<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://assassinscreedwiki.accesstheanimus.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=86.88.64.232</id>
	<title>Assassin&#039;s Creed Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://assassinscreedwiki.accesstheanimus.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=86.88.64.232"/>
	<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/wiki/Special:Contributions/86.88.64.232"/>
	<updated>2026-06-07T09:28:32Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Civilian&amp;diff=148339</id>
		<title>Civilian</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Civilian&amp;diff=148339"/>
		<updated>2011-10-30T20:21:38Z</updated>

		<summary type="html">&lt;p&gt;86.88.64.232: /* Beggars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC|AC2|ACB|PL|ACR}}&lt;br /&gt;
{{imageneed}}&lt;br /&gt;
[[File:AC2_Ezio_in_crowd.jpg|thumb|300px|[[Ezio Auditore da Firenze|Ezio]] in [[Venice]] amongst a crowd of civilians.]]&lt;br /&gt;
&#039;&#039;&#039;Civilians&#039;&#039;&#039; were the members of a nation’s population, who could be found abundantly in cities throughout the existence of [[Humans|humanity]].&lt;br /&gt;
&lt;br /&gt;
Civilians were generally of no significance to either the [[Templars]] or the [[Assassins]]. However, a number of types stood out from the general populace, and could either help or hinder the members of the Assassin Order.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===High Middle Ages===&lt;br /&gt;
Civilians were the general denizens of the cities and [[Kingdom|countrysides]] of the Holy Land. They posed no threat to the Assassin [[Altaïr Ibn-La&#039;Ahad]], however, certain individuals reacted aggressively towards his presence and actions.&amp;lt;ref name=&amp;quot;AC&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Civilians watched Altaïr closely when he engaged in fights, made comments as he [[Free-running|free ran]] throughout the city, gasped when he killed city [[guards]] and collectively fled from a scene of bloodshed.&lt;br /&gt;
&lt;br /&gt;
Civilians also acted as both a shield and a hindrance for Altaïr should he ever need to flee his enemies. When he ran into a large group of them whilst sprinting, he would lose his balance and fall onto the ground, offending those around him. However, if Altaïr shoved his way through a crowd, he could maintain his running momentum.&amp;lt;ref name=&amp;quot;AC&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In accordance with the first tenet of [[The Creed|their Creed]], Assassins neither killed nor harmed civilians; for the most seeing them as innocents.&amp;lt;ref name=&amp;quot;AC&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Renaissance===&lt;br /&gt;
Civilians during the [[Renaissance]] period behaved in a similar manner to those during the High Middle Ages.&amp;lt;ref name=&amp;quot;AC2&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Ezio Auditore da Firenze]] was also able to [[blend]] within all groups of civilians, as opposed to the Assassins of the [[Third Crusade]], who could only hide amongst [[scholars]].&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ezio also possessed the ability to throw florins onto the ground, causing a mob of civilians to crowd around him and excitedly pick up the coins. For Assassins, this served as a common means of distracting enemy guards, and entering restricted areas.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beggars==&lt;br /&gt;
[[File:Beggar_AC.jpg|thumb|250px|A beggar of the Third Crusade era.]]&lt;br /&gt;
&lt;br /&gt;
In the cities of [[Acre]], [[Damascus]], and [[Jerusalem]], desperate female beggars could be found along the streets, appealing for money and claiming that their families were seriously ill and destitute.&amp;lt;ref name=&amp;quot;AC&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They would often approach Altaïr and persistently run into his path until he either ignored them for long enough, ran from them, or attacked them. Should Altaïr attempt to climb a building to escape them, they would often throw rocks at him and yell their disappointment. If Altaïr instead drew any of his weapons or attacked them, beggars would run away screaming and no longer bother him.&amp;lt;ref name=&amp;quot;AC&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beggars appeared in the [[Italy|Italian]] cities of [[Romagna]] and [[Tuscany]], but did not chase or harass any passing people for money. They usually only leaned or sat against alleyway walls, with one hand extended. Should Ezio throw money to them, they would pick it all up, thank him, and proceed to walk away.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The city of [[Rome]] featured the calmer beggars of the previously visited Italian cities, as well as the persistent beggars of the High Middle Ages. The latter of these were always female, came in groups of three and usually could only be found with the city still under [[House of Borgia|Borgia]] influence.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
In the three cities visited by Altaïr after his failure at [[Solomon&#039;s Temple]], certain civilians could be found walking around carrying something heavy.&amp;lt;ref name=&amp;quot;AC&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Altaïr bumped into them, they would drop the item and begin to scold him openly; causing a commotion that could potentially disrupt the Assassin&#039;s current mission or assassination. To avoid a scene, he could instead gently push them aside as he passed.&amp;lt;ref name=&amp;quot;AC&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Ezio posing a guard (2).jpg|thumb|250px|left|Ezio disguised as a box carrier.]]&lt;br /&gt;
Carriers came in two variations, jar carriers and box carriers. Jar carriers were women holding a large jar on their heads, while box carriers were men holding a box close to their chest. If Altaïr knocked either of these civilians over, nearby guards would exclaim a warning, and if he repeated his actions, they would attack.&amp;lt;ref name=&amp;quot;AC&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only box carriers could be found during the Renaissance. They were seen walking the streets, carrying boxes from shop to shop. If Ezio bumped into one, or rode a [[Horses|horse]] too close to one, the carrier would cause a great deal of commotion, and any guards that witnessed the action would often approach and push Ezio around in warning.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even should a box carrier be the one to walk into Ezio, he would drop what he was carrying, and still scold the Assassin for the fault.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scholars==&lt;br /&gt;
{{main|Scholars}}&lt;br /&gt;
&lt;br /&gt;
[[File:Blending.jpg|thumb|250px|Altaïr amongst a group of scholars.]]&lt;br /&gt;
Scholars were holy men who walked slowly and silently through the three cities of the Holy Land. As they possessed robes similar to a scholar, Assassins could blend in with a group of them to escape guards.&amp;lt;ref name=&amp;quot;AC&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During Altaïr&#039;s visit to [[Alep]], individual scholars could be found walking around, however, Altaïr could not blend with them.&amp;lt;ref name=&amp;quot;Altaïr&#039;s Chronicles&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Altaïr&#039;s Chronicles]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though scholars were not present during the Renaissance, monks could be comparatively similar in appearance to them. Their importance was severely diminished however, as Ezio was able blend with any group of civilians.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
==Thugs==&lt;br /&gt;
{{main|Thugs}}&lt;br /&gt;
&lt;br /&gt;
Thugs were the only civilians that would fight Altaïr, usually if they found him engaged in a [[Fists|fistfight]] with an [[interrogation]] target, or if they caught him [[Pickpocketing|stealing]] [[throwing knives]] from them. They would engage him in a brawl, but if he drew a weapon, they would immediately flee.&amp;lt;ref name=&amp;quot;AC&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:AssassinsCreed_360_Test008.jpg|thumb|250px|left|Altaïr about to pickpocket a thug.]]&lt;br /&gt;
Whilst thugs did not appear in any other period, Renaissance civilians would fight Ezio similarly to thugs should they see him pickpocketing them. Unlike thugs, however, they were easily beaten in a fight.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These courageous citizens usually only attacked Ezio alone, however, during two [[Beat Up|events]] in [[Forlì]], gangs of civilians engaged Ezio in much the same way as thugs, and proved to be more difficult to defeat.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Troublemakers==&lt;br /&gt;
During the High Middle Ages, the three major cities Altaïr visited contained madmen and drunkards. They usually were found babbling and walking along back alleys or docks.&amp;lt;ref name=&amp;quot;AC&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When approached, the troublemaker would shove Altaïr violently, causing him to stumble, as well as potentially break his cover during an assassination. Troublemakers in Acre could also push Altaïr into the water, instantly causing [[Synchronization|desynchronization]] for [[Desmond Miles|Desmond]] in the [[Animus]].&amp;lt;ref name=&amp;quot;AC&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similar to beggars, when Altaïr punched or shoved a troublemaker, they would flee. This would not arouse suspicion with any guards, but nearby thugs would commence a fistfight with Altaïr.&amp;lt;ref name=&amp;quot;AC&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the Renaissance, numerous drunkards located in the cities resembled those in the High Middle Ages; however, they did not act aggressively.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vigilantes==&lt;br /&gt;
{{main|Vigilantes}}&lt;br /&gt;
&lt;br /&gt;
[[File:Vigilantes.png|thumb|250px|right|A group of vigilantes.]]&lt;br /&gt;
Vigilantes were groups of brave, tough men that assisted Altaïr after he saved female citizens in distress. When Altaïr ran past a group of vigilantes whilst being chased by guards, they would grab the guards, delaying them and aiding Altaïr’s escape.&amp;lt;ref name=&amp;quot;AC&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They were particularly helpful in memories for assassination targets who fled from Altaïr, the Templars [[Talal]], [[Jubair al Hakim]], and [[Sibrand]].&amp;lt;ref name=&amp;quot;AC&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Rome during the 16th century, vigilantes appeared in areas where Ezio destroyed [[Borgia towers]], acting in the same manner as vigilantes in the High Middle Ages, and often heckling any nearby guards.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Minstrels==&lt;br /&gt;
[[File:Minstrel_Concept_game_model.jpg|thumb|left|150px|Concept model of the Minstrel.]]&lt;br /&gt;
&lt;br /&gt;
During the Renaissance, minstrels were performers, who could be found singing and playing their instruments in the streets. Lute players were most common, however, minstrels with a variety of instruments could be seen in [[Venice]] during [[Carnevale]].&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Should they catch sight of Ezio, they would often run after him and block his way, playing on their lutes and singing songs about him.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly to beggars, they could break his cover, as well as call the attention of nearby guards should Ezio attack them. Though they could prove irritating, or disruptive during a potential assassination, throwing florins could easily appease them.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bandicam_2011-09-17_22-29-25-157.jpg|thumb|250px|Three minstrels in Forlì.]]&lt;br /&gt;
Alternatively, Ezio could intercept a minstrel by attacking him, stealing money from him (around 3 or 4 florins), or running into him. All of these would make minstrels drop their instruments and run off, lamenting that Ezio was not satisfied with their singing. Should Ezio do this near guards, he suffered a slight increase in [[Social Stealth|notoriety]].&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Minstrels were also found in Rome, and resembled those in other cities, but wore different colored clothes. When Ezio stole from a minstrel, it caused him to drop his instrument, but yielded no coins for the Assassin.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pickpockets==&lt;br /&gt;
:&#039;&#039;Main article: [[Pickpocket#Pickpockets|Pickpockets]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Thief.jpg|thumb|180px|right|A fleeing pickpocket.]]&lt;br /&gt;
Pickpockets in the Renaissance era were [[thieves]] that attempted to steal Ezio&#039;s florins. If the pickpocket was successful in stealing money, or if Ezio was in the pickpocket&#039;s sight, he would escape by use of free-running.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, pickpockets were also subject to the same rules on rooftops as Ezio, and would be shot at on sight by an alerted [[Archers|archer]], or [[Arquebusiers|arquebusier]].&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Ezio was pickpocketed, he could regain the money by chasing, and tackling the pickpocket, or looting his corpse. In addition to the stolen money, an extra 500 florins could be gained, presumably from the pickpocket&#039;s previous victims.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Rome, pickpockets each carried one trade item that Ezio could use for the completion of [[Shop Quests|shop quests]].&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Borgia Messengers==&lt;br /&gt;
[[File:Messenger.jpg|thumb|left|A Borgia messenger cowering before Ezio.]]&lt;br /&gt;
{{main|Borgia Messengers}}&lt;br /&gt;
&lt;br /&gt;
Borgia Messengers were couriers of the House of Borgia during the Renaissance. They behaved in a similar manner to pickpockets and fled upon catching sight of Ezio.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They were adept free-runners, but similarly to pickpockets, they would be attacked by guards on the rooftop should they be seen.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ezio could steal a sum of 1503 to 1505 florins from them, though killing a messenger could greatly increase notoriety.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
==Citizens in distress==&lt;br /&gt;
[[File:Saveyourmother.jpg|thumb|A citizen being harassed by guards.]]&lt;br /&gt;
{{main|Save Citizen}}&lt;br /&gt;
&lt;br /&gt;
Altaïr would often discover citizens that required his attention within the three cities. They were often being harassed by guards for crimes they did not commit, and upon being rescued by the Assassin, they would tell their family or friends (who were usually vigilantes or scholars) about the act of kindness.&amp;lt;ref name=&amp;quot;AC&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Subsequent to this, the group of scholars or vigilantes could be found in the area where the citizen had been rescued.&amp;lt;ref name=&amp;quot;AC&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Altaïr&#039;s visit to Alep, these citizens also thanked Altaïr for being rescued, but instead rewarded him with coins, than with assistance.&amp;lt;ref name=&amp;quot;Altaïr&#039;s Chronicles&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Ezio_Recruiting_Assassin.JPG|thumb|180px|left|Ezio recruiting a rescued citizen.]]&lt;br /&gt;
In Rome during the 16th century, Ezio could save citizens that were being harassed by Borgia guards.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike those in the Third Crusade, many of them could be found openly committing acts of rebellion; such as engaging a group of guards in a [[Swords and Maces|sword fight]], or holding a guard hostage as others attempted to rescue their comrade.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Should Ezio come to their assistance, they would join him in the duel, proving to be able fighters. Once saved, the civilians gave their lives to Ezio&#039;s cause, and became Assassin [[apprentices]].&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:RichCivilian.png|thumb|200px|right|A rich civilian in [[Florence]].]]&lt;br /&gt;
*When using [[Eagle Vision]], civilians are the only ones that do not glow any color. They are simply grey, as they are neither an ally or an enemy.&lt;br /&gt;
*In &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; and &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;, the player can distinguish the social class of civilians, based on their attire. A richer civilian can be pickpocketed for more florins.&lt;br /&gt;
*There are extremely few instances of children appearing in-game, and none can be interacted with in free roaming sequences.&lt;br /&gt;
**The only children present are Ezio&#039;s younger brother, [[Petruccio Auditore da Firenze|Petruccio]], [[Caterina Sforza]]&#039;s children [[Bianca Riario|Bianca]] and [[Ottaviano Riario|Ottaviano]], a child in [[Monteriggioni]] upon Ezio&#039;s and [[Mario Auditore|Mario]]&#039;s return from [[Vaticano district|the Vatican]], and the lost boy whose mother is captured by [[Silvestro Sabbatini]].&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed&#039;&#039;===&lt;br /&gt;
*When you have completed the game, Altaïr will no longer desynchronize for killing civilians.&lt;br /&gt;
*As seen in early [http://www.youtube.com/watch?v=G2g-COZpMXs gameplay videos], Altaïr was originally able to push civilians out of his way whilst standing still, rather than only while running.&lt;br /&gt;
*An [[Assassin&#039;s Creed Achievements|achievement]] called &amp;quot;Enemy of the Poor&amp;quot; can be obtained by throwing female beggars twenty-five times.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed II&#039;&#039;===&lt;br /&gt;
*Previously, only male civilians would attack Ezio should they find him pickpocketing them. This was reverted in &#039;&#039;Brotherhood&#039;&#039;, where civilians of any sex would attack the player after being pickpocketed.&lt;br /&gt;
*In &#039;&#039;Assassin&#039;s Creed II&#039;&#039; and &#039;&#039;Brotherhood&#039;&#039;, women will often find anything Ezio does to be attractive; commenting on how strong, fast, or brave he is throughout the game.&lt;br /&gt;
*There is a rare glitch in &#039;&#039;Assassin&#039;s Creed II&#039;&#039; where a group of civilians listening to a [[Heralds|herald]] will not react to any violent act the player commits. These civilians can be killed without penalizing the player. Occasionally, about a minute after the glitch, the player may become spontaneously desynchronized.&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*In &#039;&#039;Brotherhood&#039;&#039;, as Ezio rebuilds Rome, civilians will start carrying parasols, scepters and fans.&lt;br /&gt;
*Potential Assassin recruits in Rome always have the same clothes as [[Duccio de Luca]], [[Claudia Auditore da Firenze|Claudia Auditore]]&#039;s former fiance.&lt;br /&gt;
*In &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039; some civilians are seen to be smoking hookah.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Altaïr&#039;s Chronicles Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II: Discovery Gameplay]]&lt;br /&gt;
[[Category:Articles needing images]]&lt;/div&gt;</summary>
		<author><name>86.88.64.232</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin_Den&amp;diff=88218</id>
		<title>Assassin Den</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin_Den&amp;diff=88218"/>
		<updated>2011-10-29T15:41:21Z</updated>

		<summary type="html">&lt;p&gt;86.88.64.232: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|Revelations}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Quote|You know the [[Borgia Towers]]? You don&#039;t have that but you have something that&#039;s an evolution of that, you have something that&#039;s an evolution of city improvement, and all of that&#039;s consolidated in the Assassin&#039;s Dens.|[http://www.oxm.co.uk/30241/assassins-creed-revelations-info-assassin-recruits-to-get-personal-quests-more-interaction/ Official Xbox Magazine]}}&lt;br /&gt;
&#039;&#039;&#039;Assassin Dens&#039;&#039;&#039; were reclaimed &#039;&#039;&#039;Templar Towers&#039;&#039;&#039;, which could be found around the city of [[Constantinople]] during the [[Renaissance]]. They functioned similarly to the [[Borgia Towers]] of [[Rome]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
During 1511, [[Ezio Auditore da Firenze|Ezio Auditore]] liberated the structures from the [[Byzantine Empire|Byzantine]] [[Templars|Templar]]&#039;s control, using several strategic attacks; he then replaced the Templar influence with a well-ordered den of his fellow Assassins. However, whenever his [[Social Stealth|notoriety]] rose, Templars would attempt to retake the dens. Ezio could then defend the den using the Assassins he had under his control. Should the den have been taken by the enemy, Ezio would either lead a direct assault to reclaim it or send [[Apprentices]] to take care of it for him.&lt;br /&gt;
&lt;br /&gt;
Ezio would also select [[Master Assassin]]s to guard the Dens for him so that the Templars could not retake them, regardless of his notoriety.&lt;br /&gt;
&lt;br /&gt;
==Captains==&lt;br /&gt;
Den Captains were very skilled [[guards]] who guarded the Dens from the [[Assassins]] or [[Templars]]. Ezio would have to kill the Templar Captain guarding it and use [[Eagle Sense|his talent]] to see which was the Captain among regular [[guards]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Retaking a den will increase the amount of [[ziplines]] in the district.&lt;br /&gt;
*It has been stated by [[Alexandre Amancio]] that Assassin Dens will play an integral part in the development and creation of Ezio&#039;s [[Bombs]].&lt;br /&gt;
*When an Assassin Den captain is killed, other nearby guards will retreat.&lt;br /&gt;
*The role of an Assassin Den Captain is similar to that of the Borgia Tower Captains.&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations Gameplay]]&lt;br /&gt;
[[Category:Assassin Order]]&lt;br /&gt;
[[Category:Constantinople]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations]]&lt;/div&gt;</summary>
		<author><name>86.88.64.232</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:D._Cello/Assassinews_10/19_--_ACR_new_info/@comment-78.151.156.176-20111028110646/@comment-86.88.64.232-20111029090448&amp;diff=972949</id>
		<title>User blog comment:D. Cello/Assassinews 10/19 -- ACR new info/@comment-78.151.156.176-20111028110646/@comment-86.88.64.232-20111029090448</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=User_blog_comment:D._Cello/Assassinews_10/19_--_ACR_new_info/@comment-78.151.156.176-20111028110646/@comment-86.88.64.232-20111029090448&amp;diff=972949"/>
		<updated>2011-10-29T09:04:48Z</updated>

		<summary type="html">&lt;p&gt;86.88.64.232: Created page with &amp;quot;Courtesans could be seen in de e3 demo on the docks, so it would be confusing if they weren&amp;#039;t in the game.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Courtesans could be seen in de e3 demo on the docks, so it would be confusing if they weren&#039;t in the game.&lt;/div&gt;</summary>
		<author><name>86.88.64.232</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Freerunning&amp;diff=242033</id>
		<title>Freerunning</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Freerunning&amp;diff=242033"/>
		<updated>2011-10-01T11:51:11Z</updated>

		<summary type="html">&lt;p&gt;86.88.64.232: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{era|acch|ac|acbl|acl|ac2|ac2d|acb|acr|acpl}}&lt;br /&gt;
[[File:Codex_free_run.jpg|thumb|300px|Altaïr&#039;s [[Codex]] sketch on free running.]]&lt;br /&gt;
&#039;&#039;&#039;Freerunning&#039;&#039;&#039; or &#039;&#039;&#039;free running&#039;&#039;&#039; is a form of acrobatics in which participants, known as free runners, use the city and urban landscape to perform movements through its structures. It is one of the core gameplay mechanics of the [[Assassin&#039;s Creed series|&#039;&#039;Assassin&#039;s Creed&#039;&#039; series]], and utilized mainly by [[Assassins]], [[Templars]], and [[guards]], although in some circumstances you may be able to force civilians into using this technique to get to their destination, pass you or the obstacle in their way. Freerunners are sometimes known as tracuers, a practitioner of the french martial art of Parkour; a very similar form of movement through and around obstacles, much like the freerunning performed by Ezio Auditore da Firenze, and Altair Ibn-La&#039;Ahad.&lt;br /&gt;
&lt;br /&gt;
==Practitioners==&lt;br /&gt;
===Assassins===&lt;br /&gt;
[[File:654.jpg|thumb|250px|A free-run chase between [[Ezio Auditore da Firenze|Ezio]] and an [[Agiles|agile]] [[Guards|guard]] in [[San Gimignano]].]]&lt;br /&gt;
*[[Adam and Eve]]&lt;br /&gt;
*[[Altaïr Ibn-La&#039;Ahad]]&lt;br /&gt;
*[[Malik A-Sayf]] (Prior to the amputation of his arm)&lt;br /&gt;
*[[Kadar A-Sayf]]&lt;br /&gt;
*[[Rauf]]&lt;br /&gt;
*[[Giovanni Auditore]]&lt;br /&gt;
*[[Ezio Auditore da Firenze]]&lt;br /&gt;
*[[Federico Auditore]]&lt;br /&gt;
*[[Mario Auditore]]&lt;br /&gt;
*[[La Volpe]]&lt;br /&gt;
*[[Antonio]]&lt;br /&gt;
*[[Desmond Miles]]&lt;br /&gt;
*[[Lucy Stillman]]&lt;br /&gt;
*Most known Assassins and [[Apprentices]]&lt;br /&gt;
&lt;br /&gt;
===Templars===&lt;br /&gt;
*[[Maria Thorpe]]&lt;br /&gt;
*All Guards (except [[Seekers]] and [[Brutes]])&lt;br /&gt;
*[[Borgia Messengers]]&lt;br /&gt;
*[[Francesco de&#039; Pazzi]]&lt;br /&gt;
*Corrupt [[Cardinal]]&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; [[Multiplayer/ACBH|Multiplayer]] Characters&lt;br /&gt;
===Others===&lt;br /&gt;
*[[Misbah]]&lt;br /&gt;
*[[Rosa]]&lt;br /&gt;
*[[Thieves]]&lt;br /&gt;
*[[Pickpocketing#Pickpockets|Pickpockets]]&lt;br /&gt;
*[[Followers of Romulus]]&lt;br /&gt;
*[[Salaì]]&lt;br /&gt;
&lt;br /&gt;
==Movements==&lt;br /&gt;
===Third Crusade===&lt;br /&gt;
[[File:Altair_free-run.jpg|thumb|250px|[[Altaïr Ibn-La&#039;Ahad|Altaïr]] doing a gap jump in [[Jerusalem]].]]&lt;br /&gt;
Altaïr is able to climb up any wall if its surface is not too flat, and possesses anything he can possibly grab onto (such as windows, cracks or ledges). In addition, he can use many of the following movements:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Swing&#039;&#039;&#039; is a movement where Altaïr swings onto a bar and lets go, in order to grab another object, or to drop to the ground.&lt;br /&gt;
*&#039;&#039;&#039;Drop&#039;&#039;&#039; is the act of dropping from a hanging position or bar.&lt;br /&gt;
*&#039;&#039;&#039;Wallpass&#039;&#039;&#039; is the climbing of a tall wall by kicking its surface once to propel upward.&lt;br /&gt;
*&#039;&#039;&#039;Climb-up&#039;&#039;&#039; is the movement of climbing an obstacle from a hanging position into a position where Altaïr&#039;s upper body is above the obstacle, supported by his arms.&lt;br /&gt;
*&#039;&#039;&#039;Pass&#039;&#039;&#039; involves quickly and smoothly passing over medium sized obstacles.&lt;br /&gt;
*&#039;&#039;&#039;Roll&#039;&#039;&#039;, often called a breakfall, is a forward roll where the hands, arms, and diagonal of the back contact the ground.&lt;br /&gt;
*&#039;&#039;&#039;Arm jump&#039;&#039;&#039; is to land on the side of an obstacle in a hanging position, the hands gripping the top edge, holding the body, ready to perform a muscle up.&lt;br /&gt;
*&#039;&#039;&#039;Long jump&#039;&#039;&#039; is a jump from a high height, and is usually followed by a roll.&lt;br /&gt;
*&#039;&#039;&#039;Gap jump&#039;&#039;&#039; is similar to a long jump except over an open expanse.&lt;br /&gt;
*&#039;&#039;&#039;Precision jump&#039;&#039;&#039; is a static or moving jump from one object to a precise spot on another object of a small surface, such as low walls or pillars.&lt;br /&gt;
===Renaissance===&lt;br /&gt;
[[File:Climbing_rome.jpg|thumb|250px|[[Ezio Auditore da Firenze|Ezio]] climbing a structure in [[Rome]].]]&lt;br /&gt;
In addition to all the movements of the [[Third Crusade]] (with the exception of the &#039;&#039;&#039;Passement&#039;&#039;&#039;), several new ones are introduced.&lt;br /&gt;
====Fast Climb====&lt;br /&gt;
By moving in High Profile, Ezio can climb up structures much faster than Altaïr. However, the scheme of the ledges he will grab onto must be regular, and he must start in a standing position on a ledge.&lt;br /&gt;
====Climb Leap====&lt;br /&gt;
{{quote|Begin in a hanging position, then jump to the ledge above you. As you reach it, grab it with your hand and pull yourself up!|Rosa|Assassin&#039;s Creed II}}&lt;br /&gt;
This movement is first shown to Ezio by Rosa in [[Venice]], and allows him to grab a potentially out-of-reach handhold by performing a vertical jump while climbing.&lt;br /&gt;
====Sprint Jump====&lt;br /&gt;
The Sprint Jump is a maneuver unlocked in the [[Bonfire of the Vanities]] [[DLC|downloadable content]], but can only be used in the [[Oltrarno District]] of [[Florence]]. The Sprint Jump allows Ezio to jump twice as far as normal. This move is performed by sprinting straight onto and jumping from a springboard.&lt;br /&gt;
====Swinging====&lt;br /&gt;
Ezio can also swing from lanterns and pots hanging off of structures in order to navigate cities quicker.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*There is a [[Bugs|bug]] present in &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, &#039;&#039;[[Assassin&#039;s Creed II]] &#039;&#039;and &#039;&#039;[[Assassins Creed: Brotherhood]]&#039;&#039; in which [[citizens]] perform freerunning movements. This bug can be manually activated by throwing a civilian against a wall next to a river.&lt;br /&gt;
*As seen in [http://www.youtube.com/watch?v=ueBWEud8p9s here] the &#039;&#039;&#039;Passement&#039;&#039;&#039; was included in&#039;&#039; Assassin&#039;s Creed&#039;&#039;, but is not a move that is well-known, nor is it easily accessible. It was removed in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;.&lt;br /&gt;
*In &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;, while trying to tackle [[Lucrezia Borgia]], there is occasionally a bug that makes her free-run over the gardens.&lt;br /&gt;
*During the [[Da Vinci Disappearance]], Leonardo displays some skill in free running, despite never having done it.&lt;br /&gt;
*In &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;, Ezio is able to swing around a wooden beam while free running (if he jumps off of a galloping [[Horses|horse]]), rather than simply pulling himself up.&lt;br /&gt;
*Altaïr&#039;s [[Codex]] sketch that shows free running is inspired by ancient natal charts.&lt;br /&gt;
*Parkour would technically be a better name for the movements employed in the series. Freerunning usually includes more visually impressive, but less efficient moves, such as backflips and other acrobatically advanced techniques, while parkour is a less spectacular variation that allows for a higher efficiency of movement. The latter is a more accurate description of the in-game style.&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Altaïr&#039;s Chronicles Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II: Discovery Gameplay]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations Gameplay]]&lt;/div&gt;</summary>
		<author><name>86.88.64.232</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Arquebusier&amp;diff=53060</id>
		<title>Arquebusier</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Arquebusier&amp;diff=53060"/>
		<updated>2011-02-12T11:48:13Z</updated>

		<summary type="html">&lt;p&gt;86.88.64.232: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:400px-Y_a54e7b2e.jpg|thumb]]&lt;br /&gt;
The &#039;&#039;&#039;arquebusiers&#039;&#039;&#039; were firearm-wielding soldiers who served and protected the pontiff during their tenure. They function similarly to [[archers]] and [[crossbowmen]], patrolling rooftops and protecting important targets such as [[Borgia Tower]] captains, and [[Octavian de Valois]].&lt;br /&gt;
&lt;br /&gt;
Though the range of an arquebus is not quite as long as a crossbow, every shot is more powerful, and will inflict more damage on the armor Ezio is currently wearing. Additionally, similarly to crossbowmen, arquebusiers do not possess melee weapons, and will merely back away and continue to fire their rifles if engaged in a close-range fight.&lt;br /&gt;
&lt;br /&gt;
Like all other guards, the colours of their uniform indicate their allegiances, with red marking them as soldiers of the Borgia, and blue as of the French, and yellowish-green marking them as [[Viana ]]soldiers. Similarly to [[Papal Guards|Papal guards]], they are more often encountered during story missions.&lt;br /&gt;
&lt;br /&gt;
They feature notably during the [[Fall of Monteriggioni|assault on Monteriggioni]], where armored arquebusiers under the command of [[Cesare Borgia]], were able to wound [[Ezio Auditore da Firenze]] in the shoulder and the abdomen.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood - E3 gameplay demo&amp;quot;&amp;gt;&#039;&#039;[http://e3.g4tv.com/videos/46470/Ubisoft-E3-2010-Assassins-Creed-Brotherhood-Demo/ Assassin&#039;s Creed: Brotherhood - E3 gameplay demo]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
*[[Pantheon]] - Aside from storyline missions the rooftops surrounding the Patheon is the only location where arquebusiers appear in the [[Centro district]], and will patrol instead of guarding.&lt;br /&gt;
&lt;br /&gt;
*[[Antico district]] - In the Antico district arquebusiers sometimes patrol on foot, with commonly two patrolling a small settlement together.&lt;br /&gt;
&lt;br /&gt;
*[[Campagna district]] - In the Campagna district arquebusiers will also patrol on foot, with two commonly patrolling the area together, however they feature in the district notably at [[Octavian de Valois]] French camp, with arquebusiers patrolling most of the rooftops and the Baron&#039;s personal barracks.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*If the player kills an arquebusier after he has turned hostile and thusly drawn his weapon, the gunman will drop his rifle upon death. However, there is no way to actually attain the relinquished gun, and - similarly to enemy crossbows - the weapon will disappear shortly after moving out of the camera&#039;s view.&lt;br /&gt;
*Some Borgia Tower captains behave exactly like arquebusiers.&lt;br /&gt;
*All arquebusiers carry several bags across their belts, these bags likely contains lead projectiles for their rifle, in case of having to reload in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Musketeers armoured.jpg|Arquebusiers during the Siege of Monteriggioni.&lt;br /&gt;
Rifleman.jpg|A Papal arquebusier.&lt;br /&gt;
ACB arquebusier.png|An armored arquebusier in Rome.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
[[Category:Guards]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Gameplay]]&lt;/div&gt;</summary>
		<author><name>86.88.64.232</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Bonfire_of_the_Vanities_(DLC)&amp;diff=120242</id>
		<title>Bonfire of the Vanities (DLC)</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Bonfire_of_the_Vanities_(DLC)&amp;diff=120242"/>
		<updated>2011-02-12T10:56:14Z</updated>

		<summary type="html">&lt;p&gt;86.88.64.232: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{youmay|the downloadable content|the [[Bonfire of the Vanities|event]]}}&lt;br /&gt;
{{WP-REAL|Bonfire of the Vanities}}&lt;br /&gt;
&lt;br /&gt;
[[File:Assassins-Creed-II bonfire vanities.jpg|thumb|300px|Ezio overlooking the Palazzo Pitti]]&lt;br /&gt;
&#039;&#039;&#039;Bonfire of the Vanities&#039;&#039;&#039; is the latter of two downloadable contents announced by Ubisoft, and was released on February 18, 2010. The [[DLC]] with the 3 Templar locations will cost 560 MS/€6.99 and the [[DLC]] without will cost 320 MS/€3.99.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
The DLC will open up the southern quarter of [[Florence]] previously sealed off and revolves around the monk [[Savonarola]], who is controlling the city in absence of the [[Medici]]. Using the [[Piece of Eden]]; which he stole from a critically wounded [[Ezio Auditore da Firenze|Ezio Auditore]] after his confrontation with [[Checco Orsi]], Savonarola was able to control the city’s nine most influential citizens, and use them for his own means.&lt;br /&gt;
&lt;br /&gt;
The DLC offers several new additions to the game, including ten new missions, a new maneuver (the Sprint Jump) which allows Ezio to jump twice as far as normal, but only in the southern part of the city of Florence, and access to the three [[Secret Locations|Templar Lairs]] (if the &#039;Bonfire of the Vanities and Secret Locations DLC&#039; is bought, which were previously Limited Edition exclusives); the [[Palazzo Medici]], [[Santa Maria dei Frari]] and [[Arsenal Shipyard]].&lt;br /&gt;
&lt;br /&gt;
The first mission is when Ezio meets [[Niccolò Machiavelli]] in the Oltrarno District in Florence. Over the next 9 missions. Ezio needs to assassinate Savonarola&#039;s lieutenants to free the people. In some of the missions you need to assassinate the target without being seen, and the best way to do this is by using the hidden gun to attract the targets attention. Once Ezio had killed all of his lieutenants, Ezio needed to take the Apple from Savonarola. Using a throwing knife, Ezio was able to knock the Apple from the monk&#039;s hands, and retrieve it from one of [[Rodrigo Borgia]]&#039;s guards. In the last mission of the sequence, Ezio sees Savonarola being burned at the stake. Ezio tells the citizens that no-one deserves to die in such a painful way, and he assassinates him before he could suffer.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The conversations Ezio hears while entering Florence refer to Piero de&#039; Medici, the son of [[Lorenzo de&#039; Medici]].&lt;br /&gt;
*If the player returns to the [[Palazzo Auditore]] during the Bonfire of the Vanities, Ezio will see a [[Easter Eggs#Ghosts of the Past|vision]] reliving an old memory of his family.&lt;br /&gt;
*The Bonfire of the Vanities also brings a new feature to the game, the Sprint Jump, where Ezio runs and jumps off of a springy flag-pole, allowing him to jump further. This feature is only available in the Oltrarno district of Florence, however.&lt;br /&gt;
*Even after the player has finished this memory sequence, there will still be civillians burning books.&lt;br /&gt;
*In the novel, the events of this DLC occur as well, despite this not occuring in the original storyline.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
===Trailer===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 200px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[Video:Assassin&#039;s Creed II Bonfires of the Vanities Trailer|thumb|right|300px|The Bonfires of the Vanities Launch Trailer]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 200px;&amp;quot;&lt;br /&gt;
|[[Video:Assassin&#039;s Creed 2: Bonfire of Vanities DLC 1/5|thumb|300px|right|Part 1]]&lt;br /&gt;
|[[Video:Assassin&#039;s Creed 2: Bonfire of Vanities DLC 2/5|thumb|300px|right|Part 2]]&lt;br /&gt;
|[[Video:Assassin&#039;s Creed 2: Bonfire of Vanities DLC 3/5|thumb|300px|right|Part 3]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Video:Assassin&#039;s Creed 2: Bonfire of Vanities DLC 4/5|thumb|300px|right|Part 4]]&lt;br /&gt;
|[[Video:Assassin&#039;s Creed 2: Bonfire of Vanities DLC 5/5|thumb|300px|right|Part 5]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Assassin&#039;s Creed II]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II DLC]]&lt;/div&gt;</summary>
		<author><name>86.88.64.232</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Bonfire_of_the_Vanities_(DLC)&amp;diff=120241</id>
		<title>Bonfire of the Vanities (DLC)</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Bonfire_of_the_Vanities_(DLC)&amp;diff=120241"/>
		<updated>2011-02-12T10:55:52Z</updated>

		<summary type="html">&lt;p&gt;86.88.64.232: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{youmay|the downloadable content|the [[Bonfire of the Vanities|event]]}}&lt;br /&gt;
{{WP-REAL|Bonfire of the Vanities}}&lt;br /&gt;
&lt;br /&gt;
[[File:Assassins-Creed-II bonfire vanities.jpg|thumb|300px|Ezio overlooking the Palazzo Pitti]]&lt;br /&gt;
&#039;&#039;&#039;Bonfire of the Vanities&#039;&#039;&#039; is the latter of two downloadable contents announced by Ubisoft, and was released on February 18, 2010. The [[DLC]] with the 3 Templar locations will cost 560 MS/€6.99 and the [[DLC]] without will cost 320 MS/€3.99.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
The DLC will open up the southern quarter of [[Florence]] previously sealed off and revolves around the monk [[Savonarola]], who is controlling the city in absence of the [[Medici]]. Using the [[Piece of Eden]]; which he stole from a critically wounded [[Ezio Auditore da Firenze|Ezio Auditore]] after his confrontation with [[Checco Orsi]], Savonarola was able to control the city’s nine most influential citizens, and use them for his own means.&lt;br /&gt;
&lt;br /&gt;
The DLC offers several new additions to the game, including ten new missions, a new maneuver (the Sprint Jump) which allows Ezio to jump twice as far as normal, but only in the southern part of the city of Florence, and access to the three [[Secret Locations|Templar Lairs]] (if the &#039;Bonfire of the Vanities and Secret Locations DLC&#039; is bought, which were previously Limited Edition exclusives); the [[Palazzo Medici]], [[Santa Maria dei Frari]] and [[Arsenal Shipyard]].&lt;br /&gt;
&lt;br /&gt;
The first mission is when Ezio meets [[Niccolò Machiavelli]] in the Oltrarno District in Florence. Over the next 9 missions. Ezio needs to assassinate Savonarola&#039;s lieutenants to free the people. In some of the missions you need to assassinate the target without being seen, and the best way to do this is by using the hidden gun to attract the targets attention. Once Ezio had killed all of his lieutenants, Ezio needed to take the Apple from Savonarola. Using a throwing knife, Ezio was able to knock the Apple from the monk&#039;s hands, and retrieve it from one of [[Rodrigo Borgia]]&#039;s guards. In the last mission of the sequence, Ezio sees Savonarola being burned at the stake. Ezio tells the citizens that no-one deserves to die in such a painful way, and he assassinates him before he could suffer.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The conversations Ezio hears while entering Florence refer to Piero de&#039; Medici, the son of [[Lorenzo de&#039; Medici]].&lt;br /&gt;
*If the player returns to the [[Palazzo Auditore]] during the Bonfire of the Vanities, Ezio will see a [[Easter Eggs#Ghosts of the Past|vision]] reliving an old memory of his family.&lt;br /&gt;
*The Bonfire of the Vanities also brings a new feature to the game, the Sprint Jump, where Ezio runs and jumps off of a springy flag-pole, allowing him to jump further. This feature is only available in the Oltrarno district of Florence, however.&lt;br /&gt;
*Even after the player has finished this memory sequence, there will still be civillians burning books.&lt;br /&gt;
*In the novel, the events of this DLC is occur as well, despite this not occuring in the original storyline.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
===Trailer===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 200px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[Video:Assassin&#039;s Creed II Bonfires of the Vanities Trailer|thumb|right|300px|The Bonfires of the Vanities Launch Trailer]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Walkthrough===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 200px;&amp;quot;&lt;br /&gt;
|[[Video:Assassin&#039;s Creed 2: Bonfire of Vanities DLC 1/5|thumb|300px|right|Part 1]]&lt;br /&gt;
|[[Video:Assassin&#039;s Creed 2: Bonfire of Vanities DLC 2/5|thumb|300px|right|Part 2]]&lt;br /&gt;
|[[Video:Assassin&#039;s Creed 2: Bonfire of Vanities DLC 3/5|thumb|300px|right|Part 3]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Video:Assassin&#039;s Creed 2: Bonfire of Vanities DLC 4/5|thumb|300px|right|Part 4]]&lt;br /&gt;
|[[Video:Assassin&#039;s Creed 2: Bonfire of Vanities DLC 5/5|thumb|300px|right|Part 5]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Assassin&#039;s Creed II]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II DLC]]&lt;/div&gt;</summary>
		<author><name>86.88.64.232</name></author>
	</entry>
</feed>