&#039;&#039;Assassin&#039;s Creed: Revelations&#039;&#039; (2011) - Ubisoft&lt;br /&gt;
*&#039;&#039;Assassin&#039;s Creed III&#039;&#039; (2012) - Ubisoft&lt;br /&gt;
*&#039;&#039;Splinter Cell: Blacklist&#039;&#039; (2012) - Ubisoft&lt;br /&gt;
&lt;br /&gt;
==Educational background==&lt;br /&gt;
*Uniwersytet Jagielloński w Krakowie (1996–2002) - Master of Arts, English.&lt;br /&gt;
**Master&#039;s Studies in English Literature and Language, and two years of further Doctoral Studies.&lt;br /&gt;
*Szkoła Główna Handlowa w Warszawie (2000–2001) - Economics.&lt;br /&gt;
*Collegium Civitas (2001–2002) - Diplomacy&lt;br /&gt;
*Vancouver Film School (2005–2006) - Diploma in 3D Animation and Visual Effects.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Dadela spent a brief time as a teacher, before deciding to pursue an arts career.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
The following gallery contains Magdalena Dadela&#039;s concept development art for &#039;&#039;Assassin&#039;s Creed&#039;&#039;, &#039;&#039;Assassin&#039;s Creed: Lineage&#039;&#039;, &#039;&#039;Assassin&#039;s Creed: Revelations&#039;&#039; and &#039;&#039;Assassin&#039;s Creed III&#039;&#039;.&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;center&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; widths=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
AC Lineage art by Intervain.jpg&lt;br /&gt;
Ezio game zbrush art by Intervain.jpg&lt;br /&gt;
Altair AC art by Intervain.jpg&lt;br /&gt;
Victorian dress attire for NPCs.jpg&lt;br /&gt;
NPC character art by Intervain.jpg&lt;br /&gt;
Magdalena-Dadela-Native American character model.jpg&lt;br /&gt;
AC4 Gamescom Live Picture.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
*[http://mdadela.com/ Magdalena Dadela]&#039;s official website.&lt;br /&gt;
*[http://ca.linkedin.com/in/mdadela?trk=pub-pbmap Magdalena Dadela]&#039;s professional profile at LinkedIn.&lt;br /&gt;
*[http://intervain.cgsociety.org/gallery/ Magdalena Dadela]&#039;s profile at the CGISociety Website.&lt;br /&gt;
*[http://pinterest.com/intervain/ Magdalena Dadela]&#039;s profile at the Pinterest.com.&lt;br /&gt;
*[http://www.zbrushcentral.com/showthread.php?58756-Featured-Member-Intervain-(Magdalena-Dadela) An interview] with Magdalena Dadela on ZBrushCentral.com.&lt;br /&gt;
{{DEFAULTSORT:Dadela, Magdalena}}&lt;br /&gt;
[[Category:Development team]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed development team]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations development team]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed III development team]]&lt;/div&gt;</summary>
		<author><name>89.71.61.1</name></author>
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