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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=191484</id>
		<title>Desmond Miles</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=191484"/>
		<updated>2010-01-16T07:46:59Z</updated>

		<summary type="html">&lt;p&gt;86.130.55.28: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Good}}&lt;br /&gt;
{{spoilerhd}}&lt;br /&gt;
{{FAimp}}&lt;br /&gt;
&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|image   =Desmond2.png&lt;br /&gt;
|imgdesc =&lt;br /&gt;
|name    =Desmond Miles&lt;br /&gt;
|status  =Alive&lt;br /&gt;
|arabic  =&lt;br /&gt;
|alias   =&amp;quot;Subject 17&amp;quot;&lt;br /&gt;
|meaning =&lt;br /&gt;
|faction =[[Assassins]]&lt;br /&gt;
|appear  =&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;,&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
|period  =[[Modern Times|21st century]]&lt;br /&gt;
|voice   =[[Nolan North]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|I&#039;m not an assassin&amp;amp;hellip; not anymore.|Desmond Miles to [[Warren Vidic]]}}&lt;br /&gt;
&#039;&#039;&#039;Desmond Miles&#039;&#039;&#039; is the protagonist of the [[Assassin&#039;s Creed series|&#039;&#039;Assassin&#039;s Creed&#039;&#039; series]] and the descendant of a long line of [[assassins]]. He is initially forced to use a machine, called the [[Animus]], by [[Abstergo Industries]] – the modern front of the [[Knights Templar]] – to relive the memories of his ancestor, [[Altaïr Ibn-La&#039;Ahad]], in their quest to locate the Apple, a [[Piece of Eden]].&lt;br /&gt;
&lt;br /&gt;
Eventually escaping with the aid of the modern-day assassins, Desmond once again uses an improved Animus to explore the memories of a second ancestor, [[Ezio Auditore da Firenze]], so as to learn the ways of the assassins in a [[Bleeding Effect|much quicker way than normal]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
Desmond Miles was born in 1987 at an Assassin &amp;quot;hideout&amp;quot; in the desert, an enclave much like the city of [[Masyaf]], where he was destined to be trained as an assassin. However, as he grew older Desmond later fled the hideout, claiming that &amp;quot;he wanted to see the rest of the world&amp;quot;. He later told [[Lucy Stillman]] that he had no regrets over leaving his parents, because as far as he was concerned, they were his &amp;quot;wardens&amp;quot;. At some point after leaving the hideout, Desmond became a bartender. Aware of the Knights Templar, and wanting to avoid both them and the assassins Desmond never used his real name and paid only by cash. He was eventually found, however, by a fingerprint needed for a motorcycle license.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;===&lt;br /&gt;
[[File:Warren-vidic-assassins-creed-2-character.jpg|thumb|left|220px|[[Warren Vidic]] overlooks Desmond inside the [[Animus]].]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|I&#039;m a bartender, for Christ&#039;s sake! What do you want me to do, teach you how to mix a martini?|Desmond to Vidic and Lucy}}&lt;br /&gt;
[[Modern Times|In September 2012]], Desmond Miles was kidnapped by [[Abstergo Industries]], a pharmaceutical company and front for the Knights Templar, for use as a test subject in the [[Animus]], a device that can read the memories of Desmond&#039;s ancestors through the &amp;quot;genetic memory&amp;quot; left behind in their descendants&#039; DNA. At first [[Warren Vidic]], attempted to pry the information he wanted from Desmond&#039;s mind, but was met with failure due to Desmond’s subconscious lack of confidence in accessing that memory. As such Desmond was forced to relive the memories of his ancestor from the earliest point at which he felt most confident; this then allowed Desmond to simulate the experiences of his ancestors. Whilst he claimed to be nothing more than a bartender, Vidic reveals that they knew of his past as an assassin, forcing Desmond to finally admit his past life. Vidic and [[Lucy Stillman]] tell Desmond that they&#039;re trying to access a certain memory, but Desmond&#039;s subconscious is restraining. Vidic warns Desmond that if he refuses to assist them, they will induce a coma, continue their work, and, when done with Desmond, leave him to die. Without much choice, Desmond agrees to help them.&lt;br /&gt;
&lt;br /&gt;
Desmond was made to explore the genetic memories of his ancestor – [[Altaïr Ibn-La&#039;Ahad]], a member of a clan of Assassins during the [[Third Crusade]], specifically Altaïr&#039;s experiences during the year 1191 – and over several days does so under the watchful eye of Warren Vidic. During the nights however, Desmond discovers that he is able to explore the lab he is being held in, accessing the Animus computer and, after stealing his keycard, the personal computer of Warren Vidic. Through these [[E-mail]]s, Desmond learns of a &#039;&#039;[[Subject Sixteen]]&#039;&#039; who had begun suffering from a &amp;quot;bleeding effect&amp;quot; due to prolonged exposure to the animus, as well as tidbits of information from the outside world. Eventually, with the aid of Lucy, the assassins learned of Desmond&#039;s capture and attempted to liberate him, the gunfire being heard through an intercom device, although the rescue attempt failed. Vidic boasts that those assassins were in fact the last of the assassin; their desert hidehout having previously been destroyed. Lucy Stillman&#039;s actions, however, suggest otherwise, and when Desmond asks if Lucy knows anything about his parents, she responds by saying that she doesn&#039;t know, but that they probably escaped. During this discussion, Lucy reveals herself to be a member of the assassins.&lt;br /&gt;
&lt;br /&gt;
Desmond eventually achieves Vidic&#039;s goal, and discovers the location of numerous Pieces of Eden. Executives of Abstergo Industries order his execution, but his life is saved by Stillman&#039;s intervention, who asks to keep Desmond alive for future reference. After the executives leave, Desmond suddenly accesses the &amp;quot;[[Eagle Vision|eagle vision]]&amp;quot; of his ancestor Altaïr, seeing Warren and Lucy for their true allegiances, as well as countless scrawled messages and puzzles on the floor of the main laboratory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed II&#039;&#039;===&lt;br /&gt;
[[File:Demsondanimus2.jpg|thumb|400px|Desmond sitting in the [[Animus|Animus 2.0]]]]&lt;br /&gt;
{{Quote|I&#039;m in.|Desmond, agreeing to aid the Assassins in their fight against the Templars}}&lt;br /&gt;
At the beginning of &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; Desmond is still being held within the laboratory at Abstergo, continuing directly from the last game down to the second. Lucy suddenly arrives, covered in blood and demanding Desmond to get into the Animus before Abstergo discovers what she&#039;s done. Desmond, rather confused, agrees and, inside the Animus, experiences the birth of another of his ancestors, [[Ezio Auditore da Firenze]], a joint ancestor of his and Subject Sixteen&#039;s. He is quickly pulled out though, and both make their escape.&lt;br /&gt;
&lt;br /&gt;
They were quickly spotted by Abstergo security forces and forced into an engagement which Lucy quickly ends, allowing them to continue on stealthily. The two soon enter a large open room filled with office blocks, and lined with a large number of Animus machines, although Desmond&#039;s question about them are met with silence. Desmond once instinctively called upon his recently reactivated eagle vision when, at the door to an elevator, a password was needed that Lucy did not have. Once in the carpark the two are halted by yet more Abstergo guards, but are able to overcome them and escape. &lt;br /&gt;
&lt;br /&gt;
Arriving at the assassin&#039;s hideout, Desmond was introduced to two more assassins – [[Shaun Hastings]] and [[Rebecca Crane]] –who have been working with Lucy over the years. Lucy told Desmond that they wanted him to become an assassin, and thanks to the bleeding effect, they could achieve this in a matter of days, although it required him learning the ways of an assassin through a new ancestor; Ezio. Desmond agrees to help almost immediately, and is quickly plugged in the Animus 2.0.&lt;br /&gt;
&lt;br /&gt;
After learning the ways of the assassin through Ezio&#039;s memories Desmond was retracted from the Animus, partly to test his retention of the memories, but also to prevent the mental degradation that Subject Sixteen had suffered from being in the animus for too long at a time. Tasking him with initiating security protocols around the Assassin hideout, Lucy left it to Desmond to work out how to reach them; just as he begun, however, he started suffering vivid hallucinations of the Crusader era. At first the vision were short, and that they were nothing to worry about, but after completing the task Desmond was incapacitated as the visions became more real. Taken back to [[Acre]], Desmond followed the memories of Altaïr once again, this time without the use of the Animus, and watches as Altaïr and [[Maria]] conceive their first child, Desmond&#039;s next ancestor.&lt;br /&gt;
&lt;br /&gt;
[[File:Zw-desmond-bleeding.png|thumb|left|350px|Desmond performing [[freerunning]] thanks to the [[bleeding effect]].]]&lt;br /&gt;
&lt;br /&gt;
The next day, Desmond had recovered from the experiences and returned to the Animus, neglecting to tell the assassins what had happened. He continued the watch over the genetic memories of Ezio Auditore, despite at one time being thrown out by a &amp;quot;corrupted memory sequence&amp;quot;. Eventually they learn that Ezio&#039;s arch-nemesis, the Templar Grandmaster [[Rodrigo Borgia]] had, in 1492 become Pope Alexander VI, so as to gain access to yet another Piece of Eden, the Papal Staff and [[the Vault]]. As Ezio&#039;s story began to conclude, Desmond and the assassins watched deep within [[the Vault]] beneath the Vatican. Ezio found himself confronted by a hologram-esque &amp;quot;[[Those Who Have Gone Before|god]]&amp;quot; who called herself [[Minerva]]; Minerva warns the assassins of the end of the world, as well as retelling the story of the war between &amp;quot;Those Who Came Before&amp;quot;, and their human subjects. The assassins are shocked when Minerva addresses Desmond by name, and it is revealed that Minerva is in fact talking to Desmond &#039;&#039;through&#039;&#039; Ezio. Desmond is quickly pulled out of the Animus though, seeing the three rushing to collect their belongings, the Templars having found their location.&lt;br /&gt;
&lt;br /&gt;
Immediately after getting out of the Animus, Lucy hands Desmond a [[Hidden Blade]] with the Assassin&#039;s emblem on it, and asks for his assistance in covering the escape. Making their way into the warehouse, Vidic appears, flanked by Abstergo security official with the intent of reclaiming Desmond. The two assassins fight off the Templars with Desmond, now synchronized with both Altaïr and Ezio, performing masterfully and slaying many with his Hidden Blade. With his entourage eliminated, Vidic is left to confront Desmond on his own, but instead retreats, promising that their victory is only temporary. The four Assassins then flee north, and Desmond is hooked up to the Animus inside the van and told to continue to search through his memories for anything useful. As Desmond&#039;s hooked up, the other Assassins begin to discuss the nature of Minerva and her talk.&lt;br /&gt;
&lt;br /&gt;
==Characteristic, personality and skills==&lt;br /&gt;
[[File:Altairezio.jpg|thumb|left|280px|Desmond&#039;s two ancestors, [[Altaïr Ibn-La&#039;Ahad]] and [[Ezio Auditore da Firenze]].]]&lt;br /&gt;
Despite his amazingly striking resemblance to both Altaïr Ibn-La&#039;Ahad and Ezio Auditore da Firenze, Desmond has very little in common with either of them.&amp;amp;nbsp;Although&amp;amp;nbsp;he was&amp;amp;nbsp;born into the Assassins Order, Desmond fled early on and lived his life independent from them; keeping to himself much of the time and preferring to stay off the radar. The only recorded incident of Desmond actually appearing on the radar was a fingerprint needed for a motorcycle license, which in turn allowed Abstergo Industries to locate him.&lt;br /&gt;
&lt;br /&gt;
As he was forced to relive the memories of his ancestor Altaïr, Desmond begun to pick up subtle skills&amp;amp;nbsp;due to the bleeding effect; these included the eagle vision, as well as possibly the ability to eavesdrop and pickpocket so efficiently. Later on, upon willingly exploring the memories of his ancestor Ezio Auditore, Desmond once again begun to adopt the skills he was exposed to; this time including free-running and improved hand-to-hand combat.&lt;br /&gt;
&lt;br /&gt;
Desmond was a gruff individual, who held a serious outlook on life, having been aware of the existence of both Templars and Assassins all his life, although he was unaware of Abstergo Industries being a Templar company. Despite this, he was not above jesting over his situation, and would occasionally make jokes, although they rarely elicited a good reaction. A plain individual, Desmond did not wear extravagant clothing, preferring only a white hooded jacket and jeans. Interestingly, when up, the hood exhibited a beak-like feather similar to both Ezio and Altaïr. &lt;br /&gt;
&lt;br /&gt;
After his emancipation from Abstergo, Desmond&#039;s demeanor became considerably more relaxed and spent a noticeable amount of time flirting with Lucy.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*He is modeled after model [[Francisco Randez]] and voiced by [[Nolan North]].&lt;br /&gt;
*Desmond possesses the same scar on his mouth as his ancestors Altaïr and Ezio did. He also looks a lot like both of them and  he is 25 years of age in 2012, the same as Altair&#039;s age in 1191 and the clothes he wears suggests he dresses more similarly to Altair than Ezio as Ezio&#039;s clothes are thicker.&lt;br /&gt;
*Desmond&#039;s clothes are similar to those worn by both Ezio and Altaïr, albeit in a more modern style. He has a hood (although it is not worn over his head), and his jacket is white - similar to Altair&#039;s robes, and Ezio&#039;s clothing, which is originally referred to as &amp;quot;Assassin White&amp;quot;. Concept Art of him with his hood up show that it has the &amp;quot;eagle-beak&amp;quot; shape his ancestors&#039; clothes had.&lt;br /&gt;
*Desmond acquires a Hidden Blade at the conclusion of Assassin&#039;s Creed II. The original owner of the blade is uncertain, but it shares the same design as the one Ezio inherited from his father, [[Giovanni]]. Perhaps the design became of standard use for Assassins after Ezio defeated [[Rodrigo Borgia]].&lt;br /&gt;
*Desmond obtains Eagle Vision from his ancestor Altaïr and his fighting and free-running skills from his ancestor Ezio through the Bleeding Effect in the Animus.&lt;br /&gt;
*At times during the game, Desmond&#039;s eyes appear to be a golden yellow colour, as do Ezio&#039;s, greatly resembling the eyes of an eagle, a bird of prey spotted throughout the Assassin&#039;s Creed series.&lt;br /&gt;
*Desmond barely knows how to fight during the break from Abstergo, but fights like Ezio during the Templar&#039;s attack at the end of &amp;quot;Assassin&#039;s Creed II&amp;quot;. This happens due to the [[bleeding effect]].&lt;br /&gt;
*Shaun Hastings suggests that Desmond is a vegan.&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
[[Video:Desmond&#039;s Reunion|thumb|300px|left|Desmond&#039;s Reunion 2:05 - 2:53]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassins|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Descendant of Altaïr|Miles, Desmond]]&lt;/div&gt;</summary>
		<author><name>86.130.55.28</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=191483</id>
		<title>Desmond Miles</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=191483"/>
		<updated>2010-01-16T07:43:48Z</updated>

		<summary type="html">&lt;p&gt;86.130.55.28: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Good}}&lt;br /&gt;
{{spoilerhd}}&lt;br /&gt;
{{FAimp}}&lt;br /&gt;
&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|image   =Desmond2.png&lt;br /&gt;
|imgdesc =&lt;br /&gt;
|name    =Desmond Miles&lt;br /&gt;
|status  =Alive&lt;br /&gt;
|arabic  =&lt;br /&gt;
|alias   =&amp;quot;Subject 17&amp;quot;&lt;br /&gt;
|meaning =&lt;br /&gt;
|faction =[[Assassins]]&lt;br /&gt;
|appear  =&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;,&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
|period  =[[Modern Times|21st century]]&lt;br /&gt;
|voice   =[[Nolan North]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|I&#039;m not an assassin&amp;amp;hellip; not anymore.|Desmond Miles to [[Warren Vidic]]}}&lt;br /&gt;
&#039;&#039;&#039;Desmond Miles&#039;&#039;&#039; is the protagonist of the [[Assassin&#039;s Creed series|&#039;&#039;Assassin&#039;s Creed&#039;&#039; series]] and the descendant of a long line of [[assassins]]. He is initially forced to use a machine, called the [[Animus]], by [[Abstergo Industries]] – the modern front of the [[Knights Templar]] – to relive the memories of his ancestor, [[Altaïr Ibn-La&#039;Ahad]], in their quest to locate the Apple, a [[Piece of Eden]].&lt;br /&gt;
&lt;br /&gt;
Eventually escaping with the aid of the modern-day assassins, Desmond once again uses an improved Animus to explore the memories of a second ancestor, [[Ezio Auditore da Firenze]], so as to learn the ways of the assassins in a [[Bleeding Effect|much quicker way than normal]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
Desmond Miles was born in 1987 at an Assassin &amp;quot;hideout&amp;quot; in the desert, an enclave much like the city of [[Masyaf]], where he was destined to be trained as an assassin. However, as he grew older Desmond later fled the hideout, claiming that &amp;quot;he wanted to see the rest of the world&amp;quot;. He later told [[Lucy Stillman]] that he had no regrets over leaving his parents, because as far as he was concerned, they were his &amp;quot;wardens&amp;quot;. At some point after leaving the hideout, Desmond became a bartender. Aware of the Knights Templar, and wanting to avoid both them and the assassins Desmond never used his real name and paid only by cash. He was eventually found, however, by a fingerprint needed for a motorcycle license.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;===&lt;br /&gt;
[[File:Warren-vidic-assassins-creed-2-character.jpg|thumb|left|220px|[[Warren Vidic]] overlooks Desmond inside the [[Animus]].]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|I&#039;m a bartender, for Christ&#039;s sake! What do you want me to do, teach you how to mix a martini?|Desmond to Vidic and Lucy}}&lt;br /&gt;
[[Modern Times|In September 2012]], Desmond Miles was kidnapped by [[Abstergo Industries]], a pharmaceutical company and front for the Knights Templar, for use as a test subject in the [[Animus]], a device that can read the memories of Desmond&#039;s ancestors through the &amp;quot;genetic memory&amp;quot; left behind in their descendants&#039; DNA. At first [[Warren Vidic]], attempted to pry the information he wanted from Desmond&#039;s mind, but was met with failure due to Desmond’s subconscious lack of confidence in accessing that memory. As such Desmond was forced to relive the memories of his ancestor from the earliest point at which he felt most confident; this then allowed Desmond to simulate the experiences of his ancestors. Whilst he claimed to be nothing more than a bartender, Vidic reveals that they knew of his past as an assassin, forcing Desmond to finally admit his past life. Vidic and [[Lucy Stillman]] tell Desmond that they&#039;re trying to access a certain memory, but Desmond&#039;s subconscious is restraining. Vidic warns Desmond that if he refuses to assist them, they will induce a coma, continue their work, and, when done with Desmond, leave him to die. Without much choice, Desmond agrees to help them.&lt;br /&gt;
&lt;br /&gt;
Desmond was made to explore the genetic memories of his ancestor – [[Altaïr Ibn-La&#039;Ahad]], a member of a clan of Assassins during the [[Third Crusade]], specifically Altaïr&#039;s experiences during the year 1191 – and over several days does so under the watchful eye of Warren Vidic. During the nights however, Desmond discovers that he is able to explore the lab he is being held in, accessing the Animus computer and, after stealing his keycard, the personal computer of Warren Vidic. Through these [[E-mail]]s, Desmond learns of a &#039;&#039;[[Subject Sixteen]]&#039;&#039; who had begun suffering from a &amp;quot;bleeding effect&amp;quot; due to prolonged exposure to the animus, as well as tidbits of information from the outside world. Eventually, with the aid of Lucy, the assassins learned of Desmond&#039;s capture and attempted to liberate him, the gunfire being heard through an intercom device, although the rescue attempt failed. Vidic boasts that those assassins were in fact the last of the assassin; their desert hidehout having previously been destroyed. Lucy Stillman&#039;s actions, however, suggest otherwise, and when Desmond asks if Lucy knows anything about his parents, she responds by saying that she doesn&#039;t know, but that they probably escaped. During this discussion, Lucy reveals herself to be a member of the assassins.&lt;br /&gt;
&lt;br /&gt;
Desmond eventually achieves Vidic&#039;s goal, and discovers the location of numerous Pieces of Eden. Executives of Abstergo Industries order his execution, but his life is saved by Stillman&#039;s intervention, who asks to keep Desmond alive for future reference. After the executives leave, Desmond suddenly accesses the &amp;quot;[[Eagle Vision|eagle vision]]&amp;quot; of his ancestor Altaïr, seeing Warren and Lucy for their true allegiances, as well as countless scrawled messages and puzzles on the floor of the main laboratory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed II&#039;&#039;===&lt;br /&gt;
[[File:Demsondanimus2.jpg|thumb|400px|Desmond sitting in the [[Animus|Animus 2.0]]]]&lt;br /&gt;
{{Quote|I&#039;m in.|Desmond, agreeing to aid the Assassins in their fight against the Templars}}&lt;br /&gt;
At the beginning of &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; Desmond is still being held within the laboratory at Abstergo, continuing directly from the last game down to the second. Lucy suddenly arrives, covered in blood and demanding Desmond to get into the Animus before Abstergo discovers what she&#039;s done. Desmond, rather confused, agrees and, inside the Animus, experiences the birth of another of his ancestors, [[Ezio Auditore da Firenze]], a joint ancestor of his and Subject Sixteen&#039;s. He is quickly pulled out though, and both make their escape.&lt;br /&gt;
&lt;br /&gt;
They were quickly spotted by Abstergo security forces and forced into an engagement which Lucy quickly ends, allowing them to continue on stealthily. The two soon enter a large open room filled with office blocks, and lined with a large number of Animus machines, although Desmond&#039;s question about them are met with silence. Desmond once instinctively called upon his recently reactivated eagle vision when, at the door to an elevator, a password was needed that Lucy did not have. Once in the carpark the two are halted by yet more Abstergo guards, but are able to overcome them and escape. &lt;br /&gt;
&lt;br /&gt;
Arriving at the assassin&#039;s hideout, Desmond was introduced to two more assassins – [[Shaun Hastings]] and [[Rebecca Crane]] –who have been working with Lucy over the years. Lucy told Desmond that they wanted him to become an assassin, and thanks to the bleeding effect, they could achieve this in a matter of days, although it required him learning the ways of an assassin through a new ancestor; Ezio. Desmond agrees to help almost immediately, and is quickly plugged in the Animus 2.0.&lt;br /&gt;
&lt;br /&gt;
After learning the ways of the assassin through Ezio&#039;s memories Desmond was retracted from the Animus, partly to test his retention of the memories, but also to prevent the mental degradation that Subject Sixteen had suffered from being in the animus for too long at a time. Tasking him with initiating security protocols around the Assassin hideout, Lucy left it to Desmond to work out how to reach them; just as he begun, however, he started suffering vivid hallucinations of the Crusader era. At first the vision were short, and that they were nothing to worry about, but after completing the task Desmond was incapacitated as the visions became more real. Taken back to [[Acre]], Desmond followed the memories of Altaïr once again, this time without the use of the Animus, and watches as Altaïr and [[Maria]] conceive their first child, Desmond&#039;s next ancestor.&lt;br /&gt;
&lt;br /&gt;
[[File:Zw-desmond-bleeding.png|thumb|left|350px|Desmond performing [[freerunning]] thanks to the [[bleeding effect]].]]&lt;br /&gt;
&lt;br /&gt;
The next day, Desmond had recovered from the experiences and returned to the Animus, neglecting to tell the assassins what had happened. He continued the watch over the genetic memories of Ezio Auditore, despite at one time being thrown out by a &amp;quot;corrupted memory sequence&amp;quot;. Eventually they learn that Ezio&#039;s arch-nemesis, the Templar Grandmaster [[Rodrigo Borgia]] had, in 1492 become Pope Alexander VI, so as to gain access to yet another Piece of Eden, the Papal Staff and [[the Vault]]. As Ezio&#039;s story began to conclude, Desmond and the assassins watched deep within [[the Vault]] beneath the Vatican. Ezio found himself confronted by a hologram-esque &amp;quot;[[Those Who Have Gone Before|god]]&amp;quot; who called herself [[Minerva]]; Minerva warns the assassins of the end of the world, as well as retelling the story of the war between &amp;quot;Those Who Came Before&amp;quot;, and their human subjects. The assassins are shocked when Minerva addresses Desmond by name, and it is revealed that Minerva is in fact talking to Desmond &#039;&#039;through&#039;&#039; Ezio. Desmond is quickly pulled out of the Animus though, seeing the three rushing to collect their belongings, the Templars having found their location.&lt;br /&gt;
&lt;br /&gt;
Immediately after getting out of the Animus, Lucy hands Desmond a [[Hidden Blade]] with the Assassin&#039;s emblem on it, and asks for his assistance in covering the escape. Making their way into the warehouse, Vidic appears, flanked by Abstergo security official with the intent of reclaiming Desmond. The two assassins fight off the Templars with Desmond, now synchronized with both Altaïr and Ezio, performing masterfully and slaying many with his Hidden Blade. With his entourage eliminated, Vidic is left to confront Desmond on his own, but instead retreats, promising that their victory is only temporary. The four Assassins then flee north, and Desmond is hooked up to the Animus inside the van and told to continue to search through his memories for anything useful. As Desmond&#039;s hooked up, the other Assassins begin to discuss the nature of Minerva and her talk.&lt;br /&gt;
&lt;br /&gt;
==Characteristic, personality and skills==&lt;br /&gt;
[[File:Altairezio.jpg|thumb|left|280px|Desmond&#039;s two ancestors, [[Altaïr Ibn-La&#039;Ahad]] and [[Ezio Auditore da Firenze]].]]&lt;br /&gt;
Despite his amazingly striking resemblance to both Altaïr Ibn-La&#039;Ahad and Ezio Auditore da Firenze, Desmond has very little in common with either of them.&amp;amp;nbsp;Although&amp;amp;nbsp;he was&amp;amp;nbsp;born into the Assassins Order, Desmond fled early on and lived his life independent from them; keeping to himself much of the time and preferring to stay off the radar. The only recorded incident of Desmond actually appearing on the radar was a fingerprint needed for a motorcycle license, which in turn allowed Abstergo Industries to locate him.&lt;br /&gt;
&lt;br /&gt;
As he was forced to relive the memories of his ancestor Altaïr, Desmond begun to pick up subtle skills&amp;amp;nbsp;due to the bleeding effect; these included the eagle vision, as well as possibly the ability to eavesdrop and pickpocket so efficiently. Later on, upon willingly exploring the memories of his ancestor Ezio Auditore, Desmond once again begun to adopt the skills he was exposed to; this time including free-running and improved hand-to-hand combat.&lt;br /&gt;
&lt;br /&gt;
Desmond was a gruff individual, who held a serious outlook on life, having been aware of the existence of both Templars and Assassins all his life, although he was unaware of Abstergo Industries being a Templar company. Despite this, he was not above jesting over his situation, and would occasionally make jokes, although they rarely elicited a good reaction. A plain individual, Desmond did not wear extravagant clothing, preferring only a white hooded jacket and jeans. Interestingly, when up, the hood exhibited a beak-like feather similar to both Ezio and Altaïr. &lt;br /&gt;
&lt;br /&gt;
After his emancipation from Abstergo, Desmond&#039;s demeanor became considerably more relaxed and spent a noticeable amount of time flirting with Lucy.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*He is modeled after model [[Francisco Randez]] and voiced by [[Nolan North]].&lt;br /&gt;
*Desmond possesses the same scar on his mouth as his ancestors Altaïr and Ezio did. He also looks a lot like both of them and is 25 in 2012, the same as Altair&#039;s age in 1191.&lt;br /&gt;
*Desmond&#039;s clothes are similar to those worn by both Ezio and Altaïr, albeit in a more modern style. He has a hood (although it is not worn over his head), and his jacket is white - similar to Altair&#039;s robes, and Ezio&#039;s clothing, which is originally referred to as &amp;quot;Assassin White&amp;quot;. Concept Art of him with his hood up show that it has the &amp;quot;eagle-beak&amp;quot; shape his ancestors&#039; clothes had.&lt;br /&gt;
*Desmond acquires a Hidden Blade at the conclusion of Assassin&#039;s Creed II. The original owner of the blade is uncertain, but it shares the same design as the one Ezio inherited from his father, [[Giovanni]]. Perhaps the design became of standard use for Assassins after Ezio defeated [[Rodrigo Borgia]].&lt;br /&gt;
*Desmond obtains Eagle Vision from his ancestor Altaïr and his fighting and free-running skills from his ancestor Ezio through the Bleeding Effect in the Animus.&lt;br /&gt;
*At times during the game, Desmond&#039;s eyes appear to be a golden yellow colour, as do Ezio&#039;s, greatly resembling the eyes of an eagle, a bird of prey spotted throughout the Assassin&#039;s Creed series.&lt;br /&gt;
*Desmond barely knows how to fight during the break from Abstergo, but fights like Ezio during the Templar&#039;s attack at the end of &amp;quot;Assassin&#039;s Creed II&amp;quot;. This happens due to the [[bleeding effect]].&lt;br /&gt;
*Shaun Hastings suggests that Desmond is a vegan.&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
[[Video:Desmond&#039;s Reunion|thumb|300px|left|Desmond&#039;s Reunion 2:05 - 2:53]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassins|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Descendant of Altaïr|Miles, Desmond]]&lt;/div&gt;</summary>
		<author><name>86.130.55.28</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=191482</id>
		<title>Desmond Miles</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=191482"/>
		<updated>2010-01-16T07:42:57Z</updated>

		<summary type="html">&lt;p&gt;86.130.55.28: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Good}}&lt;br /&gt;
{{spoilerhd}}&lt;br /&gt;
{{FAimp}}&lt;br /&gt;
&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|image   =Desmond2.png&lt;br /&gt;
|imgdesc =&lt;br /&gt;
|name    =Desmond Miles&lt;br /&gt;
|status  =Alive&lt;br /&gt;
|arabic  =&lt;br /&gt;
|alias   =&amp;quot;Subject 17&amp;quot;&lt;br /&gt;
|meaning =&lt;br /&gt;
|faction =[[Assassins]]&lt;br /&gt;
|appear  =&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;,&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
|period  =[[Modern Times|21st century]]&lt;br /&gt;
|voice   =[[Nolan North]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|I&#039;m not an assassin&amp;amp;hellip; not anymore.|Desmond Miles to [[Warren Vidic]]}}&lt;br /&gt;
&#039;&#039;&#039;Desmond Miles&#039;&#039;&#039; is the protagonist of the [[Assassin&#039;s Creed series|&#039;&#039;Assassin&#039;s Creed&#039;&#039; series]] and the descendant of a long line of [[assassins]]. He is initially forced to use a machine, called the [[Animus]], by [[Abstergo Industries]] – the modern front of the [[Knights Templar]] – to relive the memories of his ancestor, [[Altaïr Ibn-La&#039;Ahad]], in their quest to locate the Apple, a [[Piece of Eden]].&lt;br /&gt;
&lt;br /&gt;
Eventually escaping with the aid of the modern-day assassins, Desmond once again uses an improved Animus to explore the memories of a second ancestor, [[Ezio Auditore da Firenze]], so as to learn the ways of the assassins in a [[Bleeding Effect|much quicker way than normal]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
Desmond Miles was born in 1987 at an Assassin &amp;quot;hideout&amp;quot; in the desert, an enclave much like the city of [[Masyaf]], where he was destined to be trained as an assassin. However, as he grew older Desmond later fled the hideout, claiming that &amp;quot;he wanted to see the rest of the world&amp;quot;. He later told [[Lucy Stillman]] that he had no regrets over leaving his parents, because as far as he was concerned, they were his &amp;quot;wardens&amp;quot;. At some point after leaving the hideout, Desmond became a bartender. Aware of the Knights Templar, and wanting to avoid both them and the assassins Desmond never used his real name and paid only by cash. He was eventually found, however, by a fingerprint needed for a motorcycle license.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;===&lt;br /&gt;
[[File:Warren-vidic-assassins-creed-2-character.jpg|thumb|left|220px|[[Warren Vidic]] overlooks Desmond inside the [[Animus]].]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|I&#039;m a bartender, for Christ&#039;s sake! What do you want me to do, teach you how to mix a martini?|Desmond to Vidic and Lucy}}&lt;br /&gt;
[[Modern Times|In September 2012]], Desmond Miles was kidnapped by [[Abstergo Industries]], a pharmaceutical company and front for the Knights Templar, for use as a test subject in the [[Animus]], a device that can read the memories of Desmond&#039;s ancestors through the &amp;quot;genetic memory&amp;quot; left behind in their descendants&#039; DNA. At first [[Warren Vidic]], attempted to pry the information he wanted from Desmond&#039;s mind, but was met with failure due to Desmond’s subconscious lack of confidence in accessing that memory. As such Desmond was forced to relive the memories of his ancestor from the earliest point at which he felt most confident; this then allowed Desmond to simulate the experiences of his ancestors. Whilst he claimed to be nothing more than a bartender, Vidic reveals that they knew of his past as an assassin, forcing Desmond to finally admit his past life. Vidic and [[Lucy Stillman]] tell Desmond that they&#039;re trying to access a certain memory, but Desmond&#039;s subconscious is restraining. Vidic warns Desmond that if he refuses to assist them, they will induce a coma, continue their work, and, when done with Desmond, leave him to die. Without much choice, Desmond agrees to help them.&lt;br /&gt;
&lt;br /&gt;
Desmond was made to explore the genetic memories of his ancestor – [[Altaïr Ibn-La&#039;Ahad]], a member of a clan of Assassins during the [[Third Crusade]], specifically Altaïr&#039;s experiences during the year 1191 – and over several days does so under the watchful eye of Warren Vidic. During the nights however, Desmond discovers that he is able to explore the lab he is being held in, accessing the Animus computer and, after stealing his keycard, the personal computer of Warren Vidic. Through these [[E-mail]]s, Desmond learns of a &#039;&#039;[[Subject Sixteen]]&#039;&#039; who had begun suffering from a &amp;quot;bleeding effect&amp;quot; due to prolonged exposure to the animus, as well as tidbits of information from the outside world. Eventually, with the aid of Lucy, the assassins learned of Desmond&#039;s capture and attempted to liberate him, the gunfire being heard through an intercom device, although the rescue attempt failed. Vidic boasts that those assassins were in fact the last of the assassin; their desert hidehout having previously been destroyed. Lucy Stillman&#039;s actions, however, suggest otherwise, and when Desmond asks if Lucy knows anything about his parents, she responds by saying that she doesn&#039;t know, but that they probably escaped. During this discussion, Lucy reveals herself to be a member of the assassins.&lt;br /&gt;
&lt;br /&gt;
Desmond eventually achieves Vidic&#039;s goal, and discovers the location of numerous Pieces of Eden. Executives of Abstergo Industries order his execution, but his life is saved by Stillman&#039;s intervention, who asks to keep Desmond alive for future reference. After the executives leave, Desmond suddenly accesses the &amp;quot;[[Eagle Vision|eagle vision]]&amp;quot; of his ancestor Altaïr, seeing Warren and Lucy for their true allegiances, as well as countless scrawled messages and puzzles on the floor of the main laboratory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed II&#039;&#039;===&lt;br /&gt;
[[File:Demsondanimus2.jpg|thumb|400px|Desmond sitting in the [[Animus|Animus 2.0]]]]&lt;br /&gt;
{{Quote|I&#039;m in.|Desmond, agreeing to aid the Assassins in their fight against the Templars}}&lt;br /&gt;
At the beginning of &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; Desmond is still being held within the laboratory at Abstergo, continuing directly from the last game down to the second. Lucy suddenly arrives, covered in blood and demanding Desmond to get into the Animus before Abstergo discovers what she&#039;s done. Desmond, rather confused, agrees and, inside the Animus, experiences the birth of another of his ancestors, [[Ezio Auditore da Firenze]], a joint ancestor of his and Subject Sixteen&#039;s. He is quickly pulled out though, and both make their escape.&lt;br /&gt;
&lt;br /&gt;
They were quickly spotted by Abstergo security forces and forced into an engagement which Lucy quickly ends, allowing them to continue on stealthily. The two soon enter a large open room filled with office blocks, and lined with a large number of Animus machines, although Desmond&#039;s question about them are met with silence. Desmond once instinctively called upon his recently reactivated eagle vision when, at the door to an elevator, a password was needed that Lucy did not have. Once in the carpark the two are halted by yet more Abstergo guards, but are able to overcome them and escape. &lt;br /&gt;
&lt;br /&gt;
Arriving at the assassin&#039;s hideout, Desmond was introduced to two more assassins – [[Shaun Hastings]] and [[Rebecca Crane]] –who have been working with Lucy over the years. Lucy told Desmond that they wanted him to become an assassin, and thanks to the bleeding effect, they could achieve this in a matter of days, although it required him learning the ways of an assassin through a new ancestor; Ezio. Desmond agrees to help almost immediately, and is quickly plugged in the Animus 2.0.&lt;br /&gt;
&lt;br /&gt;
After learning the ways of the assassin through Ezio&#039;s memories Desmond was retracted from the Animus, partly to test his retention of the memories, but also to prevent the mental degradation that Subject Sixteen had suffered from being in the animus for too long at a time. Tasking him with initiating security protocols around the Assassin hideout, Lucy left it to Desmond to work out how to reach them; just as he begun, however, he started suffering vivid hallucinations of the Crusader era. At first the vision were short, and that they were nothing to worry about, but after completing the task Desmond was incapacitated as the visions became more real. Taken back to [[Acre]], Desmond followed the memories of Altaïr once again, this time without the use of the Animus, and watches as Altaïr and [[Maria]] conceive their first child, Desmond&#039;s next ancestor.&lt;br /&gt;
&lt;br /&gt;
[[File:Zw-desmond-bleeding.png|thumb|left|350px|Desmond performing [[freerunning]] thanks to the [[bleeding effect]].]]&lt;br /&gt;
&lt;br /&gt;
The next day, Desmond had recovered from the experiences and returned to the Animus, neglecting to tell the assassins what had happened. He continued the watch over the genetic memories of Ezio Auditore, despite at one time being thrown out by a &amp;quot;corrupted memory sequence&amp;quot;. Eventually they learn that Ezio&#039;s arch-nemesis, the Templar Grandmaster [[Rodrigo Borgia]] had, in 1492 become Pope Alexander VI, so as to gain access to yet another Piece of Eden, the Papal Staff and [[the Vault]]. As Ezio&#039;s story began to conclude, Desmond and the assassins watched deep within [[the Vault]] beneath the Vatican. Ezio found himself confronted by a hologram-esque &amp;quot;[[Those Who Have Gone Before|god]]&amp;quot; who called herself [[Minerva]]; Minerva warns the assassins of the end of the world, as well as retelling the story of the war between &amp;quot;Those Who Came Before&amp;quot;, and their human subjects. The assassins are shocked when Minerva addresses Desmond by name, and it is revealed that Minerva is in fact talking to Desmond &#039;&#039;through&#039;&#039; Ezio. Desmond is quickly pulled out of the Animus though, seeing the three rushing to collect their belongings, the Templars having found their location.&lt;br /&gt;
&lt;br /&gt;
Immediately after getting out of the Animus, Lucy hands Desmond a [[Hidden Blade]] with the Assassin&#039;s emblem on it, and asks for his assistance in covering the escape. Making their way into the warehouse, Vidic appears, flanked by Abstergo security official with the intent of reclaiming Desmond. The two assassins fight off the Templars with Desmond, now synchronized with both Altaïr and Ezio, performing masterfully and slaying many with his Hidden Blade. With his entourage eliminated, Vidic is left to confront Desmond on his own, but instead retreats, promising that their victory is only temporary. The four Assassins then flee north, and Desmond is hooked up to the Animus inside the van and told to continue to search through his memories for anything useful. As Desmond&#039;s hooked up, the other Assassins begin to discuss the nature of Minerva and her talk.&lt;br /&gt;
&lt;br /&gt;
==Characteristic, personality and skills==&lt;br /&gt;
[[File:Altairezio.jpg|thumb|left|280px|Desmond&#039;s two ancestors, [[Altaïr Ibn-La&#039;Ahad]] and [[Ezio Auditore da Firenze]].]]&lt;br /&gt;
Despite his amazingly striking resemblance to both Altaïr Ibn-La&#039;Ahad and Ezio Auditore da Firenze, Desmond has very little in common with either of them.&amp;amp;nbsp;Although&amp;amp;nbsp;he was&amp;amp;nbsp;born into the Assassins Order, Desmond fled early on and lived his life independent from them; keeping to himself much of the time and preferring to stay off the radar. The only recorded incident of Desmond actually appearing on the radar was a fingerprint needed for a motorcycle license, which in turn allowed Abstergo Industries to locate him.&lt;br /&gt;
&lt;br /&gt;
As he was forced to relive the memories of his ancestor Altaïr, Desmond begun to pick up subtle skills&amp;amp;nbsp;due to the bleeding effect; these included the eagle vision, as well as possibly the ability to eavesdrop and pickpocket so efficiently. Later on, upon willingly exploring the memories of his ancestor Ezio Auditore, Desmond once again begun to adopt the skills he was exposed to; this time including free-running and improved hand-to-hand combat.&lt;br /&gt;
&lt;br /&gt;
Desmond was a gruff individual, who held a serious outlook on life, having been aware of the existence of both Templars and Assassins all his life, although he was unaware of Abstergo Industries being a Templar company. Despite this, he was not above jesting over his situation, and would occasionally make jokes, although they rarely elicited a good reaction. A plain individual, Desmond did not wear extravagant clothing, preferring only a white hooded jacket and jeans. Interestingly, when up, the hood exhibited a beak-like feather similar to both Ezio and Altaïr. &lt;br /&gt;
&lt;br /&gt;
After his emancipation from Abstergo, Desmond&#039;s demeanor became considerably more relaxed and spent a noticeable amount of time flirting with Lucy.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*He is modeled after model [[Francisco Randez]] and voiced by [[Nolan North]].&lt;br /&gt;
*Desmond possesses the same scar on his mouth as his ancestors Altaïr and Ezio did. He also looks a lot like both of them and is 25 in 2012, the same as Altair&#039;s age in 1191&lt;br /&gt;
*Desmond&#039;s clothes are similar to those worn by both Ezio and Altaïr, albeit in a more modern style. He has a hood (although it is not worn over his head), and his jacket is white - similar to Altair&#039;s robes, and Ezio&#039;s clothing, which is originally referred to as &amp;quot;Assassin White&amp;quot;. Concept Art of him with his hood up show that it has the &amp;quot;eagle-beak&amp;quot; shape his ancestors&#039; clothes had.&lt;br /&gt;
*Desmond acquires a Hidden Blade at the conclusion of Assassin&#039;s Creed II. The original owner of the blade is uncertain, but it shares the same design as the one Ezio inherited from his father, [[Giovanni]]. Perhaps the design became of standard use for Assassins after Ezio defeated [[Rodrigo Borgia]].&lt;br /&gt;
*Desmond obtains Eagle Vision from his ancestor Altaïr and his fighting and free-running skills from his ancestor Ezio through the Bleeding Effect in the Animus.&lt;br /&gt;
*At times during the game, Desmond&#039;s eyes appear to be a golden yellow colour, as do Ezio&#039;s, greatly resembling the eyes of an eagle, a bird of prey spotted throughout the Assassin&#039;s Creed series.&lt;br /&gt;
*Desmond barely knows how to fight during the break from Abstergo, but fights like Ezio during the Templar&#039;s attack at the end of &amp;quot;Assassin&#039;s Creed II&amp;quot;. This happens due to the [[bleeding effect]].&lt;br /&gt;
*Shaun Hastings suggests that Desmond is a vegan.&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
[[Video:Desmond&#039;s Reunion|thumb|300px|left|Desmond&#039;s Reunion 2:05 - 2:53]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassins|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Descendant of Altaïr|Miles, Desmond]]&lt;/div&gt;</summary>
		<author><name>86.130.55.28</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Masyaf&amp;diff=368089</id>
		<title>Masyaf</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Masyaf&amp;diff=368089"/>
		<updated>2010-01-16T07:22:44Z</updated>

		<summary type="html">&lt;p&gt;86.130.55.28: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WP-REAL}}&lt;br /&gt;
{{Location Infobox&lt;br /&gt;
|image    = Masyaf.jpg&lt;br /&gt;
|icon     =&lt;br /&gt;
|heldby   = Assassins&lt;br /&gt;
|factions = &lt;br /&gt;
|targets  = [[Al-Mualim]]&lt;br /&gt;
|flags    =&lt;br /&gt;
|seenin   = &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Masyaf&#039;&#039;&#039; (Arabic مصياف) is a mountain city in current-day Syria. In &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;, it serves as the base of operations of the [[Assassins|Assassins&#039; Order]] (Syrian wing). From here, the smallest city in the game outside the [[Kingdom]], Assassins undergo educational and physical training for the trials they are to endure in the outside land.&lt;br /&gt;
&lt;br /&gt;
Masyaf is built on a mountain nestled in the Orontes Valley, the castle being at the peak. The village appears to offer sanctuary to the citizens loyal to the Assassins&#039; cause. A bustling market lies at the lower end of the city. At the mountain peak, one may find the Assassins&#039; Fortress, and within, the master&#039;s personal library and sanctuary. Inside the fortress library, one can witness the true scholarly habits of the Order. Instructors constantly maneuver around seeking books to further their education on worldly politics as well as the &amp;quot;Assassin&#039;s Creed&amp;quot;. [[Al Mualim]] delves into these books on a daily basis constantly seeking knowledge and wisdom in order to properly guide and educate the fearsome political warriors that faithfully serve under him. This city is, for the most part, unscathed by the wars ravaging the Holy Land, because the Assassins protect their city very fiercely.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Masyaf is the first location after Solomon&#039;s temple that is encountered during the game.&lt;br /&gt;
*Although considered your allies (and indicated to be as such by [[Eagle Vision]]), guards in the city will fight you if provoked.&lt;br /&gt;
*There are no harassers of any sort in Masyaf (i.e. beggars, jar carriers, and guards blocking access).&lt;br /&gt;
*Outside of Masyaf, there is a small part of the [[Kingdom]]&amp;amp;nbsp;controlled by the [[Assassins]]. Using eagle vision it is possible to see a guard highlighted in&amp;amp;nbsp;red instead of blue, indicating he is an enemy. He may be killed without any penalties, although this might just be a glitch in the progamming or it could be that like Al Mualim, he could be a Templar and he sneaks around killing Assassin Guards. This could be true because even if they are not resistant he may have wanted to put them in chains in his final plan.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
http://images4.wikia.nocookie.net/assassinscreed/images/thumb/e/e2/Masyaf.png/436px-Masyaf.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Locations]]&lt;br /&gt;
[[Category:Assassin&#039;s Order]]&lt;/div&gt;</summary>
		<author><name>86.130.55.28</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ezio_Auditore_da_Firenze&amp;diff=221821</id>
		<title>Ezio Auditore da Firenze</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ezio_Auditore_da_Firenze&amp;diff=221821"/>
		<updated>2010-01-15T19:54:14Z</updated>

		<summary type="html">&lt;p&gt;86.130.55.28: /* Trivia */&lt;/p&gt;
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{{Character Infobox&lt;br /&gt;
|name    = Ezio Auditore da Firenze&lt;br /&gt;
|image   = Ezio.jpg&lt;br /&gt;
|imgdesc = A full portrait of Ezio Audiore da Firenze&lt;br /&gt;
|faction = [[Assassins|The Assassin Order]]&lt;br /&gt;
|appear  = &#039;&#039;[[Assassin&#039;s Creed: Lineage]]&#039;&#039;,&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
|period  = 15th century&lt;br /&gt;
|voice   = [[Roger Craig Smith]]&lt;br /&gt;
}}&lt;br /&gt;
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{{Quote|The Auditore are not dead! I&#039;m still here! Me! Ezio; Ezio Auditore!|Ezio Auditore, 1476}}&lt;br /&gt;
&#039;&#039;&#039;Ezio Auditore da Firenze&#039;&#039;&#039; (born 1459) was an important figure during the Italian Renaissance - unbeknownst to most history novelists and philosophers - and a member of the [[Assassins|Assassin Order]]. He is a descendant of [[Altaïr ibn La-Ahad]] and the ancestor of [[Desmond Miles]] and possibly [[Subject 16]]. Ezio was unaware of his Assassin heritage until he was 17-years-old, when, following the murder of his [[Giovanni Auditore da Firenze|father]] and two brothers, [[Federico Auditore da Firenze|Federico]] and [[Petruccio Auditore da Firenze|Petruccio]], Ezio fled from [[Florence]] and took solace in the town of [[Monteriggioni]] at the [[Auditore Family Villa]].&lt;br /&gt;
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After the mentoring and training from his uncle, [[Mario Auditore]], Ezio proceeded on his quest of revenge against the Grandmaster of the [[Knights Templar]], [[Rodrigo Borgia]], who had ordered the execution of his father and two brothers. During his 23 year quest for revenge, Ezio managed to not only unite [[The Codex]] pages Altaïr wrote, for the first time since [[Domenico Auditore]], but also to save the cities of Florence and [[Venice]] from the Templars&#039; wrath. Later still, Ezio was responsible for the rescue of [[Christoffa Corombo]], uncovering a new plot to discover the &amp;quot;New World&amp;quot;.&lt;br /&gt;
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==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
[[File:Eziolineagechess.png|thumb|left|A much younger Ezio, portrayed by [[wikipedia:Devon Bostick|Devon Bostick]].]]&lt;br /&gt;
Ezio Auditore da Firenze was born in 1459 AD, to [[Giovanni Auditore da Firenze|Giovanni]] and [[Maria Auditore da Firenze|Maria Auditore]]. Until the age of 17, Ezio lived a life of luxury as a Florentine Nobleman, unaware of his father&#039;s allegiance to the [[Assassins|Assassin Order]].&lt;br /&gt;
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Ezio, his older brother [[Federico Auditore da Firenze|Federico]], and other people once got into a fight with [[Vieri de&#039; Pazzi]] and his men. Ezio&#039;s group won, Ezio was scarred on the side of his mouth, and Vieri escaped the scene before Ezio could do anything to him. He slept with a young woman, [[Cristina Vespucci]], and got caught by the woman&#039;s father who made the local guards chase him. Ezio met up with his father at the Palazzo Auditore and did several errands for him, his [[Claudia Auditore da Firenze|sister]], and his mother where meets [[Leonardo da Vinci]] in the process. &lt;br /&gt;
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===Arrest and execution of his family===&lt;br /&gt;
After completing his errands, Ezio returned home to find his father and brothers missing and his mother and sister hiding. Learning that city guards had been ordered to arrest Giovanni and all of his sons, Ezio made his way to the [[wikipedia:Piazza della Signoria|Piazza della Signoria]], where his father and brothers were being held, and was instructed by his father to find a chest hidden in his office, to take everything out of it and to deliver a sealed letter to [[Uberto Alberti]], the personal assistant of [[Lorenzo de&#039; Medici]] and a close friend of the Auditore family. Doing so, Ezio found the assassin coat that he would be wearing for the next 23 years and the letter to contain details of a plot against the city of Florence, and the Auditore family, and was told by Alberti that his family would be released when said letter was presented at the execution as evidence.&lt;br /&gt;
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The next day, Ezio returned to the Piazza della Signoria to find Alberti presiding over the execution of the Auditores (watched over all the while by a [[Rodrigo Borgia|mysterious stranger]] who had been present with Alberti that night), denying any knowledge of the letter&#039;s existence. Ezio&#039;s efforts to prevent the execution were in vain, and when he attempt to charge the scaffold in an attempt to avenge his kinsmen, Alberti ordered the city [[Guards|guards]] to murder Ezio. After the guidance of one of Giovanni&#039;s friends, a [[Thieves|thief]], Ezio flees the Piazza della Signoria and seeks shelter in a [[Courtesans|whorehouse]], ran by the sister of the [[Annetta|Auditore house maid]], [[Paola]]. Paola later teaches Ezio how to survive in the city as an outlaw, before directing him to Leonardo da Vinci, to repair the &amp;quot;[[Hidden Blade|hidden blade]]&amp;quot; of the late Giovanni Auditore. After fixing the blade, Ezio learns the location of Alberti and, after sneaking into the courtyard of the [[wikipedia:Basilicia of Santa Croce, Florence|Basilica of Santa Croce]], murders him with his hidden blade, stabbing him multiple times in the heart, before proudly shouting his name to everyone present, making Alberti Ezio&#039;s first important assassination.&lt;br /&gt;
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===Start as an Assassin===&lt;br /&gt;
[[File:Zw-sequence3-00014.png|thumb|right|220px|Ezio yells at the corpse of [[Vieri de&#039; Pazzi]].]]&lt;br /&gt;
Now the most wanted man in Florence, Ezio with his mother and sister fled Florence in the hopes of making their way to Spain, but first visiting the Auditore family&#039;s [[Auditore Villa|villa]] in the town of [[Monteriggioni]], as a means of shelter. During their travel to Monteriggioni, the three were accosted by [[Vieri de&#039; Pazzi]] and his followers, but were saved by the timely arrival of Ezio&#039;s uncle, Mario, and his [[Mercenaries]]. Mario tells Ezio of the Assassin Order - in an attempt to induct him into the Order - and reveals to him that many of his ancestors, including his father, were a part of the Order. However, Ezio refuses, wshing to continue onto Spain to ensure his mother and sister&#039;s safety. Enraged, Mario leaves Monteriggioni for the city of [[San Gimignano]], the location of Vieri de&#039; Pazzi, in the attempt of relieving Monteriggioni of continual assaults by Vieri&#039;s minions. Guilty and knowning his presence was the reasons for the ongoing attacks, Ezio decides to agree to Mario&#039;s offer and travels to San Gimignano.&lt;br /&gt;
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When Ezio arrives outside the city, he joins Mario and his mercenaries in their assault on the city: they wait until nightfall and make their way to Vieri de&#039; Pazzi by killing guards patrolling the city. Briefly watching a meeting between [[Rodrigo Borgia]], [[Jacopo de&#039; Pazzi]], [[Francesco de&#039; Pazzi]] and Vieri, Ezio finally meets up with Vieri and fights him for the last time. After a brief duel, Ezio eventually overpowered and killed Vieri, stabbing him in the throat. Ezio tried to extract a confession from his old enemy, but to no avail: Vieri chose to be snide even to the very end. Infuriated by this, Ezio flew into a rage and threatened to exact terrible vengeance on Vieri&#039;s corpse until his uncle calmed him and reminded him of a tradition of the Assassins: showing respect to those they have killed.&lt;br /&gt;
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===Killing the Pazzi===&lt;br /&gt;
Following the death of Vieri, Ezio returned to Florence to prevent the planned [[Pazzi]] [[wikipedia:Pazzi conspiracy|takeover]] and deaths of [[Lorenzo de&#039; Medici]] and [[Guilani de&#039; Medici]]. Arriving too late to save Guilani, Ezio manages to prevent the death of [[Lorenzo de&#039; Medici]] – the ruler of Florence – and restore his family&#039;s good name. Despite this however, the Pazzis had already succeeded in their plan and brought the city into a state of civil war. After learning the location of [[Francesco de&#039; Pazzi]] at the Piazza della Signoria, Ezio chased and murdered him and left the corpse to those loyal to the Medici; although Jacopo de&#039; Pazzi and several other conspirators were able to escape. Shortly afterwards, the Medici publicly cleared the name of the Auditore family and provided Ezio with the names of the conspirators who had escaped.&lt;br /&gt;
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[[File:Zw-thepazziconspirators.png|thumb|left|200px|[[Jacopo de&#039; Pazzi]] and the fellow conspirators.]]&lt;br /&gt;
Learning that the Pazzi conspirators had fled San Gimignano, Ezio made his way to San Gimignano, where he tracked down and killed [[Antonio Maffei]], [[Stefano da Bagnone]], [[Bernardo di Bandino Baroncelli]] and [[Francesco Salviati]], extracting from each man information on the hiding place of Jacopo de&#039; Pazzi. Using the information, Ezio located his quarry and tracked Jacopo to an ancient Roman theatre. Once there, Ezio eavesdropped on a meeting between Jacopo de&#039; Pazzi, Rodrigo Borgia and the Venetian merchant, [[Emilio Barbarigo]]. After fatally wounding Jacopo for his failure to capture Florence, Borgia revealed to Ezio that he knew that he was there and was apprehended by Borgia&#039;s bodyguards while Borgia and Emilio fled. Before the guards could kill him, Ezio overpowered and killed Borgia&#039;s men, then swiftly put the dying Jacopo out of his misery.&lt;br /&gt;
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===Venice===&lt;br /&gt;
{{dialogue|[[Emilio Barbarigo]]|The assassin is here, in Venezia?|[[Carlo Grimaldi]]|He&#039;s been here for weeks!|Emilio Barbarigo and Carlo Grimaldi discuss Ezio}}&lt;br /&gt;
With the Pazzi conspiracy ended, Ezio returned to Lorenzo and declared his success. Before leaving the city for [[Venice]], Ezio was granted a gift; a [[Outfits|Medici cape]], that would keep the city guards&#039; attention from him. Ezio then made his way to the studio of Leonardo, only to find that he had just left for Venice himself. Meeting with Leonardo, the two made their way through the Appennine Mountains to the city of [[Forlì]], narrowly avoiding the Templar soldiers sent after them by Rodrigo Borgia.&lt;br /&gt;
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Eventually arriving in [[Forlì]], the two made their way to the city docks, where Ezio was refused passage without a pass. It was at this moment that the two heard the screams of a noble lady stranded in the city&#039;s wetlands: Ezio swiftly hastened to her rescue and was able to row the woman ashore. Rescued, the lady introduced herself as [[Caterina Sforza]], and forced the dockman to grant Ezio passage to Venice. Once in Venice, Ezio and Leonardo were given a brief tour of the city before Ezio begun to seek out a way into the Palazzo of Emilio Barbarigo, although in vain. Suddenly pushed aside, Ezio watched as a collection of [[Thieves]] attempted to breach the palazzo, but failed, and subsequently aided in the escape of the thief [[Rosa]], who had been shot through the leg with an arrow. After successfully escaping the city guards, Ezio was introduced to the leader of the Venetian thieves guild, [[Antonio]], and together the two concocted a new plot to kill Emilio Barbarigo and liberate the merchant district.&lt;br /&gt;
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The plot was successful, and gave Ezio the name of another Templar conspirator – [[Carlo Grimaldi]]. A government official and member of the Council of Ten, Carlo was close to Giovanni Mocenigo, the Doge of Venice and hoped to turn him to the Templar cause. Overhearing another meeting between Borgia and Carlo, Ezio uncovered a changed plot to poison the Doge and replace him with [[Marco Barbarigo]]. Returning to Antonio, the two sought to find a way into the [[wikipedia:Doge&#039;s Palace|Palazzo Ducale]] – the Doge&#039;s Palace –, searching the front gates, the rear walls and even passing over the the [[wikipedia:St Mark&#039;s Bascilica|Basilica di San Marco]]; but were hampered at every turn. Returning to the piazza below, an enraged Antonio remarked at how only birds might get into the Doge&#039;s palace, reminding Ezio of Leonardo&#039;s [[Flying Machine|flying machine]] he had seen on the way to Forlì.&lt;br /&gt;
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[[File:Ezio fighting1.jpg|thumb|280px|right|Ezio fighting in Venice.]]&lt;br /&gt;
After removing the city guards at four separate locations, Antonio&#039;s thieves proceeded to light massive bonfires throughout the city, giving Ezio the lift Leonardo&#039;s flying machine needed to make it to the Palazzo Ducale. The plan worked and Ezio breached the Palazzo Ducale, although he was too late to save the Doge. Carlo fled, crying out that Ezio had assassinated the Doge, although he himself did not survive long as his life was ended by Ezio&#039;s hands moments later. Blamed for killing the Doge though, Ezio was now the most wanted man in Venice, and was forced to flee the city guards. Returning to Leonardo&#039;s workshop, Ezio was directed to the brothel of [[Sister Teodora]], where Antonio was presiding. Under the cover of [[Carnevale]], Ezio made his way to the brothel and begun planning the death of Marco Barbarigo; competing in the four games of carnevale to win the golden mask that would gain him entrance to Marco&#039;s private party, Ezio was successful, but found himself denied the golden mask by Marco&#039;s cousin [[Silvio Barbarigo]] and Marco&#039;s personal slave-bodyguard, [[Dante Moro]]. However, Ezio was successful in regaining the mask and managed to assassinate Marco, leaving to door open for [[Agostino Barbarigo|Agostino]] – a Barbarigo not entwined with the Templars and ally of Antonio – to become Doge.&lt;br /&gt;
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With his quest nearly at an end, Ezio tracked down Silvio Barbarigo and Dante Moro, in the process liberating the mercenary leader, [[Bartolomeo d&#039;Alviano]] and his soldiers. Having tracked the Templars to the city Arsenal, Ezio managed to break in and kill Dante Moro and Silvio Barbarigo, but was astonished to learn that the plot to remove the Doge was merely a distraction so that the Templars could move their vessel to [[Cyprus]], although the reasons for this were unknown to Ezio.&lt;br /&gt;
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===Induction into the Order and later years===&lt;br /&gt;
{{Quote|It&#039;s been ten years since I watched my father and brothers die. Ten years hunting the men responsible. I&#039;m close to the end now, but no closer to knowing what any of it was for!|Ezio discusses his life as an Assassin}}&lt;br /&gt;
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{{Quote|La shai wak&#039;ion motlaq bal kollon momken &amp;lt;br&amp;gt; &#039;&#039;(Nothing is true, everything is permitted)&#039;&#039;|Mario Auditore at the initiation}}&lt;br /&gt;
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Two more years passed before word of the Templar vessel reached Ezio once again; when Rosa brought him a shipping manifest detailing the return of the ship that very day. Sneaking into the Arsenal, Ezio watched as a Templar soldier carrying a [[Piece of Eden]] disembarked from the ship and made his way to a Templar base in the city. Following the soldier, Ezio assassinated and impersonated the guard, carrying the Piece of Eden to a meeting with Rodrigo Borgia himself. Finally able to confront the man ultimately responsible for the deaths of his father and brothers, Ezio spurned the Templar Grandmaster for the non-appearance of the supposed &amp;quot;prophet&amp;quot; detailed in the [[Codex]] prophecy. Borgia responded, proudly naming himself the prophet before engaging Ezio in battle; the battle was short and Ezio easily bested the Templar. On the backfoot, Borgia called upon the city guards and insulted the assassin for the lack of &amp;quot;his people&amp;quot; showing up.&lt;br /&gt;
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At this very moment Mario Auditore, Antonio, Paola, Teodora, [[La Volpe]] and Bartolomeo d&#039;Alviano appeared, driving off Borgia and revealing themselves to Ezio as assassins. With the arrival of [[Niccolò Machiavelli]], the Assassin Grandmaster, it as revealed to Ezio that &#039;&#039;he&#039;&#039; was in fact the supposed &amp;quot;prophet&amp;quot;, and that for the past decade they had all worked together to induct Ezio into the Assassins Order. That night, they all met up again, and Ezio was formally inducted into the Order.&lt;br /&gt;
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Over the next few years Ezio continued to serve the Assassins faithfully, defending Forlì from the Orsi brothers and defeating the Dominican priest [[Girolamo Savonarola]] during his purge of Florence in 1498. In 1491, at the behest of Antonio, Ezio helped to rescue the Spanish-Genoan explorer [[Christoffa Corombo]].&lt;br /&gt;
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[[File:Ezio Rome.jpg|thumb|280px|left|Ezio battles his way to the Sistine Chapel.]]&lt;br /&gt;
{{Quote|I thought... I thought I was beyond this. But I&#039;m not. I&#039;ve waited too long, lost too much &amp;amp;ndash; Requiescat in Pace (Rest in Peace), you bastard!|Ezio to [[Rodrigo Borgia]] during his first, failed assassination attempt}}&lt;br /&gt;
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The following year, in 1499, the assassins finally came together once more at the Villa Auditore, with the Piece of Eden and the completed Codex in hand. Using the two objects, they discovered the location of [[the Vault]] to be under the Vatican, in [[Rome]]. Unfortunately for them however, Rodrigo Borgia had become Pope in 1492, although Mario believed he had only done so to gain access to the Papal Staff, another of the Pieces of Eden. Undeterred, Ezio traveled to Rome with a mission to assassinate Rodrigo Borgia. Fighting his way along the entire length of the Passetto di Borgo, Ezio snuck into the Sistine Chapel and struck at Borgia from above. About to deal the killing blow, Borgia surprised Ezio by using the Staff to blast him away and drain the energy of those in the room. Ezio though, possessing the Apple, was safe from the Staff’s effects and the two engaged in a duel; Ezio using the same technique [[Al Mualim]] had in his duel against Altaïr in 1191, by seemingly creating multiple clones. The duel ended in success for Ezio once more, though Borgia did manage to obtain the Apple and make his way to the Vault. Outside the Vault, Ezio watches as Borgia tries, in vain, to open it. Laying down his arms, Ezio challenges and defeats Borgia in a fist fight, obtaining possession of both the Staff and the Apple, but refusing to take Borgia’s life.&lt;br /&gt;
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{{Quote|Killing you won&#039;t bring my family back...I am done|Ezio spares Borgia&#039;s life, having defeated him}}&lt;br /&gt;
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Entering the Vault, Ezio stood in shock as he was confronted by a hologram-esque individual naming herself &amp;quot;[[Minerva]]&amp;quot;, and claiming to be one of &amp;quot;[[Those Who Came Before]]&amp;quot;; Ezio was further confounded when the hologram sought not to speak to Ezio, but through Ezio, to an unseen figure named [[Desmond Miles|Desmond]], before leaving abruptly and Ezio with many questions. At some point after this event, Ezio made his way to Italy once more, this time to liberate his fellow assassins in the country, who were being persecuted by the Templars under the guise of a religious inquisition.&lt;br /&gt;
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After returning from Rome, Ezio sealed his Piece of Eden under the statue of Altaïr at the Villa Auditore.&lt;br /&gt;
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== Personality and characteristics ==&lt;br /&gt;
[[File:QuickTimePlayer 2009-09-25 19-22-34-26.png|thumb|left|286px|A young Ezio gets approached by a Florentine guard after protesting at his father’s and brothers’ execution.]]&lt;br /&gt;
{{quote|Nulla è reale, tutto è lecito. Requiescat in Pace.|Nothing is true, everything is permitted. Rest in Peace.&lt;br /&gt;
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Ezio was a young [[Florence|Florentine]] nobleman who lived during the 15th and 16th century. Unlike his ancestor Altaïr, he was a brought up without knowing of the assassins&#039; existence; a seducer of women and a playful man, Ezio possessed acrobatic skills beyond what most had, save for his brother and father. Having left school at an early age, Ezio was without a formal education, perhaps explaining his playful nature. He came from an affluent background and had many friends until the deaths of his father and brothers drove him out of Florence. Forced to protect his [[Maria de&#039; Mozzi|mother]] and [[Claudia Auditore da Firenze|sister]], Ezio became an [[Assassin]], exacting revenge on the conspirators who had betrayed his family and plotted to seize both [[Florence]] and [[Venice]]. His first victim, Uberto Alberti , the one who sentenced his father and brothers to public execution, was assassinated publicly, forcing the Auditore out of the city and to the town of Monteriggioni, where his uncle resided. At first, Ezio wanted only to stay briefly, wishing to move his family onwards to Spain, and away from those who conspired against him. However after considerable persuasion from his uncle, Ezio decides to remain and exact his revenge upon the Templars as a whole. Aided not only by his uncle [[Mario Auditore da Firenze|Mario]], but also Leonardo da Vinci, Ezio managed to redeem the good name of his family in Florence, portraying the same level of loyalty his father had to the city’s ruler: Lorenzo de&#039; Medici.&lt;br /&gt;
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[[File:Ezio and Lorenzo.jpg|thumb|Ezio conversing with Lorenzo de&#039; Medici]]&lt;br /&gt;
Quick to anger, Ezio often allowed his emotions to overcome him, going so far as to disrespect the corpse of Vieri de’ Pazzi just after his death. Eventually however, Ezio did manage to control his anger, and by the time he had become a Master Assassin, could control it almost completely. An explorer, throughout his quest Ezio scoured the cities looking not only for the Codex pages, but also to obtain the assassin seals from the [[Secret Locations|six assassins tombs]] spread across northern Italy. After obtaining them, Ezio had access to the [[Altaïr&#039;s Armor|armor]] created by his ancestor, [[Altaïr Ibn-La&#039;Ahad]].&lt;br /&gt;
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== Equipment and Skills==&lt;br /&gt;
[[File:Iexplore 2009-09-25_20-01-09-16.png|thumb|left|300px|An older and more skilled Ezio assassinating two guards at once with the dual-Hidden Blades.]]&lt;br /&gt;
Ezio Auditore da Firenze was a highly skilled assassin during the Italian renaissance and a leader amongst the Order of Assassins. A master of multiple fields, including theft, blending, armed and unarmed combat, free-running and long-distance combat; he is able to use a variety of weapons including two [[Hidden Blade|hidden blades]], the longsword, throwing knives and more. As the years progress, Ezio&#039;s discoveries of the pages of the codex allowed Leonardo to upgrade his weaponry, including the addition of a wrist gauntlet, wheel lock firearm concealed beneath his left hidden blade, and a poison needle inside the other.&lt;br /&gt;
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Born with the ability to use [[Eagle Vision]], Ezio could access the ability to instinctively differentiate friend from foe. He also had access to a variety of weaponry and armor thanks to the various [[Blacksmiths]] located throughout the region; including maces, longswords and daggers.&lt;br /&gt;
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{{-}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Zw-ezioauditore.png|thumb|right|Ezio&#039;s database picture]]&lt;br /&gt;
*The Italian name &#039;Ezio&#039; derives from the Greek word &#039;Aetos&#039;, which means &amp;quot;Eagle&amp;quot;, similar to Altaïr whose name means &amp;quot;The Flying One&amp;quot;. Also, while his real name is Ezio Auditore Da Firenze, he mainly refers to himself as Ezio Auditore in game. Also his Great-Grandfather Domenico&#039;s second name may have been Ibn la-Ahad, the same as Altair&#039;s.&lt;br /&gt;
*Unlike Altaïr (who had his ring finger removed as a commitment to make way for the [[Hidden Blade]]), Ezio has all ten fingers; a modification to the Hidden Blade made by Altaïr sometime after he defeated Al-Mualim making this possible. Leonardo da Vinci deciphered a Codex Page written by Altaïr on which said modification was illustrated. Instead of removing their ring finger, Assassins now&amp;amp;nbsp;have a mark burned into the ring finger as a sign of their lineage.&lt;br /&gt;
*It is stated in the Philosophical Codex that after Altaïr defeated Al-Mualim in 1191 and became the leader, the Assassins were forced to realize the scope of their fight against the Templars, and had to abandon many of their traditions: like the removal of the ring finger and the ban on using poison, in order to survive.&lt;br /&gt;
*Ezio also uses a wheellock firearm, based off of a design found in the Codex pages; historically a type of weapon that didn&#039;t develop until just after the time-frame of the game, some of the first wheellock firearms were, in actuality, designed by da Vinci.&lt;br /&gt;
*Ezio&#039;s face in &#039;&#039;Assassin&#039;s Creed II&#039;&#039; seems to be a mixture of Desmond&#039;s ([[wikipedia:Francisco Randez|Francisco Randez]]) and Devon Bostick&#039;s from &#039;&#039;Lineage&#039;&#039; .&lt;br /&gt;
*It would appear that Ezio remained unaware of his bloodline, and that he is a descendant of Altaïr, despite learning about him in Monteriggioni. Ezio never truly understood why he was such a successful assassin himself.&lt;br /&gt;
*Ezio is 40 years old in 1499 (15 years older than Altaïr&#039;s age in 1191); the same age as his father upon his death in 1476.&lt;br /&gt;
*If you move the camera to a certain angle in the game, Ezio&#039;s face has barely aged, except for the beard, even if you played through 20 plus years of his life. His voice does deepen and mature through time though, making him sound calmer and talk slower.&lt;br /&gt;
*Just like [[Altair]] and [[Desmond]], Ezio has a scar on his mouth, acquired after the mission &amp;quot;Boys Will Be Boys&amp;quot;, when Vieri De Pazzi threw the rock at his face during the first memory sequence&lt;br /&gt;
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{{ACII}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters|Auditore da Firenze, Ezio]]&lt;br /&gt;
[[Category:Assassins|Auditore da Firenze, Ezio]]&lt;br /&gt;
[[Category:Descendant of Altaïr|Auditore da Firenze, Ezio]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II: Discovery Characters|Auditore da Firenze, Ezio]]&lt;/div&gt;</summary>
		<author><name>86.130.55.28</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Al_Mualim&amp;diff=20842</id>
		<title>Al Mualim</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Al_Mualim&amp;diff=20842"/>
		<updated>2010-01-01T21:26:35Z</updated>

		<summary type="html">&lt;p&gt;86.130.55.28: /* Trivia */&lt;/p&gt;
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&lt;div&gt;{{Good}}&lt;br /&gt;
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{{Character Infobox&lt;br /&gt;
|image=Al_mualim.jpg&lt;br /&gt;
|imgdesc= The leader of the [[Assassins]], Al Mualim.&lt;br /&gt;
|name= Rashid ad-Din Sinan&lt;br /&gt;
|meaning= &amp;quot;Old Man of the Mountain&amp;quot;&lt;br /&gt;
|faction= [[Assassins]]. [[Templars]] &amp;lt;!-- ► ► ► ► Please do not edit this!  We don&#039;t want to create spoilers! ◄ ◄ ◄ ◄--&amp;gt;&lt;br /&gt;
|appear = &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&lt;br /&gt;
|period= Third Crusade&lt;br /&gt;
|voice=[[Peter Renaday]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|The only difference between your master and I is that he did not want to share. |Robert de Sable to Altair}}&lt;br /&gt;
&#039;&#039;&#039;Rashid ad-Din Sinan&#039;&#039;&#039;, known in the game as &amp;quot;Al Mualim&amp;quot; (المعلم ,Arabic for &amp;quot;The Teacher&amp;quot; or &amp;quot;The Master&amp;quot;), is [[Altaïr]]&#039;s mentor and master of the Syrian wing of the [[Assassins|Assassin Order]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Assassin&#039;s Creed: Altaïr&#039;s Chronicles===&lt;br /&gt;
In 1190, Al Mualim tasks Altaïr to find the Chalice (revealed to be [[Adha]]) after he returns from another assignment. During this year, Al Mualim resides in Assassin&#039;s stronghold in [[Alep]].&lt;br /&gt;
&lt;br /&gt;
===Assassin&#039;s Creed===&lt;br /&gt;
[[File:Almualim.png|thumb|left|Al Mualim, leader of the Assassin Order during the Third Crusade.]]&lt;br /&gt;
{{dialogue2|Al Mualim|I&#039;ve found proof.|Altaïr|Proof of what?|That nothing is true and that everything is permitted.|Al Mualim confronting Altaïr at Masyaf}}&lt;br /&gt;
In 1191, after Altaïr&#039;s failure at [[Solomon&#039;s Temple]] that caused the incapacitation and death of one fellow assassin, caused [[Malik]] to lose his left arm, and caused an attack by the [[Templars]] to Masyaf, Al Mualim demotes him from [[Master Assassin]] to [[Novice]], removing much of his equipment and his authority at the order. Altair then goes to earn his status back by killing nine men who support the Crusade from both Catholic and Muslim sides.   After killing the ninth man, [[Robert de Sable]], the dying target states that Al Mualim was, in fact, a [[Knights Templar|Templar]]. Altaïr then returns to Masyaf and finds out that people in the city have been put in a hypnotic trance, but he along with some fellow assassins are unaffected by the mind control and make way to the fortress. Reaching the castle, he discovers that Al Mualim was responsible for this by use of the [[Piece of Eden]] recovered at Solomon&#039;s Temple, and confronts his master. After fighting illusions, Altaïr manages to carve his [[hidden blade]] into Al Mualim, ending the cause of the hypnotic trance. As he dies, the leader of the Assassins says that he did it all to ensure absolute peace in the world, and claims that Altaïr, as him, will not be able to destroy the Piece of Eden.&lt;br /&gt;
&lt;br /&gt;
==Characteristics and personality==&lt;br /&gt;
[[File:Assassins_Creed_Al_Mualim_Assassins.jpg|thumb|400px|Al Mualim during the seige of Masyaf.]]&lt;br /&gt;
Al Mualim is an extremely wise and just leader, however rather unpredictable and mysterious at times. In [[Masyaf]], a discreet city in the mountains, is located the fortress and headquarters of the Syrian sect of Assassins, where Al Mualim spends most of his time studying.&lt;br /&gt;
&lt;br /&gt;
By his efforts, the Order has become a well-known and feared but rather obscure faction, inspiring fear and uncertainty throughout the land and spreading rumors that increased the already legendary reputation of the brotherhood. That has been accomplished by the murdering of important and sometimes &amp;quot;unreachable&amp;quot; public figures, in both public and silent assassinations, which made men of power aware of the constant danger.&lt;br /&gt;
&lt;br /&gt;
Al Mualim does not just stress political assassination but education as well. He has a thorough understanding and knowledge pertaining from philosophy to science. This wisdom was employed constantly for the people of the Holy Land and his order. In addition to preaching the [[The Creed|creed]] as the only way to achieve the brotherhood&#039;s goal of peace in all things, he emphasizes that this refers to peace within as well. He constantly reminds the assassins, &amp;quot;Never harbor hate for your victims, for such things are poison...&amp;quot;, which aided emotional detachment and ensured the dispatching of a target. The leader of the assassins often employed his &amp;quot;children&amp;quot; as political warriors, directed to fight as the voice of the people throughout the Holy Land, suppressing those who use their power and influence to commit impious acts against society. He rewards success richly, but despises failure and doesn&#039;t abide traitors. &lt;br /&gt;
&lt;br /&gt;
Al Mualim shrouds not just his order, but himself in a great cover of secrecy. He reveals little about himself, almost nothing is known about his early life, let alone any life at all beyond his duty as the Master of the Assassins.&lt;br /&gt;
&lt;br /&gt;
==Final Words==&lt;br /&gt;
[[File:Almuadet.jpg|thumb|230px|Al Mualim perishes]]&lt;br /&gt;
(Al Mualim collapses, dying. The [[Piece of Eden]] falls from his hand and rolls away).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Al Mualim:&#039;&#039;&#039; Impossible! The student does not defeat the teacher!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altaïr:&#039;&#039;&#039; La shaiq&#039; waqee mutlak bl kollin mumkin. (Arabic: &#039;&#039;Nothing is true, everything is permitted&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Al Mualim:&#039;&#039;&#039; So it seems. You have won, then. Go and claim your prize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altaïr:&#039;&#039;&#039; You held fire in your hand, old man. It should have been destroyed!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Al Mualim:&#039;&#039;&#039; Destroy the only thing capable of ending the Crusades and bringing true peace!? Never!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altaïr:&#039;&#039;&#039; Then I will!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Al Mualim:&#039;&#039;&#039; We&#039;ll see about that...&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* He is based on a real person, [[wikipedia:Rashid ad-Din Sinan|Rashid ad-Din Sinan]], a.k.a. &#039;&#039;The Old Man of the Mountain&#039;&#039;.&lt;br /&gt;
* It is speculated that he, [[Rodrigo Borgia]] and [[Warren Vidic]] may be related: all three are the main antagonists of the series and all three having seemingly the same facial features (see [[Warren Vidic#Connection to other antagonists|theory]]).&lt;br /&gt;
* Despite being the Master of the Assassins, Al Mualim appears to have all ten fingers. The reason has not been given thus far.&lt;br /&gt;
* In Assassin&#039;s Creed: Altair&#039;s Chronicles, year before the events of the original game, Al Mualim appears to be a bit younger, as his beard is black.&amp;amp;nbsp;&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters]]&lt;br /&gt;
[[Category:Assassins]]&lt;br /&gt;
[[Category:Templars|Mualim, Al]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Altaïr&#039;s Chronicles Characters]]&lt;/div&gt;</summary>
		<author><name>86.130.55.28</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Al_Mualim&amp;diff=20841</id>
		<title>Al Mualim</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Al_Mualim&amp;diff=20841"/>
		<updated>2010-01-01T21:25:32Z</updated>

		<summary type="html">&lt;p&gt;86.130.55.28: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Good}}&lt;br /&gt;
{{WP-REAL|Rashid ad-Din Sinan}}&lt;br /&gt;
{{spoilerhd}}&lt;br /&gt;
{{FAimp}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|image=Al_mualim.jpg&lt;br /&gt;
|imgdesc= The leader of the [[Assassins]], Al Mualim.&lt;br /&gt;
|name= Rashid ad-Din Sinan&lt;br /&gt;
|meaning= &amp;quot;Old Man of the Mountain&amp;quot;&lt;br /&gt;
|faction= [[Assassins]]. [[Templars]] &amp;lt;!-- ► ► ► ► Please do not edit this!  We don&#039;t want to create spoilers! ◄ ◄ ◄ ◄--&amp;gt;&lt;br /&gt;
|appear = &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&lt;br /&gt;
|period= Third Crusade&lt;br /&gt;
|voice=[[Peter Renaday]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|The only difference between your master and I is that he did not want to share. |Robert de Sable to Altair}}&lt;br /&gt;
&#039;&#039;&#039;Rashid ad-Din Sinan&#039;&#039;&#039;, known in the game as &amp;quot;Al Mualim&amp;quot; (المعلم ,Arabic for &amp;quot;The Teacher&amp;quot; or &amp;quot;The Master&amp;quot;), is [[Altaïr]]&#039;s mentor and master of the Syrian wing of the [[Assassins|Assassin Order]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Assassin&#039;s Creed: Altaïr&#039;s Chronicles===&lt;br /&gt;
In 1190, Al Mualim tasks Altaïr to find the Chalice (revealed to be [[Adha]]) after he returns from another assignment. During this year, Al Mualim resides in Assassin&#039;s stronghold in [[Alep]].&lt;br /&gt;
&lt;br /&gt;
===Assassin&#039;s Creed===&lt;br /&gt;
[[File:Almualim.png|thumb|left|Al Mualim, leader of the Assassin Order during the Third Crusade.]]&lt;br /&gt;
{{dialogue2|Al Mualim|I&#039;ve found proof.|Altaïr|Proof of what?|That nothing is true and that everything is permitted.|Al Mualim confronting Altaïr at Masyaf}}&lt;br /&gt;
In 1191, after Altaïr&#039;s failure at [[Solomon&#039;s Temple]] that caused the incapacitation and death of one fellow assassin, caused [[Malik]] to lose his left arm, and caused an attack by the [[Templars]] to Masyaf, Al Mualim demotes him from [[Master Assassin]] to [[Novice]], removing much of his equipment and his authority at the order. Altair then goes to earn his status back by killing nine men who support the Crusade from both Catholic and Muslim sides.   After killing the ninth man, [[Robert de Sable]], the dying target states that Al Mualim was, in fact, a [[Knights Templar|Templar]]. Altaïr then returns to Masyaf and finds out that people in the city have been put in a hypnotic trance, but he along with some fellow assassins are unaffected by the mind control and make way to the fortress. Reaching the castle, he discovers that Al Mualim was responsible for this by use of the [[Piece of Eden]] recovered at Solomon&#039;s Temple, and confronts his master. After fighting illusions, Altaïr manages to carve his [[hidden blade]] into Al Mualim, ending the cause of the hypnotic trance. As he dies, the leader of the Assassins says that he did it all to ensure absolute peace in the world, and claims that Altaïr, as him, will not be able to destroy the Piece of Eden.&lt;br /&gt;
&lt;br /&gt;
==Characteristics and personality==&lt;br /&gt;
[[File:Assassins_Creed_Al_Mualim_Assassins.jpg|thumb|400px|Al Mualim during the seige of Masyaf.]]&lt;br /&gt;
Al Mualim is an extremely wise and just leader, however rather unpredictable and mysterious at times. In [[Masyaf]], a discreet city in the mountains, is located the fortress and headquarters of the Syrian sect of Assassins, where Al Mualim spends most of his time studying.&lt;br /&gt;
&lt;br /&gt;
By his efforts, the Order has become a well-known and feared but rather obscure faction, inspiring fear and uncertainty throughout the land and spreading rumors that increased the already legendary reputation of the brotherhood. That has been accomplished by the murdering of important and sometimes &amp;quot;unreachable&amp;quot; public figures, in both public and silent assassinations, which made men of power aware of the constant danger.&lt;br /&gt;
&lt;br /&gt;
Al Mualim does not just stress political assassination but education as well. He has a thorough understanding and knowledge pertaining from philosophy to science. This wisdom was employed constantly for the people of the Holy Land and his order. In addition to preaching the [[The Creed|creed]] as the only way to achieve the brotherhood&#039;s goal of peace in all things, he emphasizes that this refers to peace within as well. He constantly reminds the assassins, &amp;quot;Never harbor hate for your victims, for such things are poison...&amp;quot;, which aided emotional detachment and ensured the dispatching of a target. The leader of the assassins often employed his &amp;quot;children&amp;quot; as political warriors, directed to fight as the voice of the people throughout the Holy Land, suppressing those who use their power and influence to commit impious acts against society. He rewards success richly, but despises failure and doesn&#039;t abide traitors. &lt;br /&gt;
&lt;br /&gt;
Al Mualim shrouds not just his order, but himself in a great cover of secrecy. He reveals little about himself, almost nothing is known about his early life, let alone any life at all beyond his duty as the Master of the Assassins.&lt;br /&gt;
&lt;br /&gt;
==Final Words==&lt;br /&gt;
[[File:Almuadet.jpg|thumb|230px|Al Mualim perishes]]&lt;br /&gt;
(Al Mualim collapses, dying. The [[Piece of Eden]] falls from his hand and rolls away).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Al Mualim:&#039;&#039;&#039; Impossible! The student does not defeat the teacher!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altaïr:&#039;&#039;&#039; La shaiq&#039; waqee mutlak bl kollin mumkin. (Arabic: &#039;&#039;Nothing is true, everything is permitted&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Al Mualim:&#039;&#039;&#039; So it seems. You have won, then. Go and claim your prize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altaïr:&#039;&#039;&#039; You held fire in your hand, old man. It should have been destroyed!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Al Mualim:&#039;&#039;&#039; Destroy the only thing capable of ending the Crusades and bringing true peace!? Never!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altaïr:&#039;&#039;&#039; Then I will!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Al Mualim:&#039;&#039;&#039; We&#039;ll see about that...&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* He is based on a real person, [[wikipedia:Rashid ad-Din Sinan|Rashid ad-Din Sinan]], a.k.a. &#039;&#039;The Old Man of the Mountain&#039;&#039;.&lt;br /&gt;
* It is speculated that he, [[Rodrigo Borgia]] and [[Warren Vidic]] may be related: all three are the main antagonists of the series and all three having seemingly the same facial features (see [[Warren Vidic#Connection to other antagonists|theory]]).&lt;br /&gt;
* Despite being the Master of the Assassins, Al Mualim appears to have all ten fingers. The reason has not been given thus far.&lt;br /&gt;
* In Assassin&#039;s Creed: Altair&#039;s Chronicles, year before the events of the original game, Al Mualim appears to be a bit younger, as his beard is black.&lt;br /&gt;
*In real life, Rashid ad-Din Sinan died between 1192 and 1194, though in Assassin&#039;s Creed he died in 1191.&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters]]&lt;br /&gt;
[[Category:Assassins]]&lt;br /&gt;
[[Category:Templars|Mualim, Al]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Altaïr&#039;s Chronicles Characters]]&lt;/div&gt;</summary>
		<author><name>86.130.55.28</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Al_Mualim&amp;diff=20840</id>
		<title>Al Mualim</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Al_Mualim&amp;diff=20840"/>
		<updated>2010-01-01T21:24:32Z</updated>

		<summary type="html">&lt;p&gt;86.130.55.28: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Good}}&lt;br /&gt;
{{WP-REAL|Rashid ad-Din Sinan}}&lt;br /&gt;
{{spoilerhd}}&lt;br /&gt;
{{FAimp}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|image=Al_mualim.jpg&lt;br /&gt;
|imgdesc= The leader of the [[Assassins]], Al Mualim.&lt;br /&gt;
|name= Rashid ad-Din Sinan&lt;br /&gt;
|meaning= &amp;quot;Old Man of the Mountain&amp;quot;&lt;br /&gt;
|faction= [[Assassins]]. [[Templars]] &amp;lt;!-- ► ► ► ► Please do not edit this!  We don&#039;t want to create spoilers! ◄ ◄ ◄ ◄--&amp;gt;&lt;br /&gt;
|appear = &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&lt;br /&gt;
|period= Third Crusade&lt;br /&gt;
|voice=[[Peter Renaday]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|The only difference between your master and I is that he did not want to share. |Robert de Sable to Altair}}&lt;br /&gt;
&#039;&#039;&#039;Rashid ad-Din Sinan&#039;&#039;&#039;, known in the game as &amp;quot;Al Mualim&amp;quot; (المعلم ,Arabic for &amp;quot;The Teacher&amp;quot; or &amp;quot;The Master&amp;quot;), is [[Altaïr]]&#039;s mentor and master of the Syrian wing of the [[Assassins|Assassin Order]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Assassin&#039;s Creed: Altaïr&#039;s Chronicles===&lt;br /&gt;
In 1190, Al Mualim tasks Altaïr to find the Chalice (revealed to be [[Adha]]) after he returns from another assignment. During this year, Al Mualim resides in Assassin&#039;s stronghold in [[Alep]].&lt;br /&gt;
&lt;br /&gt;
===Assassin&#039;s Creed===&lt;br /&gt;
[[File:Almualim.png|thumb|left|Al Mualim, leader of the Assassin Order during the Third Crusade.]]&lt;br /&gt;
{{dialogue2|Al Mualim|I&#039;ve found proof.|Altaïr|Proof of what?|That nothing is true and that everything is permitted.|Al Mualim confronting Altaïr at Masyaf}}&lt;br /&gt;
In 1191, after Altaïr&#039;s failure at [[Solomon&#039;s Temple]] that caused the incapacitation and death of one fellow assassin, caused [[Malik]] to lose his left arm, and caused an attack by the [[Templars]] to Masyaf, Al Mualim demotes him from [[Master Assassin]] to [[Novice]], removing much of his equipment and his authority at the order. Altair then goes to earn his status back by killing nine men who support the Crusade from both Catholic and Muslim sides.   After killing the ninth man, [[Robert de Sable]], the dying target states that Al Mualim was, in fact, a [[Knights Templar|Templar]]. Altaïr then returns to Masyaf and finds out that people in the city have been put in a hypnotic trance, but he along with some fellow assassins are unaffected by the mind control and make way to the fortress. Reaching the castle, he discovers that Al Mualim was responsible for this by use of the [[Piece of Eden]] recovered at Solomon&#039;s Temple, and confronts his master. After fighting illusions, Altaïr manages to carve his [[hidden blade]] into Al Mualim, ending the cause of the hypnotic trance. As he dies, the leader of the Assassins says that he did it all to ensure absolute peace in the world, and claims that Altaïr, as him, will not be able to destroy the Piece of Eden.&lt;br /&gt;
&lt;br /&gt;
==Characteristics and personality==&lt;br /&gt;
[[File:Assassins_Creed_Al_Mualim_Assassins.jpg|thumb|400px|Al Mualim during the seige of Masyaf.]]&lt;br /&gt;
Al Mualim is an extremely wise and just leader, however rather unpredictable and mysterious at times. In [[Masyaf]], a discreet city in the mountains, is located the fortress and headquarters of the Syrian sect of Assassins, where Al Mualim spends most of his time studying.&lt;br /&gt;
&lt;br /&gt;
By his efforts, the Order has become a well-known and feared but rather obscure faction, inspiring fear and uncertainty throughout the land and spreading rumors that increased the already legendary reputation of the brotherhood. That has been accomplished by the murdering of important and sometimes &amp;quot;unreachable&amp;quot; public figures, in both public and silent assassinations, which made men of power aware of the constant danger.&lt;br /&gt;
&lt;br /&gt;
Al Mualim does not just stress political assassination but education as well. He has a thorough understanding and knowledge pertaining from philosophy to science. This wisdom was employed constantly for the people of the Holy Land and his order. In addition to preaching the [[The Creed|creed]] as the only way to achieve the brotherhood&#039;s goal of peace in all things, he emphasizes that this refers to peace within as well. He constantly reminds the assassins, &amp;quot;Never harbor hate for your victims, for such things are poison...&amp;quot;, which aided emotional detachment and ensured the dispatching of a target. The leader of the assassins often employed his &amp;quot;children&amp;quot; as political warriors, directed to fight as the voice of the people throughout the Holy Land, suppressing those who use their power and influence to commit impious acts against society. He rewards success richly, but despises failure and doesn&#039;t abide traitors. &lt;br /&gt;
&lt;br /&gt;
Al Mualim shrouds not just his order, but himself in a great cover of secrecy. He reveals little about himself, almost nothing is known about his early life, let alone any life at all beyond his duty as the Master of the Assassins.&lt;br /&gt;
&lt;br /&gt;
==Final Words==&lt;br /&gt;
[[File:Almuadet.jpg|thumb|230px|Al Mualim perishes]]&lt;br /&gt;
(Al Mualim collapses, dying. The [[Piece of Eden]] falls from his hand and rolls away).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Al Mualim:&#039;&#039;&#039; Impossible! The student does not defeat the teacher!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altaïr:&#039;&#039;&#039; La shaiq&#039; waqee mutlak bl kollin mumkin. (Arabic: &#039;&#039;Nothing is true, everything is permitted&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Al Mualim:&#039;&#039;&#039; So it seems. You have won, then. Go and claim your prize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altaïr:&#039;&#039;&#039; You held fire in your hand, old man. It should have been destroyed!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Al Mualim:&#039;&#039;&#039; Destroy the only thing capable of ending the Crusades and bringing true peace!? Never!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altaïr:&#039;&#039;&#039; Then I will!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Al Mualim:&#039;&#039;&#039; We&#039;ll see about that...&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* He is based on a real person, [[wikipedia:Rashid ad-Din Sinan|Rashid ad-Din Sinan]], a.k.a. &#039;&#039;The Old Man of the Mountain&#039;&#039;.&lt;br /&gt;
* It is speculated that he, [[Rodrigo Borgia]] and [[Warren Vidic]] may be related: all three are the main antagonists of the series and all three having seemingly the same facial features (see [[Warren Vidic#Connection to other antagonists|theory]]).&lt;br /&gt;
* Despite being the Master of the Assassins, Al Mualim appears to have all ten fingers. The reason has not been given thus far.&lt;br /&gt;
* In Assassin&#039;s Creed: Altair&#039;s Chronicles, year before the events of the original game, Al Mualim appears to be a bit younger, as his beard is black.&lt;br /&gt;
*In real life, Rashid ad Din Sinan died between 1192 and 1194, though in Assassin&#039;s Creed he died in 1191.&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters]]&lt;br /&gt;
[[Category:Assassins]]&lt;br /&gt;
[[Category:Templars|Mualim, Al]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Altaïr&#039;s Chronicles Characters]]&lt;/div&gt;</summary>
		<author><name>86.130.55.28</name></author>
	</entry>
</feed>