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	<title>Assassin&#039;s Creed Wiki - User contributions [en-gb]</title>
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	<updated>2026-06-11T23:57:23Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Talk:Animi_Avatars_(second_stage)&amp;diff=578297</id>
		<title>Talk:Animi Avatars (second stage)</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Talk:Animi_Avatars_(second_stage)&amp;diff=578297"/>
		<updated>2011-07-25T19:27:21Z</updated>

		<summary type="html">&lt;p&gt;83.134.182.19: /* Customization */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Two Weapons per Character? ==&lt;br /&gt;
&lt;br /&gt;
Two Weapons per character? Well, it would appear so, according to live team producer Andreane Meunier in this interview from E3 2011. http://www.youtube.com/watch?v=bONgKmqOV30&lt;br /&gt;
&lt;br /&gt;
So, what do you guys think this means? Two weapons for different assassinations or am I reading too much into this?&lt;br /&gt;
&lt;br /&gt;
What only 2 weapon sets? :o I was hoping you could choose out of every weapon in the game to use, at least that&#039;s what I got from another interview with Gabe I think ow damn if it&#039;s only 2 sets imma be pissed&lt;br /&gt;
&lt;br /&gt;
== Is anyone else bothered by this...? ==&lt;br /&gt;
&lt;br /&gt;
I found it a little annoying in Brotherhood how many of the Assassinations were just killing a character with a Multiplayer character model. It was one of the reasons I felt like the Assassinations were watered down. The targets didn&#039;t feel like unique characters because they shared models with multiplayer characters, and Ezio doesn&#039;t even HAVE a conversation with them, which are the things I found most interesting about Assassinations in the previous two games.&lt;br /&gt;
&lt;br /&gt;
What bothers me about the Revelations&#039;s Characters is the unlocking them by killing them in Single player. It just sounds like Ubisoft is watering down the Assassinations even more by giving you non-unique targets, at least, non-unique Assassinations with Ezio only saying &amp;quot;Requiescant in pace...&amp;quot; to them as they die.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if that bothers anyone else, but it bothers me a bit. It feels like the series is starting to be milked instead of developed. [[User:Aegis Runestone|Aegis Runestone]] 19:51, July 17, 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Customization ==&lt;br /&gt;
&lt;br /&gt;
Didn&#039;t they tell us the customization of your characters would be more extensive? so I think the notation won&#039;t be like this anymore &amp;quot;Colors:&lt;br /&gt;
*Basic: White and Green&lt;br /&gt;
*Extra 1:&lt;br /&gt;
*Extra 2:&lt;br /&gt;
*Extra 3:&lt;br /&gt;
&amp;lt;p style=&amp;quot;border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-style: inherit; font-weight: inherit; margin-top: 0.4em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; vertical-align: baseline; color: rgb(255, 255, 255); font-family: Helvetica, Arial, sans-serif; font-size: 13px; line-height: 23px; &amp;quot;&amp;gt;Gear:&amp;lt;/p&amp;gt;&lt;br /&gt;
*Advanced:&lt;br /&gt;
*Superior:&lt;br /&gt;
*Elite:&amp;quot;&lt;br /&gt;
&amp;lt;p style=&amp;quot;border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; font-style: inherit; font-weight: inherit; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; vertical-align: baseline; &amp;quot;&amp;gt;and it also looks pretty stupid since nothing is given only blank spaces&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>83.134.182.19</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Talk:Animi_Avatars_(second_stage)&amp;diff=578296</id>
		<title>Talk:Animi Avatars (second stage)</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Talk:Animi_Avatars_(second_stage)&amp;diff=578296"/>
		<updated>2011-07-25T18:20:30Z</updated>

		<summary type="html">&lt;p&gt;83.134.182.19: /* Two Weapons per Character? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Two Weapons per Character? ==&lt;br /&gt;
&lt;br /&gt;
Two Weapons per character? Well, it would appear so, according to live team producer Andreane Meunier in this interview from E3 2011. http://www.youtube.com/watch?v=bONgKmqOV30&lt;br /&gt;
&lt;br /&gt;
So, what do you guys think this means? Two weapons for different assassinations or am I reading too much into this?&lt;br /&gt;
&lt;br /&gt;
What only 2 weapon sets? :o I was hoping you could choose out of every weapon in the game to use, at least that&#039;s what I got from another interview with Gabe I think ow damn if it&#039;s only 2 sets imma be pissed&lt;br /&gt;
&lt;br /&gt;
== Is anyone else bothered by this...? ==&lt;br /&gt;
&lt;br /&gt;
I found it a little annoying in Brotherhood how many of the Assassinations were just killing a character with a Multiplayer character model. It was one of the reasons I felt like the Assassinations were watered down. The targets didn&#039;t feel like unique characters because they shared models with multiplayer characters, and Ezio doesn&#039;t even HAVE a conversation with them, which are the things I found most interesting about Assassinations in the previous two games.&lt;br /&gt;
&lt;br /&gt;
What bothers me about the Revelations&#039;s Characters is the unlocking them by killing them in Single player. It just sounds like Ubisoft is watering down the Assassinations even more by giving you non-unique targets, at least, non-unique Assassinations with Ezio only saying &amp;quot;Requiescant in pace...&amp;quot; to them as they die.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know if that bothers anyone else, but it bothers me a bit. It feels like the series is starting to be milked instead of developed. [[User:Aegis Runestone|Aegis Runestone]] 19:51, July 17, 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>83.134.182.19</name></author>
	</entry>
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