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		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Clay_Kaczmarek&amp;diff=150356</id>
		<title>Clay Kaczmarek</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Clay_Kaczmarek&amp;diff=150356"/>
		<updated>2012-03-12T20:01:08Z</updated>

		<summary type="html">&lt;p&gt;82.24.70.43: /* Life after death */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC|AC2|Brotherhood|ACR|Assassins}}&lt;br /&gt;
{{WPAssassins}}&lt;br /&gt;
{{Spoilerhd}}&lt;br /&gt;
{{Quote|What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!|Clay Kaczmarek.|Assassin&#039;s Creed: Revelations}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|image = ACR Kaczmarek v.png&lt;br /&gt;
|birth = 1982&amp;lt;ref name=&amp;quot;Encyclopedia&amp;quot;/&amp;gt;&lt;br /&gt;
|death = 8 August 2012 (aged 30);&amp;lt;ref name=&amp;quot;The Lost Archive&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Revelations]] - &#039;&#039;[[The Lost Archive]]&#039;&#039;&amp;lt;/ref&amp;gt; consciousness preserved&lt;br /&gt;
|period = [[Modern Times]]&lt;br /&gt;
|faction = [[Assassins]]&lt;br /&gt;
|appear = &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&lt;br /&gt;
|voice = [[Cam Clarke]] &amp;lt;small&amp;gt;(&#039;&#039;AC2&#039;&#039;, &#039;&#039;Brotherhood&#039;&#039;)&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[[Graham Cuthbertson]] &amp;lt;small&amp;gt;(&#039;&#039;Revelations&#039;&#039;)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clay Kaczmarek&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;Encyclopedia&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed Encyclopedia]]&#039;&#039;&amp;lt;/ref&amp;gt; (1982–2012), also known as &#039;&#039;&#039;Subject 16&#039;&#039;&#039; of the [[Animus Project]], was an individual who had been kidnapped by [[Abstergo Industries]] and forced to relive his ancestors&#039; memories in the [[Animus]].&lt;br /&gt;
&lt;br /&gt;
After his alleged suicide, Clay continued to exist as an AI recreation of his personality within the Animus. As such, he was able to manipulate much of the Animus&#039; programming from within to aid another [[Animus Subjects|Animus subject]], [[Desmond Miles]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
{{Quote|Though the specific symptoms may vary from subject to subject, the end result is the same: they lose their minds. This is what I believe happened to Subject Sixteen.|Lucy, in an e-mail to Warren.|Assassin&#039;s Creed}}&lt;br /&gt;
&lt;br /&gt;
===Early years===&lt;br /&gt;
The son of [[Harold Kaczmarek]] and his wife, Clay was destined, in his father&#039;s eyes, to follow in the family footsteps and become an engineer. Despite this, from an early age Clay showed signs of desiring more for himself; at one point saying to his father that he wanted to become an astronaut. As he grew older, Clay&#039;s interests begun to differ greatly from his father&#039;s hopes, causing a rift between the two.&amp;lt;ref name=&amp;quot;The Lost Archive&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At some point prior to 2007, Clay succeeded in gaining entrance to a college on an engineering degree, though his father was disappointed that it wasn&#039;t at one of the top-tier institutions; Clay subsequently begun to secretly visit a psychiatrist to discuss his feelings. Around this time, Clay was approached by [[William Miles]], a member of the [[Assassin Order]] and offered an induction, which he passed, without the knowledge of his father. The psychiatrist noticed a marked improvement in Clay&#039;s attitude, behaviour and outlook following this, though he was oblivious as to the reasons why.&amp;lt;ref name=&amp;quot;The Lost Archive&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From this point on, Clay maintained limited contact with his father - whose business was suffering due to the economic downturn of the early 2010s - occasionally sending checks to help support the family. His father&#039;s overreliance soon drove both Clay and his mother away, leaving Harold on his own.&amp;lt;ref name=&amp;quot;The Lost Archive&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Inflitrating Abstergo===&lt;br /&gt;
In 2010, William Miles gave Clay the task of infiltrating the [[Templar]] front organization, [[Abstergo Industries]], and accessing the personal computer of [[Alan Rikkin]], the company&#039;s CEO, with the aim of uncovering details surrounding the secretive &amp;quot;[[Animus project]]&amp;quot;. Succeeding in his efforts, Clay returned to the Assassins with a copy of an email revealing the amount of funding being invested in the project, as well as the identity of the project lead: [[Warren Vidic|Dr. Warren Vidic]], and the location of his new facility in [[Italy]]. Spurred on by this success, the Assassins decided to plant Clay deeper into Abstergo, this time as a [[Animus Subjects|Subject]] of Dr. Vidic&#039;s program. He was informed that a member of his team was a mole already deep inside Abstergo, one who had been raised outside of the Order, and who had all ties with them cut: [[Lucy Stillman]]. Assured that when the time came, she would aid in his escape, Clay agreed to the plan.&amp;lt;ref name=&amp;quot;The Lost Archive&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On February 1, 2011, Clay Kaczmarek was, on schedule, captured by the Abstergo&#039;s [[Lineage Research and Acquisition]] and inducted into the Animus project as &#039;&#039;Subject 16&#039;&#039;. Held within the [[Abstergo laboratory]] by Dr. Warren Vidic, Clay was forced to relive the memories of his ancestor, [[Ezio Auditore da Firenze]] for dangerously long periods at a time. Throughout this, Vidic kept the true purpose of their genetic explorations a secret, though Clay soon realised that their efforts were focused on locating the mythical [[Ezio&#039;s Apple|Apple of Eden]]. When Clay enquired about this, Vidic threatingly responded that he could not reasonably expect to be released if he knew what they truly sought. This worried Clay. However, William later told him to focus on his task, and when the time came, Lucy would rescue him as they were a team.&amp;lt;ref name=&amp;quot;The Lost Archive&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eventually, Clay discovered the [[Eye-Abstergo|true purpose]] of the Animus project and decided that it was time for him to escape. Unfortunately however, by this point, his over-exposure to the Animus had resulted in his suffering from the [[Bleeding effect]], and he soon found himself unwillingly exploring the memories of his ancestors without the use of the Animus. During one of these experiences, Clay found himself conversing with a figure calling herself [[Juno]], who offered a shocking revelation about the true allegiances of his supposed ally, Lucy Stillman, as well as his own destiny.&amp;lt;ref name=&amp;quot;The Lost Archive&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Truth===&lt;br /&gt;
{{Quote|He&#039;d be able to explain the whole thing to us. If only we could ask him.|Lucy, after seeing the Truth.|Assassin&#039;s Creed II}}&lt;br /&gt;
&lt;br /&gt;
Clay reacted angrily when he was informed, by the being calling herself Juno, that his death was nigh and that his purpose from then on was to deliver a message to his eventual successor, [[Desmond Miles]]. In order to convince him of the necessity, Juno revealed that the years of loneliness and abandonment visited upon Lucy Stillman by the Assassin Order, so that she might better infiltrate the Templars, had in actuality turned her against them; her mission being to aid the Assassins in the discovery of the Apple, before returning it to the Templars. This revelation shocked Clay, and brought him to the realisation of his place in future events.&amp;lt;ref name=&amp;quot;The Lost Archive&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eventually, Lucy discovered that Clay knew the truth about her betrayal and she attempted to explain her actions, saying that William Miles and the rest of the Order cared little for the lives that they destroyed in pursuit of their goals, whereas the Templars&#039; did. Knowing she could not sway him, Lucy stated that she would keep the promise she had made to protect Clay, hiding the evidence of his newfound knowledge from Vidic, but that she could no longer afford to let him escape. Faced with no other option, Clay realised that there was only one way to get his message to Desmond Miles.&amp;lt;ref name=&amp;quot;The Lost Archive&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Life after death===&lt;br /&gt;
{{Quote|Everything you hope to become, everything you hold dear, it’s already gone.|Clay&#039;s hologram to Desmond.|Assassin&#039;s Creed: Brotherhood}}&lt;br /&gt;
For weeks, Clay planned his suicide down to the most minute detail, biding his time and preparing his message, all the meanwhile enduring the repeated attempts by Vidic to uncover the location of the Apple of Eden.&amp;lt;ref name=&amp;quot;The Lost Archive&amp;quot; /&amp;gt; Eventually, Clay managed to create an artificially intelligent construct of himself inside the Animus, splitting it into twenty-four pieces to be united by his successor, as well as sending one final email to his father. The next day,&amp;lt;ref name=&amp;quot;ACRV&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&amp;lt;/ref&amp;gt; Clay killed himself by slitting his wrists and draining his body of blood, in order to paint several [[cryptic messages]] in the rooms where he was being kept, hoping to ensure his successor recovered the message that he had died to pass on.&amp;lt;ref name=&amp;quot;The Lost Archive&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;AC2&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt; After his death, Abstergo dumped his body in the [[Tiber|Tiber River]] in [[Rome]].&amp;lt;ref name=&amp;quot;The Lost Archive&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not long after Clay&#039;s death, Desmond Miles was abducted by Abstergo and forced into the Animus project. In time, he and Lucy escaped from Abstergo, finding their way to an Assassin [[Hideout]] nearby, wherein he would begin his own explorations of Ezio Auditore&#039;s memories; during these investigations, the Assassins learned that Clay had managed to hack the Abstergo Animus before his death, and had placed twenty [[Glyphs]] throughout the Animus system, which were subsequently rendered in the visual memories. These encrypted files, which had been saved onto the Abstergo Animus&#039; memory core that Lucy had stolen, were later unknowingly transferred to [[Rebecca Crane]]&#039;s Animus 2.0.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After decrypting all twenty files, the Assassins were rewarded with a genetic memory marked &amp;quot;[[The Truth|date classified BCE]].&amp;quot; The video showed two [[Free Running|free-runners]], primordial [[Adam]] and [[Eve]], climbing a large glass structure with an [[Apples of Eden|Apple of Eden]] in hand.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Subject 16 meets Desmond.png|thumb|250px|left|Desmond meeting Clay inside the Animus.]]&lt;br /&gt;
&lt;br /&gt;
Following their rout from the hideout, Desmond, Lucy, Rebecca and [[Shaun Hastings|Shaun]] retreated to the last Assassin safehouse in Italy, the [[Villa Auditore]] in [[Monteriggioni]]. Whilst there, during their exploration of some of Ezio&#039;s later memories, it was later discovered that Clay had left ten more glyphs, which corresponded with locations in [[Renaissance]] Rome. Upon visiting these indicated landmarks, Desmond discovered several [[Rifts]] in the Animus programming.&amp;lt;ref name=&amp;quot;ACBH&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Within each, Desmond solved a Cluster puzzle, which then unlocked a piece of a file. Upon compiling them, they revealed a distorted video with the message &#039;&#039;&amp;quot;The miracle is in the execution,&amp;quot;&#039;&#039; suggesting that, unlike the video hidden in the Glyphs, the Rifts instead concealed an [[The Truth#The Miracle|executable file]].&amp;lt;ref name=&amp;quot;ACBH&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon accessing it, Desmond found himself in an unknown area within the Animus, and was able to run through a long virtual maze, similar to those within the [[Animus Virtual Training Program]].&amp;lt;ref name=&amp;quot;ACBH&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the end of the maze, he found a hologram of Clay, partially broken and made of computing code, who told Desmond that all hope was lost, and that he needed to go to [[Eden]] to find a woman named Eve. Before vanishing, Clay told Desmond to find him in the darkness.&amp;lt;ref name=&amp;quot;ACBH&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Black Room===&lt;br /&gt;
{{Dialogue|Desmond|What are you doing here exactly?|Clay|Playing. Learning. Waiting. A lot of waiting.|Desmond and Clay in the Black Room.|Assassin&#039;s Creed: Revelations}}&lt;br /&gt;
[[File:ACR ClayMiles 2.png|thumb|250px|right|Clay with Desmond in the Black Room.]]&lt;br /&gt;
Eventually, Desmond and his allies located Ezio Auditore&#039;s Apple of Eden, hidden in the [[Colosseum Vault]]. It was here that Desmond met Juno for the first time, and was forced to unwillingly kill Lucy, despite the betrayal not yet having become apparent to her companions. As a result of this, Desmond slipped into a coma and was returned to the Animus to support his mental state.&amp;lt;ref name=&amp;quot;ACBH&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When he awoke, Desmond was greeted by the digital construct Clay Kaczmarek had inserted into the Animus. Clay informed him that they were in the [[Black Room]], a safe mode of the Animus&#039; software, and offered his successor advice on how to escape; telling Desmond that he needed to create a [[Sync Nexus]] and clearly separate his memories from those of Ezio and [[Altaïr Ibn-La&#039;Ahad|Altaïr]].&amp;lt;ref name=&amp;quot;ACRV&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since Desmond&#039;s teammates could not contact him, Clay took the place of [[Shaun Hastings]] as the writer of database articles. He made an entry about himself revealing his actual name to Desmond, and told him how they were distant cousins.&lt;br /&gt;
&lt;br /&gt;
On the [[Animus Island]] Clay also mentioned that the Animus would resist his attempts to view further genetic memories and keep pulling Desmond back into the simulated island they were in - the designated compartment for Desmond&#039;s consciousness. However, Clay said that he would help prevent the Animus from noticing him &amp;quot;wandering&amp;quot; into the outside partitions of memory, just in case it concluded Desmond to be a virus and enacted a deletion.&amp;lt;ref name=&amp;quot;ACRV&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At one point, as Desmond worked to return to his body, Clay asked him if he could come with him, perhaps until he could have a body of his own. As Desmond hesitantly declined, Clay admitted that he was not surprised, and that perhaps he had wasted his only chance.&amp;lt;ref name=&amp;quot;ACRV&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ACR ClayMiles 3.png|left|thumb|250px|Clay explaining about the Black Room.]]&lt;br /&gt;
On another re-entrance to the island, Clay asked Desmond if he had ever regretted anything in his life. After Desmond admitted that he had wished he had been more patient with his parents, whom he had run away from, and that he wished things would have turned out different with Lucy, Clay simply thanked Desmond for making sense before vanishing.&amp;lt;ref name=&amp;quot;ACRV&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While Desmond had come close to completing the Synch Nexus, the Animus began to attempt to rectify the intrusions he had been causing in other memories. As it began to delete the Black Room and all of its contents, Clay grabbed onto Desmond and threw him out of the room, saving Desmond&#039;s life.&amp;lt;ref name=&amp;quot;ACRV&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
Following Clay&#039;s physical death, the Templars were left without the location of the Vault; though they had gained the knowledge that another Assassin, Altaïr Ibn-La&#039;Ahad, had once seen a map projected by [[Second Apple|another]] [[Pieces of Eden|Piece of Eden]] that could help them find it. Searching for a descendant of both Altaïr and Ezio Auditore, Abstergo happened upon Desmond Miles. They kidnapped him, and forced him into the Animus project, labelling him Subject 17.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By accessing private [[e-mails]] between Animus sessions, Desmond discovered an email Lucy had written to Dr. Vidic, which detailed the Bleeding effect, and explained how it was connected to Clay. She expressed her concern in pushing the him too hard; however, the email was never replied to, and was evidently deleted shortly after it was received.&amp;lt;ref name=&amp;quot;AC&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, through the files unlocked in the glyphs Clay had created within the Animus, Desmond was able to learn many things about the Templar Order, both in the past and in his own time.&amp;lt;ref name=&amp;quot;ACBH&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ancestry==&lt;br /&gt;
Clay Kaczmarek had a rich and varied ancestry, which quickly caught the attention of Abstergo Industries. Whilst his immediate ancestors lived relatively normal lives, with many on his father&#039;s side of the family taking jobs in engineering, Clay was most notably a direct descendant of [[Adam]], one of the first [[humans]], alongside [[Eve]], who rose in rebellion against the [[First Civilization]]. As Adam was a child of both a human and a member of the First Civilization, Clay had a notable concentration of First Civilization genes in his blood.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clay also had ancestors in ancient Africa, in the {{Wiki|Roman Empire|Roman}} forum and in the Far East. Of particular interest to Abstergo was his relation to the Italian [[House of Auditore]], founded by [[Domenico Auditore]] in the early 14th century.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt; His Auditore bloodline ended with [[Ezio Auditore da Firenze]], as Clay&#039;s next ancestor was an illegitimate child.&amp;lt;ref name=&amp;quot;ACRV&amp;quot;/&amp;gt; One of his ancestors was also connected with an unknown [[wikipedia:Queen Isabella|Queen Isabella]], whilst another participated in the [[wikipedia:Battle of Gettysburg|Battle of Gettysburg]] during the [[United States]] {{Wiki|American Civil War|Civil War}}.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personality and characteristics==&lt;br /&gt;
{{Dialogue2|Clay|They can&#039;t help you Desmond. You&#039;re a broken man. Your mind, it&#039;s... broken.|Desmond|Broken? I feel fine.|So did I!|Clay and Desmond in the Black Room.|Assassin&#039;s Creed: Revelations}}&lt;br /&gt;
[[File:ACR ClayMiles 1.png|thumb|right|250px|Clay introducing himself to Desmond.]]&lt;br /&gt;
Through his artificial construct, Clay was shown to be a sarcastic and witty man, usually speaking of his dire situation with cynical humor.&amp;lt;ref name=&amp;quot;ACRV&amp;quot; /&amp;gt; Throughout his troubles with the Bleeding effect he proved driven to complete his mission, even as his sanity began to crumble; first to relay back Abstergo&#039;s plans for the Apple of Eden, then to pass on Juno&#039;s message.&amp;lt;ref name=&amp;quot;The Lost Archive&amp;quot; /&amp;gt; Later on, as his perception of reality and identity began to falter and switch between past lives, he began speaking in riddles and cryptic clues. However, he kept his motivations to the end, even sacrificing his own life to reveal the Truth.&amp;lt;ref name=&amp;quot;ACRV&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite his own situation of being trapped in the Animus, as well as his occasional lapses of depression from his lost chances, Clay willingly helped Desmond regain his body and repair his subconscious; despite not being able to do so himself.&amp;lt;ref name=&amp;quot;ACRV&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In the [[Assassin&#039;s Creed (French comic)|&#039;&#039;Assassin&#039;s Creed&#039;&#039; French comic]], Clay is referred to as &amp;quot;Michael.&amp;quot; However, the graphic novel is not considered canon in this respect, as it directly contradicts the events of the games.&lt;br /&gt;
* The [[Assassin&#039;s Creed: Brotherhood achievements|achievement]] in &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; entitled &amp;quot;.. .- -- .- .-.. .. ...- .&amp;quot; ([[wikipedia:Morse Code|Morse code]] for &amp;quot;I AM ALIVE&amp;quot;) is earned by solving all Cluster puzzles. The achievement badge consists of the Morse code &amp;quot;.---- -....&amp;quot;, which means &amp;quot;16&amp;quot;.&lt;br /&gt;
* Clay took the place of [[Shaun Hastings]] as the writer of [[Database Articles|Database articles]] in &#039;&#039;Assassin&#039;s Creed: Revelations&#039;&#039;.&lt;br /&gt;
* Clay&#039;s surname Kaczmarek is of Polish origin, hinting that he may be of Polish ancestry.&lt;br /&gt;
* According to a newspaper present at Clay&#039;s memorial service, it appears his body was dumped in the [[Tiber]] River after his death.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot; captiontextcolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
The Animus Door.jpg|Clay and Desmond on the Animus Island.&lt;br /&gt;
ACR ClayMiles 4.png|Clay telling Desmond that there&#039;s no such thing as a guardian angel.&lt;br /&gt;
ClayGrave.jpg|Clay&#039;s memorial.&lt;br /&gt;
DeadClay.jpg|Clay&#039;s tombstone.&lt;br /&gt;
Michael s16.jpg|Subject 16 as Michael, as shown in the French graphic novel.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{ACBH}}&lt;br /&gt;
{{ACR}}&lt;br /&gt;
{{DEFAULTSORT:Kaczmarek, Clay}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations Characters]]&lt;br /&gt;
[[Category:Assassins]]&lt;br /&gt;
[[Category:Animus Subjects]]&lt;/div&gt;</summary>
		<author><name>82.24.70.43</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Pietro_Rossi&amp;diff=425880</id>
		<title>Pietro Rossi</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Pietro_Rossi&amp;diff=425880"/>
		<updated>2012-03-10T18:15:33Z</updated>

		<summary type="html">&lt;p&gt;82.24.70.43: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|ACB|BBook}}&lt;br /&gt;
{{Quote|I love you so. I want to sing it to the heavens.|Pietro professing his love secretly to [[Lucrezia Borgia]].|Assassin&#039;s Creed: Brotherhood}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|name    = Pietro Rossi&lt;br /&gt;
|image   = Pietro_Rossi.png|250px&lt;br /&gt;
|imgdesc = &lt;br /&gt;
|hideb   = No&lt;br /&gt;
|birth   = 1470&lt;br /&gt;
|death   =&lt;br /&gt;
|period  = [[Renaissance]]&lt;br /&gt;
|hidep   = &lt;br /&gt;
|faction = &lt;br /&gt;
|hider   = No&lt;br /&gt;
|appear  = &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood (novel)]]&#039;&#039;&lt;br /&gt;
|actor   = &lt;br /&gt;
|voice   = }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pietro Rossi&#039;&#039;&#039; (1470 - unknown) was a stage performer, and one of [[Lucrezia Borgia]]&#039;s lovers.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
As of 1500, Pietro was engaged in a relationship with Lucrezia Borgia, the daughter of [[Rodrigo Borgia|Pope Alexander VI]]. However, due to Lucrezia&#039;s brother [[Cesare Borgia]] being known for his jealous rages - one of which caused him to have Lucrezia&#039;s last husband killed - they kept their relationship a secret. In order to allow him to visit her easily and unnoticed, Lucrezia gave Pietro a key to the side door of the heavily-guarded [[Castel Sant&#039;Angelo]].&lt;br /&gt;
&lt;br /&gt;
On one of Pietro&#039;s visits, however, Lucrezia instructed a guard to spy on the two of them as Pietro kissed her and openly confessed his love for her. After Pietro left, Lucrezia then told the guard to inform her brother of their relationship, wishing to purposefully make Cesare jealous.&lt;br /&gt;
&lt;br /&gt;
In 1503, Cesare sent his personal assassin [[Micheletto Corella]] to kill Pietro while he rehearsed his role as [[Jesus Christ]] in the Passion play, which was to be held in the [[Colosseo]]. Unbeknownst to him, Micheletto had infiltrated the cast, and planned to stab him to death in an &amp;quot;accident,&amp;quot; under the guise of his role as the Centurion who had been asked to check if Jesus was dead.&lt;br /&gt;
&lt;br /&gt;
During the Crucifixion act, however, the rehearsal was interrupted by the [[Assassins|Assassin]] [[Ezio Auditore]], who had intended to kill Micheletto before he could harm Pietro. Despite this, Micheletto had planned ahead, and had poisoned the wine that Pietro had drank earlier on in the act.&lt;br /&gt;
&lt;br /&gt;
[[File:Pietrodoctor.jpg|thumb|left|230px|The doctor examines Pietro.]]&lt;br /&gt;
Foregoing his planned assassination, much to Micheletto&#039;s surprise, Ezio instead rushed Pietro away from the fight to the nearest [[Doctors|doctor]].&lt;br /&gt;
&lt;br /&gt;
After Pietro appeared to be recovering from the [[cantarella]] poison, Ezio demanded that he give him the key to the Castel Sant&#039;Angelo. As Pietro protested that he was only a poor actor, Ezio revealed that Cesare knew of his and Lucrezia&#039;s affair, to which the other finally handed over the key.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
Leonardo Da Vinci later told Ezio that Pietro had fled Italy to escape the Borgia.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*In the [[Assassin&#039;s Creed: Brotherhood (novel)|novelization of &#039;&#039;Brotherhood&#039;&#039;]], Pietro is called Pietro Benintendi.&lt;br /&gt;
* The way Ezio is holding Pietro as he picks him up is an almost exact reenactment of [[Michelangelo]]&#039;s &#039;&#039;[[Wikipedia:Pietà|Pietà]]&#039;&#039;.&lt;br /&gt;
* If you view Pietro in [[Eagle Vision]], the fake crown of thorns he&#039;s wearing turns gold.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;medium&amp;quot; captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
Lucrezialover.jpg|Pietro and Lucrezia in the Castel Sant&#039;Angelo.&lt;br /&gt;
pietropassion.jpg|Pietro as Jesus Christ.&lt;br /&gt;
rescuepietro.jpg|Pietro on the stage of the Passion play.&lt;br /&gt;
Eziocarriespietro.jpg|Ezio carrying Pietro to safety.&lt;br /&gt;
eziopietrospeak.jpg|Pietro and Ezio at the doctor&#039;s.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{ACBH}}&lt;br /&gt;
{{DEFAULTSORT:Rossi, Pietro}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood (Novel) Characters]]&lt;/div&gt;</summary>
		<author><name>82.24.70.43</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Clay_Kaczmarek&amp;diff=150309</id>
		<title>Clay Kaczmarek</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Clay_Kaczmarek&amp;diff=150309"/>
		<updated>2012-01-21T15:36:17Z</updated>

		<summary type="html">&lt;p&gt;82.24.70.43: /* Black Room */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC|AC2|Brotherhood|ACR|FC|Assassins}}&lt;br /&gt;
{{WPAssassins}}&lt;br /&gt;
{{Spoilerhd}}&lt;br /&gt;
{{Quote|What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!|Subject 16.|Assassin&#039;s Creed: Revelations}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|image = ACR Kaczmarek v.png&lt;br /&gt;
|birth = 1982&amp;lt;ref name=&amp;quot;Encyclopedia&amp;quot;/&amp;gt;&lt;br /&gt;
|death = 2012 (aged c. 30);&amp;lt;ref name=&amp;quot;Encyclopedia&amp;quot;/&amp;gt; consciousness preserved&lt;br /&gt;
|period = [[Modern Times]]&lt;br /&gt;
|faction = [[Assassins]]&lt;br /&gt;
|appear = &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&lt;br /&gt;
|voice = [[Cam Clarke]] &amp;lt;small&amp;gt;(&#039;&#039;AC2&#039;&#039;, &#039;&#039;ACB&#039;&#039;)&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[[Graham Cuthbertson]] &amp;lt;small&amp;gt;(&#039;&#039;ACR&#039;&#039;)&amp;lt;/small&amp;gt; }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clay Kaczmarek&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;Encyclopedia&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed Encyclopedia]]&#039;&#039;&amp;lt;/ref&amp;gt; (1982 - 2012), also known as &#039;&#039;&#039;Subject 16&#039;&#039;&#039; of the [[Animus Project]],  was an individual who had been kidnapped by [[Abstergo Industries]] and forced to relive his ancestors&#039; memories in the [[Animus]].&lt;br /&gt;
&lt;br /&gt;
After his alleged suicide, Clay continued to exist as an AI recreation of his personality within the Animus. As such, he was able to manipulate much of the Animus&#039; programming from within to aid another [[Animus Subjects|Animus subject]], [[Desmond Miles]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
{{Quote|Though the specific symptoms may vary from subject to subject, the end result is the same: they lose their minds. This is what I believe happened to Subject Sixteen.|Lucy, in an e-mail to Warren.|Assassin&#039;s Creed}}&lt;br /&gt;
&lt;br /&gt;
Clay was captured by the [[Templars|Templar]]-owned organization Abstergo Industries for use in the [[genetic memory]] program. Held within the [[Abstergo laboratory]] by Dr. [[Warren Vidic]], Clay was kept connected to the Animus for dangerously long periods, sometimes even days at a time. This led to him severely suffering from a condition known as the &amp;quot;[[Bleeding effect]].&amp;quot;&amp;lt;ref name=&amp;quot;AC&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Through this Bleeding effect, Clay began to explore the memories of his ancestors without the use of the Animus; but his inability to control these visions forced him into a downward spiral of insanity, eventually culminating in his evident suicide.&amp;lt;ref name=&amp;quot;AC2&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before this event, Clay was forced to explore the memories of his ancestor Ezio Auditore, who the Templars knew had located [[Vatican Vault|the Vault]] during his lifetime. However, he was never able to relive the desired memory.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt; Clay made an artificially intelligent construct of himself inside the Animus, splitting it into twenty-four pieces to be united by his successor. The next day,&amp;lt;ref name=&amp;quot;ACRV&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&amp;lt;/ref&amp;gt; Clay killed himself by draining his body of blood, in order to paint several [[cryptic messages]] in the rooms where he was being kept, hoping to prevent the Templars from reaching their goals.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Truth===&lt;br /&gt;
{{Quote|He&#039;d be able to explain the whole thing to us. If only we could ask him.|Lucy, after seeing the Truth.|Assassin&#039;s Creed II}}&lt;br /&gt;
Following the escape of Desmond Miles from Abstergo and the beginning of his journey through the memories of Ezio, the Assassins learned that Clay had managed to hack the Abstergo Animus before his death, and had placed twenty [[Glyphs]] throughout the Animus system, which were subsequently rendered in the visual memories. These encrypted files, which had been saved onto the Abstergo Animus&#039; memory core that Lucy had stolen, were later unknowingly transferred to [[Rebecca Crane]]&#039;s Animus 2.0.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After decrypting all twenty files, the Assassins were rewarded with a genetic memory marked &amp;quot;[[The Truth|date classified BCE]].&amp;quot; The video showed two [[Free Running|free-runners]], primordial [[Adam]] and [[Eve]], climbing a large glass structure with an [[Apples of Eden|Apple of Eden]] in hand.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Miracle===&lt;br /&gt;
{{Quote|Everything you hope to become, everything you hold dear, it’s already gone.|Clay&#039;s hologram to Desmond.|Assassin&#039;s Creed: Brotherhood}}&lt;br /&gt;
[[File:Subject_16_meets_Desmond.png|thumb|250px|left|Desmond meeting Clay inside the Animus.]]&lt;br /&gt;
It was later discovered that Clay had left ten more glyphs, which corresponded with locations in [[Renaissance]] Rome. Upon visiting these indicated landmarks, Desmond discovered several [[Rifts]] in the Animus programming.&amp;lt;ref name=&amp;quot;ACBH&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Within each, Desmond solved a Cluster puzzle, which then unlocked a piece of a file. Upon compiling them, they revealed a distorted video with the message &#039;&#039;&amp;quot;The miracle is in the execution,&amp;quot;&#039;&#039; suggesting that, unlike the video hidden in the Glyphs, the Rifts instead concealed an [[The Truth#The Miracle|executable file]].&amp;lt;ref name=&amp;quot;ACBH&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon accessing it, Desmond found himself in an unknown area within the Animus, and was able to run through a long virtual maze, similar to those within the [[Animus Virtual Training Program]].&amp;lt;ref name=&amp;quot;ACBH&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the end of the maze, he found a hologram of Clay, partially broken and made of computing code, who told Desmond that all hope was lost, and that he needed to go to [[Eden]] to find a woman named Eve. Before vanishing, Clay told Desmond to find him in the darkness.&amp;lt;ref name=&amp;quot;ACBH&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This proved to be the first indication of Clay&#039;s AI presence in the Animus. Though physically dead, his &amp;quot;essence&amp;quot; had been absorbed into the system, allowing him to interact with the users, and act as a third person spectator; effectively letting him see everything that went on inside the Animus.&amp;lt;ref name=&amp;quot;ACRV&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Black Room===&lt;br /&gt;
{{Dialogue|Desmond|What are you doing here exactly?|Clay|Playing. Learning. Waiting. A lot of waiting.|Desmond and Clay in the Black Room.|Assassin&#039;s Creed: Revelations}}&lt;br /&gt;
[[File:ACR_ClayMiles_2.png|thumb|250px|right|Clay with Desmond in the Black Room.]]&lt;br /&gt;
Soon after he had fallen into a coma and was returned to the Animus to support his mental state, Desmond woke to meet Clay in the [[Black Room]], a safe mode of the Animus&#039; software. Here, Clay explained where they were, and offered advice on how to escape; telling Desmond that he needed to create a [[Sync Nexus]] and clearly separate his memories from Ezio&#039;s and [[Altaïr Ibn-La&#039;Ahad|Altaïr]]&#039;s.&amp;lt;ref name=&amp;quot;ACRV&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clay also mentioned that the Animus would resist his attempts to view further genetic memories and keep pulling Desmond back into the simulated island they were in - the designated compartment for Desmond&#039;s consciousness. However, Clay said that he would help prevent the Animus from noticing him &amp;quot;wandering&amp;quot; into the outside partitions of memory, just in case it concluded Desmond to be a virus.&amp;lt;ref name=&amp;quot;ACRV&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At one point, as Desmond worked to return to his body, Clay asked him if he could come with him, perhaps until he could have a body of his own. As Desmond hesitantly declined, Clay admitted that he was not surprised, and that perhaps he had wasted his only chance.&amp;lt;ref name=&amp;quot;ACRV&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ACR_ClayMiles_3.png|left|thumb|250px|Clay explaining about the Black Room.]]&lt;br /&gt;
On another re-entrance to the island, Clay asked Desmond if he had ever regretted anything in his life. After Desmond admitted that he had wished he had been more patient with his parents, whom he had run away from, and that he wished things would have turned out different with Lucy, Clay simply thanked Desmond for making sense before vanishing.&amp;lt;ref name=&amp;quot;ACRV&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While Desmond had come close to completing the Synch Nexus, the Animus began to attempt to rectify the intrusions he had been causing in other memories. As it began to delete the Black Room and all of its contents, Clay grabbed onto Desmond and threw him out of the room, saving Desmond&#039;s life at the presumed cost of his own.&amp;lt;ref name=&amp;quot;ACRV&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
Following Clay&#039;s death, the Templars were left without the location of the Vault; though they had gained the knowledge that another Assassin, Altaïr, had once held [[Second Apple|a certain]] [[Pieces of Eden|Piece of Eden]] that could help them find it. Thus, Abstergo kidnapped a descendant of Altaïr, Desmond Miles, who they labelled Subject 17.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By accessing private [[e-mails]] between Animus sessions, Desmond discovered an email Lucy had written to Dr. Vidic, which detailed the Bleeding effect, and explained how it was connected to Clay. She expressed her concern in pushing the Animus subjects too hard; however, the email was never replied to, and was evidently deleted shortly after it was received.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, through the files unlocked in the glyphs Clay had created within the Animus, Desmond was able to learn many things about the Templar Order, both in the past and in his own time.&amp;lt;ref name=&amp;quot;ACBH&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ancestry==&lt;br /&gt;
Clay Kaczmarek had a rich and varying ancestry, which quickly caught the attention of Abstergo Industries. Kaczmarek was most notably a direct descendant of [[Adam]], who was the first [[Humans|human]] alongside [[Eve]] who rose in rebellion against the [[First Civilization]]. As Adam was a child of both a human and a member of the First Civilization, Clay had a notable concentration of First Civilization genes in his blood.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clay also had ancestors in ancient Africa, in the [[Roman Empire|Roman]] forum and in the Far East. His ancestry also reached out to the [[House of Auditore]], founded by [[Domenico Auditore]] in the early 14th century.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt; His Auditore bloodline ended with [[Ezio Auditore da Firenze]], as Clay&#039;s next ancestor was an illegitimate child.&amp;lt;ref name=&amp;quot;ACRV&amp;quot;/&amp;gt; One of his ancestors was also connected with an unknown [[wikipedia:Queen Isabella|Queen Isabella]], and his most recent known ancestor took part in the [[wikipedia:Battle of Gettysburg|Battle of Gettysburg]] in the [[United States]].&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personality and characteristics==&lt;br /&gt;
{{Dialogue2|Clay|They can&#039;t help you Desmond. You&#039;re a broken man. Your mind, it&#039;s... broken.|Desmond|Broken? I feel fine.|So did I!|Clay and Desmond in the Black Room.|Assassin&#039;s Creed: Revelations}}&lt;br /&gt;
[[File:ACR_ClayMiles_1.png|thumb|right|250px|Clay introducing himself to Desmond.]]&lt;br /&gt;
Clay was shown to be a sarcastic and witty man, usually speaking of his dire situation with cynical humor.&amp;lt;ref name=&amp;quot;ACRV&amp;quot; /&amp;gt; In the initial stages of the Bleeding effect, he proved to be driven, even as his sanity began to crumble. Later on, his perception of reality and identity began to falter and switch between past lives, and he began speaking in riddles and cryptic clues. However, he kept his motivations to the end, even sacrificing his own life to reveal the Truth.&amp;lt;ref name=&amp;quot;ACRV&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite his own situation of being trapped in the Animus, as well as his occasional lapses of depression from his lost chances, Clay willingly helped Desmond regain his body and repair his subconscious; despite not being able to do so himself.&amp;lt;ref name=&amp;quot;ACRV&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In the [[Assassin&#039;s Creed (French comic)|&#039;&#039;Assassin&#039;s Creed&#039;&#039; French comic]], Clay is referred to as &amp;quot;Michael.&amp;quot; However, the graphic novel is not considered canon in this respect, as it directly contradicts the events of the games.&lt;br /&gt;
*The [[Assassin&#039;s Creed: Brotherhood achievements|achievement]] in &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; entitled &amp;quot;.. .- -- .- .-.. .. ...- .&amp;quot; ([[wikipedia:Morse Code|Morse code]] for &amp;quot;I AM ALIVE&amp;quot;) is earned by solving all Cluster puzzles. The achievement badge consists of the Morse code &amp;quot;.---- -....&amp;quot;, which means &amp;quot;16&amp;quot;.&lt;br /&gt;
*Clay took the place of [[Shaun Hastings]] as the writer of [[Database Articles|Database articles]] in &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;.&lt;br /&gt;
*Clay&#039;s surname Kaczmarek is of Polish origin, hinting that he may be of Polish ancestry.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot; captiontextcolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
The Animus Door.jpg|Clay and Desmond on the Animus Island.&lt;br /&gt;
ACR ClayMiles 4.png|Clay telling Desmond that there&#039;s no such thing as a guardian angel.&lt;br /&gt;
Michael s16.jpg|Subject 16 as Michael, as shown in the French graphic novel.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{ACBH}}&lt;br /&gt;
{{ACR}}&lt;br /&gt;
{{DEFAULTSORT:Kaczmarek, Clay}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations Characters]]&lt;br /&gt;
[[Category:Assassins]]&lt;br /&gt;
[[Category:Animus Subjects]]&lt;/div&gt;</summary>
		<author><name>82.24.70.43</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ahmad_Sofian&amp;diff=18339</id>
		<title>Ahmad Sofian</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Ahmad_Sofian&amp;diff=18339"/>
		<updated>2012-01-21T15:29:13Z</updated>

		<summary type="html">&lt;p&gt;82.24.70.43: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|TSC|Assassins}}&lt;br /&gt;
{{WPAssassins}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&#039;&#039;&#039;Ahmad Sofian&#039;&#039;&#039; was a member of the [[Assassins|Assassin Order]] and the father of [[Abbas Sofian]]. During the [[Siege of Masyaf|Siege]] of [[Masyaf]] in 1176, he was tasked with infiltrating the [[Saracens|Saracen]] encampment. He was captured and forced to give up the name of the Assassin - [[Umar Ibn-La&#039;Ahad]] - who had infiltrated [[Salah Al&#039;din]]&#039;s personal tent, and killed a nobleman in his escape. Ahmad was nearly put to death until Umar stood up to take his place. After he was brought back into the fortress, [[Altaïr Ibn-La&#039;Ahad]] blamed him for his father&#039;s death.&lt;br /&gt;
&lt;br /&gt;
Some time later, in remorse over Umar&#039;s death, Ahmad entered to the home of Umar&#039;s eleven-year-old son, Altaïr Ibn-La&#039;Ahad, and committed suicide after begging forgivness for his betrayel. When told of his father&#039;s fate, Abbas refused to beleive this, and thought that Ahmad had left the Order but would one day return.&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
*&#039;&#039;[[Assassin&#039;s Creed: The Secret Crusade]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Sofian, Ahmad}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: The Secret Crusade Characters]]&lt;br /&gt;
[[Category:Assassins]]&lt;/div&gt;</summary>
		<author><name>82.24.70.43</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Clay_Kaczmarek&amp;diff=150304</id>
		<title>Clay Kaczmarek</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Clay_Kaczmarek&amp;diff=150304"/>
		<updated>2012-01-20T19:05:19Z</updated>

		<summary type="html">&lt;p&gt;82.24.70.43: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC|AC2|Brotherhood|ACR|FC|Assassins}}&lt;br /&gt;
{{WPAssassins}}&lt;br /&gt;
{{Spoilerhd}}&lt;br /&gt;
{{Quote|What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!|Subject 16.|Assassin&#039;s Creed: Revelations}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|image = ACR Kaczmarek v.png&lt;br /&gt;
|birth = 1982&amp;lt;ref name=&amp;quot;Encyclopedia&amp;quot;/&amp;gt;&lt;br /&gt;
|death = 2012;&amp;lt;ref name=&amp;quot;Encyclopedia&amp;quot;/&amp;gt; consciousness preserved&lt;br /&gt;
|period = [[Modern Times]]&lt;br /&gt;
|faction = [[Assassins]]&lt;br /&gt;
|appear = &#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039; {{mo}}&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039; &amp;lt;small&amp;gt;(voice)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; {{fb}}&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&lt;br /&gt;
|voice = [[Cam Clarke]] &amp;lt;small&amp;gt;(&#039;&#039;Assassin&#039;s Creed II and Assassin&#039;s Creed: Brotherhood&#039;&#039;)&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[[Graham Cuthbertson]] &amp;lt;small&amp;gt;(&#039;&#039;Assassin&#039;s Creed: Revelations&#039;&#039;)&amp;lt;/small&amp;gt; }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clay Kaczmarek&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;Encyclopedia&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed Encyclopedia]]&#039;&#039;&amp;lt;/ref&amp;gt; (1982 - 2012), also known as &#039;&#039;&#039;Subject 16&#039;&#039;&#039; of the [[Animus Project]],  was an individual who had been kidnapped by [[Abstergo Industries]] and forced to relive his ancestors&#039; memories in the [[Animus]]. As a descendant of [[Adam]], as well as [[Ezio Auditore da Firenze]],&amp;lt;ref name=&amp;quot;Encyclopedia&amp;quot; /&amp;gt; he was born into the [[Assassins|Assassin]] bloodline.&lt;br /&gt;
&lt;br /&gt;
After his alleged suicide, Clay continued to exist as an AI recreation of his personality within the Animus. As such, he was able to manipulate much of the Animus&#039; programming from within to aid another [[Animus Subjects|Animus subject]], [[Desmond Miles]].&lt;br /&gt;
&lt;br /&gt;
While at Abstergo, Clay relived the lives of his ancestors in the Far East and ancient Africa, as well as one at the [[wikipedia:Battle of Gettysburg|Battle of Gettysburg]], one in the [[Rome|Roman]] forum, and one who was connected with [[wikipedia:Queen Isabella|Queen Isabella]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
{{Quote|Though the specific symptoms may vary from subject to subject, the end result is the same: they lose their minds. This is what I believe happened to Subject Sixteen.|Lucy, in an e-mail to Warren.|Assassin&#039;s Creed}}&lt;br /&gt;
&lt;br /&gt;
Clay was captured by the [[Templars|Templar]]-owned organization Abstergo Industries for use in the [[genetic memory]] program. Held within the [[Abstergo laboratory]] by Dr. [[Warren Vidic]], Clay was kept connected to the Animus for dangerously long periods, sometimes even days at a time. This led to him severely suffering from a condition known as the &amp;quot;[[Bleeding effect]].&amp;quot;&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Through this Bleeding effect, Clay began to explore the memories of his ancestors without the use of the Animus; but his inability to control these visions forced him into a downward spiral of insanity, eventually culminating in his evident suicide.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before this event, Clay was forced to explore the memories of his ancestor Ezio Auditore, who the Templars knew had located [[Vatican Vault|the Vault]] during his lifetime. However, he was never able to relive the desired memory.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt; Clay made an artificially intelligent construct of himself inside the Animus, splitting it into twenty-four pieces to be united by his successor. The next day,&amp;lt;ref name=&amp;quot;Revelations&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&amp;lt;/ref&amp;gt; Clay killed himself by draining his body of blood, in order to paint several [[cryptic messages]] in the rooms where he was being kept, hoping to prevent the Templars from reaching their goals.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Truth===&lt;br /&gt;
{{Quote|He&#039;d be able to explain the whole thing to us. If only we could ask him.|Lucy, after seeing the Truth.|Assassin&#039;s Creed II}}&lt;br /&gt;
Following the escape of Desmond Miles from Abstergo and the beginning of his journey through the memories of Ezio, the Assassins learned that Clay had managed to hack the Abstergo Animus before his death, and had placed twenty [[Glyphs]] throughout the Animus system, which were subsequently rendered in the visual memories. These encrypted files, which had been saved onto the Abstergo Animus&#039; memory core that Lucy had stolen, were later unknowingly transferred to [[Rebecca Crane]]&#039;s Animus 2.0.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After decrypting all twenty files, the Assassins were rewarded with a genetic memory marked &amp;quot;[[The Truth|date classified BCE]].&amp;quot; The video showed two [[Free Running|free-runners]], primordial [[Adam]] and [[Eve]], climbing a large glass structure with an [[Apples of Eden|Apple of Eden]] in hand.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Miracle===&lt;br /&gt;
{{Quote|Everything you hope to become, everything you hold dear, it’s already gone.|Clay&#039;s hologram to Desmond.|Assassin&#039;s Creed: Brotherhood}}&lt;br /&gt;
[[File:Subject_16_meets_Desmond.png|thumb|250px|left|Desmond meeting Clay inside the Animus.]]&lt;br /&gt;
It was later discovered that Clay had left ten more glyphs, which corresponded with locations in [[Renaissance]] Rome. Upon visiting these indicated landmarks, Desmond discovered several [[Rifts]] in the Animus programming.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Within each, Desmond solved a Cluster puzzle, which then unlocked a piece of a file. Upon compiling them, they revealed a distorted video with the message &#039;&#039;&amp;quot;The miracle is in the execution,&amp;quot;&#039;&#039; suggesting that, unlike the video hidden in the Glyphs, the Rifts instead concealed an [[The Truth#The Miracle|executable file]].&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon accessing it, Desmond found himself in an unknown area within the Animus, and was able to run through a long virtual maze, similar to those within the [[Animus Virtual Training Program]].&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the end of the maze, he found a hologram of Clay, partially broken and made of computing code, who told Desmond that all hope was lost, and that he needed to go to [[Eden]] to find a woman named Eve. Before vanishing, Clay told Desmond to find him in the darkness.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This proved to be the first indication of Clay&#039;s AI presence in the Animus. Though physically dead, his &amp;quot;essence&amp;quot; had been absorbed into the system, allowing him to interact with the users, and act as a third person spectator; effectively letting him see everything that went on inside the Animus.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Black Room===&lt;br /&gt;
{{Dialogue|Desmond|What are you doing here exactly?|Clay|Playing. Learning. Waiting. A lot of waiting.|Desmond and Clay in the Black Room.|Assassin&#039;s Creed: Revelations}}&lt;br /&gt;
[[File:ACR_ClayMiles_2.png|thumb|250px|right|Clay with Desmond in the Black Room.]]&lt;br /&gt;
Soon after he had fallen into a coma and was returned to the Animus to support his mental state, Desmond woke to meet Clay in the [[Black Room]], a safe mode of the Animus&#039; software. Here, Clay explained where they were, and offered advice on how to escape; telling Desmond that he needed to create a [[Sync Nexus]] and clearly separate his memories from Ezio&#039;s and [[Altaïr Ibn-La&#039;Ahad|Altaïr]]&#039;s.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clay also mentioned that the Animus would resist his attempts to view further genetic memories and keep pulling Desmond back into the simulated island they were in - the designated compartment for Desmond&#039;s consciousness. However, Clay said that he would help prevent the Animus from noticing him &amp;quot;wandering&amp;quot; into the outside partitions of memory, just in case it concluded Desmond to be a virus.&amp;lt;ref name=&amp;quot;Revelations&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At one point, as Desmond worked to return to his body, Clay asked him if he could come with him, perhaps until he could have a body of his own. As Desmond hesitantly declined, Clay admitted that he was not surprised, and that perhaps he had wasted his only chance.&amp;lt;ref name=&amp;quot;Revelations&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ACR_ClayMiles_3.png|left|thumb|250px|Clay explaining about the Black Room.]]&lt;br /&gt;
On another re-entrance to the island, Clay asked Desmond if he had ever regretted anything in his life. After Desmond admitted that he had wished he had been more patient with his parents, whom he had run away from, and that he wished things would have turned out different with Lucy, Clay simply thanked Desmond for making sense before vanishing.&amp;lt;ref name=&amp;quot;Revelations&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While Desmond had come close to completing the Synch Nexus, the Animus began to attempt to rectify the intrusions he had been causing in other memories. As it began to delete the Black Room and all of its contents, Clay grabbed onto Desmond and threw him out of the room, saving Desmond&#039;s life.&amp;lt;ref name=&amp;quot;Revelations&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
Following Clay&#039;s death, the Templars were left without the location of the Vault; though they had gained the knowledge that another Assassin, Altaïr, had once held [[Second Apple|a certain]] [[Pieces of Eden|Piece of Eden]] that could help them find it. Thus, Abstergo kidnapped a descendant of Altaïr, Desmond Miles, who they labelled Subject 17.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By accessing private [[e-mails]] between Animus sessions, Desmond discovered an email Lucy had written to Dr. Vidic, which detailed the Bleeding effect, and explained how it was connected to Clay. She expressed her concern in pushing the Animus subjects too hard; however, the email was never replied to, and was evidently deleted shortly after it was received.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, through the files unlocked in the glyphs Clay had created within the Animus, Desmond was able to learn many things about the Templar Order, both in the past and in his own time. &amp;lt;ref name=&amp;quot;Assassin&#039;s Creed: Brotherhood&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
{{Dialogue2|Clay|They can&#039;t help you Desmond. You&#039;re a broken man. Your mind, it&#039;s... broken.|Desmond|Broken? I feel fine.|So did I!|Clay and Desmond in the Black Room.|Assassin&#039;s Creed: Revelations}}&lt;br /&gt;
[[File:ACR_ClayMiles_1.png|thumb|right|250px|Clay introducing himself to Desmond.]]&lt;br /&gt;
Clay was shown to be a sarcastic and witty man, usually speaking of his dire situation with cynical humor.&amp;lt;ref name=&amp;quot;Revelations&amp;quot; /&amp;gt; In the initial stages of the Bleeding effect, he proved to be driven, even as his sanity began to crumble. Later on, his perception of reality and identity began to falter and switch between past lives, and he began speaking in riddles and cryptic clues. However, he kept his motivations to the end, even sacrificing his own life to reveal the Truth.&amp;lt;ref name=&amp;quot;Assassin&#039;s Creed II&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite his own situation of being trapped in the Animus, as well as his occasional lapses of depression from his lost chances, Clay willingly helped Desmond regain his body and repair his subconscious; despite not being able to do so himself.&lt;br /&gt;
&lt;br /&gt;
==Final Words==&lt;br /&gt;
&#039;&#039;&#039;Clay: &#039;&#039;&#039;&#039;&#039;&amp;quot;Here it comes!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desmond:&#039;&#039;&#039; &#039;&#039;&amp;quot;What is that? What&#039;s going on!?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clay: &#039;&#039;&#039;&#039;&#039;&amp;quot;This is the end Desmond! Scheduled for deletion&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Clay grabs Desmond and embraces him&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desmond: &#039;&#039;&#039;&#039;&#039;&amp;quot;What are you doing!?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clay: &#039;&#039;&#039;&#039;&#039;&amp;quot;What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desmond: &#039;&#039;&#039;&#039;&#039;&amp;quot;Don&#039;t do this!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clay: &#039;&#039;&#039;&#039;&#039;&amp;quot;I&#039;&#039;m saving you idiot! GO!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Clay shoves Desmond towards the memory portal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clay: &#039;&#039;&#039;&#039;&#039;&amp;quot;GO!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In the [[Assassin&#039;s Creed (French comic)|&#039;&#039;Assassin&#039;s Creed&#039;&#039; French comic]], Clay is referred to as &amp;quot;Michael.&amp;quot; However, the graphic novel is not considered canon in this respect, as it directly contradicts the events of the games.&lt;br /&gt;
*The [[Assassin&#039;s Creed: Brotherhood achievements|achievement]] in &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; entitled &amp;quot;.. .- -- .- .-.. .. ...- .&amp;quot; ([[wikipedia:Morse Code|Morse code]] for &amp;quot;I AM ALIVE&amp;quot;) is earned by solving all Cluster puzzles. The achievement badge consists of the Morse code &amp;quot;.---- -....&amp;quot;, which means &amp;quot;16&amp;quot;.&lt;br /&gt;
*Clay took the place of [[Shaun Hastings]] as the writer of [[Database Articles|Database articles]] in &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;.&lt;br /&gt;
*Clay&#039;s surname Kaczmarek is of Polish origin, hinting that he may be of Polish ancestry.&lt;br /&gt;
*He bears a resemblance to Darim Ibn-La&#039;Ahad.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;160&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot; captiontextcolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
The Animus Door.jpg|Clay and Desmond on the Animus Island.&lt;br /&gt;
ACR ClayMiles 4.png|Clay telling Desmond that there&#039;s no such thing as a guardian angel.&lt;br /&gt;
Michael s16.jpg|Subject 16 as Michael, as shown in the French graphic novel.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{ACBH}}&lt;br /&gt;
{{ACR}}&lt;br /&gt;
{{DEFAULTSORT:Kaczmarek, Clay}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations Characters]]&lt;br /&gt;
[[Category:Assassins]]&lt;br /&gt;
[[Category:Animus Subjects]]&lt;/div&gt;</summary>
		<author><name>82.24.70.43</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Vieri_de%27_Pazzi&amp;diff=552987</id>
		<title>Vieri de&#039; Pazzi</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Vieri_de%27_Pazzi&amp;diff=552987"/>
		<updated>2011-12-11T13:54:58Z</updated>

		<summary type="html">&lt;p&gt;82.24.70.43: /* Death */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC2|ACB|Renaissance|Templars}}&lt;br /&gt;
{{WPtargets}}&lt;br /&gt;
{{Quote|I&#039;m sorry, were you hoping for a confession?|Vieri&#039;s final words to [[Ezio Auditore da Firenze]].|Assassin&#039;s Creed II}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|name    = Vieri de&#039; Pazzi&lt;br /&gt;
|image   = Vieri_de_Pazzi.png&lt;br /&gt;
|imgdesc = &lt;br /&gt;
|birth   = 1454&amp;lt;ref name=&amp;quot;AC2&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|death   = April 1478&amp;lt;br&amp;gt;[[San Gimignano]], [[Italy]]&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
|period  = [[Renaissance]]&lt;br /&gt;
|faction = [[House of Pazzi]]&amp;lt;br&amp;gt;[[Templars]]&lt;br /&gt;
|appear  = &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Renaissance]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; {{fb}}&lt;br /&gt;
|voice   = [[Yuri Lowenthal]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vieri de&#039; Pazzi&#039;&#039;&#039; (1459 - April 1478) was [[Francesco de&#039; Pazzi]]&#039;s son and one of the youngest [[Pazzi conspirators]]. Highly competitive, he developed a particularly vicious rivalry with [[Ezio Auditore]] during their teenage years. This rivalry eventually escalated into a failed attempt to kill Ezio as he fled to [[Monteriggioni]] in 1476 after the [[Templars]] had [[Giovanni Auditore da Firenze|his father]] and brothers executed. Vieri was killed in [[San Gimignano]] by Ezio and a force of [[mercenaries]] under the command of Ezio&#039;s uncle, [[Mario]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
Vieri was born somewhere in [[Tuscany]], [[Italy]] - presumably in Florence - as the son of [[Francesco de&#039; Pazzi]]. He was extremely spoiled by his father, and was said to be able to &amp;quot;burn right through his father&#039;s money.&amp;quot;&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He favored holding contests rigged in his favor, and bought exotic weapons, armor, clothes and [[Horses|steeds]].&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt; He grew to be a bully and a dangerous thug, trained to be a Templar killer since the age of fifteen.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One day in 1476, Vieri harassed [[Cristina Vespucci]] in front of [[Casa di Vespucci|her home]], and told her that he was tired of waiting for her to &amp;quot;open her legs&amp;quot; to him on her own.  When Cristina refused to become intimate with Vieri, the latter attempted to sexually assault her, but was instead beaten up by [[Ezio Auditore da Firenze]].&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===As a Templar===&lt;br /&gt;
Some time prior to 1476, Vieri joined the Templar Order, an organization which at least two of [[House of Pazzi|his family]] - his father and his great uncle, [[Jacopo de&#039; Pazzi|Jacopo]] - were a part of.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Boyswillbeboys2.jpg|thumb|left|250px|Vieri challenging Ezio to a fight.]]&lt;br /&gt;
In December of 1476, Vieri and Ezio, who had become bitter rivals, met on the [[Ponte Vecchio]] in Florence, where they and their gangs had a street fight. Despite initiating the brawl by throwing a rock at Ezio&#039;s face, Vieri did not participate in the actual fighting. He simply watched from a distance and called a retreat as Ezio and his loyalists gained the upper hand.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On December 31, 1476, Vieri and Ezio met again when the latter was escaping Florence with [[Maria Auditore da Firenze|his mother]] and [[Claudia Auditore da Firenze|sister]] after having assassinated [[Uberto Alberti]]. Vieri tried to kill the three by sending his armed thugs to attack them; however, they were rescued by Ezio&#039;s uncle, [[Mario Auditore]] and his [[mercenaries]]. Vieri then fled to [[San Gimignano]] when Mario confronted him.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
According to one of Mario&#039;s mercenaries, Vieri and his men attacked [[Monteriggioni]] - Mario&#039;s city - repeatedly over the next year and a half, most likely due to Ezio&#039;s presence and his Templar loyalties.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
[[File:WGA_14_v.png|thumb|250px|right|Vieri&#039;s death.]]&lt;br /&gt;
In April of 1478, Vieri met with his father, his great uncle and [[Cardinal]] [[Rodrigo Borgia]] (the [[Grand Master of the Templar Order]]) in San Gimignano to discuss plans for the [[Pazzi Conspiracy]].&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As soon as the four of them went their separate ways, one of Vieri&#039;s guards reported that Mario and his mercenaries had invaded the city, intent on killing him to end the harassment they faced in Monteriggioni. Soon after, Mario&#039;s battalion arrived at the scene and attacked Vieri&#039;s men.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vieri fled to the city&#039;s battlements and commanded his troops from there. However, he was soon confronted by Ezio, who had accompanied Mario, and after a brief, furious fight with Vieri and his guards at the top of a tower, Ezio triumphed over him. He demanded to know what he and the Templars were planning, but Vieri refused to say anything and died. Enraged, Ezio cursed at Vieri&#039;s body, insulting him and his family, until Mario calmed him down. He told Ezio not to become like Vieri, and said that the Assassins showed respect to those they had killed before giving Vieri his last rites.&lt;br /&gt;
&lt;br /&gt;
==Personality and characteristics==&lt;br /&gt;
{{quote|So if he is loud and foul and angry - I believe it is simply because he wants to be noticed. He wants to be loved.|A letter from [[Fra Giocondo]] to Vieri&#039;s father.|Assassin&#039;s Creed II}}&lt;br /&gt;
[[File:RA_2_v.png|thumb|250px|right|Vieri confronts Ezio and his family by Monteriggioni.]]&lt;br /&gt;
&lt;br /&gt;
Vieri was a cruel young man who liked nothing more than to win, in any variety of contests. He would call for competitions against other noble families, which were always rigged for his victory. In the rare occasions when he did lose, he would invite the winner and his family to a victory dinner and subsequently poison them by serving them &#039;&#039;&amp;quot;a meal&#039;&#039; &#039;&#039;to die for.&#039;&#039;&amp;quot;&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He would do anything to get what he wanted, such as rape, hire thugs to fight for him, and outright kill people who stood in his way. He was also a coward, and would run away when his plans failed.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, as revealed in the letter from [[Fra Giocondo]] to Vieri&#039;s father, Vieri acted in this way only because he sought attention and approval from his father, wishing for him to recognize his abilities and devotion to the Templars. Giocondo also observed that Vieri merely wanted to be loved, mentioning that the boy spoke often and fondly of his father, as well as of a desire to be closer to him.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Final words==&lt;br /&gt;
*&#039;&#039;&#039;Ezio:&#039;&#039;&#039; &#039;&#039;What are you and your allies planning? Is this what [[Giovanni Auditore da Firenze|my father]] discovered? Is this why he was killed?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Vieri:&#039;&#039;&#039; &#039;&#039;I&#039;m sorry, were you hoping for a confession?&#039;&#039;&lt;br /&gt;
(outside the Memory Corridor)&lt;br /&gt;
*&#039;&#039;&#039;Ezio:&#039;&#039;&#039; Pezzo di merda! Vorrei solo che avessi sofferto di piu! Hai avuto la fine che meritavi! Spero che bru- &#039;&#039;(Piece of shit! I only wish you&#039;d suffered more! You met the fate you deserved! I hope yo-)&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mario:&#039;&#039;&#039; &#039;&#039;Enough, Ezio! Show some respect.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ezio:&#039;&#039;&#039; &#039;&#039;Respect? After all that&#039;s happened? Do you think he would have shown either of us such kindness?&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mario:&#039;&#039;&#039; &#039;&#039;You are not Vieri. Do not become him&#039;&#039;. (to Vieri&#039;s corpse) Che la morte ti dia la pace che cercavi. &#039;&#039;(May death provide the peace you sought.)&#039;&#039; Requiescat in pace. &#039;&#039;(Rest in peace.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Strangely, Vieri&#039;s birth year is listed to be 1454, whereas his father&#039;s is 1444. There is likely an error in the database with either one or both of their ages, considering the impossibility of having a son at age 10.&lt;br /&gt;
*Vieri mostly speaks in an Italian accent, but sometimes, such as when he ambushes Ezio and his family on their way to Monteriggioni, he says &amp;quot;&#039;&#039;My condolences for the loss of your father and brothers!&amp;quot;&#039;&#039; in a more American accent.&lt;br /&gt;
*In &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, if the player beats Vieri in hand-to-hand combat after luring him down from his tower (by stealing his weapon), Ezio will reappear at the top of the tower after entering the [[Memory Corridor]].&lt;br /&gt;
*On the painting of Vieri in the attic of the [[Villa Auditore]], it says he died in 1477; while according to the game&#039;s timeline, he was killed in 1478.&lt;br /&gt;
*Vieri makes a brief appearance in the first [[Cristina Memories|Cristina Memory]] of &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;, where he tries to assault Cristina, before being beaten by Ezio.&lt;br /&gt;
**If this fight lasts long enough, the player can read a database entry for Vieri. Unlike his entry in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, his entry in &#039;&#039;Brotherhood&#039;&#039; contains a very brief summary of his attitude and role, and how he died.&lt;br /&gt;
*Vieri is responsible for the scar on Ezio&#039;s lip, by throwing a rock at him during their [[Boys Will Be Boys|confrontation]] on the Ponte Vecchio.&lt;br /&gt;
*In Assassin&#039;s Creed: Revelations, Vieri is mentioned by Ezio while disguised as an italian minstrel. Ezio is singing about what he done during the past games.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot; widths=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
Second_Chance_3.png|Vieri harasses Cristina.&lt;br /&gt;
WGA_9_v.png|Vieri and Rodrigo Borgia.&lt;br /&gt;
WGA_16_v.png|Ezio shouts at Vieri&#039;s body.&lt;br /&gt;
Zw-vieridepazzi.png|Vieri&#039;s database photo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
[[Video:Assassin&#039;s Creed 2 - Targets: Vieri de&#039;Pazzi 1/9|thumb|250px|left|Vieri de&#039; Pazzi&#039;s database video.]]&lt;br /&gt;
[[Video:Vieri de&#039; Pazzi - Stealth Blitz Assassination|thumb|250px|right|Vieri de Pazzi&#039;s assassination]]&lt;br /&gt;
{{-}}&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{DEFAULTSORT:Pazzi, Vieri de&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Вьери Пацци]]&lt;br /&gt;
[[de:Vieri de&#039; Pazzi]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Assassination Targets]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Characters]]&lt;br /&gt;
[[Category:Templars]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Renaissance Characters]]&lt;/div&gt;</summary>
		<author><name>82.24.70.43</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Shaun_Hastings&amp;diff=473910</id>
		<title>Shaun Hastings</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Shaun_Hastings&amp;diff=473910"/>
		<updated>2011-12-08T20:37:54Z</updated>

		<summary type="html">&lt;p&gt;82.24.70.43: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC2|Brotherhood|Revelations|FC|Assassins|Good}}&lt;br /&gt;
{{WPAssassins}}&lt;br /&gt;
{{Spoilerhd}}&lt;br /&gt;
{{quote|I also provide tactical support for the other Assassins. You know, Desmond, the ones who are out there - actually doing stuff. Risking their lives, little things like that.|Shaun to [[Desmond Miles]].|Assassin&#039;s Creed II}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|name = Shaun Hastings&lt;br /&gt;
|image = Shaunspng.png&lt;br /&gt;
|period = [[Modern Times]]&lt;br /&gt;
|faction = [[Assassins]]&lt;br /&gt;
|appear = &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&lt;br /&gt;
|voice = [[Danny Wallace]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shaun Hastings&#039;&#039;&#039; was a member of the [[Assassins|Assassin Order]], who gave tactical assistance to Assassin teams across the globe, sometimes by relaying messages from higher command. His support was often targeted towards Assassins who were out in the field.&lt;br /&gt;
&lt;br /&gt;
Within his team, Shaun acted as both historian and analyst, assisting [[Desmond Miles]] during his time in the [[Animus|Animus 2.0]]. This help mostly came in the form of creating [[Database]] entries on the various people, places, and events he encountered.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
{{quote|Most Assassins, Desmond, are like you, yeah? They&#039;re &amp;quot;born&amp;quot; into the Brotherhood. Not me, though.|Shaun to Desmond.|Assassin&#039;s Creed II}}&lt;br /&gt;
&lt;br /&gt;
Originating from [[England]], Shaun was interested in conspiracy theories and the unexplained from a very early age. Though initially unaware of the existence of the modern-day [[Templars]] and Assassins, when he was around 15, he did some investigations into a company known as [[Abstergo Industries]], and realized that they were &#039;&#039;&amp;quot;up to no good&amp;quot;&#039;&#039;.&amp;lt;ref name=&amp;quot;AC2&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This eventually inspired him to prevent their wrongful activities in any way he could. While working as a junior professor, Shaun took the pseudonym &amp;quot;[[wikipedia:Guy Fawkes|Guy Fawkes]]&amp;quot;&amp;lt;ref name=&amp;quot;James Morse emails&amp;quot;&amp;gt;[[James Morse&#039;s e-mail]]&amp;lt;/ref&amp;gt; (after one of the co-conspirators of the [[wikipedia:Gunpowder Plot|1605 Gunpowder Plot]]) and began spreading the word.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He published articles detailing Abstergo&#039;s inner workings to [[wikipedia:WikiLeaks|WikiLeaks]]&amp;lt;ref name=&amp;quot;James Morse emails&amp;quot; /&amp;gt; and other news groups, searching for people with &amp;quot;stories to tell;&amp;quot; all the while remaining unaware that the Templars would try to silence him.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Rebecca Crane]] was first to realize the danger he posed to himself, and tried to warn him that he was &amp;quot;messing with the wrong people.&amp;quot; However, Shaun did not believe her, and eventually, he was found out by Abstergo employee [[Alan Rikkin]].&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shortly after this, on December 10, 2010, Shaun was kidnapped by Abstergo. Fortunately, he was able to make an escape from the van that was taking him to the company, with Abstergo only discovering afterwards that the van&#039;s computer had been hacked, creating a false alert for a need to stop and refuel.&amp;lt;ref name=&amp;quot;James Morse emails&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shaun was then contacted again by Rebecca, who &amp;quot;rescued&amp;quot; him, and recruited him into the Assassin Order.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hiding out===&lt;br /&gt;
{{Dialogue|Desmond|What&#039;s all this stuff for?|Shaun|This stuff, Desmond, oh this stuff is nothing special, really, this stuff is just the stuff that keeps our entire operation from falling apart really.|Desmond and Shaun in the hideout.|Assassin&#039;s Creed II}}&lt;br /&gt;
[[File:Des Hideout 2.png|thumb|left|250px|Shaun and Rebecca meeting Desmond.]]&lt;br /&gt;
After [[Lucy Stillman]] and Desmond Miles had [[Escape from Abstergo Industries|escaped Abstergo]] and reached the [[hideout]], Shaun was first to greet Desmond, and introduce both himself and Rebecca. However, he promptly then insisted that they all get straight to work.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Desmond then entered the Animus to relive the memories of one of his ancestors, [[Ezio Auditore da Firenze]]. While Desmond was inside the Animus, Shaun supplied him with information in the form of Database entries, as well as the occasional piece of advice on [[Glyphs|glyph puzzles]].&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the historian and analyst of the Assassin Order, Shaun was constantly working on his computer, and rarely had the opportunity to speak with Desmond – often telling him bluntly to &#039;&#039;&amp;quot;go away&amp;quot;&#039;&#039; if ever he tried to talk to him.&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the assault on the hideout by [[Warren Vidic]] and several Abstergo guards, Shaun helped Rebecca pack up their equipment,&amp;lt;ref name=&amp;quot;AC2&amp;quot;/&amp;gt; and later, drove the van to their next hideout at [[Monteriggioni]].&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Escape to the Sanctuary===&lt;br /&gt;
{{quote|Did you miss me? No? Anyone? Hello, am I speaking out loud? Hello? Workaholics.|Shaun after hiding the van.|Assassin&#039;s Creed: Brotherhood}}&lt;br /&gt;
[[File:Arrival15.jpg|thumb|250px|Shaun and Rebecca entering the Villa Auditore.]]&lt;br /&gt;
Upon setting up camp in the [[Sanctuary]], Shaun helped by hiding the van, and teaching Desmond how to reroute power into the underground chamber.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once they had set up, Shaun continued his research, operating similarly to the way he had in the previous hideout. In contrast, he was much more respectful and tolerant towards Desmond – though he was still rude and impatient with Rebecca, which caused Lucy to give him a greater workload than the other Assassins.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During Desmond&#039;s breaks outside the Animus, Shaun told him further history of the events he was experiencing, mentioning things such as the fate of [[Caterina Sforza]], and [[Cesare Borgia]]&#039;s explicit letter to the Pope about his wedding night.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Journey to the Colosseum===&lt;br /&gt;
{{quote|The Tetragrammaton. The 72 names of God. You see? They&#039;re all contained within three verses. Exodus 19 through 21. And get this, you&#039;ll like this, if you arrange the four Hebrew letters in God&#039;s name within an equilateral triangle, their numeric values add up to the same number: 72.|Shaun explaining the clue to the other Assassins.|Assassin&#039;s Creed: Brotherhood}}&lt;br /&gt;
After Desmond located the [[Sixth Apple|Apple of Eden]] through Ezio Auditore&#039;s memories, the modern-day Assassins were still left with the mystery of how to get to the Apple&#039;s [[Colosseum Vault|vault]]. Though Rebecca knew it was accessed with a spoken password, the group was unsure of what it could possibly be.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Desmond pointed out the numbers they had found written on the wall, as well as the triple triad symbol, upon which Shaun correctly deduced that they are relevant to God, and His [[72]] names. This number, he also stated, was the same year that Rome&#039;s [[Colosseo|Colosseum]] was built. They all concluded that that was where the Apple would be found, and began their long road trip.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Retrieval 13.png|thumb|left|250px|Shaun and the Assassins in the Colosseum Vault.]]&lt;br /&gt;
On finding the Apple, Desmond used it to ask where the [[Temples]] were located, which resulted in it projecting a series of symbols and images. Shaun, upon identifying the [[Wikipedia:Phrygian cap|Phrygian Cap]] and the [[Wikipedia:Eye of Providence|Eye of Providence]], said that both objects come together in only [[Wikipedia:Declaration of the Rights of Man and of the Citizen|one place]].&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, before Shaun could finish his explanation, [[Juno]] possessed Desmond through the Apple, causing a temporal freeze in those around him, and forcing Desmond to stab Lucy in the abdomen.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the point where Lucy and Desmond collapsed, Shaun and Rebecca were still visibly conscious, and appeared unaffected by the Apple&#039;s power.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===After Desmond&#039;s Collapse===&lt;br /&gt;
Following Lucy&#039;s death, Desmond fell unconscious, and eventually slipped into a coma. Rebecca and [[William Miles]] brought Desmond to [[New York City]] in an effort to reawaken him, with Shaun staying behind to attend Lucy&#039;s funeral in a cemetery just outside of Rome.&amp;lt;ref name=&amp;quot;Revelations&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Following a phone call with Rebecca and William, during which Shaun expressed his suspicion that Desmond may be a sleeper cell similar to [[Daniel Cross|another former Assassin]], Shaun took a plane to join them in New York.&amp;lt;ref name=&amp;quot;Revelations&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eventually, the four of them boarded a plane back to the East, taking the Apple recovered from the Colosseum Vault with them. As they arrived, Desmond awoke from his comatose state, and stated that he knew what they needed to do.&amp;lt;ref name=&amp;quot;Revelations&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characteristics and personality==&lt;br /&gt;
{{Quote|England is not in Europe actually, Rebecca. We, we tolerate Europe, you know? Like, like a person tolerates herpes.|Shaun to Rebecca in Monteriggioni.|Assassin&#039;s Creed: Brotherhood}}&lt;br /&gt;
&lt;br /&gt;
Shaun was often cynical, condescending, sarcastic, and pessimistic. However, he did have a playful side, often inserting humorous tidbits into the Database entries he crafted.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt; As a prank, he also once [[E-mails|e-mailed]] Rebecca that he had found a [[Hephaestus Email Network#Emergency|riddle]] that held a clue to the location of a [[Pieces of Eden|Piece of Eden]], but eventually revealed that the riddle was just a joke.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ShaunLucyHideoutBrotherhood.png|thumb|250px|right|Shaun in the Sanctuary.]]&lt;br /&gt;
When he first met him, Shaun would often have little patience with talking to Desmond, though at other times, he would converse with him at length. He also often insulted Rebecca, commenting on her immaturity by saying &#039;&#039;&amp;quot;the grown-ups are talking&amp;quot;&#039;&#039; – neglectful of the fact she had saved his life multiple times.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shaun was desperate to enter the Animus, and even resorted to begging Lucy through [[Lucy&#039;s e-mail|her e-mail]], which she silently declined by not replying. However, when confronted about it, he said that &#039;&#039;&amp;quot;the job behind the desk&amp;quot;&#039;&#039; was much better.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When talking about his status as an Assassin, Shaun stated that &#039;&#039;&amp;quot;I&#039;ve killed before, I expect to kill again. It&#039;s just that I’d prefer not to.&amp;quot;&#039;&#039; He portrayed the rather sarcastic role of an individual who does all the work and never gets noticed or rewarded, as he had complained more than once that no one missed him when he was gone.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His cynical attitude was also evident in many instances, such as when he pointed out that the Assassins were still killers, whatever their motives; making them no more the &#039;&#039;&amp;quot;good guys&amp;quot;,&#039;&#039; than the Templars.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shaun was also skeptical of most institutions, such as the church and government. He noted in one description of [[Venice]] that the city&#039;s past &#039;&#039;&amp;quot;followed the historical norm: The people got screwed.&amp;quot;&#039;&#039; Despite some of [[Clay Kaczmarek|Subject 16]]&#039;s puzzles implying that the Assassins had actively resisted Abstergo&#039;s use of capitalism as a mechanism of control,&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt; Shaun&#039;s dialogue once contradicted this, as he used the word &amp;quot;communists&amp;quot; as a jibe directed towards Lucy and Rebecca.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite his attitude towards Rebecca, Shaun still held her in higher regard than he cared to admit, most probably because of the numerous occasions on which she had saved his life. Only Lucy seemed to tolerate his snide remarks,&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt; even seeming to trust him to a great extent, as he was the only one to whom she revealed her feelings for Desmond.&amp;lt;ref name=&amp;quot;Revelations&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shaun&#039;s interest in history was shown clearly through his extensive database entries, and in an email from William, who claimed that Shaun would enjoy the area in which the Assassin leadership was based as it had &amp;quot;lots of history.&amp;quot;&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shaun was quite confident in his own abilities, once calling himself a &amp;quot;master at decryption.&amp;quot; He also thought himself to have a gift for &amp;quot;seeing things and making connections,&amp;quot; an ability he compared to Desmond&#039;s [[Eagle Vision]], only more &amp;quot;useful&amp;quot; in his opinion. He was likely only referring to his high intellect though, rather than some kind of super-human power.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Romantic life===&lt;br /&gt;
{{dialogue|Lucy|Who was that girl you were dating? Kate?|Shaun|Ah yeah, Kate. Katie, Katie, Katie, kitty-Kat-Kate. Charmed the pants right off her, I did.|Shaun in the Sanctuary.|Assassin&#039;s Creed: Brotherhood}}&lt;br /&gt;
&lt;br /&gt;
At one point when Desmond asked Shaun about his love life, Shaun proudly told of his exploits with a girl named Kate, who he allegedly &amp;quot;charmed the pants right off&amp;quot; of.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, Rebecca scoffed at this and pointed out that she knew for a fact that Kate and Shaun had not even made it to second base. At Shaun&#039;s embarrassed demands for an explanation, Rebecca nonchalantly said that she and Kate had had lunch afterwards.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Othershaun.jpg|thumb|An earlier design for Shaun, created prior to Wallace&#039;s casting.]]&lt;br /&gt;
* The character Shaun Hastings is named after [[wikipedia:Sean Hastings|Sean Hastings]], a cult hero in the computer industry.&lt;br /&gt;
* Danny Wallace, the voice and model of Shaun, was contacted by [[Ubisoft]] when he attended the [[wikipedia:British Academy Video Games Awards|BAFTA video game awards]] with a friend. He was e-mailed and asked if he would like to be a character in an unknown video game, which he accepted. The game turned out to be &#039;&#039;Assassin&#039;s Creed II&#039;&#039;.&lt;br /&gt;
* During the corrupted sequences in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, Shaun states that he forgot that [[Rodrigo Borgia]] eventually became Pope, even though there is a portrait of him in his Papal attire on the wall next to his computer.&lt;br /&gt;
* In &#039;&#039;Assassins Creed II&#039;&#039;, if spoken to enough times, Shaun will eventually say to Lucy that he thinks Desmond is stalking him.&lt;br /&gt;
* In &#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;, Shaun has a portrait of Cesare Borgia near his desk, as well as pictures of famous landmarks in Rome, such as the [[Pantheon]], and some of [[Leonardo da Vinci]]&#039;s designs, such as the [[crossbow]].&lt;br /&gt;
* Shaun&#039;s password for [[Shaun&#039;s e-mail|his e-mail]] account is GuyFawkes23.&lt;br /&gt;
* It is hinted that Shaun was an altar boy at some stage in his childhood, due to his mention of his priest once saying &#039;&#039;&amp;quot;You know too much for your own good.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Video==&lt;br /&gt;
===Interviews===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 200px;&amp;quot;&lt;br /&gt;
|[[Video:Danny Wallace interview|thumb|right|300px|Danny Wallace Interview Part 1]]&lt;br /&gt;
|[[Video:Assassin&#039;s Creed 2 Danny Wallace interview|thumb|right|300px|Danny Wallace Interview Part 2]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width: 200px;&amp;quot;&lt;br /&gt;
|[[Video:Assassin&#039;s Creed 2 Shaun argue to Desmond|thumb|300px|left|Shaun arguing with Desmond.]]&lt;br /&gt;
|[[Video:Danny Wallace - Shaun Hastings reveal video|thumb|300px|left|Shaun Hastings reveal video.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{ACBH}}&lt;br /&gt;
{{ACFC}}&lt;br /&gt;
{{DEFAULTSORT:Hastings, Shaun}}&lt;br /&gt;
[[de:Shaun Hastings]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Revelations Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed (French Comic) Characters]]&lt;br /&gt;
[[Category:Assassins]]&lt;/div&gt;</summary>
		<author><name>82.24.70.43</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Embers&amp;diff=61578</id>
		<title>Assassin&#039;s Creed: Embers</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Assassin%27s_Creed:_Embers&amp;diff=61578"/>
		<updated>2011-11-20T08:18:39Z</updated>

		<summary type="html">&lt;p&gt;82.24.70.43: /* Plot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|Embers|Realworld}}&lt;br /&gt;
{{quote|Now living in a cozy Tuscan Villa with his wife and their two children, Ezio spends his time enjoying the company of family, old friends, and cultivating his vineyards. The life of this former Assassin Mentor will not stay quiet for long.&amp;lt;br /&amp;gt;One day, a mysterious Assassin shows up at Ezio&#039;s door quite unexpectedly, begging for Ezio&#039;s aid.&amp;lt;br /&amp;gt;Will this old Assassin&#039;s fire die out before he can save the ones he love, or will it burn brightly one last time?|Description.|Assassin&#039;s Creed Embers}}&lt;br /&gt;
{{Film Infobox&lt;br /&gt;
| name           = Assassin&#039;s Creed: Embers&lt;br /&gt;
| image          = Assassin’s Creed Embers.jpg&lt;br /&gt;
| director       = Patrick Plourde, &lt;br /&gt;
Stephane Baudet&lt;br /&gt;
| producer       = &lt;br /&gt;
| writer         = [[Darby McDevitt]]&lt;br /&gt;
| narrator       = [[Roger Craig Smith]]&lt;br /&gt;
| starring       = [[Roger Craig Smith]], [[Angela Galuppo]], [[Anna Tuveri]], Peter Arpesella &amp;lt;small&amp;gt;&#039;&#039;&#039;(Voice Talent)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
| music          = [[Jesper Kyd]]&lt;br /&gt;
| cinematography = &lt;br /&gt;
| editing        = &lt;br /&gt;
| studio         = [[Ubiworkshop|UbiWorkshop]]&lt;br /&gt;
| distributor    = [[Ubisoft|Ubisoft Montreal]]&lt;br /&gt;
| released       = November 15, 2011&lt;br /&gt;
| runtime        = 21:22&lt;br /&gt;
| country        = [[wikipedia:Canada|Canada]]&lt;br /&gt;
| language       = Available in [[wikipedia:English language|English]], [[wikipedia:Spanish language|Spanish]], [[wikipedia:French language|French]], and [[wikipedia:Portugese language|Portugese]].&lt;br /&gt;
| budget         =&lt;br /&gt;
| gross          =&lt;br /&gt;
| preceded_by    = &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;&lt;br /&gt;
| followed_by    = }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Assassin&#039;s Creed: Embers&#039;&#039;&#039;&#039;&#039; is an animated short film project designed to expand the [[Assassin&#039;s Creed (series)|&#039;&#039;Assassin&#039;s Creed&#039;&#039; series]]. Revealed by [[Ubisoft]] on 6 June 2011, the film was released on 15 November 2011, alongside several special editions of &#039;&#039;[[Assassin&#039;s Creed: Revelations]]&#039;&#039;. The short film is available in 15 languages, either through voice dub or subtitles.&lt;br /&gt;
&lt;br /&gt;
This short film was created and produced by [[Ubiworkshop]], and was completely developed internally at Ubisoft Montreal. To create the film, Ubiworkshop worked with two other teams: Ubik, and a team from the Technology Group.&amp;lt;ref name=&amp;quot;Ubiworkshop&amp;quot;&amp;gt;[http://www.ubiworkshop.com/post/?pid=2931 &#039;&#039;Assassin’s Creed: Embers&#039;&#039; - The Revelation]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set after &#039;&#039;Revelations&#039;&#039;, the film concludes the life of [[Ezio Auditore da Firenze]], who retired from his life as an [[Assassins|Assassin]] and lived with his wife [[Sofia Sartor]] in [[Tuscany]]&#039;s countryside.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
In the year 1524, the former Assassin Ezio Auditore has retired to a villa in the countryside of Tuscany, with his wife Sofia and children [[Marcello Auditore|Marcello]] and [[Flavia Auditore|Flavia]]. While Ezio is writing in his study, Sofia asks him to watch Flavia while she and Marcello visit his sister [[Claudia Auditore da Firenze|Claudia]]. Shortly after, he leaves his study to tend the vines as Flavia plays nearby the villa. In the midst of his harvest, he sees a stranger cloaked in black, talking to Flavia. Fearing the worst, Ezio hurriedly intercepts the stranger, though Flavia tells him that she was no danger, as Ezio sees her necklace with the [[Assassin insignia]].&lt;br /&gt;
[[File:EzioFlaviaJun.png|thumb|left|250px|Ezio intercepts the stranger talking to Flavia.]]&lt;br /&gt;
Later, the Assassin introduces herself as [[Shao Jun]], and then asks for Ezio&#039;s help in saving her people and [[Chinese Assassins|order]]. Ezio refuses, stating that his time with the order is over, and asks that Jun leave, despite her pleas. Sofia however, bids that Jun should stay, seeing that she&#039;s come a long way. Jun stays, while the family prepares to rest for the night. Ezio ponders about the time he has left while watching their children with Sofia. The two would then go to bed.&lt;br /&gt;
&lt;br /&gt;
The next morning, Ezio inspects his villa to look for Shao Jun, and finds her in his study. Furiously, Ezio tells her to leave his study, and shortly after, tells her to leave [[Italy]] entirely, stating that she&#039;s wasted her time looking for him. Shao Jun, reading a portion of what Ezio wrote in his study, asks him that she just wanted understand what it takes to restore her order. Ezio informs her on why he is reluctant to help, stating that it could compromise his family. Afterwards, he would take her to [[Florence]] as company in handling some errands of his.[[File:Embers ShotBreakdown 01.png|thumb|270px|Ezio and Shao Jun observe the Palazzo della Signoria.]]&lt;br /&gt;
&lt;br /&gt;
Ezio attends to his chores while Shao Jun kept watch. Afterwards, Ezio would take her to the plaza of the [[Palazzo della Signoria]], where half of [[House of Auditore|his family]] were killed. He would then lecture her on how an Assassin&#039;s line of work is done, before leaving back to his villa. In the midst of their departure, the two were intercepted by an armed soldier, who would then face Shao Jun in combat. After dealing with the soldier, the two flee, as more armed soldiers follow them.&lt;br /&gt;
&lt;br /&gt;
As Ezio drove a carriage back to his villa, Shao Jun would explain her past. She explains that it was her mentor&#039;s plan to meet with him, though her mentor was taken by the same men in [[Venice]]. The soldiers were the imperial soldiers of Emperor [[Jiajing]], who sought to recapture Shao Jun for her acts against his rule. After arriving at the villa, Ezio tells Sofia that she and the children to stay at [[Machiavelli]]&#039;s, fearing that the imperial soldiers would come. After his family left, Ezio and Shao Jun would stay to prepare for the men. After giving a lecture to Shao Jun about how he reformed the order in both [[Rome]] and [[Constantinople]], Ezio would advise her to rest while he stays at the living room and keeps watch.&lt;br /&gt;
[[File:Assassin&#039;s Creed Embers Ezio.jpg|thumb|270px|Ezio waits for the Imperial Soldiers.]]&lt;br /&gt;
As Ezio waited, the armed men arrived as expected. While Shao Jun fought some of the soldiers in the upper floor, Ezio fought with the others at the lower floor, defeating three of them. Ezio, seeing the [[Mounted cannons|cannon]]-wielding brute readying to fire, Ezio hurriedly made his way to the upper floor to intercept the soldiers and save Shao Jun from the cannon&#039;s fire, which he does so successfully. Afterwards, both he and Jun would jump out of a window and onto the open field. There, both of them fought the cannon soldier, and after a tough fight, manages to kill him.&lt;br /&gt;
&lt;br /&gt;
The day after, Ezio would bid Shao Jun farewell, as the latter thanks him for all his help. Before leaving, Ezio gives Jun a small chest, commenting that it can help her some day, though said that she should open it only when she loses direction. As several guards of the Tuscan government arrive, Ezio bids that Shao Jun should leave before they see her. She would then leave, while Ezio cleared things up with the [[Guards|guards]].&lt;br /&gt;
[[File:EzioWithFamily.png|thumb|left|270px|Ezio&#039;s last moments with his family.]]&lt;br /&gt;
Some time after, Ezio would finish writing in his study, and as Sofia informed him that she and Flavia were leaving for Florence, Ezio decides to come with them. There, Ezio sits down at a nearby bench while the two buy some groceries. As Ezio watched, a young man would sit down with him and berate the woman of Florence. Despite his disrespectful demeanor, the man would advise Ezio to rest before leaving his company. Ezio, as he looked on his wife and daughter, smiles. The two would look back, though with a look of distraught rather than happiness.&lt;br /&gt;
&lt;br /&gt;
Ezio Auditore suffered a heart attack and passed away where he sat, at the age of 65. Left behind by him in his study was a letter addressed to Sofia. Written there:&lt;br /&gt;
&lt;br /&gt;
{{quote|When I was a young man, I had liberty, but I did not see it. I had time, but I did not know it. And I had love, but I did not feel it. Many decades would pass before I understood the meaning of all three. And now, the twilight of my life, misunderstanding has past into contentment.&amp;lt;br /&amp;gt;Love, liberty, and time: once was so disposable, are the fuels that drive me forward. And love, most especially, mio caro. For you, our children, our brothers and sisters. And for the vast and wonderful world that gave us life, and keeps us guessing. Endless affection, mio Sofia.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Forever yours,&amp;lt;br /&amp;gt;Ezio Auditore.| |Assassin&#039;s Creed Embers}}&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&#039;&#039;Embers&#039;&#039; was first revealed in June 6, 2011. The teaser trailer for &#039;&#039;Embers&#039;&#039; was released on 21 July 2011, while the full trailer for &#039;&#039;Embers&#039;&#039; was revealed on 23 July 2011, during the [http://www.g4tv.com/comiccon-2011/panels-and-live-blogs/assassins-creed-revelations-panel/128/ Comic-Con 2011 Panel]. The Comic-Con 2011 Panel recommended watching &#039;&#039;Embers&#039;&#039; after completing &#039;&#039;Revelations&#039;&#039;, so that the events that unfold are experienced in sequence. The film would run for 21 minutes, offering a unique experience of Ezio&#039;s life, and bringing further closure to the Ezio saga.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Embers&#039;&#039; was subsequently released in DVD format with several special editions of &#039;&#039;Assassin&#039;s Creed: Revelations&#039;&#039;, which was released on November 15, 2011.&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Several movements during the attack on Ezio&#039;s villa were taken from animations within the game. For example, when Ezio disarms the soldier, it had the same animation when Ezio would disarm a guard utilizing a [[Short Blade|short blade]].&lt;br /&gt;
*A portrait of [[Emilio Barbarigo]], the same portrait found in [[Ezio&#039;s room]] in [[Monteriggioni]] during &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, can be seen in his study room.&lt;br /&gt;
*Also, the &#039;&#039;[http://www.albrecht-durer.org/Portrait-Of-A-Young-Venetian-Woman-large.html Portrait of a Young Venetian Woman]&#039;&#039;, the portrait of Sofia painted by [[wikipedia:Albrecht Dürer|Albrecht Dürer]], can be seen in the villa&#039;s living room.&lt;br /&gt;
*Ezio&#039;s son, Marcello, was never seen in the movie. Though he can be seen sleeping in his and Flavia&#039;s room, Marcello&#039;s face was never shown.&lt;br /&gt;
*Shao Jun did not wield a [[Hidden Blade|hidden blade]] on her wrist, but on her shoes. Though she kept throwing needles held in bracers in their place.&lt;br /&gt;
*The letter left behind by Ezio had a seal with the Assassin insignia on it.&lt;br /&gt;
*Both Shao Jun and Flavia were dubbed by the same voice actor.&lt;br /&gt;
*A replica of Shao Jun&#039;s [http://www.ubiworkshop.com/2011/11/16/shao-juns-necklace/ necklace] is being sold in Ubiworkshop&#039;s store, for 24.99 US Dollars.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; position=&amp;quot;center&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;medium&amp;quot; captiontextcolor=&amp;quot;#ffffff&amp;quot;&amp;gt;&lt;br /&gt;
Embers.jpg&lt;br /&gt;
Assassinscreedembers 66576 embed.jpg&lt;br /&gt;
Embers-Mysterious-Character.jpg&lt;br /&gt;
EzioAuditoreEmbers02.jpg&lt;br /&gt;
FlaviaAuditore.jpg&lt;br /&gt;
Shao Jun.jpg&lt;br /&gt;
EzioHouseEmbers.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;videogallery&amp;gt;&lt;br /&gt;
Video:Assassin&#039;s Creed: Embers Animated Series Trailer (Comic-Con 2011)|&#039;&#039;Assassin&#039;s Creed: Embers&#039;&#039; teaser trailer&lt;br /&gt;
Video:Assassin&#039;s Creed Embers Trailer|&#039;&#039;Assassin&#039;s Creed: Embers&#039;&#039; full trailer&lt;br /&gt;
Video:Assassin&#039;s Creed Embers Story Trailer|&#039;&#039;Assassin&#039;s Creed: Embers&#039;&#039; story trailer&lt;br /&gt;
&amp;lt;/videogallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
[[Category:Article stubs]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed Series]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Embers| ]]&lt;/div&gt;</summary>
		<author><name>82.24.70.43</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Vieri_de%27_Pazzi&amp;diff=552977</id>
		<title>Vieri de&#039; Pazzi</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Vieri_de%27_Pazzi&amp;diff=552977"/>
		<updated>2011-11-13T12:02:28Z</updated>

		<summary type="html">&lt;p&gt;82.24.70.43: /* Personality and characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC2|Renaissance|Templars}}&lt;br /&gt;
{{WPtargets}}&lt;br /&gt;
{{Quote|I&#039;m sorry, were you hoping for a confession?|Vieri&#039;s final words to [[Ezio Auditore da Firenze]].|Assassin&#039;s Creed II}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|name    = Vieri de&#039; Pazzi&lt;br /&gt;
|image   = Vieri_de_Pazzi.png&lt;br /&gt;
|imgdesc = &lt;br /&gt;
|birth   = 1454&amp;lt;ref name=&amp;quot;AC2&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|death   = April 1478&amp;lt;br&amp;gt;[[San Gimignano]], [[Italy]]&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
|period  = [[Renaissance]]&lt;br /&gt;
|faction = [[House of Pazzi]]&amp;lt;br&amp;gt;[[Templars]]&lt;br /&gt;
|appear  = &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Renaissance]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039; {{fb}}&lt;br /&gt;
|voice   = [[Yuri Lowenthal]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vieri de&#039; Pazzi&#039;&#039;&#039; (1454 - 1478) was a young [[Florence|Florentine]] noble, and a member of the [[Templars|Templar Order]] during the [[Renaissance]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
Vieri was born somewhere in [[Tuscany]], [[Italy]] - presumably in Florence - as the son of [[Francesco de&#039; Pazzi]]. He was extremely spoiled by his father, and was said to be able to &amp;quot;burn right through his father&#039;s money.&amp;quot;&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He favored holding contests rigged in his favor, and bought exotic weapons, armor, clothes and [[Horses|steeds]].&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt; He grew to be a bully and a dangerous thug, trained to be a Templar killer since the age of fifteen.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One day in 1476, Vieri harassed [[Cristina Vespucci]] in front of [[Casa di Vespucci|her home]], and told her that he was tired of waiting for her to &amp;quot;open her legs&amp;quot; to him on her own.  When Cristina refused to become intimate with Vieri, the latter attempted to sexually assault her, but was instead beaten up by [[Ezio Auditore da Firenze]].&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===As a Templar===&lt;br /&gt;
Some time prior to 1476, Vieri joined the Templar Order, an organization which at least two of [[House of Pazzi|his family]] - his father and his great uncle, [[Jacopo de&#039; Pazzi|Jacopo]] - were a part of.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Boyswillbeboys2.jpg|thumb|left|250px|Vieri challenging Ezio to a fight.]]&lt;br /&gt;
In December of 1476, Vieri and Ezio, who had become bitter rivals, met on the [[Ponte Vecchio]] in Florence, where they and their gangs had a street fight. Despite initiating the brawl by throwing a rock at Ezio&#039;s face, Vieri did not participate in the actual fighting. He simply watched from a distance and called a retreat as Ezio and his loyalists gained the upper hand.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On December 31, 1476, Vieri and Ezio met again when the latter was escaping Florence with [[Maria Auditore da Firenze|his mother]] and [[Claudia Auditore da Firenze|sister]] after having assassinated [[Uberto Alberti]]. Vieri tried to kill the three by sending his armed thugs to attack them; however, they were rescued by Ezio&#039;s uncle, [[Mario Auditore]] and his [[mercenaries]]. Vieri then fled to [[San Gimignano]] when Mario confronted him.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
According to one of Mario&#039;s mercenaries, Vieri and his men attacked [[Monteriggioni]] - Mario&#039;s city - repeatedly over the next year and a half, most likely due to Ezio&#039;s presence and his Templar loyalties.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
[[File:WGA_14_v.png|thumb|250px|right|Vieri&#039;s death.]]&lt;br /&gt;
In April of 1478, Vieri met with his father, his great uncle and [[Cardinal]] [[Rodrigo Borgia]] (the [[Grand Master of the Templar Order]]) in San Gimignano to discuss plans for the [[Pazzi Conspiracy]].&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As soon as the four of them went their separate ways, one of Vieri&#039;s guards reported that Mario and his mercenaries had invaded the city, intent on killing him to end the harassment they faced in Monteriggioni. Soon after, Mario&#039;s battalion arrived at the scene and attacked Vieri&#039;s men.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vieri fled to the city&#039;s battlements and commanded his troops from there. However, he was soon confronted by Ezio, who had accompanied Mario, and after a brief, furious fight with Vieri and his guards at the top of a tower, Ezio triumphed and killed him.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Personality and characteristics==&lt;br /&gt;
{{quote|So if he is loud and foul and angry - I believe it is simply because he wants to be noticed. He wants to be loved.|A letter from [[Fra Giocondo]] to Vieri&#039;s father.|Assassin&#039;s Creed II}}&lt;br /&gt;
[[File:RA_2_v.png|thumb|250px|right|Vieri confronts Ezio and his family by Monteriggioni.]]&lt;br /&gt;
&lt;br /&gt;
Vieri was a cruel young man who liked nothing more than to win, in any variety of contests. He would call for competitions against other noble families, which were always rigged for his victory. In the rare occasions when he did lose, he would invite the winner and his family to a victory dinner and subsequently poison them by serving them &#039;&#039;&amp;quot;a meal&#039;&#039; &#039;&#039;to die for.&#039;&#039;&amp;quot;&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
He would do anything to get what he wanted, such as rape, hire thugs to fight for him, and outright kill people who stood in his way. He was also a coward, and would run away when his plans failed.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, as revealed in the letter from [[Fra Giocondo]] to Vieri&#039;s father, Vieri acted in this way only because he sought attention and approval from his father, wishing for him to recognize his abilities and devotion to the Templars. Giocondo also observed that Vieri merely wanted to be loved, mentioning that the boy spoke often and fondly of his father, as well as of a desire to be closer to him.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Final words==&lt;br /&gt;
&#039;&#039;&#039;Ezio:&#039;&#039;&#039; &#039;&#039;What are you and your allies planning? Is this what [[Giovanni Auditore da Firenze|my father]] discovered? Is this why he was killed?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vieri:&#039;&#039;&#039; &#039;&#039;I&#039;m sorry, were you hoping for a confession?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:(outside the Memory Corridor)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ezio:&#039;&#039;&#039; Pezzo di merda! Vorrei solo che avessi sofferto di piu! Hai avuto la fine che meritavi! Spero che bru- &#039;&#039;(Piece of shit! I only wish you&#039;d suffered more! You met the fate you deserved! I hope yo-)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mario:&#039;&#039;&#039; &#039;&#039;Enough, Ezio! Show some respect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ezio:&#039;&#039;&#039; &#039;&#039;Respect? After all that&#039;s happened? Do you think he would have shown either of us such kindness?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mario:&#039;&#039;&#039; &#039;&#039;You are not Vieri. Do not become him&#039;&#039;. (to Vieri&#039;s corpse) Che la morte ti dia la pace che cercavi. &#039;&#039;(May death provide the peace you sought.)&#039;&#039; Requiescat in pace. &#039;&#039;(Rest in peace.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Strangely, Vieri&#039;s birth year is listed to be 1454, whereas his father&#039;s is 1444. There is likely an error in the database with either one or both of their ages, considering the impossibility of having a son at age 10.&lt;br /&gt;
*Vieri mostly speaks in an Italian accent, but sometimes, such as when he ambushes Ezio and his family on their way to Monteriggioni, he says &amp;quot;&#039;&#039;My condolences for the loss of your father and brothers!&amp;quot;&#039;&#039; in a more American accent.&lt;br /&gt;
*In &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, if the player beats Vieri in hand-to-hand combat after luring him down from his tower (by stealing his weapon), Ezio will reappear at the top of the tower after entering the [[Memory Corridor]].&lt;br /&gt;
*On the painting of Vieri in the attic of the [[Villa Auditore]], it says he died in 1477; while according to the game&#039;s timeline, he was killed in 1478.&lt;br /&gt;
*Vieri makes a brief appearance in the first [[Cristina Memories|Cristina Memory]] of &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;, where he tries to assault Cristina, before being beaten by Ezio.&lt;br /&gt;
**If this fight lasts long enough, the player can read a database entry for Vieri. Unlike his entry in &#039;&#039;Assassin&#039;s Creed II&#039;&#039;, his entry in &#039;&#039;Brotherhood&#039;&#039; contains a very brief summary of his attitude and role, and how he died.&lt;br /&gt;
*Vieri is responsible for the scar on Ezio&#039;s lip, by throwing a rock at him during their [[Boys Will Be Boys|confrontation]] on the Ponte Vecchio.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot; widths=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
Second_Chance_3.png|Vieri harasses Cristina.&lt;br /&gt;
WGA_9_v.png|Vieri and Rodrigo Borgia.&lt;br /&gt;
WGA_16_v.png|Ezio shouts at Vieri&#039;s body.&lt;br /&gt;
Zw-vieridepazzi.png|Vieri&#039;s database photo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
[[Video:Assassin&#039;s Creed 2 - Targets: Vieri de&#039;Pazzi 1/9|thumb|250px|left|Vieri de&#039; Pazzi&#039;s database video.]]&lt;br /&gt;
[[Video:Vieri de&#039; Pazzi - Stealth Blitz Assassination|thumb|250px|right|Vieri de Pazzi&#039;s assassination]]&lt;br /&gt;
{{-}}&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{DEFAULTSORT:Pazzi, Vieri de&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[ru:Вьери Пацци]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Assassination Targets]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Characters]]&lt;br /&gt;
[[Category:Templars]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Renaissance Characters]]&lt;/div&gt;</summary>
		<author><name>82.24.70.43</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Monteriggioni&amp;diff=381858</id>
		<title>Monteriggioni</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Monteriggioni&amp;diff=381858"/>
		<updated>2011-11-12T14:22:47Z</updated>

		<summary type="html">&lt;p&gt;82.24.70.43: /* Ezio Auditore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC2|Brotherhood|PL|Renaissance|bbook|FC|Good}}&lt;br /&gt;
{{WP-REAL|Monteriggioni}}&lt;br /&gt;
{{WPlocations}}&lt;br /&gt;
{{Location infobox&lt;br /&gt;
|name      = Monteriggioni&lt;br /&gt;
|image     = Monteriggioni from the Villa Rooftop.jpg&lt;br /&gt;
|imgdesc   =&lt;br /&gt;
|hidep     = No&lt;br /&gt;
|state     = &lt;br /&gt;
|rulers    = [[House of Auditore]]&lt;br /&gt;
|factions  = [[Assassins]]&amp;lt;br&amp;gt;[[Mercenaries]]&amp;lt;br&amp;gt;[[Thieves]]&amp;lt;br&amp;gt;[[Courtesans]]&lt;br /&gt;
|hideh     = No&lt;br /&gt;
|founded   =&lt;br /&gt;
|date      = 1213&lt;br /&gt;
|abandoned = 2 January 1500, later retaken between 1507 and 1554, abandoned after 1554&lt;br /&gt;
|hidea     = No&lt;br /&gt;
|landmark  = [[Villa Auditore]]&amp;lt;br&amp;gt;[[Auditore Family Crypt]]&lt;br /&gt;
|flags     =&lt;br /&gt;
|targets   = }}&lt;br /&gt;
{{quote|This place just keeps getting better.|Ezio while returning to the city in 1500.|Assassin&#039;s Creed: Brotherhood}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Monteriggioni&#039;&#039;&#039; was a town and commune of [[Tuscany]], [[Italy]]. Built during the 13th century by the overlords of [[Siena]], Monteriggioni was actively involved in the defense of Tuscany against [[Florence|Florentine]] attempts to gain more territory.&lt;br /&gt;
&lt;br /&gt;
At the front of this conflict was the [[House of Auditore|Auditore family]], who later became the town&#039;s rulers and protectors. They constructed Monteriggioni&#039;s famous walls, and the largest structure within them, the [[Villa Auditore]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Domenico Auditore===&lt;br /&gt;
In 1290, the Villa Auditore was constructed, though the identity of whoever built it was unknown. 30 years later, in 1320, the exterior of the villa was subsequently damaged in a Florentine attack.&amp;lt;ref name=&amp;quot;AC2&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some time after the death of [[Dante Alighieri]] in 1321, [[Domenico Auditore]] bought and renovated the villa - changing the exterior, and adding a painting gallery - using funds he had gained from [[Marco Polo]]. Domenico and his son used Monteriggioni as a base of operations in their silent war against the [[Templars]].&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1296, what would become the [[Auditore Family Crypt]] was built in the town. After buying the villa, Domenico hid the [[Armor of Altaïr|Armor]] of [[Altaïr Ibn-La&#039;Ahad]] in the [[Sanctuary]] under the villa, which could only be unlocked by [[Assassin&#039;s Seal|Assassin seals]] that were scattered around Italy, hidden in sarcophagi of famous historical [[Assassins]].&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mario Auditore===&lt;br /&gt;
[[File:PL Memory DefensiveMeasures.jpg|thumb|250px|The walls of Monteriggioni.]]&lt;br /&gt;
{{quote|Monteriggioni has long stood against her attackers by tucking in and outlasting. The Fiorentini may strike at any time, but they will find us prepared!|[[Mario Auditore]], regarding the defense of Monteriggioni.|Assassin&#039;s Creed: Project Legacy}}&lt;br /&gt;
&lt;br /&gt;
At some point in the early-mid 14th century, [[the Shroud]] was brought to Monteriggioni by the Assassins. They falsified Church records to claim the artifact was merely a forgery, before hollowing out the well of the town and leaving the [[Pieces of Eden|Piece of Eden]] in a lair of elaborate traps.&amp;lt;ref name=&amp;quot;Project Legacy - Mario Auditore&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Project Legacy]]&#039;&#039; - [[Chapter 3 - Mario Auditore]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1454, [[Mario Auditore]] was made sole ruler of Monteriggioni when his brother [[Giovanni Auditore da Firenze|Giovanni]] moved to [[Florence]]. The town came under frequent attack by Florence during this time, leading Mario to strengthen the town&#039;s economy and defenses in order to better withstand Florentine pressure.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Project Legacy - Mario Auditore&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon after, Mario discovered that a man named [[Luciano Pezzati]] was causing strife within the town by turning families against each other. After he was captured and interrogated, Luciano revealed that Florence was planning a [[Defense of Monteriggioni|large attack]] on Monteriggioni. Rallying his forces, Mario successfully repelled the Florentine forces led by [[Federico da Montefeltro]].&amp;lt;ref name=&amp;quot;Project Legacy - Mario Auditore&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Running The Ramparts.jpg|thumb|250px|left|The defense of Monteriggioni.]]&lt;br /&gt;
After defending the town, Mario continued to interrogate Luciano, only to discover that the purpose of the Florentine attack was to acquire an ancient artifact hidden underneath the town. With the help of several architects and historians, Mario eventually discovered the Shroud in the hollowed-out well of the town, and had it removed from Monteriggioni by Giovanni.&amp;lt;ref name=&amp;quot;Project Legacy - Mario Auditore&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over the next twenty years, Monteriggioni gradually fell into disrepair as Mario devoted more of his time to war and the Brotherhood. By 1476, most of the town&#039;s shops had closed, the number of visitors to Monteriggioni had decreased and the upkeep of the Villa Auditore had been neglected.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ezio Auditore===&lt;br /&gt;
On New Year&#039;s Eve 1476, Mario&#039;s nephew, [[Ezio Auditore da Firenze|Ezio Auditore]], took shelter in Monteriggioni, and later became the town&#039;s biggest investor, and co-ruler with Mario. For over 23 years, Monteriggioni prospered as Ezio used the funds gathered during his adventures to reopen the town&#039;s shops, barracks, brothel and thieves&#039; guild.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Significant improvements were also made to the town&#039;s infrastructure, and the Villa Auditore was renovated. By December 1499, Monteriggioni had become a vital headquarters of the Assassins, whose flag flew over the town. Around this time, cannons were added to the town&#039;s defenses by Mario.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Vilified_3_v.png|thumb|250px|Monteriggioni under siege.]]On January 2nd 1500, [[Cesare Borgia]] - Captain-General of the Papal Army - led a [[Fall of Monteriggioni|siege on Monteriggioni]] in order to recover the [[Sixth Apple|Apple of Eden]] that had been taken by Ezio from the [[Templars]]. Though the Assassins were able to temporarily hold off the attack while the citizens were evacuated, the town eventually fell; resulting in Mario being killed, and the buildings of Monteriggioni suffering significant damage.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Assassins abandoned the town, relocating their headquarters to [[Rome]]. However, at some later point afterwards, an elderly Ezio returned to Monteriggioni, entering the Sanctuary underneath the Villa Auditore for unknown reasons; though he most likely returned to retrieve the Armour of Altair, which was lost during the siege by the Borgias.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prior to 1554, the Auditore family regained control of Monteriggioni, though the town was betrayed in 1554 by Giovannino Zeti, the keeper of the garrison and a Florentine exile, who was allowed to return to Florence in exchange for the keys to the city. Though the town was soon attacked and conquered by the [[House of Medici|Medici]] of Florence, they were allowed to continue their leadership over Monteriggioni, due to the Auditore&#039;s good relations with the Medici.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Modern Monteriggioni===&lt;br /&gt;
[[File:Zw-acb-Monteriggioni_future.jpg|thumb|250px|left|Modern-day Monteriggioni.]]&lt;br /&gt;
{{dialogue|Desmond|Huh. I figured you&#039;d like it nowadays. Seems not to have changed much.|Shaun|Exactly. History is the study of change. Change is life. When things become static, it means they&#039;re dead.|Desmond and Shaun discussing modern Monteriggioni.|Assassin&#039;s Creed: Brotherhood}}&lt;br /&gt;
&lt;br /&gt;
By the [[Modern times|21st century]], the town remained largely unchanged from its Renaissance appearance, and had become a tourist attraction, with a plaque in front of the ruined Villa Auditore commemorating the siege of the town by the [[House of Borgia|Borgia]].&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the 9th of September 2012, a small team of modern-day Assassins, composed of [[Desmond Miles]], [[Lucy Stillman]], [[Shaun Hastings]] and [[Rebecca Crane]], arrived in the town of Monteriggioni to seek refuge from the Templars of [[Abstergo Industries]]. They set up a temporary hideout in the Sanctuary beneath the Villa Auditore, where the cell signals that Abstergo was using to locate them could not reach.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The group remained there for the next month as Desmond used the [[Animus]] to determine the location of Ezio&#039;s Apple of Eden, venturing above ground only at night or when supplies were needed. Also, while Desmond explored Monteriggioni at night, during his breaks from the Animus, he managed to recover [[Artifacts|some of his ancestors&#039; possessions]]. After discovering the Apple&#039;s location, and the [[72|password]] to the door of the [[Colosseum Vault]], the team left the town for Rome on October 10th 2012, 72 days from the launch of Abstergo&#039;s satellite.&amp;lt;ref name=&amp;quot;Brotherhood&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Renovations==&lt;br /&gt;
Upon his arrival in Monteriggioni, Ezio was able to invest in the renovation of various buildings throughout the town, with the help of an [[Architects|architect]] hired by Mario. As the town was renovated, the appearance of the Villa also improved, and flags (marked first with Auditore crest, then with the [[Assassin insignia]]) were also added to buildings.&amp;lt;ref name=&amp;quot;AC2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Active Buildings===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;|First Renovation&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;|Second Renovation&lt;br /&gt;
!width=&amp;quot;25%&amp;quot;|Third Renovation&lt;br /&gt;
|-&lt;br /&gt;
|Bank&lt;br /&gt;
|1,500&#039;&#039;f&#039;&#039;&lt;br /&gt;
|5,000&#039;&#039;f&#039;&#039;&lt;br /&gt;
|9,000&#039;&#039;f&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Doctors|Doctor]]&lt;br /&gt;
|3,000&#039;&#039;f&#039;&#039;&lt;br /&gt;
|5,000&#039;&#039;f&#039;&#039;&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Tailors|Tailor]]&lt;br /&gt;
|1,000&#039;&#039;f&#039;&#039;&lt;br /&gt;
|2,500&#039;&#039;f&#039;&#039;&lt;br /&gt;
|5,000&#039;&#039;f&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Blacksmiths|Blacksmith]]&lt;br /&gt;
|7,000&#039;&#039;f&#039;&#039;&lt;br /&gt;
|12,000&#039;&#039;f&#039;&#039;&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Art Merchants|Art Merchant]]&lt;br /&gt;
|1,000&#039;&#039;f&#039;&#039;&lt;br /&gt;
|5,000&#039;&#039;f&#039;&#039;&lt;br /&gt;
|8,000&#039;&#039;f&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Restored Buildings===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!width=&amp;quot;50%&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;50%&amp;quot;|Cost&lt;br /&gt;
|-&lt;br /&gt;
|Church&lt;br /&gt;
|4,000&#039;&#039;f&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Well&lt;br /&gt;
|4,000&#039;&#039;f&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Thieves]]&#039; Guild&lt;br /&gt;
|3,000&#039;&#039;f&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Brothels|Brothel]]&lt;br /&gt;
|3,000&#039;&#039;f&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Military Barracks&lt;br /&gt;
|3,000&#039;&#039;f&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mine&lt;br /&gt;
|4,000&#039;&#039;f&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Achievement==&lt;br /&gt;
The [[Assassin&#039;s Creed II Achievements|achievement]], &amp;quot;Podestà of Monteriggioni&amp;quot; can be gained by reaching 80% of the Villa total value.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Icon&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|How to obtain&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Points&lt;br /&gt;
!width=&amp;quot;64&amp;quot;|Trophy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PodestàOfMonteriggioni-ACII-trophy.PNG|64px]]&lt;br /&gt;
!Podestà of Monteriggioni&lt;br /&gt;
|Reach 80% of your stronghold&#039;s total value.&lt;br /&gt;
|30[[File:G.png]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed II&#039;&#039;===&lt;br /&gt;
*Throughout the town, Ezio can find [[Monteriggioni Statuettes|eight statuettes]] of some of the gods worshipped in ancient [[Rome]]. Each pair of statuettes belong to a pedestal, and each completed pedestal rewards Ezio with 2,000 florins.&lt;br /&gt;
*After restoring the Mine, Well, and the Church, hidden [[treasure chests]] can be found within each structure. The towers on the walls of Monteriggioni also contain treasure, but these chests only appear after the Mercenary Barracks, Brothel and Thieves&#039; Guild are renovated.&lt;br /&gt;
*However much you spend on renovations, you will be paid back 10% of the investment per 20 minutes.&lt;br /&gt;
*Furthermore, any renovations on the four &amp;quot;active&amp;quot; shops will allow the player to receive discounts of up to 15% (with three renovations) on all the items&#039; original prices.&lt;br /&gt;
*The [[Auditore Family Crypt]] can be unlocked in [[Uplay]]. The crypt reveals more about the Auditore family and its humble origins.&lt;br /&gt;
*Monteriggioni had a total of 3500 residents maximum after its renovation reaches 100% completion.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Assassin&#039;s Creed: Brotherhood&#039;&#039;===&lt;br /&gt;
*The town is host to a [[Multiplayer/ACBH#Locations|multiplayer map]].&lt;br /&gt;
*In &#039;&#039;[[Assassin&#039;s Creed: Brotherhood]]&#039;&#039;, the entrance to the Auditore Crypt is missing in Sequence 1. However, it appears again in modern-day Monteriggioni, outside the Animus.&lt;br /&gt;
*When Ezio returns to Monteriggioni after the [[Confrontation in the Vatican]], all of the shops are unavailable for purchasing equipment from.&lt;br /&gt;
*As of 1500, there were at least 500 residents of Monteriggioni, which can be seen in the beginning of &#039;&#039;Brotherhood&#039;&#039; when Ezio must try and help the residents escape.&lt;br /&gt;
*The player is allowed to exit the Animus at any time to explore Monteriggioni, though only for ten minutes. The first time before doing so, Desmond must equip a watch and wireless earpiece, in order to remain in contact with Lucy, Rebecca and Shaun.&lt;br /&gt;
*In modern-day Monteriggioni, a strange red trail is visible when [[Eagle Vision]] is activated. The trail leads from the back entrance of the Villa Auditore to the beginning of the steps in front of the fountain bearing the Assassin insignia. After the completion of Sequence 6, the trail is no longer visible.&lt;br /&gt;
**[[Darby McDevitt]] and [[Falko Poiker]] explained that the trail was intended to help gamers find their way back to the Sanctuary, though its red color was an oversight.&amp;lt;ref&amp;gt;[http://www.youtube.com/watch?v=6QoEt3F-RYg Darby McDevitt/Fabio Poiker interview - part 1]&amp;lt;/ref&amp;gt;&lt;br /&gt;
*In 2012, the Art Merchant&#039;s shop is an information booth, while the Tailor&#039;s shop is a beverage stall.&lt;br /&gt;
*In the English version of &#039;&#039;Brotherhood&#039;&#039;, the plaque in front of the villa correctly says that the town was attacked by the forces of [[Pope Alexander VI]], however, the Italian translation reads &amp;quot;Pope Alexander IV&amp;quot;, reversing the &amp;quot;V&amp;quot; and &amp;quot;I&amp;quot;.&lt;br /&gt;
*During Sequence 1, Ezio can go behind the Villa and enter Mario&#039;s study. The [[Codex Wall]] is present, but unlike &#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;, the [[Codex]] will not glow in [[Eagle Vision]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot; widths=&amp;quot;180&amp;quot;&amp;gt;&lt;br /&gt;
Images.jpeg|Map of Monteriggioni.&lt;br /&gt;
z_3a8cc374.jpg|Multiplayer map of Monteriggioni.&lt;br /&gt;
Zw-model-of-city.png|An architect&#039;s model of Monteriggioni.&lt;br /&gt;
Siege-of-Monteriggioni.jpg|Concept art of the fall of Monteriggioni.&lt;br /&gt;
Modern Monteriggioni Concept.JPG|Concept art of modern-day Monteriggioni by [[Gilles Beloeil]].&lt;br /&gt;
Images-3.jpeg|Ezio overlooking Monteriggioni.&lt;br /&gt;
Rosa HQ.jpg|The courtesan guild in Monteriggioni.&lt;br /&gt;
AssassinsCreedBrotherhoodE32010SinglePlayerGameplayMovie.jpg|The fall of Monteriggioni.&lt;br /&gt;
Monteriggioni_outlands.jpg|The countryside just outside Monteriggioni.&lt;br /&gt;
Monteriggioni_Gateway.jpg|Entrance to Monteriggioni.&lt;br /&gt;
Monteriggioni_Streets.jpg|The streets of Monteriggioni.&lt;br /&gt;
Monteriggioni at Night.jpg|Monteriggioni at night.&lt;br /&gt;
Monteriggioni Streets Aerial View.jpg|Panoramic aerial view of the Monteriggioni streets.&lt;br /&gt;
Monteriggioni Fields.jpg|Panoramic view of the Monteriggioni outlands.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{wide image|Villa Audito.jpg|1000px|Monteriggioni with the Villa at the center.}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{ACBH}}&lt;br /&gt;
{{ACFC}}&lt;br /&gt;
&lt;br /&gt;
[[es:Monteggrioni]]&lt;br /&gt;
[[Category:Italy]]&lt;br /&gt;
[[Category:Cities of Europe]]&lt;br /&gt;
[[Category:Tuscany]]&lt;br /&gt;
[[Category:Monteriggioni| ]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Locations]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Locations]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Brotherhood Multiplayer Locations]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Project Legacy Locations]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed (French Comic) Locations]]&lt;br /&gt;
[[Category:Assassin Order Headquarters]]&lt;/div&gt;</summary>
		<author><name>82.24.70.43</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Animus_Project_laboratory&amp;diff=39760</id>
		<title>Animus Project laboratory</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Animus_Project_laboratory&amp;diff=39760"/>
		<updated>2011-11-12T13:19:51Z</updated>

		<summary type="html">&lt;p&gt;82.24.70.43: /* Abstergo Offices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC|AC2|Abstergo|Templars}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Abstergo laboratory&#039;&#039;&#039; was a special laboratory built by [[Abstergo Industries]] specifically for their [[Animus]] project. The Animus device itself was located in a the center of the laboratory, with [[Warren Vidic]]&#039;s desk located nearby, overlooking the Animus machine. Besides the Animus chamber, the laboratory consisted of other rooms and devices such as a conference room, bedroom, bathroom, and Animus terminal.[[File:Abstergo Desmond Captivity.png|thumb|Warren Vidic, [[Lucy Stillman]], and [[Desmond Miles]] in the lab.]] [[Cryptic Messages]] could be seen throughout room through the use of [[Eagle Vision]].&amp;lt;ref name=&amp;quot;AC&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The landscape outside the laboratory was extremely bright. However, the building housing it was clearly in an urban environment, surrounded by skyscrapers. The laboratory was found on its fourth floor.&amp;lt;ref name=&amp;quot;ACII&amp;quot;&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abstergo Offices==&lt;br /&gt;
During their escape, Lucy and Desmond exited the laboratory and made a path towards its underground parking lot. Similar its the lab, the rest of the Abstergo building was decorated in a modern-industrial style with overhead pipes and ventilation clearly visible, but minimalist detail elsewhere. In Desmond&#039;s words, Abstergo had some &amp;quot;fucked up interior decorators&amp;quot;. There were numerous servers and computers found throughout its offices. Several small windows gave a glimpse into the world outside the office, showing a terrace garden surrounding a large part of the building.&amp;lt;ref name=&amp;quot;AC&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the two [[Assassins]] took an elevator down to another floor, they traversed through a floor of cubicles. These cubicles were each sealed with glass doors, although at the time, nobody was working in them. This may have indicated that employees were evacuated from the area once Abstergo learned that Lucy and Desmond were escaping. Furthermore, the pair only encountered security guards. The rows of cubicles also contained several Animus machines.&amp;lt;ref name=&amp;quot;ACII&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!width=&amp;quot;250&amp;quot;|Picture&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lab animus chamber.JPG]]&lt;br /&gt;
|Animus Chamber&lt;br /&gt;
|The centerpiece device, Animus, is located at the center of this chamber.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lab animus terminal.JPG]]&lt;br /&gt;
|&lt;br /&gt;
Animus Computer Terminal/Lucy&#039;s Computer&lt;br /&gt;
|Computer terminal that is connected to the Animus, to monitor it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lab conference room.JPG]]&lt;br /&gt;
|Conference Room&lt;br /&gt;
|This room is off-limits to Desmond, and a special key is required to enter the room.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lab conference computer.JPG]]&lt;br /&gt;
|Conference Computer&lt;br /&gt;
|Computer that is placed inside the conference room.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lab vidic laptop.JPG]]&lt;br /&gt;
|Vidic&#039;s laptop&lt;br /&gt;
|Placed nearby the Animus device to enable Warren Vidic to overlook the Animus&#039; progress.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lab bedroom.JPG]]&lt;br /&gt;
|Bedroom&lt;br /&gt;
|Desmond&#039;s bedroom inside the laboratory. Special key is required to lock and unlock the door.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lab bathroom.JPG]]&lt;br /&gt;
|Bathroom&lt;br /&gt;
|The bathroom is located inside the bedroom, and located next to the conference room.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The building appears to be based somewhere in Vatican City. This is evidenced by the license plate codes in the car park as well as Italian words appearing at both the warehouse hideout and in the basement car park, where an Italian sign states the clearance height for cars and a notice marking Vidic&#039;s parking spot.&amp;lt;ref name=&amp;quot;ACII&amp;quot;/&amp;gt;&lt;br /&gt;
* The laboratory itself is located in the &#039;&#039;Research Wing&#039;&#039; of the building, as confirmed by one of the guards informing security of Desmond and Lucy&#039;s escape.&amp;lt;ref name=&amp;quot;ACII&amp;quot;/&amp;gt;&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
Abstergo Labs Panoramic.jpg|Panoramic view of the Abstero laboratory.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{AC}}&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{DEFAULTSORT:Laboratory, Abstergo}}&lt;br /&gt;
[[Category:Assassin&#039;s Creed Locations]]&lt;br /&gt;
[[Category:Abstergo]]&lt;/div&gt;</summary>
		<author><name>82.24.70.43</name></author>
	</entry>
	<entry>
		<id>https://assassinscreedwiki.accesstheanimus.com/index.php?title=Lorenzo_de%27_Medici&amp;diff=348362</id>
		<title>Lorenzo de&#039; Medici</title>
		<link rel="alternate" type="text/html" href="https://assassinscreedwiki.accesstheanimus.com/index.php?title=Lorenzo_de%27_Medici&amp;diff=348362"/>
		<updated>2011-11-06T13:08:28Z</updated>

		<summary type="html">&lt;p&gt;82.24.70.43: /* Working with Ezio */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Era|AC2|acb|Renaissance|acl|Good}}&lt;br /&gt;
{{WP-REAL|Lorenzo de&#039; Medici}}&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
|name = Lorenzo de&#039; Medici&lt;br /&gt;
|image = Lorenzo.png&lt;br /&gt;
|imgdesc = &lt;br /&gt;
|birth = 1 January 1449&lt;br /&gt;
|death = 9 April 1492&lt;br /&gt;
|period = [[Renaissance]]&lt;br /&gt;
|faction = [[House of Medici|Medici Family]]&amp;lt;br&amp;gt;[[Assassins]] (ally)&lt;br /&gt;
|appear = &#039;&#039;[[Assassin&#039;s Creed:  Lineage]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed II]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Renaissance]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Assassin&#039;s Creed: Brotherhood (novel)]]&#039;&#039; {{mo}}&lt;br /&gt;
|actor = [[Alex Ivanovici]]&lt;br /&gt;
|voice = [[Alex Ivanovici]]}}&lt;br /&gt;
&#039;&#039;&#039;Lorenzo de&#039; Medici&#039;&#039;&#039; (1449 - 1492) was an [[Italy|Italian]] statesman and de facto ruler of the [[Florence|Florentine Republic]] during the Italian [[Renaissance]]. Known as &#039;&#039;il Magnifico &#039;&#039;(the Magnificent) by contemporary Florentines, he was a diplomat, politician and patron of scholars, artists, and poets. His life coincided with the high point of the early Italian Renaissance; his death marked the end of the Golden Age of Florence. The fragile peace he helped maintain between the various Italian states collapsed with his death. Lorenzo de&#039; Medici is buried next to his brother [[Giuliano de&#039; Medici|Giuliano]] in the Medici Chapel in Florence.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
===Early life===&lt;br /&gt;
Lorenzo was the most brilliant of Cosimo de&#039; Medici&#039;s grandsons, and was already a successful diplomat as a child. His father, Piero the Gouty, was ill and absent from Lorenzo&#039;s and his brother [[Giuliano]]&#039;s lives, but managed to significantly increase the number of those opposed to the Medici reign of Florence. Lorenzo&#039;s mother, Lucrezia Tornabuoni, was a poet, and managed to instill in him a love of art and beauty that would greatly influence his adult lifestyle. Like his brother, he enjoyed horseback riding and jousting, but spent more time studying art and literature. Lorenzo was Piero&#039;s and Lucrezia&#039;s third child, and his brother Giuliano was the fourth. They had two older sisters. Sometime in his youth, Lorenzo fell into the Arno river and was saved from drowning by [[Giovanni Auditore]], a event which started the friendship between the two families.&lt;br /&gt;
&lt;br /&gt;
===Working with Giovanni===&lt;br /&gt;
[[File:Lorenzo in Lineage.png|thumb|left|Lorenzo hearing the report of Giovanni Auditore]]&lt;br /&gt;
Lorenzo de&#039; Medici was ruling over Florence, but several parties had conspired against the Medici family, trying to overthrow and move themselves into a position of power in their place. Lorenzo hired [[Giovanni Auditore]], an [[Assassin]], to investigate. Giovanni successfully captured one of [[Rodrigo Borgia]]&#039;s men, and handed him over to Lorenzo for interrogation. The man revealed an assassination plot to kill [[Galeazzo Maria Sforza]], the Duke of Milan and a powerful ally of Lorenzo&#039;s. Lorenzo then sent Giovanni to Milan in order to prevent the assassination. Unfortunately, Giovanni failed, and the assassination was successful; though Giovanni did manage to retrieve an encrypted paper from the thug that led the assassination.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;left&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Working with Ezio===&lt;br /&gt;
On April 26th 1478, [[Francesco de&#039; Pazzi]] unsuccessfully tried to assassinate Lorenzo and become the ruler of Florence. In a frenzy, he leaped on Giuliano and stabbed him nineteen times, killing him. Lorenzo was wounded by two of the other conspirators, [[Stefano da Bagnone]] and [[Antonio Maffei]], but drew his sword in an attempt to stop them. [[Ezio]], having consulted with [[La Volpe]], soon came and saved Lorenzo, though Francesco escaped. Ezio then escorted Lorenzo to [[Basilica di San Lorenzo|San Lorenzo]] for sanctuary. Once safely inside, Lorenzo asked Ezio to save Florence by killing Francesco, a task that Ezio successfully fulfilled. Soon after, Ezio met with Lorenzo on the Ponte Vecchio. There, Lorenzo told him how he had been saved from drowning when he was six years old by one of Ezio&#039;s kinsmen. He also gave Ezio the names of several Pazzi conspirators, who Ezio left to kill.&lt;br /&gt;
[[File:Ezio and Lorenzo.jpg|thumb|left|200px|Ezio and Lorenzo]]&lt;br /&gt;
In 1479, Ezio returned to Florence and happened past the [[Palazzo Medici]]. Noticing that a red cross had been painted on one of the palazzo&#039;s doors, Ezio went inside, and found the corpses of some of Lorenzo&#039;s servants in the courtyard. He soon realized that Pazzi hitmen were searching for Lorenzo, who had gone into hiding. Ezio battled his way through the palazzo, killed the Pazzi soldiers and found Lorenzo hiding in one of his treasure rooms. Lorenzo once again thanked him, and as a reward, permitted Ezio to take whatever he wanted from the treasure room. After claiming his reward, Ezio left to continue his hunt for [[Jacopo de&#039; Pazzi]].&lt;br /&gt;
&lt;br /&gt;
In 1480, Ezio successfully found and killed Jacopo de&#039; Pazzi, therefore successfully killing all of the major Pazzi conspirators. He met with Lorenzo in the Palazzo Medici&#039;s external courtyard, and Lorenzo thanked him once again and rewarded him with the Medici cape.&lt;br /&gt;
&lt;br /&gt;
Ezio worked as Lorenzo&#039;s personal Assassin by performing [[Assassination Contract]]s - which mainly involved weeding out the few remaining minor Pazzi conspirators - until Lorenzo died in 1492 at the age of 43.&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In order to ensure that the player always has the ability to complete all of the [[Side Missions]], the player is allowed to perform [[Assassination Contract|assassination contracts]] for Lorenzo in memory sequences that take place after Lorenzo&#039;s death. The Palazzo Medici [[Secret Locations|Secret Location]], which features Lorenzo, can be completed after Lorenzo&#039;s death as well.&lt;br /&gt;
*Though the people of Florence still love him even today, Lorenzo appears to be quite unpopular with other ruling powers in Italy. Besides the [[Templars]] and the [[House of Pazzi|Pazzi family]], he was an enemy of [[Girolamo Riario]], Lord of [[Forlì]], and [[Giovanni Mocenigo]], Doge of [[Venice]]. Additionally, according to &#039;&#039;[[Lineage]] (specifically &#039;&#039;Rodrigo&#039;s meeting with the Pazzi conspirators just prior to the Pazzi Conspiracy), and reliable historical accounts, the Pope does not bear goodwill towards Lorenzo and supports Rodrigo Borgia&#039;s movement against the Medici.&lt;br /&gt;
*In his database entry, it is revealed that Lorenzo loved to write poetry, and this may have contributed to his downfall.&lt;br /&gt;
*Though they had started to turn on Lorenzo, the people of Florence were so devastated by Lorenzo&#039;s early death that, according to historical accounts, the entire population of the city attended his funeral. His legacy remains today as one of the defining figures of Italian culture and art.&lt;br /&gt;
*Soon after the mission where he gives you the Medici cape, you will be able to see Lorenzo walking the streets of Florence. When you activate your [[eagle vision]], he is marked with blue; though you are still able to kill him, given time.&lt;br /&gt;
*If Lorenzo&#039;s assassination contracts are all completed in order, from Florence to [[Tuscany]] to Forlì to Venice, certain trends become apparent. In Florence and Tuscany, most missions revolve around putting down supporters of the Pazzi family. Most of the Forlì missions involve preventing Girolamo Riaro from causing trouble (foreshadowing the revelation that he has ties with the Templars). But in Venice the tasks become somewhat mundane; such as dealing with someone who is harassing a friend of Lorenzo&#039;s and killing a Judge who commissioned paintings that made him seem more important than he actually was. The very last mission has Ezio kill a bounty hunter who had been after him, and Lorenzo does not send Ezio any more missions after this. It could be that Lorenzo realized that he had been abusing Ezio&#039;s skills, and had put his friend in danger as a result.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery captionalign=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
Zw-lorenzodemedici.png|Lorenzo&#039;s Database picture.&lt;br /&gt;
LorenzoDuomo.jpg|Lorenzo and his wife at the Duomo.&lt;br /&gt;
WiSC_10.png|Francesco attacks Lorenzo.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ACII}}&lt;br /&gt;
{{DEFAULTSORT:Medici, Lorenzo de&#039;}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Lineage Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed II Characters]]&lt;br /&gt;
[[Category:Assassin Allies]]&lt;br /&gt;
[[Category:Historical Characters]]&lt;br /&gt;
[[Category:Assassin&#039;s Creed: Renaissance Characters]]&lt;/div&gt;</summary>
		<author><name>82.24.70.43</name></author>
	</entry>
</feed>