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	<updated>2026-06-06T09:44:53Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Brotherhood_cheats&amp;diff=59984</id>
		<title>Assassin&#039;s Creed: Brotherhood cheats</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Brotherhood_cheats&amp;diff=59984"/>
		<updated>2011-11-05T12:27:58Z</updated>

		<summary type="html">&lt;p&gt;86.3.14.225: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ACB}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ACBCheatsMenu.jpg|thumb|280px|The Cheats Menu screen.]] In &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;, &#039;&#039;&#039;Cheats&#039;&#039;&#039; have been added to make gameplay more interesting. They are unlocked by getting 100% [[Synchronization]] for all of the memories in any given sequence. The cheats are only usable while replaying a memory.&lt;br /&gt;
&lt;br /&gt;
To access a cheat, simply replay a memory then, once in that memory, press start. Go to the options menu and there will be a cheats access there. Turn the ones you want on and apply. It warns you that progress will not be saved whilst cheats are activated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; Cheats make gameplay significantly easier in most cases, but no progress will be saved while any cheat is active.&lt;br /&gt;
&lt;br /&gt;
==Ride The Unicorn==&lt;br /&gt;
[[File:Ezio wielding the Sword of Altair using the Ride the Unicorn Cheat..jpg|thumb|150px|Ezio wielding the Sword of Altaïr while using the &#039;Ride the Unicorn&#039; Cheat.]]&lt;br /&gt;
===How to Unlock===&lt;br /&gt;
Complete Sequence 1.&lt;br /&gt;
===Effects===&lt;br /&gt;
All [[horses]] are turned into unicorns, and all weapons have an [[File:Unicorn.jpg|thumb|left|97px|A Unicorn.]]added glowing effect.&lt;br /&gt;
===Note===&lt;br /&gt;
None of the memories in Sequence 1 have any optional conditions for completion. As such, this is the one cheat that is unlocked by progressing through the storyline as normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buns of Steel==&lt;br /&gt;
===How to Unlock===&lt;br /&gt;
Complete Sequence 2 with 100% Total Sync.&lt;br /&gt;
===Effect===&lt;br /&gt;
Invincibility - attacks do not damage [[Ezio Auditore da Firenze|Ezio]]. However, Ezio will still flinch from damage. And the screen will ripple if Ezio recieves fall damage.&lt;br /&gt;
&lt;br /&gt;
==Killing Spree==&lt;br /&gt;
===How to Unlock===&lt;br /&gt;
Complete Sequence 3 with 100% Total Sync.&lt;br /&gt;
&lt;br /&gt;
===Effect===&lt;br /&gt;
Any attacks made on guards will result in an execution kill.&lt;br /&gt;
&lt;br /&gt;
==Sisterhood==&lt;br /&gt;
===How to Unlock===&lt;br /&gt;
Complete Sequence 4 with 100% Total Sync.&lt;br /&gt;
===Effect===&lt;br /&gt;
All [[Apprentices|Recruits]] are given a female skin.&lt;br /&gt;
&lt;br /&gt;
==Ultimate Guild==&lt;br /&gt;
[[File:Assassinos.jpg|thumb|150px|All Assassin Recruits to the rank of Assassino.]]&lt;br /&gt;
===How to Unlock===&lt;br /&gt;
Complete Sequence 5 with 100% Total Sync.&lt;br /&gt;
&lt;br /&gt;
===Effect===&lt;br /&gt;
Raises all Assassin Recruits to the rank of Assassino.&lt;br /&gt;
&lt;br /&gt;
==Calling All Assassins==&lt;br /&gt;
===How to Unlock===&lt;br /&gt;
Complete Sequence 6 with 100% Total Sync.&lt;br /&gt;
===Effect===&lt;br /&gt;
Assassin Signals replenish instantly.&lt;br /&gt;
===Note===&lt;br /&gt;
Calling Assassins still remains the same; no more than 6 Assassins can be called at one time. When an Assassin vanishes from the battle scene, the timer is instantly replenished.&lt;br /&gt;
&lt;br /&gt;
==Play as Desmond Miles==&lt;br /&gt;
===How to Unlock===&lt;br /&gt;
Complete Sequence 8 with 100% Total Sync&lt;br /&gt;
===Effect===&lt;br /&gt;
Skin Unlocked - Able to equip [[Assassin&#039;s Creed: Brotherhood outfits#Desmond Miles Skin|Desmond Miles skin]] while in the Animus&lt;br /&gt;
&lt;br /&gt;
===Note===&lt;br /&gt;
This is not an actual in-game cheat, but due to the method of unlocking, it has been classified as such. Contrary to popular belief, this does not make all Animus persona use the Desmond Skin.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Cheats concept is similar to that of the [[Animus]] [[Animus Hacks|Hacks]] featured in &#039;&#039;[[Assassin&#039;s Creed II: Discovery]], &#039;&#039;as well as the Upgrades for [[Assassin&#039;s Creed: Bloodlines]]&lt;br /&gt;
*It is possible to ride a unicorn outside of a replay, even if the cheat is not available or active. This can be done by riding a unicorn with the cheat active, then returning to the current memory and calling for a horse with the Head button. By default, this summons the last horse (or unicorn) ridden.&lt;br /&gt;
*A rare bug occurs that activating either of the &amp;quot;Sisterhood&amp;quot; or &amp;quot;Ultimate Guild&amp;quot; or both of the cheats and then exiting replay will result in which it will be permanently activated outside replay or in the main game. If this occurs before at least 5 Recruits are at rank 10, it makes it impossible to aquire the &amp;quot;Raise 5 Assassins Recruits to Assassino Rank&amp;quot; Guild Challenge without having some of your Recruits killed, as the Assassins created by the glitch would not be registered by the Guild Challenge.&lt;br /&gt;
*When Ride the Unicorn is activated, weapons do not always glow. The hidden blade and throwing knives would never glow while the weapons that do must be directly taken from the weapon ring in order to.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[Video:Assassin&#039;s Creed: Brotherhood - Cheats|thumb|left|400px]]&lt;br /&gt;
{{-}}&lt;br /&gt;
==Source==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Gameplay]]&lt;/div&gt;</summary>
		<author><name>86.3.14.225</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Animus_Subjects&amp;diff=39909</id>
		<title>Animus Subjects</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Animus_Subjects&amp;diff=39909"/>
		<updated>2011-01-09T15:06:06Z</updated>

		<summary type="html">&lt;p&gt;86.3.14.225: /* Assassin&amp;#039;s Creed: Brotherhood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Subjects&#039;&#039;&#039; are people who have been selected by [[Abstergo Industries]] for use in their experiments with [[genetic memory]] and the [[Animus]]. There are (or have been) at least seventeen Subjects, of which only 5 are ever mentioned in &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;. It is clear Abstergo Industries does not treat subjects well and if no more valuable information can be obtained from a subject&#039;s memories, they are sometimes eliminated.&lt;br /&gt;
&lt;br /&gt;
==Known Subjects==&lt;br /&gt;
Only subjects 4, 12, 15, 16, and 17 are ever mentioned in the game. Subjects 1 through 14 besides 4 and 12, as well as any that may exist after 17, are never shown and never seen.&lt;br /&gt;
&lt;br /&gt;
=== Subject 4===&lt;br /&gt;
In Subject 16&#039;s truth cluster 8, Subject 4 was mentioned in a letter dating back to September, 1985. meaning that animus experiments are much older than previously believed. In the letter, an unknown person going by W.V. (most likely [[Warren Vidic]]) reported making a prototype [[Piece of Eden]] replica and would use it on Subject 4 between his/her animus sessions. Subject 4&#039;s fate is unknown but he/she is most likely dead by now.&lt;br /&gt;
&lt;br /&gt;
=== Subject 12===&lt;br /&gt;
Subject 12 was the direct descendant of an individual involved in (or subjected to) the Philadelphia Experiment, a popular conspiracy theory where a naval vessel is alleged to have traveled forward in time for 18 minutes. The email claims that the [[Templars]] obtained sufficient information to reconstruct the device responsible, but will not continue with development due to concerns about the creation of irreparable time paradoxes.&lt;br /&gt;
&lt;br /&gt;
===Subject 15===&lt;br /&gt;
Subject 15 was mentioned by [[Lucy]] to be female and pregnant. She suffered through the bleeding effect by seeing memories of her ancestors and other people from different time periods. She also experienced &amp;quot;memory-within-memory&amp;quot; patterns, due to being pregnant and the memories of the fetus&#039;s father conflicted with Subject 15&#039;s ancestors&#039; memories.&lt;br /&gt;
&lt;br /&gt;
===Subject 16===&lt;br /&gt;
{{main|Subject 16}}&lt;br /&gt;
[[File:300px-Crypticmessages.jpg|thumb|Desmond using Eagle Vision to view a message from Subject 16]]&lt;br /&gt;
Subject Sixteen was the predecessor to [[Desmond Miles]] in Abstergo&#039;s experiments. His name is unknown, but he is at one point referred to as &amp;quot;Micheal Neumann.&amp;quot; He is only &amp;quot;seen&amp;quot; once, as an indistinct personification hidden within his [[Rifts|Cluster puzzles]].&lt;br /&gt;
&lt;br /&gt;
It is known that, due to the &amp;quot;[[Bleeding effect]]&amp;quot;, Subject 16 went mad and wrote the [[cryptic messages]] throughout the Animus room and his bedroom, using his own blood (supposedly dying afterwards). He may also have, in his madness, murdered [[Leila Marino]] and used her blood to write some of the cryptic&lt;br /&gt;
&lt;br /&gt;
[[File:Ending--article_image.jpg|thumb|Subject 16]]messages as it is even stated by Subject 16 himself that if he would have written all of the messages with his own blood, he would have died before he finished.&lt;br /&gt;
&lt;br /&gt;
However, when you finish the ten [http://assassinscreed.wikia.com/wiki/Rifts Rifts], he appears as an hologram and reveals that he is still alive. The[http://assassinscreed.wikia.com/wiki/Assassin%27s_Creed:_Brotherhood_achievements achievement]/trophy for [http://assassinscreed.wikia.com/wiki/Assassin%27s_Creed:_Brotherhood Assassin&#039;s Creed: Brotherhood] titled &amp;quot;.. .- -- .- .-.. .. ...- .&amp;quot; (morse code) translates to &amp;quot;I AM ALIVE.&amp;quot; This achievement/trophy is earned by solving all of Subject 16&#039;s puzzles.&lt;br /&gt;
&lt;br /&gt;
===Subject 17 (Desmond Miles)===&lt;br /&gt;
{{main|Desmond Miles}}&lt;br /&gt;
[[File:Desmond2.png|thumb|Subject 17, Desmond Miles]]&lt;br /&gt;
Desmond Miles is the true protagonist of &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, and the successor of Subject 16.&lt;br /&gt;
&lt;br /&gt;
Brought to Abstergo against his will, he was threatened with a coma and death if he did not participate in the [[Animus]] project. Giving in to the threat, he entered the Animus. He was made to recreate the actions of his ancestor [[Altaïr]], in order to find the location of the [[Piece of Eden]]. Like Subject 16 before him, Desmond experiences the Bleeding effect. However, he only experiences a relatively minor change- the ability to use [[Eagle Vision]] like his ancestor. This is probably due to [[Lucy]] urging him to take breaks from the Animus. In &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; though he gains all of Ezio&#039;s skills. In [[Assassin&#039;s Creed]] Abstergo were about to kill him until Lucy suggested that he can still be useful for finding more Pieces of Eden.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;==&lt;br /&gt;
It has been noticed in the multiplayer walkthrough video that the players in the game are referred to as &amp;quot;Subjects&amp;quot; e.g. &amp;quot;Subject 6 killed Subject 2&amp;quot;. This was replaced with player&#039;s Gamertags or PSN names when &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039; was released.&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters]]&lt;/div&gt;</summary>
		<author><name>86.3.14.225</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Casa_Dolce_Casa&amp;diff=135292</id>
		<title>Casa Dolce Casa</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Casa_Dolce_Casa&amp;diff=135292"/>
		<updated>2010-11-29T16:53:32Z</updated>

		<summary type="html">&lt;p&gt;86.3.14.225: /* Outcome */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WPmemories}}{{stub}}&lt;br /&gt;
{{Memory Infobox&lt;br /&gt;
|image = S3Memory2.png|250px&lt;br /&gt;
|imgdesc = The beginning of the Sequence Casa Dolce Casa&lt;br /&gt;
|description = &#039;&#039;Explore the [[Villa Auditore]] with [[Mario Auditore|Mario]].&#039;&#039;&lt;br /&gt;
|appearance = &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
|type = Main&lt;br /&gt;
|ancestor = [[Ezio Auditore da Firenze]]&lt;br /&gt;
|location = [[Monteriggioni]], [[Italy]]&lt;br /&gt;
|date = 1476&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casa Dolce Casa &#039;&#039;&#039;is a memory in &#039;&#039;[[Assassin&#039;s Creed II]].&#039;&#039;&lt;br /&gt;
==Description==&lt;br /&gt;
In this short memory, [[Mario]] gives [[Ezio]] and his family a quick tour of [[Monteriggioni]], telling them some details about its constuction and history. Later, Mario gives Ezio some florins so that he can buy himself a pair of [[Armor|leather greaves]] and a [[Short blade|knife]].&lt;br /&gt;
&lt;br /&gt;
==Outcome==&lt;br /&gt;
Monteriggioni is now an available location, and Ezio buys armor and a weapon.&lt;br /&gt;
==Trivia==&lt;br /&gt;
*&amp;quot;Casa Dolce Casa&amp;quot; is Italian for &amp;quot;Home sweet home&amp;quot;.&lt;br /&gt;
[[Category:Article stubs]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Memories]]&lt;/div&gt;</summary>
		<author><name>86.3.14.225</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Warren_Vidic&amp;diff=559674</id>
		<title>Warren Vidic</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Warren_Vidic&amp;diff=559674"/>
		<updated>2010-11-26T20:05:47Z</updated>

		<summary type="html">&lt;p&gt;86.3.14.225: /* Early Life */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Spoilerhd}}{{Era|AC|AC2|Templars|Modern}}&lt;br /&gt;
{{Revamp}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|image= Warren_Vidic_AC2.jpg&lt;br /&gt;
|imgdesc= Warren Vidic at the Assassins&#039; hideout&lt;br /&gt;
|name= Warren Vidic&lt;br /&gt;
|arabic= &lt;br /&gt;
|alias=&lt;br /&gt;
|meaning= &lt;br /&gt;
|faction= [[Abstergo Industries]]&amp;lt;br&amp;gt;[[Templars]]&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|appear= &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
|period= [[Modern Times]]&lt;br /&gt;
|voice=[[Phil Proctor]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote| I believe there was a book that claimed the world was created in seven days. Best-seller too!|Dr. Vidic on the Bible.|Assassin&#039;s Creed}}&lt;br /&gt;
&#039;&#039;&#039;Warren Vidic&#039;&#039;&#039; is a member of the [[Knights Templar]] and scientist, employed by [[Abstergo Industries]] in the early 21&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Century; he is also the head of research for the [[genetic memory]] and [[Animus]] projects.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Early Life===&lt;br /&gt;
Almost nothing is known about Warren&#039;s life except for what is mentioned in his e-mail in Subject 16&#039;s eighth Truth Cluster, he wrote a letter to an unknown person called S. about making a prototype P.O.E. and would use it on Subject 4 inbetween his animus sessions. The letter was dated September, 1985 meaning Warren has worked with Abstergo for at least 27 years.&lt;br /&gt;
&lt;br /&gt;
===Subject Seventeen===&lt;br /&gt;
In the year 2012, Warren Vidic holds the position of head of genetic research at Abstergo Industries; part of his role including looking after test subjects for his Animus project. That year, he authorised the capture of the seventeenth test subject; a bartender named [[Desmond Miles]]. At first, Vidic found the new test subject both unwilling and, subconsciously, not confident enough to explore his [[Altaïr Ibn-La&#039;Ahad|ancestor&#039;s]] memories. After making it clear to Desmond that failure to cooperate would entail a medically-induced coma and abandonment to die once finished, Vidic managed to gain his cooperation.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite Desmond&#039;s cooperation, however, progress was slow. Vidic&#039;s assistant, [[Lucy Stillman]], was overly protective of Desmond&#039;s health, and insisted on only short stints within the Animus, lest their latest test subject begin to [[Bleeding effect|hallucinate]] as the [[Subject 16|previous one]] did. Disheartened but compliant, Vidic ordered Desmond to his quarters and left the [[Abstergo Laboratory|laboratory]]. The next day, Desmond awoke to Vidic standing over him, eager to progress with the days work. More cheerful, Vidic humored Desmond&#039;s curiosity and willingly answered some of his questions, but eventually insisted on him re-entering the Animus.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:AssassinsCreed_Vidic_Animus.png|thumb|left|260px|Vidic talking to Desmond.]]&lt;br /&gt;
As the week went on, and Desmond made progress within the Animus, Vidic&#039;s mood swung between calm and collected to irritable and short-tempered. During one such day, whilst looking out over the skyline outside his laboratory, Vidic unknowingly left his access pen in plain sight; Desmond managed to acquire it without Vidic becoming aware. Towards the end of the week, as Desmond began to approach the conclusion of his journey within the memories, Vidic started to become much more insistent on a quick closure.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After witnessing the death of [[Al Mualim]] and activation of the [[Piece of Eden]] in Desmond&#039;s genetic memories, Vidic recorded the map displayed within the memory, commenting &amp;quot;We&#039;ve got it&amp;quot;. As Desmond awoke, he saw three suited individuals in the laboratory&#039;s conference room. The three begun discussing with Vidic the results, and insisted upon Desmond&#039;s &amp;quot;retirement&amp;quot;; Vidic agreed, but was cut short by Lucy, who insisted that Desmond&#039;s use had not yet ended. The two argued to the point of Vidic claiming that Lucy was undermining his authority, and Vidic stubbornly agreed in Lucy&#039;s assessment to let Desmond live; to &amp;quot;leave nothing to chance&amp;quot;. Ordering Desmond back into his room, the Doctor left the laboratory.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===After the escape===&lt;br /&gt;
{{Quote|We miss you terribly. There&#039;s still so much work for us to do together.|Dr. Warren Vidic to Desmond, during his attempt to capture him|Assassin&#039;s Creed II}}&lt;br /&gt;
The next day, Vidic received word of Desmond&#039;s escape, and the assistance Lucy had given him in executing it. The Templar quickly set about tracking down the [[Assassins]], and within two days had accomplished his goal and set about capturing the two. He also appears in Assassin&#039;s creed brotherhood&#039;s multiplayer. He appears talking to future Abstergo agents.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Locating the [[hideout]], Vidic took a contingent of Abstergo security guards to apprehend Desmond and Lucy, arriving just as Desmond finished exploring the memories of another of his ancestors &amp;amp;ndash; [[Ezio Auditore da Firenze]]. Cutting off the Assassins&#039; escape, Vidic attempted to coerce Desmond into coming peacefully whilst berating Lucy for her apparent betrayal. The two rejected him, and so Vidic ordered his guards to apprehend them. Minutes later, following the death or incapacitation of his entourage, Vidic was confronted by Desmond at the rear of his vehicle. Commenting that the Assassins should enjoy their temporary victory, he fled, leaving the Assassins to escape to a cabin northwards.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After that, his job was and is to train the companies loyal subject into more &amp;quot;subjects&amp;quot; like Desmond.&lt;br /&gt;
&lt;br /&gt;
==Personality and characteristics==&lt;br /&gt;
[[File:Vidic_Pen.png|thumb|right|Warren with his access pen completely accessible]]&lt;br /&gt;
Dr. Warren Vidic was a hardened scientist and fanatical member of the Knights Templar during the early 21&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Century. Although an intelligent man, Vidic was somewhat forgetful, and would often need reminding of passcodes and the likes; he also tended to leave his access key on display, and had on more than one occasion lost it outright.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An atheist, Vidic believed wholeheartedly in the non-existence of God, suggesting that many religious artifacts such as the Holy Grail, the Ark of the Covenant and the [[Piece of Eden|Apple of Eden]] were simply technology left behind by [[Those Who Came Before]] as gifts to the Templars; a belief which he knew to be fact. Ruthless, yet clumsy, Vidic had a short temper and showed little care for the welfare of his test subjects.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On at least one occasion, as in the case of [[Subject 16]], Vidic&#039;s insistence that his test subject remain in the Animus for dangerously long periods of time, sometimes even whole days, led to the subject&#039;s suicide.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt; Despite this, Vidic was unfazed, merely requesting another test subject.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt; This seventeenth test subject &amp;amp;ndash; Desmond Miles &amp;amp;ndash; eventually succeeded where his predecessors had failed, and obtained the map indicating the location of the Pieces of Eden. This success, however, did little to ingratiate him in the eyes of Dr. Vidic, who agreed with the assessment of his superiors that Desmond should be executed. His mind only changed after being convinced by his assistant, [[Lucy Stillman]], that Desmond could still be of further use.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Warren&#039;s relationship with Lucy was frosty at best. Despite saving her life and taking her under his wing, Warren seemed to barely tolerate her presence, and found her insistence on prolonging the project irritating. Despite this however, he did care for Lucy, and would withhold information from her that he knew would force his hand had she known; such as the circumstances surrounding the death of her friend [[Leila Marino]].&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot; /&amp;gt; Following her and Desmond&#039;s escape, Vidic located and intercepted the two assassins as they attempted to flee their hideout; he commented on her treachery and how she had helped him cause pain and misery to his test subjects.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;&lt;br /&gt;
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==Trivia==&lt;br /&gt;
*His first name means &amp;quot;Guarded&amp;quot; or &amp;quot;Of la Varenne&amp;quot; (La Varenne is a suburb of Paris, indicating this is where he may have come from) in Old English.&lt;br /&gt;
*Although his last name Vidic is a common Serbian surname (Serbian latinic: Vidić, pronounced: ˈʋiditɕ) and roughly translates to &amp;quot;the one who sees&amp;quot; or &amp;quot;of those who see&amp;quot;, it was never stated that he is Serbian.&lt;br /&gt;
*Warren&#039;s face seems a lot more detailed in &amp;quot;Assassin&#039;s Creed&amp;quot; than &amp;quot;Assassin&#039;s Creed II&amp;quot;. The reason behind this could be that he has a minor appearence in Assassin&#039;s Creed II and the developers just implemented Warren&#039;s key features to save time.&lt;br /&gt;
*Desmond taking Warren&#039;s access pen is (so far) the only example of pickpocketing shown in modern times. Whether this is a manifestation of the [[Bleeding effect]] or Desmond is simply skilled at picking someone&#039;s pocket is unknown.&lt;br /&gt;
*Vidic owns a Lamborghini and another sports car, as seen in the garage where Desmond and Lucy fight off the Abstergo Guards.&lt;br /&gt;
*In [[Assassin&#039;s Creed Brotherhood]] multiplayer, Vidic&#039;s voice is used in the training program, where he explains how to play.&lt;br /&gt;
*When paying attention to the Clusters in Assassin&#039;s Creed: Brotherhood&#039;s The Truth, some initials in messages are W.V..&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
[[Video:Real Life Storyline|thumb|480px|left|Real life storyline: Desmond Miles, Lucy Stillman and Warren Vidic.]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:left;&amp;quot; /&amp;gt;&lt;br /&gt;
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==Notes and references==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{ACSeries}}&lt;br /&gt;
{{DEFAULTSORT:Vidic, Warren}}&lt;br /&gt;
[[Category:Characters|Vidic, Warren]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters|Vidic, Warren]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters|Vidic, Warren]]&lt;br /&gt;
[[Category:Templars|Vidic, Warren]]&lt;br /&gt;
[[Category:Abstergo]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Characters]]&lt;/div&gt;</summary>
		<author><name>86.3.14.225</name></author>
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