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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=191331</id>
		<title>Desmond Miles</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Desmond_Miles&amp;diff=191331"/>
		<updated>2009-11-26T20:16:12Z</updated>

		<summary type="html">&lt;p&gt;84.26.111.157: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
|image= Desmond2.png&lt;br /&gt;
|imgdesc= &lt;br /&gt;
|name= Desmond Miles&lt;br /&gt;
|arabic= &lt;br /&gt;
|alias= Subject Seventeen&lt;br /&gt;
|meaning= &lt;br /&gt;
|faction= [[Assassins]]&lt;br /&gt;
|appear= &#039;&#039;[[Assassin&#039;s Creed]] and [[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
|period= Modern times (2012)&lt;br /&gt;
|voice=[[Nolan North]]&lt;br /&gt;
}}&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
{{Quote|I&#039;m a bartender, for God&#039;s sake! What do you want, me to teach you how to mix a martini?|Desmond to Vidic and Lucy}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desmond Miles&#039;&#039;&#039; is&amp;amp;nbsp;the primary&amp;amp;nbsp;protagonist of &#039;&#039;[[Assassin&#039;s Creed series|Assassin&#039;s Creed]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
Desmond was born on a &amp;quot;farm&amp;quot; much like [[Masyaf]], a modern day Assassin enclave, isolated and &#039;off the grid&#039; as it was. Desmond was apparently supposed to be born and raised as an assassin. He was unable to leave this small community of thirty or so people. He later escapes by himself, claiming that he wanted to see the rest of the world. Desmond states that he has no regrets leaving his father or mother and at one point when Vidic accuses him of being an assassin he responds &amp;quot;I&#039;m not an assassin...not anymore&amp;quot;. At some time in his life, Desmond became a bartender. Desmond never used his real name before being taken. He used cash only, he was found from his fingerprint needed for a motorcycle license.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;===&lt;br /&gt;
The story starts off with flashes of [[Altaïr]] in an odd cloudy area which will turn out to be the garden at the back of the home base in Masyaf. After about five minutes, Desmond wakes up to find himself on top of a machine and two figures with lab coats near him. He has no recollection of getting to where he is now and is told that he is being held captive. When he questions why, the answer he receives is somewhat unbelievable.&lt;br /&gt;
&lt;br /&gt;
The people in the lab coats are [[Lucy Stillman|Dr. Lucy Stillman]] and [[Warren Vidic|Dr. Warren Vidic]]. They run the [[Animus]] project for [[Abstergo Industries]]. The Animus is a device used to extract genetic memory from an individual about their ancestors. According to Dr. Vidic, the memories of our past relatives are stored in our DNA.&lt;br /&gt;
&lt;br /&gt;
Desmond is told that he has information that someone needs. While Desmond claims to be nothing more than a bartender, it is alluded to that he is an assassin, or at least was one at some point in the past. He seems to have the same age, weight, and height as [[Altaïr]] at the time that the Animus decodes. He also wears a white hooded-sweatshirt, similar to [[Altaïr]]&#039;s clothing. Desmond also has a scar on the right side of his face, going downwards across the lips, Altaïr also has a identical scar. You can see it if you get Altaïr to face a wall or cliff and move the camera around to see his face close up. Moreover, his ancestors were assassins. There is a specific memory in the life of his ancestor Altaïr that the Doctors are trying to access, but Desmond&#039;s subconscious mind is blocking access to the memory and they need his help to access it. If he refuses to assist them, they threaten to induce a coma, continue their work, and, when done with Desmond, leave him to die.&lt;br /&gt;
&lt;br /&gt;
Without much choice, Desmond agrees to help them.&lt;br /&gt;
&lt;br /&gt;
Over the next few days, Desmond is removed from the Animus several times; either to give him time to rest or as occurred at one point, because the Animus was overheating. During these periods he finds that someone has left the code for his sleeping quarter’s door in his closet, allowing him to go out into the Animus chamber alone, where he accesses Abstergo&#039;s computer system, trying to learn why he was brought there. He does this both with Stillman&#039;s access pen, that she apparently forgot, and Vidic&#039;s which he stole. He however remains unable to escape and learns nothing that makes his captives goals clear. At one point his memory viewing is interrupted by a group of Assassins who have apparently launched a rescue attempt, caught in a gun battle with Abstergo&#039;s guards. Desmond however cannot see this only hear the gunfire. Vidic later states that these Assassins were not only killed, but were the last of the Assassins, possibly as a means of demoralising Desmond; Lucy Stillman&#039;s actions, however, suggest otherwise. After accessing the target memory Abstergo’s executives order Desmond killed, but some quick thinking on Lucy’s part spares him this fate and he is ordered to be kept at Abstergo until he has no possible use to them. By this point Desmond begins to develop “the bleeding effect” (mentioned in Lucy&#039;s E-Mails as affecting previous test subjects) as he manifests Altaïr’s eagle vision allowing him to see cryptic messages written on the walls of the chamber (presumably test subject sixteen, the subject before Desmond, who is alluded to in the E-Mails) and see that Lucy Stillman is indeed his ally.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;===&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
Desmond starts off Assassin&#039;s Creed II still&amp;amp;nbsp;held within Abstergo, right where we left off at the end of the first game. Lucy arrives and&amp;amp;nbsp;demands him to get into the Animus before Abstergo&amp;amp;nbsp;discovers&amp;amp;nbsp;what she&#039;s done. Desmond agrees and, inside the Animus,&amp;amp;nbsp;he experiences the birth of one of his ancestors, [[Ezio Auditore da Firenze]]. Lucy soon after&amp;amp;nbsp;pulls him out and the two attempt to&amp;amp;nbsp;escape from the&amp;amp;nbsp;Abstergo building. Along the way, Abstergo security soon&amp;amp;nbsp;finds out they&#039;re trying&amp;amp;nbsp;to leave,&amp;amp;nbsp;meaning at times they have&amp;amp;nbsp;to&amp;amp;nbsp;take&amp;amp;nbsp;action in order to avoid being captured as&amp;amp;nbsp;they escape. Also,&amp;amp;nbsp;when they start to sneak&amp;amp;nbsp;around&amp;amp;nbsp;a large&amp;amp;nbsp;office-like room, they come across a number of Animus machines along the way, and&amp;amp;nbsp;when Desmond asks Lucy about them she tells him to be silent.&amp;amp;nbsp;At the final&amp;amp;nbsp;door,&amp;amp;nbsp;a password is needed&amp;amp;nbsp;that Lucy does not have, however&amp;amp;nbsp;Desmond&amp;amp;nbsp;uses his Eagle Vision, an ability&amp;amp;nbsp;he has just acquired from the Bleeding Effect, to see fingerprints&amp;amp;nbsp;on the keypad, putting in the&amp;amp;nbsp;code soon after. The final point of the escape&amp;amp;nbsp;pits Desmond and Lucy&amp;amp;nbsp;against&amp;amp;nbsp;a group of guards at the parking lot&amp;amp;nbsp;exit. Lucy&amp;amp;nbsp;hides Desmond in the trunk of a car and she drives&amp;amp;nbsp;off to an Assassin hideout, whilst he endures the bumps on the journey.&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
When they arrive, the two of them meet [[Shaun Hastings]] and [[Rebecca Crane]], both of whom are&amp;amp;nbsp;Assassins, just&amp;amp;nbsp;like Lucy.&amp;amp;nbsp;She&amp;amp;nbsp;tells Desmond&amp;amp;nbsp;they want him to become an Assassin member, and can train him in a matter of days using the memories of Ezio. With the Bleeding effect, Ezio&#039;s skills will be passed to Desmond, making him faster, stronger, more agile and therefore become a&amp;amp;nbsp;better fighter, highly manoeuvrable and a key member of the Modern-day&amp;amp;nbsp;Assassin order. He accepts stating he wants revenge on what Abstergo did to him, leaving Lucy happy he wants to join as he is plugged into the Animus where his journey as Ezio, begins.&lt;br /&gt;
&lt;br /&gt;
Midway through the game,&amp;amp;nbsp;Desmond is retracted from the Animus. Lucy didn&#039;t want him staying in Ezio&#039;s memories for too long, otherwise&amp;amp;nbsp;he may&amp;amp;nbsp;face the&amp;amp;nbsp;mental degradation&amp;amp;nbsp;[[Subject 16]] had suffered.&amp;amp;nbsp;She also wants to see how much Desmond has picked up from his time as his ancestor, tasking him with initiating security protocols around the Assassin hideout. Just as he begins, however, vivid hallucinations develop as he&amp;amp;nbsp;begins&amp;amp;nbsp;seeing people from Altair&#039;s time period,&amp;amp;nbsp;around&amp;amp;nbsp;different parts of the hideout. Lucy says that if they only occur for a little while, he should be fine.&amp;amp;nbsp;Unfortunately for Desmond, at one point after finishing his task, the visions start&amp;amp;nbsp;to become more real and he is taken back to one&amp;amp;nbsp;Altair&#039;s memories, even though he isn&#039;t linked to the Animus. Here, Desmond learns of Altair having a secret lover&amp;amp;nbsp;in the Templar, [[Maria]], the decoy of&amp;amp;nbsp;[[Robert de Sable|Robert de Sable in]] the first&amp;amp;nbsp;Assassin&#039;s Creed. As Altair leaves, Desmond wonders why he isn&#039;t following him. instead,&amp;amp;nbsp;he&amp;amp;nbsp;moves towards Maria where he enters&amp;amp;nbsp;her womb, obviously showing that Altair&#039;s child and another of&amp;amp;nbsp;Desmond&#039;s ancestors has been conceived.&lt;br /&gt;
&lt;br /&gt;
During&amp;amp;nbsp;his time inside the Animus, at the end of the game a &amp;quot;[[Those Who Have Gone Before|god]]&amp;quot;, [[Minerva]], warns Desmond through Ezio of the destruction of the world. Immediately after&amp;amp;nbsp; getting out of the Animus, Lucy informs Desmond that&amp;amp;nbsp;their stronghold is under attack and she hands him a hidden blade. An old friend is introduced, as&amp;amp;nbsp;Vidic appears and says that he has come back to claim Desmond. Lucy and Desmond, now synchronized with both&amp;amp;nbsp;Altaïr and Ezio, fight off the Vidic&#039;s henchmen. His hand-to-hand combat skills are much improved from the escape from Abstergo, and he begins to show a mastery of disarming, countering,&amp;amp;nbsp;free running and climbing techniques.&amp;amp;nbsp;When Desmond finally confronts Vidic&amp;amp;nbsp;he begins to&amp;amp;nbsp;flee, but promises that their victory is only temporary. Lucy decides they must leave the safehouse and says&amp;amp;nbsp;that they have another&amp;amp;nbsp;safehouse somewhere up north. She&amp;amp;nbsp;also&amp;amp;nbsp;informs Desmond that they have&amp;amp;nbsp;the Animus onboard and&amp;amp;nbsp;he should delve back in, looking&amp;amp;nbsp;for anymore memories&amp;amp;nbsp;that may reveal more information,&amp;amp;nbsp;whilst&amp;amp;nbsp;she and the others&amp;amp;nbsp;try to analyze Minerva&#039;s warning and Subject 16&#039;s video.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Spoiler End}}&lt;br /&gt;
&lt;br /&gt;
==Appearances==&lt;br /&gt;
*Canon &amp;lt;small&amp;gt;(2 games)&amp;lt;/small&amp;gt;&lt;br /&gt;
**&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; &amp;lt;small&amp;gt;(First appearance)&amp;lt;/small&amp;gt;&lt;br /&gt;
**&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*He is modeled after model Francisco Randez and voiced by [[Nolan North]].&lt;br /&gt;
*Desmond possess the same scar in his mouth just like his ancestors Altair and Ezio.&lt;br /&gt;
*Desmond acquires a Hidden Blade at the conclusion of Assassin&#039;s Creed 2.&amp;amp;nbsp; The original owner of the blade is uncertain, but it shares the same design as Ezio&#039;s. &amp;amp;nbsp;&lt;br /&gt;
*Desmond learns Eagle Vision, and&amp;amp;nbsp;masters Free-running&amp;amp;nbsp;from his ancestor Altair and his fighting skills from his ancestor Ezio through the&amp;amp;nbsp;Bleeding Effect in the Animus&lt;br /&gt;
*Lucy and Desmond will most likely&amp;amp;nbsp;enter a relationship in Assassin&#039;s Creed III, given that Lucy cares very much about Desmond and ( as seen in Assassin&#039;s Creed II) he apparently returns&amp;amp;nbsp;those feelings.&amp;amp;nbsp;For example, when Lucy panicks because she is afraid that Abstergo will find them, Desmond tries very hard to comfort her&lt;br /&gt;
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{{AC}}&lt;br /&gt;
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{{ACII}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassins|Miles, Desmond]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters|Miles, Desmond]]&lt;br /&gt;
[[Category:Descendant of Altaïr]]&lt;/div&gt;</summary>
		<author><name>84.26.111.157</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Lucy_Stillman&amp;diff=351675</id>
		<title>Lucy Stillman</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Lucy_Stillman&amp;diff=351675"/>
		<updated>2009-11-26T20:14:15Z</updated>

		<summary type="html">&lt;p&gt;84.26.111.157: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Infobox&lt;br /&gt;
|image=12544152566428.jpg&lt;br /&gt;
|imgdesc=Lucy&#039;s artwork of Assassin&#039;s Creed II.&lt;br /&gt;
|faction=Abstergo Industries, Assassins&lt;br /&gt;
|name=Lucy Stillman&lt;br /&gt;
|appear=Assassin&#039;s Creed, Assassin&#039;s Creed II&lt;br /&gt;
|period=Modern times (2012)&lt;br /&gt;
|voice=[[Kristen Bell]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|You lack the confidence to step into your ancestor&#039;s body.|Lucy to Desmond in their first meeting}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
► ► ► ► ► Please be careful with what you say outside of spoiler tags. ◄ ◄ ◄ ◄ ◄&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lucy Stillman&#039;&#039;&#039; is an assassin and genetic-memory researcher allied to [[Desmond Miles]]&lt;br /&gt;
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==Biography==&lt;br /&gt;
===Early Life===&lt;br /&gt;
Lucy Stillman is a research assistant for [[Warren Vidic|Dr. Warren Vidic]]. She has been working for Abstergo Industries for three years, focusing on the [[Animus]] project. Dr. Warren Vidic considered her as a invaluable asset for Abstergo for her intelligence and knowledge in cognitive neuro-science and values her highly, although he does not express it. &lt;br /&gt;
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[[File:AssassinsCreed Dx10 2009-10-01 22-36-27-70.png|thumb|200px|left|Lucy working on the Animus.]]&lt;br /&gt;
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As the game progresses, Desmond learns more and more about Lucy. He does this in two ways.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
===Assassin&#039;s Creed===&lt;br /&gt;
====Conversations====&lt;br /&gt;
Throughout the game, Desmond can speak to Lucy and get to know her better at the end of each memory segment, after Dr. Vidic leaves the lab. As Desmond talks to Lucy, she starts to tell him a bit about her past.&lt;br /&gt;
&lt;br /&gt;
Lucy explains that during her university career she was ostracised for her scientific beliefs and theories. The criticism continued after university- no scientific organization or academic institute would employ her. Desperate, she was almost ready to give up science altogether. Then she received a call from Dr. Vidic, who told her he agreed with her theories and offered her the chance to work for Abstergo and to prove her theories to be true. The beliefs she was criticized for may have regarded [[genetic memory]]. Lucy is portrayed in the game to be knowledgeable about the [[Animus]], so it&#039;s likely that, because of her feelings on genetic memory, Vidic contacted her so she could contribute to the creation of the Animus.&lt;br /&gt;
&lt;br /&gt;
Lucy also reveals to Desmond that he is not the only person Abstergo is detaining- she too is a captive. She then tells him a story about how a while back, Abstergo decided to silence her to keep her from speaking about the Animus, but before her assailants could commit her murder, they were ordered to stop by Dr. Warren Vidic. She claims that he saved her life that day, and she tells Desmond not to judge Dr. Vidic so harshly, as he is under a lot of pressure.&lt;br /&gt;
&lt;br /&gt;
====Emails====&lt;br /&gt;
At various points in the game you can gain access to Lucy&#039;s computer and read her [[emails]]. Desmond comes upon the codes to Lucy&#039;s emails when he finds door codes to the main room in his wardrobe, and Lucy&#039;s access pen, which was left on the Animus. It can be speculated that she planted them to give him a better idea of what was going on with Abstergo. However, this is not certain. The codes may have been left there by a previous subject, and the pen left by mistake.&lt;br /&gt;
&lt;br /&gt;
From the messages, you definitely get the idea that she is telling the truth, as she is obviously concerned for her own safety and is trying to find out more information about a previous Abstergo employee who died a while back. This employee is said to have &amp;quot;committed suicide&amp;quot; but the documents relating to the death are being held as classified and are not being released. &lt;br /&gt;
&lt;br /&gt;
In one deleted email, there is a conversation in which Lucy tells another person that she has been delaying the doctor from finding the artifacts and asking for the other person to send a rescue. A strange reply appears to be an attachment, but has random capitalization of letters. When these capitalized letters are put together, they form, &amp;quot;WE WILL BE THERE SOON&amp;quot;. Towards the end of the game, a gunfight is heard outside, and Vidic explains that present-day Assassins have come for Desmond. The hidden message was probably a reference to the attack. If so, it would mean Lucy is an assassin, which is also shown by her showing Desmond her left hand and symbolically pulling in her ring finger to have it appear like Altaïr&#039;s missing finger, and is spying on Abstergo Industries. The V-neck and&amp;amp;nbsp;collar of her blouse, if turned upside down,&amp;amp;nbsp;are also identical to the Assassin&#039;s&amp;amp;nbsp;logo.&amp;amp;nbsp;&amp;amp;nbsp;At the end of the game, Desmond gains the ability to use Eagle Vision. When Desmond uses this on Lucy, she appears with a blue aura, confirming her to be a trustful ally.&lt;br /&gt;
&lt;br /&gt;
The [[Assassin&#039;s Creed Achievements|achievement]] of &#039;&#039;&#039;&amp;quot;Conversationalist&amp;quot;&#039;&#039;&#039; can be unlocked in the 360 version of the game.&lt;br /&gt;
&lt;br /&gt;
===The Side Story of Leila and Neumann===&lt;br /&gt;
&lt;br /&gt;
More spoilers...must include two figures from &amp;quot;bloody mural&amp;quot; here for openers:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Lorenz Attractor&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Lorenz Attractor, which appears in the middle of the wall over Desmond&#039;s bed and is the central focus of the entire &amp;quot;mural&amp;quot; is emblematic of the &amp;quot;&#039;&#039;&#039;butterfly effect&#039;&#039;&#039;&amp;quot;. The intricate interweaving of the lines which compose it are paths taken by a particle.&lt;br /&gt;
&lt;br /&gt;
Subject 16 states in the triangle shaped message on the floor that he drained his own body to paint the figures on the floor and walls of the main room where the Animus is located. But had he also used his own blood to paint the wall mural in the sleeping room, he would have bled out - literally - before he finished his work. It is possible that it is Leila&#039;s blood used in the wall mural in the sleeping room, done &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; he painted the messages with his own blood in the Animus room - a murder/suicide.&lt;br /&gt;
&lt;br /&gt;
Spending too long in the Animus is the issue causing it. This seems to be her main reason for concern about Desmond, although it&#039;s mentioned very briefly. &lt;br /&gt;
&lt;br /&gt;
Was this Neumann that Vidic mentions in his email to Lucy about &amp;quot;dipping her quill in company ink&amp;quot;. Leila operated the Animus before Lucy and probably talked to Subject 16 much as Lucy talks to Desmond (Subject 17) - Neumann&#039;s immediate successor. This all must have occurred shortly before Desmond was brought to Abstergo&#039;s Lab. Could it be that Leila fell in love with Neumann and was trying to help him and talk to him, and he killed her...then proceeded to paint the bedroom wall with her blood in his desperation and insanity? &lt;br /&gt;
&lt;br /&gt;
Finally, who was Neumann? Strangely enough, a search on the name turns up someone of interest that is significant in relation to all of this. His name was [[Wikipedia:John_von_Neumann|John von Neumann]], who died in 1957 (long ago enough for him to have a descendant). He was an Hungarian mathematician who &amp;quot;who made major contributions to a vast range of fields, including &amp;lt;b&amp;gt;set theory&amp;lt;/b&amp;gt;, functional analysis, quantum mechanics...&amp;lt;b&amp;gt;continuous geometry&amp;lt;/b&amp;gt;, economics and &amp;lt;b&amp;gt;game theory&amp;lt;/b&amp;gt;.... He is generally regarded as one of the foremost mathematicians of the 20th century.&amp;quot; &lt;br /&gt;
[http://en.wikipedia.org/wiki/John_von_Neumann Wikipedia]. We have the Mandlebrot Set - an example of set theory and the repeating overall patterns of history. It is also an example of continuous geometry - a fractal or holographic fragment of a larger whole that is identical to the smaller part. We also have the Lorenz Attractor, which is part of Chaos Theory:&lt;br /&gt;
&lt;br /&gt;
In mathematics, chaos theory describes the behavior of certain dynamical systems – that is, systems whose states evolve with time – that may exhibit dynamics that are highly sensitive to initial conditions (popularly referred to as &amp;lt;b&amp;gt;the butterfly effect&amp;lt;/b&amp;gt;). As a result of this sensitivity, which manifests itself as an exponential growth of perturbations in the initial conditions, the behavior of chaotic systems appears to be random. This happens even though these systems are deterministic, meaning that their future dynamics are fully defined by their initial conditions, with no random elements involved. This behavior is known as deterministic chaos, or simply [[Wikipedia:Chaos theory|chaos]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Assassins Creed&amp;lt;/b&amp;gt; is most certainly a &amp;quot;deterministic&amp;quot; game, in that there can be only one outcome no matter what you do or when you do it. There are probably millions of permutations of activities within it. (This is true of any game worth its salt!) And last, but not least, Mr. Neumann was one of the major developers of &amp;lt;b&amp;gt;game theory&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Assassin&#039;s Creed II===&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, Lucy flees along with Desmond from the Abstergo building to a modern [[Assassins]]&#039; hideout.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[File:Images.jpg|thumb|right|300px|Lucy with Desmond in the Animus 2.0.]]&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
In contrast with her boss Warren Vidic&#039;s personality, Lucy is an optimistic and cheerful woman with bright personality. She always has some encouraging words and sympathy towards [[Desmond Miles]], though it obviously irritates him sometimes. At times when Warren Vidic attempts to force Desmond to go deeper to the Animus memory, Lucy will stop him from going and plead Vidic to let Desmond to rest, showing her caring personality. &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* She is modeled after and voiced by [[Kristen Bell]].&lt;br /&gt;
* Lucy&#039;s character model is drastically altered between games. In the first Assassin&#039;s Creed, she is dressed in appropriate business/work attire. In Assassin&#039;s Creed II, she has clothes which are much more casual,&amp;amp;nbsp;a slightly larger figure, and different facial structure; larger eyes and lipstick.&lt;br /&gt;
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*Lucy and Desmond will most likely&amp;amp;nbsp;enter a relationship in Assassin&#039;s Creed III, given that Lucy cares very much about Desmond and ( as seen in Assassin&#039;s Creed II) he apparently returns&amp;amp;nbsp;those feelings.&amp;amp;nbsp;For example, when Lucy panicks because she is afraid that Abstergo will find them, Desmond tries very hard to comfort her.&lt;br /&gt;
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{{ACII}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters|Stillman, Lucy]]&lt;br /&gt;
[[Category:Assassins]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters|Stillman, Lucy]]&lt;/div&gt;</summary>
		<author><name>84.26.111.157</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Lucy_Stillman&amp;diff=351674</id>
		<title>Lucy Stillman</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Lucy_Stillman&amp;diff=351674"/>
		<updated>2009-11-26T19:29:39Z</updated>

		<summary type="html">&lt;p&gt;84.26.111.157: /* Trivia */&lt;/p&gt;
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&lt;div&gt;{{Character Infobox&lt;br /&gt;
|image=12544152566428.jpg&lt;br /&gt;
|imgdesc=Lucy&#039;s artwork of Assassin&#039;s Creed II.&lt;br /&gt;
|faction=Abstergo Industries, Assassins&lt;br /&gt;
|name=Lucy Stillman&lt;br /&gt;
|appear=Assassin&#039;s Creed, Assassin&#039;s Creed II&lt;br /&gt;
|period=Modern times (2012)&lt;br /&gt;
|voice=[[Kristen Bell]]&lt;br /&gt;
}}&lt;br /&gt;
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{{quote|You lack the confidence to step into your ancestor&#039;s body.|Lucy to Desmond in their first meeting}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
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► ► ► ► ► Please be careful with what you say outside of spoiler tags. ◄ ◄ ◄ ◄ ◄&lt;br /&gt;
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--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lucy Stillman&#039;&#039;&#039; is an assassin and genetic-memory researcher allied to [[Desmond Miles]]&lt;br /&gt;
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==Biography==&lt;br /&gt;
===Early Life===&lt;br /&gt;
Lucy Stillman is a research assistant for [[Warren Vidic|Dr. Warren Vidic]]. She has been working for Abstergo Industries for three years, focusing on the [[Animus]] project. Dr. Warren Vidic considered her as a invaluable asset for Abstergo for her intelligence and knowledge in cognitive neuro-science and values her highly, although he does not express it. &lt;br /&gt;
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[[File:AssassinsCreed Dx10 2009-10-01 22-36-27-70.png|thumb|200px|left|Lucy working on the Animus.]]&lt;br /&gt;
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As the game progresses, Desmond learns more and more about Lucy. He does this in two ways.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
===Assassin&#039;s Creed===&lt;br /&gt;
====Conversations====&lt;br /&gt;
Throughout the game, Desmond can speak to Lucy and get to know her better at the end of each memory segment, after Dr. Vidic leaves the lab. As Desmond talks to Lucy, she starts to tell him a bit about her past.&lt;br /&gt;
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Lucy explains that during her university career she was ostracised for her scientific beliefs and theories. The criticism continued after university- no scientific organization or academic institute would employ her. Desperate, she was almost ready to give up science altogether. Then she received a call from Dr. Vidic, who told her he agreed with her theories and offered her the chance to work for Abstergo and to prove her theories to be true. The beliefs she was criticized for may have regarded [[genetic memory]]. Lucy is portrayed in the game to be knowledgeable about the [[Animus]], so it&#039;s likely that, because of her feelings on genetic memory, Vidic contacted her so she could contribute to the creation of the Animus.&lt;br /&gt;
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Lucy also reveals to Desmond that he is not the only person Abstergo is detaining- she too is a captive. She then tells him a story about how a while back, Abstergo decided to silence her to keep her from speaking about the Animus, but before her assailants could commit her murder, they were ordered to stop by Dr. Warren Vidic. She claims that he saved her life that day, and she tells Desmond not to judge Dr. Vidic so harshly, as he is under a lot of pressure.&lt;br /&gt;
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====Emails====&lt;br /&gt;
At various points in the game you can gain access to Lucy&#039;s computer and read her [[emails]]. Desmond comes upon the codes to Lucy&#039;s emails when he finds door codes to the main room in his wardrobe, and Lucy&#039;s access pen, which was left on the Animus. It can be speculated that she planted them to give him a better idea of what was going on with Abstergo. However, this is not certain. The codes may have been left there by a previous subject, and the pen left by mistake.&lt;br /&gt;
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From the messages, you definitely get the idea that she is telling the truth, as she is obviously concerned for her own safety and is trying to find out more information about a previous Abstergo employee who died a while back. This employee is said to have &amp;quot;committed suicide&amp;quot; but the documents relating to the death are being held as classified and are not being released. &lt;br /&gt;
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In one deleted email, there is a conversation in which Lucy tells another person that she has been delaying the doctor from finding the artifacts and asking for the other person to send a rescue. A strange reply appears to be an attachment, but has random capitalization of letters. When these capitalized letters are put together, they form, &amp;quot;WE WILL BE THERE SOON&amp;quot;. Towards the end of the game, a gunfight is heard outside, and Vidic explains that present-day Assassins have come for Desmond. The hidden message was probably a reference to the attack. If so, it would mean Lucy is an assassin, which is also shown by her showing Desmond her left hand and symbolically pulling in her ring finger to have it appear like Altaïr&#039;s missing finger, and is spying on Abstergo Industries. The V-neck and&amp;amp;nbsp;collar of her blouse, if turned upside down,&amp;amp;nbsp;are also identical to the Assassin&#039;s&amp;amp;nbsp;logo.&amp;amp;nbsp;&amp;amp;nbsp;At the end of the game, Desmond gains the ability to use Eagle Vision. When Desmond uses this on Lucy, she appears with a blue aura, confirming her to be a trustful ally.&lt;br /&gt;
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The [[Assassin&#039;s Creed Achievements|achievement]] of &#039;&#039;&#039;&amp;quot;Conversationalist&amp;quot;&#039;&#039;&#039; can be unlocked in the 360 version of the game.&lt;br /&gt;
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===The Side Story of Leila and Neumann===&lt;br /&gt;
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More spoilers...must include two figures from &amp;quot;bloody mural&amp;quot; here for openers:&lt;br /&gt;
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&amp;lt;b&amp;gt;The Lorenz Attractor&amp;lt;/b&amp;gt;&lt;br /&gt;
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The Lorenz Attractor, which appears in the middle of the wall over Desmond&#039;s bed and is the central focus of the entire &amp;quot;mural&amp;quot; is emblematic of the &amp;quot;&#039;&#039;&#039;butterfly effect&#039;&#039;&#039;&amp;quot;. The intricate interweaving of the lines which compose it are paths taken by a particle.&lt;br /&gt;
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Subject 16 states in the triangle shaped message on the floor that he drained his own body to paint the figures on the floor and walls of the main room where the Animus is located. But had he also used his own blood to paint the wall mural in the sleeping room, he would have bled out - literally - before he finished his work. It is possible that it is Leila&#039;s blood used in the wall mural in the sleeping room, done &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; he painted the messages with his own blood in the Animus room - a murder/suicide.&lt;br /&gt;
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Spending too long in the Animus is the issue causing it. This seems to be her main reason for concern about Desmond, although it&#039;s mentioned very briefly. &lt;br /&gt;
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Was this Neumann that Vidic mentions in his email to Lucy about &amp;quot;dipping her quill in company ink&amp;quot;. Leila operated the Animus before Lucy and probably talked to Subject 16 much as Lucy talks to Desmond (Subject 17) - Neumann&#039;s immediate successor. This all must have occurred shortly before Desmond was brought to Abstergo&#039;s Lab. Could it be that Leila fell in love with Neumann and was trying to help him and talk to him, and he killed her...then proceeded to paint the bedroom wall with her blood in his desperation and insanity? &lt;br /&gt;
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Finally, who was Neumann? Strangely enough, a search on the name turns up someone of interest that is significant in relation to all of this. His name was [[Wikipedia:John_von_Neumann|John von Neumann]], who died in 1957 (long ago enough for him to have a descendant). He was an Hungarian mathematician who &amp;quot;who made major contributions to a vast range of fields, including &amp;lt;b&amp;gt;set theory&amp;lt;/b&amp;gt;, functional analysis, quantum mechanics...&amp;lt;b&amp;gt;continuous geometry&amp;lt;/b&amp;gt;, economics and &amp;lt;b&amp;gt;game theory&amp;lt;/b&amp;gt;.... He is generally regarded as one of the foremost mathematicians of the 20th century.&amp;quot; &lt;br /&gt;
[http://en.wikipedia.org/wiki/John_von_Neumann Wikipedia]. We have the Mandlebrot Set - an example of set theory and the repeating overall patterns of history. It is also an example of continuous geometry - a fractal or holographic fragment of a larger whole that is identical to the smaller part. We also have the Lorenz Attractor, which is part of Chaos Theory:&lt;br /&gt;
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In mathematics, chaos theory describes the behavior of certain dynamical systems – that is, systems whose states evolve with time – that may exhibit dynamics that are highly sensitive to initial conditions (popularly referred to as &amp;lt;b&amp;gt;the butterfly effect&amp;lt;/b&amp;gt;). As a result of this sensitivity, which manifests itself as an exponential growth of perturbations in the initial conditions, the behavior of chaotic systems appears to be random. This happens even though these systems are deterministic, meaning that their future dynamics are fully defined by their initial conditions, with no random elements involved. This behavior is known as deterministic chaos, or simply [[Wikipedia:Chaos theory|chaos]].&lt;br /&gt;
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&amp;lt;b&amp;gt;Assassins Creed&amp;lt;/b&amp;gt; is most certainly a &amp;quot;deterministic&amp;quot; game, in that there can be only one outcome no matter what you do or when you do it. There are probably millions of permutations of activities within it. (This is true of any game worth its salt!) And last, but not least, Mr. Neumann was one of the major developers of &amp;lt;b&amp;gt;game theory&amp;lt;/b&amp;gt;.&lt;br /&gt;
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===Assassin&#039;s Creed II===&lt;br /&gt;
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In &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, Lucy flees along with Desmond from the Abstergo building to a modern [[Assassins]]&#039; hideout.&lt;br /&gt;
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[[File:Images.jpg|thumb|right|300px|Lucy with Desmond in the Animus 2.0.]]&lt;br /&gt;
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===Personality===&lt;br /&gt;
In contrast with her boss Warren Vidic&#039;s personality, Lucy is an optimistic and cheerful woman with bright personality. She always has some encouraging words and sympathy towards [[Desmond Miles]], though it obviously irritates him sometimes. At times when Warren Vidic attempts to force Desmond to go deeper to the Animus memory, Lucy will stop him from going and plead Vidic to let Desmond to rest, showing her caring personality. &lt;br /&gt;
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==Trivia==&lt;br /&gt;
* She is modeled after and voiced by [[Kristen Bell]].&lt;br /&gt;
* Lucy&#039;s character model is drastically altered between games. In the first Assassin&#039;s Creed, she is dressed in appropriate business/work attire. In Assassin&#039;s Creed II, she has clothes which are much more casual,&amp;amp;nbsp;a slightly larger figure, and different facial structure; larger eyes and lipstick.&lt;br /&gt;
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*Lucy and Desmond will mos likely have a relationship in Assassin&#039;s Creed III, given that she cares very much about Desmond and ( as seen in Assassin&#039;s Creed II) he apparently returns&amp;amp;nbsp;those feelings.&amp;amp;nbsp;For example, when Lucy panicks because she is afraid that Abstergo will find them, Desmond tries very hard to comfort her.&lt;br /&gt;
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{{AC}} &amp;amp;nbsp;&lt;br /&gt;
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{{ACII}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters|Stillman, Lucy]]&lt;br /&gt;
[[Category:Assassins]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters|Stillman, Lucy]]&lt;/div&gt;</summary>
		<author><name>84.26.111.157</name></author>
	</entry>
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